Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate

3D Land

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Super Mario 3D Land
3D Land
SSBU-3D Land.png
SSB4 3D Land.png

MarioSymbol.svg
3D Land as it appears inSmash.
UniverseMario
Appears inSSB4 (3DS)
Ultimate
AvailabilityStarter
Crate typeNormal
Music
Boldedtracks must be unlocked
for 3DSMain:Super Mario 3D Land Theme / Beach Theme
Alternate:Super Mario Bros. 3 Medley
UltimateSuper Mario Bros. series music
Main:Ground Theme / Underwater Theme - Super Mario 3D Land
Alternate:Super Mario Bros. 3 Medley
Tournament legality
Smash 4Singles: Banned
Doubles: Banned
UltimateSingles: Banned
Doubles: Banned
Article on Super Mario WikiSuper Mario 3D Land
A stage based onSuper Mario 3D Land. The screen will scroll automatically, causing all kinds of things to appear.
Super Smash Bros. 4 Official Site

3D Land (3Dランド,3D Land) (initially calledSuper Mario 3D Land[1]) is astage inSuper Smash Bros. for Nintendo 3DS andSuper Smash Bros. Ultimate. The stage is based as a whole on the gameSuper Mario 3D Land.

Bowser Jr. is fought here in his unlocking battle in the3DS game.

Stage overview[edit]

The stage is a travelling stage that cycles through four different areas that are composites of different locales fromSuper Mario 3D Land. While the first and third locations are autoscroll sections (not unlike previousMario series stages likeRainbow Cruise andMushroomy Kingdom), the second and fourth place fighters on a set of floating platforms that move into the background.

The grassy area.

The first section is a grassy area with colored blocks, wherePeach's Castle can be seen in the background. Fighters come across various Brick Blocks and? Blocks; the latter will spawn items when hit (or jumped into from below), and have a higher than normal chance of spawning aSuper Leaf.Donut Blocks later appear; true toSuper Mario 3D Land, they'll fall if a fighter stands on them for too long. From a stationaryWarp Pipe,Flip Panels will appear to create a path over a pit (nevertheless, the pit is still covered by a metal grate). After a brief area of rest, the fighters will come across one last set of Donut Blocks before a large metallic grate platform (similar to the one below the Flip Panels). Fighters must jump on the platform before in flies into the sky; aNote Block under the platform can assist them should they wind up underneath the platform.

The valley area.

After passing upward through some clouds, the platform arrives in the second section: a valley area with stone blocks protruding from the cliffs. The fighters must move to a set of four smallerLifts (clockwise from the top: yellow, red, green, blue) before the metallic platform from below sinks back into the blast zone. From here, the set of Lifts move into the background, towards a group of gray mountains. Along the way, stone blocks will protrude from three differently colored holes (blue, green, yellow), hitting the respectively-colored Lift and slightly rotating it. As there is no red hole, the red Lift will always remain in position. Only two stone blocks will come out per cycle. The Lifts then reach the end of the valley, when they suddenly sink through the same clouds from before.

The downhill area.

The fighters are taken to the third section: another grassy area, this time a downhill noticeably near the coastline with abundant trees and a mountain. The Lifts will remain above the ground and scroll offscreen with the stage. As the fighters move down the hill, they'll come across another yellow Lift, followed by a pair of Rotating Blocks where the hill ends. Two sets of Warp Pipes (five in the first, three in the second) are encountered; the first and last pipes of the first set will raise and lower away from and towards the blast zone. At the end of the section are three platforms (infor 3DS, they resembleSwitchboards, albeit without arrows, while inUltimate they are given new designs completely) that the fighters must jump on before they quickly hop down below.

The ocean area.

The three platforms land on three different colored rails, as they move once again into the background of the final section: an ocean area with a double rainbow andSkewers in the water. An island with a lone Warp Pipe can be seen in the distance. The rails intertwine around each other, causing the platforms to move in kind. While most of the Skewers remain spinning in the background, a single Skewer will strike one of the platforms from below, breaking half of it and dealing 22% to any fighter hit. Soon after, the platforms speed up until they fly high in the air and land in the aforementioned Warp Pipe; seconds later, the platforms reappear from the Pipe above the grassy area with Peach's Castle; they sink into the ground, and the cycle is restarted.

When playing the music trackSuper Mario 3D Land Theme / Beach Theme infor 3DS, the stage will employ special looping in which the Ground Theme will loop indefinitely until the fighters reach the downhill area, in which the Beach Theme will start playing. This section of the song will end just as the platforms enter the Warp Pipe, and the music will remain in silence until a few seconds after the cycle has completed back at the grassy area. Note that the Ground Theme has a cleaner loop, while the Beach Theme, as observed by interrupting the scrolling speed of the stage with pausing, Final Smashes, or otherwise, will simply restart after a moment of silence.

This function returns inSuper Smash Bros. Ultimate. the Ground Theme retains its special looping. However, the Warp Pipe no longer retains silence; even if the scrolling speed of the stage is not interrupted, the Beach theme will loop and play again for a couple seconds inside the pipe until the platforms spawn back at the grassy area.

When first starting on the stage, players will spawn on four yellow platforms. These platforms will not spawn again on any successive cycles.

Possibly due to causing lag, Skewers will not appear in online play/inFor Fun mode.

Ω forms and Battlefield form[edit]

InSuper Smash Bros. for Nintendo 3DS, theΩ form consists only of a single platform in the water area; in front of the Skewers and final Warp Pipe.

InSuper Smash Bros. Ultimate, the Ω form andBattlefield form take place in the water area with a metallic structure acting as the main platform that is resized and reshaped to matchFinal Destination andBattlefield, respectively. The threesoft platforms of the Battlefield form are metallic and are unique to this form, although they resemble the original Switchboard-like platforms fromSuper Smash Bros. for Nintendo 3DS.

  • Ω form in Super Smash Bros. for Nintendo 3DS.

    Ω form inSuper Smash Bros. for Nintendo 3DS.

  • Ω form in Super Smash Bros. Ultimate.

    Ω form inSuper Smash Bros. Ultimate.

  • Battlefield form in Super Smash Bros. Ultimate.

    Battlefield form inSuper Smash Bros. Ultimate.

Hazards Off[edit]

With hazards off, the Brick Blocks are not breakable, and the Donut Blocks do not fall no matter how long a fighter stands on them. The Flip Panels do not fold out, as they are pre-folded out now. Additionally, metallic platforms and Skewers do not appear when Hazards are turned off.

Origin[edit]

World 1-1 inSuper Mario 3D Land.
World 8-2 inSuper Mario 3D Land.

This stage as a whole is based on theNintendo 3DS gameSuper Mario 3D Land, with each part of the level referencing levels from the game.

The castle area is roughly based aroundWorld 1-1 with changes to layout of the platforms and the platforms themselves. The area is also a lot closer toPeach's Castle than it was inSuper Mario 3D Land, and theTail Tree is notably absent.Flip Panels originate fromWorld 2-1, and while there they are usually activated by stepping on a switch on the ground, here they activate automatically.Note Blocks also appear in the game, originating fromSuper Mario Bros. 3, and bouncing Mario and Luigi as they do fighters inSmash; this block is two blocks long, as was often the case inSuper Mario 3D Land.

The valley area's closest resemblance isWorld 8-2, in that both levels have steep rock cliffs with grass on top (some of the grass appears as orange inUltimate); however, the resemblance ends there, as the level inSuper Mario 3D Land did not have moving platforms (other than ones that move in a circular pattern), or gray rocks protruding from the cliff sides. The cliff walls are also more red than they are in original game. Other than World 8-2, there are no levels that resemble the valley area.

The downhill area is roughly based onWorld 4-1. In World 4-1, Mario or Luigi navigates through the level by scaling steep cliff sides with grass tops. In this stage, the design of the soil found on the smaller cliffs with grass has been retained, and the gray rock cliff walls seen in the background are designed around the taller cliff walls in World 4-1. The level also has trees with rounded tops, which were also retained in this stage. However, the end of World 4-1 was located on top of a tree-like structure perched on top of the cliff, meaning that Mario or Luigi is mostly going upward, unlike in this stage where the battle goes downhill.

Rotating blocks appear inWorld 4-3,Special 3-2, andSpecial 6-4. While rotating block platforms originate fromWorld 1-5 andWorld 3-5 ofNew Super Mario Bros. Wii, the design of the blocks originate fromSuper Mario 3D Land. In the levels that feature the rotating blocks, the level takes place in the sky above clouds, but in this stage, they're closer to the ground.

The extending pipes, despite debuting inSuper Mario World, never appear inSuper Mario 3D Land, though they may be based off of the action of Warp Pipes appearing from the ground for Mario or Luigi to enter (such as in their on-screen appearance), which dates back to titles such asSuper Mario 64 andSuper Mario Galaxy.

The water area originates from a few different levels. The idea of Mario on moving platforms come fromWorld 1-4, in the form ofSwitchboards, but the background and scenery of the stage mostly resembleWorld 6-1, while the double rainbow seems to originate fromWorld 5-5. The design of the Switchboards, however, are different fromSuper Mario 3D Land as they, in the original game are moved by Mario or Luigi standing on a side of the platform featuring arrows. The platform would then move in that direction by the two wheels on the sides along rails. The Switchboards in this stage do not feature the arrows and the wheels, and its movement on the rail is not based on Mario or Luigi's position, but instead moves automatically. This area of the stage also features multipleSkewers, which first appeared inSuper Mario World, and have returned in recentMario games. InSuper Mario 3D Land, Skewers appear in neither World 1-4 nor 6-1, but rather only in certain Airship levels, likeWorld 3-Airship andWorld 6-Airship. The design of the Skewers has been retained.

InUltimate, the level gained a graphical upgrade that redesigns some assets to instead matchSuper Mario 3D World, such as the background platforms and dirt.

Tournament legality[edit]

The stage is universally banned in all rulesets. The auto-scrolling areas of the stage provide characters with good mobility an unfair advantage because they can simply run away and camp their opponent; some parts of the stage also have walk-off blast lines. The water area has huge skewers that occasionally come up and damage the players while also destroying the platforms.

Gallery[edit]

Super Smash Bros. for Nintendo 3DS[edit]

  • The castle area in an earlier build.

    The castle area in an earlier build.

  • The castle area in the final game. Note the shortened red block on the left and the removal of the yellow and blue block platforms.

    The castle area in the final game. Note the shortened red block on the left and the removal of the yellow and blue block platforms.

  • The valley area.

    The valley area.

  • The downhill area in an earlier build.

    The downhill area in an earlier build.

  • The downhill area in the final game. Note the removal of the large chasm and the addition of the yellow platform to the right.

    The downhill area in the final game. Note the removal of the large chasm and the addition of the yellow platform to the right.

  • A subsection of a horizontal area.

    A subsection of a horizontal area.

  • The water area.

    The water area.

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

LanguageNameMeaning
Japan Japanese3Dランド,3D Land
UK English3D Land
France French3D Land
Germany German3D Land
Spain Spanish3D Land
Italy Italian3D Land
China Chinese (Simplified)3D乐园3D Paradise
Taiwan Chinese (Traditional)3D樂園3D Paradise
South Korea Korean3D랜드,3D Land
Netherlands Dutch3D Land
Russia RussianСтрана 3D3D Land
Portugal Portuguese3D Land

Trivia[edit]

References[edit]


v • d • e
Stages inSuper Smash Bros. 4
Both games (new)Battlefield ·Boxing Ring ·Duck Hunt ·Final Destination ·Gaur Plain ·Midgar ·Super Mario Maker ·Suzaku Castle ·Umbra Clock Tower ·Wily Castle
Both games (familiar)Super Smash Bros.Dream Land (64) ·Super Smash Bros.Hyrule Castle (64) ·Super Smash Bros.Peach's Castle (64)
3DS version (new)3D Land ·Arena Ferox ·Balloon Fight ·Dream Land ·Find Mii ·Gerudo Valley ·Golden Plains ·Living Room ·Magicant ·Mute City ·Pac-Maze ·Paper Mario ·PictoChat 2 ·Prism Tower ·Rainbow Road ·Reset Bomb Forest ·Spirit Train ·Tomodachi Life ·Tortimer Island ·Unova Pokémon League
3DS version (familiar)Super Smash Bros. MeleeBrinstar ·Super Smash Bros. MeleeCorneria ·Super Smash Bros. MeleeJungle Japes ·Super Smash Bros. BrawlDistant Planet ·Super Smash Bros. BrawlFlat Zone 2 ·Super Smash Bros. BrawlGreen Hill Zone ·Super Smash Bros. BrawlMushroomy Kingdom ·Super Smash Bros. BrawlWarioWare, Inc. ·Super Smash Bros. BrawlYoshi's Island
Wii U version (new)Big Battlefield ·Coliseum ·Flat Zone X ·Gamer ·Garden of Hope ·Jungle Hijinxs ·Kalos Pokémon League ·Mario Circuit ·Mario Galaxy ·Miiverse ·Mushroom Kingdom U ·Orbital Gate Assault ·Pac-Land ·Palutena's Temple ·Pilotwings ·Pyrosphere ·Skyloft ·The Great Cave Offensive ·Town and City ·Wii Fit Studio ·Windy Hill Zone ·Woolly World ·Wrecking Crew ·Wuhu Island
Wii U version (familiar)Super Smash Bros.Kongo Jungle 64 ·Super Smash Bros. MeleeOnett ·Super Smash Bros. MeleeTemple ·Super Smash Bros. MeleeYoshi's Island ·Super Smash Bros. Brawl75m ·Super Smash Bros. BrawlBridge of Eldin ·Super Smash Bros. BrawlCastle Siege ·Super Smash Bros. BrawlDelfino Plaza ·Super Smash Bros. BrawlHalberd ·Super Smash Bros. BrawlLuigi's Mansion ·Super Smash Bros. BrawlLylat Cruise ·Super Smash Bros. BrawlMario Circuit (Brawl) ·Super Smash Bros. BrawlNorfair ·Super Smash Bros. BrawlPirate Ship ·Super Smash Bros. BrawlPokémon Stadium 2 ·Super Smash Bros. BrawlPort Town Aero Dive ·Super Smash Bros. BrawlSkyworld ·Super Smash Bros. BrawlSmashville
OtherΩ form ·Stage Builder
v • d • e
Stages inSuper Smash Bros. Ultimate
New stagesBattlefield ·Big Battlefield ·Cloud Sea of Alrest ·Dracula's Castle ·Final Destination ·Garreg Mach Monastery ·Great Plateau Tower ·Hollow Bastion ·King of Fighters Stadium ·Mementos ·Minecraft World ·Mishima Dojo ·Moray Towers ·New Donk City Hall ·Northern Cave ·Small Battlefield ·Spiral Mountain ·Spring Stadium ·Yggdrasil's Altar
Returning stages fromSuper Smash Bros.Dream Land ·Hyrule Castle ·Kongo Jungle ·Mushroom Kingdom ·Peach's Castle ·Saffron City ·Super Happy Tree
Returning stages fromSuper Smash Bros. MeleeBig Blue ·Brinstar ·Brinstar Depths ·Corneria ·Fountain of Dreams ·Fourside ·Great Bay ·Green Greens ·Jungle Japes ·Kongo Falls ·Mushroom Kingdom II ·Onett ·Pokémon Stadium ·Princess Peach's Castle ·Rainbow Cruise ·Temple ·Venom ·Yoshi's Island ·Yoshi's Story
Returning stages fromSuper Smash Bros. Brawl75m ·Bridge of Eldin ·Castle Siege ·Delfino Plaza ·Distant Planet ·Figure-8 Circuit ·Frigate Orpheon ·Green Hill Zone ·Halberd ·Hanenbow ·Luigi's Mansion ·Lylat Cruise ·Mario Bros. ·Mushroomy Kingdom ·New Pork City ·Norfair ·Pirate Ship ·Pokémon Stadium 2 ·Port Town Aero Dive ·Shadow Moses Island ·Skyworld ·Smashville ·Spear Pillar ·Summit ·WarioWare, Inc. ·Yoshi's Island
Returning stages fromSuper Smash Bros. 4Boxing Ring ·Duck Hunt ·Gaur Plain ·Midgar ·Super Mario Maker ·Suzaku Castle ·Umbra Clock Tower ·Wily Castle
Returning stages fromSuper Smash Bros. for Nintendo 3DS3D Land ·Arena Ferox ·Balloon Fight ·Dream Land GB ·Find Mii ·Gerudo Valley ·Golden Plains ·Living Room ·Magicant ·Mute City SNES ·Paper Mario ·PictoChat 2 ·Prism Tower ·Reset Bomb Forest ·Spirit Train ·Tomodachi Life ·Tortimer Island ·Unova Pokémon League
Returning stages fromSuper Smash Bros. for Wii UColiseum ·Flat Zone X ·Gamer ·Garden of Hope ·Kalos Pokémon League ·Mario Circuit ·Mario Galaxy ·Mushroom Kingdom U ·Pac-Land ·Palutena's Temple ·Pilotwings ·Skyloft ·The Great Cave Offensive ·Town and City ·Wii Fit Studio ·Windy Hill Zone ·Wrecking Crew ·Wuhu Island
OtherΩ form ·Battlefield form ·Final stage (World of Light) ·Stage Builder ·Training
v • d • e
Mario (universe)Mario universe
FightersMario (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Luigi (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Peach (SSBM ·SSBB ·SSB4 ·SSBU) ·Bowser (SSBM ·SSBB ·SSB4 ·SSBU) ·Dr. Mario (SSBM ·SSB4 ·SSBU) ·Rosalina &Luma (SSB4 ·SSBU) ·Bowser Jr. (SSB4 ·SSBU) (Koopalings) ·Daisy (SSBU) ·Piranha Plant (SSBU)
Assist TrophiesHammer Bro ·Waluigi ·Lakitu & Spinies ·Chain Chomp ·Thwomp ·Flies & Hand
BossesMetal Mario and Luigi ·Petey Piranha
StagesPeach's Castle ·Mushroom Kingdom (SSB) ·Princess Peach's Castle ·Rainbow Cruise ·Mushroom Kingdom (SSBM) ·Mushroom Kingdom II ·Delfino Plaza ·Mushroomy Kingdom ·Figure-8 Circuit ·Luigi's Mansion ·Mario Bros. ·3D Land ·Golden Plains ·Rainbow Road ·Paper Mario ·Mushroom Kingdom U ·Mario Galaxy ·Mario Circuit ·Super Mario Maker ·New Donk City Hall
Mushroom Kingdom (Adventure Mode)
ItemsBob-omb ·Fire Flower ·Green Shell ·Red Shell ·Super Star ·Super Mushroom ·Poison Mushroom ·Freezie ·Metal Box ·Golden Hammer ·Lightning Bolt ·Hothead ·Banana Peel ·Soccer Ball ·Boomerang ·Fire Bar ·POW Block ·Bullet Bill ·Spiny Shell ·Super Leaf ·Grass ·Super Launch Star
EnemiesBanzai Bill ·Bill Blaster ·Bullet Bill ·Chain Chomp ·Flame Chomp ·Goomba ·Giant Goomba ·Hammer Bro ·Koopa Paratroopa ·Koopa Troopa ·Lakitu & Spinies ·Magikoopa ·Shy Guy ·Spike Top
OtherBirdo ·Boo ·Cappy ·F.L.U.D.D. ·Geno ·Ghosts ·Kamek ·Koopa Clown Car ·Molten Fortress ·Nabbit ·Pauline ·Pidgit ·Shellcreeper ·Shy Guy ·Sidestepper ·Toad ·Warp Pipe
Trophies,Stickers andSpiritsTrophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits
MusicBrawl (Mario Kart) ·SSB4 ·Ultimate (Mario Kart)
MasterpiecesSuper Mario Bros. ·Super Mario Bros.: The Lost Levels ·Super Mario Bros. 2 ·Dr. Mario ·Super Mario World ·Super Mario Kart
Related universesDonkey Kong ·Yoshi ·Wario ·Wrecking Crew
Related contentYoshi's Island (SSBM) ·Meta Crystal