75m
| Donkey Kong 75m | |||||||||
|---|---|---|---|---|---|---|---|---|---|
75m as it appears inSmash. | |||||||||
| Universe | Donkey Kong | ||||||||
| Appears in | Brawl SSB4 (Wii U) Ultimate | ||||||||
| Availability | Unlockable (Brawl) Starter (SSB4 andUltimate) | ||||||||
| Unlock criteria | Play 20 brawls asDonkey Kong | ||||||||
| Crate type | Presents (Brawl) Normal (Wii U andUltimate) | ||||||||
| Maximum players | 8 | ||||||||
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| Article on Super Mario Wiki | 75m | ||||||||
75m (also written75 m) is an unlockablestage inSuper Smash Bros. Brawl, aFamiliar Stage inSuper Smash Bros. for Wii U, and aStarter Stage inSuper Smash Bros. Ultimate. The stage is based on the 75m level of the original arcade version ofDonkey Kong; however, it is a bit more reminiscent of theNES port (inBrawl andfor Wii U) rather than the original arcade version, butUltimate changed the aesthetics of it to match the original arcade version. This stage is playable in8-Player Smashes inSuper Smash Bros. for Wii U.
75m also appears as the starting level in theDonkey KongMasterpiece.
Stage overview[edit]
The stage is a retro stage in the sense that it uses 8-bit graphics to replicate the look of the original game. UnlikeFlat Zone andFlat Zone 2, the stage is not completely 2D, as the platforms and ladders all have depth (inBrawl andfor Wii U), although this depth can only be seen inUltimate by manually rotating the camera when paused or during a replay. There are many small platforms at the bottom part of the stage, but there is also a long platform on the top, and several larger platforms on the right. The bottom-most platform (with the bottom part of the two elevators) is in the background, so that players cannot land on it, but fall through it instead. The stage has walk-offblast lines on some of the platforms. Numerous ladders connect some of the platforms, but the ladders next to theDonkey Kong arcade sprite can not be climbed. In the center of the stage, there are two moving elevators with small platforms. The left one travels upward, bringing characters to the long platform on top and the one on the right travels downwards towards the bottom blast line. The platforms cannot be jumped through from above, only from below. 75m is the second largest new stage inBrawl afterNew Pork City.Masahiro Sakurai has stated that the stage is quite large, but the small platforms and dangers give the stage a cramped feel.
A key part of this stage is the arcade sprite of Donkey Kong (who, as discussed inone of Snake's Codec conversations, is actually a youngerCranky Kong), who sits on the long platform. He normally sits behind the stage in the background, but will sometimes light up and comes into the foreground. When this happens, the stage's usual background music will briefly fade out and play his theme for a few seconds, giving an opportunity for players to react before he attacks. When he is in the foreground, touching him causes moderatedamage andknockback. Four jacks will also bounce in from the left at irregular intervals (for example, Donkey Kong can throw one jack, briefly pause, and then resume throwing the jacks) and fall after they bounce off the long platform, also causing damage and knockback. After a certain amount of time, Donkey Kong will go back into the background.
All enemies and objects from the 75 m level in the originalDonkey Kong game return as items in the stage, including the fireballs, jacks, andPauline's purse, umbrella and hat. The fireballs move along the platforms and ladders, causingfire damage and knockback on contact. The purse, umbrella and hat can be picked up if touched by any fighter, though this has no effect on gameplay. The score in the upper left corner increases by 800 each time an item is picked up, but this also has no effect on gameplay.
Gameplay on 75m tends to take place in the upper right corner. This area is much flatter and has fewer gaps than the rest of the level, and random objects are less likely to fly out andKO players there. While a large stage in terms ofblast lines, it tends to feel cramped because of the many small platforms. Also, because the majority of the fighting takes place in the upper right hand corner, the stage tends to feel imbalanced towards that side. In general, it is quite difficult to KO a player off the left or bottom edges, while it is rather easy to do so off the top or right.
While not much has changed about the stage when ported toSuper Smash Bros. for Wii U, the platforms on the right have been changed into regular platforms instead of walk-offs. This makes the platform where Donkey Kong appears the only walk-off on the stage. In addition, several platforms have been changed,nallowing players to pass through them from above, allowing more mobility in the stage. A platform connected with a ladder cannot be passed through, however, with the exception of the unclimbable ladders next to Donkey Kong; the elevators also cannot be passed through from above. Furthermore, while Donkey Kong is in the foreground, only one to two jacks at a time will bounce in as opposed to four, reducing the number of active hazards. Donkey Kong still pauses occasionally for a good time before resuming his throwing.
InUltimate, this stage's camera usesorthographic projection to more closely resemble a 2D game. The camera on 75m will always stay zoomed out (except for events that override the normal camera, such as assist trophies and Final Smashes), and moves laterally only slightly. Also, the design and sound effects have been changed to match its appearance in the original arcade game, rather than the NES port.Ultimate'sladder attack mechanic can also be used to great effect on this stage, changing how battles are fought on here compared to in past titles.
Ω forms and Battlefield form[edit]
InSuper Smash Bros. for Wii U, theΩ form features a triple-layer platform of girders. Some parts of the original stage can be seen faded in the background. The classic Donkey Kong will not throw any jacks, and enemies or collectibles appear only in the background.
InSuper Smash Bros. Ultimate, the Ω form andBattlefield form are similar toSSB4's Ω form; however, it is now a quadruple-layer platform, and they are resized and reshaped to matchFinal Destination andBattlefield, respectively. The threesoft platforms of the Battlefield form are thinner versions of girders.
Hazards Off[edit]
With hazards off inUltimate, no fireballs appear, and Donkey Kong does not come out from the background and throw jacks. The elevator platforms do not move, and instead two stationary semisolid elevator platforms are present in both of the elevator columns. Pauline's hat, purse, and parasol still appear however, and can still be collected to increase the score.
Origin[edit]
Donkey Kong was the first title to featureMario, then portrayed as a carpenter as opposed to a plumber. In the game, heavily inspired byKing Kong and thePopeye cartoonA Dream Walking, he must chase Donkey Kong up the construction site of a skyscraper to rescuePauline. The location of the game was stated at the time of its release to be real-worldNew York City; however, later games have contradicted this with differently named urban areas implied to be one and the same, such as theMetro Kingdom inSuper Mario Odyssey and Big Ape City inDonkey Kong Land.
This stage is based on the 75 m level fromDonkey Kong, which is the third level of the game (or second in the NES version); in that level, Mario must maneuver through obstacles such as vertically moving platforms, bouncingjacks, andfireballs. If Mario falls from a certain height, gets hit by the jacks, or touches a fireball, he loses a life. Mario also has a chance to earn more points by retrieving Pauline's items in the stage, which include ahat, parasol, and purse. Unlike in the original game, the bottom-most platform in this stage is in the background and cannot be landed on (in addition to jacks only appearing when Donkey Kong is in the foreground, instead of all the time as in the original game); additionally, Pauline herself is conspicuously entirely absent from this stage. Aside from that, this stage is otherwise a largely accurate recreation of the 75 m level from the NES conversion ofDonkey Kong, although theUltimate version makes small changes to make it more closely resemble the original arcade version.
Tournament legality[edit]
Due to the stage's cramped feel, large size, dangerous hazards, generally unusual layout, and overcentralization towards the upper area, 75m has beenbanned from tournament play, as it is too difficult to play a proper competitive match on.
Glitch[edit]
InBrawl, aglitch can occur on 75m playing asR.O.B. If R.O.B. grabs the left ledge of a certain platform near the bottom right of the stage, R.O.B. will be teleported onto the left platform facing to the right.
Update history[edit]
- 75m's on-screen appearances locations have been changed.
Gallery[edit]
Super Smash Bros. Brawl[edit]
Luigi pointing at a fireball.
Names in other languages[edit]
| Language | Name |
|---|---|
| 75m | |
| 75m | |
| 75 m | |
| Donkey Kong Classic | |
| 75 m | |
| 75 m | |
| 75m | |
| 75m | |
| 75 m | |
| 75 м | |
| 75 m |
Trivia[edit]
- The DOJO!!'s page on 75m gives the stage's name as "75m" (without a space), and the music track "25m BGM" is formatted without a space, but the stage name in-game has a space (as "75 m"). However, under SI standards, SI units (meters, in this case) should have a space separating the number and the units (representing multiplication), and the stage's name is formatted with a space in the arcade and Game Boy versions ofDonkey Kong.
- This is the only stage inBrawl with no tracks unlockable for itsMy Music options beyond its original tracks.
- All three of the songs that play on this stage inBrawl include the 25m theme in some shape or form.
- Although the stage most closely resembles the arcade version ofDonkey Kong (including the appearance of Pauline's hat, which is absent from the NES port), inBrawl andSSB4, all sound effects are taken directly from the NES version of the game. However,Ultimate uses the proper arcade sound effects.
- The change in visuals and sounds to become more arcade-accurate likely is due to a settlement regarding Ikegami Tsushinki Co LTD., the creators of the originalDonkey Kong arcade machine's hardware and code. Due to the conflicting ownership of the original code and legal issues regarding the code's reverse-engineering forDonkey Kong Jr., the arcade version has rarely been rereleased, with the NES version often being used in its place. However,Arcade Archives: Donkey Kong, released in June 2018, 37 years after the original, appears to have settled the matter, hence the changes in 75m to resemble the arcade version.
- InSuper Smash Bros. 4, music from theMario universe can be played. This is likely because the gameDonkey Kong marked the beginning of bothMario andDonkey Kong universes. In addition,Mario himself debuted in and was playable in that game.
- InUltimate, contact with Donkey Kong has a 100%trip chance against grounded opponents - however, under normal circumstances it will always deal enough knockback to lift grounded opponents off the ground, which prevents tripping.
- InUltimate, the followingAssist Trophies can only appear on the Battlefield and Omega forms of this stage:Andross,Kapp'n, andDevil. TheMoon andNikki cannot be summoned on this stage at all, likely due to the dark background. Additionally,Lunala cannot be summoned on this stage.
- 75m is the onlyDonkey Kong universe stage in the series to not be jungle themed.
- InBrawl andSmash 4, Donkey Kong is portrayed as having a tan skin tone, whereas in all Nintendo-made versions of the original game he had a pale skin tone. It is speculated that, as screenshots of the game posted onto online sources such as the fan-made Super Mario Wiki and the Japanese retro gaming fan-site Muu-World prior toBrawl's release portrayed this look, that inaccurate screenshots from fan sites were used as reference material duringBrawl's development.[1][2]
References[edit]
External links[edit]
| Fighters | Donkey Kong (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Diddy Kong (SSBB ·SSB4 ·SSBU) ·King K. Rool (SSBU) |
|---|---|
| Assist Trophy | Klaptrap |
| Boss | Giant Donkey Kong |
| Stages | Kongo Jungle ·Kongo Falls ·Jungle Japes ·Rumble Falls ·75m ·Jungle Hijinxs |
| Items | Hammer ·Barrel Cannon ·Peanut ·Spring |
| Enemies | Kritter ·Tiki Buzz |
| Other | Dixie Kong ·DK Barrel ·DK Island ·Pauline ·Stanley ·Zinger |
| Trophies,Stickers andSpirits | Trophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits |
| Music | Brawl ·SSB4 ·Ultimate |
| Masterpiece | Donkey Kong |
| Related content | Mario (universe) ·Banjo ·Barrel |

