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Network Working Group                                    David J. FarberRequest for Comments: 914                                   Gary S. Delp                                                         Thomas M. Conte                                                  University of Delaware                                                          September 1984A Thinwire Protocolfor connecting personal computersto the INTERNETStatus of this Memo   This RFC focuses discussion on the particular problems in the   ARPA-Internet of low speed network interconnection with personal   computers, and possible methods of solution.  None of the proposed   solutions in this document are intended as standards for the   ARPA-Internet.  Rather, it is hoped that a general consensus will   emerge as to the appropriate solution to the problems, leading   eventually to the adoption of standards.  Distribution of this memo   unlimited.What is the Problem Anyway ?   As we connect workstations and personal computers to the INTERNET,   many of the cost/speed communication tradeoffs change.  This has made   us reconsider the way we juggle the protocol and hardware design   tradeoffs.  With substantial computing power available in the $3--10K   range, it is feasible to locate computers at their point of use,   including in buildings, in our homes, and other places remote from   the existing high speed connections.  Dedicated 56k baud lines are   costly, have limited availability, and long lead time for   installation.  High speed LAN's are not an applicable interconnection   solution.  These two facts ensure that readily available 1200 / 2400   baud phone modems over dialed or leased telephone lines will be an   important part of the interconnection scheme in the near future.   This paper will consider some of the problems and possibilities   involved with using a "thin" (less than 9600 baud) data path.  A trio   of "THINWIRE"  protocols for connecting a personal computer to the   INTERNET are presented for discussion.   Although the cost and flexibility of telephone modems is very   attractive, their low speed produces some major problems.  As an   example, a minimum TCP/IP Telnet packet (one character) is 41 bytes   long.  At 1200 baud, the transmission time for such a packet would be   around 0.3 seconds.  This is equivalent to using a 30 baud line for   single character transmission.  (Throughout the paper, the assumption   is made that the transmission speed is limited only by the speed of   the communication line.  We also assume that the line will act as a   synchronous link when calculating speed.  In reality, with interrupt,   computational, and framing overhead, the times could be 10-50%   worse.)   In many cases, local echo and line editing can allow acceptableFarber & Delp & Conte                                           [Page 1]

RFC 914                                                   September 1984Thinwire Protocol   Telnet behavior, but many applications will work only with character   at a time transmission.  In addition, multiple data streams can be   very useful for fully taking advantage of the personal   computer/Internet link.  Thus this proposal.   There are several forms that a solution to this problem can take.   Three of these are listed below, followed by descriptions of possible   solutions of each form.   o    As a non-solution, one can learn to live with the slow        communication (possibly a reasonable thing to do for background        file transfer and one-time inquiries to time, date, or        quote-of-the-day servers).   o    Using TCP/IP, one can intercept the link level transmissions,        and try various kinds of compression algorithms.  This provides        for a symmetrical structure on either side of the "Thinwire".   o    One could build an "asymmetrical" gateway which takes some of        the transport and network communication overhead away from both        the serial link and the personal computer.  The object would be        to make the PC do the local work, and to make the        interconnection with the extended network a benefit to the PC        and not a drain on the facilities of the PC.   The first form has the advantage of simplicity and ease of   implementation. The disadvantages have been discussed above.  The   second form, compression at link level, can be exploited in two ways.      Thinwire I is a simple robust compressor, which will reduce the 41      byte minimum TCP/IP Telnet packets to a series of 17 byte update      packets.  This would improve the effective baud rate from 30 baud      to 70 baud over a 1200 baud line (for single character packets).      Thinwire II uses a considerably more complex technique, and takes      advantage of the storage and processing power on either side of      the thinwire link.  Thinwire II will compress packets from      multiple TCP/IP connections from 41 bytes down to 13 bytes.  The      increased communication rate is 95 (effective) baud for single      character packets.   The third form balances the characteristics of the personal computer,   the communications line, the gateway, and the Internet protocols to   optimize the utility of the communications and the workstation   itself.  Instead of running full transport and internet layers on the   PC, the PC and the gateway manage a single reliable stream,   multiplexing data on this stream with control requests.  Without the   interneting and flow control structures traveling over the   communications line on a per/packet basis, the data flow can beFarber & Delp & Conte                                           [Page 2]

RFC 914                                                   September 1984Thinwire Protocol   compressed a great deal.  As there is some switching overhead, and a   reliable link level protocol is needed on the serial line, the   average effective baud rate would be in the 900 baud range.   Each of these Thinwire possibilities will be explored in detail.Thinwire I   The simplest technique for the compression of packets which have   similar headers is for both the transmitting and receiving host to   store the most recent packet and transmit just the changes from one   packet to the next.  The updated information is transmitted by   sending a packet including the updated information along with a   description of where the information should be placed.  A series of   descriptor-data blocks would make up the update packet.  The   descriptor consists of the offset from the last byte changed to the   start of the data to be changed and a count of the number of data   bytes to be substituted into the old template.  The descriptor is one   byte long, with two four bit fields; offsets and counts of up to 15   bytes can be described. In the most pathological case the descriptor   adds an extra byte for every 15 bytes (or a 6% expansion).   An example of Thinwire I in action is shown inAppendix A.  A   sequence of two single character TCP/IP Telnet packets is shown.  The   "update" packet which would actually be transmitted is shown   following them.  Each Telnet packet is 41 bytes long; the typical   update is 17 bytes.  This technique is a useful improvement over   sending entire packets.  It is also computationally simple.  It   suffers from two problems: the compression is modest, and, if there   is more than one class of packets being handled, the assumption of   common header information breaks down, causing the compression of   each class to suffer.Thinwire II   Both of the problems described above suggest that a more   computationally complex protocol may be appropriate.  Any major   improvement in data compression must depend on knowledge of the   protocols being used.  Thinwire II uses this knowledge to accomplish   two things.  First, the packets are sorted into classes.  The packets   from each TCP connection using the thinwire link, would, because of   their header similarities, make up a class of packets.  Recognizing   these classes and sorting by them is called "matching templates".   Second, knowledge of the protocols is used to compress the updates.   A bitfield indicating which fields in the header have changed,   followed only by the changed fields, is much shorter than the general   form of change notices.  Simple arithmetic is allowed, so 32 bitFarber & Delp & Conte                                           [Page 3]

RFC 914                                                   September 1984Thinwire Protocol   fields can often be updated in 8 or 16 bits.  By using the sorting,   protocol-specific updating, Thinwire II provides significant   compression.   A typical transaction is described inAppendix B.  The "template   matching" is based on the unchanging fields in each class of packet.   A TCP/IP packet would match on the following fields: network type   field(IP), version, type of service, protocol(TCP), and source and   destination address and port.  Note that the 41 bytes have been   reduced to 13 bytes.  An additional advantage is that  multiple   classes of packets can be transported across the same line without   affecting the compression of each other, just by matching and storing   multiple templates.   Some of the implications of this system are:      o    The necessity of saving several templates (one for each           TCP/IP connection ) means that there will be a relatively           large memory requirement.  This requirement for current           personal computers is reasonable.  In addition, the gateway           must keep tables for several connections at a time.      o    The Thinwire links are slow (that's why we call them thin);           much slower than normal disk access.  There is no reason that           inactive templates cannot be swapped out to disk and           retrieved when needed if memory is limited.  (Note that as           memory density increases, this is less and less of a           problem.)      o    There is state information in the connections.  If the two           sides get out of synchronization with each other, data flow           stops.  This means that some method of error detection and           recovery must be provided.      o    To minimize the problem described above, the protocol used on           the serial line must be reliable.  SeeAppendix D for details           of SLIP, Serial Line Interface Protocol, as an example of           such a protocol.  There must also be periodic           resynchronization.  (For example, every Nth packet would be           transmitted in full).      o    The asynchronous link is not, by its nature, a packet           oriented system; a packet structure will need to be layered           on the character at a time transfer.  However, if the           protocol layer below thinwire (SLIP) can be trusted, the           formation of packets is a simple matter.      o    Thinwire II will need to be enhanced for each new protocolFarber & Delp & Conte                                           [Page 4]

RFC 914                                                   September 1984Thinwire Protocol           (TCP, UDP, TP4) it is called upon to service.  Any packet           type not recognized by the Thinwire connection will be           transmitted in full.   For maintaining full network service, Thinwire II or a close variant   seems to be the solution.Thinwire III   When transmissions at the local network (link) level are not   required, if only the available services are desired, then a solution   based on Thinwire III may be appropriate.  A star network with a   gateway in the center serving as the connection between a number of   Personal Computers and the Internet is the key of Thinwire III.   Rather than providing connections at the network/link level, Thinwire   III assumes that there is a reliable serial link (SLIP or equivalent)   beneath it and that the workstation/personal computer has better   things to do than manage TCP state tables, timeouts, etc.  It also   assumes that the gateway supporting the Thinwire III connections is   powerful enough to run many TCP connections and several SLIP's at the   same time.  The gateway fills in for the limitations of the   communications line and the personal computer.  It provides a gateway   to the INTERNET, managing the transport and network functions,   providing both reliable stream and datagram service.   In Thinwire III, the gateway starts an interpreter for each SLIP   connection from a personal computer.  The gateway will open TCP, UDP,   and later TP4 connections on the request of the personal computer.   Acting as the agent for the personal computer, it will manage the   remote negotiations and the data flow to and from the personal   computer.  Multiple connections can be opened, with inline logical   switches in the reliable data flow indicating which connection the   data is destined for.  Additional escaped sequences will send error   and informational data between the two Thinwire III communicators.   This protocol is not symmetric.  The gateway will open connections to   the INTERNET world as an agent for the personal computer, but the   gateway will not be able to open inbound connections to the personal   computer, as the personal computer is perceived as a stub host.  The   personal computer may however passively open connections on the   gateway to act as a server.  Extended control sequences are specified   to handle the multiple connection negotiation that this server   ability will entail.   This protocol seems to ignore the problem of flow control. Our   thought is that the processing on either side of the communication   link will be much speedier than the link itself.  The buffering for   the communication line and the user process blocking for this willFarber & Delp & Conte                                           [Page 5]

RFC 914                                                   September 1984Thinwire Protocol   provide most of the flow control.  For the rare instances that this   is not sufficient, there are control messages to delay the flow to a   port or all data flow.   A tentative specification for Thinwire III is attached asAppendix C.The authors acknowledge the shoulders upon which they stand, andapologize for the toes they step on.  Ongoing work is being done by EricThayer, Guru Parulkar, and John Jaggers.  Special thanks are extended toPeter vonGlahn, Jon Postel and Helen Delp for their helpful comments onearlier drafts.  Responses will be greatly appreciated at the followingaddresses:   Dave Farber <Farber@udel-ee>   Gary Delp <Delp@udel-ee>   Tom Conte <Conte@udel-ee>Farber & Delp & Conte                                           [Page 6]

RFC 914                                                   September 1984Thinwire ProtocolAppendix A -- Example of Thinwire I Compression   Here is an example of how Thinwire I would operate in a common   situation.  The connection is a TCP/IP Telnet connection.  The first   TCP/IP Telnet packet is on the next page; it simulates the typing of   the character "a".  The second packet would be produced by typing   "d"; it is shown on the following page.  The compressed version is on   the third page following.   [NOTE: The checksums pictured have not been calculated.  Binary in   MSB to LSB format]Farber & Delp & Conte                                           [Page 7]

RFC 914                                                   September 1984Thinwire Protocol        0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1IP     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+header:|Version|  IHL  |Type of Service|          Total Length         |       |0 1 0 0|0 1 0 1|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 0|P      |   4   |   5   |       0       |               41              |a      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+c      |       Identification          |Flags|      Fragment Offset    |k      |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1|0 0 0|0 0 0 0 0 0 0 0 0 0 0 0 0|e      |                1              |  0  |            0            |t      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-      |  Time to live |   Protocol    |       Header Checksum         |1      |0 1 1 0 0 1 0 1|0 0 0 0 0 1 1 0|0 1 1 1 0 1 1 1 0 0 0 1 0 1 0 0|       |      101      |       6       |             nnn               |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |                     Source Address                            |       |1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 1 0 0 1 1 1 0 0 0 1 0 1 0 0|       |    192.       |       5.      |     39.       |      20       |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |                   Destination Address                         |       |0 0 0 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 1 0|       |     10.       |       2.      |      0.       |      52       |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+        0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1TCP    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+header:|         Source Port           |       Destination Port        |       |0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1|0 0 0 0 0 0 0 0 0 0 0 1 1 0 1 1|       |             1025              |               27              |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |                        Sequence Number                        |       |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 1 1 0 0|       |                              300                              |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |                     Acknowledgement Number                    |       |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 0 0|       |                              100                              |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |offset | Reserved  |U A P R S F|            Window             |       |0 1 0 1|0 0 0 0 0 0|0 1 0 0 0 0|0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0|       |   5   |     0     |     16    |             512               |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |           Checksum            |         Urgent Pointer        |       |0 0 0 0 0 1 0 0 1 0 1 1 0 0 0 0|0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|       |             nnn               |               0               |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |                            Data                               |       |0 1 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|       |        "a"                                                    |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Farber & Delp & Conte                                           [Page 8]

RFC 914                                                   September 1984Thinwire Protocol        0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1IP     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+header:|Version|  IHL  |Type of Service|          Total Length         |       |0 1 0 0|0 1 0 1|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 0|       |   4   |   5   |       0       |               41              |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+P      |       Identification*         |Flags|      Fragment Offset    |a      |0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0|0 0 0|0 0 0 0 0 0 0 0 0 0 0 0 0|c      |                2              |  0  |            0            |k      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+e      |  Time to live*|   Protocol    |       Header Checksum*        |t      |0 1 1 0 0 1 1 0|0 0 0 0 0 1 1 0|0 1 1 1 0 1 1 1 0 0 0 1 0 1 0 0|-      |      102      |       6       |             nnn               |2      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |                     Source Address                            |       |1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 1 0 0 1 1 1 0 0 0 1 0 1 0 0|       |    192.       |       5.      |     39.       |      20       |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |                   Destination Address                         |       |0 0 0 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 1 0|       |     10.       |       2.      |      0.       |      52       |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+        0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1TCP    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+header:|         Source Port           |       Destination Port        |       |0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1|0 0 0 0 0 0 0 0 0 0 0 1 1 0 1 1|       |             1025              |               27              |* 's   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+show   |                        Sequence Number*                       |changed|0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 1 1 0 1|fields |                              301                              |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |                     Acknowledgement Number*                   |       |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 0 1|       |                              101                              |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |offset | Reserved  |U A P R S F|            Window             |       |0 1 0 1|0 0 0 0 0 0|0 1 0 0 0 0|0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0|       |   5   |     0     |     16    |             512               |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |           Checksum*           |         Urgent Pointer        |       |0 0 0 0 0 1 0 0 1 0 1 1 0 0 0 0|0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|       |             nnn               |               0               |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |                            Data*                              |       |0 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|       |        "d"                                                    |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Farber & Delp & Conte                                           [Page 9]

RFC 914                                                   September 1984Thinwire Protocol   The Thinwire Driver finds the template (which is the previous packet   sent), compares the template to the packet and creates a change   message (field names of change record data have been added for   comparison):       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+      |Descriptor byte|   Data:       |Descriptor byte|  Data:        |      |offset |length | Identification|offset |length |  Time to live |      |0 0 1 0|0 0 0 1|0 0 0 0 0 0 1 0|0 0 1 0|0 0 0 1|0 1 1 1 0 1 1 0|      |   2   |   1   |      2        |   2   |   1   |     102       |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+      |Descriptor byte|   Data:                       |Descriptor byte|      | offset| length|         Header Checksum       |offset |length |      |0 0 1 0|0 0 1 0|1 1 1 1 0 0 1 0 1 0 1 1 0 1 0 0|1 1 1 1|0 0 1 0|      |    2  |   2   |              nn               |  15   |   2   |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+      |   Data:       |Descriptor byte|   Data:       |Descriptor byte|      |   Seq Number  |offset |length |   Ack Number  |offset |length |      |0 0 1 0 1 1 0 1|0 0 1 1|0 0 0 1|0 1 1 0 0 1 0 1|0 1 1 1|0 0 1 0|      |      301      |   3   |   1   |      101      |   7   |   2   |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+      |   Data:                       |Descriptor byte|   Data:       |      |       -- TCP Checksum --      |offset |length |     data      |      |0 0 0 0 0 1 0 0 1 0 1 1 0 0 0 0|0 0 1 0|0 0 0 1|0 1 1 0 0 1 0 0|      |             nn                |   2   |   1   |     "d"       |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+      |Descriptor byte|      |offset |length |      |0 0 0 0|0 0 0 0|  the 0 0 offset/length record ends the update.      |   0   |   0   |      +-+-+-+-+-+-+-+-+   Thinwire I then sends this message over the line where the previous   packet is updated to form the new packet.  Note: One can see that a   series of null descriptor bytes will reset the connection.Farber & Delp & Conte                                          [Page 10]

RFC 914                                                   September 1984Thinwire ProtocolAppendix B -- Examples of Thinwire II Compression   This Appendix provides an example of how the Thinwire II would   operate in a common situation.  The same original packets are used as   inAppendix A, so only the updates are shown.   As the later field definitions depend on the contents of earlier   fields, a field by field analysis of the update packets will be   useful.                    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3                   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+      Thinwire II  |U|L|Template no| Len of change | Type of Packet|       minimum     |0|0|0 0 0 1 0 1|0 0 0 1 1 0 0 1|0 0 0 0 0 0 0 1|       header:     |N N|     5     |          41   |     TCP/IP    |                   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+      The first bit is the UPDATE bit. If it is a 0 this packet      describes a new template, and the entire new packet is included,      following the header.  If there was a previous template with the      same number, it will be cleared and replaced by the new template.      If the UPDATE bit is a 1, then this packet should be used to      update the template with the number given in the template number      field.      The second bit is the LONG bit. If it is a 1 it indicates a LONG      packet.  This means that the update length field will be 16 bits      instead of 8 bits.      The remaining 6 bits in the first byte indicate the template      number that this packet is an update to.      The template number is followed by 1 or 2 bytes (depending on the      value of the LONG bit) which give the length of the packet. This      is the number of data bytes following the variable length header.      If the UPDATE bit is 0 on this packet, the next byte will be a      flag telling what type of packet the sender thinks this packet is.      The flag will be saved by the receiver to interpret the update      packets.  Type 0 is for unknown types. If the type 0 flag is set,      there will be no updates to this template number.  Type 1 is      TCP/IP; the method of updating will be described below.  Type 2 is      UDP/IP; the method of update is not described at this time.   At this time we have enough information to encode packet 1 of the   example. Assuming for the moment that this is the first packet for   this connection, the UPDATE bit would be set to 0.  As the packet has   a length of 41 and so can be described in 8 bits, the LONG bit would   be set to 0.  A template number not in use (or the oldest in useFarber & Delp & Conte                                          [Page 11]

RFC 914                                                   September 1984Thinwire Protocol   template number) would be assigned to this packet.  The number 5 is   illustrated.  The Length of Packet would be given as 41, and the Type   Flag set to TCP/IP (1).  The 41 bytes of the packet would follow.   The transmission of packet 2 requires the specification of Type 1   (TCP/IP) updating.  There are portions of the packets which will   always be the same; these are described in the body of the paper, and   are used to match the template.  These do not need to be transmitted   for an update.  There are portions of the packet which will always   (well almost always) change.  These are the IP Header checksum, the   IP Identification number, and the TCP checksum.  These are   transmitted, in that order, with each template update immediately   after the packet length byte/bytes.  Following the invariant portion   of the header are updates to the fields which change some of the   time.  Which fields are different is indicated with a bitfield   describing the changes.   The Bitfield is used to indicate which fields (of those that may stay   the same) have changed.  The technique for updating the field varies   with the field description.  The specifications for TCP/IP are shown   in Table B-1.           0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Thin-  |U|L|Template no| Len of change | Type of Packet|wire II|0|0|0 0 0 1 0 1|0 0 0 1 1 0 0 1|0 0 0 0 0 0 0 1|header:|N N|     5     |          41   |     TCP/IP    |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+        0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1IP     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+header:|Version|  IHL  |Type of Service|          Total Length         |       |0 1 0 0|0 1 0 1|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 0|P      |   4   |   5   |       0       |               44              |a      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+c      |       Identification          |Flags|      Fragment Offset    |k      |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1|0 0 0|0 0 0 0 0 0 0 0 0 0 0 0 0|e      |                1              |  0  |            0            |t      +~+~+~+~+~.~+~+~+~+~+~+~+~+~+~+.+~+~+~+~+~+~+~+~+~+~+~.~+~+~+~+~+-                .                    .                      .1                .                  .                      .       +~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+       |           Checksum            |         Urgent Pointer        |       |0 0 0 0 0 1 0 0 1 0 1 1 0 0 0 0|0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|       |             nnn               |               0               |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+       |    Data       |       |0 1 1 0 0 0 0 1|       |        "a"    |       +-+-+-+-+-+-+-+-+Farber & Delp & Conte                                          [Page 12]

RFC 914                                                   September 1984Thinwire Protocol   The changed field update information is added to the update header in   the order that the bits appear in the field.  That is, if both the IP   packet length bit and the Time to Live  bit are set, the 2 new bytes   of the IP Packet length will precede the 1 new byte of the Time to   Live field.   The update for packet 2 is shown below. Note that this is an update   to template 5, the length of update is 8 bits with a value of 1.  The   new checksums and IP Identification Number are included, and the   flags are set to indicate changes to the following fields: Time to   Live, Add 8 bits to Sequence and Acknowledgement Numbers.  The new   data is one byte following the header.   Thinwire II would send this message over the line where it would be   reassembled into the correct packet.   Note: For purposes of synchronization, if three 0 length, template 0,   type 0 packets are received, the next non-zero byte should be treated   as a start of packet, and the template tables cleared.  ____________________________________________________________________     0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   |U|L|Template no| Len of change |   IP  Header  Checksum        |   |1|0|0 0 0 1 0 1|0 0 0 0 0 0 0 1|0 1 1 1 0 1 1 1 0 0 0 1 0 1 0 0|   |Y|N|     5     |       1       |           nnn                 |   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   |   IP Identification number    |      TCP  Checksum            |   |0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0|0 0 0 0 0 1 0 0 1 0 1 1 0 0 0 0|   |           2                   |           nnn                 |   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   |  Bitfield     |  Time to Live |add to Seq no. | add to Ack Num|   |0 0 1 0 1 0 0 0|0 0 0 0 0 0 0 1|0 0 0 0 0 0 0 1|0 0 0 0 0 0 0 1|   |    T Ad8      |       1       |        1      |      1        |   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   |    data       |   |0 0 0 1 0 1 1 1|   |      "d"      |   +-+-+-+-+-+-+-+-+                      Packet 2. Thinwire II update  ____________________________________________________________________Farber & Delp & Conte                                          [Page 13]

RFC 914                                                   September 1984Thinwire ProtocolAppendix C -- Tentative Specification for Thinwire III   Thinwire III, as stated in the body of this paper, provides multiple   virtual connections over a single physical connection.  As Thinwire   III is based on a single point to point connection, much of the   per/datagram information (routing and sequencing) of other transport   systems can be eliminated.  In the steady state any bytes received by   thinwire III are sent to the default higher level protocol   connection.  There are escaped control sequences which allow the   creation of additional connections, the switching of the default   connection, the packetizing of datagrams, and the passing of   information between the gateway and the personal computer.  The   gateway and the personal computer manage a single full duplex stream,   multiplexing control requests and streams of data through the use of   embedded logical switches.   The ascii character "z" (binary 01011011 ) is used as the escape   character.  The byte following the "z" is interpreted to determine   the command.  Table C-1 shows the general classes the  bytes (Request   codes) can fall into.   In order to transmit the character "z", two "z"'s are transmitted.   The first is interpreted as an escape, the second as the lower case   letter "z" to be transmitted to the default connection.  The letter z   was chosen as the escape for its low occurrence in text and control   data streams, because it should pass easily through any lower level   protocols, and for its generally innocuous behavior.   Descriptions of specifications of each of the Request codes are   below.   Starting with the range 0-31; these Request codes change the default   connection. After a connection has been established, any characters   which come across the line that are not part of a Request code   sequence are transmitted to one of the connections.  To begin with   this connection defaults to Zero, but when the "Switch Default   Connection" command is received, characters are sent to the   connection named in the request until a new request is received.   Zero is a special diagnostic connection; anything received on   connection number Zero should be echoed back to the sender on   connection number One.  Anything received on connection number One   should be placed on the diagnostic output of the receiving host.  Any   other connection number indicates data which should be sent out the   numbered connection.  If the numbered connection has not been opened,   the data can be thrown away, and an Error Control Message returned to   the sender.   Escapes followed by numbers 32 through 255 are for new connections,   requests for information, and error messages.  The escape will beFarber & Delp & Conte                                          [Page 14]

RFC 914                                                   September 1984Thinwire Protocol   followed by a Request code, a one byte Request Sequence Number (so   that the Reply to Request can be asynchronously associated with the   Request), and the arguments for the specific request.  (The length of   the argument field will be determined by the Request code.)  The   format of the request will be as pictured below:      "z" <Request Code> <Request Sequence Number> [ <Arguments> ... ]   At this time the Request codes 32-63 are reserved.   The Request codes 64-127 are for stream server open requests.  For   the purposes of compression, many of the common servers are assigned   single byte codes.  See Table C-2.   Request code 68 is to a connection to the default hostname server   used by the gateway.  It takes 3 bytes for this request. It has the   form:      "z" < 68 > < Request Sequence Number >   Request code 95 is to open any specified TCP Port at the specified   address.  It takes 9 bytes for this request.  It has the form:      "z" < 95 > < Request Sequence Number > < 4 bytes of IP address> <      2 bytes of TCP Port >   Request codes 96-127  are RESERVED for alternate transport protocols.   The Request codes 128-191 are used for framing Datagrams and opening   new Datagram connections.  The code 128 is the Start of Datagram   code.  The format is:      "z" <128> <Length of Datagram (2 bytes)> <Socket> Data ...   As with the Stream opens, there are a number of assigned ports with   codes for them.  They are listed in Table C-3.   The Request Codes 192-254 are control, status and informational   requests.  These are still under development, but will include:      -flow control      -get host/server/protocol by entry/name/number.      -additional error messages      -overall reset      -open passive connection   The Request Code 252 is the request to close a connection.  This   Code, followed by the connection number, indicates that no more dataFarber & Delp & Conte                                          [Page 15]

RFC 914                                                   September 1984Thinwire Protocol   will be sent out this connection number.  A second request with the   same connection number will indicate that no more data will be   accepted on this connection.   The Request Code 253 is the information request for a connection. The   protocol, status, and port number of the connection should be   returned. The format of this reply has yet to be specified.   The Request code 254 is an error notification.  These are to be   acknowledged with their Request Sequence Numbers.  Error codes are   under development.   The Request code 255 is the Reply to Request. The Request Sequence   Number identifies the request being replied to.  The format is:      "z" <255> <Request Sequence Number (in reply to)> <Length of reply      (1 byte)> Reply...   The Thinwire Drivers on each side will wait at their inbound sockets,   and relay across the thinwire link   character-by-character/packet-by-packet for the stream/datagram   connections.   Thinwire III is labeled as a tentative specification, because at this   time, in order to publish this RFC in a timely fashion, several minor   issues are still unresolved.  An example is the scheduling of serial   line use. Short messages could be given priority over long packets,   or priority schemes could be changed during the session, depending   upon the interactive desire of the user.  Addition issues will be   resolved in the future.Farber & Delp & Conte                                          [Page 16]

RFC 914                                                   September 1984Thinwire ProtocolAppendix D -- Serial Line Interface Protocol (SLIP)   Initial Specifications and Implementation Suggestions   PHILOSOPHY      The world is a dangerous place for bits.  Data transmission can be      an time consuming business when one has to make sure that bits      don't get lost, destroyed, or forgotten.  To reduce such problems,      the Serial Line Interface Protocol (SLIP) maintains an attitude      toward the world that includes both a mistrust of serial lines and      a margin of laziness.  Examples of this approach include how SLIP      recovers from errors and how SLIP handles the problem of      resequencing (see PROTOCOL SPECIFICATIONS and IMPLEMENTATION      SUGGESTIONS).   THE MESSAGE FORMAT      Both the Sender Task and the Receiver Task communicate using a      standard message format and the Sender and Receiver Task of one      machine's SLIP communicate using a shared buffer.  The message      begins with a 1 byte Start of Header token (StH, 11111111) and is      followed by a sequence number of four bits (SEQ) and an      acknowledgement number of four bits (ACK).  Following the StH, SEQ      and ACK, is a 5 bit length field which specifies the length of the      data contained in the message. Following the length is a three bit      field of flags.  The first bit is used to indicate that the a      receive error has occurred, and the ACK is actually a repeat of      the Last Acknowledged message (a LACK).  The second bit is used to      indicate a Synchronize Sequence Numbers message (SSNM), and the      third bit is used to indicate a Start of Control Message (SOCM);      all three of these flags are explained below. Finally, at the end      of the message is an exclusive-or checksum.  The message format is      shown in figure D-1.            ________________________________________________ 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+...|     StH       |  SEQ  |  ACK  |  Length |Flags|...Data...+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+...The maximum data length is 32 bytes.                0 1 2 3 4 5 6 7This limits the vulnerability of receiver       ...-+-+-+-+-+-+-+-+-+-+timeout errors occurring because of bit error .Data...|   Checksum    |in the length field.                            ...-+-+-+-+-+-+-+-+-+-+                    Figure D-1. SLIP Message Format            ________________________________________________Farber & Delp & Conte                                          [Page 17]

RFC 914                                                   September 1984Thinwire Protocol      The Sender, when idle but needing to acknowledge, will send out      short messages of the same format as a regular message but with      the SOCM flag set and the data field omitted.  ( This short      message is called a SOCM, and is used instead of a zero length      message to avoid the problem of continually ACK'ing ACK's ). The      Sender Task, when originating a connection (see STARTING UP AND      FINISHING OFF COMMUNICATIONS), will send out another short message      but with the SSNM flag set and the data omitted.  This message (a      SSNM) used for a TCP-style 3 way startup handshake.   PROTOCOL SPECIFICATIONS and SUGGESTIONS      The SLIP module, when called with data to send, prepends its      header (SEE ABOVE) to the data, calculates a checksum and appends      the checksum at the end.  (This creates a message.)  The message      has a sequence number associated with it which represents the      position of the message in the Sender SLIP's buffers.  The      sequence number for the message can range from 0 to 15 and is      returned in the ACK field of the other machine's Sender SLIP      messages to acknowledge receipt.      There are two scenarios for transmission.  In the first, both      SLIP's will be transmitting to each other.  To send an      acknowledgement, the Receiver SLIP uses the ACK field in its next      outgoing message. To receive an acknowledgement, the Sender checks      the ACK field of its Receiver's incoming messages.  In the second      scenario, one SLIP may have no data to transmit for a long time.      Then, as stated above, to acknowledge a received message, the      Receiver has its Sender send out a short message, the SOCM (SEE      ABOVE) which specifies the message it is acknowledging.  The SOCM      includes a checksum of its total contents.  If there is a checksum      error, THE SOCM IS IGNORED.      When there is a checksum error on a received normal message, the      Receiver asks its Sender to send out a SOCM with the LACK flag      set, or set the LACK flag on its next message.  The Sender sends      this flag ONCE then ceases to increment the acknowledgement number      (the ACK) while the Receiver continues to check incoming messages      for the sequence number of the message with a checksum error.      (Note that it continues to react to the acknowledgement field in      the incoming messages.) When it finds the needed message, it      resumes accepting the data in new messages and increments the      acknowledgement number transmitted accordingly.      The sending SLIP must never send a message greater than four past      the last message for which it has received an acknowledgement      (effectively a window size of four). Under normal processing      loads, a window size greater than four should not be needed, and      this decreases the probability of random errors creating validFarber & Delp & Conte                                          [Page 18]

RFC 914                                                   September 1984Thinwire Protocol      acknowledgement or sequence numbers.  If the Sender has four      unacknowledged messages outstanding, it will retransmit the old      messages, starting from the oldest unacknowledged message.  If it      receives an acknowledgement with the LACK flag set, it transmits      the message following the LACK number and continues to transmit      the messages from that one on.  Thus a LACK is a message asking      the Sender to please the Receiver.  If the Sender times out on any      message not logically greater than four past the last acknowledged      message, it should retransmit the message that timed out and then      continues to transmit messages following the timed out message.      The following describes a partial implementation of SLIP.  System      dependent subjects like buffer management, timer handling and      calling conventions are discussed.      The SLIP implementation is subdivided into four modules and two      sets of input/output interfaces.  The four modules are: The Sender      Task, The Receiver Task, the buffer Manager, and SLIPTIME (the      timer). The two interfaces are to the higher protocol and to the      lower protocol (the UARTian, an interrupt driven device driver for      the serial lines).   OPERATIONS OF THE SENDER TASK      The Sender Task takes a relatively noncomplex approach to      transmitting.  It sends message zero, sets a timer (using the      SLIPTIME Task) on the message, and proceeds to send and set timers      for messages one, two, and three.  When the Receiver Task tells      the Sender Task that a message has been acknowledged, the Sender      Task then clears the timer for that message, and marks it      acknowledged.  When the Sender Task has finished sending a      message, it checks several conditions to decide what to do next.      It first checks to see if a LACK has been received. If it has then      it clears all the timers, and begins retransmitting messages      (updating the acknowledgement field and checksum) starting from      the one after the LACK'ed message.  If there is not a LACK waiting      for the Sender Task, it checks to see if any messages have timed      out.  If a message has timed out, the Sender Task again will clear      the timers and begin retransmitting from the message number which      timed out.  If neither of these conditions are true, the Sender      Task checks to see if, because it has looped back to retransmit,      it has any previously formulated messages to send.  If so, it send      the first of these messages. If it does not have previously      formulated messages, it checks to see if it is more than three      past the last acknowledged message.  If so, it restarts from the      message after the last acknowledged message.  If none of these are      true, then it checks to see if there is more data waiting to be      transmitted.  If there is more data available, it forms the      largest packet it can, and begins to transmit it.  If there is noFarber & Delp & Conte                                          [Page 19]

RFC 914                                                   September 1984Thinwire Protocol      more data to transmit, it checks to see if it needs to acknowledge      a message received from the other side.  If so then it sends a      SOCM.  If none of the above conditions create work for the Sender      Task, the task suspends itself.      Note that the Sender Task uses the Receiver Task to find out about      acknowledgements and the Receiver Task uses the Sender Task to      send acknowledgements to the other SLIP on the other side (via the      ACK field in the Sender Task's message). The two tasks on one      machine communicate through a small buffer. Because      acknowledgements need to be passed back to the Sender Task      quickly, the Receiver Task can wake up the Sender Task (unblock      it).   OPERATIONS OF THE RECEIVER TASK      The Receiver Task checks the checksums of the messages coming into      it.  When it gets a checksum error, it tells the Sender Task to      mark the next acknowledgement as a LACK.  It then throws away all      messages coming into it that don't match the message it wants and      continues to acknowledge with the last ACK until it gets the      message it wants.  As a checksum error could be the result of a      crashed packet, and the StH character can occur within the packet,      when a checksum error does occur, the recovery includes scanning      forward from the last StH character for the next StH character      then attempting to verify a packet beginning from it.  A valid      message includes a valid checksum, and sequence and      acknowledgement numbers within the active window of numbers.  This      eliminates the need for the resequencing of messages, because the      Receiver Task throws away anything that would make information in      its buffers out of sequence.   OPERATIONS OF SLIPTIME      The timer task will maintain and update a table of timers for each      request.  Its functions should be called with the timer length and      the sequence number to associate with the timer.  Its functions      can also be called with a request to delete a timer.  An      interrupt-driven mechanism is used to update the running timers      and to wake up the Sender when an alarm goes off.Farber & Delp & Conte                                          [Page 20]

RFC 914                                                   September 1984Thinwire Protocol   THE INPUT AND OUTPUT INTERFACES      To force SLIP to do something, the higher protocol should create a      buffer and then call SLIP, passing it a pointer to the buffer.      SLIP will then read the buffer and begin sending it.  The call to      SLIP will return the number of bytes written, negative number      indicates to the caller that SLIP could not do the request.  Exact      error numbers will be assigned in the future.  To ask SLIP to      receive something, one would call SLIP and SLIP would immediately      return the number of bytes received or a negative number for an      error (nothing ready to receive, for example).      SLIP, when it wants to talk to the underworld of the serial      interface, will do much the same thing only through a buffer      written to by the UARTian (for received data) and read from by the      UARTian (for sent data).   OPERATIONS OF THE BUFFER/WINDOW MANAGER      The Manager tends a continuous, circular buffer for the Sender      Task in which data to be sent (from the downcalling protocol) is      stored.  This buffer is called the INPUT-DATA BUFFER (IDBuff).      The Manager also manages a SENDER TASK'S OUTPUT-DATA BUFFER      (SODBuff), which is its output buffer to the UARTian.      The IDBuff has associated with it some parameters.  These      parameters include: START OF MEMORY (SOM), the start of memory      reserved for the IDBuff; END OF MEMORY (EOM), the end of memory      reserved; START OF DATA (SOD), the beginning of the used portion      of the IDBuff; and END OF DATA (EOD), the end of data in the      IDBuff.  The SOM and EOM are constants whereas the SOD and EOD are      variables.      The SODBuff is composed of four buffers for four outbound messages      (less the checksum).  The buffers can be freed up to be      overwritten when the message that they contain is acknowledged by      the SLIP on the other side of the line.  When a message is in the      SODBuff, it has associated with it a sequence number (which is the      message's sequence number).  The Sender Task can reference the      data in the SODBuff and reference acknowledgements via this      sequence number.      When the application has data to be transmitted, it is placed in      the IDBuff by the application using functions from the Manager and      the EOD is incremented.  If the data the application wants to send      won't fit in the buffer, no data is written, and the application      can either sleep, or continue to attempt to write data until theFarber & Delp & Conte                                          [Page 21]

RFC 914                                                   September 1984Thinwire Protocol      data will fit. The Sender Task calls a Manager function to fill a      message slot in the SODBuff.  The Sender Task then sends its      message from the SODBuff.      The Manager also maintains a buffer set for the Receiver Task. The      buffers are similar to those of the Sender Task.  There is a      CHECKSUMMED OUTPUT-DATA BUFFER (CODBuff), which is the final      output from SLIP that the higher level protocol may read.  The      CODBuff is also controlled by the four parameters START OF MEMORY,      END OF MEMORY, START OF DATA, and END OF DATA (SOM, EOM, SOD, and      EOD).      There is also an inbound circular buffer the analog of the      SODBuff, called the RECEIVER TASK'S INPUT-DATA BUFFER (RIDBuff).      When the UARTian gets data, it places the data in the RIDBuff.      After this, the Receiver Task checksums the data.  If the checksum      is good and the Receiver Task opts to acknowledge the message, it      moves the data to the CODBuff, increments EOD, and frees up space      in the RIDBuff.  The higher level application can then take data      off on the CODBuff, incrementing SOD as it does so.   STARTING UP AND FINISHING OFF COMMUNICATIONS      The problem is that the SLIP's on either side need to know (and      keep knowing) the sequence number of the other SLIP.  The easiest      way to solve most of these problems is to have the SLIP check the      Request to Send and Clear to Send Lines to see if the other SLIP      is active. On startup, or if it has reason to believe the other      side has died, the SLIP assumes: all connections are closed, no      data from any connection has been sent, and both its SEQ and the      SEQ of the other SLIP are zero.  To start up a connection, the      instigating SLIP sends a SSNM with its starting sequence number in      it.  The receiving SLIP acknowledges this SSNM and replies with      its starting sequence number (combined into one message).  Then      the sending SLIP acknowledges the receiving SLIP's starting      sequence number and the transmission commences.  This is the three      way handshake taken from TCP, After which data transmission can      begin.Farber & Delp & Conte                                          [Page 22]

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