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INFORMATIONAL
Network Working Group                                         D. FerrariRequest for Comments: 1193                                   UC Berkeley                                                           November 1990CLIENT REQUIREMENTS FOR REAL-TIME COMMUNICATION SERVICESStatus of this Memo   This memo describes client requirements for real-time communication   services.  This memo provides information for the Internet community,   and requests discussion and suggestions for improvements.  It does   not specify any standard.  Distribution of this memo is unlimited.Abstract   A real-time communication service provides its clients with the   ability to specify their performance requirements and to obtain   guarantees about the satisfaction of those requirements.  In this   paper, we propose a set of performance specifications that seem   appropriate for such services; they include various types of delay   bounds, throughput bounds, and reliability bounds.  We also describe   other requirements and desirable properties from a client's   viewpoint, and the ways in which each requirement is to be translated   to make it suitable for lower levels in the protocol hierarchy.   Finally, we present some examples of requirements specification, and   discuss some of the possible objections to our approach.   This research has been supported in part by AT&T Bell Laboratories,   the University of California under a MICRO grant, and the   International Computer Science Institute.  The views and conclusions   in this document are those of the author and should not be   interpreted as representing official policies, either expressed or   implied, of any of the sponsoring organizations.1.  Introduction   We call real-time a computer communication service whose clients are   allowed to specify their performance requirements and to obtain   guarantees about the fulfillment of those requirements.   Three terms in this definition need further discussion and   clarification: clients, performance, and guarantees.   Network architecture usually consists, at least from a logical   viewpoint, of a stack of protocol layers. In the context of such an   architecture, the notions of client and server apply to a number ofFerrari                                                         [Page 1]

RFC 1193          Requirements for Real-Time Services      November 1990   different pairs of entities: every layer (with the support of the   underlying layers) provides a service to the layer immediately above   it and is a client of its underlying layers.  In this paper, our   considerations generally apply to any client-server pair.  However,   most of them particularly refer to human clients (users, programmers)   and to the ways in which such clients express their communication and   processing needs to the system (e.g., interactive commands,   application programs).  This type of client is especially important,   since client needs at lower layers can be regarded as translations of   the needs expressed by human clients at the top of the hierarchy.   When the client is human, the server consists of the entire   (distributed) system, including the hosts, their operating systems,   and the networks interconnecting them.   As for the generic term, performance, we will give it a fairly broad   meaning.  It will include not only delay and throughput, the two main   network performance indices, but also reliability of message   delivery.  Real-time communication is concerned with those aspects of   quality of service that have to do with performance in this broad   sense.   The term guarantee in this paper has a rather strong legal flavor.   When a server guarantees a given level of performance for the   communications of a client, it commits itself to providing that   performance and to paying appropriate penalties if the actual   performance turns out to be insufficient.  On the other hand, the   client will have to obey certain rules, and will not be entitled to   the requested performance guarantees unless those rules are   scrupulously obeyed.  In other words, client and server have to enter   into a contract specifying their respective rights and duties, the   benefits that will accrue, the conditions under which those benefits   will materialize, and the penalties they will incur for not keeping   their mutual promises.  We believe that a legal viewpoint is to be   adopted if serious progress in the delivery of communication services   (not only the real-time ones) is desired.  Utility services, as well   as other kinds of service, are provided under legally binding   contracts, and a mature computer communication utility cannot fail to   do the same.  In the field of real-time communication, such a   contract will by definition include performance guarantees.   Real-time services may be offered in any kind of network or   internetwork. Some of their predictable applications are:      (a)  digital continuous-media (motion video, audio)           communication: lower bounds on throughput and upper bounds           on delay or delay variability or both are needed to ensure           any desired level of output quality; in the interactive case,           both the values of delay and delay variabilities have to beFerrari                                                         [Page 2]

RFC 1193          Requirements for Real-Time Services      November 1990           bounded; some limited message losses are often tolerable in           the cases of video and voice (whenever very high quality is           not required), but usually not in the case of sound;      (b)  transmission of urgent messages in real-time distributed           systems: delay bounds are the important guarantees to be           provided in these applications; losses should ideally be           impossible;      (c)  urgent electronic-mail messages and, more in general,           urgent datagrams: again, delay is the obvious index to be           bounded in this case, but small probabilities of losses can           often be tolerated;      (d)  transfers of large files: minimum throughput bounds are           usually more important than delay bounds in this           application; also, all pieces of a file must be delivered           with probability 1;      (e)  fast request-reply communication: e.g., data base queries,           information retrieval requests, remote procedure calls; this           is another case in which delay (more precisely, round-trip           delay) is the index of primary interest; reliability           requirements are generally not very stringent.   We conjecture that, when networks start offering well-designed and   reasonably-priced real-time services, the use of such services will   grow beyond the expectations of most observers.  This will occur   primarily because new performance needs will be induced by the   availability of guaranteed-performance options.  As the history of   transportation and communication has repeatedly shown, faster   services bring about major increases of the shipments that are   perceived as urgent.  The phenomenon will be more conspicuous   whenever the quality of service provided to non-real-time clients   will deteriorate.  It is clear from this comment that we assume that   real-time services will coexist within the same networks and   internetworks with non-real-time communications.  Indeed, postulating   a world in which the two types of service are segregated rather than   integrated would be unrealistic, as it would go against the clear   trend towards the eventual integration of all information services.   For the same reason, the traffic in the network is assumed to be   heterogeneous, i.e., to consist of a variety of types of messages,   representing a variety of information media and their combinations,   with a wide spectrum of burstiness values (from uncompressed   continuous fixed-rate streams to very short and erratic bursts of   information).   This paper discusses the client requirements and characteristics of aFerrari                                                         [Page 3]

RFC 1193          Requirements for Real-Time Services      November 1990   real-time communication service.  Server requirements and design   principles will be the subject of a subsequent paper.Section 2   contains some considerations about the ways in which the clients   specify their requirements, and those in which a server should reply   to requests for real-time services.  Performance requirements are   presented inSection 3; other properties that clients may need or   desire are described inSection 4.Section 5 deals with the problem   of translating the requirements of a human client or an application   for the equivalent lower-level ones.  InSection 6, we briefly   present four examples of client requirement specifications, and inSection 7 we discuss some of the objections that can be raised   against our approach.2.  Client Requests and Server Replies   No real-time service can be provided if the client does not specify,   together with the requirements, the characteristics of the expected   input traffic.  Describing input traffic and all the various   requirements entails much work on the part of a client.  Gathering   the necessary information and inputting it may be very time-   consuming.  A well-designed real-time communication service will   minimize the effort to be spent by a client.   Sensible default values, the possibility of partial or incremental   specifications (e.g., by editing preexisting specifications), and a   number of standard descriptions should be provided.  These   descriptions will include characterizations of inputs (e.g., those of   a video stream for multimedia conferencing, an HDTV stream, a hi-fi   audio stream, a file transfer stream, and so on) and standard sets of   requirements.  With these aids, it might be possible for a human   client to specify his or her request by a short phrase, perhaps   followed by a few characters representing options or changes to the   standard or default values.   Since requests for real-time services may be denied because of a   mismatch between the client's demands and the resources available to   the server, the client will appreciate being informed about the   reasons for any rejection, so that the request can be modified and   resubmitted, or postponed, or cancelled altogether [Herr89].  The   information provided by the server to a human client should be   meaningful, useful, and non-redundant.  The reason for rejection   should be understandable by the client (who should be assumed not to   know any of the details of the operating system, of the protocols or   of the network) and should be accompanied by data that will be useful   to the client in deciding what to do as well as how the request ought   to be modified to make it successful.  If, for example, a bound   specified by the client cannot be guaranteed by the server under its   current load, the information returned to the client should includeFerrari                                                         [Page 4]

RFC 1193          Requirements for Real-Time Services      November 1990   the minimum or maximum value of the bound that the server could   guarantee; the client will thus be able to decide whether that bound   would be acceptable (possibly with some other modifications as well)   or not, and act accordingly.   When the client is not a human being but an application or a process,   the type of a server's replies should be very different from that   just described [Herr89]; another standard interface, the one between   an application and a real-time service, must therefore be defined,   possibly in multiple, application-specific versions.   Clients will also be interested in the pricing policies implemented   by the server: these should be fair (or at least perceived to be   fair) and easy to understand. The client should be able easily to   estimate charges for given performance guarantees as a function of   distance, time of day, and other variables, or to obtain these   estimates from the server as a free off-line service.3.  Performance Requirements   A client can specify a service requirement using the general form                               pred = TRUE,   where some of the variables in predicate pred can be controlled or   influenced by the server.   A simple and popular form of performance requirement is that   involving a bound.  A deterministic bound can be specified as                  (var <= bound) = TRUE, or var <= bound,   where variable var is server-controlled, while bound is client-   specified.  The bounds in these expressions are upper bounds; if  <   is replaced by  > , they become lower bounds.   When the variable in the latter expression above is a probability, we   have a statistical bound, and bound in that case is a probability   bound; if the predicate is a deterministic bound, we have:                 Prob (var <= bound) >= probability-bound.   In this requirement, the variable has an upper bound, and the   probability a lower bound.  Note that deterministic bounds can be   viewed as statistical bounds that are satisfied with probability 1.   A form of bound very similar to the statistical one is the fractional   bound:Ferrari                                                         [Page 5]

RFC 1193          Requirements for Real-Time Services      November 1990                          Ca (var <= bound) >= b,   where variable var has a value for each message in a stream, and Ca   is a function that counts the number of times var satisfies the bound   for any a consecutive messages in the stream; this number Ca must   satisfy bound b.  Obviously, a fractional bound is realizable only if   b <= a .  Fractional bounds will not be explicitly mentioned in the   sequel, but they can be used in lieu of statistical bounds, and have   over these bounds the avantages of easy verifiability and higher   practical interest.   In this section, we restrict our attention to those requirements that   are likely to be the most useful to real-time clients.3.1  Delay requirements   Depending on the application, clients may wish to specify their delay   requirements in different ways [Gait90].  The delays involved will   usually be those of the application-oriented messages known to the   client; for instance, the delay between the beginning of the client-   level transmission of a video frame, file, or urgent datagram and the   end of the client-level reception of the same frame, file, or urgent   datagram.  (In those cases, e.g., in some distributed real-time   systems, where message deadlines are assigned instead of message   delays, we can always compute the latter from knowledge of the former   and of the sending times, thereby reducing ourselves again to a delay   bound requirement.)  Also, they will be the delays of those messages   that are successfully delivered to the destination; the fraction of   messages that are not, to which the delay bounds will not apply, will   be bounded by reliability specifications.  Note that clients will   express delay bounds by making implicit reference to their own   clocks; the design of a real-time service for a large network will   have to consider the impact on bounds enforcement of non-synchronized   clocks [Verm90].  Some of the forms in which a delay requirement may   be specified are   (i)  deterministic delay bound:                          Di <= Dmax  for all i,   the client is delivered to the destination client-level entity, and   Dmax is the delay upper bound specified by the client.  In our   descriptions we assume, without loss of generality, that the client   requesting a real-time service is the sending client, and that the   destination (which could be a remote agent of the client or another   user) is a third party with respect to the establishment of the   particular communication being considered (In our descriptions we   assume, without loss of generality, that the client requesting aFerrari                                                         [Page 6]

RFC 1193          Requirements for Real-Time Services      November 1990   real-time service is the sending client, and that the destination   (which could be a remote agent of the client or another user) is a   third party with respect to the establishment of the particular   communication being considered.);   (ii)  statistical delay bound:                       Prob ( Di <= Dmax ) >= Zmin,      where Di and Dmax are defined as above, and Zmin is the lower      bound of the probability of successful and timely delivery;   (iii)  deterministic delay-jitter bound:                   Ji = | Di - D | <= Jmax   for  all i,      where D is the ideal, or target delay, Ji is the delay jitter of      the i-th message delivered to the destination, and Jmax is the      upper jitter bound to be specified by the client together with D;      note that an equivalent form of this requirement consists of      assigning a deterministic upper bound D + Jmax and a deterministic      lower bound D - Jmax to the delays Di [Herr90];   (iv)  statistical delay-jitter bound:                   Prob (Ji <= Jmax) >= Umin, for all i,      where  Umin  is the lower bound of the probability that Ji  be      within its limits.   Other forms of delay bound include bounds on average delay, delay   variance, and functions of the sequence number of each message, for   example, Dmax(i) for the deterministic case.  There may be   applications in which one of these will be the preferred form, but,   since we have not found any so far, we believe that the four types of   bounds listed as (i)-(iv) above will cover the great majority of the   practical cases.3.2  Throughput requirements   The actual throughput of an information transfer from a source to a   destination is bounded above by the rate at which the source sends   messages into the system.  Throughput may be lower than this rate   because of the possibility of unsuccessful delivery or message loss.   It is also bounded above by the maximum throughput, which is a   function of, among other things, network load.  As the source   increases its input rate, the actual throughput will grow up to a   limit and then stop.  Clients concerned with the throughput of theirFerrari                                                         [Page 7]

RFC 1193          Requirements for Real-Time Services      November 1990   transfers will want to make sure that saturation is never reached, or   is reached only with a suitably small probability and for acceptably   short intervals.  Also, if the bandwidth allocated to a transfer is   not constant, but varies dynamically on demand to accommodate, at   least to some extent, peak requests, clients will be interested in   adding an average throughput requirement, which should include   information about the length of the interval over which the average   must be computed [Ferr89a].   Thus, reasonable forms for throughput requirements appear to be the   following:   (i)  deterministic throughput bound:                          Ti >= Tmin, for all i,      where Ti is the throughput actually provided by the server, and      Tmin is the lower bound of throughput specified by the client,      that is, the minimum throughput the server must offer to the      client;   (ii)  statistical throughput bound:                        Prob (Ti >= Tmin) >= Vmin,      where Ti and Tmin are defined as above, and Vmin is the lower      bound of the probability that the server will provide a throughput      greater than the lower bound;   (iii) average throughput bound:                                T >= Tave,      where T is the average throughput provided by the server, Tave is      its lower bound specified by the client, and both variables are      averaged over an interval of duration I specified by the client;      the above inequality must obviously hold for all intervals of      duration I, i.e., even for that over which T is minimum.   One clear difference between delay bounds and throughput bounds is   that, while the server is responsible for delays, the actual   throughputs of a non-saturated system are dictated by the input   rates, which are determined primarily by the clients (though they may   be influenced by the server through flow-control mechanisms).Ferrari                                                         [Page 8]

RFC 1193          Requirements for Real-Time Services      November 19903.3  Reliability requirements   The usefulness of error control via acknowledgments and   retransmission in real-time applications is doubtful, especially in   those environments where message losses are usually higher, i.e., in   wide-area networks: the additional delays caused by acknowledgment   and retransmission, and out-of-sequence delivery are likely to be   intolerable in applications with stringent delay bounds, such as   those having to do with continuous media.  Fortunately, the loss of   some of the messages (e.g., video frames, voice packets) is often   tolerable in these applications, but that of sound packets is   generally intolerable.  In other cases, however, completeness of   information delivery is essential (e.g., in file transfer   applications), and traditional retransmission schemes will probably   have to be employed.   A message may be incorrect when delivered or may be lost in the   network, i.e., not delivered at all.  Network unreliability (due, for   example, to noise) is usually the cause of the former problem; buffer   overflow (due to congestion) or node or link failure are those of the   latter.  The client is not interested in this distinction: for the   client, the message is lost in both cases.  Thus, the simplest form   in which a reliability bound may be expressed and also, we believe,   the one that will be most popular, is              Prob (message is correctly delivered) >= Wmin,   where Wmin is the lower bound of the probability of correct delivery,   to be specified by the client.  The probability of message loss will   obviously be bounded above by 1 - Wmin.  This is a statistical bound,   but, as noted inSection 3, a deterministic reliability bound results   if we set Wmin = 1.   In those applications in which any message delivered with a delay   greater than Dmax must be discarded, the fraction of messages usable   by the destination will be bounded below by Wmin Zmin.  The client   may actually specify the value of this product, and let the server   decide the individual values of the two bounds, possibly subject to a   client-assigned constraint, e.g., that the price of the service to   the client be minimum.   If the value of Wmin is greater than the system's reliability (the   probability that a delivered message is correct), then there is no   buffer space allocation in the hosts, interfaces, switches and   routers or gateways that will allow the client-specified Wmin to be   guaranteed.  In this case, the server uses error correcting codes, or   (if the application permits) retransmission, or duplicate messages,   or (if the sequencing problem discussed inSection 4.1 can be solvedFerrari                                                         [Page 9]

RFC 1193          Requirements for Real-Time Services      November 1990   satisfactorily or is not a problem) multiple physical channels for   the same logical channel, or has to refuse the request.4.  Other Required or Desirable Properties   In this section, we briefly describe client requirements that cannot   be easily expressed as bounds on, but are related to, communication   performance.  These include sequencing, absence of duplications,   failure recovery, and service setup time. We are not concerned here   with features that may be very important but have a functionality   (e.g., multicast capabilities) or security (e.g., client   authentication) rather than a performance flavor. Requirements in   these areas will generally have appreciable effects also on   performance; we do not discuss them only because of space   limitations.   For a given application, some of these properties may be required,   some others only desirable.  Also, some may be best represented as   Boolean variables (present or absent), some others as continuous or   multi-valued discrete variables, others yet as partially qualitative   specifications.4.1  Sequencing   For applications involving message streams (rather than single   datagrams), it may be necessary or desirable that messages be   delivered in sequence, even though the sequence may not be complete.   If the lower-level servers are not all capable of delivering messages   sequentially, a resequencing operation may have to be performed at   some higher level in the hierarchy.  In those cases in which   reliability requirements make retransmission necessary, resequencing   may delay delivery of a large number of messages by relatively long   times.  An adequate amount of buffer space will have to be provided   for this purpose at the level of the resequencer in the protocol   hierarchy.   If sequencing is not guaranteed by all servers at all levels, the   application may be able to tolerate out-of-sequence messages as long   as their number is small, or if the delay bound is so large that very   few out-of-sequence messages have to be discarded because they are   too late.  The client could be allowed to specify a bound on the   probability that a message be delivered out of sequence, or to bundle   out-of-sequence losses with the other types of message loss described   by Wmin.  The client would specify the value of Wmin (or Wmin Zmin),   and the server would have to decide how much probability to allow for   buffer overflow, how much for network error, and how much for   imperfect sequencing, taking into account the stringency of the delay   bounds.Ferrari                                                        [Page 10]

RFC 1193          Requirements for Real-Time Services      November 1990   On the other hand, with fixed-route connections and appropriate   queueing and scheduling in the hosts and in the network, it is often   not too hard to ensure sequenced delivery at the various layers,   hence also at the top.4.2  Absence of duplications   Most of the discussion of sequencing applies also to duplication of   messages.  It is, however, easier and faster to eliminate   duplications than to resequence, as long as some layer keeps track of   the sequence numbers of the messages already received.  The   specification of a bound may be needed only if duplications become   very frequent, but this would be a symptom of serious network   malfunction, and should not be dealt with in the same way as we   handle delays or message losses.  These observations do not apply, of   course, to the case of intentional duplication for higher   reliability.4.3  Failure recovery   The contract between client and server of a real-time service will   have to specify what will happen in the event of a server failure.   Ideally, from the client's viewpoint, failures should be perfectly   masked, and service should be completely fault-tolerant.  As we have   already mentioned, however, it is usually unrealistic to expect that   performance guarantees can be honored even in presence of failures.   A little less unrealistic is to assume that service can resume a   short time after a failure has disrupted it.  In general, clients may   not only wish to know what will happen if a failure occurs, but also   have a guaranteed upper bound on the likelihood of such an   occurrence:                          Prob (failure) <= Fmax.   Different applications have different failure recovery requirements.   Urgent datagrams or urgent message streams in most real-time   distributed systems will probably not benefit much from recovery,   unless it can be made so fast that hard deadlines may still be   satisfied, at least in some cases.  In the case of video or audio   transmission, timely resumption of service will normally be very   useful or even necessary; thus, clients may need to be given   guarantees about the upper bounds of mean or maximum time to repair;   this may also be the case of other applications in which the   deadlines are not so stringent, or where the main emphasis is on   throughput and/or reliability rather than on delay.   In communications over multi-node routes and/or long distances, the   network itself may contain several messages for each source-Ferrari                                                        [Page 11]

RFC 1193          Requirements for Real-Time Services      November 1990   destination pair at the time a failure occurs.  The recovery scheme   will have to solve the problems of failure notification (to all the   system's components involved, and possibly also to the clients) and   disposition of messages in transit.  The solutions adopted may make   duplicate elimination necessary even in contexts in which no   duplicates are ever created in the absence of failures.4.4  Service setup time   Real-time services must be requested before they can be used to   communicate [Ferr89b].  Some clients may be interested in long-term   arrangements which are set up soon after the signing of a contract   and are kept in existence for long times (days, months, years).   Others, typically for economical reasons, may wish to be allowed to   request services dynamically and to avoid paying for them even when   not in use.  The extreme case of short-term service is that in which   the client wants to send one urgent datagram, but this is probably   best handled by a service broker ("the datagraph office") using a   permanent setup shared by many (or all) urgent datagrams.  In most   other cases, a request for a short-term or medium-term service must   be processed by the server before the client is allowed to receive   that service (i.e., to send messages).  Certain applications will   need the setup time to be short or, in any case, bounded: the maximum   time the client will have to wait for a (positive or negative) reply   to a request may have to be guaranteed by the server in the contract.5.  Translating Requirements   Performance specifications and other requirements are assigned at the   top level, that of the human client or application, either explicitly   or implicitly (seeSection 2).  To be satisfied, these specifications   need the support of all the underlying layers: we believe that a   real-time service cannot be implemented on top of a server at some   level that is unable to guarantee performance.  (Some of the other   requirements can be satisfied even without this condition: for   example, reliable delivery (when retransmission is acceptable) and   sequencing.)  Upper-level requirements must be translated into   lower-level ones, so that the implementation of the former will be   adequately supported.  How should this be done?5.1  Delay requirements   The method for translating delay bounds macroscopically depends on   the type of bound to be translated.  All methods have to deal with   two problems: the effects of delays in the individual layers, and the   effects of message fragmentation on the requirements.   (i)  Deterministic delay bound.  A deterministic bound on the delayFerrari                                                        [Page 12]

RFC 1193          Requirements for Real-Time Services      November 1990        encountered by a message in each layer (or group of layers) in        the hosts will have to be estimated and enforced.        The delay bound for a server at a given level will be obtained        by subtracting the delay bounds of the layers above it in both        the sending and the receiving host from the original global        bound:                      Dmax' = Dmax - SUMi {d(max,i)}.      Message fragmentation can be handled by recalling that delay is      defined as the difference between the instant of completion of the      reception of a message and the instant when its shipment began.      If x is the interfragment time (assumed constant for simplicity      here) and f is the number of fragments in a message, we have                            Dmax' = Dmax - x(f-1),      where Dmax' is the fragment delay bound corresponding to the      message delay bound Dmax, i.e., the delay of the first fragment.   (ii)  Statistical delay bound.  The statistical case is more         complicated.  If the bounds on the delay in each layer         (or group of layers) are statistical, we may approach the         problem of the messages delayed beyond the bound         pessimistically, in which case we shall write                    Zmin' = Zmin / (PRODi {z(min,i)}),      where the index i spans the layers (or group of layers) above the      given lower-level server, Zmin' is the probability bound to be      enforced by that lower-level server, and d(max,i) and z(min,i) are      the bounds for layer i.  (A layer has a sender side and a receiver      side at the same level in the hierarchy.)  The expression for      Zmin' is pessimistic because it assumes that a message delayed      beyond its bound in a layer will not be able to meet the global      bound Dmax.  (The expression above and the next one assume that      the delays of a message in the layers are statistically      independent of each other.  This assumption is usually not valid,      but, in the light of the observations that follow the next      expression, the error should be tolerable.)      At the other extreme, we have the optimistic approach, which      assumes that a message will not satisfy the global bound only if      it is delayed beyond its local bound in each layer:                Zmin' = 1 - (1 - Zmin)/(PRODi {1 - z(min,i)}).Ferrari                                                        [Page 13]

RFC 1193          Requirements for Real-Time Services      November 1990      The correct assumption will be somewhere in between the      pessimistic and the optimistic ones.  However, in order to be able      to guarantee the global bound, the system will have to choose the      pessimistic approach, unless a better approximation to reality can      be found.  An alternative that may turn out to be more convenient      is the one of considering the bounds in the layers as      deterministic, in which case Zmin' will equal Zmin, and the global      bound will be statistical only because the network will guarantee      a statistical bound.      When estimating the effects of message fragmentation, the new      bounds must refer to the fragment stream as though its components      were independent of each other.  Assuming sequential delivery of      fragments, a message is delayed beyond its bound if its last      fragment is delayed beyond the fragment bound.  Our goal can be      achieved by imposing the same probability bound on fragments as on      messages [Verm90]. Thus,                                Zmin' = Zmin.      Note that both expressions for D prime sub max given in (i) above      apply to the statistical delay bound case as well.   (iii) Deterministic delay-jitter bound.  For the case of layer to         layer translation, the discussion above yields:                     Jmax' = Jmax - SUMi {j(max,i)} ,      where j(max,i) is the deterministic jitter bound of the i-th layer      above the given lower-level server.  When messages are fragmented,      the delay jitter bound can be left unchanged:                                Jmax' = Jmax .      There would be reasons to reduce it in the case of message      fragmentation only if the underlying server did not guarantee      sequenced delivery, and if no resequencing of fragments were      provided by the corresponding reassembly layer on the receiving      side.   (iv)  Statistical delay-jitter bound.  The interested reader will         be able with little effort to derive the translation formulas         for this case from the definition inSection 3.1 (iv)         and from the discussion in (ii) and (iii) above.Ferrari                                                        [Page 14]

RFC 1193          Requirements for Real-Time Services      November 19905.2  Throughput requirements   Since all layers are in cascade, the throughput bounds would be the   same for all of them if headers and sometimes trailers were not added   at each layer for encapsulation or fragmentation. Thus, throughput   bounds have to be increased as the request travels downward through   the protocol hierarchy, and the server at each layer knows by how   much, since it is responsible for these additions.5.3  Reliability requirements   If we assume, quite realistically, that the probability of message   loss in a host is extremely small, then we do not have to change the   value of Wmin when we change layers.   The effects of message fragmentation are similar to those on   statistical delay bounds, but in a given application a message may be   lost even if only one of its fragments is lost.  Thus, we have                        Wmin' = 1 - (1 - Wmin)/f ,   where Wmin' is the lower bound of the correct delivery probability   for the fragment stream, and f is the number of fragments per   message.  The optimistic viewpoint, which is the one we adopted inSection 5.1 (ii), yields Wmin' = Wmin, and the observations made in   that section about the true bound and about providing guarantees   apply.5.4  Other requirements   Of the requirements and desiderata discussed inSection 4, those that   are specified as a Boolean value or a qualitative attribute do not   have to be modified for lower-level servers unless they are satisfied   in some layer above those servers (e.g., no sequencing is to be   required below the level where a resequencer operates).  When they   are represented by a bound (e.g., one on the setup time, as described   inSection 4.4), then bounds for the layers above a lower-level   server will have to be chosen to calculate the corresponding bound   for that server.  The above discussions of the translation of   performance requirements will, in most cases, provide the necessary   techniques for doing these calculations.   The requirement that the server give clear and useful replies to   client requests (seeSection 2) raises the interesting problem of   reverse translation, that from lower-level to upper-level   specifications.  However, at least in most cases, this does not seem   to be a difficult problem: all the translation formulas we have   written above are very easily invertible (in other words, it isFerrari                                                        [Page 15]

RFC 1193          Requirements for Real-Time Services      November 1990   straightforward to express Dmax as a function of Dmax', Zmin as a   function of Zmin', and so on).6.  Examples   In this section we describe some examples of client requirements for   real-time services.  Simplifying assumptions are introduced to   decrease the amount of detail and increase clarity.  Our intent is to   determine the usefulness of the set of requirements proposed above,   and to investigate some of the problems that may arise in practical   cases.  An assumption underlying all examples is that the network's   transmission rate is 45 Mbits/s, and that the hosts can keep up with   this rate when processing messages.6.1  Interactive voice   Let us assume that human clients are to specify the requirements for   voice that is already digitized (at a 64 kbits/s rate) and packetized   (packet size: 48 bytes, coinciding with the size of an ATM cell;   packet transmission time: 8.53 microseconds ; packet interarrival   time: 6 ms).  Since the communication is interactive, deterministic   (and statistical) delay bounds play a very important role.  Jitter is   also important, but does not dominate the other requirements as in   non-interactive audio or video communication (seeSection 6.2).  The   minimum throughput offered by the system must correspond to the   maximum input rate, i.e., 64 kbits/s; in fact, because of header   overhead (5 control bytes for every 48 data bytes), total guaranteed   throughput should be greater than 70.66 kbits/s, i.e., 8,834 bytes/s.   (Since the client may not know the overhead introduced by the system,   the system may have to compute this value from the one given by the   client, which in this case would be 8 kbytes/s.)  The minimum average   throughput over an interval as long as 100 s is 44% of Tmin, due to   the silence periods [Brad64].   Voice transmission can tolerate limited packet losses without making   the speech unintelligible at the receiving end.  We assume that a   maximum loss of two packets out of 100 (each packet corresponding to   6 ms of speech) can be tolerated even in the worst case, i.e., when   the two packets are consecutive.  Since packets arriving after their   absolute deadline are discarded if the delay bound is to be   statistical, then this maximum loss rate must include losses due to   lateness, i.e., 0.98 will have to be the value of Zmin Wmin rather   than just that of Wmin.   This is illustrated in the first column of Table Ia, which consists   of two subcolumns: one is for the choice of a deterministic delay   bound, the other one for that of a statistical delay bound and a   combined bound on the probability of lateness or loss.  If in a rowFerrari                                                        [Page 16]

RFC 1193          Requirements for Real-Time Services      November 1990   there is a single entry, that entry is the same for both subcolumns.   Note that the maximum setup time could be made much longer if   connections had to be reserved in advance.   Since voice is packetized at the client's level, we will not have to   worry about the effects of fragmentation while translating the   requirements into their lower-level correspondents.6.2  Non-interactive video   At the level of the client, the video message stream consists of 1   Mbit frames, to be transmitted at the rate of 30 frames per second.   Thus, the throughput bounds (both deterministic and average) are,   taking into account the overhead of ATM cell headers, 4.14 Mbytes/s.   As in the case of interactive voice, we have two alternatives for the   specification of delay bounds: the first subcolumn is for the   deterministic bound case, the second for that of a statistical bound   on delays and a combined probability bound on lateness or loss; the   latter bound is set to at most 10 frames out of 100, i.e., three out   of 30.  However, the really important bound in this case is the one   on delay jitter, set at 5 ms, which is roughly equal to half of the   interval between two successive frames, and between 1/4 and 1/5 of   the transmission time.  This dominance of the jitter bound is the   reason why the other delay bounds are in parentheses.   If we assume that video frames will have to be fragmented into cells   at some lower level in the protocol hierarchy, then these   requirements must be translated at that level into those shown in the   first column of Table II.  The values of Dmax' have been calculated   with x = 12.8 microseconds and f = 2605 fragments/frame.  The range   of Wmin' and of (Zmin Wmin)' is quite wide, and achieving its higher   value (a probability of 1) may turn out to be either very expensive   or impossible.  We observe, however, that a frame in which a packet   or more are missing or have been incorrectly received does not have   to be discarded but can be played with gaps or patched with the old   packets in lieu of the missing or corrupted ones.  Thus, it may be   possible to consider an optimistic approach (e.g., Zmin' = Zmin,   Wmin' = Wmin, (Zmin Wmin)' = Zmin Wmin ) as sufficiently safe.6.3  Real-time datagram   A real-time datagram is, for instance, an alarm condition to be   transmitted in an emergency from one machine to another (or a group   of others) in a distributed real-time system.  The client   requirements in this case are very simple: a deterministic bound is   needed (we are assuming that this is a hard-real-time context), the   reliability of delivery must be very high, and the service setup time   should be very small.  The value of 0.98 for Wmin in Table Ib triesFerrari                                                        [Page 17]

RFC 1193          Requirements for Real-Time Services      November 1990   to account for the inevitable network errors and to suggest that   retransmission should not be used as might be necessary if we wanted   to have Wmin = 1, because it would be too slow.  To increase   reliability in this case, error correcting codes or spatial   redundancy will have to be resorted to instead.   Note that one method for obtaining a very small setup time consists   of shipping such urgent datagrams on long-lasting connections   previously created between the hosts involved and with the   appropriate characteristics.  Note also that throughput requirements   cannot be defined, since we are dealing with one small message only,   which may not even have to be fragmented.  Guarantees on the other   bounds will fully satisfy the needs of the client in this case.6.4  File transfer   Large files are to be copied from a disk to a remote disk.  We assume   that the receiving disk's speed is greater than or equal to the   sending disk's, and that the transfer could therefore proceed, in the   absence of congestion, at the speed of the sending disk.  The message   size equals the size of one track (11 Kbytes, including disk surface   overhead such as intersector gaps), and the maximum input rate is   5.28 Mbits/s.  Taking into account the ATM cell headers, this rate   becomes 728 kbytes/s; this is the minimum peak throughput to be   guaranteed by the system.  The minimum average throughput to be   provided is smaller, due to head switching times and setup delays   (seek times are even longer, hence need not be considered here): we   set its value at 700 kbytes/s.   Delay bounds are much less important in this example than in the   previous ones; in Table Ib, we show deterministic and statistical   bounds in parentheses.  Reliability must be eventually 1 to ensure   the integrity of the file's copy.  This result will have to be   obtained by error correction (which will increase the throughput   requirements) or retransmission (which would break most delay bounds   if they were selected on the basis of the first shipment only instead   of the last one).   The second column in Table II shows the results of translating these   requirements to account for message fragmentation.  The values x =   78.3 microseconds and f = 230 have been used to compute those of   Dmax'.7.  Discussion   In this section, we briefly discuss some of the objections that can   be raised concerning our approach to real-time service requirements.   Some of the objections are fundamental ones: they are at least asFerrari                                                        [Page 18]

RFC 1193          Requirements for Real-Time Services      November 1990   related to the basic decisions to be made in the design of the server   as they are to client requirements.   Objection 1: Guarantees are not necessary.   This is the most radical objection, as it stems from a basic   disagreement with our definition of real-time service.  The problem,   however, is not with definitions or terminologies: the really   important question is whether a type of service such as the one we   call "real-time" will be necessary or at least useful in future   networks.  This objection is raised by the optimists, those who   believe that network bandwidth will be so abundant that congestion   will become a disease of the past, and that delays will therefore be   small enough that the enforcement of legalistic guarantees will not   be necessary.  The history of computers and communications, however,   does not unfortunately support these arguments, while it supports   those of the pessimists.  In a situation of limited resources   (limited with respect to the existing demand for them), we believe   that there is no serious solution of the real-time communication   problem other than one based on a policy for the allocation of   resources that rigorously guarantees the satisfaction of performance   needs.  Even if the approaches to be adopted in practical networks   will provide only approximate guarantees, it is important to devise   methods that offer without exceptions precisely defined bounds.   These methods can at the very least be used as reference approaches   for comparison and evaluation.   Objection 2: Real-time services are too expensive because reservation   of resources is very wasteful.   This may be true if resources are exclusively reserved; for example,   physical circuits used for bursty traffic in a circuit-switched   network.  There are, however, other ways of building real-time   services, based on priority mechanisms and preemption rather than   exclusive reservation of resources.  With these schemes, the real-   time traffic always finds the resources it needs by preempting non-   real-time traffic, as long as the real-time load is kept below a   threshold.  The threshold corresponds to the point where the demand   by real-time traffic for the bottleneck resource equals the amount of   that resource in the system.  With this scheme, all resources not   used by real-time traffic can be used at any time by local tasks and   non-real-time traffic.  Congestion may affect the latter, but not   real-time traffic.  Thus, the only limitation is that a network   cannot carry unbounded amounts of real-time traffic, and must refuse   any further requests when it has reached the saturation point.Ferrari                                                        [Page 19]

RFC 1193          Requirements for Real-Time Services      November 1990   Objection 3: Real-time services can be built on top of non-real-time   servers.   If one accepts our interpretation of the term "guarantee," one can   easily see that performance guarantees cannot be provided by a   higher-level server unless it can rely on real-time support by its   underlying server.  Since this is true at all levels, we conclude   that a real-time network service and similar services at all   intermediate levels are needed to provide guaranteed performance to   human clients and applications.   Objection 4: Delay bounds are not necessary, throughput requirements   suffice.   Guaranteeing minimum throughput bounds does not automatically and in   general result in any stringent upper bound on delay.  Delays in the   hosts and nodes of a packet-switching network fluctuate because of   bursty real-time message streams, starting and ending of traffic on   individual connections (even those with continuous, constant-rate   traffic), and the behavior of scheduling algorithms.  Even if delays   did not fluctuate, but had a constant value, it would be possible for   a given throughput bound to be satisfied with many different constant   values for the delay of each message.  If delay bounds are wanted,   they must be explicitly guaranteed and enforced.  (In a circuit-   switching network, the circuit assigned to a connection has its own   throughput and its own delay.  These values may be considered as   explicitly guaranteed and enforced.)   But are delay bounds wanted?  We believe they are in digital video   and audio communication, especially in the form of delay jitter   bounds, and they will be in other contexts as soon as a service which   can bound delays is offered.   Objection 5: Satisfaction of statistical bounds is impossible to   verify.   Strictly speaking, this objection is valid.  No matter how many   packets on a connection have been delayed beyond their bound (or lost   or delivered with errors), it is always in principle possible for the   server to redress the situation in the future and meet the given   statistical requirements.  A more sensible and verifiable bound would   be a fractional one (seeSection 3).  For instance, such a bound   could be specified as follows: out of 100 consecutive packets, no   less than 97 shall not be late.  In this case, the bound is no longer   Zmin, a probability of 0.97, but is given by the two values B = 97   and A = 100; it is not only their ratio that counts but also their   individual values.Ferrari                                                        [Page 20]

RFC 1193          Requirements for Real-Time Services      November 19908.  Conclusion   This paper has presented a specification of some of the requirements   that human clients and applications may wish to impose on real-time   communications.  Though those listed seem to be among the most useful   and natural ones, no attempt has been made to be exhaustive and   comprehensive.   We have investigated delay bounds, throughput bounds, reliability   bounds, and other requirements.  We have studied how the requirements   should be translated from the client's level into forms suitable (and   correct) for lower levels, described some examples of requirement   specification, and discussed some of the objections that may be   raised.   The material in this paper covers only part of the first phase in the   design of a real-time service: that during which the various   requirements are assembled and examined to extract useful suggestions   for the design of the server.  Server needs and design principles   will be the subject of the subsequent paper mentioned several times   above.Acknowledgments   Ralf Herrtwich and Dinesh Verma contributed ideas to, and corrected   mistakes in, a previous version of the manuscript.  The author is   deeply indebted to them for their help and for the many discussions   he had with them on the topics dealt with in this paper.  The   comments of Ramesh Govindan and Riccardo Gusella are also gratefully   acknowledged.References   [Brad64]  Brady, P., "A Technique for Investigating On-Off Patterns             of Speech", Bell Systems Technical Journal, Vol. 44,             Pgs. 1-22, 1964.   [Ferr89a] Ferrari, D., "Real-Time Communication in             Packet-Switching Wide-Area Networks", Technical Report             TR-89-022, International Computer Science Institute,             Berkeley, May 1989.   [Ferr89b] Ferrari D., and D. Verma, "A Scheme for Real-Time Channel             Establishment in Wide-Area Networks", IEEE J. Selected             Areas Communications SAC-8, April 1990.   [Gait90]  Gaitonde, S., D. Jacobson, and A. Pohm, "Bounding Delay on             a Multifarious Token Ring Network", Communications of theFerrari                                                        [Page 21]

RFC 1193          Requirements for Real-Time Services      November 1990             ACM, Vol. 33, No. 1, Pgs. 20-28, January 1990.   [Herr89]  Herrtwich R., and U. Brandenburg, "Accessing and             Customizing Services in Distributed Systems", Technical             Report TR-89-059, International Computer Science Institute,             Berkeley, October 1989.   [Herr90]  Herrtwich, R, personal communication, February 1990.   [Verm90]  Verma, D., personal communication, February 1990.                                 Table Ia                    Examples of Client Requirements                           Interactive  Non-Interactive                              Voice           VideoDelay Boundsdeterministic:Dmax [ms]    200     -     (1000)    -statistical:Dmax [ms]       -     200       -    (1000)            Zmin            -     (*)       -      (*)jitter:Jmax [ms]               1                5Throughput Boundsdeterministic:Tmin [kby/s]   8.834            4140average:Tave [kby/s]         3.933            4140        I [s]                 100              100Reliability Bound:Wmin     0.98   (*)     (0.90)   (*)Delay&Reliability:ZminWmin  -    0.98       -      0.90Sequencing                    yes              yesAbsence of Duplications       yes              yesFailure Recovery: max.repair time [s]           10              100Max.Setup Time [s]            0.8 (o)          15 (o)----------------------------------(*) To be chosen by the server(o) Could be much longer if advance reservations were required(+) Could be achieved by using a preexisting connectionFerrari                                                        [Page 22]

RFC 1193          Requirements for Real-Time Services      November 1990                                 Table Ib                    Examples of Client Requirements                           Real-Time     File                            Datagram   TransferDelay Boundsdeterministic:Dmax [ms]        50      -   (1500)statistical:Dmax [ms]           -    (1000)   -            Zmin                -    (0.95)   -jitter:Jmax [ms]                -             -Throughput Boundsdeterministic:Tmin [kby/s]      -          728average:Tave [kby/s]            -          700        I [s]                   -          100Reliability Bound:Wmin        0.98          1Delay&Reliability:ZminWmin      -           -Sequencing                      -          yesAbsence of Duplications        yes         yesFailure Recovery: max.repair time [s]            -          100Max.Setup Time [s]             0 (+)       5 (o)----------------------------------(*) To be chosen by the server(o) Could be much longer if advance reservations were required(+) Could be achieved by using a preexisting connectionFerrari                                                        [Page 23]

RFC 1193          Requirements for Real-Time Services      November 1990                                Table II                  Translation of the Requirements in Table I                           Non-Interactive            File                                Video               TransferDelay Boundsdeterministic:Dmax' [ms]     (966)    -            -    (1482)statistical:Dmax' [ms]         -    (966)        (982)     -            Zmin'              -     (*)         (0.95)    -jitter:Jmax' [ms]                 5                    -Reliability Bound:Wmin'      0.90-1  (*)               1Delay&Reliability:(ZminWmin)'  -    0.90-1             -_____________________________________(*) To be chosen by the serverSecurity Considerations   Security considerations are not discussed in this memo.Author's Address   Domenico Ferrari   University of California   Computer Science Division   EECS Department   Berkeley, CA 94720   Phone: (415) 642-3806   EMail: ferrari@UCBVAX.BERKELEY.EDUFerrari                                                        [Page 24]

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