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The document provides an overview of GPU programming using Java, focusing on the distinction between GPU and CPU architectures, stream processing, and general-purpose GPU (GPGPU) techniques. It discusses programming interfaces such as CUDA and OpenCL, including prerequisites for hardware and software needed to implement GPU programming with Java. Additionally, it highlights challenges related to GPU programming and references resources for demo programs.
An introduction to GPU programming in Java by Pramuditha Aravinda and Kelum Senanayake, outlining the session's content.
Covers GPU basics, its architecture, and the advantages of GPUs over CPUs in processing tasks, especially in parallel processing.
Details the stream processing paradigm and its relation to GPU usage, emphasizing how GPGPU modifies algorithms for efficient processing.
Discusses the complexity of programming GPUs with various interfaces like CUDA, OpenCL, and the benefits of accessing parallelism.
Introduces CUDA architecture, usage scenarios and its benefits for developers in scientific computations and simulations.
Explains OpenCL, its cross-platform capabilities, and the need for Java bindings to interface with OpenCL in GPU programming.
Lists the necessary hardware (OpenCL capable GPUs) and software (OpenCL drivers, Java bindings) required for setting up GPU programming.
References a demo program based on available JOCL tutorials to illustrate GPU programming concepts.

















