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All-Star Mode

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The All-Star rest area inSuper Smash Bros. Melee.

All-Star Mode (オールスター), also referred to as simplyAll-Star, is a gameplay mode available inSuper Smash Bros. Melee,Super Smash Bros. Brawl, andSuper Smash Bros. 4, that pits the player against every playable character in the game (other thanMii Fighters inSmash 4). The fights are separated into distinct rounds, and arest area with a limited number of recovery items available between rounds. All-Star is replaced withAll-Star Smash (underMob Smash) inSuper Smash Bros. Ultimate.

Super Smash Bros. Melee[edit]

An example of the Icons displayed in the All-Star rest area to show the next opponent

All-Star Mode made its debut inSuper Smash Bros. Melee, as an unlockable1-player mode which puts the player up against everyfighter in the game. It is automatically unlocked upon unlocking every fighter.

All-Star Mode has 13 stages. The number of opponents per stage increases as the player advances: one opponent per stage for Stages 1 to 4, two per stage for Stages 5 to 8, three per stage for Stages 9 to 12, and ateam of 25 Mr. Game & Watch for Stage 13. Similarly toits inspiration, the opponents are selected at random from the entire roster, excludingMr. Game & Watch (who is always fought last), so that each character is fought once. Each opponent (except Mr. Game & Watch) wears one of their first threealternate costumes, unless the player is wearing one of those three costumes, in which case that character can wear their default costume (but not the costume the player is wearing); Mr. Game & Watch will always wear his default costume, unless the player uses that costume, in which case they will wear the red costume.

The player's percentage does not revert to 0% between battles. Instead, theAll-Star Rest Area contains threeHeart Containers, which the player can use to restore health between stages. Once one of these Heart Containers is consumed, it does not return for the rest of the mode. These Heart Containers, unlike normal ones, recover 999% damage (as they did inSmash 64) instead of only 100% damage. Due to a glitch, however, entering the portal while damage is being healed will prevent the damage from healing any further, leaving it at the same amount of damage as when the portal was entered.

Other than the Heart Containers in the Rest Area, recovery items (such asfood,Maxim Tomatoes, andeggs) do not appear at all in the mode. However,Ness'sPSI Magnet andMr. Game & Watch'sJudgment 7 (which can drop aFood item) can still be used to recover health.

As a reward, the player can also collect randomtrophies that appear after every three battles; trophies that have not been collected are prioritized. Upon clearing All-Star Mode, the player unlocks bothBattlefield (the first time only) and a trophy of the character they used that can only be obtained this way or by playing 300 Vs. matches with that character; for all characters except Mr. Game & Watch, this trophy depicts them in a non-default costume.

Each stage is fought on thehome stage of the first opponent in the group; for example, if the opponents wereLuigi,Pikachu, andIce Climbers, the stage would beMushroom Kingdom. No character hasBig Blue norpast stages as their home stage for All-Star Mode, so these stages are never fought on in this mode. For some fighters, particularly fighters with a home stage set outside their universe, the stage will have a specially selected track which cannot normally play on the stage; for example, Pichu's stage is set asFourside, but "Battle Theme" plays. However, Ganondorf, who is fought onBrinstar Depths, uses the default theme for that stage, despite it not being from his universe.

Unlockable stages that have not yet been unlocked are still used. This differs fromBrawl andSmash 4's All-Star Modes, in which unlockable stages not yet unlocked will simply not be chosen.

Stages used
First fighterStageMusic
Dr. Mario (SSBM)Dr. MarioMushroom Kingdom IIDr. Mario
Mario (SSBM)MarioRainbow CruiseRainbow Cruise
Luigi (SSBM)LuigiMushroom KingdomMushroom Kingdom
Bowser (SSBM)BowserYoshi's IslandSuper Mario Bros. 3
Peach (SSBM)PeachPrincess Peach's CastlePrincess Peach's Castle
Yoshi (SSBM)YoshiYoshi's StoryYoshi's Story
Donkey Kong (SSBM)Donkey KongKongo JungleKongo Jungle
Captain Falcon (SSBM)Captain FalconMute CityMute City
Ganondorf (SSBM)GanondorfBrinstar DepthsBrinstar Depths
Falco (SSBM)FalcoVenomVenom
Fox (SSBM)FoxCorneriaCorneria
Ness (SSBM)NessOnettMother
Ice Climbers (SSBM)Ice ClimbersIcicle MountainIcicle Mountain
Kirby (SSBM)KirbyGreen GreensGreen Greens
Samus (SSBM)SamusBrinstarBrinstar
Zelda (SSBM)Zelda/Sheik (SSBM)SheikTempleTemple
Link (SSBM)LinkGreat BayGreat Bay
Young Link (SSBM)Young LinkJungle JapesSaria's Theme
Pichu (SSBM)PichuFoursideBattle Theme
Pikachu (SSBM)PikachuPokémon StadiumPokémon Stadium
Jigglypuff (SSBM)JigglypuffPoké FloatsPoké Floats
Mewtwo (SSBM)MewtwoBattlefieldPoké Floats
Mr. Game & Watch (SSBM)Mr. Game & WatchFlat ZoneFlat Zone
Marth (SSBM)MarthFountain of DreamsFire Emblem
Roy (SSBM)RoyFinal DestinationFire Emblem

Bold denotes a track that does not play on that stage inVersus Mode.Italics denotes an unlockable stage.

All Star Mode Stages[edit]

1 vs. 1 Stages[edit]

Stage 1[edit]
FoeLevelKnockback givenKnockback taken
Very Easy00.50x1.70x
Easy10.70x1.40x
Normal30.80x1.20x
Hard50.90x1.00x
Very Hard71.00x0.95x
Stage 2[edit]
FoeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy30.70x1.40x
Normal40.80x1.15x
Hard60.90x1.00x
Very Hard81.00x0.95x
Stage 3[edit]
FoeLevelKnockback givenKnockback taken
Very Easy20.50x1.70x
Easy40.70x1.40x
Normal50.80x1.10x
Hard70.90x1.00x
Very Hard91.00x0.95x
Stage 4[edit]
FoeLevelKnockback givenKnockback taken
Very Easy30.50x1.70x
Easy50.70x1.40x
Normal60.80x1.20x
Hard80.90x1.05x
Very Hard91.00x0.95x

1 vs. 2 Stages[edit]

Stage 5[edit]
P2 foeLevelKnockback givenKnockback taken
Very Easy00.50x1.70x
Easy20.67x1.4x
Normal30.78x1.20x
Hard50.90x1.05x
Very Hard61.00x1.00x
P3 foeLevelKnockback givenKnockback taken
Very Easy00.50x1.70x
Easy20.67x1.4x
Normal30.78x1.20x
Hard40.90x1.05x
Very Hard61.00x1.00x
Stage 6[edit]
P2 foeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy30.67x1.4x
Normal40.78x1.20x
Hard50.90x1.05x
Very Hard71.00x1.00x
P3 foeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy30.67x1.4x
Normal30.78x1.20x
Hard50.90x1.05x
Very Hard71.00x1.00x
Stage 7[edit]
P2 foeLevelKnockback givenKnockback taken
Very Easy20.50x1.70x
Easy30.70x1.4x
Normal40.78x1.20x
Hard60.90x1.05x
Very Hard81.02x1.00x
P3 foeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy30.70x1.4x
Normal40.78x1.20x
Hard50.90x1.05x
Very Hard71.02x1.00x
Stage 8[edit]
P2 foeLevelKnockback givenKnockback taken
Very Easy20.50x1.70x
Easy30.70x1.3x
Normal50.80x1.10x
Hard70.90x1.05x
Very Hard91.05x1.00x
P3 foeLevelKnockback givenKnockback taken
Very Easy20.50x1.70x
Easy30.70x1.3x
Normal40.80x1.10x
Hard50.90x1.05x
Very Hard81.05x1.00x

1 vs. 3 Stages[edit]

Stage 9[edit]
P2 foeLevelKnockback givenKnockback taken
Very Easy00.50x1.70x
Easy20.67x1.3x
Normal30.78x1.10x
Hard40.89x1.00x
Very Hard61.00x1.00x
P3 foeLevelKnockback givenKnockback taken
Very Easy00.50x1.70x
Easy20.67x1.3x
Normal30.78x1.10x
Hard40.89x1.00x
Very Hard61.00x1.00x
P4 foeLevelKnockback givenKnockback taken
Very Easy00.50x1.70x
Easy10.67x1.3x
Normal30.78x1.10x
Hard40.89x1.00x
Very Hard61.00x1.00x
Stage 10[edit]
P2 foeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy20.69x1.25x
Normal40.75x1.10x
Hard50.89x1.00x
Very Hard71.00x1.00x
P3 foeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy20.69x1.25x
Normal40.75x1.10x
Hard40.89x1.00x
Very Hard71.00x1.00x
P4 foeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy20.69x1.25x
Normal30.75x1.10x
Hard40.89x1.00x
Very Hard71.00x1.00x
Stage 11[edit]
P2 foeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy30.70x1.25x
Normal40.79x1.12x
Hard50.90x1.00x
Very Hard81.00x1.00x
P3 foeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy30.70x1.25x
Normal40.79x1.12x
Hard50.90x1.00x
Very Hard81.00x1.00x
P4 foeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy30.70x1.25x
Normal40.79x1.12x
Hard40.90x1.00x
Very Hard71.00x1.00x
Stage 12[edit]
P2 foeLevelKnockback givenKnockback taken
Very Easy20.50x1.70x
Easy40.70x1.25x
Normal50.80x1.10x
Hard60.92x1.00x
Very Hard91.05x0.96x
P3 foeLevelKnockback givenKnockback taken
Very Easy20.50x1.70x
Easy40.70x1.25x
Normal40.80x1.10x
Hard50.92x1.00x
Very Hard81.05x0.96x
P4 foeLevelKnockback givenKnockback taken
Very Easy10.50x1.70x
Easy30.70x1.25x
Normal40.80x1.10x
Hard50.92x1.00x
Very Hard81.05x0.96x

Final Stage[edit]

Stage 13[edit]
FoesLevelKnockback givenKnockback taken
Very Easy10.20x3.60x
Easy20.30x3.20x
Normal30.40x3.00x
Hard50.48x2.40x
Very Hard70.55x2.00x

Super Smash Bros. Brawl[edit]

All-Star Mode returns inBrawl, and is mostly unchanged fromMelee. The player still gets a trio of Heart Containers, as well as random trophies (which, unlike inMelee, do not appear as a question mark if the game is paused), and they fight through every fighter in the game. The player still only has 1 stock, and they do not regain health between matches without a Heart Container (although after using one, the player can now enter the teleporter without having to wait for their health to fully recover).

In addition toNess andMr. Game & Watch,Lucas andPeach can heal themselves without a Heart Container by usingPSI Magnet andPeach Blossom respectively. Furthermore, fighters can be healed via the microgames inWarioWare, Inc.

The order in which the opponents are fought is based on the Japanese release date of the first game in the fighter's/fighters' universe, with fighters from older series being fought first. As such, the player will always fight Mr. Game & Watch first andOlimar last, with Olimar's difficulty ramped up. In effect, this means that stages forKid Icarus,Ice Climber andPikmin will be easier thanMario,The Legend of Zelda andPokémon, due to the latter three universes having multiple opponents.

Up to two enemies can appear on the stage at once; when a series has more than two characters, a new fighter will appear a few seconds after the player KOs one of the opponents. On stages with multiple opponents, the order of the opponents is random.

To defeatPokémon Trainer, the player must defeatSquirtle,Ivysaur andCharizard; once one is defeated, the Trainer will send out the next one. ForThe Legend of Zelda andMetroid, the player will battle one ofZelda orSheik and one ofSamus orZero Suit Samus, selected at random.

Each fighter is fought on one of theirhome stages (randomly selected if there are multiple).Super Smash Bros. universe stages (such asBattlefield andFinal Destination) andPast Stages are not used as home stages for any fighter. UnlikeMelee,Unlockable stages can only appear if they have been unlocked.Mario Bros. is used asR.O.B.'s home stage and does not appear as aMario home stage; if Mario Bros. has not yet been unlocked,Delfino Plaza is used instead.

At the end of All-Star Mode, the player can unlock their fighter's Final Smash trophy. Completing the mode in co-op unlocks both characters' Final Smash trophies together. However, the high score (along with the Final Smash trophies unlocked in co-op) is tracked into a unique reserved slot, as opposed to a specific fighter.

When the player finishes All-Star Mode with a fighter, they will enterCharacter Roll Call.

The order in which universes are fought is listed below:

All-Star Mode Order
SeriesFightersStagesDebut game of series (Japan)Debut date of series (Japan)
Game & WatchMr. Game & Watch (SSBB)Mr. Game & WatchFlat Zone 2BallApril 28, 1980
Super Mario Bros.Mario (SSBB)Mario
Luigi (SSBB)Luigi
Peach (SSBB)Peach
Bowser (SSBB)Bowser
Delfino Plaza
Luigi's Mansion
Mushroomy Kingdom
Mario Circuit
Donkey KongJuly 9, 1981
Donkey KongDonkey Kong (SSBB)Donkey Kong
Diddy Kong (SSBB)Diddy Kong
Rumble Falls
75m
Ice ClimberIce Climbers (SSBB)Ice ClimbersSummitIce ClimberJanuary 30, 1985
R.O.B.R.O.B. (SSBB)R.O.B.Mario Bros.[note 1]Stack-UpJuly 26, 1985
The Legend of ZeldaLink (SSBB)Link
Zelda (SSBB)Zelda orSheik (SSBB)Sheik
Ganondorf (SSBB)Ganondorf
Toon Link (SSBB)Toon Link
Bridge of Eldin
Pirate Ship
The Legend of ZeldaFebruary 21, 1986
MetroidSamus (SSBB)Samus orZero Suit Samus (SSBB)Zero Suit SamusNorfair
Frigate Orpheon
MetroidAugust 6, 1986
Kid IcarusPit (SSBB)PitSkyworldKid IcarusDecember 19, 1986
Metal GearSnake (SSBB)SnakeShadow Moses IslandMetal GearJuly 13, 1987
EarthBound (Mother)Ness (SSBB)Ness
Lucas (SSBB)Lucas
New Pork CityEarthBound Beginnings[note 2]July 27, 1989
Fire EmblemMarth (SSBB)Marth
Ike (SSBB)Ike
Castle SiegeFire Emblem: Shadow Dragon and the Blade of LightApril 20, 1990
YoshiYoshi (SSBB)YoshiYoshi's IslandSuper Mario WorldNovember 21, 1990
F-ZeroCaptain Falcon (SSBB)Captain FalconPort Town Aero DiveF-Zero
Sonic the HedgehogSonic (SSBB)SonicGreen Hill ZoneSonic the HedgehogJuly 26, 1991
KirbyKirby (SSBB)Kirby
King Dedede (SSBB)King Dedede
Meta Knight (SSBB)Meta Knight
HalberdKirby's Dream LandApril 27, 1992
Star FoxWolf (SSBB)Wolf
Fox (SSBB)Fox
Falco (SSBB)Falco
Lylat CruiseStar FoxFebruary 21, 1993
WarioWareWario (SSBB)WarioWarioWare, Inc.Wario Land: Super Mario Land 3[note 3]January 21, 1994
PokémonPikachu (SSBB)Pikachu
Jigglypuff (SSBB)Jigglypuff
Pokémon Trainer (SSBB)Pokémon Trainer[note 4]
Lucario (SSBB)Lucario
Pokémon Stadium 2
Spear Pillar
Pokémon Red and Green VersionsFebruary 27, 1996
PikminOlimar (SSBB)Olimar (two Olimars in Co-op)Distant PlanetPikminOctober 26, 2001

Italics denoteunlockable stages that the player is not guaranteed to have upon unlocking the mode.

  1. ^If Mario Bros. has not been unlocked, Delfino Plaza is instead used when fighting R.O.B.
  2. ^No fighters inBrawl are featured in the 1989 game,EarthBound Beginnings. The first game in the series which has characters featured as fighters inBrawl isEarthBound, released on August 27, 1994.
  3. ^Wario's first appearance was actually in the game,Super Mario Land 2: 6 Golden Coins, which released on October 21, 1992; however, according to Masahiro Sakurai on theSuper Smash Bros. Brawl website, this is based on his first main role inWario Land: Super Mario Land 3.[1]
  4. ^ Pokémon Trainer uses all three of his Pokémon (Squirtle (SSBB)Squirtle,Ivysaur (SSBB)Ivysaur, andCharizard (SSBB)Charizard) individually.

As a reward for completing this mode, the player will earn a trophy of their fighter using theirFinal Smash. Additionally, the player will see an interesting congratulatory picture that plays according to what their fighter is. For example, for Snake, it shows Snake in his box withZero Suit Samus and other various bounty hunters looking for him.

Co-op mode[edit]

InBrawl, All-Star Mode has aco-op mode that is played with two players. In co-op mode, the rest area has six Heart Containers instead of three; the new three Heart Containers appear underneath the platforms the normal three are on. If either player is KO'd, both players are sent to thecontinue screen. The opponents are the same as single player until the last battle, where the players face twoOlimars instead of one (a possible nod toLouie fromPikmin 2).

Playing All-Star Mode with two players allows them to receive twoFinal Smash trophies at the same time. However, co-op play does not count towards theChallenges for All-Star Mode. The co-op high score and Final Smash trophies are not attached to either fighter. Instead, they both appear in its own reserved slot.

Super Smash Bros. 4[edit]

The All-Star Rest Area inSuper Smash Bros. for Wii U

Unlike previous installments, All-Star Mode is playable from the start of the game. However, the mode is incomplete at first, as players cannot fight against fighters or on stages they have not yet unlocked. Once all unlockable fighters have been unlocked, it is referred to as the "True All-Star Mode," which is required for many of the rewards from theChallenges inSuper Smash Bros. for Wii U. Downloadable fighters and stages will also be added to the mode if the player obtains them, but their presence or absence will not affect any of the challenges, and if the player deletes the DLC data, they will be removed from the mode until they are re-downloaded.

Continues are not available, so gettingKO'd or running out of time results in an immediate game over, in a similar manner toBrawl'sBoss Battles Mode. However,gold,Global Smash Power, and any other rewards earned during the run are retained.

The order in which different characters are fought is now based on a fighter's personal first appearance in Japan (all characters debuted first in Japan with the exception ofDiddy Kong,Sonic, andZero Suit Samus, whileGreninja debuted on the same day worldwide). InSuper Smash Bros. for Nintendo 3DS, the order of opponents starts with the oldest fighters (1980) and progresses to the newest ones (2013 or 2015, depending on whetherCorrin has been downloaded); inSuper Smash Bros. for Wii U, the order is reversed, with the newest fighters fought first and the oldest ones fought last.Mii Fighters are absent from this All-Star Mode.

Up to three enemies can appear at a time (two if played on co-op inSuper Smash Bros. for Nintendo 3DS), with four to nine opponents per stage with a five-minute time limit. Stages are chosen randomly from some of thehome stages of that era's fighters (this includes stages that are not yet unlocked; stages from auniverse with fighters that are all unlockable/downloadable will not be selected until the respective fighter have been obtained, for exampleFlat Zone 2 will not be selected in theSuper Smash Bros. for Nintendo 3DS version of All-Star mode untilMr. Game & Watch has been unlocked), but overly large stages such asPalutena's Temple,The Great Cave Offensive, and75m are never picked. Wii U stages will use their8-Player Smash variant if applicable; similarly, some 3DS stages have certain elements removed, as noted below.

Ten fighters with special alternate costumes can wear these costumes in All-Star Mode:

  • Little Mac can wear his wireframe costume.
  • Wario can wear his classic overalls costume.
  • Cloud can wear his Advent Children costume.
  • Bayonetta can wear her originalBayonetta costume.
  • Villager,Wii Fit Trainer,Robin, andCorrin can be either male or female.
  • BothAlph and theKoopalings can take the place of their original characters,Olimar andBowser Jr., respectively. However, their appearances will seem misplaced in relation to the chronology, as Alph's debut inPikmin 3 comes 12 years after Olimar's inPikmin, and the Koopalings' debut inSuper Mario Bros. 3 predates Bowser Jr.'s debut inSuper Mario Sunshine by 14 years.

The recovery items available in the rest area are one SpecialHeart Container (healing 999%), aMaxim Tomato (healing 50%), aFairy Bottle (healing 100%, but only if the player's damage is 100% or greater), and, if all fighters are unlocked, a second Special Heart Container. In the Group version, two extra Special Heart Containers are added. If the player attempts to carry one of these items outside of the rest area (e.g. carrying the Fairy Bottle normally, orPocketing an item), it will be lost without healing the player. Unlike in previous games, no items spawn at all during battles. In addition, while in the rest area, the player's damage is fixed and cannot be altered in any way outside the provided healing items—self-damaging moves (such asJudge) and self-healing moves (such asSun Salutation) will not have any effect on the player's damage.Chomp cannot boost the effectiveness of healing items in the rest area.

Rather than the knockback handicaps used in previous games, inSSB4, damage multipliers are used to increase the damage dealt to opponents while reducing the damage taken by the player. The CPUs also have launch rates slightly below 1.0x, possibly to stop some moves from KOing them too early due to the damage multipliers. However, attacks fromprojectiles and other articles and props—such as Charizard'sFlare Blitz, Olimar's Pikmin, and Ness's yo-yo—are not affected by the player's damage boost or the opponents' damage reduction. In addition, stage hazards will deal full damage and knockback to players and enemies alike (such as falling onto the track inMute City). As a result, prop-based attacks and stage hazards are by far the greatest threats to the player in this mode, since the opponents will otherwise be unable to reliably KO the player until approximately 200%. In this mode, opponents cannot beStar KO'd orScreen KO'd.

The player is unable to use anycustomizations, so with the exception of Mii Fighters, fighters can only use their default special moves.

In Solo mode, when the player finishes All-Star Mode, thecredits will roll and they will earn their fighter's "(Alt.)" trophy (inSuper Smash Bros. for Nintendo 3DS) or aFinal Smash trophy (inSuper Smash Bros. for Wii U). InSuper Smash Bros. for Wii U, "(Alt.)" trophies are instead randomly obtained from theTrophy Shop after beatingClassic Mode or All-Star Mode with that fighter. Completing the mode in co-op unlocks both characters' respective trophies.

All-Star Mode Order (Super Smash Bros. for Nintendo 3DS)
Stage
Years of Appearances
FightersStages
Stage 1
1980-1984
Mr. Game & Watch (SSB4)Mr. Game & Watch (April 28, 1980)
Pac-Man (SSB4)Pac-Man (May 22, 1980)
Mario (SSB4)Mario (July 9, 1981)
Donkey Kong (SSB4)Donkey Kong (July 9, 1981)
Luigi (SSB4)Luigi (June 21, 1983)
Little Mac (SSB4)Little Mac (February 17, 1984)
Jungle Japes
Flat Zone 2
Boxing Ring
Stage 2
1984-1986[note 1]
Duck Hunt (SSB4)Duck Hunt (April 21, 1984)
R.O.B. (SSB4)R.O.B. (July 26, 1985)
Peach (SSB4)Peach (September 13, 1985)
Bowser (SSB4)Bowser (September 13, 1985)
Link (SSB4)Link (February 21, 1986)
Zelda (SSB4)Zelda (February 21, 1986)
Samus (SSB4)Samus (August 6, 1986)
Golden Plains
Mushroomy Kingdom
Gerudo Valley
Brinstar
Peach's Castle (64)
Hyrule Castle (64)
Duck Hunt[note 2]
Stage 3
1986-1990
Pit (SSB4)Pit (December 19, 1986)
Palutena (SSB4)Palutena (December 19, 1986)
Ryu (SSB4)Ryu (August 30, 1987)
Mega Man (SSB4)Mega Man (December 17, 1987)
Marth (SSB4)Marth (April 20, 1990)
Dr. Mario (SSB4)Dr. Mario (July 27, 1990)
Yoshi (SSB4)Yoshi (November 21, 1990)
Captain Falcon (SSB4)Captain Falcon (November 21, 1990)
Yoshi's Island
Mute City
Reset Bomb Forest
Wily Castle
Suzaku Castle
Stage 4
1991-1993
Sonic (SSB4)Sonic (July 26, 1991)
Kirby (SSB4)Kirby (April 27, 1992)
King Dedede (SSB4)King Dedede (April 27, 1992)
Wario (SSB4)Wario (October 21, 1992)
Fox (SSB4)Fox (February 21, 1993)
Falco (SSB4)Falco (February 21, 1993)
Meta Knight (SSB4)Meta Knight (March 23, 1993)
Dream Land
Corneria
WarioWare, Inc.[note 3]
Green Hill Zone[note 4]
Dream Land (64)
Stage 5
1994-1998
Ness (SSB4)Ness (August 27, 1994)
Diddy Kong (SSB4)Diddy Kong (November 26, 1994)
Mewtwo (SSB4)Mewtwo (February 27, 1996)
Pikachu (SSB4)Pikachu (February 27, 1996)
Charizard (SSB4)Charizard (February 27, 1996)
Jigglypuff (SSB4)Jigglypuff (February 27, 1996)
Cloud (SSB4)Cloud (January 31, 1997)
Sheik (SSB4)Sheik (November 21, 1998)
Ganondorf (SSB4)Ganondorf (November 21, 1998)
Spirit Train
Unova Pokémon League
Magicant[note 5]
Midgar
Stage 6
2001-2006
Villager (SSB4)Villager (April 14, 2001)
Olimar (SSB4)Olimar (October 26, 2001)
Roy (SSB4)Roy (March 29, 2002)
Bowser Jr. (SSB4)Bowser Jr. (July 19, 2002)
Toon Link (SSB4)Toon Link (December 13, 2002)
Zero Suit Samus (SSB4)Zero Suit Samus (May 27, 2004)
Ike (SSB4)Ike (April 20, 2005)
Lucas (SSB4)Lucas (April 20, 2006)
Lucario (SSB4)Lucario (September 28, 2006)
3D Land
Distant Planet
Tortimer Island[note 6]
Stage 7
2007-2015[note 7]
Rosalina & Luma (SSB4)Rosalina & Luma (November 1, 2007)
Wii Fit Trainer (SSB4)Wii Fit Trainer (December 1, 2007)
Bayonetta (SSB4)Bayonetta (October 29, 2009)
Shulk (SSB4)Shulk (June 10, 2010)
Dark Pit (SSB4)Dark Pit (March 22, 2012)
Robin (SSB4)Robin (April 19, 2012)
Lucina (SSB4)Lucina (April 19, 2012)
Greninja (SSB4)Greninja (October 12, 2013)
Corrin (SSB4)Corrin (June 25, 2015)
Rainbow Road
Prism Tower
Arena Ferox
Gaur Plain
Umbra Clock Tower
All-Star Mode Order (Super Smash Bros. for Wii U)
Stage
Years of Appearances
FightersStages
Stage 1
2015-2007[note 8]
Corrin (SSB4)Corrin (June 25, 2015)
Greninja (SSB4)Greninja (October 12, 2013)
Lucina (SSB4)Lucina (April 19, 2012)
Robin (SSB4)Robin (April 19, 2012)
Dark Pit (SSB4)Dark Pit (March 22, 2012)
Shulk (SSB4)Shulk (June 10, 2010)
Bayonetta (SSB4)Bayonetta (October 29, 2009)
Wii Fit Trainer (SSB4)Wii Fit Trainer (December 1, 2007)
Rosalina & Luma (SSB4)Rosalina & Luma (November 1, 2007)
Mario Galaxy
Kalos Pokémon League
Coliseum
Skyworld
Wii Fit Studio
Umbra Clock Tower
Stage 2
2006-2001
Lucario (SSB4)Lucario (September 28, 2006)
Lucas (SSB4)Lucas (April 20, 2006)
Ike (SSB4)Ike (April 20, 2005)
Zero Suit Samus (SSB4)Zero Suit Samus (May 27, 2004)
Toon Link (SSB4)Toon Link (December 13, 2002)
Bowser Jr. (SSB4)Bowser Jr. (July 19, 2002)
Roy (SSB4)Roy (March 29, 2002)
Olimar (SSB4)Olimar (October 26, 2001)
Villager (SSB4)Villager (April 14, 2001)
Mario Circuit
Pyrosphere
Castle Siege
Garden of Hope
Town and City
Smashville
Pirate Ship
Stage 3
1998-1994
Ganondorf (SSB4)Ganondorf (November 21, 1998)
Sheik (SSB4)Sheik (November 21, 1998)
Cloud (SSB4)Cloud (January 31, 1997)
Jigglypuff (SSB4)Jigglypuff (February 27, 1996)
Charizard (SSB4)Charizard (February 27, 1996)
Pikachu (SSB4)Pikachu (February 27, 1996)
Mewtwo (SSB4)Mewtwo (February 27, 1996)
Diddy Kong (SSB4)Diddy Kong (November 26, 1994)
Ness (SSB4)Ness (August 27, 1994)
Kongo Jungle 64
Bridge of Eldin
Pokémon Stadium 2
Onett
Midgar
Stage 4
1993-1991
Meta Knight (SSB4)Meta Knight (March 23, 1993)
Falco (SSB4)Falco (February 21, 1993)
Fox (SSB4)Fox (February 21, 1993)
Wario (SSB4)Wario (October 21, 1992)
King Dedede (SSB4)King Dedede (April 27, 1992)
Kirby (SSB4)Kirby (April 27, 1992)
Sonic (SSB4)Sonic (July 26, 1991)
Halberd
Orbital Gate Assault
Lylat Cruise
Gamer
Windy Hill Zone
Dream Land (64)
Stage 5
1990-1986
Captain Falcon (SSB4)Captain Falcon (November 21, 1990)
Yoshi (SSB4)Yoshi (November 21, 1990)
Dr. Mario (SSB4)Dr. Mario (July 27, 1990)
Marth (SSB4)Marth (April 20, 1990)
Mega Man (SSB4)Mega Man (December 17, 1987)
Ryu (SSB4)Ryu (August 30, 1987)
Palutena (SSB4)Palutena (December 19, 1986)
Pit (SSB4)Pit (December 19, 1986)
Port Town Aero Dive
Woolly World
Yoshi's Island
Wily Castle
Suzaku Castle
Stage 6
1986-1984[note 9]
Samus (SSB4)Samus (August 6, 1986)
Zelda (SSB4)Zelda (February 21, 1986)
Link (SSB4)Link (February 21, 1986)
Bowser (SSB4)Bowser (September 13, 1985)
Peach (SSB4)Peach (September 13, 1985)
R.O.B. (SSB4)R.O.B. (July 26, 1985)
Duck Hunt (SSB4)Duck Hunt (April 21, 1984)
Mushroom Kingdom U
Mario Circuit (Brawl)
Skyloft
Norfair
Duck Hunt[note 2]
Wrecking Crew
Peach's Castle (64)
Hyrule Castle (64)
Stage 7
1984-1980
Little Mac (SSB4)Little Mac (February 17, 1984)
Luigi (SSB4)Luigi (June 21, 1983)
Donkey Kong (SSB4)Donkey Kong (July 9, 1981)
Mario (SSB4)Mario (July 9, 1981)
Pac-Man (SSB4)Pac-Man (May 22, 1980)
Mr. Game & Watch (SSB4)Mr. Game & Watch (April 28, 1980)
Delfino Plaza
Luigi's Mansion
Flat Zone X
Pac-Land

Italics denoteunlockable content.Bold denotesdownloadable content.

  1. ^1985-1986 if Duck Hunt has not been unlocked.
  2. ^abDog and ducks do not appear.
  3. ^Microgames do not occur.
  4. ^Checkpoint lampposts do not appear.
  5. ^Flying Men do not appear.
  6. ^Fruits do not grow.
  7. ^2007-2013 if Corrin has not been downloaded.
  8. ^2013-2007 if Corrin has not been downloaded.
  9. ^1986-1985 if Duck Hunt has not been unlocked.

Damage multipliers[edit]

Data.pngThis article or section may require additional technical data.
The editor who added this tag elaborates:Do these numbers scale based on how many opponents are unlocked?
You can discuss this issue on thetalk page oredit this page to improve it.
StagePlayer damage to enemiesEnemy damage to player
2007-2015/20132.6x
2001-20062.6x
1994-19982.655x
1991-19932.8x
1986-19902.4x
1984/1985-19862.8x
1980-19842.8x

Update history[edit]

Super Smash Bros. for Wii U1.0.2

  • 8-Player Smash stage variants added in this update are now used in All-Star Mode.

Super Smash Bros. for Nintendo 3DS1.1.1

Super Smash Bros. Ultimate[edit]

All-Star no longer exists in the same format inSuper Smash Bros. Ultimate. Instead, it is succeeded byAll-Star Smash, a sub-mode of Mob Smash (formerlyMulti-Man Smash). The player fights all unlocked and downloaded fighters (exceptMii Fighters), with opponents appearing endlessly. Like the other sub-modes of Mob Smash, the battle is fought on anyBattlefield form of the player's choice. No items will spawn.

The opponents appear from oldest to newest based on their first appearance within their home series in Japan. When all the fighters have been defeated, the cycle repeats, looping back to the oldest fighters. Opponents will use their default costume unless the player is using that fighter's default costume.

All-Star inUltimate is similar to the final Co-Opevent matches inSuper Smash Bros. Brawl andSuper Smash Bros. for Wii U (Co-Op Event 21: The True All-Star Battle andThe Ultimate Battle, respectively) and fought in the same order as All-Star Mode fromSuper Smash Bros. for Nintendo 3DS; only thatMario andDonkey Kong swap placements,Yoshi switches his placement withCaptain Falcon and allGeneration IPokémon are fought in a different order.

All-Star Smash Order
OrderFighterDebut game (Japan)Debut date (Japan)
1Mr. Game & Watch (SSBU)Mr. Game & WatchBallApril 28, 1980
2Pac-Man (SSBU)Pac-ManPac-ManMay 22, 1980
3Donkey Kong (SSBU)Donkey KongDonkey KongJuly 9, 1981
4Mario (SSBU)Mario
5Luigi (SSBU)LuigiMario Bros.June 21, 1983
6Little Mac (SSBU)Little MacPunch-Out!![note 1]February 17, 1984
7Duck Hunt (SSBU)Duck HuntDuck HuntApril 21, 1984
8Ice Climbers (SSBU)Ice ClimbersIce ClimberJanuary 30, 1985
9R.O.B. (SSBU)R.O.B.Stack-UpJuly 26, 1985
10Piranha Plant (SSBU)Piranha PlantSuper Mario Bros.September 13, 1985
11Peach (SSBU)Peach
12Bowser (SSBU)Bowser
13Link (SSBU)LinkThe Legend of ZeldaFebruary 21, 1986
14Zelda (SSBU)Zelda
15Samus (SSBU)SamusMetroidAugust 6, 1986
16Ridley (SSBU)Ridley
17Simon (SSBU)SimonCastlevaniaSeptember 26, 1986
18Pit (SSBU)PitKid IcarusDecember 19, 1986
19Palutena (SSBU)Palutena
20Snake (SSBU)SnakeMetal GearJuly 13, 1987
21Ryu (SSBU)RyuStreet FighterAugust 30, 1987
22Ken (SSBU)Ken
23Mega Man (SSBU)Mega ManMega ManDecember 17, 1987
24Hero (SSBU)HeroDragon Quest III[note 2]February 10, 1988
25Daisy (SSBU)DaisySuper Mario LandApril 21, 1989
26Marth (SSBU)MarthFire Emblem: Shadow Dragon and the Blade of LightApril 20, 1990
27Dr. Mario (SSBU)Dr. MarioDr. MarioJuly 27, 1990
28Captain Falcon (SSBU)Captain FalconF-ZeroNovember 21, 1990
29Yoshi (SSBU)YoshiSuper Mario World
30Sonic (SSBU)SonicSonic the HedgehogJuly 26, 1991
31Terry (SSBU)TerryFatal Fury: King of FightersNovember 25, 1991
32Kirby (SSBU)KirbyKirby's Dream LandApril 27, 1992
33King Dedede (SSBU)King Dedede
34Wario (SSBU)WarioSuper Mario Land 2: 6 Golden CoinsOctober 21, 1992
35Fox (SSBU)FoxStar FoxFebruary 21, 1993
36Falco (SSBU)Falco
37Meta Knight (SSBU)Meta KnightKirby's AdventureMarch 23, 1993
38Richter (SSBU)RichterCastlevania: Rondo of BloodOctober 29, 1993
39Ness (SSBU)NessEarthBoundAugust 27, 1994
40Diddy Kong (SSBU)Diddy KongDonkey Kong CountryNovember 26, 1994
41King K. Rool (SSBU)King K. Rool
42Kazuya (SSBU)KazuyaTekkenDecember 9, 1994
43Pokémon Trainer (SSBU)Pokémon Trainer[note 3]Pokémon Red and Green VersionsFebruary 27, 1996
44Pikachu (SSBU)Pikachu
45Jigglypuff (SSBU)Jigglypuff
46Mewtwo (SSBU)Mewtwo
47Cloud (SSBU)CloudFinal Fantasy VIIJanuary 31, 1997
48Sephiroth (SSBU)Sephiroth
49Wolf (SSBU)WolfStar Fox 64April 27, 1997
50Young Link (SSBU)Young LinkThe Legend of Zelda: Ocarina of TimeNovember 21, 1998
51Sheik (SSBU)Sheik
52Ganondorf (SSBU)Ganondorf
53Banjo & Kazooie (SSBU)Banjo & KazooieBanjo-KazooieDecember 6, 1998[note 4]
54Pichu (SSBU)PichuPokémon Gold and Silver VersionsNovember 21, 1999
55Villager (SSBU)VillagerDoubutsu no MoriApril 14, 2001
56Olimar (SSBU)Olimar[note 5]PikminOctober 26, 2001
57Sora (SSBU)SoraKingdom HeartsMarch 28, 2002
58Roy (SSBU)RoyFire Emblem: The Binding Blade[note 6]March 29, 2002
59Bowser Jr. (SSBU)Bowser Jr.[note 7]Super Mario SunshineJuly 19, 2002
60Toon Link (SSBU)Toon LinkThe Legend of Zelda: The Wind WakerDecember 13, 2002
61Zero Suit Samus (SSBU)Zero Suit SamusMetroid: Zero MissionMay 27, 2004
62Ike (SSBU)IkeFire Emblem: Path of RadianceApril 20, 2005
63Dark Samus (SSBU)Dark SamusMetroid Prime 2: EchoesMay 26, 2005[note 8]
64Lucas (SSBU)LucasMother 3April 20, 2006
65Lucario (SSBU)LucarioPokémon Diamond and Pearl VersionsSeptember 28, 2006
66Rosalina & Luma (SSBU)Rosalina & LumaSuper Mario GalaxyNovember 1, 2007
67Wii Fit Trainer (SSBU)Wii Fit TrainerWii FitDecember 1, 2007
68Bayonetta (SSBU)BayonettaBayonettaOctober 29, 2009
69Shulk (SSBU)ShulkXenoblade ChroniclesJune 10, 2010
70Steve (SSBU)Steve[note 9]MinecraftNovember 18, 2011[note 10]
71Dark Pit (SSBU)Dark PitKid Icarus: UprisingMarch 22, 2012
72Robin (SSBU)RobinFire Emblem AwakeningApril 19, 2012
73Chrom (SSBU)Chrom
74Lucina (SSBU)Lucina
75Isabelle (SSBU)IsabelleAnimal Crossing: New LeafNovember 8, 2012
76Greninja (SSBU)GreninjaPokémon X and YOctober 12, 2013
77Inkling (SSBU)InklingSplatoonMay 28, 2015
78Corrin (SSBU)CorrinFire Emblem FatesJune 25, 2015
79Joker (SSBU)JokerPersona 5September 15, 2016
80Incineroar (SSBU)IncineroarPokémon Sun and MoonNovember 18, 2016
81Min Min (SSBU)Min MinARMSJune 16, 2017
82Pyra (SSBU)Pyra/Mythra (SSBU)MythraXenoblade Chronicles 2December 1, 2017
83Byleth (SSBU)BylethFire Emblem: Three HousesJuly 26, 2019

Fighters initalics denotestarter characters.Bold denotedownloadable characters.

  1. ^Despite Little Mac making his debut inPunch-Out!! for the NES, his placement is based on the nameless boxer's debut in the original arcade game. If Little Mac's placement was based on his debut in the NES game (September 18, 1987), then he would be placed between Ken and Mega Man.
  2. ^Despite theLuminary being the default costume, Hero's placement is based onErdrick's debut inDragon Quest III (titledDragon Warrior III in North America for its initial release). Prior toVersion 8.0.0, Hero's placement was based on the Luminary's debut inDragon Quest XI: Echoes of an Elusive Age (July 28, 2017), which put him as the second to last fighter to be fought before Byleth.
  3. ^ The trainer does not appear in the background.Squirtle (SSBU)Squirtle is always fought first.Ivysaur (SSBU)Ivysaur is fought in the first cycle repeat andCharizard (SSBU)Charizard is fought in the second cycle repeat, then the pattern switches back to Squirtle.
  4. ^This is based on the later Japanese release. If Banjo & Kazooie's placement was based on either the initial release ofBanjo-Kazooie (June 29, 1998 in North America), or Banjo's debut inDiddy Kong Racing (November 21, 1997 in Japan) then they would be placed between Wolf and Young Link.
  5. ^If four players each use Olimar’s four costumes, Alph will be the fighter, which results in him being misplaced in release date order (July 13, 2013, corresponding toPikmin 3, which would put him between Isabelle and Greninja).
  6. ^This is based on the release date ofFire Emblem: The Binding Blade rather than his earlier appearance inSuper Smash Bros. Melee. If Roy's placement was based on the release ofMelee (November 21, 2001), then he would be placed between Olimar and Sora.
  7. ^If any player uses Bowser Jr., a Koopaling will be the fighter, which results in them being misplaced in release date order (October 23, 1988, corresponding toSuper Mario Bros. 3, which would put them between Hero and Daisy).
  8. ^This is based on the later Japanese release. If Dark Samus' placement was based on the initial release ofMetroid Prime 2: Echoes (November 15, 2004 in North America), then she would be placed between Zero Suit Samus and Ike.
  9. ^Using Steve's default costume may result in Alex being the fighter instead, which results in her being misplaced in release date order (added toMinecraft in version 1.8 - The Bountiful Update on September 2, 2014, which would put her between Greninja and Inkling).
  10. ^This is based on the official release date ofversion 1.0.0 ofMinecraft: Java Edition. If Steve's placement was based on the release of the game's first public release, in its very early "classic" form (May 17, 2009), then he would be placed between Wii Fit Trainer and Bayonetta.

Rewards[edit]

InSuper Smash Bros. Melee[edit]

  • Clearing All-Star mode with any character will result inunlocking theBattlefield stage, as well the Battlefield trophy.
  • Clearing All-Star mode on Hard or Very Hard gives the player theMew trophy (continues can be used).
  • Clearing All-Star mode without using continues gives the player theWario trophy.
  • Clearing All-Star mode with all characters gives the player theMeowth trophy.
  • Clearing All-Star mode on any difficulty with any character will give the player a "Smash" trophy of the character used (each character's All-Star trophy depicts them in analternate costume, exceptMr. Game & Watch). These are distinct from the "Smash" trophies earned inAdventure Mode. Both Zelda and Sheik's All-Star trophies are obtained simultaneously.

InSuper Smash Bros. Brawl[edit]

  • Clearing All-Star mode on Easy gives the player the Tal Tal Heights music.
  • Clearing All-Star mode on Normal gives the player asticker of Phyllis.
  • Clearing All-Star mode on Hard gives the player theBirdo trophy.
  • Clearing All-Star mode on Very Hard gives the player the Dyna Blade trophy.
  • Clearing All-Star mode on Intense gives the player theMewtwo trophy.
  • Clearing All-Star mode with 10 characters gives the player the Gekko trophy.
  • Clearing All-Star mode with all characters gives the player the Kyle Hyde trophy.
  • Clearing All-Star mode with all characters (including alternate characters that can be switched in) gives the player the Plusle & Minun trophy. Zelda/Sheik and Samus/Zero Suit Samus's Final Smash trophies are separate and must be obtained in multiple playthroughs.
  • Clearing All-Star mode without using continues gives the player thePichu trophy.
  • Clearing All-Star mode on any difficulty with any character will give the player a "Final Smash" trophy of the character used.

InSuper Smash Bros. for Nintendo 3DS[edit]

  • Clearing All-Star mode with any fighter will give the player an alternate trophy of the fighter in a different pose, and, with the exception of Pac-Man and Bowser Jr., in a different costume (similar toMelee) to the default trophy earned inClassic Mode.
  • Clearing All-Star mode on Easy or harder will give the player a trophy of Epona.
  • Clearing All-Star mode on Normal or harder will give the player a trophy of Medusa, Queen of the Underworld.
  • Clearing All-Star mode on Hard will give the player a trophy of Nintendoji.
  • Clearing All-Star mode with fifteen different characters will unlock the All-Star Rest Area music.
  • Clearing All-Star mode with all characters will unlock the Regal Crown headgear.

InSuper Smash Bros. for Wii U[edit]

  • Clearing All-Star mode with any fighter gives a trophy of the character'sFinal Smash like inBrawl.
  • Clearing All-Star mode for the first time unlocksVictini as a Poké Ball Pokémon.
  • Clearing All-Star mode on normal or hard difficulty gives theHyper Smasher Brawn Badge equipment.
  • Clearing All-Star mode on normal difficulty gives the player the chance to battleDark Pit. Beating him will unlock him.
  • Clearing All-Star mode on hard difficulty with 8 or more characters gives theCaloric Immortal Protection Badge equipment.
  • Clearing All-Star mode on hard difficulty with all characters gives theSaki Amamiya trophy.
  • Clearing Solo All-Star mode on normal or hard difficulty while playing as Lucario unlocksMeloetta as a Poké Ball Pokémon.
  • Clearing true All-Star mode on hard difficulty gives thePerfect-Shield Helper Brawn Badge equipment.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode within 6 minutes as Jigglypuff gives theKoffing trophy.
    • This challenge is immune to the Golden Hammer.
  • Clearing true All-Star mode on normal or hard difficulty without the use of healing items gives 15,000G.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode as Zero Suit Samus, without the use of healing items, gives theGunship trophy.
  • Clearing true Solo All-Star mode on hard as Ike gives theBlack Knight trophy.
  • Clearing true Solo All-Star mode on hard as Duck Hunt gives theSamus (Dark Suit) trophy.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode within 6 minutes as Shulk gives theMechonis trophy.
  • Clearing true Solo All-Star mode on normal or hard as Captain Falcon, without the use of healing items, gives theDeathborn trophy.

InSuper Smash Bros. Ultimate[edit]

  • Although no characters in the game are explicitly unlocked by clearing All-Star Smash, time spent in it counts towards the playing time to initiate a challenger approaching battle.
  • KOing 3 opponents gives 1000 Spirit Points.
  • KOing an opponent with aMeteor Smash gives a Medium Snack.
  • Damaging 3 opponents using Luigi's downtaunt gives the Mario (Wedding)spirit.

Origin[edit]

The Arena's Rest Area inKirby Super Star.

All-Star Mode in theSuper Smash Bros. games is inspired by The Arena subgame inKirby Super Star and its remake, and the Boss Endurance in otherKirby games. Like The Arena and Boss Endurance, the selected fighter has to battle and defeat every fighter in the game, similar to howKirby has to defeat every boss in his games.

The main difference is that instead ofMaxim Tomatoes to refill a health bar, the player collectsHeart Containers fromThe Legend of Zelda series to empty their damage meter. The rest area in All-Star is also very similar in appearance to that in The Arena, and the music played inMelee's version is a remix of the song that plays in the save cottages inThe Great Cave Offensive fromKirby Super Star. Additionally, instead of aWarp Star used to teleport to the boss battle, the fighter goes into a vortex to compete in the battle.

Rest Area music[edit]

InMelee[edit]

All-Star mode is heavily based onKirby Super Star'sThe Arena. InMelee, the music comes fromThe Great Cave Offensive's save cottages inKirby Super Star (which, in turn, is based on theFloat Islands music fromKirby's Dream Land andKirby Super Star). Interestingly enough, inKirby Super Star Ultra, this music is used in The Arena between boss fights.

InBrawl[edit]

InBrawl, the music is a light, relaxed remix ofBrawl's main theme.

InSmash 4[edit]

InSmash 4, the music is a light remix of the main theme.

Names in other languages[edit]

LanguageNameMeaning
Japan Japaneseオールスター,All-Star
オールスター組み手Super Smash Bros. Ultimate
All-Star
All-Star Group Combat
UK EnglishAll-StarSuper Smash Bros. BrawlSuper Smash Bros. 4
All-Star SmashSuper Smash Bros. Ultimate
France French (PAL)Mode All-Star
Smash All-StarSuper Smash Bros. Ultimate
Quebec French (NTSC)Étoiles
Smash ÉtoilesSuper Smash Bros. Ultimate
Stars
Stars Smash
Germany GermanAll-Star
All-Star-SmashSuper Smash Bros. Ultimate
Spain Spanish (PAL)Modo All-StarSuper Smash Bros. Brawl
Leyendas de la luchaSuper Smash Bros. 4
Asalto de leyendasSuper Smash Bros. Ultimate
All-Star Mode
Legends of the Fight
Assault of Legends
Mexico Spanish (NTSC)Modo Estrellas
Asalto de leyendasSuper Smash Bros. Ultimate
Stars Mode
Assault of Legends
Italy ItalianModalità All-Star
Mischia All-StarSuper Smash Bros. Ultimate
All-Star Mode
Mutiple All-Star
China Chinese (Simplified)全明星对打
Taiwan Chinese (Traditional)全明星對打
South Korea Korean올스타 스매시,All-Star SmashSuper Smash Bros. Ultimate
Netherlands DutchAll-star
Russia RussianВсе-Звёздный режим
Звездная битваSuper Smash Bros. Ultimate
All-Star Mode
Star Battle
Portugal PortugueseLendas SmashSmash Legends

Trivia[edit]

The menu icon infor Wii U before (top) and after (bottom) unlocking all characters.
  • InSuper Smash Bros. Brawl, thePokémon Trainer uses arevival platform as an opponent in All-Star Mode, because the player must KO all three of Pokémon Trainer's Pokémon. He is the only character in the entire series to do so.
  • TheMii Fighters are the only playable fighters in anySuper Smash Bros. game to be absent from All-Star Mode.
  • Super Smash Bros. for Wii U is the only game where the teleporter to the next battle is on a platform instead of the main ground.
  • Due to All-Star Mode being available from the start infor Wii U, it is the only game in which an unlockable character can normally be unlocked by completing All-Star Mode (that beingDark Pit).
    • However, inMelee, ifErase Data is used to erase hidden characters after unlocking All-Star Mode, it is possible to unlock some characters via All-Star Mode.
  • InSuper Smash Bros. 4, the menu changes when the "true All-Star Mode" is unlocked.
    • Infor Nintendo 3DS, the menu icon initially showsPac-Man,Sonic,Mario,Mega Man, andLink; the bottom screen image shows a padlock icon, Pac-Man, Mario,Donkey Kong,Luigi,Little Mac,Peach, andBowser with the description reading, "It's every fighter for themselves! Take on each fighter in set conditions." When "true All-Star Mode" is unlocked, the menu icon gainsMr. Game & Watch,Kirby, andPikachu; the bottom screen image loses the padlock and gains Mr. Game & Watch,Duck Hunt, andR.O.B. and the description changes to read, "Time to fight everyone! Defeat every fighter in set conditions."
    • Infor Wii U, the menu icon is initially the same as infor Nintendo 3DS with the only difference being the padlock being positioned next to Link in the icon. When "true All-Star Mode" is unlocked, the same changes infor Nintendo 3DS occur along with the removal of the padlock.
  • In the English version of theSuper Smash Bros. Direct,Masahiro Sakurai was mistranslated as saying thatAssist Trophies would "figure into All-Star mode" in some fashion inSuper Smash Bros. 4. However, Assist Trophies ended up playing no role in the mode, and they do not even spawn as regular items within battles. In Japanese, Sakurai was instead referring to the "all-star" cast as opposed to the mode itself.
  • The only stages that have never appeared in All-Star for any installment arePlanet Zebes,Sector Z,Pictochat,Pac-Maze,Jungle Hijinxs, andMiiverse.
  • Hero fromDragon Quest was the only fighter who is placed in order based on their iteration rather than the character's debut. Prior to Version 8.0.0, his placement was based on the release date ofDragon Quest XI: Echoes of an Elusive Age (July 28, 2017) rather than the release date of the originalDragon Quest (May 27, 1986). Starting from Version 8.0.0, his placement is now based on the release date ofDragon Quest III (February 10, 1988).
    • Conversely, other fighters with an iteration different from their debut, such asLink, are placed in order based on the character's debut. If Hero were to be placed accordingly, he would appear betweenZelda andSamus.
    • Although not by name, All-Star Smash was the only in-game occurrence where the Luminary's debut is counted asDragon Quest XI rather thanDragon Quest XI S (September 27, 2019) prior to Version 8.0.0.
    • This also makes Hero the only character to have their All-Star placement based on analternate costume character's debut rather than the default (asOlimar andBowser Jr. use their debuts for their placements rather than those ofAlph and theKoopalings), as well as the only character to change his All-Star placement through an update.
  • Yoshi andCaptain Falcon are the only characters with the same release date, but different games, as bothSuper Mario World andF-Zero released on November 21, 1990 aslaunch titles for theSuper Nintendo Entertainment System. They are also coincidentally the only Original 12 fighters to be the sole representatives in the entire series.
  • If this mode is played asPiranha Plant,some players may experience save file corruption.

See also[edit]

References[edit]

  1. ^Masahiro Sakurai (2nd April, 2008). All-Star (text). Smash Bros. DOJO!!. Retrieved on 1st August 2014. “Wario's placement in All-Star mode”


v • d • e
Super Smash Bros. Melee menu items
Vs. ModeMelee (Time ·Stock ·Coin Battle ·Bonus ·Team Battle) ·Custom Rules ·Special Melee ·Tournament Mode ·Names
1-P ModeRegular Match (Classic Mode ·All-Star Mode ·Adventure Mode) ·Event Match ·Stadium (Target Test ·Home-Run Contest ·Multi-Man Melee) ·Training
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OptionsRumble ·Sound ·Screen Display ·Language ·Erase Data
DataSnapshots ·Melee Records ·Sound Test ·Archives (NTSC only) ·How to Play (PAL only)
UnusedDebug menu ·Debug sound test menu
v • d • e
Super Smash Bros. Brawl menu items
GroupBrawl (Time ·Stock ·Coin Battle ·Team Battle) ·Rules ·Special Brawl ·Rotation ·Tourney ·Names
SoloClassic ·All-Star ·Adventure Mode: The Subspace Emissary ·Events ·Stadium (Target Smash!! ·Home-Run Contest ·Multi-Man Brawl ·Boss Battles) ·Training
Wi-FiSpectator Mode ·With Anyone ·With Friends
VaultTrophies &Stickers (Trophy Gallery ·Trophy Hoard ·Coin Launcher ·Sticker Album ·Sticker Center) ·Stage Builder ·Album ·Challenges ·Replays ·Masterpieces ·Chronicle
OptionsScreen ·Deflicker ·Rumble ·Controls ·Sound ·My Music ·Erase Data
DataMovies ·Records (Group Records ·Brawl Records ·Notices) ·Sound Test
v • d • e
Super Smash Bros. for Nintendo 3DS menu items
SmashSmash (Solo ·Group ·Time ·Stock ·Team Battle) ·Rules
Smash RunSolo ·Group ·Custom ·Select Music
Games & MoreClassic ·All-Star ·Stadium (Multi-Man Smash ·Target Blast ·Home-Run Contest) ·Training · Custom ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Sounds ·Records ·Tips) ·Options (Controls ·Sound · Character Outline · Damage Display · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends ·Conquest ·Share
OtherChallenge ·StreetPass ·Wii U
v • d • e
Super Smash Bros. for Wii U menu items
SmashSmash (Time ·Stock ·Coin Battle ·Team Battle) ·8-Player Smash ·Special Smash ·Rules ·Controls
Games & MoreClassic ·All-Star ·Stadium (Target Blast ·Home-Run Contest ·Multi-Man Smash) ·Training ·Events ·Special Orders (Master Orders ·Crazy Orders) ·Custom ·Stage Builder ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Movies ·Sounds ·Records ·Tips ·Masterpieces) ·Options (Controls ·Sound ·My Music · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends · Online Events (Tourney ·Conquest) ·Share
OtherChallenge ·Smash Tour ·3DS
v • d • e
Super Smash Bros. Ultimate menu items
SmashSmash (Time ·Stock ·Stamina ·Team Battle) ·Squad Strike (Tag Team ·Elimination ·Best Of) ·Tourney ·Special Smash (Custom Smash ·Smashdown ·Super Sudden Death) ·Controls
SpiritsAdventure Mode: World of Light ·Spirit Board (Spirit Board Events) ·DLC Spirits ·Collection (Team Setup ·Inventory (Rematch) ·Level Up ·Dismiss ·Summon ·Activities ·Shopping)
Games & MoreClassic Mode ·Training ·Mob Smash (Century Smash ·All-Star Smash ·Cruel Smash) ·Mii Fighters ·amiibo (amiibo Journey) ·Stage Builder ·Home-Run Contest ·VR ·Challenger's Approach
VaultSounds ·Replays ·Records ·Challenges ·Tips ·Movies ·Shop ·Presents ·Video Editor
OnlineSmash (Quickplay (Solo (Elite Smash) ·Co-op) ·Battle Arena ·Background Matchmaking ·Official Tourney Qualifiers) ·Spectate ·Options ·Shared Content ·Online Tourney (Event Tourneys)
DashboardCollection ·Local Wireless ·News ·Options (Smash ·Controls ·Sound (My Music ·Sounds) ·Brightness ·Online ·Language) ·Help (How to Play ·Mode Guide ·Techniques ·Move List ·Credits)
OtherNintendo eShop ·Sephiroth Challenge