Super Smash Bros. series

Air friction

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Air friction is a measure of how long it takes for a character to stop moving from a sideways force when in midair. It is the aerial equivalent totraction, which only applies when grounded. Air friction is measured in negativeunits/frame². There is also falling friction, which applies in some circumstances when a character is falling faster than their maximumfall speed.

Air friction only applies when the player is not holding theControl Stick in a horizontal direction (or the input is being ignored, such as when inhitstun). If the player is attempting to slow down,air acceleration applies instead, and air friction is ignored. This allows characters to be designed with several properties:

  • High acceleration and high friction means a character will change velocity quickly in all situations.
  • High acceleration and low friction means a character will respond quickly to the player's controls, but be very slow to decelerate if the player lets go.
  • Low acceleration and high friction means a character will respond slowly to the player's controls, but be very quick to decelerate if the player lets go. This would lead to an unintuitive situation where a player trying to slow down will take longer than simply allowing friction to take over.
  • Low acceleration and low friction means a character will change velocity slowly in all situations.

Air friction also determines how far a character travels when they are aerialgrab released (along withgravity inSuper Smash Bros. Melee andSuper Smash Bros. Brawl). A character with low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction acts as a force against the momentum granted by the aerial grab release. This results in characters with higher air friction being left in a more vulnerable position after being aerial grab released. This is especially significant inBrawl, due to the long amount of time the grab released opponent cannot act. Characters with high air friction inBrawl are much more vulnerable to aerial grab release followups (unless they have extremely high gravity to compensate), especially if they can be forced into an aerial grab release from the ground. This is the reason whyWario's aerial grab release inBrawl sends him nowhere horizontally, making him extremely vulnerable to followups.

Falling friction applies when a character is falling faster than their maximum fall speed, but is not currentlyfast falling, or is fast falling but falling faster than their fast fall speed. This can occur if a status increasing a character's fall speed wears off, or starting inBrawl if a character air dodges while fast falling, which ends the fast falling status, although starting inSuper Smash Bros. 4, using an aerial during a fast fall will instantly bring a character back down to their regular fall speed, bypassing this stat. It can also apply due to the downwards velocity applied bystall-then-fall aerials, however most of these suppress a fighter's horizontal and falling friction for the duration of the move, and thus they won't begin to slow down until the move ends. Finally, inSuper Smash Bros. Ultimate, if a character's fall speed during vertical knockback is higher than their base fall speed, this stat will be applied to slow their descent oncehitstun ends.

It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementionedBrawl aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use aneutral aerial when moving, and will cause them to travel a bit further duringcombos. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input.

Air friction values[edit]

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The editor who added this tag elaborates:Falling friction values for other games

Super Smash Bros.[edit]

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RankCharacterAir friction
1Jigglypuff (SSB)Jigglypuff1
2Kirby (SSB)Kirby0.5
3Pikachu (SSB)Pikachu0.45
4-5Ness (SSB)Ness0.4
Yoshi (SSB)Yoshi
6-8Donkey Kong (SSB)Donkey Kong0.3
Fox (SSB)Fox
Samus (SSB)Samus
9-10Captain Falcon (SSB)Captain Falcon0.2
Mario (SSB)Mario
11Luigi (SSB)Luigi0.15
12Link (SSB)Link0

Super Smash Bros. Melee[edit]

RankCharacterAir friction
1Jigglypuff (SSBM)Jigglypuff0.05
2Sheik (SSBM)Sheik0.04
3Ness (SSBM)Ness0.03
4-9Donkey Kong (SSBM)Donkey Kong0.02
Falco (SSBM)Falco
Fox (SSBM)Fox
Ganondorf (SSBM)Ganondorf
Ice Climbers (SSBM)Ice Climbers
Kirby (SSBM)Kirby
N/AMale Wire Frame0.02
10-13Dr. Mario (SSBM)Dr. Mario0.016
Mario (SSBM)Mario
Mewtwo (SSBM)Mewtwo
Mr. Game & Watch (SSBM)Mr. Game & Watch
14Yoshi (SSBM)Yoshi0.013
15-20Bowser (SSBM)Bowser0.01
Captain Falcon (SSBM)Captain Falcon
Luigi (SSBM)Luigi
Pichu (SSBM)Pichu
Pikachu (SSBM)Pikachu
Samus (SSBM)Samus
N/AGiga Bowser0.01
21-26Link (SSBM)Link0.005
Marth (SSBM)Marth
Peach (SSBM)Peach
Roy (SSBM)Roy
Young Link (SSBM)Young Link
Zelda (SSBM)Zelda
N/AFemale Wire Frame0.005
N/ASandbag0.001

Super Smash Bros. Brawl[edit]

RankCharacterAir frictionFalling friction
1Wario (SSBB)Wario0.080.006
N/AWario-Man0.080.006
2Jigglypuff (SSBB)Jigglypuff0.03750.0375
3Ness (SSBB)Ness0.02250.0225
4Sheik (SSBB)Sheik0.0210.03
5Squirtle (SSBB)Squirtle0.0180.018
6-12Donkey Kong (SSBB)Donkey Kong0.0150.015
Fox (SSBB)Fox0.015
Ganondorf (SSBB)Ganondorf0.015
Ice Climbers (SSBB)Ice Climbers0.015
Kirby (SSBB)Kirby0.015
Meta Knight (SSBB)Meta Knight0.015
Olimar (SSBB)Olimar0.015
13-14Ivysaur (SSBB)Ivysaur0.0140.014
Lucas (SSBB)Lucas0.0225
15Falco (SSBB)Falco0.0130.013
16Mr. Game & Watch (SSBB)Mr. Game & Watch0.0120.012
17-21Diddy Kong (SSBB)Diddy Kong0.010.016
Mario (SSBB)Mario0.01
Peach (SSBB)Peach0.01
Sonic (SSBB)Sonic0.01
Toon Link (SSBB)Toon Link0.01
N/AFighting Alloy Team0.01
22Yoshi (SSBB)Yoshi0.009750.00975
23Ike (SSBB)Ike0.0090.009
24-26Charizard (SSBB)Charizard0.0080.008
Pit (SSBB)Pit0.008
Zero Suit Samus (SSBB)Zero Suit Samus0.5
27-31Bowser (SSBB)Bowser0.00750.0075
Captain Falcon (SSBB)Captain Falcon0.0075
Luigi (SSBB)Luigi0.0075
Pikachu (SSBB)Pikachu0.0075
Samus (SSBB)Samus0.0075
N/AGiga Bowser0.00750.0075
32-33King Dedede (SSBB)King Dedede0.0060.006
Zelda (SSBB)Zelda0.006
34-35Lucario (SSBB)Lucario0.0050.005
Snake (SSBB)Snake0.005
36-37R.O.B. (SSBB)R.O.B.0.0040.02
Wolf (SSBB)Wolf0.01
38Link (SSBB)Link0.00380.0038
39Marth (SSBB)Marth0.003750.00375

Super Smash Bros. 4[edit]

RankCharacterAir frictionFalling friction
N/AWario-Man0.080.006
1Mega Man (SSB4)Mega Man0.050.01
2Wario (SSB4)Wario0.040.006
3Jigglypuff (SSB4)Jigglypuff0.03750.0375
4Ness (SSB4)Ness0.02250.0225
5Mewtwo (SSB4)Mewtwo0.0160.015
6-19Bowser Jr. (SSB4)Bowser Jr.0.0150.015
Donkey Kong (SSB4)Donkey Kong0.015
Duck Hunt (SSB4)Duck Hunt0.015
Fox (SSB4)Fox0.015
Ganondorf (SSB4)Ganondorf0.015
Greninja (SSB4)Greninja0.015
Kirby (SSB4)Kirby0.015
Mario (SSB4)Mario0.015
Mii Brawler (SSB4)Mii Brawler0.015
Olimar (SSB4)Olimar0.015
Pac-Man (SSB4)Pac-Man0.015
R.O.B. (SSB4)R.O.B.0.02
Sheik (SSB4)Sheik0.03
Ryu (SSB4)Ryu0.015*0.015
N/AGiga Mac0.0150.0075
20Lucas (SSB4)Lucas0.0140.023
21Dr. Mario (SSB4)Dr. Mario0.012120.015
22-23Meta Knight (SSB4)Meta Knight0.0120.015
Mr. Game & Watch (SSB4)Mr. Game & Watch0.012
24-32Falco (SSB4)Falco0.010.013
Mii Gunner (SSB4)Mii Gunner0.015
Palutena (SSB4)Palutena0.01
Peach (SSB4)Peach0.01
Rosalina & Luma (SSB4)Rosalina & Luma0.01
Sonic (SSB4)Sonic0.01
Toon Link (SSB4)Toon Link0.01
Villager (SSB4)Villager0.01
Wii Fit Trainer (SSB4)Wii Fit Trainer0.01
33-36Cloud (SSB4)Cloud0.0090.009
Corrin (SSB4)Corrin0.009
Ike (SSB4)Ike0.009
Shulk (SSB4)Shulk0.009
37-42Bayonetta (SSB4)Bayonetta0.0080.015
Charizard (SSB4)Charizard0.008
Dark Pit (SSB4)Dark Pit0.008
Diddy Kong (SSB4)Diddy Kong0.016
Pit (SSB4)Pit0.008
Zero Suit Samus (SSB4)Zero Suit Samus0.5
N/AGiga Bowser0.0080.0075
43-48Bowser (SSB4)Bowser0.00750.0075
Captain Falcon (SSB4)Captain Falcon0.0075
Little Mac (SSB4)Little Mac0.0075
Luigi (SSB4)Luigi0.0075
Pikachu (SSB4)Pikachu0.0075
Samus (SSB4)Samus0.0075
49Robin (SSB4)Robin0.0070.00375
50-51King Dedede (SSB4)King Dedede0.0060.006
Zelda (SSB4)Zelda0.006
52-54Lucario (SSB4)Lucario0.0050.005
Roy (SSB4)Roy0.00375
Yoshi (SSB4)Yoshi0.00975
N/AMega Lucario0.0050.005
55-56Link (SSB4)Link0.00380.0038
Mii Swordfighter (SSB4)Mii Swordfighter0.0038
57-58Lucina (SSB4)Lucina0.003750.00375
Marth (SSB4)Marth0.00375

*Ryu is a special case thanks to hisfighter ability. If Ryu jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate. If Ryu becomes airborne through other means, his air friction is a standard 0.015.

Super Smash Bros. Ultimate[edit]

RankCharacterAir frictionFalling friction
1Mega Man (SSBU)Mega Man0.050.01
2Wario (SSBU)Wario0.040.006
3Jigglypuff (SSBU)Jigglypuff0.03750.038
4Ness (SSBU)Ness0.02250.023
5-6Simon (SSBU)Simon0.020.015
Richter (SSBU)Richter
7Squirtle (SSBU)Squirtle0.0180.018
8Mewtwo (SSBU)Mewtwo0.0160.015
9-29Mario (SSBU)Mario0.015
Donkey Kong (SSBU)Donkey Kong
Kirby (SSBU)Kirby
Fox (SSBU)Fox
Ice Climbers (SSBU)Ice Climbers
Sheik (SSBU)Sheik0.03
Ganondorf (SSBU)Ganondorf0.015
Olimar (SSBU)Olimar
R.O.B. (SSBU)R.O.B.0.02
Greninja (SSBU)Greninja0.015
Mii Brawler (SSBU)Mii Brawler
Pac-Man (SSBU)Pac-Man
Bowser Jr. (SSBU)Bowser Jr.
Duck Hunt (SSBU)Duck Hunt
Inkling (SSBU)Inkling
Ridley (SSBU)Ridley
King K. Rool (SSBU)King K. Rool0.008
Incineroar (SSBU)Incineroar0.015
Min Min (SSBU)Min Min
Ryu (SSBU)Ryu0.015*
Ken (SSBU)Ken
30-32Ivysaur (SSBU)Ivysaur0.0140.014
Lucas (SSBU)Lucas0.023
Banjo & Kazooie (SSBU)Banjo & Kazooie0.014
33-38Mr. Game & Watch (SSBU)Mr. Game & Watch0.0120.012
Meta Knight (SSBU)Meta Knight0.015
Mii Gunner (SSBU)Mii Gunner
Terry (SSBU)Terry
Mythra (SSBU)Mythra
Sora (SSBU)Sora0.014
39Dr. Mario (SSBU)Dr. Mario0.0114720.015
40-51Peach (SSBU)Peach0.010.01
Daisy (SSBU)Daisy
Falco (SSBU)Falco0.013
Sonic (SSBU)Sonic0.01
Toon Link (SSBU)Toon Link
Villager (SSBU)Villager
Wii Fit Trainer (SSBU)Wii Fit Trainer
Rosalina & Luma (SSBU)Rosalina & Luma
Palutena (SSBU)Palutena
Isabelle (SSBU)Isabelle
Joker (SSBU)Joker0.015
Kazuya (SSBU)Kazuya
52-56Ike (SSBU)Ike0.0090.009
Shulk (SSBU)Shulk
Cloud (SSBU)Cloud
Corrin (SSBU)Corrin
Pyra (SSBU)Pyra
57-66Pit (SSBU)Pit0.0080.008
Dark Pit (SSBU)Dark Pit
Zero Suit Samus (SSBU)Zero Suit Samus0.2
Charizard (SSBU)Charizard0.008
Diddy Kong (SSBU)Diddy Kong0.016
Bayonetta (SSBU)Bayonetta0.015
Piranha Plant (SSBU)Piranha Plant
Hero (SSBU)Hero
Byleth (SSBU)Byleth0.004
Sephiroth (SSBU)Sephiroth0.0080.009
67-75Samus (SSBU)Samus0.00750.008
Dark Samus (SSBU)Dark Samus
Pikachu (SSBU)Pikachu
Luigi (SSBU)Luigi
Captain Falcon (SSBU)Captain Falcon
Bowser (SSBU)Bowser
Pichu (SSBU)Pichu
Little Mac (SSBU)Little Mac
Steve (SSBU)Steve0.015
76Robin (SSBU)Robin0.0070.004
77-78Zelda (SSBU)Zelda0.0060.006
King Dedede (SSBU)King Dedede
79-82Yoshi (SSBU)Yoshi0.0050.01
Roy (SSBU)Roy0.004
Chrom (SSBU)Chrom
Snake (SSBU)Snake0.005
83-84Lucario (SSBU)Lucario0.004
Wolf (SSBU)Wolf0.01
85-86Link (SSBU)Link0.00380.004
Mii Swordfighter (SSBU)Mii Swordfighter
87-89Marth (SSBU)Marth0.00375
Lucina (SSBU)Lucina
Young Link (SSBU)Young Link

*Ryu and Ken are a special case thanks to theirfighter ability. If Ryu/Ken jumps, their air friction is 0, meaning they will not slow down at all unless the player attempts to decelerate. If Ryu/Ken become airborne through other means, their air friction is a standard 0.015.

Trivia[edit]

  • In every game she appears in,Zero Suit Samus has by far and away the highest falling friction, to the point of being an anomaly, slowing down to her base fall speed almost instantly after her down air animation ends. The reason for this is unknown.
  • Ryu andKen's unique air friction mechanics (which give them fixed jump arcs unless they try to decelerate) aim to emulate the jumping physics of theStreet Fighter series, in which fighters cannot change trajectories upon jumping.