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Network Working Group                                T. Boutell, et. al.Request for Comments: 2083                             Boutell.Com, Inc.Category: Informational                                       March 1997PNG (Portable Network Graphics) SpecificationVersion 1.0Status of this Memo   This memo provides information for the Internet community.  This memo   does not specify an Internet standard of any kind.  Distribution of   this memo is unlimited.IESG Note:   The IESG takes no position on the validity of any Intellectual   Property Rights statements contained in this document.Abstract   This document describes PNG (Portable Network Graphics), an   extensible file format for the lossless, portable, well-compressed   storage of raster images.  PNG provides a patent-free replacement for   GIF and can also replace many common uses of TIFF.  Indexed-color,   grayscale, and truecolor images are supported, plus an optional alpha   channel.  Sample depths range from 1 to 16 bits.   PNG is designed to work well in online viewing applications, such as   the World Wide Web, so it is fully streamable with a progressive   display option.  PNG is robust, providing both full file integrity   checking and simple detection of common transmission errors.  Also,   PNG can store gamma and chromaticity data for improved color matching   on heterogeneous platforms.   This specification defines the Internet Media Type image/png.Table of Contents1. Introduction ..................................................42. Data Representation ...........................................52.1. Integers and byte order ..................................52.2. Color values .............................................62.3. Image layout .............................................62.4. Alpha channel ............................................72.5. Filtering ................................................82.6. Interlaced data order ....................................82.7. Gamma correction .........................................10Boutell, et. al.             Informational                      [Page 1]

RFC 2083            PNG: Portable Network Graphics            March 19972.8. Text strings .............................................103. File Structure ................................................113.1. PNG file signature .......................................113.2. Chunk layout .............................................113.3. Chunk naming conventions .................................123.4. CRC algorithm ............................................154. Chunk Specifications ..........................................154.1. Critical chunks ..........................................154.1.1. IHDR Image header ..................................154.1.2. PLTE Palette .......................................174.1.3. IDAT Image data ....................................184.1.4. IEND Image trailer .................................194.2. Ancillary chunks .........................................194.2.1. bKGD Background color ..............................194.2.2. cHRM Primary chromaticities and white point ........204.2.3. gAMA Image gamma ...................................214.2.4. hIST Image histogram ...............................214.2.5. pHYs Physical pixel dimensions .....................224.2.6. sBIT Significant bits ..............................224.2.7. tEXt Textual data ..................................244.2.8. tIME Image last-modification time ..................254.2.9. tRNS Transparency ..................................264.2.10. zTXt Compressed textual data ......................274.3. Summary of standard chunks ...............................284.4. Additional chunk types ...................................295. Deflate/Inflate Compression ...................................296. Filter Algorithms .............................................316.1. Filter types .............................................316.2. Filter type 0: None ......................................326.3. Filter type 1: Sub .......................................336.4. Filter type 2: Up ........................................336.5. Filter type 3: Average ...................................346.6. Filter type 4: Paeth......................................357. Chunk Ordering Rules ..........................................367.1. Behavior of PNG editors ..................................377.2. Ordering of ancillary chunks .............................387.3. Ordering of critical chunks ..............................388. Miscellaneous Topics ..........................................398.1. File name extension ......................................398.2. Internet media type ......................................398.3. Macintosh file layout ....................................398.4. Multiple-image extension .................................398.5. Security considerations ..................................409. Recommendations for Encoders ..................................419.1. Sample depth scaling .....................................419.2. Encoder gamma handling ...................................429.3. Encoder color handling ...................................459.4. Alpha channel creation ...................................47Boutell, et. al.             Informational                      [Page 2]

RFC 2083            PNG: Portable Network Graphics            March 19979.5. Suggested palettes .......................................489.6. Filter selection .........................................499.7. Text chunk processing ....................................499.8. Use of private chunks ....................................509.9. Private type and method codes ............................5110. Recommendations for Decoders .................................5110.1. Error checking ..........................................5210.2. Pixel dimensions ........................................5210.3. Truecolor image handling ................................5210.4. Sample depth rescaling ..................................5310.5. Decoder gamma handling ..................................5410.6. Decoder color handling ..................................5610.7. Background color ........................................5710.8. Alpha channel processing ................................5810.9. Progressive display .....................................6210.10. Suggested-palette and histogram usage ..................6310.11. Text chunk processing ..................................6411. Glossary .....................................................6512. Appendix: Rationale ..........................................6912.1. Why a new file format? ..................................6912.2. Why these features? .....................................7012.3. Why not these features? .................................7012.4. Why not use format X? ...................................7212.5. Byte order ..............................................7312.6. Interlacing .............................................7312.7. Why gamma? ..............................................7312.8. Non-premultiplied alpha .................................7512.9. Filtering ...............................................7512.10. Text strings ...........................................7612.11. PNG file signature .....................................7712.12. Chunk layout ...........................................7712.13. Chunk naming conventions ...............................7812.14. Palette histograms .....................................8013. Appendix: Gamma Tutorial .....................................8114. Appendix: Color Tutorial .....................................8915. Appendix: Sample CRC Code ....................................9416. Appendix: Online Resources ...................................9617. Appendix: Revision History ...................................9618. References ...................................................9719. Credits ......................................................100Boutell, et. al.             Informational                      [Page 3]

RFC 2083            PNG: Portable Network Graphics            March 19971. Introduction   The PNG format provides a portable, legally unencumbered, well-   compressed, well-specified standard for lossless bitmapped image   files.   Although the initial motivation for developing PNG was to replace   GIF, the design provides some useful new features not available in   GIF, with minimal cost to developers.   GIF features retained in PNG include:       * Indexed-color images of up to 256 colors.       * Streamability: files can be read and written serially, thus         allowing the file format to be used as a communications         protocol for on-the-fly generation and display of images.       * Progressive display: a suitably prepared image file can be         displayed as it is received over a communications link,         yielding a low-resolution image very quickly followed by         gradual improvement of detail.       * Transparency: portions of the image can be marked as         transparent, creating the effect of a non-rectangular image.       * Ancillary information: textual comments and other data can be         stored within the image file.       * Complete hardware and platform independence.       * Effective, 100% lossless compression.   Important new features of PNG, not available in GIF, include:       * Truecolor images of up to 48 bits per pixel.       * Grayscale images of up to 16 bits per pixel.       * Full alpha channel (general transparency masks).       * Image gamma information, which supports automatic display of         images with correct brightness/contrast regardless of the         machines used to originate and display the image.       * Reliable, straightforward detection of file corruption.       * Faster initial presentation in progressive display mode.   PNG is designed to be:       * Simple and portable: developers should be able to implement PNG         easily.       * Legally unencumbered: to the best knowledge of the PNG authors,         no algorithms under legal challenge are used.  (Some         considerable effort has been spent to verify this.)       * Well compressed: both indexed-color and truecolor images are         compressed as effectively as in any other widely used lossless         format, and in most cases more effectively.Boutell, et. al.             Informational                      [Page 4]

RFC 2083            PNG: Portable Network Graphics            March 1997       * Interchangeable: any standard-conforming PNG decoder must read         all conforming PNG files.       * Flexible: the format allows for future extensions and private         add-ons, without compromising interchangeability of basic PNG.       * Robust: the design supports full file integrity checking as         well as simple, quick detection of common transmission errors.   The main part of this specification gives the definition of the file   format and recommendations for encoder and decoder behavior.  An   appendix gives the rationale for many design decisions.  Although the   rationale is not part of the formal specification, reading it can   help implementors understand the design.  Cross-references in the   main text point to relevant parts of the rationale.  Additional   appendixes, also not part of the formal specification, provide   tutorials on gamma and color theory as well as other supporting   material.   In this specification, the word "must" indicates a mandatory   requirement, while "should" indicates recommended behavior.   See Rationale: Why a new file format? (Section 12.1), Why these   features? (Section 12.2), Why not these features? (Section 12.3), Why   not use format X? (Section 12.4).   Pronunciation      PNG is pronounced "ping".2. Data Representation   This chapter discusses basic data representations used in PNG files,   as well as the expected representation of the image data.   2.1. Integers and byte order      All integers that require more than one byte must be in network      byte order: the most significant byte comes first, then the less      significant bytes in descending order of significance (MSB LSB for      two-byte integers, B3 B2 B1 B0 for four-byte integers).  The      highest bit (value 128) of a byte is numbered bit 7; the lowest      bit (value 1) is numbered bit 0. Values are unsigned unless      otherwise noted. Values explicitly noted as signed are represented      in two's complement notation.      See Rationale: Byte order (Section 12.5).Boutell, et. al.             Informational                      [Page 5]

RFC 2083            PNG: Portable Network Graphics            March 1997   2.2. Color values      Colors can be represented by either grayscale or RGB (red, green,      blue) sample data.  Grayscale data represents luminance; RGB data      represents calibrated color information (if the cHRM chunk is      present) or uncalibrated device-dependent color (if cHRM is      absent).  All color values range from zero (representing black) to      most intense at the maximum value for the sample depth.  Note that      the maximum value at a given sample depth is (2^sampledepth)-1,      not 2^sampledepth.      Sample values are not necessarily linear; the gAMA chunk specifies      the gamma characteristic of the source device, and viewers are      strongly encouraged to compensate properly.  See Gamma correction      (Section 2.7).      Source data with a precision not directly supported in PNG (for      example, 5 bit/sample truecolor) must be scaled up to the next      higher supported bit depth.  This scaling is reversible with no      loss of data, and it reduces the number of cases that decoders      have to cope with.  See Recommendations for Encoders: Sample depth      scaling (Section 9.1) and Recommendations for Decoders: Sample      depth rescaling (Section 10.4).   2.3. Image layout      Conceptually, a PNG image is a rectangular pixel array, with      pixels appearing left-to-right within each scanline, and scanlines      appearing top-to-bottom.  (For progressive display purposes, the      data may actually be transmitted in a different order; see      Interlaced data order,Section 2.6.) The size of each pixel is      determined by the bit depth, which is the number of bits per      sample in the image data.      Three types of pixel are supported:          * An indexed-color pixel is represented by a single sample            that is an index into a supplied palette.  The image bit            depth determines the maximum number of palette entries, but            not the color precision within the palette.          * A grayscale pixel is represented by a single sample that is            a grayscale level, where zero is black and the largest value            for the bit depth is white.          * A truecolor pixel is represented by three samples: red (zero            = black, max = red) appears first, then green (zero = black,            max = green), then blue (zero = black, max = blue).  The bit            depth specifies the size of each sample, not the total pixel            size.Boutell, et. al.             Informational                      [Page 6]

RFC 2083            PNG: Portable Network Graphics            March 1997      Optionally, grayscale and truecolor pixels can also include an      alpha sample, as described in the next section.      Pixels are always packed into scanlines with no wasted bits      between pixels.  Pixels smaller than a byte never cross byte      boundaries; they are packed into bytes with the leftmost pixel in      the high-order bits of a byte, the rightmost in the low-order      bits.  Permitted bit depths and pixel types are restricted so that      in all cases the packing is simple and efficient.      PNG permits multi-sample pixels only with 8- and 16-bit samples,      so multiple samples of a single pixel are never packed into one      byte.  16-bit samples are stored in network byte order (MSB      first).      Scanlines always begin on byte boundaries.  When pixels have fewer      than 8 bits and the scanline width is not evenly divisible by the      number of pixels per byte, the low-order bits in the last byte of      each scanline are wasted.  The contents of these wasted bits are      unspecified.      An additional "filter type" byte is added to the beginning of      every scanline (see Filtering,Section 2.5).  The filter type byte      is not considered part of the image data, but it is included in      the datastream sent to the compression step.   2.4. Alpha channel      An alpha channel, representing transparency information on a per-      pixel basis, can be included in grayscale and truecolor PNG      images.      An alpha value of zero represents full transparency, and a value      of (2^bitdepth)-1 represents a fully opaque pixel.  Intermediate      values indicate partially transparent pixels that can be combined      with a background image to yield a composite image.  (Thus, alpha      is really the degree of opacity of the pixel.  But most people      refer to alpha as providing transparency information, not opacity      information, and we continue that custom here.)      Alpha channels can be included with images that have either 8 or      16 bits per sample, but not with images that have fewer than 8      bits per sample.  Alpha samples are represented with the same bit      depth used for the image samples.  The alpha sample for each pixel      is stored immediately following the grayscale or RGB samples of      the pixel.Boutell, et. al.             Informational                      [Page 7]

RFC 2083            PNG: Portable Network Graphics            March 1997      The color values stored for a pixel are not affected by the alpha      value assigned to the pixel.  This rule is sometimes called      "unassociated" or "non-premultiplied" alpha.  (Another common      technique is to store sample values premultiplied by the alpha      fraction; in effect, such an image is already composited against a      black background.  PNG does not use premultiplied alpha.)      Transparency control is also possible without the storage cost of      a full alpha channel.  In an indexed-color image, an alpha value      can be defined for each palette entry.  In grayscale and truecolor      images, a single pixel value can be identified as being      "transparent".  These techniques are controlled by the tRNS      ancillary chunk type.      If no alpha channel nor tRNS chunk is present, all pixels in the      image are to be treated as fully opaque.      Viewers can support transparency control partially, or not at all.      See Rationale: Non-premultiplied alpha (Section 12.8),      Recommendations for Encoders: Alpha channel creation (Section9.4), and Recommendations for Decoders: Alpha channel processing      (Section 10.8).   2.5. Filtering      PNG allows the image data to be filtered before it is compressed.      Filtering can improve the compressibility of the data.  The filter      step itself does not reduce the size of the data.  All PNG filters      are strictly lossless.      PNG defines several different filter algorithms, including "None"      which indicates no filtering.  The filter algorithm is specified      for each scanline by a filter type byte that precedes the filtered      scanline in the precompression datastream.  An intelligent encoder      can switch filters from one scanline to the next.  The method for      choosing which filter to employ is up to the encoder.      See Filter Algorithms (Chapter 6) and Rationale: Filtering      (Section 12.9).   2.6. Interlaced data order      A PNG image can be stored in interlaced order to allow progressive      display.  The purpose of this feature is to allow images to "fade      in" when they are being displayed on-the-fly.  Interlacing      slightly expands the file size on average, but it gives the user a      meaningful display much more rapidly.  Note that decoders areBoutell, et. al.             Informational                      [Page 8]

RFC 2083            PNG: Portable Network Graphics            March 1997      required to be able to read interlaced images, whether or not they      actually perform progressive display.      With interlace method 0, pixels are stored sequentially from left      to right, and scanlines sequentially from top to bottom (no      interlacing).      Interlace method 1, known as Adam7 after its author, Adam M.      Costello, consists of seven distinct passes over the image.  Each      pass transmits a subset of the pixels in the image.  The pass in      which each pixel is transmitted is defined by replicating the      following 8-by-8 pattern over the entire image, starting at the      upper left corner:         1 6 4 6 2 6 4 6         7 7 7 7 7 7 7 7         5 6 5 6 5 6 5 6         7 7 7 7 7 7 7 7         3 6 4 6 3 6 4 6         7 7 7 7 7 7 7 7         5 6 5 6 5 6 5 6         7 7 7 7 7 7 7 7      Within each pass, the selected pixels are transmitted left to      right within a scanline, and selected scanlines sequentially from      top to bottom.  For example, pass 2 contains pixels 4, 12, 20,      etc. of scanlines 0, 8, 16, etc. (numbering from 0,0 at the upper      left corner).  The last pass contains the entirety of scanlines 1,      3, 5, etc.      The data within each pass is laid out as though it were a complete      image of the appropriate dimensions.  For example, if the complete      image is 16 by 16 pixels, then pass 3 will contain two scanlines,      each containing four pixels.  When pixels have fewer than 8 bits,      each such scanline is padded as needed to fill an integral number      of bytes (see Image layout,Section 2.3).  Filtering is done on      this reduced image in the usual way, and a filter type byte is      transmitted before each of its scanlines (see Filter Algorithms,      Chapter 6).  Notice that the transmission order is defined so that      all the scanlines transmitted in a pass will have the same number      of pixels; this is necessary for proper application of some of the      filters.      Caution: If the image contains fewer than five columns or fewer      than five rows, some passes will be entirely empty.  Encoders and      decoders must handle this case correctly.  In particular, filter      type bytes are only associated with nonempty scanlines; no filter      type bytes are present in an empty pass.Boutell, et. al.             Informational                      [Page 9]

RFC 2083            PNG: Portable Network Graphics            March 1997      See Rationale: Interlacing (Section 12.6) and Recommendations for      Decoders: Progressive display (Section 10.9).   2.7. Gamma correction      PNG images can specify, via the gAMA chunk, the gamma      characteristic of the image with respect to the original scene.      Display programs are strongly encouraged to use this information,      plus information about the display device they are using and room      lighting, to present the image to the viewer in a way that      reproduces what the image's original author saw as closely as      possible.  See Gamma Tutorial (Chapter 13) if you aren't already      familiar with gamma issues.      Gamma correction is not applied to the alpha channel, if any.      Alpha samples always represent a linear fraction of full opacity.      For high-precision applications, the exact chromaticity of the RGB      data in a PNG image can be specified via the cHRM chunk, allowing      more accurate color matching than gamma correction alone will      provide.  See Color Tutorial (Chapter 14) if you aren't already      familiar with color representation issues.      See Rationale: Why gamma? (Section 12.7), Recommendations for      Encoders: Encoder gamma handling (Section 9.2), and      Recommendations for Decoders: Decoder gamma handling (Section10.5).   2.8. Text strings      A PNG file can store text associated with the image, such as an      image description or copyright notice.  Keywords are used to      indicate what each text string represents.      ISO 8859-1 (Latin-1) is the character set recommended for use in      text strings [ISO-8859].  This character set is a superset of 7-      bit ASCII.      Character codes not defined in Latin-1 should not be used, because      they have no platform-independent meaning.  If a non-Latin-1 code      does appear in a PNG text string, its interpretation will vary      across platforms and decoders.  Some systems might not even be      able to display all the characters in Latin-1, but most modern      systems can.      Provision is also made for the storage of compressed text.      See Rationale: Text strings (Section 12.10).Boutell, et. al.             Informational                     [Page 10]

RFC 2083            PNG: Portable Network Graphics            March 19973. File Structure   A PNG file consists of a PNG signature followed by a series of   chunks.  This chapter defines the signature and the basic properties   of chunks.  Individual chunk types are discussed in the next chapter.   3.1. PNG file signature      The first eight bytes of a PNG file always contain the following      (decimal) values:         137 80 78 71 13 10 26 10      This signature indicates that the remainder of the file contains a      single PNG image, consisting of a series of chunks beginning with      an IHDR chunk and ending with an IEND chunk.      See Rationale: PNG file signature (Section 12.11).   3.2. Chunk layout      Each chunk consists of four parts:      Length         A 4-byte unsigned integer giving the number of bytes in the         chunk's data field. The length counts only the data field, not         itself, the chunk type code, or the CRC.  Zero is a valid         length.  Although encoders and decoders should treat the length         as unsigned, its value must not exceed (2^31)-1 bytes.      Chunk Type         A 4-byte chunk type code.  For convenience in description and         in examining PNG files, type codes are restricted to consist of         uppercase and lowercase ASCII letters (A-Z and a-z, or 65-90         and 97-122 decimal).  However, encoders and decoders must treat         the codes as fixed binary values, not character strings.  For         example, it would not be correct to represent the type code         IDAT by the EBCDIC equivalents of those letters.  Additional         naming conventions for chunk types are discussed in the next         section.      Chunk Data         The data bytes appropriate to the chunk type, if any.  This         field can be of zero length.Boutell, et. al.             Informational                     [Page 11]

RFC 2083            PNG: Portable Network Graphics            March 1997      CRC         A 4-byte CRC (Cyclic Redundancy Check) calculated on the         preceding bytes in the chunk, including the chunk type code and         chunk data fields, but not including the length field. The CRC         is always present, even for chunks containing no data.  See CRC         algorithm (Section 3.4).      The chunk data length can be any number of bytes up to the      maximum; therefore, implementors cannot assume that chunks are      aligned on any boundaries larger than bytes.      Chunks can appear in any order, subject to the restrictions placed      on each chunk type.  (One notable restriction is that IHDR must      appear first and IEND must appear last; thus the IEND chunk serves      as an end-of-file marker.)  Multiple chunks of the same type can      appear, but only if specifically permitted for that type.      See Rationale: Chunk layout (Section 12.12).   3.3. Chunk naming conventions      Chunk type codes are assigned so that a decoder can determine some      properties of a chunk even when it does not recognize the type      code.  These rules are intended to allow safe, flexible extension      of the PNG format, by allowing a decoder to decide what to do when      it encounters an unknown chunk.  The naming rules are not normally      of interest when the decoder does recognize the chunk's type.      Four bits of the type code, namely bit 5 (value 32) of each byte,      are used to convey chunk properties.  This choice means that a      human can read off the assigned properties according to whether      each letter of the type code is uppercase (bit 5 is 0) or      lowercase (bit 5 is 1).  However, decoders should test the      properties of an unknown chunk by numerically testing the      specified bits; testing whether a character is uppercase or      lowercase is inefficient, and even incorrect if a locale-specific      case definition is used.      It is worth noting that the property bits are an inherent part of      the chunk name, and hence are fixed for any chunk type.  Thus,      TEXT and Text would be unrelated chunk type codes, not the same      chunk with different properties.  Decoders must recognize type      codes by a simple four-byte literal comparison; it is incorrect to      perform case conversion on type codes.Boutell, et. al.             Informational                     [Page 12]

RFC 2083            PNG: Portable Network Graphics            March 1997      The semantics of the property bits are:      Ancillary bit: bit 5 of first byte         0 (uppercase) = critical, 1 (lowercase) = ancillary.         Chunks that are not strictly necessary in order to meaningfully         display the contents of the file are known as "ancillary"         chunks.  A decoder encountering an unknown chunk in which the         ancillary bit is 1 can safely ignore the chunk and proceed to         display the image. The time chunk (tIME) is an example of an         ancillary chunk.         Chunks that are necessary for successful display of the file's         contents are called "critical" chunks. A decoder encountering         an unknown chunk in which the ancillary bit is 0 must indicate         to the user that the image contains information it cannot         safely interpret.  The image header chunk (IHDR) is an example         of a critical chunk.      Private bit: bit 5 of second byte         0 (uppercase) = public, 1 (lowercase) = private.         A public chunk is one that is part of the PNG specification or         is registered in the list of PNG special-purpose public chunk         types.  Applications can also define private (unregistered)         chunks for their own purposes.  The names of private chunks         must have a lowercase second letter, while public chunks will         always be assigned names with uppercase second letters.  Note         that decoders do not need to test the private-chunk property         bit, since it has no functional significance; it is simply an         administrative convenience to ensure that public and private         chunk names will not conflict.  See Additional chunk types         (Section 4.4) and Recommendations for Encoders: Use of private         chunks (Section 9.8).      Reserved bit: bit 5 of third byte         Must be 0 (uppercase) in files conforming to this version of         PNG.         The significance of the case of the third letter of the chunk         name is reserved for possible future expansion.  At the present         time all chunk names must have uppercase third letters.         (Decoders should not complain about a lowercase third letter,         however, as some future version of the PNG specification could         define a meaning for this bit.  It is sufficient to treat a         chunk with a lowercase third letter in the same way as any         other unknown chunk type.)Boutell, et. al.             Informational                     [Page 13]

RFC 2083            PNG: Portable Network Graphics            March 1997      Safe-to-copy bit: bit 5 of fourth byte         0 (uppercase) = unsafe to copy, 1 (lowercase) = safe to copy.         This property bit is not of interest to pure decoders, but it         is needed by PNG editors (programs that modify PNG files).         This bit defines the proper handling of unrecognized chunks in         a file that is being modified.         If a chunk's safe-to-copy bit is 1, the chunk may be copied to         a modified PNG file whether or not the software recognizes the         chunk type, and regardless of the extent of the file         modifications.         If a chunk's safe-to-copy bit is 0, it indicates that the chunk         depends on the image data.  If the program has made any changes         to critical chunks, including addition, modification, deletion,         or reordering of critical chunks, then unrecognized unsafe         chunks must not be copied to the output PNG file.  (Of course,         if the program does recognize the chunk, it can choose to         output an appropriately modified version.)         A PNG editor is always allowed to copy all unrecognized chunks         if it has only added, deleted, modified, or reordered ancillary         chunks.  This implies that it is not permissible for ancillary         chunks to depend on other ancillary chunks.         PNG editors that do not recognize a critical chunk must report         an error and refuse to process that PNG file at all. The         safe/unsafe mechanism is intended for use with ancillary         chunks.  The safe-to-copy bit will always be 0 for critical         chunks.         Rules for PNG editors are discussed further in Chunk Ordering         Rules (Chapter 7).      For example, the hypothetical chunk type name "bLOb" has the      property bits:         bLOb  <-- 32 bit chunk type code represented in text form         ||||         |||+- Safe-to-copy bit is 1 (lower case letter; bit 5 is 1)         ||+-- Reserved bit is 0     (upper case letter; bit 5 is 0)         |+--- Private bit is 0      (upper case letter; bit 5 is 0)         +---- Ancillary bit is 1    (lower case letter; bit 5 is 1)      Therefore, this name represents an ancillary, public, safe-to-copy      chunk.Boutell, et. al.             Informational                     [Page 14]

RFC 2083            PNG: Portable Network Graphics            March 1997      See Rationale: Chunk naming conventions (Section 12.13).   3.4. CRC algorithm      Chunk CRCs are calculated using standard CRC methods with pre and      post conditioning, as defined by ISO 3309 [ISO-3309] or ITU-T V.42      [ITU-V42].  The CRC polynomial employed is         x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1      The 32-bit CRC register is initialized to all 1's, and then the      data from each byte is processed from the least significant bit      (1) to the most significant bit (128).  After all the data bytes      are processed, the CRC register is inverted (its ones complement      is taken).  This value is transmitted (stored in the file) MSB      first.  For the purpose of separating into bytes and ordering, the      least significant bit of the 32-bit CRC is defined to be the      coefficient of the x^31 term.      Practical calculation of the CRC always employs a precalculated      table to greatly accelerate the computation. See Sample CRC Code      (Chapter 15).4. Chunk Specifications   This chapter defines the standard types of PNG chunks.   4.1. Critical chunks      All implementations must understand and successfully render the      standard critical chunks.  A valid PNG image must contain an IHDR      chunk, one or more IDAT chunks, and an IEND chunk.      4.1.1. IHDR Image header         The IHDR chunk must appear FIRST.  It contains:            Width:              4 bytes            Height:             4 bytes            Bit depth:          1 byte            Color type:         1 byte            Compression method: 1 byte            Filter method:      1 byte            Interlace method:   1 byteBoutell, et. al.             Informational                     [Page 15]

RFC 2083            PNG: Portable Network Graphics            March 1997         Width and height give the image dimensions in pixels.  They are         4-byte integers. Zero is an invalid value. The maximum for each         is (2^31)-1 in order to accommodate languages that have         difficulty with unsigned 4-byte values.         Bit depth is a single-byte integer giving the number of bits         per sample or per palette index (not per pixel).  Valid values         are 1, 2, 4, 8, and 16, although not all values are allowed for         all color types.         Color type is a single-byte integer that describes the         interpretation of the image data.  Color type codes represent         sums of the following values: 1 (palette used), 2 (color used),         and 4 (alpha channel used). Valid values are 0, 2, 3, 4, and 6.         Bit depth restrictions for each color type are imposed to         simplify implementations and to prohibit combinations that do         not compress well.  Decoders must support all legal         combinations of bit depth and color type.  The allowed         combinations are:            Color    Allowed    Interpretation            Type    Bit Depths            0       1,2,4,8,16  Each pixel is a grayscale sample.            2       8,16        Each pixel is an R,G,B triple.            3       1,2,4,8     Each pixel is a palette index;                                a PLTE chunk must appear.            4       8,16        Each pixel is a grayscale sample,                                followed by an alpha sample.            6       8,16        Each pixel is an R,G,B triple,                                followed by an alpha sample.         The sample depth is the same as the bit depth except in the         case of color type 3, in which the sample depth is always 8         bits.         Compression method is a single-byte integer that indicates the         method used to compress the image data.  At present, only         compression method 0 (deflate/inflate compression with a 32K         sliding window) is defined.  All standard PNG images must be         compressed with this scheme.  The compression method field is         provided for possible future expansion or proprietary variants.         Decoders must check this byte and report an error if it holdsBoutell, et. al.             Informational                     [Page 16]

RFC 2083            PNG: Portable Network Graphics            March 1997         an unrecognized code.  See Deflate/Inflate Compression (Chapter         5) for details.         Filter method is a single-byte integer that indicates the         preprocessing method applied to the image data before         compression.  At present, only filter method 0 (adaptive         filtering with five basic filter types) is defined.  As with         the compression method field, decoders must check this byte and         report an error if it holds an unrecognized code.  See Filter         Algorithms (Chapter 6) for details.         Interlace method is a single-byte integer that indicates the         transmission order of the image data.  Two values are currently         defined: 0 (no interlace) or 1 (Adam7 interlace).  See         Interlaced data order (Section 2.6) for details.      4.1.2. PLTE Palette         The PLTE chunk contains from 1 to 256 palette entries, each a         three-byte series of the form:            Red:   1 byte (0 = black, 255 = red)            Green: 1 byte (0 = black, 255 = green)            Blue:  1 byte (0 = black, 255 = blue)         The number of entries is determined from the chunk length.  A         chunk length not divisible by 3 is an error.         This chunk must appear for color type 3, and can appear for         color types 2 and 6; it must not appear for color types 0 and         4. If this chunk does appear, it must precede the first IDAT         chunk.  There must not be more than one PLTE chunk.         For color type 3 (indexed color), the PLTE chunk is required.         The first entry in PLTE is referenced by pixel value 0, the         second by pixel value 1, etc.  The number of palette entries         must not exceed the range that can be represented in the image         bit depth (for example, 2^4 = 16 for a bit depth of 4).  It is         permissible to have fewer entries than the bit depth would         allow.  In that case, any out-of-range pixel value found in the         image data is an error.         For color types 2 and 6 (truecolor and truecolor with alpha),         the PLTE chunk is optional.  If present, it provides a         suggested set of from 1 to 256 colors to which the truecolor         image can be quantized if the viewer cannot display truecolor         directly.  If PLTE is not present, such a viewer will need to         select colors on its own, but it is often preferable for thisBoutell, et. al.             Informational                     [Page 17]

RFC 2083            PNG: Portable Network Graphics            March 1997         to be done once by the encoder.  (See Recommendations for         Encoders: Suggested palettes,Section 9.5.)         Note that the palette uses 8 bits (1 byte) per sample         regardless of the image bit depth specification.  In         particular, the palette is 8 bits deep even when it is a         suggested quantization of a 16-bit truecolor image.         There is no requirement that the palette entries all be used by         the image, nor that they all be different.      4.1.3. IDAT Image data         The IDAT chunk contains the actual image data.  To create this         data:             * Begin with image scanlines represented as described in               Image layout (Section 2.3); the layout and total size of               this raw data are determined by the fields of IHDR.             * Filter the image data according to the filtering method               specified by the IHDR chunk.  (Note that with filter               method 0, the only one currently defined, this implies               prepending a filter type byte to each scanline.)             * Compress the filtered data using the compression method               specified by the IHDR chunk.         The IDAT chunk contains the output datastream of the         compression algorithm.         To read the image data, reverse this process.         There can be multiple IDAT chunks; if so, they must appear         consecutively with no other intervening chunks.  The compressed         datastream is then the concatenation of the contents of all the         IDAT chunks.  The encoder can divide the compressed datastream         into IDAT chunks however it wishes.  (Multiple IDAT chunks are         allowed so that encoders can work in a fixed amount of memory;         typically the chunk size will correspond to the encoder's         buffer size.) It is important to emphasize that IDAT chunk         boundaries have no semantic significance and can occur at any         point in the compressed datastream.  A PNG file in which each         IDAT chunk contains only one data byte is legal, though         remarkably wasteful of space.  (For that matter, zero-length         IDAT chunks are legal, though even more wasteful.)         See Filter Algorithms (Chapter 6) and Deflate/Inflate         Compression (Chapter 5) for details.Boutell, et. al.             Informational                     [Page 18]

RFC 2083            PNG: Portable Network Graphics            March 1997      4.1.4. IEND Image trailer         The IEND chunk must appear LAST.  It marks the end of the PNG         datastream.  The chunk's data field is empty.   4.2. Ancillary chunks      All ancillary chunks are optional, in the sense that encoders need      not write them and decoders can ignore them.  However, encoders      are encouraged to write the standard ancillary chunks when the      information is available, and decoders are encouraged to interpret      these chunks when appropriate and feasible.      The standard ancillary chunks are listed in alphabetical order.      This is not necessarily the order in which they would appear in a      file.      4.2.1. bKGD Background color         The bKGD chunk specifies a default background color to present         the image against.  Note that viewers are not bound to honor         this chunk; a viewer can choose to use a different background.         For color type 3 (indexed color), the bKGD chunk contains:            Palette index:  1 byte         The value is the palette index of the color to be used as         background.         For color types 0 and 4 (grayscale, with or without alpha),         bKGD contains:            Gray:  2 bytes, range 0 .. (2^bitdepth)-1         (For consistency, 2 bytes are used regardless of the image bit         depth.)  The value is the gray level to be used as background.         For color types 2 and 6 (truecolor, with or without alpha),         bKGD contains:            Red:   2 bytes, range 0 .. (2^bitdepth)-1            Green: 2 bytes, range 0 .. (2^bitdepth)-1            Blue:  2 bytes, range 0 .. (2^bitdepth)-1         (For consistency, 2 bytes per sample are used regardless of the         image bit depth.)  This is the RGB color to be used as         background.Boutell, et. al.             Informational                     [Page 19]

RFC 2083            PNG: Portable Network Graphics            March 1997         When present, the bKGD chunk must precede the first IDAT chunk,         and must follow the PLTE chunk, if any.         See Recommendations for Decoders: Background color (Section10.7).      4.2.2. cHRM Primary chromaticities and white point         Applications that need device-independent specification of         colors in a PNG file can use the cHRM chunk to specify the 1931         CIE x,y chromaticities of the red, green, and blue primaries         used in the image, and the referenced white point. See Color         Tutorial (Chapter 14) for more information.         The cHRM chunk contains:            White Point x: 4 bytes            White Point y: 4 bytes            Red x:         4 bytes            Red y:         4 bytes            Green x:       4 bytes            Green y:       4 bytes            Blue x:        4 bytes            Blue y:        4 bytes         Each value is encoded as a 4-byte unsigned integer,         representing the x or y value times 100000.  For example, a         value of 0.3127 would be stored as the integer 31270.         cHRM is allowed in all PNG files, although it is of little         value for grayscale images.         If the encoder does not know the chromaticity values, it should         not write a cHRM chunk; the absence of a cHRM chunk indicates         that the image's primary colors are device-dependent.         If the cHRM chunk appears, it must precede the first IDAT         chunk, and it must also precede the PLTE chunk if present.         See Recommendations for Encoders: Encoder color handling         (Section 9.3), and Recommendations for Decoders: Decoder color         handling (Section 10.6).Boutell, et. al.             Informational                     [Page 20]

RFC 2083            PNG: Portable Network Graphics            March 1997      4.2.3. gAMA Image gamma         The gAMA chunk specifies the gamma of the camera (or simulated         camera) that produced the image, and thus the gamma of the         image with respect to the original scene.  More precisely, the         gAMA chunk encodes the file_gamma value, as defined in Gamma         Tutorial (Chapter 13).         The gAMA chunk contains:            Image gamma: 4 bytes         The value is encoded as a 4-byte unsigned integer, representing         gamma times 100000.  For example, a gamma of 0.45 would be         stored as the integer 45000.         If the encoder does not know the image's gamma value, it should         not write a gAMA chunk; the absence of a gAMA chunk indicates         that the gamma is unknown.         If the gAMA chunk appears, it must precede the first IDAT         chunk, and it must also precede the PLTE chunk if present.         See Gamma correction (Section 2.7), Recommendations for         Encoders: Encoder gamma handling (Section 9.2), and         Recommendations for Decoders: Decoder gamma handling (Section10.5).      4.2.4. hIST Image histogram         The hIST chunk gives the approximate usage frequency of each         color in the color palette.  A histogram chunk can appear only         when a palette chunk appears.  If a viewer is unable to provide         all the colors listed in the palette, the histogram may help it         decide how to choose a subset of the colors for display.         The hIST chunk contains a series of 2-byte (16 bit) unsigned         integers.  There must be exactly one entry for each entry in         the PLTE chunk.  Each entry is proportional to the fraction of         pixels in the image that have that palette index; the exact         scale factor is chosen by the encoder.         Histogram entries are approximate, with the exception that a         zero entry specifies that the corresponding palette entry is         not used at all in the image.  It is required that a histogram         entry be nonzero if there are any pixels of that color.Boutell, et. al.             Informational                     [Page 21]

RFC 2083            PNG: Portable Network Graphics            March 1997         When the palette is a suggested quantization of a truecolor         image, the histogram is necessarily approximate, since a         decoder may map pixels to palette entries differently than the         encoder did.  In this situation, zero entries should not         appear.         The hIST chunk, if it appears, must follow the PLTE chunk, and         must precede the first IDAT chunk.         See Rationale: Palette histograms (Section 12.14), and         Recommendations for Decoders: Suggested-palette and histogram         usage (Section 10.10).      4.2.5. pHYs Physical pixel dimensions         The pHYs chunk specifies the intended pixel size or aspect         ratio for display of the image.  It contains:            Pixels per unit, X axis: 4 bytes (unsigned integer)            Pixels per unit, Y axis: 4 bytes (unsigned integer)            Unit specifier:          1 byte         The following values are legal for the unit specifier:            0: unit is unknown            1: unit is the meter         When the unit specifier is 0, the pHYs chunk defines pixel         aspect ratio only; the actual size of the pixels remains         unspecified.         Conversion note: one inch is equal to exactly 0.0254 meters.         If this ancillary chunk is not present, pixels are assumed to         be square, and the physical size of each pixel is unknown.         If present, this chunk must precede the first IDAT chunk.         See Recommendations for Decoders: Pixel dimensions (Section10.2).      4.2.6. sBIT Significant bits         To simplify decoders, PNG specifies that only certain sample         depths can be used, and further specifies that sample values         should be scaled to the full range of possible values at the         sample depth.  However, the sBIT chunk is provided in order to         store the original number of significant bits.  This allowsBoutell, et. al.             Informational                     [Page 22]

RFC 2083            PNG: Portable Network Graphics            March 1997         decoders to recover the original data losslessly even if the         data had a sample depth not directly supported by PNG.  We         recommend that an encoder emit an sBIT chunk if it has         converted the data from a lower sample depth.         For color type 0 (grayscale), the sBIT chunk contains a single         byte, indicating the number of bits that were significant in         the source data.         For color type 2 (truecolor), the sBIT chunk contains three         bytes, indicating the number of bits that were significant in         the source data for the red, green, and blue channels,         respectively.         For color type 3 (indexed color), the sBIT chunk contains three         bytes, indicating the number of bits that were significant in         the source data for the red, green, and blue components of the         palette entries, respectively.         For color type 4 (grayscale with alpha channel), the sBIT chunk         contains two bytes, indicating the number of bits that were         significant in the source grayscale data and the source alpha         data, respectively.         For color type 6 (truecolor with alpha channel), the sBIT chunk         contains four bytes, indicating the number of bits that were         significant in the source data for the red, green, blue and         alpha channels, respectively.         Each depth specified in sBIT must be greater than zero and less         than or equal to the sample depth (which is 8 for indexed-color         images, and the bit depth given in IHDR for other color types).         A decoder need not pay attention to sBIT: the stored image is a         valid PNG file of the sample depth indicated by IHDR.  However,         if the decoder wishes to recover the original data at its         original precision, this can be done by right-shifting the         stored samples (the stored palette entries, for an indexed-         color image).  The encoder must scale the data in such a way         that the high-order bits match the original data.         If the sBIT chunk appears, it must precede the first IDAT         chunk, and it must also precede the PLTE chunk if present.         See Recommendations for Encoders: Sample depth scaling (Section9.1) and Recommendations for Decoders: Sample depth rescaling         (Section 10.4).Boutell, et. al.             Informational                     [Page 23]

RFC 2083            PNG: Portable Network Graphics            March 1997      4.2.7. tEXt Textual data         Textual information that the encoder wishes to record with the         image can be stored in tEXt chunks.  Each tEXt chunk contains a         keyword and a text string, in the format:            Keyword:        1-79 bytes (character string)            Null separator: 1 byte            Text:           n bytes (character string)         The keyword and text string are separated by a zero byte (null         character).  Neither the keyword nor the text string can         contain a null character.  Note that the text string is not         null-terminated (the length of the chunk is sufficient         information to locate the ending).  The keyword must be at         least one character and less than 80 characters long.  The text         string can be of any length from zero bytes up to the maximum         permissible chunk size less the length of the keyword and         separator.         Any number of tEXt chunks can appear, and more than one with         the same keyword is permissible.         The keyword indicates the type of information represented by         the text string.  The following keywords are predefined and         should be used where appropriate:            Title            Short (one line) title or caption for image            Author           Name of image's creator            Description      Description of image (possibly long)            Copyright        Copyright notice            Creation Time    Time of original image creation            Software         Software used to create the image            Disclaimer       Legal disclaimer            Warning          Warning of nature of content            Source           Device used to create the image            Comment          Miscellaneous comment; conversion from                             GIF comment         For the Creation Time keyword, the date format defined insection 5.2.14 of RFC 1123 is suggested, but not required         [RFC-1123].  Decoders should allow for free-format text         associated with this or any other keyword.         Other keywords may be invented for other purposes.  Keywords of         general interest can be registered with the maintainers of the         PNG specification.  However, it is also permitted to use         private unregistered keywords.  (Private keywords should beBoutell, et. al.             Informational                     [Page 24]

RFC 2083            PNG: Portable Network Graphics            March 1997         reasonably self-explanatory, in order to minimize the chance         that the same keyword will be used for incompatible purposes by         different people.)         Both keyword and text are interpreted according to the ISO         8859-1 (Latin-1) character set [ISO-8859].  The text string can         contain any Latin-1 character.  Newlines in the text string         should be represented by a single linefeed character (decimal         10); use of other control characters in the text is         discouraged.         Keywords must contain only printable Latin-1 characters and         spaces; that is, only character codes 32-126 and 161-255         decimal are allowed.  To reduce the chances for human         misreading of a keyword, leading and trailing spaces are         forbidden, as are consecutive spaces.  Note also that the non-         breaking space (code 160) is not permitted in keywords, since         it is visually indistinguishable from an ordinary space.         Keywords must be spelled exactly as registered, so that         decoders can use simple literal comparisons when looking for         particular keywords.  In particular, keywords are considered         case-sensitive.         See Recommendations for Encoders: Text chunk processing         (Section 9.7) and Recommendations for Decoders: Text chunk         processing (Section 10.11).      4.2.8. tIME Image last-modification time         The tIME chunk gives the time of the last image modification         (not the time of initial image creation).  It contains:            Year:   2 bytes (complete; for example, 1995, not 95)            Month:  1 byte (1-12)            Day:    1 byte (1-31)            Hour:   1 byte (0-23)            Minute: 1 byte (0-59)            Second: 1 byte (0-60)    (yes, 60, for leap seconds; not 61,                                      a common error)         Universal Time (UTC, also called GMT) should be specified         rather than local time.Boutell, et. al.             Informational                     [Page 25]

RFC 2083            PNG: Portable Network Graphics            March 1997         The tIME chunk is intended for use as an automatically-applied         time stamp that is updated whenever the image data is changed.         It is recommended that tIME not be changed by PNG editors that         do not change the image data.  See also the Creation Time tEXt         keyword, which can be used for a user-supplied time.      4.2.9. tRNS Transparency         The tRNS chunk specifies that the image uses simple         transparency: either alpha values associated with palette         entries (for indexed-color images) or a single transparent         color (for grayscale and truecolor images).  Although simple         transparency is not as elegant as the full alpha channel, it         requires less storage space and is sufficient for many common         cases.         For color type 3 (indexed color), the tRNS chunk contains a         series of one-byte alpha values, corresponding to entries in         the PLTE chunk:            Alpha for palette index 0:  1 byte            Alpha for palette index 1:  1 byte            ... etc ...         Each entry indicates that pixels of the corresponding palette         index must be treated as having the specified alpha value.         Alpha values have the same interpretation as in an 8-bit full         alpha channel: 0 is fully transparent, 255 is fully opaque,         regardless of image bit depth. The tRNS chunk must not contain         more alpha values than there are palette entries, but tRNS can         contain fewer values than there are palette entries.  In this         case, the alpha value for all remaining palette entries is         assumed to be 255.  In the common case in which only palette         index 0 need be made transparent, only a one-byte tRNS chunk is         needed.         For color type 0 (grayscale), the tRNS chunk contains a single         gray level value, stored in the format:            Gray:  2 bytes, range 0 .. (2^bitdepth)-1         (For consistency, 2 bytes are used regardless of the image bit         depth.) Pixels of the specified gray level are to be treated as         transparent (equivalent to alpha value 0); all other pixels are         to be treated as fully opaque (alpha value (2^bitdepth)-1).Boutell, et. al.             Informational                     [Page 26]

RFC 2083            PNG: Portable Network Graphics            March 1997         For color type 2 (truecolor), the tRNS chunk contains a single         RGB color value, stored in the format:            Red:   2 bytes, range 0 .. (2^bitdepth)-1            Green: 2 bytes, range 0 .. (2^bitdepth)-1            Blue:  2 bytes, range 0 .. (2^bitdepth)-1         (For consistency, 2 bytes per sample are used regardless of the         image bit depth.) Pixels of the specified color value are to be         treated as transparent (equivalent to alpha value 0); all other         pixels are to be treated as fully opaque (alpha value         (2^bitdepth)-1).         tRNS is prohibited for color types 4 and 6, since a full alpha         channel is already present in those cases.         Note: when dealing with 16-bit grayscale or truecolor data, it         is important to compare both bytes of the sample values to         determine whether a pixel is transparent.  Although decoders         may drop the low-order byte of the samples for display, this         must not occur until after the data has been tested for         transparency.  For example, if the grayscale level 0x0001 is         specified to be transparent, it would be incorrect to compare         only the high-order byte and decide that 0x0002 is also         transparent.         When present, the tRNS chunk must precede the first IDAT chunk,         and must follow the PLTE chunk, if any.      4.2.10. zTXt Compressed textual data         The zTXt chunk contains textual data, just as tEXt does;         however, zTXt takes advantage of compression.  zTXt and tEXt         chunks are semantically equivalent, but zTXt is recommended for         storing large blocks of text.         A zTXt chunk contains:            Keyword:            1-79 bytes (character string)            Null separator:     1 byte            Compression method: 1 byte            Compressed text:    n bytes         The keyword and null separator are exactly the same as in the         tEXt chunk.  Note that the keyword is not compressed.  The         compression method byte identifies the compression method used         in this zTXt chunk.  The only value presently defined for it is         0 (deflate/inflate compression). The compression method byte isBoutell, et. al.             Informational                     [Page 27]

RFC 2083            PNG: Portable Network Graphics            March 1997         followed by a compressed datastream that makes up the remainder         of the chunk.  For compression method 0, this datastream         adheres to the zlib datastream format (see Deflate/Inflate         Compression, Chapter 5).  Decompression of this datastream         yields Latin-1 text that is identical to the text that would be         stored in an equivalent tEXt chunk.         Any number of zTXt and tEXt chunks can appear in the same file.         See the preceding definition of the tEXt chunk for the         predefined keywords and the recommended format of the text.         See Recommendations for Encoders: Text chunk processing         (Section 9.7), and Recommendations for Decoders: Text chunk         processing (Section 10.11).   4.3. Summary of standard chunks      This table summarizes some properties of the standard chunk types.         Critical chunks (must appear in this order, except PLTE                          is optional):                 Name  Multiple  Ordering constraints                         OK?                 IHDR    No      Must be first                 PLTE    No      Before IDAT                 IDAT    Yes     Multiple IDATs must be consecutive                 IEND    No      Must be last         Ancillary chunks (need not appear in this order):                 Name  Multiple  Ordering constraints                         OK?                 cHRM    No      Before PLTE and IDAT                 gAMA    No      Before PLTE and IDAT                 sBIT    No      Before PLTE and IDAT                 bKGD    No      After PLTE; before IDAT                 hIST    No      After PLTE; before IDAT                 tRNS    No      After PLTE; before IDAT                 pHYs    No      Before IDAT                 tIME    No      None                 tEXt    Yes     None                 zTXt    Yes     NoneBoutell, et. al.             Informational                     [Page 28]

RFC 2083            PNG: Portable Network Graphics            March 1997      Standard keywords for tEXt and zTXt chunks:         Title            Short (one line) title or caption for image         Author           Name of image's creator         Description      Description of image (possibly long)         Copyright        Copyright notice         Creation Time    Time of original image creation         Software         Software used to create the image         Disclaimer       Legal disclaimer         Warning          Warning of nature of content         Source           Device used to create the image         Comment          Miscellaneous comment; conversion from                          GIF comment   4.4. Additional chunk types      Additional public PNG chunk types are defined in the document "PNG      Special-Purpose Public Chunks" [PNG-EXTENSIONS].  Chunks described      there are expected to be less widely supported than those defined      in this specification.  However, application authors are      encouraged to use those chunk types whenever appropriate for their      applications.  Additional chunk types can be proposed for      inclusion in that list by contacting the PNG specification      maintainers at png-info@uunet.uu.net or at png-group@w3.org.      New public chunks will only be registered if they are of use to      others and do not violate the design philosophy of PNG. Chunk      registration is not automatic, although it is the intent of the      authors that it be straightforward when a new chunk of potentially      wide application is needed.  Note that the creation of new      critical chunk types is discouraged unless absolutely necessary.      Applications can also use private chunk types to carry data that      is not of interest to other applications.  See Recommendations for      Encoders: Use of private chunks (Section 9.8).      Decoders must be prepared to encounter unrecognized public or      private chunk type codes.  Unrecognized chunk types must be      handled as described in Chunk naming conventions (Section 3.3).5. Deflate/Inflate Compression   PNG compression method 0 (the only compression method presently   defined for PNG) specifies deflate/inflate compression with a 32K   sliding window.  Deflate compression is an LZ77 derivative used in   zip, gzip, pkzip and related programs.  Extensive research has been   done supporting its patent-free status.  Portable C implementations   are freely available.Boutell, et. al.             Informational                     [Page 29]

RFC 2083            PNG: Portable Network Graphics            March 1997   Deflate-compressed datastreams within PNG are stored in the "zlib"   format, which has the structure:      Compression method/flags code: 1 byte      Additional flags/check bits:   1 byte      Compressed data blocks:        n bytes      Check value:                   4 bytes   Further details on this format are given in the zlib specification   [RFC-1950].   For PNG compression method 0, the zlib compression method/flags code   must specify method code 8 ("deflate" compression) and an LZ77 window   size of not more than 32K.  Note that the zlib compression method   number is not the same as the PNG compression method number.  The   additional flags must not specify a preset dictionary.   The compressed data within the zlib datastream is stored as a series   of blocks, each of which can represent raw (uncompressed) data,   LZ77-compressed data encoded with fixed Huffman codes, or LZ77-   compressed data encoded with custom Huffman codes.  A marker bit in   the final block identifies it as the last block, allowing the decoder   to recognize the end of the compressed datastream.  Further details   on the compression algorithm and the encoding are given in the   deflate specification [RFC-1951].   The check value stored at the end of the zlib datastream is   calculated on the uncompressed data represented by the datastream.   Note that the algorithm used is not the same as the CRC calculation   used for PNG chunk check values.  The zlib check value is useful   mainly as a cross-check that the deflate and inflate algorithms are   implemented correctly.  Verifying the chunk CRCs provides adequate   confidence that the PNG file has been transmitted undamaged.   In a PNG file, the concatenation of the contents of all the IDAT   chunks makes up a zlib datastream as specified above.  This   datastream decompresses to filtered image data as described elsewhere   in this document.   It is important to emphasize that the boundaries between IDAT chunks   are arbitrary and can fall anywhere in the zlib datastream.  There is   not necessarily any correlation between IDAT chunk boundaries and   deflate block boundaries or any other feature of the zlib data.  For   example, it is entirely possible for the terminating zlib check value   to be split across IDAT chunks.Boutell, et. al.             Informational                     [Page 30]

RFC 2083            PNG: Portable Network Graphics            March 1997   In the same vein, there is no required correlation between the   structure of the image data (i.e., scanline boundaries) and deflate   block boundaries or IDAT chunk boundaries.  The complete image data   is represented by a single zlib datastream that is stored in some   number of IDAT chunks; a decoder that assumes any more than this is   incorrect.  (Of course, some encoder implementations may emit files   in which some of these structures are indeed related.  But decoders   cannot rely on this.)   PNG also uses zlib datastreams in zTXt chunks.  In a zTXt chunk, the   remainder of the chunk following the compression method byte is a   zlib datastream as specified above.  This datastream decompresses to   the user-readable text described by the chunk's keyword.  Unlike the   image data, such datastreams are not split across chunks; each zTXt   chunk contains an independent zlib datastream.   Additional documentation and portable C code for deflate and inflate   are available from the Info-ZIP archives at   <URL:ftp://ftp.uu.net/pub/archiving/zip/>.6. Filter Algorithms   This chapter describes the filter algorithms that can be applied   before compression.  The purpose of these filters is to prepare the   image data for optimum compression.   6.1. Filter types      PNG filter method 0 defines five basic filter types:         Type    Name         0       None         1       Sub         2       Up         3       Average         4       Paeth      (Note that filter method 0 in IHDR specifies exactly this set of      five filter types.  If the set of filter types is ever extended, a      different filter method number will be assigned to the extended      set, so that decoders need not decompress the data to discover      that it contains unsupported filter types.)      The encoder can choose which of these filter algorithms to apply      on a scanline-by-scanline basis.  In the image data sent to the      compression step, each scanline is preceded by a filter type byte      that specifies the filter algorithm used for that scanline.Boutell, et. al.             Informational                     [Page 31]

RFC 2083            PNG: Portable Network Graphics            March 1997      Filtering algorithms are applied to bytes, not to pixels,      regardless of the bit depth or color type of the image.  The      filtering algorithms work on the byte sequence formed by a      scanline that has been represented as described in Image layout      (Section 2.3).  If the image includes an alpha channel, the alpha      data is filtered in the same way as the image data.      When the image is interlaced, each pass of the interlace pattern      is treated as an independent image for filtering purposes.  The      filters work on the byte sequences formed by the pixels actually      transmitted during a pass, and the "previous scanline" is the one      previously transmitted in the same pass, not the one adjacent in      the complete image.  Note that the subimage transmitted in any one      pass is always rectangular, but is of smaller width and/or height      than the complete image.  Filtering is not applied when this      subimage is empty.      For all filters, the bytes "to the left of" the first pixel in a      scanline must be treated as being zero.  For filters that refer to      the prior scanline, the entire prior scanline must be treated as      being zeroes for the first scanline of an image (or of a pass of      an interlaced image).      To reverse the effect of a filter, the decoder must use the      decoded values of the prior pixel on the same line, the pixel      immediately above the current pixel on the prior line, and the      pixel just to the left of the pixel above.  This implies that at      least one scanline's worth of image data will have to be stored by      the decoder at all times.  Even though some filter types do not      refer to the prior scanline, the decoder will always need to store      each scanline as it is decoded, since the next scanline might use      a filter that refers to it.      PNG imposes no restriction on which filter types can be applied to      an image.  However, the filters are not equally effective on all      types of data.  See Recommendations for Encoders: Filter selection      (Section 9.6).      See also Rationale: Filtering (Section 12.9).   6.2. Filter type 0: None      With the None filter, the scanline is transmitted unmodified; it      is only necessary to insert a filter type byte before the data.Boutell, et. al.             Informational                     [Page 32]

RFC 2083            PNG: Portable Network Graphics            March 1997   6.3. Filter type 1: Sub      The Sub filter transmits the difference between each byte and the      value of the corresponding byte of the prior pixel.      To compute the Sub filter, apply the following formula to each      byte of the scanline:         Sub(x) = Raw(x) - Raw(x-bpp)      where x ranges from zero to the number of bytes representing the      scanline minus one, Raw(x) refers to the raw data byte at that      byte position in the scanline, and bpp is defined as the number of      bytes per complete pixel, rounding up to one. For example, for      color type 2 with a bit depth of 16, bpp is equal to 6 (three      samples, two bytes per sample); for color type 0 with a bit depth      of 2, bpp is equal to 1 (rounding up); for color type 4 with a bit      depth of 16, bpp is equal to 4 (two-byte grayscale sample, plus      two-byte alpha sample).      Note this computation is done for each byte, regardless of bit      depth.  In a 16-bit image, each MSB is predicted from the      preceding MSB and each LSB from the preceding LSB, because of the      way that bpp is defined.      Unsigned arithmetic modulo 256 is used, so that both the inputs      and outputs fit into bytes.  The sequence of Sub values is      transmitted as the filtered scanline.      For all x < 0, assume Raw(x) = 0.      To reverse the effect of the Sub filter after decompression,      output the following value:         Sub(x) + Raw(x-bpp)      (computed mod 256), where Raw refers to the bytes already decoded.   6.4. Filter type 2: Up      The Up filter is just like the Sub filter except that the pixel      immediately above the current pixel, rather than just to its left,      is used as the predictor.      To compute the Up filter, apply the following formula to each byte      of the scanline:         Up(x) = Raw(x) - Prior(x)Boutell, et. al.             Informational                     [Page 33]

RFC 2083            PNG: Portable Network Graphics            March 1997      where x ranges from zero to the number of bytes representing the      scanline minus one, Raw(x) refers to the raw data byte at that      byte position in the scanline, and Prior(x) refers to the      unfiltered bytes of the prior scanline.      Note this is done for each byte, regardless of bit depth.      Unsigned arithmetic modulo 256 is used, so that both the inputs      and outputs fit into bytes.  The sequence of Up values is      transmitted as the filtered scanline.      On the first scanline of an image (or of a pass of an interlaced      image), assume Prior(x) = 0 for all x.      To reverse the effect of the Up filter after decompression, output      the following value:         Up(x) + Prior(x)      (computed mod 256), where Prior refers to the decoded bytes of the      prior scanline.   6.5. Filter type 3: Average      The Average filter uses the average of the two neighboring pixels      (left and above) to predict the value of a pixel.      To compute the Average filter, apply the following formula to each      byte of the scanline:         Average(x) = Raw(x) - floor((Raw(x-bpp)+Prior(x))/2)      where x ranges from zero to the number of bytes representing the      scanline minus one, Raw(x) refers to the raw data byte at that      byte position in the scanline, Prior(x) refers to the unfiltered      bytes of the prior scanline, and bpp is defined as for the Sub      filter.      Note this is done for each byte, regardless of bit depth.  The      sequence of Average values is transmitted as the filtered      scanline.      The subtraction of the predicted value from the raw byte must be      done modulo 256, so that both the inputs and outputs fit into      bytes.  However, the sum Raw(x-bpp)+Prior(x) must be formed      without overflow (using at least nine-bit arithmetic).  floor()      indicates that the result of the division is rounded to the next      lower integer if fractional; in other words, it is an integer      division or right shift operation.Boutell, et. al.             Informational                     [Page 34]

RFC 2083            PNG: Portable Network Graphics            March 1997      For all x < 0, assume Raw(x) = 0.  On the first scanline of an      image (or of a pass of an interlaced image), assume Prior(x) = 0      for all x.      To reverse the effect of the Average filter after decompression,      output the following value:         Average(x) + floor((Raw(x-bpp)+Prior(x))/2)      where the result is computed mod 256, but the prediction is      calculated in the same way as for encoding.  Raw refers to the      bytes already decoded, and Prior refers to the decoded bytes of      the prior scanline.   6.6. Filter type 4: Paeth      The Paeth filter computes a simple linear function of the three      neighboring pixels (left, above, upper left), then chooses as      predictor the neighboring pixel closest to the computed value.      This technique is due to Alan W. Paeth [PAETH].      To compute the Paeth filter, apply the following formula to each      byte of the scanline:         Paeth(x) = Raw(x) - PaethPredictor(Raw(x-bpp), Prior(x),                                            Prior(x-bpp))      where x ranges from zero to the number of bytes representing the      scanline minus one, Raw(x) refers to the raw data byte at that      byte position in the scanline, Prior(x) refers to the unfiltered      bytes of the prior scanline, and bpp is defined as for the Sub      filter.      Note this is done for each byte, regardless of bit depth.      Unsigned arithmetic modulo 256 is used, so that both the inputs      and outputs fit into bytes.  The sequence of Paeth values is      transmitted as the filtered scanline.Boutell, et. al.             Informational                     [Page 35]

RFC 2083            PNG: Portable Network Graphics            March 1997      The PaethPredictor function is defined by the following      pseudocode:         function PaethPredictor (a, b, c)         begin              ; a = left, b = above, c = upper left              p := a + b - c        ; initial estimate              pa := abs(p - a)      ; distances to a, b, c              pb := abs(p - b)              pc := abs(p - c)              ; return nearest of a,b,c,              ; breaking ties in order a,b,c.              if pa <= pb AND pa <= pc then return a              else if pb <= pc then return b              else return c         end      The calculations within the PaethPredictor function must be      performed exactly, without overflow.  Arithmetic modulo 256 is to      be used only for the final step of subtracting the function result      from the target byte value.      Note that the order in which ties are broken is critical and must      not be altered.  The tie break order is: pixel to the left, pixel      above, pixel to the upper left.  (This order differs from that      given in Paeth's article.)      For all x < 0, assume Raw(x) = 0 and Prior(x) = 0.  On the first      scanline of an image (or of a pass of an interlaced image), assume      Prior(x) = 0 for all x.      To reverse the effect of the Paeth filter after decompression,      output the following value:         Paeth(x) + PaethPredictor(Raw(x-bpp), Prior(x), Prior(x-bpp))      (computed mod 256), where Raw and Prior refer to bytes already      decoded.  Exactly the same PaethPredictor function is used by both      encoder and decoder.7. Chunk Ordering Rules   To allow new chunk types to be added to PNG, it is necessary to   establish rules about the ordering requirements for all chunk types.   Otherwise a PNG editing program cannot know what to do when it   encounters an unknown chunk.Boutell, et. al.             Informational                     [Page 36]

RFC 2083            PNG: Portable Network Graphics            March 1997   We define a "PNG editor" as a program that modifies a PNG file and   wishes to preserve as much as possible of the ancillary information   in the file.  Two examples of PNG editors are a program that adds or   modifies text chunks, and a program that adds a suggested palette to   a truecolor PNG file.  Ordinary image editors are not PNG editors in   this sense, because they usually discard all unrecognized information   while reading in an image.  (Note: we strongly encourage programs   handling PNG files to preserve ancillary information whenever   possible.)   As an example of possible problems, consider a hypothetical new   ancillary chunk type that is safe-to-copy and is required to appear   after PLTE if PLTE is present.  If our program to add a suggested   PLTE does not recognize this new chunk, it may insert PLTE in the   wrong place, namely after the new chunk.  We could prevent such   problems by requiring PNG editors to discard all unknown chunks, but   that is a very unattractive solution.  Instead, PNG requires   ancillary chunks not to have ordering restrictions like this.   To prevent this type of problem while allowing for future extension,   we put some constraints on both the behavior of PNG editors and the   allowed ordering requirements for chunks.   7.1. Behavior of PNG editors      The rules for PNG editors are:          * When copying an unknown unsafe-to-copy ancillary chunk, a            PNG editor must not move the chunk relative to any critical            chunk.  It can relocate the chunk freely relative to other            ancillary chunks that occur between the same pair of            critical chunks.  (This is well defined since the editor            must not add, delete, modify, or reorder critical chunks if            it is preserving unknown unsafe-to-copy chunks.)          * When copying an unknown safe-to-copy ancillary chunk, a PNG            editor must not move the chunk from before IDAT to after            IDAT or vice versa.  (This is well defined because IDAT is            always present.)  Any other reordering is permitted.          * When copying a known ancillary chunk type, an editor need            only honor the specific chunk ordering rules that exist for            that chunk type.  However, it can always choose to apply the            above general rules instead.          * PNG editors must give up on encountering an unknown critical            chunk type, because there is no way to be certain that a            valid file will result from modifying a file containing such            a chunk.  (Note that simply discarding the chunk is not good            enough, because it might have unknown implications for the            interpretation of other chunks.)Boutell, et. al.             Informational                     [Page 37]

RFC 2083            PNG: Portable Network Graphics            March 1997      These rules are expressed in terms of copying chunks from an input      file to an output file, but they apply in the obvious way if a PNG      file is modified in place.      See also Chunk naming conventions (Section 3.3).   7.2. Ordering of ancillary chunks      The ordering rules for an ancillary chunk type cannot be any      stricter than this:          * Unsafe-to-copy chunks can have ordering requirements            relative to critical chunks.          * Safe-to-copy chunks can have ordering requirements relative            to IDAT.      The actual ordering rules for any particular ancillary chunk type      may be weaker.  See for example the ordering rules for the      standard ancillary chunk types (Summary of standard chunks,Section 4.3).      Decoders must not assume more about the positioning of any      ancillary chunk than is specified by the chunk ordering rules.  In      particular, it is never valid to assume that a specific ancillary      chunk type occurs with any particular positioning relative to      other ancillary chunks.  (For example, it is unsafe to assume that      your private ancillary chunk occurs immediately before IEND.  Even      if your application always writes it there, a PNG editor might      have inserted some other ancillary chunk after it.  But you can      safely assume that your chunk will remain somewhere between IDAT      and IEND.)   7.3. Ordering of critical chunks      Critical chunks can have arbitrary ordering requirements, because      PNG editors are required to give up if they encounter unknown      critical chunks.  For example, IHDR has the special ordering rule      that it must always appear first.  A PNG editor, or indeed any      PNG-writing program, must know and follow the ordering rules for      any critical chunk type that it can emit.Boutell, et. al.             Informational                     [Page 38]

RFC 2083            PNG: Portable Network Graphics            March 19978. Miscellaneous Topics   8.1. File name extension      On systems where file names customarily include an extension      signifying file type, the extension ".png" is recommended for PNG      files.  Lower case ".png" is preferred if file names are case-      sensitive.   8.2. Internet media type      The Internet Assigned Numbers Authority (IANA) has registered      "image/png" as the Internet Media Type for PNG [RFC-2045,RFC-2048].  For robustness, decoders may choose to also support the      interim media type "image/x-png" which was in use before      registration was complete.   8.3. Macintosh file layout      In the Apple Macintosh system, the following conventions are      recommended:          * The four-byte file type code for PNG files is "PNGf".  (This            code has been registered with Apple for PNG files.) The            creator code will vary depending on the creating            application.          * The contents of the data fork must be a PNG file exactly as            described in the rest of this specification.          * The contents of the resource fork are unspecified.  It may            be empty or may contain application-dependent resources.          * When transferring a Macintosh PNG file to a non-Macintosh            system, only the data fork should be transferred.   8.4. Multiple-image extension      PNG itself is strictly a single-image format.  However, it may be      necessary to store multiple images within one file; for example,      this is needed to convert some GIF files.  In the future, a      multiple-image format based on PNG may be defined.  Such a format      will be considered a separate file format and will have a      different signature.  PNG-supporting applications may or may not      choose to support the multiple-image format.      See Rationale: Why not these features? (Section 12.3).Boutell, et. al.             Informational                     [Page 39]

RFC 2083            PNG: Portable Network Graphics            March 1997   8.5. Security considerations      A PNG file or datastream is composed of a collection of explicitly      typed "chunks".  Chunks whose contents are defined by the      specification could actually contain anything, including malicious      code.  But there is no known risk that such malicious code could      be executed on the recipient's computer as a result of decoding      the PNG image.      The possible security risks associated with future chunk types      cannot be specified at this time.  Security issues will be      considered when evaluating chunks proposed for registration as      public chunks.  There is no additional security risk associated      with unknown or unimplemented chunk types, because such chunks      will be ignored, or at most be copied into another PNG file.      The tEXt and zTXt chunks contain data that is meant to be      displayed as plain text.  It is possible that if the decoder      displays such text without filtering out control characters,      especially the ESC (escape) character, certain systems or      terminals could behave in undesirable and insecure ways.  We      recommend that decoders filter out control characters to avoid      this risk; see Recommendations for Decoders: Text chunk processing      (Section 10.11).      Because every chunk's length is available at its beginning, and      because every chunk has a CRC trailer, there is a very robust      defense against corrupted data and against fraudulent chunks that      attempt to overflow the decoder's buffers.  Also, the PNG      signature bytes provide early detection of common file      transmission errors.      A decoder that fails to check CRCs could be subject to data      corruption.  The only likely consequence of such corruption is      incorrectly displayed pixels within the image.  Worse things might      happen if the CRC of the IHDR chunk is not checked and the width      or height fields are corrupted.  See Recommendations for Decoders:      Error checking (Section 10.1).      A poorly written decoder might be subject to buffer overflow,      because chunks can be extremely large, up to (2^31)-1 bytes long.      But properly written decoders will handle large chunks without      difficulty.Boutell, et. al.             Informational                     [Page 40]

RFC 2083            PNG: Portable Network Graphics            March 19979. Recommendations for Encoders   This chapter gives some recommendations for encoder behavior.  The   only absolute requirement on a PNG encoder is that it produce files   that conform to the format specified in the preceding chapters.   However, best results will usually be achieved by following these   recommendations.   9.1. Sample depth scaling      When encoding input samples that have a sample depth that cannot      be directly represented in PNG, the encoder must scale the samples      up to a sample depth that is allowed by PNG.  The most accurate      scaling method is the linear equation         output = ROUND(input * MAXOUTSAMPLE / MAXINSAMPLE)      where the input samples range from 0 to MAXINSAMPLE and the      outputs range from 0 to MAXOUTSAMPLE (which is (2^sampledepth)-1).      A close approximation to the linear scaling method can be achieved      by "left bit replication", which is shifting the valid bits to      begin in the most significant bit and repeating the most      significant bits into the open bits.  This method is often faster      to compute than linear scaling.  As an example, assume that 5-bit      samples are being scaled up to 8 bits.  If the source sample value      is 27 (in the range from 0-31), then the original bits are:         4 3 2 1 0         ---------         1 1 0 1 1      Left bit replication gives a value of 222:         7 6 5 4 3  2 1 0         ----------------         1 1 0 1 1  1 1 0         |=======|  |===|             |      Leftmost Bits Repeated to Fill Open Bits             |         Original Bits      which matches the value computed by the linear equation.  Left bit      replication usually gives the same value as linear scaling, and is      never off by more than one.Boutell, et. al.             Informational                     [Page 41]

RFC 2083            PNG: Portable Network Graphics            March 1997      A distinctly less accurate approximation is obtained by simply      left-shifting the input value and filling the low order bits with      zeroes.  This scheme cannot reproduce white exactly, since it does      not generate an all-ones maximum value; the net effect is to      darken the image slightly.  This method is not recommended in      general, but it does have the effect of improving compression,      particularly when dealing with greater-than-eight-bit sample      depths.  Since the relative error introduced by zero-fill scaling      is small at high sample depths, some encoders may choose to use      it.  Zero-fill must not be used for alpha channel data, however,      since many decoders will special-case alpha values of all zeroes      and all ones.  It is important to represent both those values      exactly in the scaled data.      When the encoder writes an sBIT chunk, it is required to do the      scaling in such a way that the high-order bits of the stored      samples match the original data.  That is, if the sBIT chunk      specifies a sample depth of S, the high-order S bits of the stored      data must agree with the original S-bit data values.  This allows      decoders to recover the original data by shifting right.  The      added low-order bits are not constrained.  Note that all the above      scaling methods meet this restriction.      When scaling up source data, it is recommended that the low-order      bits be filled consistently for all samples; that is, the same      source value should generate the same sample value at any pixel      position.  This improves compression by reducing the number of      distinct sample values.  However, this is not a requirement, and      some encoders may choose not to follow it.  For example, an      encoder might instead dither the low-order bits, improving      displayed image quality at the price of increasing file size.      In some applications the original source data may have a range      that is not a power of 2.  The linear scaling equation still works      for this case, although the shifting methods do not.  It is      recommended that an sBIT chunk not be written for such images,      since sBIT suggests that the original data range was exactly      0..2^S-1.   9.2. Encoder gamma handling      See Gamma Tutorial (Chapter 13) if you aren't already familiar      with gamma issues.      Proper handling of gamma encoding and the gAMA chunk in an encoder      depends on the prior history of the sample values and on whether      these values have already been quantized to integers.Boutell, et. al.             Informational                     [Page 42]

RFC 2083            PNG: Portable Network Graphics            March 1997      If the encoder has access to sample intensity values in floating-      point or high-precision integer form (perhaps from a computer      image renderer), then it is recommended that the encoder perform      its own gamma encoding before quantizing the data to integer      values for storage in the file.  Applying gamma encoding at this      stage results in images with fewer banding artifacts at a given      sample depth, or allows smaller samples while retaining the same      visual quality.      A linear intensity level, expressed as a floating-point value in      the range 0 to 1, can be converted to a gamma-encoded sample value      by         sample = ROUND((intensity ^ encoder_gamma) * MAXSAMPLE)      The file_gamma value to be written in the PNG gAMA chunk is the      same as encoder_gamma in this equation, since we are assuming the      initial intensity value is linear (in effect, camera_gamma is      1.0).      If the image is being written to a file only, the encoder_gamma      value can be selected somewhat arbitrarily.  Values of 0.45 or 0.5      are generally good choices because they are common in video      systems, and so most PNG decoders should do a good job displaying      such images.      Some image renderers may simultaneously write the image to a PNG      file and display it on-screen.  The displayed pixels should be      gamma corrected for the display system and viewing conditions in      use, so that the user sees a proper representation of the intended      scene.  An appropriate gamma correction value is         screen_gc = viewing_gamma / display_gamma      If the renderer wants to write the same gamma-corrected sample      values to the PNG file, avoiding a separate gamma-encoding step      for file output, then this screen_gc value should be written in      the gAMA chunk.  This will allow a PNG decoder to reproduce what      the file's originator saw on screen during rendering (provided the      decoder properly supports arbitrary values in a gAMA chunk).      However, it is equally reasonable for a renderer to apply gamma      correction for screen display using a gamma appropriate to the      viewing conditions, and to separately gamma-encode the sample      values for file storage using a standard value of gamma such as      0.5.  In fact, this is preferable, since some PNG decoders may not      accurately display images with unusual gAMA values.Boutell, et. al.             Informational                     [Page 43]

RFC 2083            PNG: Portable Network Graphics            March 1997      Computer graphics renderers often do not perform gamma encoding,      instead making sample values directly proportional to scene light      intensity.  If the PNG encoder receives sample values that have      already been quantized into linear-light integer values, there is      no point in doing gamma encoding on them; that would just result      in further loss of information.  The encoder should just write the      sample values to the PNG file.  This "linear" sample encoding is      equivalent to gamma encoding with a gamma of 1.0, so graphics      programs that produce linear samples should always emit a gAMA      chunk specifying a gamma of 1.0.      When the sample values come directly from a piece of hardware, the      correct gAMA value is determined by the gamma characteristic of      the hardware.  In the case of video digitizers ("frame grabbers"),      gAMA should be 0.45 or 0.5 for NTSC (possibly less for PAL or      SECAM) since video camera transfer functions are standardized.      Image scanners are less predictable.  Their output samples may be      linear (gamma 1.0) since CCD sensors themselves are linear, or the      scanner hardware may have already applied gamma correction      designed to compensate for dot gain in subsequent printing (gamma      of about 0.57), or the scanner may have corrected the samples for      display on a CRT (gamma of 0.4-0.5).  You will need to refer to      the scanner's manual, or even scan a calibrated gray wedge, to      determine what a particular scanner does.      File format converters generally should not attempt to convert      supplied images to a different gamma.  Store the data in the PNG      file without conversion, and record the source gamma if it is      known.  Gamma alteration at file conversion time causes re-      quantization of the set of intensity levels that are represented,      introducing further roundoff error with little benefit.  It's      almost always better to just copy the sample values intact from      the input to the output file.      In some cases, the supplied image may be in an image format (e.g.,      TIFF) that can describe the gamma characteristic of the image.  In      such cases, a file format converter is strongly encouraged to      write a PNG gAMA chunk that corresponds to the known gamma of the      source image.  Note that some file formats specify the gamma of      the display system, not the camera.  If the input file's gamma      value is greater than 1.0, it is almost certainly a display system      gamma, and you should use its reciprocal for the PNG gAMA.Boutell, et. al.             Informational                     [Page 44]

RFC 2083            PNG: Portable Network Graphics            March 1997      If the encoder or file format converter does not know how an image      was originally created, but does know that the image has been      displayed satisfactorily on a display with gamma display_gamma      under lighting conditions where a particular viewing_gamma is      appropriate, then the image can be marked as having the      file_gamma:         file_gamma = viewing_gamma / display_gamma      This will allow viewers of the PNG file to see the same image that      the person running the file format converter saw.  Although this      may not be precisely the correct value of the image gamma, it's      better to write a gAMA chunk with an approximately right value      than to omit the chunk and force PNG decoders to guess at an      appropriate gamma.      On the other hand, if the image file is being converted as part of      a "bulk" conversion, with no one looking at each image, then it is      better to omit the gAMA chunk entirely.  If the image gamma has to      be guessed at, leave it to the decoder to do the guessing.      Gamma does not apply to alpha samples; alpha is always represented      linearly.      See also Recommendations for Decoders: Decoder gamma handling      (Section 10.5).   9.3. Encoder color handling      See Color Tutorial (Chapter 14) if you aren't already familiar      with color issues.      If it is possible for the encoder to determine the chromaticities      of the source display primaries, or to make a strong guess based      on the origin of the image or the hardware running it, then the      encoder is strongly encouraged to output the cHRM chunk.  If it      does so, the gAMA chunk should also be written; decoders can do      little with cHRM if gAMA is missing.Boutell, et. al.             Informational                     [Page 45]

RFC 2083            PNG: Portable Network Graphics            March 1997      Video created with recent video equipment probably uses the CCIR      709 primaries and D65 white point [ITU-BT709], which are:                  R           G           B         White         x      0.640       0.300       0.150       0.3127         y      0.330       0.600       0.060       0.3290      An older but still very popular video standard is SMPTE-C [SMPTE-      170M]:                  R           G           B         White         x      0.630       0.310       0.155       0.3127         y      0.340       0.595       0.070       0.3290      The original NTSC color primaries have not been used in decades.      Although you may still find the NTSC numbers listed in standards      documents, you won't find any images that actually use them.      Scanners that produce PNG files as output should insert the filter      chromaticities into a cHRM chunk and the camera_gamma into a gAMA      chunk.      In the case of hand-drawn or digitally edited images, you have to      determine what monitor they were viewed on when being produced.      Many image editing programs allow you to specify what type of      monitor you are using.  This is often because they are working in      some device-independent space internally.  Such programs have      enough information to write valid cHRM and gAMA chunks, and should      do so automatically.      If the encoder is compiled as a portion of a computer image      renderer that performs full-spectral rendering, the monitor values      that were used to convert from the internal device-independent      color space to RGB should be written into the cHRM chunk. Any      colors that are outside the gamut of the chosen RGB device should      be clipped or otherwise constrained to be within the gamut; PNG      does not store out of gamut colors.      If the computer image renderer performs calculations directly in      device-dependent RGB space, a cHRM chunk should not be written      unless the scene description and rendering parameters have been      adjusted to look good on a particular monitor.  In that case, the      data for that monitor (if known) should be used to construct a      cHRM chunk.Boutell, et. al.             Informational                     [Page 46]

RFC 2083            PNG: Portable Network Graphics            March 1997      There are often cases where an image's exact origins are unknown,      particularly if it began life in some other format.  A few image      formats store calibration information, which can be used to fill      in the cHRM chunk.  For example, all PhotoCD images use the CCIR      709 primaries and D65 whitepoint, so these values can be written      into the cHRM chunk when converting a PhotoCD file.  PhotoCD also      uses the SMPTE-170M transfer function, which is closely      approximated by a gAMA of 0.5.  (PhotoCD can store colors outside      the RGB gamut, so the image data will require gamut mapping before      writing to PNG format.)  TIFF 6.0 files can optionally store      calibration information, which if present should be used to      construct the cHRM chunk.  GIF and most other formats do not store      any calibration information.      It is not recommended that file format converters attempt to      convert supplied images to a different RGB color space.  Store the      data in the PNG file without conversion, and record the source      primary chromaticities if they are known.  Color space      transformation at file conversion time is a bad idea because of      gamut mismatches and rounding errors.  As with gamma conversions,      it's better to store the data losslessly and incur at most one      conversion when the image is finally displayed.      See also Recommendations for Decoders: Decoder color handling      (Section 10.6).   9.4. Alpha channel creation      The alpha channel can be regarded either as a mask that      temporarily hides transparent parts of the image, or as a means      for constructing a non-rectangular image.  In the first case, the      color values of fully transparent pixels should be preserved for      future use.  In the second case, the transparent pixels carry no      useful data and are simply there to fill out the rectangular image      area required by PNG.  In this case, fully transparent pixels      should all be assigned the same color value for best compression.      Image authors should keep in mind the possibility that a decoder      will ignore transparency control.  Hence, the colors assigned to      transparent pixels should be reasonable background colors whenever      feasible.      For applications that do not require a full alpha channel, or      cannot afford the price in compression efficiency, the tRNS      transparency chunk is also available.Boutell, et. al.             Informational                     [Page 47]

RFC 2083            PNG: Portable Network Graphics            March 1997      If the image has a known background color, this color should be      written in the bKGD chunk.  Even decoders that ignore transparency      may use the bKGD color to fill unused screen area.      If the original image has premultiplied (also called "associated")      alpha data, convert it to PNG's non-premultiplied format by      dividing each sample value by the corresponding alpha value, then      multiplying by the maximum value for the image bit depth, and      rounding to the nearest integer.  In valid premultiplied data, the      sample values never exceed their corresponding alpha values, so      the result of the division should always be in the range 0 to 1.      If the alpha value is zero, output black (zeroes).   9.5. Suggested palettes      A PLTE chunk can appear in truecolor PNG files.  In such files,      the chunk is not an essential part of the image data, but simply      represents a suggested palette that viewers may use to present the      image on indexed-color display hardware.  A suggested palette is      of no interest to viewers running on truecolor hardware.      If an encoder chooses to provide a suggested palette, it is      recommended that a hIST chunk also be written to indicate the      relative importance of the palette entries.  The histogram values      are most easily computed as "nearest neighbor" counts, that is,      the approximate usage of each palette entry if no dithering is      applied.  (These counts will often be available for free as a      consequence of developing the suggested palette.)      For images of color type 2 (truecolor without alpha channel), it      is recommended that the palette and histogram be computed with      reference to the RGB data only, ignoring any transparent-color      specification.  If the file uses transparency (has a tRNS chunk),      viewers can easily adapt the resulting palette for use with their      intended background color.  They need only replace the palette      entry closest to the tRNS color with their background color (which      may or may not match the file's bKGD color, if any).      For images of color type 6 (truecolor with alpha channel), it is      recommended that a bKGD chunk appear and that the palette and      histogram be computed with reference to the image as it would      appear after compositing against the specified background color.      This definition is necessary to ensure that useful palette entries      are generated for pixels having fractional alpha values.  The      resulting palette will probably only be useful to viewers that      present the image against the same background color.  It is      recommended that PNG editors delete or recompute the palette if      they alter or remove the bKGD chunk in an image of color type 6.Boutell, et. al.             Informational                     [Page 48]

RFC 2083            PNG: Portable Network Graphics            March 1997      If PLTE appears without bKGD in an image of color type 6, the      circumstances under which the palette was computed are      unspecified.   9.6. Filter selection      For images of color type 3 (indexed color), filter type 0 (None)      is usually the most effective.  Note that color images with 256 or      fewer colors should almost always be stored in indexed color      format; truecolor format is likely to be much larger.      Filter type 0 is also recommended for images of bit depths less      than 8.  For low-bit-depth grayscale images, it may be a net win      to expand the image to 8-bit representation and apply filtering,      but this is rare.      For truecolor and grayscale images, any of the five filters may      prove the most effective.  If an encoder uses a fixed filter, the      Paeth filter is most likely to be the best.      For best compression of truecolor and grayscale images, we      recommend an adaptive filtering approach in which a filter is      chosen for each scanline.  The following simple heuristic has      performed well in early tests: compute the output scanline using      all five filters, and select the filter that gives the smallest      sum of absolute values of outputs.  (Consider the output bytes as      signed differences for this test.)  This method usually      outperforms any single fixed filter choice.  However, it is likely      that much better heuristics will be found as more experience is      gained with PNG.      Filtering according to these recommendations is effective on      interlaced as well as noninterlaced images.   9.7. Text chunk processing      A nonempty keyword must be provided for each text chunk.  The      generic keyword "Comment" can be used if no better description of      the text is available.  If a user-supplied keyword is used, be      sure to check that it meets the restrictions on keywords.      PNG text strings are expected to use the Latin-1 character set.      Encoders should avoid storing characters that are not defined in      Latin-1, and should provide character code remapping if the local      system's character set is not Latin-1.      Encoders should discourage the creation of single lines of text      longer than 79 characters, in order to facilitate easy reading.Boutell, et. al.             Informational                     [Page 49]

RFC 2083            PNG: Portable Network Graphics            March 1997      It is recommended that text items less than 1K (1024 bytes) in      size should be output using uncompressed tEXt chunks. In      particular, it is recommended that the basic title and author      keywords should always be output using uncompressed tEXt chunks.      Lengthy disclaimers, on the other hand, are ideal candidates for      zTXt.      Placing large tEXt and zTXt chunks after the image data (after      IDAT) can speed up image display in some situations, since the      decoder won't have to read over the text to get to the image data.      But it is recommended that small text chunks, such as the image      title, appear before IDAT.   9.8. Use of private chunks      Applications can use PNG private chunks to carry information that      need not be understood by other applications.  Such chunks must be      given names with lowercase second letters, to ensure that they can      never conflict with any future public chunk definition.  Note,      however, that there is no guarantee that some other application      will not use the same private chunk name.  If you use a private      chunk type, it is prudent to store additional identifying      information at the beginning of the chunk data.      Use an ancillary chunk type (lowercase first letter), not a      critical chunk type, for all private chunks that store information      that is not absolutely essential to view the image.  Creation of      private critical chunks is discouraged because they render PNG      files unportable.  Such chunks should not be used in publicly      available software or files.  If private critical chunks are      essential for your application, it is recommended that one appear      near the start of the file, so that a standard decoder need not      read very far before discovering that it cannot handle the file.      If you want others outside your organization to understand a chunk      type that you invent, contact the maintainers of the PNG      specification to submit a proposed chunk name and definition for      addition to the list of special-purpose public chunks (see      Additional chunk types,Section 4.4).  Note that a proposed public      chunk name (with uppercase second letter) must not be used in      publicly available software or files until registration has been      approved.      If an ancillary chunk contains textual information that might be      of interest to a human user, you should not create a special chunk      type for it.  Instead use a tEXt chunk and define a suitable      keyword.  That way, the information will be available to users not      using your software.Boutell, et. al.             Informational                     [Page 50]

RFC 2083            PNG: Portable Network Graphics            March 1997      Keywords in tEXt chunks should be reasonably self-explanatory,      since the idea is to let other users figure out what the chunk      contains.  If of general usefulness, new keywords can be      registered with the maintainers of the PNG specification.  But it      is permissible to use keywords without registering them first.   9.9. Private type and method codes      This specification defines the meaning of only some of the      possible values of some fields.  For example, only compression      method 0 and filter types 0 through 4 are defined.  Numbers      greater than 127 must be used when inventing experimental or      private definitions of values for any of these fields.  Numbers      below 128 are reserved for possible future public extensions of      this specification.  Note that use of private type codes may      render a file unreadable by standard decoders.  Such codes are      strongly discouraged except for experimental purposes, and should      not appear in publicly available software or files.10. Recommendations for Decoders   This chapter gives some recommendations for decoder behavior.  The   only absolute requirement on a PNG decoder is that it successfully   read any file conforming to the format specified in the preceding   chapters.  However, best results will usually be achieved by   following these recommendations.   10.1. Error checking      To ensure early detection of common file-transfer problems,      decoders should verify that all eight bytes of the PNG file      signature are correct.  (See Rationale: PNG file signature,Section 12.11.) A decoder can have additional confidence in the      file's integrity if the next eight bytes are an IHDR chunk header      with the correct chunk length.      Unknown chunk types must be handled as described in Chunk naming      conventions (Section 3.3).  An unknown chunk type is not to be      treated as an error unless it is a critical chunk.      It is strongly recommended that decoders should verify the CRC on      each chunk.      In some situations it is desirable to check chunk headers (length      and type code) before reading the chunk data and CRC.  The chunk      type can be checked for plausibility by seeing whether all four      bytes are ASCII letters (codes 65-90 and 97-122); note that this      need only be done for unrecognized type codes.  If the total fileBoutell, et. al.             Informational                     [Page 51]

RFC 2083            PNG: Portable Network Graphics            March 1997      size is known (from file system information, HTTP protocol, etc),      the chunk length can be checked for plausibility as well.      If CRCs are not checked, dropped/added data bytes or an erroneous      chunk length can cause the decoder to get out of step and      misinterpret subsequent data as a chunk header.  Verifying that      the chunk type contains letters is an inexpensive way of providing      early error detection in this situation.      For known-length chunks such as IHDR, decoders should treat an      unexpected chunk length as an error.  Future extensions to this      specification will not add new fields to existing chunks; instead,      new chunk types will be added to carry new information.      Unexpected values in fields of known chunks (for example, an      unexpected compression method in the IHDR chunk) must be checked      for and treated as errors.  However, it is recommended that      unexpected field values be treated as fatal errors only in      critical chunks.  An unexpected value in an ancillary chunk can be      handled by ignoring the whole chunk as though it were an unknown      chunk type.  (This recommendation assumes that the chunk's CRC has      been verified.  In decoders that do not check CRCs, it is safer to      treat any unexpected value as indicating a corrupted file.)   10.2. Pixel dimensions      Non-square pixels can be represented (see the pHYs chunk), but      viewers are not required to account for them; a viewer can present      any PNG file as though its pixels are square.      Conversely, viewers running on display hardware with non-square      pixels are strongly encouraged to rescale images for proper      display.   10.3. Truecolor image handling      To achieve PNG's goal of universal interchangeability, decoders      are required to accept all types of PNG image: indexed-color,      truecolor, and grayscale.  Viewers running on indexed-color      display hardware need to be able to reduce truecolor images to      indexed format for viewing.  This process is usually called "color      quantization".Boutell, et. al.             Informational                     [Page 52]

RFC 2083            PNG: Portable Network Graphics            March 1997      A simple, fast way of doing this is to reduce the image to a fixed      palette.  Palettes with uniform color spacing ("color cubes") are      usually used to minimize the per-pixel computation.  For      photograph-like images, dithering is recommended to avoid ugly      contours in what should be smooth gradients; however, dithering      introduces graininess that can be objectionable.      The quality of rendering can be improved substantially by using a      palette chosen specifically for the image, since a color cube      usually has numerous entries that are unused in any particular      image.  This approach requires more work, first in choosing the      palette, and second in mapping individual pixels to the closest      available color.  PNG allows the encoder to supply a suggested      palette in a PLTE chunk, but not all encoders will do so, and the      suggested palette may be unsuitable in any case (it may have too      many or too few colors).  High-quality viewers will therefore need      to have a palette selection routine at hand.  A large lookup table      is usually the most feasible way of mapping individual pixels to      palette entries with adequate speed.      Numerous implementations of color quantization are available.  The      PNG reference implementation, libpng, includes code for the      purpose.   10.4. Sample depth rescaling      Decoders may wish to scale PNG data to a lesser sample depth (data      precision) for display.  For example, 16-bit data will need to be      reduced to 8-bit depth for use on most present-day display      hardware.  Reduction of 8-bit data to 5-bit depth is also common.      The most accurate scaling is achieved by the linear equation         output = ROUND(input * MAXOUTSAMPLE / MAXINSAMPLE)      where         MAXINSAMPLE = (2^sampledepth)-1         MAXOUTSAMPLE = (2^desired_sampledepth)-1      A slightly less accurate conversion is achieved by simply shifting      right by sampledepth-desired_sampledepth places.  For example, to      reduce 16-bit samples to 8-bit, one need only discard the low-      order byte.  In many situations the shift method is sufficiently      accurate for display purposes, and it is certainly much faster.      (But if gamma correction is being done, sample rescaling can be      merged into the gamma correction lookup table, as is illustrated      in Decoder gamma handling,Section 10.5.)Boutell, et. al.             Informational                     [Page 53]

RFC 2083            PNG: Portable Network Graphics            March 1997      When an sBIT chunk is present, the original pre-PNG data can be      recovered by shifting right to the sample depth specified by sBIT.      Note that linear scaling will not necessarily reproduce the      original data, because the encoder is not required to have used      linear scaling to scale the data up.  However, the encoder is      required to have used a method that preserves the high-order bits,      so shifting always works.  This is the only case in which shifting      might be said to be more accurate than linear scaling.      When comparing pixel values to tRNS chunk values to detect      transparent pixels, it is necessary to do the comparison exactly.      Therefore, transparent pixel detection must be done before      reducing sample precision.   10.5. Decoder gamma handling      See Gamma Tutorial (Chapter 13) if you aren't already familiar      with gamma issues.      To produce correct tone reproduction, a good image display program      should take into account the gammas of the image file and the      display device, as well as the viewing_gamma appropriate to the      lighting conditions near the display.  This can be done by      calculating         gbright = insample / MAXINSAMPLE         bright = gbright ^ (1.0 / file_gamma)         vbright = bright ^ viewing_gamma         gcvideo = vbright ^ (1.0 / display_gamma)         fbval = ROUND(gcvideo * MAXFBVAL)      where MAXINSAMPLE is the maximum sample value in the file (255 for      8-bit, 65535 for 16-bit, etc), MAXFBVAL is the maximum value of a      frame buffer sample (255 for 8-bit, 31 for 5-bit, etc), insample      is the value of the sample in the PNG file, and fbval is the value      to write into the frame buffer. The first line converts from      integer samples into a normalized 0 to 1 floating point value, the      second undoes the gamma encoding of the image file to produce a      linear intensity value, the third adjusts for the viewing      conditions, the fourth corrects for the display system's gamma      value, and the fifth converts to an integer frame buffer sample.      In practice, the second through fourth lines can be merged into         gcvideo = gbright^(viewing_gamma / (file_gamma*display_gamma))      so as to perform only one power calculation. For color images, the      entire calculation is performed separately for R, G, and B values.Boutell, et. al.             Informational                     [Page 54]

RFC 2083            PNG: Portable Network Graphics            March 1997      It is not necessary to perform transcendental math for every      pixel.  Instead, compute a lookup table that gives the correct      output value for every possible sample value. This requires only      256 calculations per image (for 8-bit accuracy), not one or three      calculations per pixel.  For an indexed-color image, a one-time      correction of the palette is sufficient, unless the image uses      transparency and is being displayed against a nonuniform      background.      In some cases even the cost of computing a gamma lookup table may      be a concern.  In these cases, viewers are encouraged to have      precomputed gamma correction tables for file_gamma values of 1.0      and 0.5 with some reasonable choice of viewing_gamma and      display_gamma, and to use the table closest to the gamma indicated      in the file. This will produce acceptable results for the majority      of real files.      When the incoming image has unknown gamma (no gAMA chunk), choose      a likely default file_gamma value, but allow the user to select a      new one if the result proves too dark or too light.      In practice, it is often difficult to determine what value of      display_gamma should be used. In systems with no built-in gamma      correction, the display_gamma is determined entirely by the CRT.      Assuming a CRT_gamma of 2.5 is recommended, unless you have      detailed calibration measurements of this particular CRT      available.      However, many modern frame buffers have lookup tables that are      used to perform gamma correction, and on these systems the      display_gamma value should be the gamma of the lookup table and      CRT combined. You may not be able to find out what the lookup      table contains from within an image viewer application, so you may      have to ask the user what the system's gamma value is.      Unfortunately, different manufacturers use different ways of      specifying what should go into the lookup table, so interpretation      of the system gamma value is system-dependent.  Gamma Tutorial      (Chapter 13) gives some examples.      The response of real displays is actually more complex than can be      described by a single number (display_gamma). If actual      measurements of the monitor's light output as a function of      voltage input are available, the fourth and fifth lines of the      computation above can be replaced by a lookup in these      measurements, to find the actual frame buffer value that most      nearly gives the desired brightness.Boutell, et. al.             Informational                     [Page 55]

RFC 2083            PNG: Portable Network Graphics            March 1997      The value of viewing_gamma depends on lighting conditions; see      Gamma Tutorial (Chapter 13) for more detail.  Ideally, a viewer      would allow the user to specify viewing_gamma, either directly      numerically, or via selecting from "bright surround", "dim      surround", and "dark surround" conditions.  Viewers that don't      want to do this should just assume a value for viewing_gamma of      1.0, since most computer displays live in brightly-lit rooms.      When viewing images that are digitized from video, or that are      destined to become video frames, the user might want to set the      viewing_gamma to about 1.25 regardless of the actual level of room      lighting.  This value of viewing_gamma is "built into" NTSC video      practice, and displaying an image with that viewing_gamma allows      the user to see what a TV set would show under the current room      lighting conditions.  (This is not the same thing as trying to      obtain the most accurate rendition of the content of the scene,      which would require adjusting viewing_gamma to correspond to the      room lighting level.)  This is another reason viewers might want      to allow users to adjust viewing_gamma directly.   10.6. Decoder color handling      See Color Tutorial (Chapter 14) if you aren't already familiar      with color issues.      In many cases, decoders will treat image data in PNG files as      device-dependent RGB data and display it without modification      (except for appropriate gamma correction). This provides the      fastest display of PNG images.  But unless the viewer uses exactly      the same display hardware as the original image author used, the      colors will not be exactly the same as the original author saw,      particularly for darker or near-neutral colors.  The cHRM chunk      provides information that allows closer color matching than that      provided by gamma correction alone.      Decoders can use the cHRM data to transform the image data from      RGB to XYZ and thence into a perceptually linear color space such      as CIE LAB.  They can then partition the colors to generate an      optimal palette, because the geometric distance between two colors      in CIE LAB is strongly related to how different those colors      appear (unlike, for example, RGB or XYZ spaces).  The resulting      palette of colors, once transformed back into RGB color space,      could be used for display or written into a PLTE chunk.      Decoders that are part of image processing applications might also      transform image data into CIE LAB space for analysis.Boutell, et. al.             Informational                     [Page 56]

RFC 2083            PNG: Portable Network Graphics            March 1997      In applications where color fidelity is critical, such as product      design, scientific visualization, medicine, architecture, or      advertising, decoders can transform the image data from source_RGB      to the display_RGB space of the monitor used to view the image.      This involves calculating the matrix to go from source_RGB to XYZ      and the matrix to go from XYZ to display_RGB, then combining them      to produce the overall transformation.  The decoder is responsible      for implementing gamut mapping.      Decoders running on platforms that have a Color Management System      (CMS) can pass the image data, gAMA and cHRM values to the CMS for      display or further processing.      Decoders that provide color printing facilities can use the      facilities in Level 2 PostScript to specify image data in      calibrated RGB space or in a device-independent color space such      as XYZ.  This will provide better color fidelity than a simple RGB      to CMYK conversion.  The PostScript Language Reference manual      gives examples of this process [POSTSCRIPT].  Such decoders are      responsible for implementing gamut mapping between source_RGB      (specified in the cHRM chunk) and the target printer. The      PostScript interpreter is then responsible for producing the      required colors.      Decoders can use the cHRM data to calculate an accurate grayscale      representation of a color image.  Conversion from RGB to gray is      simply a case of calculating the Y (luminance) component of XYZ,      which is a weighted sum of the R G and B values.  The weights      depend on the monitor type, i.e., the values in the cHRM chunk.      Decoders may wish to do this for PNG files with no cHRM chunk.  In      that case, a reasonable default would be the CCIR 709 primaries      [ITU-BT709].  Do not use the original NTSC primaries, unless you      really do have an image color-balanced for such a monitor.  Few      monitors ever used the NTSC primaries, so such images are probably      nonexistent these days.   10.7. Background color      The background color given by bKGD will typically be used to fill      unused screen space around the image, as well as any transparent      pixels within the image.  (Thus, bKGD is valid and useful even      when the image does not use transparency.)  If no bKGD chunk is      present, the viewer will need to make its own decision about a      suitable background color.Boutell, et. al.             Informational                     [Page 57]

RFC 2083            PNG: Portable Network Graphics            March 1997      Viewers that have a specific background against which to present      the image (such as Web browsers) should ignore the bKGD chunk, in      effect overriding bKGD with their preferred background color or      background image.      The background color given by bKGD is not to be considered      transparent, even if it happens to match the color given by tRNS      (or, in the case of an indexed-color image, refers to a palette      index that is marked as transparent by tRNS).  Otherwise one would      have to imagine something "behind the background" to composite      against.  The background color is either used as background or      ignored; it is not an intermediate layer between the PNG image and      some other background.      Indeed, it will be common that bKGD and tRNS specify the same      color, since then a decoder that does not implement transparency      processing will give the intended display, at least when no      partially-transparent pixels are present.   10.8. Alpha channel processing      In the most general case, the alpha channel can be used to      composite a foreground image against a background image; the PNG      file defines the foreground image and the transparency mask, but      not the background image.  Decoders are not required to support      this most general case.  It is expected that most will be able to      support compositing against a single background color, however.      The equation for computing a composited sample value is         output = alpha * foreground + (1-alpha) * background      where alpha and the input and output sample values are expressed      as fractions in the range 0 to 1.  This computation should be      performed with linear (non-gamma-encoded) sample values.  For      color images, the computation is done separately for R, G, and B      samples.      The following code illustrates the general case of compositing a      foreground image over a background image.  It assumes that you      have the original pixel data available for the background image,      and that output is to a frame buffer for display.  Other variants      are possible; see the comments below the code.  The code allows      the sample depths and gamma values of foreground image, background      image, and frame buffer/CRT all to be different.  Don't assume      they are the same without checking.Boutell, et. al.             Informational                     [Page 58]

RFC 2083            PNG: Portable Network Graphics            March 1997      This code is standard C, with line numbers added for reference in      the comments below.         01  int foreground[4];  /* image pixel: R, G, B, A */         02  int background[3];  /* background pixel: R, G, B */         03  int fbpix[3];       /* frame buffer pixel */         04  int fg_maxsample;   /* foreground max sample */         05  int bg_maxsample;   /* background max sample */         06  int fb_maxsample;   /* frame buffer max sample */         07  int ialpha;         08  float alpha, compalpha;         09  float gamfg, linfg, gambg, linbg, comppix, gcvideo;             /* Get max sample values in data and frame buffer */         10  fg_maxsample = (1 << fg_sample_depth) - 1;         11  bg_maxsample = (1 << bg_sample_depth) - 1;         12  fb_maxsample = (1 << frame_buffer_sample_depth) - 1;             /*              * Get integer version of alpha.              * Check for opaque and transparent special cases;              * no compositing needed if so.              *              * We show the whole gamma decode/correct process in              * floating point, but it would more likely be done              * with lookup tables.              */         13  ialpha = foreground[3];         14  if (ialpha == 0) {                 /*                  * Foreground image is transparent here.                  * If the background image is already in the frame                  * buffer, there is nothing to do.                  */         15      ;         16  } else if (ialpha == fg_maxsample) {                 /*                  * Copy foreground pixel to frame buffer.                  */         17      for (i = 0; i < 3; i++) {         18          gamfg = (float) foreground[i] / fg_maxsample;         19          linfg = pow(gamfg, 1.0/fg_gamma);         20          comppix = linfg;         21          gcvideo = pow(comppix,viewing_gamma/display_gamma);         22          fbpix[i] = (int) (gcvideo * fb_maxsample + 0.5);         23      }Boutell, et. al.             Informational                     [Page 59]

RFC 2083            PNG: Portable Network Graphics            March 1997         24  } else {                 /*                  * Compositing is necessary.                  * Get floating-point alpha and its complement.                  * Note: alpha is always linear; gamma does not                  * affect it.                  */         25      alpha = (float) ialpha / fg_maxsample;         26      compalpha = 1.0 - alpha;         27      for (i = 0; i < 3; i++) {                     /*                      * Convert foreground and background to floating                      * point, then linearize (undo gamma encoding).                      */         28          gamfg = (float) foreground[i] / fg_maxsample;         29          linfg = pow(gamfg, 1.0/fg_gamma);         30          gambg = (float) background[i] / bg_maxsample;         31          linbg = pow(gambg, 1.0/bg_gamma);                     /*                      * Composite.                      */         32          comppix = linfg * alpha + linbg * compalpha;                     /*                      * Gamma correct for display.                      * Convert to integer frame buffer pixel.                      */         33          gcvideo = pow(comppix,viewing_gamma/display_gamma);         34          fbpix[i] = (int) (gcvideo * fb_maxsample + 0.5);         35      }         36  }      Variations:          * If output is to another PNG image file instead of a frame            buffer, lines 21, 22, 33, and 34 should be changed to be            something like               /*                * Gamma encode for storage in output file.                * Convert to integer sample value.                */               gamout = pow(comppix, outfile_gamma);               outpix[i] = (int) (gamout * out_maxsample + 0.5);            Also, it becomes necessary to process background pixels when            alpha is zero, rather than just skipping pixels.  Thus, line            15 will need to be replaced by copies of lines 17-23, but            processing background instead of foreground pixel values.Boutell, et. al.             Informational                     [Page 60]

RFC 2083            PNG: Portable Network Graphics            March 1997          * If the sample depths of the output file, foreground file,            and background file are all the same, and the three gamma            values also match, then the no-compositing code in lines            14-23 reduces to nothing more than copying pixel values from            the input file to the output file if alpha is one, or            copying pixel values from background to output file if alpha            is zero.  Since alpha is typically either zero or one for            the vast majority of pixels in an image, this is a great            savings.  No gamma computations are needed for most pixels.          * When the sample depths and gamma values all match, it may            appear attractive to skip the gamma decoding and encoding            (lines 28-31, 33-34) and just perform line 32 using gamma-            encoded sample values. Although this doesn't hurt image            quality too badly, the time savings are small if alpha            values of zero and one are special-cased as recommended            here.          * If the original pixel values of the background image are no            longer available, only processed frame buffer pixels left by            display of the background image, then lines 30 and 31 need            to extract intensity from the frame buffer pixel values            using code like               /*                * Decode frame buffer value back into linear space.                */               gcvideo = (float) fbpix[i] / fb_maxsample;               linbg = pow(gcvideo, display_gamma / viewing_gamma);            However, some roundoff error can result, so it is better to            have the original background pixels available if at all            possible.          * Note that lines 18-22 are performing exactly the same gamma            computation that is done when no alpha channel is present.            So, if you handle the no-alpha case with a lookup table, you            can use the same lookup table here.  Lines 28-31 and 33-34            can also be done with (different) lookup tables.          * Of course, everything here can be done in integer            arithmetic.  Just be careful to maintain sufficient            precision all the way through.      Note: in floating point, no overflow or underflow checks are      needed, because the input sample values are guaranteed to be      between 0 and 1, and compositing always yields a result that is in      between the input values (inclusive).  With integer arithmetic,      some roundoff-error analysis might be needed to guarantee no      overflow or underflow.Boutell, et. al.             Informational                     [Page 61]

RFC 2083            PNG: Portable Network Graphics            March 1997      When displaying a PNG image with full alpha channel, it is      important to be able to composite the image against some      background, even if it's only black.  Ignoring the alpha channel      will cause PNG images that have been converted from an      associated-alpha representation to look wrong.  (Of course, if the      alpha channel is a separate transparency mask, then ignoring alpha      is a useful option: it allows the hidden parts of the image to be      recovered.)      Even if the decoder author does not wish to implement true      compositing logic, it is simple to deal with images that contain      only zero and one alpha values.  (This is implicitly true for      grayscale and truecolor PNG files that use a tRNS chunk; for      indexed-color PNG files, it is easy to check whether tRNS contains      any values other than 0 and 255.)  In this simple case,      transparent pixels are replaced by the background color, while      others are unchanged.  If a decoder contains only this much      transparency capability, it should deal with a full alpha channel      by treating all nonzero alpha values as fully opaque; that is, do      not replace partially transparent pixels by the background.  This      approach will not yield very good results for images converted      from associated-alpha formats, but it's better than doing nothing.   10.9. Progressive display      When receiving images over slow transmission links, decoders can      improve perceived performance by displaying interlaced images      progressively.  This means that as each pass is received, an      approximation to the complete image is displayed based on the data      received so far.  One simple yet pleasing effect can be obtained      by expanding each received pixel to fill a rectangle covering the      yet-to-be-transmitted pixel positions below and to the right of      the received pixel.  This process can be described by the      following pseudocode:         Starting_Row [1..7] =  { 0, 0, 4, 0, 2, 0, 1 }         Starting_Col [1..7] =  { 0, 4, 0, 2, 0, 1, 0 }         Row_Increment [1..7] = { 8, 8, 8, 4, 4, 2, 2 }         Col_Increment [1..7] = { 8, 8, 4, 4, 2, 2, 1 }         Block_Height [1..7] =  { 8, 8, 4, 4, 2, 2, 1 }         Block_Width [1..7] =   { 8, 4, 4, 2, 2, 1, 1 }         pass := 1         while pass <= 7         begin             row := Starting_Row[pass]             while row < heightBoutell, et. al.             Informational                     [Page 62]

RFC 2083            PNG: Portable Network Graphics            March 1997             begin                 col := Starting_Col[pass]                 while col < width                 begin                     visit (row, col,                            min (Block_Height[pass], height - row),                            min (Block_Width[pass], width - col))                     col := col + Col_Increment[pass]                 end                 row := row + Row_Increment[pass]             end             pass := pass + 1         end      Here, the function "visit(row,column,height,width)" obtains the      next transmitted pixel and paints a rectangle of the specified      height and width, whose upper-left corner is at the specified row      and column, using the color indicated by the pixel.  Note that row      and column are measured from 0,0 at the upper left corner.      If the decoder is merging the received image with a background      image, it may be more convenient just to paint the received pixel      positions; that is, the "visit()" function sets only the pixel at      the specified row and column, not the whole rectangle.  This      produces a "fade-in" effect as the new image gradually replaces      the old.  An advantage of this approach is that proper alpha or      transparency processing can be done as each pixel is replaced.      Painting a rectangle as described above will overwrite      background-image pixels that may be needed later, if the pixels      eventually received for those positions turn out to be wholly or      partially transparent.  Of course, this is only a problem if the      background image is not stored anywhere offscreen.   10.10. Suggested-palette and histogram usage      In truecolor PNG files, the encoder may have provided a suggested      PLTE chunk for use by viewers running on indexed-color hardware.      If the image has a tRNS chunk, the viewer will need to adapt the      suggested palette for use with its desired background color.  To      do this, replace the palette entry closest to the tRNS color with      the desired background color; or just add a palette entry for the      background color, if the viewer can handle more colors than there      are PLTE entries.Boutell, et. al.             Informational                     [Page 63]

RFC 2083            PNG: Portable Network Graphics            March 1997      For images of color type 6 (truecolor with alpha channel), any      suggested palette should have been designed for display of the      image against a uniform background of the color specified by bKGD.      Viewers should probably ignore the palette if they intend to use a      different background, or if the bKGD chunk is missing.  Viewers      can use a suggested palette for display against a different      background than it was intended for, but the results may not be      very good.      If the viewer presents a transparent truecolor image against a      background that is more complex than a single color, it is      unlikely that the suggested palette will be optimal for the      composite image.  In this case it is best to perform a truecolor      compositing step on the truecolor PNG image and background image,      then color-quantize the resulting image.      The histogram chunk is useful when the viewer cannot provide as      many colors as are used in the image's palette.  If the viewer is      only short a few colors, it is usually adequate to drop the      least-used colors from the palette.  To reduce the number of      colors substantially, it's best to choose entirely new      representative colors, rather than trying to use a subset of the      existing palette.  This amounts to performing a new color      quantization step; however, the existing palette and histogram can      be used as the input data, thus avoiding a scan of the image data.      If no palette or histogram chunk is provided, a decoder can      develop its own, at the cost of an extra pass over the image data.      Alternatively, a default palette (probably a color cube) can be      used.      See also Recommendations for Encoders: Suggested palettes (Section9.5).   10.11. Text chunk processing      If practical, decoders should have a way to display to the user      all tEXt and zTXt chunks found in the file.  Even if the decoder      does not recognize a particular text keyword, the user might be      able to understand it.      PNG text is not supposed to contain any characters outside the ISO      8859-1 "Latin-1" character set (that is, no codes 0-31 or 127-      159), except for the newline character (decimal 10).  But decoders      might encounter such characters anyway.  Some of these characters      can be safely displayed (e.g., TAB, FF, and CR, decimal 9, 12, and      13, respectively), but others, especially the ESC character      (decimal 27), could pose a security hazard because unexpectedBoutell, et. al.             Informational                     [Page 64]

RFC 2083            PNG: Portable Network Graphics            March 1997      actions may be taken by display hardware or software.  To prevent      such hazards, decoders should not attempt to directly display any      non-Latin-1 characters (except for newline and perhaps TAB, FF,      CR) encountered in a tEXt or zTXt chunk.  Instead, ignore them or      display them in a visible notation such as "\nnn".  See Security      considerations (Section 8.5).      Even though encoders are supposed to represent newlines as LF, it      is recommended that decoders not rely on this; it's best to      recognize all the common newline combinations (CR, LF, and CR-LF)      and display each as a single newline.  TAB can be expanded to the      proper number of spaces needed to arrive at a column multiple of      8.      Decoders running on systems with non-Latin-1 character set      encoding should provide character code remapping so that Latin-1      characters are displayed correctly.  Some systems may not provide      all the characters defined in Latin-1.  Mapping unavailable      characters to a visible notation such as "\nnn" is a good      fallback.  In particular, character codes 127-255 should be      displayed only if they are printable characters on the decoding      system.  Some systems may interpret such codes as control      characters; for security, decoders running on such systems should      not display such characters literally.      Decoders should be prepared to display text chunks that contain      any number of printing characters between newline characters, even      though encoders are encouraged to avoid creating lines in excess      of 79 characters.11. Glossary   a^b      Exponentiation; a raised to the power b.  C programmers should be      careful not to misread this notation as exclusive-or.  Note that      in gamma-related calculations, zero raised to any power is valid      and must give a zero result.   Alpha      A value representing a pixel's degree of transparency.  The more      transparent a pixel, the less it hides the background against      which the image is presented.  In PNG, alpha is really the degree      of opacity: zero alpha represents a completely transparent pixel,      maximum alpha represents a completely opaque pixel.  But most      people refer to alpha as providing transparency information, not      opacity information, and we continue that custom here.Boutell, et. al.             Informational                     [Page 65]

RFC 2083            PNG: Portable Network Graphics            March 1997   Ancillary chunk      A chunk that provides additional information.  A decoder can still      produce a meaningful image, though not necessarily the best      possible image, without processing the chunk.   Bit depth      The number of bits per palette index (in indexed-color PNGs) or      per sample (in other color types).  This is the same value that      appears in IHDR.   Byte      Eight bits; also called an octet.   Channel      The set of all samples of the same kind within an image; for      example, all the blue samples in a truecolor image.  (The term      "component" is also used, but not in this specification.)  A      sample is the intersection of a channel and a pixel.   Chromaticity      A pair of values x,y that precisely specify the hue, though not      the absolute brightness, of a perceived color.   Chunk      A section of a PNG file.  Each chunk has a type indicated by its      chunk type name.  Most types of chunks also include some data.      The format and meaning of the data within the chunk are determined      by the type name.   Composite      As a verb, to form an image by merging a foreground image and a      background image, using transparency information to determine      where the background should be visible.  The foreground image is      said to be "composited against" the background.   CRC      Cyclic Redundancy Check.  A CRC is a type of check value designed      to catch most transmission errors.  A decoder calculates the CRC      for the received data and compares it to the CRC that the encoder      calculated, which is appended to the data.  A mismatch indicates      that the data was corrupted in transit.   Critical chunk      A chunk that must be understood and processed by the decoder in      order to produce a meaningful image from a PNG file.   CRT      Cathode Ray Tube: a common type of computer display hardware.Boutell, et. al.             Informational                     [Page 66]

RFC 2083            PNG: Portable Network Graphics            March 1997   Datastream      A sequence of bytes.  This term is used rather than "file" to      describe a byte sequence that is only a portion of a file.  We      also use it to emphasize that a PNG image might be generated and      consumed "on the fly", never appearing in a stored file at all.   Deflate      The name of the compression algorithm used in standard PNG files,      as well as in zip, gzip, pkzip, and other compression programs.      Deflate is a member of the LZ77 family of compression methods.   Filter      A transformation applied to image data in hopes of improving its      compressibility.  PNG uses only lossless (reversible) filter      algorithms.   Frame buffer      The final digital storage area for the image shown by a computer      display.  Software causes an image to appear onscreen by loading      it into the frame buffer.   Gamma      The brightness of mid-level tones in an image.  More precisely, a      parameter that describes the shape of the transfer function for      one or more stages in an imaging pipeline.  The transfer function      is given by the expression         output = input ^ gamma      where both input and output are scaled to the range 0 to 1.   Grayscale      An image representation in which each pixel is represented by a      single sample value representing overall luminance (on a scale      from black to white).  PNG also permits an alpha sample to be      stored for each pixel of a grayscale image.   Indexed color      An image representation in which each pixel is represented by a      single sample that is an index into a palette or lookup table.      The selected palette entry defines the actual color of the pixel.   Lossless compression      Any method of data compression that guarantees the original data      can be reconstructed exactly, bit-for-bit.Boutell, et. al.             Informational                     [Page 67]

RFC 2083            PNG: Portable Network Graphics            March 1997   Lossy compression      Any method of data compression that reconstructs the original data      approximately, rather than exactly.   LSB      Least Significant Byte of a multi-byte value.   Luminance      Perceived brightness, or grayscale level, of a color.  Luminance      and chromaticity together fully define a perceived color.   LUT      Look Up Table.  In general, a table used to transform data.  In      frame buffer hardware, a LUT can be used to map indexed-color      pixels into a selected set of truecolor values, or to perform      gamma correction.  In software, a LUT can be used as a fast way of      implementing any one-variable mathematical function.   MSB      Most Significant Byte of a multi-byte value.   Palette      The set of colors available in an indexed-color image.  In PNG, a      palette is an array of colors defined by red, green, and blue      samples.  (Alpha values can also be defined for palette entries,      via the tRNS chunk.)   Pixel      The information stored for a single grid point in the image.  The      complete image is a rectangular array of pixels.   PNG editor      A program that modifies a PNG file and preserves ancillary      information, including chunks that it does not recognize.  Such a      program must obey the rules given in Chunk Ordering Rules (Chapter      7).   Sample      A single number in the image data; for example, the red value of a      pixel.  A pixel is composed of one or more samples.  When      discussing physical data layout (in particular, in Image layout,Section 2.3), we use "sample" to mean a number stored in the image      array.  It would be more precise but much less readable to say      "sample or palette index" in that context.  Elsewhere in the      specification, "sample" means a color value or alpha value.  In      the indexed-color case, these are palette entries not palette      indexes.Boutell, et. al.             Informational                     [Page 68]

RFC 2083            PNG: Portable Network Graphics            March 1997   Sample depth      The precision, in bits, of color values and alpha values.  In      indexed-color PNGs the sample depth is always 8 by definition of      the PLTE chunk.  In other color types it is the same as the bit      depth.   Scanline      One horizontal row of pixels within an image.   Truecolor      An image representation in which pixel colors are defined by      storing three samples for each pixel, representing red, green, and      blue intensities respectively.  PNG also permits an alpha sample      to be stored for each pixel of a truecolor image.   White point      The chromaticity of a computer display's nominal white value.   zlib      A particular format for data that has been compressed using      deflate-style compression.  Also the name of a library      implementing this method.  PNG implementations need not use the      zlib library, but they must conform to its format for compressed      data.12. Appendix: Rationale   (This appendix is not part of the formal PNG specification.)   This appendix gives the reasoning behind some of the design decisions   in PNG.  Many of these decisions were the subject of considerable   debate.  The authors freely admit that another group might have made   different decisions; however, we believe that our choices are   defensible and consistent.   12.1. Why a new file format?      Does the world really need yet another graphics format?  We      believe so.  GIF is no longer freely usable, but no other commonly      used format can directly replace it, as is discussed in more      detail below.  We might have used an adaptation of an existing      format, for example GIF with an unpatented compression scheme.      But this would require new code anyway; it would not be all that      much easier to implement than a whole new file format.  (PNG is      designed to be simple to implement, with the exception of the      compression engine, which would be needed in any case.)  We feel      that this is an excellent opportunity to design a new format that      fixes some of the known limitations of GIF.Boutell, et. al.             Informational                     [Page 69]

RFC 2083            PNG: Portable Network Graphics            March 1997   12.2. Why these features?      The features chosen for PNG are intended to address the needs of      applications that previously used the special strengths of GIF.      In particular, GIF is well adapted for online communications      because of its streamability and progressive display capability.      PNG shares those attributes.      We have also addressed some of the widely known shortcomings of      GIF.  In particular, PNG supports truecolor images.  We know of no      widely used image format that losslessly compresses truecolor      images as effectively as PNG does.  We hope that PNG will make use      of truecolor images more practical and widespread.      Some form of transparency control is desirable for applications in      which images are displayed against a background or together with      other images.  GIF provided a simple transparent-color      specification for this purpose.  PNG supports a full alpha channel      as well as transparent-color specifications.  This allows both      highly flexible transparency and compression efficiency.      Robustness against transmission errors has been an important      consideration.  For example, images transferred across Internet      are often mistakenly processed as text, leading to file      corruption.  PNG is designed so that such errors can be detected      quickly and reliably.      PNG has been expressly designed not to be completely dependent on      a single compression technique. Although deflate/inflate      compression is mentioned in this document, PNG would still exist      without it.   12.3. Why not these features?      Some features have been deliberately omitted from PNG.  These      choices were made to simplify implementation of PNG, promote      portability and interchangeability, and make the format as simple      and foolproof as possible for users.  In particular:Boutell, et. al.             Informational                     [Page 70]

RFC 2083            PNG: Portable Network Graphics            March 1997          * There is no uncompressed variant of PNG.  It is possible to            store uncompressed data by using only uncompressed deflate            blocks (a feature normally used to guarantee that deflate            does not make incompressible data much larger).  However,            PNG software must support full deflate/inflate; any software            that does not is not compliant with the PNG standard. The            two most important features of PNG---portability and            compression---are absolute requirements for online            applications, and users demand them. Failure to support full            deflate/inflate compromises both of these objectives.          * There is no lossy compression in PNG.  Existing formats such            as JFIF already handle lossy compression well.  Furthermore,            available lossy compression methods (e.g., JPEG) are far            from foolproof --- a poor choice of quality level can ruin            an image.  To avoid user confusion and unintentional loss of            information, we feel it is best to keep lossy and lossless            formats strictly separate.  Also, lossy compression is            complex to implement.  Adding JPEG support to a PNG decoder            might increase its size by an order of magnitude.  This            would certainly cause some decoders to omit support for the            feature, which would destroy our goal of interchangeability.          * There is no support for CMYK or other unusual color spaces.            Again, this is in the name of promoting portability.  CMYK,            in particular, is far too device-dependent to be useful as a            portable image representation.          * There is no standard chunk for thumbnail views of images.            In discussions with software vendors who use thumbnails in            their products, it has become clear that most would not use            a "standard" thumbnail chunk.  For one thing, every vendor            has a different idea of what the dimensions and            characteristics of a thumbnail ought to be.  Also, some            vendors keep thumbnails in separate files to accommodate            varied image formats; they are not going to stop doing that            simply because of a thumbnail chunk in one new format.            Proprietary chunks containing vendor-specific thumbnails            appear to be more practical than a common thumbnail format.      It is worth noting that private extensions to PNG could easily add      these features.  We will not, however, include them as part of the      basic PNG standard.Boutell, et. al.             Informational                     [Page 71]

RFC 2083            PNG: Portable Network Graphics            March 1997      PNG also does not support multiple images in one file.  This      restriction is a reflection of the reality that many applications      do not need and will not support multiple images per file.  In any      case, single images are a fundamentally different sort of object      from sequences of images.  Rather than make false promises of      interchangeability, we have drawn a clear distinction between      single-image and multi-image formats.  PNG is a single-image      format.  (But see Multiple-image extension,Section 8.4.)   12.4. Why not use format X?      Numerous existing formats were considered before deciding to      develop PNG.  None could meet the requirements we felt were      important for PNG.      GIF is no longer suitable as a universal standard because of legal      entanglements.  Although just replacing GIF's compression method      would avoid that problem, GIF does not support truecolor images,      alpha channels, or gamma correction.  The spec has more subtle      problems too.  Only a small subset of the GIF89 spec is actually      portable across a variety of implementations, but there is no      codification of the most portable part of the spec.      TIFF is far too complex to meet our goals of simplicity and      interchangeability.  Defining a TIFF subset would meet that      objection, but would frustrate users making the reasonable      assumption that a file saved as TIFF from their existing software      would load into a program supporting our flavor of TIFF.      Furthermore, TIFF is not designed for stream processing, has no      provision for progressive display, and does not currently provide      any good, legally unencumbered, lossless compression method.      IFF has also been suggested, but is not suitable in detail:      available image representations are too machine-specific or not      adequately compressed.  The overall chunk structure of IFF is a      useful concept that PNG has liberally borrowed from, but we did      not attempt to be bit-for-bit compatible with IFF chunk structure.      Again this is due to detailed issues, notably the fact that IFF      FORMs are not designed to be serially writable.      Lossless JPEG is not suitable because it does not provide for the      storage of indexed-color images.  Furthermore, its lossless      truecolor compression is often inferior to that of PNG.Boutell, et. al.             Informational                     [Page 72]

RFC 2083            PNG: Portable Network Graphics            March 1997   12.5. Byte order      It has been asked why PNG uses network byte order.  We have      selected one byte ordering and used it consistently. Which order      in particular is of little relevance, but network byte order has      the advantage that routines to convert to and from it are already      available on any platform that supports TCP/IP networking,      including all PC platforms.  The functions are trivial and will be      included in the reference implementation.   12.6. Interlacing      PNG's two-dimensional interlacing scheme is more complex to      implement than GIF's line-wise interlacing.  It also costs a      little more in file size.  However, it yields an initial image      eight times faster than GIF (the first pass transmits only 1/64th      of the pixels, compared to 1/8th for GIF).  Although this initial      image is coarse, it is useful in many situations.  For example, if      the image is a World Wide Web imagemap that the user has seen      before, PNG's first pass is often enough to determine where to      click.  The PNG scheme also looks better than GIF's, because      horizontal and vertical resolution never differ by more than a      factor of two; this avoids the odd "stretched" look seen when      interlaced GIFs are filled in by replicating scanlines.      Preliminary results show that small text in an interlaced PNG      image is typically readable about twice as fast as in an      equivalent GIF, i.e., after PNG's fifth pass or 25% of the image      data, instead of after GIF's third pass or 50%.  This is again due      to PNG's more balanced increase in resolution.   12.7. Why gamma?      It might seem natural to standardize on storing sample values that      are linearly proportional to light intensity (that is, have gamma      of 1.0).  But in fact, it is common for images to have a gamma of      less than 1.  There are three good reasons for this:          * For reasons detailed in Gamma Tutorial (Chapter 13), all            video cameras apply a "gamma correction" function to the            intensity information.  This causes the video signal to have            a gamma of about 0.5 relative to the light intensity in the            original scene.  Thus, images obtained by frame-grabbing            video already have a gamma of about 0.5.          * The human eye has a nonlinear response to intensity, so            linear encoding of samples either wastes sample codes in            bright areas of the image, or provides too few sample codes            to avoid banding artifacts in dark areas of the image, or            both.  At least 12 bits per sample are needed to avoidBoutell, et. al.             Informational                     [Page 73]

RFC 2083            PNG: Portable Network Graphics            March 1997            visible artifacts in linear encoding with a 100:1 image            intensity range.  An image gamma in the range 0.3 to 0.5            allocates sample values in a way that roughly corresponds to            the eye's response, so that 8 bits/sample are enough to            avoid artifacts caused by insufficient sample precision in            almost all images.  This makes "gamma encoding" a much            better way of storing digital images than the simpler linear            encoding.          * Many images are created on PCs or workstations with no gamma            correction hardware and no software willing to provide gamma            correction either.  In these cases, the images have had            their lighting and color chosen to look best on this            platform --- they can be thought of as having "manual" gamma            correction built in.  To see what the image author intended,            it is necessary to treat such images as having a file_gamma            value in the range 0.4-0.6, depending on the room lighting            level that the author was working in.      In practice, image gamma values around 1.0 and around 0.5 are both      widely found.  Older image standards such as GIF often do not      account for this fact.  The JFIF standard specifies that images in      that format should use linear samples, but many JFIF images found      on the Internet actually have a gamma somewhere near 0.4 or 0.5.      The variety of images found and the variety of systems that people      display them on have led to widespread problems with images      appearing "too dark" or "too light".      PNG expects viewers to compensate for image gamma at the time that      the image is displayed. Another possible approach is to expect      encoders to convert all images to a uniform gamma at encoding      time. While that method would speed viewers slightly, it has      fundamental flaws:          * Gamma correction is inherently lossy due to quantization and            roundoff error.  Requiring conversion at encoding time thus            causes irreversible loss. Since PNG is intended to be a            lossless storage format, this is undesirable; we should            store unmodified source data.          * The encoder might not know the source gamma value. If the            decoder does gamma correction at viewing time, it can adjust            the gamma (change the displayed brightness) in response to            feedback from a human user. The encoder has no such            recourse.          * Whatever "standard" gamma we settled on would be wrong for            some displays. Hence viewers would still need gamma            correction capability.Boutell, et. al.             Informational                     [Page 74]

RFC 2083            PNG: Portable Network Graphics            March 1997      Since there will always be images with no gamma or an incorrect      recorded gamma, good viewers will need to incorporate gamma      adjustment code anyway. Gamma correction at viewing time is thus      the right way to go.      See Gamma Tutorial (Chapter 13) for more information.   12.8. Non-premultiplied alpha      PNG uses "unassociated" or "non-premultiplied" alpha so that      images with separate transparency masks can be stored losslessly.      Another common technique, "premultiplied alpha", stores pixel      values premultiplied by the alpha fraction; in effect, the image      is already composited against a black background.  Any image data      hidden by the transparency mask is irretrievably lost by that      method, since multiplying by a zero alpha value always produces      zero.      Some image rendering techniques generate images with premultiplied      alpha (the alpha value actually represents how much of the pixel      is covered by the image).  This representation can be converted to      PNG by dividing the sample values by alpha, except where alpha is      zero.  The result will look good if displayed by a viewer that      handles alpha properly, but will not look very good if the viewer      ignores the alpha channel.      Although each form of alpha storage has its advantages, we did not      want to require all PNG viewers to handle both forms.  We      standardized on non-premultiplied alpha as being the lossless and      more general case.   12.9. Filtering      PNG includes filtering capability because filtering can      significantly reduce the compressed size of truecolor and      grayscale images.  Filtering is also sometimes of value on      indexed-color images, although this is less common.      The filter algorithms are defined to operate on bytes, rather than      pixels; this gains simplicity and speed with very little cost in      compression performance.  Tests have shown that filtering is      usually ineffective for images with fewer than 8 bits per sample,      so providing pixelwise filtering for such images would be      pointless.  For 16 bit/sample data, bytewise filtering is nearly      as effective as pixelwise filtering, because MSBs are predicted      from adjacent MSBs, and LSBs are predicted from adjacent LSBs.Boutell, et. al.             Informational                     [Page 75]

RFC 2083            PNG: Portable Network Graphics            March 1997      The encoder is allowed to change filters for each new scanline.      This creates no additional complexity for decoders, since a      decoder is required to contain defiltering logic for every filter      type anyway.  The only cost is an extra byte per scanline in the      pre-compression datastream.  Our tests showed that when the same      filter is selected for all scanlines, this extra byte compresses      away to almost nothing, so there is little storage cost compared      to a fixed filter specified for the whole image.  And the      potential benefits of adaptive filtering are too great to ignore.      Even with the simplistic filter-choice heuristics so far      discovered, adaptive filtering usually outperforms fixed filters.      In particular, an adaptive filter can change behavior for      successive passes of an interlaced image; a fixed filter cannot.   12.10. Text strings      Most graphics file formats include the ability to store some      textual information along with the image.  But many applications      need more than that: they want to be able to store several      identifiable pieces of text.  For example, a database using PNG      files to store medical X-rays would likely want to include      patient's name, doctor's name, etc.  A simple way to do this in      PNG would be to invent new private chunks holding text.  The      disadvantage of such an approach is that other applications would      have no idea what was in those chunks, and would simply ignore      them.  Instead, we recommend that textual information be stored in      standard tEXt chunks with suitable keywords.  Use of tEXt tells      any PNG viewer that the chunk contains text that might be of      interest to a human user.  Thus, a person looking at the file with      another viewer will still be able to see the text, and even      understand what it is if the keywords are reasonably self-      explanatory.  (To this end, we recommend spelled-out keywords, not      abbreviations that will be hard for a person to understand.      Saving a few bytes on a keyword is false economy.)      The ISO 8859-1 (Latin-1) character set was chosen as a compromise      between functionality and portability.  Some platforms cannot      display anything more than 7-bit ASCII characters, while others      can handle characters beyond the Latin-1 set.  We felt that      Latin-1 represents a widely useful and reasonably portable      character set.  Latin-1 is a direct subset of character sets      commonly used on popular platforms such as Microsoft Windows and X      Windows.  It can also be handled on Macintosh systems with a      simple remapping of characters.      There is presently no provision for text employing character sets      other than Latin-1. We recognize that the need for other character      sets will increase.  However, PNG already requires thatBoutell, et. al.             Informational                     [Page 76]

RFC 2083            PNG: Portable Network Graphics            March 1997      programmers implement a number of new and unfamiliar features, and      text representation is not PNG's primary purpose. Since PNG      provides for the creation and public registration of new ancillary      chunks of general interest, we expect that text chunks for other      character sets, such as Unicode, eventually will be registered and      increase gradually in popularity.   12.11. PNG file signature      The first eight bytes of a PNG file always contain the following      values:         (decimal)              137  80  78  71  13  10  26  10         (hexadecimal)           89  50  4e  47  0d  0a  1a  0a         (ASCII C notation)    \211   P   N   G  \r  \n \032 \n      This signature both identifies the file as a PNG file and provides      for immediate detection of common file-transfer problems.  The      first two bytes distinguish PNG files on systems that expect the      first two bytes to identify the file type uniquely.  The first      byte is chosen as a non-ASCII value to reduce the probability that      a text file may be misrecognized as a PNG file; also, it catches      bad file transfers that clear bit 7.  Bytes two through four name      the format.  The CR-LF sequence catches bad file transfers that      alter newline sequences.  The control-Z character stops file      display under MS-DOS.  The final line feed checks for the inverse      of the CR-LF translation problem.      A decoder may further verify that the next eight bytes contain an      IHDR chunk header with the correct chunk length; this will catch      bad transfers that drop or alter null (zero) bytes.      Note that there is no version number in the signature, nor indeed      anywhere in the file.  This is intentional: the chunk mechanism      provides a better, more flexible way to handle format extensions,      as explained in Chunk naming conventions (Section 12.13).   12.12. Chunk layout      The chunk design allows decoders to skip unrecognized or      uninteresting chunks: it is simply necessary to skip the      appropriate number of bytes, as determined from the length field.      Limiting chunk length to (2^31)-1 bytes avoids possible problems      for implementations that cannot conveniently handle 4-byte      unsigned values.  In practice, chunks will usually be much shorter      than that anyway.Boutell, et. al.             Informational                     [Page 77]

RFC 2083            PNG: Portable Network Graphics            March 1997      A separate CRC is provided for each chunk in order to detect      badly-transferred images as quickly as possible.  In particular,      critical data such as the image dimensions can be validated before      being used.      The chunk length is excluded from the CRC so that the CRC can be      calculated as the data is generated; this avoids a second pass      over the data in cases where the chunk length is not known in      advance.  Excluding the length from the CRC does not create any      extra risk of failing to discover file corruption, since if the      length is wrong, the CRC check will fail: the CRC will be computed      on the wrong set of bytes and then be tested against the wrong      value from the file.   12.13. Chunk naming conventions      The chunk naming conventions allow safe, flexible extension of the      PNG format.  This mechanism is much better than a format version      number, because it works on a feature-by-feature basis rather than      being an overall indicator.  Decoders can process newer files if      and only if the files use no unknown critical features (as      indicated by finding unknown critical chunks).  Unknown ancillary      chunks can be safely ignored.  We decided against having an      overall format version number because experience has shown that      format version numbers hurt portability as much as they help.      Version numbers tend to be set unnecessarily high, leading to      older decoders rejecting files that they could have processed      (this was a serious problem for several years after the GIF89 spec      came out, for example).  Furthermore, private extensions can be      made either critical or ancillary, and standard decoders should      react appropriately; overall version numbers are no help for      private extensions.      A hypothetical chunk for vector graphics would be a critical      chunk, since if ignored, important parts of the intended image      would be missing.  A chunk carrying the Mandelbrot set coordinates      for a fractal image would be ancillary, since other applications      could display the image without understanding what the image      represents.  In general, a chunk type should be made critical only      if it is impossible to display a reasonable representation of the      intended image without interpreting that chunk.Boutell, et. al.             Informational                     [Page 78]

RFC 2083            PNG: Portable Network Graphics            March 1997      The public/private property bit ensures that any newly defined      public chunk type name cannot conflict with proprietary chunks      that could be in use somewhere.  However, this does not protect      users of private chunk names from the possibility that someone      else may use the same chunk name for a different purpose.  It is a      good idea to put additional identifying information at the start      of the data for any private chunk type.      When a PNG file is modified, certain ancillary chunks may need to      be changed to reflect changes in other chunks. For example, a      histogram chunk needs to be changed if the image data changes.  If      the file editor does not recognize histogram chunks, copying them      blindly to a new output file is incorrect; such chunks should be      dropped.  The safe/unsafe property bit allows ancillary chunks to      be marked appropriately.      Not all possible modification scenarios are covered by the      safe/unsafe semantics.  In particular, chunks that are dependent      on the total file contents are not supported.  (An example of such      a chunk is an index of IDAT chunk locations within the file:      adding a comment chunk would inadvertently break the index.)      Definition of such chunks is discouraged.  If absolutely necessary      for a particular application, such chunks can be made critical      chunks, with consequent loss of portability to other applications.      In general, ancillary chunks can depend on critical chunks but not      on other ancillary chunks.  It is expected that mutually dependent      information should be put into a single chunk.      In some situations it may be unavoidable to make one ancillary      chunk dependent on another.  Although the chunk property bits are      insufficient to represent this case, a simple solution is      available: in the dependent chunk, record the CRC of the chunk      depended on.  It can then be determined whether that chunk has      been changed by some other program.      The same technique can be useful for other purposes.  For example,      if a program relies on the palette being in a particular order, it      can store a private chunk containing the CRC of the PLTE chunk.      If this value matches when the file is again read in, then it      provides high confidence that the palette has not been tampered      with.  Note that it is not necessary to mark the private chunk      unsafe-to-copy when this technique is used; thus, such a private      chunk can survive other editing of the file.Boutell, et. al.             Informational                     [Page 79]

RFC 2083            PNG: Portable Network Graphics            March 1997   12.14. Palette histograms      A viewer may not be able to provide as many colors as are listed      in the image's palette.  (For example, some colors could be      reserved by a window system.)  To produce the best results in this      situation, it is helpful to have information about the frequency      with which each palette index actually appears, in order to choose      the best palette for dithering or to drop the least-used colors.      Since images are often created once and viewed many times, it      makes sense to calculate this information in the encoder, although      it is not mandatory for the encoder to provide it.      Other image formats have usually addressed this problem by      specifying that the palette entries should appear in order of      frequency of use.  That is an inferior solution, because it      doesn't give the viewer nearly as much information: the viewer      can't determine how much damage will be done by dropping the last      few colors.  Nor does a sorted palette give enough information to      choose a target palette for dithering, in the case that the viewer      needs to reduce the number of colors substantially.  A palette      histogram provides the information needed to choose such a target      palette without making a pass over the image data.Boutell, et. al.             Informational                     [Page 80]

RFC 2083            PNG: Portable Network Graphics            March 199713. Appendix: Gamma Tutorial   (This appendix is not part of the formal PNG specification.)   It would be convenient for graphics programmers if all of the   components of an imaging system were linear.  The voltage coming from   an electronic camera would be directly proportional to the intensity   (power) of light in the scene, the light emitted by a CRT would be   directly proportional to its input voltage, and so on.  However,   real-world devices do not behave in this way.  All CRT displays,   almost all photographic film, and many electronic cameras have   nonlinear signal-to-light-intensity or intensity-to-signal   characteristics.   Fortunately, all of these nonlinear devices have a transfer function   that is approximated fairly well by a single type of mathematical   function: a power function.  This power function has the general   equation      output = input ^ gamma   where ^ denotes exponentiation, and "gamma" (often printed using the   Greek letter gamma, thus the name) is simply the exponent of the   power function.   By convention, "input" and "output" are both scaled to the range   0..1, with 0 representing black and 1 representing maximum white (or   red, etc).  Normalized in this way, the power function is completely   described by a single number, the exponent "gamma".   So, given a particular device, we can measure its output as a   function of its input, fit a power function to this measured transfer   function, extract the exponent, and call it gamma.  We often say   "this device has a gamma of 2.5" as a shorthand for "this device has   a power-law response with an exponent of 2.5".  We can also talk   about the gamma of a mathematical transform, or of a lookup table in   a frame buffer, so long as the input and output of the thing are   related by the power-law expression above.   How do gammas combine?      Real imaging systems will have several components, and more than      one of these can be nonlinear.  If all of the components have      transfer characteristics that are power functions, then the      transfer function of the entire system is also a power function.      The exponent (gamma) of the whole system's transfer function is      just the product of all of the individual exponents (gammas) of      the separate stages in the system.Boutell, et. al.             Informational                     [Page 81]

RFC 2083            PNG: Portable Network Graphics            March 1997      Also, stages that are linear pose no problem, since a power      function with an exponent of 1.0 is really a linear function.  So      a linear transfer function is just a special case of a power      function, with a gamma of 1.0.      Thus, as long as our imaging system contains only stages with      linear and power-law transfer functions, we can meaningfully talk      about the gamma of the entire system.  This is indeed the case      with most real imaging systems.   What should overall gamma be?      If the overall gamma of an imaging system is 1.0, its output is      linearly proportional to its input.  This means that the ratio      between the intensities of any two areas in the reproduced image      will be the same as it was in the original scene.  It might seem      that this should always be the goal of an imaging system: to      accurately reproduce the tones of the original scene.  Alas, that      is not the case.      When the reproduced image is to be viewed in "bright surround"      conditions, where other white objects nearby in the room have      about the same brightness as white in the image, then an overall      gamma of 1.0 does indeed give real-looking reproduction of a      natural scene.  Photographic prints viewed under room light and      computer displays in bright room light are typical "bright      surround" viewing conditions.      However, sometimes images are intended to be viewed in "dark      surround" conditions, where the room is substantially black except      for the image.  This is typical of the way movies and slides      (transparencies) are viewed by projection.  Under these      circumstances, an accurate reproduction of the original scene      results in an image that human viewers judge as "flat" and lacking      in contrast.  It turns out that the projected image needs to have      a gamma of about 1.5 relative to the original scene for viewers to      judge it "natural".  Thus, slide film is designed to have a gamma      of about 1.5, not 1.0.      There is also an intermediate condition called "dim surround",      where the rest of the room is still visible to the viewer, but is      noticeably darker than the reproduced image itself.  This is      typical of television viewing, at least in the evening, as well as      subdued-light computer work areas.  In dim surround conditions,      the reproduced image needs to have a gamma of about 1.25 relative      to the original scene in order to look natural.Boutell, et. al.             Informational                     [Page 82]

RFC 2083            PNG: Portable Network Graphics            March 1997      The requirement for boosted contrast (gamma) in dark surround      conditions is due to the way the human visual system works, and      applies equally well to computer monitors.  Thus, a PNG viewer      trying to achieve the maximum realism for the images it displays      really needs to know what the room lighting conditions are, and      adjust the gamma of the displayed image accordingly.      If asking the user about room lighting conditions is inappropriate      or too difficult, just assume that the overall gamma      (viewing_gamma as defined below) should be 1.0 or 1.25.  That's      all that most systems that implement gamma correction do.   What is a CRT's gamma?      All CRT displays have a power-law transfer characteristic with a      gamma of about 2.5.  This is due to the physical processes      involved in controlling the electron beam in the electron gun, and      has nothing to do with the phosphor.      An exception to this rule is fancy "calibrated" CRTs that have      internal electronics to alter their transfer function.  If you      have one of these, you probably should believe what the      manufacturer tells you its gamma is.  But in all other cases,      assuming 2.5 is likely to be pretty accurate.      There are various images around that purport to measure gamma,      usually by comparing the intensity of an area containing      alternating white and black with a series of areas of continuous      gray of different intensity.  These are usually not reliable.      Test images that use a "checkerboard" pattern of black and white      are the worst, because a single white pixel will be reproduced      considerably darker than a large area of white.  An image that      uses alternating black and white horizontal lines (such as the      "gamma.png" test image atftp://ftp.uu.net/graphics/png/images/suite/gamma.png) is much      better, but even it may be inaccurate at high "picture" settings      on some CRTs.      If you have a good photometer, you can measure the actual light      output of a CRT as a function of input voltage and fit a power      function to the measurements.  However, note that this procedure      is very sensitive to the CRT's black level adjustment, somewhat      sensitive to its picture adjustment, and also affected by ambient      light.  Furthermore, CRTs spread some light from bright areas of      an image into nearby darker areas; a single bright spot against a      black background may be seen to have a "halo".  Your measuring      technique will need to minimize the effects of this.Boutell, et. al.             Informational                     [Page 83]

RFC 2083            PNG: Portable Network Graphics            March 1997      Because of the difficulty of measuring gamma, using either test      images or measuring equipment, you're usually better off just      assuming gamma is 2.5 rather than trying to measure it.   What is gamma correction?      A CRT has a gamma of 2.5, and we can't change that.  To get an      overall gamma of 1.0 (or somewhere near that) for an imaging      system, we need to have at least one other component of the "image      pipeline" that is nonlinear.  If, in fact, there is only one      nonlinear stage in addition to the CRT, then it's traditional to      say that the CRT has a certain gamma, and that the other nonlinear      stage provides "gamma correction" to compensate for the CRT.      However, exactly where the "correction" is done depends on      circumstance.      In all broadcast video systems, gamma correction is done in the      camera.  This choice was made in the days when television      electronics were all analog, and a good gamma-correction circuit      was expensive to build.  The original NTSC video standard required      cameras to have a transfer function with a gamma of 1/2.2, or      about 0.45.  Recently, a more complex two-part transfer function      has been adopted [SMPTE-170M], but its behavior can be well      approximated by a power function with a gamma of 0.5.  When the      resulting image is displayed on a CRT with a gamma of 2.5, the      image on screen ends up with a gamma of about 1.25 relative to the      original scene, which is appropriate for "dim surround" viewing.      These days, video signals are often digitized and stored in      computer frame buffers.  This works fine, but remember that gamma      correction is "built into" the video signal, and so the digitized      video has a gamma of about 0.5 relative to the original scene.      Computer rendering programs often produce linear samples.  To      display these correctly, intensity on the CRT needs to be directly      proportional to the sample values in the frame buffer.  This can      be done with a special hardware lookup table between the frame      buffer and the CRT hardware.  The lookup table (often called LUT)      is loaded with a mapping that implements a power function with a      gamma of 0.4, thus providing "gamma correction" for the CRT gamma.      Thus, gamma correction sometimes happens before the frame buffer,      sometimes after.  As long as images created in a particular      environment are always displayed in that environment, everything      is fine.  But when people try to exchange images, differences in      gamma correction conventions often result in images that seem far      too bright and washed out, or far too dark and contrasty.Boutell, et. al.             Informational                     [Page 84]

RFC 2083            PNG: Portable Network Graphics            March 1997   Gamma-encoded samples are good      So, is it better to do gamma correction before or after the frame      buffer?      In an ideal world, sample values would be stored in floating      point, there would be lots of precision, and it wouldn't really      matter much.  But in reality, we're always trying to store images      in as few bits as we can.      If we decide to use samples that are linearly proportional to      intensity, and do the gamma correction in the frame buffer LUT, it      turns out that we need to use at least 12 bits for each of red,      green, and blue to have enough precision in intensity.  With any      less than that, we will sometimes see "contour bands" or "Mach      bands" in the darker areas of the image, where two adjacent sample      values are still far enough apart in intensity for the difference      to be visible.      However, through an interesting coincidence, the human eye's      subjective perception of brightness is related to the physical      stimulation of light intensity in a manner that is very much like      the power function used for gamma correction.  If we apply gamma      correction to measured (or calculated) light intensity before      quantizing to an integer for storage in a frame buffer, we can get      away with using many fewer bits to store the image.  In fact, 8      bits per color is almost always sufficient to avoid contouring      artifacts.  This is because, since gamma correction is so closely      related to human perception, we are assigning our 256 available      sample codes to intensity values in a manner that approximates how      visible those intensity changes are to the eye.  Compared to a      linear-sample image, we allocate fewer sample values to brighter      parts of the tonal range and more sample values to the darker      portions of the tonal range.      Thus, for the same apparent image quality, images using gamma-      encoded sample values need only about two-thirds as many bits of      storage as images using linear samples.Boutell, et. al.             Informational                     [Page 85]

RFC 2083            PNG: Portable Network Graphics            March 1997   General gamma handling      When more than two nonlinear transfer functions are involved in      the image pipeline, the term "gamma correction" becomes too vague.      If we consider a pipeline that involves capturing (or calculating)      an image, storing it in an image file, reading the file, and      displaying the image on some sort of display screen, there are at      least 5 places in the pipeline that could have nonlinear transfer      functions.  Let's give each a specific name for their      characteristic gamma:      camera_gamma         the characteristic of the image sensor      encoding_gamma         the gamma of any transformation performed by the software         writing the image file      decoding_gamma         the gamma of any transformation performed by the software         reading the image file      LUT_gamma         the gamma of the frame buffer LUT, if present      CRT_gamma         the gamma of the CRT, generally 2.5      In addition, let's add a few other names:      file_gamma         the gamma of the image in the file, relative to the original         scene.  This is            file_gamma = camera_gamma * encoding_gamma      display_gamma         the gamma of the "display system" downstream of the frame         buffer.  This is            display_gamma = LUT_gamma * CRT_gamma      viewing_gamma         the overall gamma that we want to obtain to produce pleasing         images --- generally 1.0 to 1.5.Boutell, et. al.             Informational                     [Page 86]

RFC 2083            PNG: Portable Network Graphics            March 1997      The file_gamma value, as defined above, is what goes in the gAMA      chunk in a PNG file.  If file_gamma is not 1.0, we know that gamma      correction has been done on the sample values in the file, and we      could call them "gamma corrected" samples.  However, since there      can be so many different values of gamma in the image display      chain, and some of them are not known at the time the image is      written, the samples are not really being "corrected" for a      specific display condition.  We are really using a power function      in the process of encoding an intensity range into a small integer      field, and so it is more correct to say "gamma encoded" samples      instead of "gamma corrected" samples.      When displaying an image file, the image decoding program is      responsible for making the overall gamma of the system equal to      the desired viewing_gamma, by selecting the decoding_gamma      appropriately.  When displaying a PNG file, the gAMA chunk      provides the file_gamma value.  The display_gamma may be known for      this machine, or it might be obtained from the system software, or      the user might have to be asked what it is.  The correct      viewing_gamma depends on lighting conditions, and that will      generally have to come from the user.      Ultimately, you should have         file_gamma * decoding_gamma * display_gamma = viewing_gamma   Some specific examples      In digital video systems, camera_gamma is about 0.5 by declaration      of the various video standards documents.  CRT_gamma is 2.5 as      usual, while encoding_gamma, decoding_gamma, and LUT_gamma are all      1.0.  As a result, viewing_gamma ends up being about 1.25.      On frame buffers that have hardware gamma correction tables, and      that are calibrated to display linear samples correctly,      display_gamma is 1.0.      Many workstations and X terminals and PC displays lack gamma      correction lookup tables.  Here, LUT_gamma is always 1.0, so      display_gamma is 2.5.Boutell, et. al.             Informational                     [Page 87]

RFC 2083            PNG: Portable Network Graphics            March 1997      On the Macintosh, there is a LUT.  By default, it is loaded with a      table whose gamma is about 0.72, giving a display_gamma (LUT and      CRT combined) of about 1.8.  Some Macs have a "Gamma" control      panel that allows gamma to be changed to 1.0, 1.2, 1.4, 1.8, or      2.2.  These settings load alternate LUTs that are designed to give      a display_gamma that is equal to the label on the selected button.      Thus, the "Gamma" control panel setting can be used directly as      display_gamma in decoder calculations.      On recent SGI systems, there is a hardware gamma-correction table      whose contents are controlled by the (privileged) "gamma" program.      The gamma of the table is actually the reciprocal of the number      that "gamma" prints, and it does not include the CRT gamma. To      obtain the display_gamma, you need to find the SGI system gamma      (either by looking in a file, or asking the user) and then      calculating         display_gamma = 2.5 / SGI_system_gamma      You will find SGI systems with the system gamma set to 1.0 and 2.2      (or higher), but the default when machines are shipped is 1.7.   A note about video gamma      The original NTSC video standards specified a simple power-law      camera transfer function with a gamma of 1/2.2 or 0.45.  This is      not possible to implement exactly in analog hardware because the      function has infinite slope at x=0, so all cameras deviated to      some degree from this ideal.  More recently, a new camera transfer      function that is physically realizable has been accepted as a      standard [SMPTE-170M].  It is         Vout = 4.5 * Vin                    if Vin < 0.018         Vout = 1.099 * (Vin^0.45) - 0.099   if Vin >= 0.018      where Vin and Vout are measured on a scale of 0 to 1.  Although      the exponent remains 0.45, the multiplication and subtraction      change the shape of the transfer function, so it is no longer a      pure power function.  If you want to perform extremely precise      calculations on video signals, you should use the expression above      (or its inverse, as required).      However, PNG does not provide a way to specify that an image uses      this exact transfer function; the gAMA chunk always assumes a pure      power-law function. If we plot the two-part transfer function      above along with the family of pure power functions, we find that      a power function with a gamma of about 0.5 to 0.52 (not 0.45) most      closely approximates the transfer function.  Thus, when writing aBoutell, et. al.             Informational                     [Page 88]

RFC 2083            PNG: Portable Network Graphics            March 1997      PNG file with data obtained from digitizing the output of a modern      video camera, the gAMA chunk should contain 0.5 or 0.52, not 0.45.      The remaining difference between the true transfer function and      the power function is insignificant for almost all purposes.  (In      fact, the alignment errors in most cameras are likely to be larger      than the difference between these functions.)  The designers of      PNG deemed the simplicity and flexibility of a power-law      definition of gAMA to be more important than being able to      describe the SMPTE-170M transfer curve exactly.      The PAL and SECAM video standards specify a power-law camera      transfer function with a gamma of 1/2.8 or 0.36 --- not the 1/2.2      of NTSC.  However, this is too low in practice, so real cameras      are likely to have their gamma set close to NTSC practice.  Just      guessing 0.45 or 0.5 is likely to give you viewable results, but      if you want precise values you'll probably have to measure the      particular camera.   Further reading      If you have access to the World Wide Web, read Charles Poynton's      excellent "Gamma FAQ" [GAMMA-FAQ] for more information about      gamma.14. Appendix: Color Tutorial   (This appendix is not part of the formal PNG specification.)   About chromaticity      The cHRM chunk is used, together with the gAMA chunk, to convey      precise color information so that a PNG image can be displayed or      printed with better color fidelity than is possible without this      information.  The preceding chapters state how this information is      encoded in a PNG image.  This tutorial briefly outlines the      underlying color theory for those who might not be familiar with      it.      Note that displaying an image with incorrect gamma will produce      much larger color errors than failing to use the chromaticity      data.  First be sure the monitor set-up and gamma correction are      right, then worry about chromaticity.   The problem      The color of an object depends not only on the precise spectrum of      light emitted or reflected from it, but also on the observer ---      their species, what else they can see at the same time, even whatBoutell, et. al.             Informational                     [Page 89]

RFC 2083            PNG: Portable Network Graphics            March 1997      they have recently looked at!  Furthermore, two very different      spectra can produce exactly the same color sensation.  Color is      not an objective property of real-world objects; it is a      subjective, biological sensation.  However, by making some      simplifying assumptions (such as: we are talking about human      vision) it is possible to produce a mathematical model of color      and thereby obtain good color accuracy.   Device-dependent color      Display the same RGB data on three different monitors, side by      side, and you will get a noticeably different color balance on      each display.  This is because each monitor emits a slightly      different shade and intensity of red, green, and blue light.  RGB      is an example of a device-dependent color model --- the color you      get depends on the device.  This also means that a particular      color --- represented as say RGB 87, 146, 116 on one monitor ---      might have to be specified as RGB 98, 123, 104 on another to      produce the same color.   Device-independent color      A full physical description of a color would require specifying      the exact spectral power distribution of the light source.      Fortunately, the human eye and brain are not so sensitive as to      require exact reproduction of a spectrum.  Mathematical, device-      independent color models exist that describe fairly well how a      particular color will be seen by humans.  The most important      device-independent color model, to which all others can be      related, was developed by the International Lighting Committee      (CIE, in French) and is called XYZ.      In XYZ, X is the sum of a weighted power distribution over the      whole visible spectrum.  So are Y and Z, each with different      weights.  Thus any arbitrary spectral power distribution is      condensed down to just three floating point numbers.  The weights      were derived from color matching experiments done on human      subjects in the 1920s.  CIE XYZ has been an International Standard      since 1931, and it has a number of useful properties:          * two colors with the same XYZ values will look the same to            humans          * two colors with different XYZ values will not look the same          * the Y value represents all the brightness information            (luminance)          * the XYZ color of any object can be objectively measuredBoutell, et. al.             Informational                     [Page 90]

RFC 2083            PNG: Portable Network Graphics            March 1997      Color models based on XYZ have been used for many years by people      who need accurate control of color --- lighting engineers for film      and TV, paint and dyestuffs manufacturers, and so on.  They are      thus proven in industrial use.  Accurate, device-independent color      started to spread from high-end, specialized areas into the      mainstream during the late 1980s and early 1990s, and PNG takes      notice of that trend.   Calibrated, device-dependent color      Traditionally, image file formats have used uncalibrated, device-      dependent color.  If the precise details of the original display      device are known, it becomes possible to convert the device-      dependent colors of a particular image to device-independent ones.      Making simplifying assumptions, such as working with CRTs (which      are much easier than printers), all we need to know are the XYZ      values of each primary color and the CRT_gamma.      So why does PNG not store images in XYZ instead of RGB?  Well, two      reasons.  First, storing images in XYZ would require more bits of      precision, which would make the files bigger.  Second, all      programs would have to convert the image data before viewing it.      Whether calibrated or not, all variants of RGB are close enough      that undemanding viewers can get by with simply displaying the      data without color correction.  By storing calibrated RGB, PNG      retains compatibility with existing programs that expect RGB data,      yet provides enough information for conversion to XYZ in      applications that need precise colors.  Thus, we get the best of      both worlds.   What are chromaticity and luminance?      Chromaticity is an objective measurement of the color of an      object, leaving aside the brightness information.  Chromaticity      uses two parameters x and y, which are readily calculated from      XYZ:         x = X / (X + Y + Z)         y = Y / (X + Y + Z)      XYZ colors having the same chromaticity values will appear to have      the same hue but can vary in absolute brightness.  Notice that x,y      are dimensionless ratios, so they have the same values no matter      what units we've used for X,Y,Z.Boutell, et. al.             Informational                     [Page 91]

RFC 2083            PNG: Portable Network Graphics            March 1997      The Y value of an XYZ color is directly proportional to its      absolute brightness and is called the luminance of the color.  We      can describe a color either by XYZ coordinates or by chromaticity      x,y plus luminance Y.  The XYZ form has the advantage that it is      linearly related to (linear, gamma=1.0) RGB color spaces.   How are computer monitor colors described?      The "white point" of a monitor is the chromaticity x,y of the      monitor's nominal white, that is, the color produced when      R=G=B=maximum.      It's customary to specify monitor colors by giving the      chromaticities of the individual phosphors R, G, and B, plus the      white point.  The white point allows one to infer the relative      brightnesses of the three phosphors, which isn't determined by      their chromaticities alone.      Note that the absolute brightness of the monitor is not specified.      For computer graphics work, we generally don't care very much      about absolute brightness levels.  Instead of dealing with      absolute XYZ values (in which X,Y,Z are expressed in physical      units of radiated power, such as candelas per square meter), it is      convenient to work in "relative XYZ" units, where the monitor's      nominal white is taken to have a luminance (Y) of 1.0.  Given this      assumption, it's simple to compute XYZ coordinates for the      monitor's white, red, green, and blue from their chromaticity      values.      Why does cHRM use x,y rather than XYZ?  Simply because that is how      manufacturers print the information in their spec sheets!      Usually, the first thing a program will do is convert the cHRM      chromaticities into relative XYZ space.   What can I do with it?      If a PNG file has the gAMA and cHRM chunks, the source_RGB values      can be converted to XYZ.  This lets you:          * do accurate grayscale conversion (just use the Y component)          * convert to RGB for your own monitor (to see the original            colors)          * print the image in Level 2 PostScript with better color            fidelity than a simple RGB to CMYK conversion could provide          * calculate an optimal color palette          * pass the image data to a color management system          * etc.Boutell, et. al.             Informational                     [Page 92]

RFC 2083            PNG: Portable Network Graphics            March 1997   How do I convert from source_RGB to XYZ?      Make a few simplifying assumptions first, like the monitor really      is jet black with no input and the guns don't interfere with one      another.  Then, given that you know the CIE XYZ values for each of      red, green, and blue for a particular monitor, you put them into a      matrix m:                 Xr Xg Xb            m =  Yr Yg Yb                 Zr Zg Zb      Here we assume we are working with linear RGB floating point data      in the range 0..1.  If the gamma is not 1.0, make it so on the      floating point data.  Then convert source_RGB to XYZ by matrix      multiplication:            X     R            Y = m G            Z     B      In other words, X = Xr*R + Xg*G + Xb*B, and similarly for Y and Z.      You can go the other way too:            R      X            G = im Y            B      Z      where im is the inverse of the matrix m.   What is a gamut?      The gamut of a device is the subset of visible colors which that      device can display.  (It has nothing to do with gamma.)  The gamut      of an RGB device can be visualized as a polyhedron in XYZ space;      the vertices correspond to the device's black, blue, red, green,      magenta, cyan, yellow and white.      Different devices have different gamuts, in other words one device      will be able to display certain colors (usually highly saturated      ones) that another device cannot.  The gamut of a particular RGB      device can be determined from its R, G, and B chromaticities and      white point (the same values given in the cHRM chunk).  The gamut      of a color printer is more complex and can only be determined by      measurement.  However, printer gamuts are typically smaller than      monitor gamuts, meaning that there can be many colors in a      displayable image that cannot physically be printed.Boutell, et. al.             Informational                     [Page 93]

RFC 2083            PNG: Portable Network Graphics            March 1997      Converting image data from one device to another generally results      in gamut mismatches --- colors that cannot be represented exactly      on the destination device.  The process of making the colors fit,      which can range from a simple clip to elaborate nonlinear scaling      transformations, is termed gamut mapping.  The aim is to produce a      reasonable visual representation of the original image.   Further reading      References [COLOR-1] through [COLOR-5] provide more detail about      color theory.15. Appendix: Sample CRC Code   The following sample code represents a practical implementation of   the CRC (Cyclic Redundancy Check) employed in PNG chunks.  (See also   ISO 3309 [ISO-3309] or ITU-T V.42 [ITU-V42] for a formal   specification.)   The sample code is in the ANSI C programming language.  Non C users   may find it easier to read with these hints:   &      Bitwise AND operator.   ^      Bitwise exclusive-OR operator.  (Caution: elsewhere in this      document, ^ represents exponentiation.)   >>      Bitwise right shift operator.  When applied to an unsigned      quantity, as here, right shift inserts zeroes at the left.   !      Logical NOT operator.   ++      "n++" increments the variable n.   0xNNN      0x introduces a hexadecimal (base 16) constant.  Suffix L      indicates a long value (at least 32 bits).      /* Table of CRCs of all 8-bit messages. */      unsigned long crc_table[256];      /* Flag: has the table been computed? Initially false. */      int crc_table_computed = 0;Boutell, et. al.             Informational                     [Page 94]

RFC 2083            PNG: Portable Network Graphics            March 1997      /* Make the table for a fast CRC. */      void make_crc_table(void)      {        unsigned long c;        int n, k;        for (n = 0; n < 256; n++) {          c = (unsigned long) n;          for (k = 0; k < 8; k++) {            if (c & 1)              c = 0xedb88320L ^ (c >> 1);            else              c = c >> 1;          }          crc_table[n] = c;        }        crc_table_computed = 1;      }      /* Update a running CRC with the bytes buf[0..len-1]--the CRC         should be initialized to all 1's, and the transmitted value         is the 1's complement of the final running CRC (see the         crc() routine below)). */      unsigned long update_crc(unsigned long crc, unsigned char *buf,                               int len)      {        unsigned long c = crc;        int n;        if (!crc_table_computed)          make_crc_table();        for (n = 0; n < len; n++) {          c = crc_table[(c ^ buf[n]) & 0xff] ^ (c >> 8);        }        return c;      }      /* Return the CRC of the bytes buf[0..len-1]. */      unsigned long crc(unsigned char *buf, int len)      {        return update_crc(0xffffffffL, buf, len) ^ 0xffffffffL;      }Boutell, et. al.             Informational                     [Page 95]

RFC 2083            PNG: Portable Network Graphics            March 199716. Appendix: Online Resources   (This appendix is not part of the formal PNG specification.)   This appendix gives the locations of some Internet resources for PNG   software developers.  By the nature of the Internet, the list is   incomplete and subject to change.   Archive sites      The latest released versions of this document and related      information can always be found at the PNG FTP archive site,ftp://ftp.uu.net/graphics/png/.  The PNG specification is      available in several formats, including HTML, plain text, and      PostScript.   Reference implementation and test images      A reference implementation in portable C is available from the PNG      FTP archive site,ftp://ftp.uu.net/graphics/png/src/.  The      reference implementation is freely usable in all applications,      including commercial applications.      Test images are available fromftp://ftp.uu.net/graphics/png/images/.   Electronic mail      The maintainers of the PNG specification can be contacted by e-      mail at png-info@uunet.uu.net or at png-group@w3.org.   PNG home page      There is a World Wide Web home page for PNG athttp://quest.jpl.nasa.gov/PNG/.  This page is a central location      for current information about PNG and PNG-related tools.17. Appendix: Revision History   (This appendix is not part of the formal PNG specification.)   The PNG format has been frozen since the Ninth Draft of March 7,   1995, and all future changes are intended to be backwards compatible.   The revisions since the Ninth Draft are simply clarifications,   improvements in presentation, and additions of supporting material.   On 1 October 1996, the PNG specification was approved as a W3C (World   Wide Web Consortium) Recommendation.Boutell, et. al.             Informational                     [Page 96]

RFC 2083            PNG: Portable Network Graphics            March 1997   Changes since the Tenth Draft of 5 May, 1995          * Clarified meaning of a suggested-palette PLTE chunk in a            truecolor image that uses transparency          * Clarified exact semantics of sBIT and allowed sample depth            scaling procedures          * Clarified status of spaces in tEXt chunk keywords          * Distinguished private and public extension values in type            and method fields          * Added a "Creation Time" tEXt keyword          * Macintosh representation of PNG specified          * Added discussion of security issues          * Added more extensive discussion of gamma and chromaticity            handling, including tutorial appendixes          * Clarified terminology, notably sample depth vs. bit depth          * Added a glossary          * Editing and reformatting18. References   [COLOR-1]      Hall, Roy, Illumination and Color in Computer Generated Imagery.      Springer-Verlag, New York, 1989.  ISBN 0-387-96774-5.   [COLOR-2]      Kasson, J., and W. Plouffe, "An Analysis of Selected Computer      Interchange Color Spaces", ACM Transactions on Graphics, vol 11 no      4 (1992), pp 373-405.   [COLOR-3]      Lilley, C., F. Lin, W.T. Hewitt, and T.L.J. Howard, Colour in      Computer Graphics. CVCP, Sheffield, 1993.  ISBN 1-85889-022-5.      Also available from      <URL:http://info.mcc.ac.uk/CGU/ITTI/Col/colour_announce.html>   [COLOR-4]      Stone, M.C., W.B. Cowan, and J.C. Beatty, "Color gamut mapping and      the printing of digital images", ACM Transactions on Graphics, vol      7 no 3 (1988), pp 249-292.   [COLOR-5]      Travis, David, Effective Color Displays --- Theory and Practice.      Academic Press, London, 1991.  ISBN 0-12-697690-2.   [GAMMA-FAQ]      Poynton, C., "Gamma FAQ".      <URL:http://www.inforamp.net/%7Epoynton/Poynton-colour.html>Boutell, et. al.             Informational                     [Page 97]

RFC 2083            PNG: Portable Network Graphics            March 1997   [ISO-3309]      International Organization for Standardization, "Information      Processing Systems --- Data Communication High-Level Data Link      Control Procedure --- Frame Structure", IS 3309, October 1984, 3rd      Edition.   [ISO-8859]      International Organization for Standardization, "Information      Processing --- 8-bit Single-Byte Coded Graphic Character Sets ---      Part 1: Latin Alphabet No. 1", IS 8859-1, 1987.      Also see sample files atftp://ftp.uu.net/graphics/png/documents/iso_8859-1.*   [ITU-BT709]      International Telecommunications Union, "Basic Parameter Values      for the HDTV Standard for the Studio and for International      Programme Exchange", ITU-R Recommendation BT.709 (formerly CCIR      Rec. 709), 1990.   [ITU-V42]      International Telecommunications Union, "Error-correcting      Procedures for DCEs Using Asynchronous-to-Synchronous Conversion",      ITU-T Recommendation V.42, 1994, Rev. 1.   [PAETH]      Paeth, A.W., "Image File Compression Made Easy", in Graphics Gems      II, James Arvo, editor.  Academic Press, San Diego, 1991.  ISBN      0-12-064480-0.   [POSTSCRIPT]      Adobe Systems Incorporated, PostScript Language Reference Manual,      2nd edition. Addison-Wesley, Reading, 1990.  ISBN 0-201-18127-4.   [PNG-EXTENSIONS]      PNG Group, "PNG Special-Purpose Public Chunks".  Available in      several formats fromftp://ftp.uu.net/graphics/png/documents/pngextensions.*   [RFC-1123]      Braden, R., Editor, "Requirements for Internet Hosts ---      Application and Support", STD 3,RFC 1123, USC/Information      Sciences Institute, October 1989.      <URL:ftp://ds.internic.net/rfc/rfc1123.txt>Boutell, et. al.             Informational                     [Page 98]

RFC 2083            PNG: Portable Network Graphics            March 1997   [RFC-2045]      Freed, N., and N. Borenstein, "Multipurpose Internet Mail      Extensions (MIME) Part One: Format of Internet Message Bodies",RFC 2045, Innosoft, First Virtual, November 1996.      <URL:ftp://ds.internic.net/rfc/rfc2045.txt>   [RFC-2048]      Freed, N., Klensin, J., and J. Postel, "Multipurpose Internet Mail      Extensions (MIME) Part Four: Registration Procedures",RFC 2048,      Innosoft, MCI, USC/Information Sciences Institute, November 1996.      <URL:ftp://ds.internic.net/rfc/rfc2048.txt>   [RFC-1950]      Deutsch, P. and J-L. Gailly, "ZLIB Compressed Data Format      Specification version 3.3",RFC 1950, Aladdin Enterprises, May      1996.      <URL:ftp://ds.internic.net/rfc/rfc1950.txt>   [RFC-1951]      Deutsch, P., "DEFLATE Compressed Data Format Specification version      1.3",RFC 1951, Aladdin Enterprises, May 1996.      <URL:ftp://ds.internic.net/rfc/rfc1951.txt>   [SMPTE-170M]      Society of Motion Picture and Television Engineers, "Television      --- Composite Analog Video Signal --- NTSC for Studio      Applications", SMPTE-170M, 1994.Boutell, et. al.             Informational                     [Page 99]

RFC 2083            PNG: Portable Network Graphics            March 199719. Credits   Editor      Thomas Boutell, boutell@boutell.com   Contributing Editor      Tom Lane, tgl@sss.pgh.pa.us   Authors      Authors' names are presented in alphabetical order.          * Mark Adler, madler@alumni.caltech.edu          * Thomas Boutell, boutell@boutell.com          * Christian Brunschen, cb@df.lth.se          * Adam M. Costello, amc@cs.berkeley.edu          * Lee Daniel Crocker, lee@piclab.com          * Andreas Dilger, adilger@enel.ucalgary.ca          * Oliver Fromme, fromme@rz.tu-clausthal.de          * Jean-loup Gailly, gzip@prep.ai.mit.edu          * Chris Herborth, chrish@qnx.com          * Alex Jakulin, Aleks.Jakulin@snet.fri.uni-lj.si          * Neal Kettler, kettler@cs.colostate.edu          * Tom Lane, tgl@sss.pgh.pa.us          * Alexander Lehmann, alex@hal.rhein-main.de          * Chris Lilley, chris@w3.org          * Dave Martindale, davem@cs.ubc.ca          * Owen Mortensen, 104707.650@compuserve.com          * Keith S. Pickens, ksp@swri.edu          * Robert P. Poole, lionboy@primenet.com          * Glenn Randers-Pehrson, glennrp@arl.mil or            randeg@alumni.rpi.edu          * Greg Roelofs, newt@pobox.com          * Willem van Schaik, willem@gintic.gov.sg          * Guy Schalnat          * Paul Schmidt, pschmidt@photodex.com          * Tim Wegner, 71320.675@compuserve.com          * Jeremy Wohl, jeremyw@anders.com      The authors wish to acknowledge the contributions of the Portable      Network Graphics mailing list, the readers of comp.graphics, and      the members of the World Wide Web Consortium (W3C).Boutell, et. al.             Informational                    [Page 100]

RFC 2083            PNG: Portable Network Graphics            March 1997      The Adam7 interlacing scheme is not patented and it is not the      intention of the originator of that scheme to patent it. The      scheme may be freely used by all PNG implementations. The name      "Adam7" may be freely used to describe interlace method 1 of the      PNG specification.   Trademarks      GIF is a service mark of CompuServe Incorporated.  IBM PC is a      trademark of International Business Machines Corporation.      Macintosh is a trademark of Apple Computer, Inc.  Microsoft and      MS-DOS are trademarks of Microsoft Corporation.  PhotoCD is a      trademark of Eastman Kodak Company.  PostScript and TIFF are      trademarks of Adobe Systems Incorporated.  SGI is a trademark of      Silicon Graphics, Inc.  X Window System is a trademark of the      Massachusetts Institute of Technology.COPYRIGHT NOTICE   Copyright (c) 1996 by: Massachusetts Institute of Technology (MIT)   This W3C specification is being provided by the copyright holders   under the following license. By obtaining, using and/or copying this   specification, you agree that you have read, understood, and will   comply with the following terms and conditions:   Permission to use, copy, and distribute this specification for any   purpose and without fee or royalty is hereby granted, provided that   the full text of this NOTICE appears on ALL copies of the   specification or portions thereof, including modifications, that you   make.   THIS SPECIFICATION IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE NO   REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED.  BY WAY OF   EXAMPLE, BUT NOT LIMITATION, COPYRIGHT HOLDERS MAKE NO   REPRESENTATIONS OR WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY   PARTICULAR PURPOSE OR THAT THE USE OF THE SPECIFICATION WILL NOT   INFRINGE ANY THIRD PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER   RIGHTS.  COPYRIGHT HOLDERS WILL BEAR NO LIABILITY FOR ANY USE OF THIS   SPECIFICATION.Boutell, et. al.             Informational                    [Page 101]

RFC 2083            PNG: Portable Network Graphics            March 1997   The name and trademarks of copyright holders may NOT be used in   advertising or publicity pertaining to the specification without   specific, written prior permission.  Title to copyright in this   specification and any associated documentation will at all times   remain with copyright holders.Security Considerations   Security issues are discussed in Security considerations (Section8.5).Author's Address   Thomas Boutell   PO Box 20837   Seattle, WA  98102   Phone: (206) 329-4969   EMail: boutell@boutell.comBoutell, et. al.             Informational                    [Page 102]

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