Super Smash Bros. 4

List of updates (SSB4)/1.1.3 changelog

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This is the list of known changes in version 1.1.3 ofSuper Smash Bros. 4. This update became available on December 15th, 2015.

Stages[edit]


Additions[edit]

  • Cloud can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
  • Midgar is included with the purchase of Cloud.


Bowser[edit]

  • Buff Up throw has less ending lag (FAF 69 → 64).
  • Nerf Up throw deals less damage (1% (hits 1-7)/10% (total) → 0.5%/6.5%).
  • Change Up throw's first seven hits have a lowerhitlag multiplier (1x → 0.5x). This makes the throw faster to execute although it still remains extremely easy to react to/DI.
  • Buff Up throw's final hit deals more knockback (0 (base), 100 (scaling) → 80/200), making it more potent against bystanders.
  • Buff Up throw launches opponents at a higher angle (70° → 82°) and it has more base knockback but less knockback scaling (90 (base), 80 (scaling) → 25/155). When combined with its lower ending lag, these changes not only improve up throw's KO potential but they also transform up throw into a highly potent combo throw, granting it combo potential right up until higher percents, including KO confirms into up and back aerial.
  • Buff Flying Slam's grab to slam transition is considerably faster (38 frames → 25), now only being a few frames slower than itsBrawl counterpart.
    • Nerf However, the slam to grab transition has less intangibility (frames 1-23 → 1-16), as the intangibility frames were not adjusted for the move's new frame speed multiplier.
  • Buff Bowser has more control over Flying Slam's trajectory (base air acceleration: 0.18 → 0.21).
  • Nerf The opponent has more control over Flying Slam's trajectory (base air acceleration: 0.17 → 0.19).
    • Buff However, this does not fully compensate for Bowser's greater air acceleration, giving him more control overall.
  • Buff All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.
  • Buff All variations ofWhirling Fortress can now grab ledges from behind drastically sooner (frame 48 (Whirling Fortress) → 8), now matching grabbing ledges from the front.


Charizard[edit]

  • Buff Dash attack has less ending lag (FAF 45 → 40).
  • Change Dash attack launches opponents at a lower angle: 70°/80° (near/far) → 50° (near clean)/60° (near late/far clean)/75° (far late)).
  • Change Up smash has received several minor tweaks.
  • Buff Down smashhas higher knockback scaling (76 (far)/82 (near) → 79/85), improving its KO potential.


Dark Pit[edit]

  • Buff Electroshock/Electrocut Arm launch opponents at a significantly lower angle (50° → 43°), significantly improving their KO potential unless they are used extremely close to the upper blast zone.
  • Buff Grounded Electroshock Arm damage deals more damage (11.5% → 12%) and knockback (100 (base), 60 (scaling) → 99/67). When combined with its lower launch angle, this greatly improves its KO potential, especially from further distances from the blast zone.
    • Buff The higher knockback values also apply to Electrocut Arm.
  • Nerf Aerial Electroshock/Electrocut Arm have lower knockback scaling (60 → 58).
    • Buff While this does give them lower knockback, their lower launch angle means that they KO noticeably earlier in a majority of cases despite this.


Ganondorf[edit]

  • Buff Ganondorf is slightly heavier: 112 → 113.
  • Buff Neutral aerial's first kick has drastically reduced knockback that allows it combo into the second hit more effectively similar toCaptain Falcon's, has a new hitbox on his foot that deals high knockback for spacing properties, transitions three frames faster, has 3 frames less ending lag, and deals 2% more damage on the both the clean and late hitboxes on the second kick.
  • Nerf The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities. It also deals less damage on the clean and late hitbox, and less total damage.
  • Buff Neutral, forward, back and up aerials all have 1 frame less landing lag.
  • Buff Down aerial has 2 frames less landing lag, and the hitbox is shifted down two units, giving it more range below him as well as making it easier to land the sourspot.
  • Buff Down smash's second kick now sends shielding opponents at a different angle, now pushing opponents away rather than towards him.
  • Change Down smash now flips opponents.
  • BuffWarlock Punch andWarlock Blade have increasedsuper armor frames and have added armor when ground reversed.
  • Buff GroundedFlame Choke grabbox modified so it no longer misses grounded opponents.
  • BuffDark Dive improved. The multi-hits deal 0.2% more damage, the final hit deals 2% more damage, and has slightly increased knockback growth.

Technical changelist 1.1.3

ChangeOld valueNew value
Neutral aerial first kick knockback0 (base)/130/90 (growth)20 (base)/30 (growth)
Neutral aerial first kick new hitboxN/A30 (base)/110 (growth)
Neutral aerial first kick damage12% (clean)/8% (late)7%/5.25%
Neutral aerial second kickframe 20frame 17
Neutral aerial second kick damage10% (clean)/7% (late)12%/9%
Neutral aerial total damage22% (clean)/15% (late)19%/14.25%
Neutral aerial ending lag45 frames42 frames
Neutral aerial landing lag18 frames17 frames
Forward aerial landing lag23 frames22 frames
Back and up aerials landing lag20 frames19 frames
Down aerial landing lag28 frames26 frames
Down smash second kick shield angle130°50°
Grounded, non-reversed Warlock Punch super armor frames11-6311-65
Grounded, reverse Warlock Punch super armor framesN/A21-67
Grounded, reverseWarlock Blade super armor framesN/A18-55
Dark Dive multi-hits1%1.2%
Dark Dive throw damage7%9%
Dark Dive knockback growth8290


Greninja[edit]

  • Buff Forward smash's knockback scaling was increased (99 → 101).
  • Buff Sweetspotted up smash's second hit's knockback scaling was increased (103 → 104).
  • Buff Down smash's knockback scaling was increased (90 → 92).
  • Buff All variations of Shadow Sneak have had their knockback scaling increased (102 → 104 (front Shadow Sneak/Shadow Strike), 101 → 103 (back Shadow Sneak/Shadow Strike), 90 → 92 (front/back Shadow Dash)).


King Dedede[edit]


Kirby[edit]

  • Buff Kirbydash speed: 1.50 → 1.57.
  • Buff Forward smash clean hit knockback growth: 99 → 100.
  • Buff Forward smash late hit knockback growth: 66 → 67.
  • Buff Up smash clean hit knockback growth: 102 → 103.
  • Buff Up smash mid hit knockback growth: 96 → 97.
  • Buff Up smash late hit knockback growth: 50 → 51.
  • Buff Down smash knockback growth: 108 → 109.
  • Buff Forward aerial knockback growth: 145 → 148.
  • Change Forward aerial hitlag modifier increased: 1.0x → 1.2x, making it safer on shield but easier to DI on the final hit.
  • Buff Back aerial clean hit knockback growth: 102 → 104.
  • Buff Back aerial late hit knockback growth: 110 → 112.
  • Buff Up throw knockback growth: 63 → 74.
  • Buff Various knockback growth, hitbox size, and duration increases forHammer Flip and all of its variants.
  • Buff Kirby is slightly heavier: 77 → 79.


Link[edit]

  • Buff Forward smash second hit knockback growth: 85 → 89.
  • Change Down smash first hit angle: 75° → 78°.
  • Buff Down smash's first hit's knockback altered: 26 (base)/90 (growth) → 40/88. This allows it to KO slightly earlier.
  • Buff Forward aerial first hit damage: 8% → 11%.
  • Buff Forward aerial first hit base knockback: 10 → 20.
  • Nerf Forward aerial first hit knockback growth: 132 → 130.
  • Buff Forward aerial second damage: 10% → 13%.
  • Nerf Forward aerial second hit knockback growth: 105 → 100.
  • Change Down aerial no longer meteor smashes grounded opponents.
  • Buff Down aerial has a new early hitbox designed to hit only grounded opponents; it deals less knockback (25 base/40 growth) and launches at an angle of 55° instead of meteor smashing. This allows Link to hit foes a second time with the attack right after bouncing off them, dealing a massive amount of damage (26% if both hits connect), which works until they reach about 60% damage.
  • Buff Down aerial's second bounce deals more damage: 8% → 11%.
  • BuffSpin Attack and Shocking Spin are slightly faster.


Lucario[edit]

  • ChangeFalling speed has been increased (1.56 → 1.68).
  • BuffAir speed (1.01 → 1.09),fast falling speed (2.496 → 2.688) andwalking speed (1 → 1.05) have been increased.
  • Change Aura Sphere charge (including custom variants) angle (80° → 83°).
  • Nerf Aura Sphere (including custom variants) knockback scaling (100 → 93).
  • Buff Aura Sphere charge (including custom variants) hitlag modifier (1x → 0.78x), making it harder to DI..


Mega Lucario[edit]

  • Nerf Aura Sphere (including custom variants) knockback (10 (base), 100 (scaling) → 12/93).
  • Buff Aura Sphere (including custom variants) hitlag modifier (1x → 0.78x), making it harder to DI.


Lucas[edit]

  • Buff Forward tilt hitbox size: 4.4 → 4.7.
  • Buff Neutral air looping hits damage: 1% → 2%.
  • Buff Forward air landing lag: 15 frames → 12
  • Buff Standing grab and dash grab had their ending lag decreased by 5 frames: 50/60 → 45/55.
  • Change All grabs have sped up animations.
  • NerfPSI Magnet heals half damage from absorbing teammates' projectiles.


Lucina[edit]

  • Buff Multiple changes to the knockback, hitbox sizes, and damage have madeDancing Blade/Effortless Blade link better.

Technical changelist 1.1.3

ChangeOld valueNew value
Dancing Blade/Efortless Blade hit 2 forward knockback growth (hitboxes 0/2)7030
Dancing Blade/Efortless Blade hit 2 forward knockback growth (hitbox 1)5030
Dancing Blade/Efortless Blade hit 2 forward base knockback (all 3 hitboxes)2830
Dancing Blade hit 3 down damage (both hitboxes)3.325%4.75%
Dancing Blade hit 3 down knockback growth (hitbox 0)6028
Dancing Blade hit 3 down knockback growth (hitbox 1)4028
Dancing Blade hit 3 down angle (both hitboxes)20°44°
Dancing Blade hit 3 down base knockback (both hitboxes)3050
Dancing Blade hit 3 down size (hitbox 1)4.34.6


Marth[edit]

  • Buff Multiple changes to the knockback, hitbox sizes, and damage have madeDancing Blade/Effortless Blade link better.

Technical changelist 1.1.3

ChangeOld valueNew value
Dancing Blade/Effortless Blade hit 2 forward knockback growth (hitboxes 0/2)7030
Dancing Blade/Effortless Blade hit 2 forward knockback growth (hitbox 1)5030
Dancing Blade/Effortless Blade hit 2 forward base knockback (all 3 hitboxes)2830
Dancing Blade hit 3 down damage (hitbox 0)3%4.5%
Dancing Blade hit 3 down damage (hitbox 1)4%5.5%
Dancing Blade hit 3 down knockback growth (hitbox 0)6028
Dancing Blade hit 3 down knockback growth (hitbox 1)4028
Dancing Blade hit 3 down angle (both hitboxes)20°44°
Dancing Blade hit 3 down base knockback (both hitboxes)3050
Dancing Blade hit 3 down size (hitbox 1)4.34.6


Mewtwo[edit]

  • Buff Mewtwo walk speed: 1.0 → 1.2.
  • Buff Mewtwo dash speed: 1.696 → 1.9
  • Buff Mewtwo's air speed is faster: 1.15 → 1.25.
  • Buff Forward smash sourspot damage: 15% → 16%.
  • Buff Forward smash hitbox size: 2.0 → 3.0.
  • Buff Neutral air landing lag: 16 → 13.
  • Buff Forward air startup: 7 frames → 6.
  • Buff Forward air landing lag: 18 → 14.
  • Buff Back air x-axis offset: 5.1 → 5.5.
  • Buff Back air landing lag: 21 → 17.
  • Buff Up air damage: 9% → 10%.
  • Buff Up air landing lag: 16 → 13.
  • Buff Down air hitbox duration: 2 frames → 4.
  • Buff Down air landing lag: 22 → 18.
  • Change Down throw angle: 69° → 74°.
  • Buff Shadow Ball is slightly increased in size.
  • Change Shadow Ball deals less recoil.

Technical changelist 1.1.3

ChangeOld valueNew value
Walking speed1.01.2
Dashing speed1.6961.9
Forward smash hitbox2u3u
Sourspotted forward smash damage15%16%
Neutral & up/forward/back/down aerial landing lag16/18/21/2213/14/17/18
Forward aerial start-up7 frames6
Back aerial x-axis offset5.15.5
Up aerial damage7.5% (far)/ 9% (mid)9%/10%
Up aerial hitboxes' size4.7u (hitbox 0)/ 3.9u (hitbox 1)/ 3.1u (hitbox 2)5u/4.5u/4u
Up aerial knockback0 (base)/100 (growth)40/97
Down aerial hitbox duration2 frames4
Down throw angle69°74°


Mii Gunner[edit]

  • Change The second hit now uses a forward launching angle (130° → 50°), but it now uses a backwards angle flipper (3 → 4). This means that the opponent is still sent behind Mii Gunner at the same angle, but they are now facing Mii Gunner, rather than away from them.
    • Buff Because of this, the second hit now pushes shielding opponents away from Mii Gunner rather than dragging them towards them, making the move safer.
    • Nerf However, this also makes it easier for the opponent to recover.
  • NerfAbsorbing Vortex heals half damage from absorbing teammates' projectiles.


Mr. Game & Watch[edit]

  • NerfOil Panic deals halved damage from absorbed teammates' projectiles.


Ness[edit]

  • NerfPSI Magnet heals halved damage from absorbing teammates' projectiles.


Robin[edit]

  • Buff Forward tilt's position changed, size increased: 4.0 → 5.0.
  • Buff Down smash IASA: Frame 62 → 57
  • Buff Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0.
  • Buff Neutral air landing lag: 20 → 18.
  • Buff Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5.
  • Buff Forward air landing lag: 20 → 18.
  • Buff Back air landing lag: 21 → 19.
  • Buff Up air landing lag: 20 → 18.
  • Buff Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5.
  • Buff Down air (Levin) late hit damage increased: 5% → 8%.
  • Nerf Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames.
  • Change Down air (Levin) non-spiking hitbox 1 angle changed: 80° → 70°.
  • Buff Down air landing lag: 28 → 26.


Shulk[edit]

  • Buff Dash attack deals 0.5% more damage: 11% → 11.5%.
  • Buff All tilt attacks deal 0.5% more damage: 13%/11.5% → 13.5%/12% (forward), 8%/7% → 8.5%/7.5% (up), 9%/7% → 9.5%/7.5% (down).
  • Buff All aerial attacks deal more damage: 7%/8% → 7.5%/8.5% (neutral), 7.5%/6% → 8%/6.5% (forward), 12%/8% → 12.5%/8.5% (back), 5%, 10%/7.5% → 5.5%, 10.5%/8% (up), 5%/7%, 11%/10% → 6%/7.5%, 11.5%/10.5% (down).
  • Buff All aerials' landing lag decreased: 12 frames → 10 (neutral), 18 frames → 16 (forward), 21 frames → 19 (back), 17 frames → 15 (up), 25 frames → 23 (down).


Sonic[edit]

  • Nerf Weight slightly decreased: 95 → 94


Villager[edit]

  • NerfPocketing and throwing a teammate's projectile now deals half damage.


References[edit]

Smashboards 1.1.3 patch notes


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