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INFORMATIONAL
Network Working Group                                          M. DayRequest for Comments: 2778                                      LotusCategory: Informational                                  J. Rosenberg                                                          dynamicsoft                                                            H. Sugano                                                              Fujitsu                                                        February 2000A Model for Presence and Instant MessagingStatus of this Memo   This memo provides information for the Internet community.  It does   not specify an Internet standard of any kind.  Distribution of this   memo is unlimited.Copyright Notice   Copyright (C) The Internet Society (2000).  All Rights Reserved.Abstract   This document defines an abstract model for a presence and instant   messaging system. It defines the various entities involved, defines   terminology, and outlines the services provided by the system. The   goal is to provide a common vocabulary for further work on   requirements for protocols and markup for presence and instant   messaging.1. Introduction   A presence and instant messaging system allows users to subscribe to   each other and be notified of changes in state, and for users to send   each other short instant messages. To facilitate development of a   suite of protocols to provide this service, we believe that it is   valuable to first develop a model for the system. The model consists   of the various entities involved, descriptions of the basic functions   they provide, and most importantly, definition of a vocabulary which   can be used to facilitate discussion.   We note that the purpose of this model is to be descriptive and   universal: we want the model to map reasonably onto all of the   systems that are informally described as presence or instant   messaging systems. The model is not intended to be prescriptive or   achieve interoperability: an element that appears in the model will   not necessarily be an element of an interoperable protocol, and may   not even be a good idea.Day, et al.                  Informational                      [Page 1]

RFC 2778       A Model for Presence and Instant Messaging  February 2000   In this document, each element of the model appears in upper case   (e.g., PRESENCE SERVICE). No term in lower case or mixed case is   intended to be a term of the model.   The first part of this document is intended as an overview of the   model.  The overview includes diagrams, and terms are presented in an   order that is intended to help the reader understand the relationship   between elements. The second part of the document is the actual   definition of the model, with terms presented in alphabetical order   for ease of reference.   The overview is intended to be helpful but is not definitive; it may   contain inadvertent differences from the definitions in the model.   For any such difference, the definition(s) in the model are taken to   be correct, rather than the explanation(s) in the overview.2. Overview   The model is intended to provide a means for understanding,   comparing, and describing systems that support the services typically   referred to as presence and instant messaging. It consists of a   number of named entities that appear, in some form, in existing   systems. No actual implementation is likely to have every entity of   the model as a distinct part. Instead, there will almost always be   parts of the implementation that embody two or more entities of the   model. However, different implementations may combine entities in   different ways.   The model defines two services: a PRESENCE SERVICE and an INSTANT   MESSAGE SERVICE. The PRESENCE SERVICE serves to accept information,   store it, and distribute it.  The information stored is   (unsurprisingly) PRESENCE INFORMATION. The INSTANT MESSAGE SERVICE   serves to accept and deliver INSTANT MESSAGES to INSTANT INBOXES.2.1 PRESENCE SERVICE   The PRESENCE SERVICE has two distinct sets of "clients" (remember,   these may be combined in an implementation, but treated separately in   the model).  One set of clients, called PRESENTITIES, provides   PRESENCE INFORMATION to be stored and distributed.  The other set of   clients, called WATCHERS, receives PRESENCE INFORMATION from the   service.Day, et al.                  Informational                      [Page 2]

RFC 2778       A Model for Presence and Instant Messaging  February 2000                    +---------------------------+                    |     PRESENCE SERVICE      |                    |                           |                    +---------------------------+                        ^                 |                        |                 |                        |                 v                 +------------+       +------------+                 | PRESENTITY |       |  WATCHER   |                 +------------+       +------------+                 Fig. 1: Overview of Presence Service   There are two kinds of WATCHERS, called FETCHERS and SUBSCRIBERS. A   FETCHER simply requests the current value of some PRESENTITY's   PRESENCE INFORMATION from the PRESENCE SERVICE. In contrast, a   SUBSCRIBER requests notification from the PRESENCE SERVICE of   (future) changes in some PRESENTITY's PRESENCE INFORMATION.  A   special kind of FETCHER is one that fetches information on a regular   basis.  This is called a POLLER.              +----------------WATCHER---------------+              |                                      |              |  +----FETCHER---+  +--SUBSCRIBER--+  |              |  |              |  |              |  |              |  | +--POLLER--+ |  |              |  |              |  | |          | |  |              |  |              |  | +----------+ |  |              |  |              |  +--------------+  +--------------+  |              +--------------------------------------+                   Fig. 2: Varieties of WATCHER   The PRESENCE SERVICE also has WATCHER INFORMATION about WATCHERS and   their activities in terms of fetching or subscribing to PRESENCE   INFORMATION.  The PRESENCE SERVICE may also distribute WATCHER   INFORMATION to some WATCHERS, using the same mechanisms that are   available for distributing PRESENCE INFORMATION.   Changes to PRESENCE INFORMATION are distributed to SUBSCRIBERS via   NOTIFICATIONS. Figures 3a through 3c show the flow of information as   a piece of PRESENCE INFORMATION is changed from P1 to P2.Day, et al.                  Informational                      [Page 3]

RFC 2778       A Model for Presence and Instant Messaging  February 2000                   +---------------------------+                   |     PRESENCE SERVICE      |                   |            P1             |                   +---------------------------+                +------------+       +------------+                |   P1->P2   |       |     P1     |                | PRESENTITY |       | SUBSCRIBER |                +------------+       +------------+                   Fig. 3a: NOTIFICATION (Step 1)                   +---------------------------+                   |     PRESENCE SERVICE      |                   |          P1->P2           |                   +---------------------------+                       ^                       |P2                +------------+       +------------+                |     P2     |       |    P1      |                | PRESENTITY |       | SUBSCRIBER |                +------------+       +------------+                   Fig. 3b: NOTIFICATION (Step 2)                   +---------------------------+                   |     PRESENCE SERVICE      |                   |            P2             |                   +---------------------------+                                           |P2                                           v                +------------+       +------------+                |     P2     |       |   P1->P2   |                | PRESENTITY |       | SUBSCRIBER |                +------------+       +------------+                   Fig. 3c: NOTIFICATION (Step 3)2.2 INSTANT MESSAGE SERVICE   The INSTANT MESSAGE SERVICE also has two distinct sets of "clients":   SENDERS and INSTANT INBOXES. A SENDER provides INSTANT MESSAGES to   the INSTANT MESSAGE SERVICE for delivery. Each INSTANT MESSAGE isDay, et al.                  Informational                      [Page 4]

RFC 2778       A Model for Presence and Instant Messaging  February 2000   addressed to a particular INSTANT INBOX ADDRESS, and the INSTANT   MESSAGE SERVICE attempts to deliver the message to a corresponding   INSTANT INBOX.                 +---------------------------+                 |  INSTANT MESSAGE SERVICE  |                 |                           |                 +---------------------------+                     ^                 |                     |                 |                     |                 v              +------------+       +---------------+              |   SENDER   |       | INSTANT INBOX |              +------------+       +---------------+            Fig. 4: Overview of Instant Message Service2.3 Protocols   A PRESENCE PROTOCOL defines the interaction between PRESENCE SERVICE,   PRESENTITIES, and WATCHERS. PRESENCE INFORMATION is carried by the   PRESENCE PROTOCOL.   An INSTANT MESSAGE PROTOCOL defines the interaction between INSTANT   MESSAGE SERVICE, SENDERS, and INSTANT INBOXES. INSTANT MESSAGES are   carried by the INSTANT MESSAGE PROTOCOL.   In terms of this model, we believe that the IMPP working group is   planning to develop detailed requirements and specifications for the   structure and formats of the PRESENCE PROTOCOL, PRESENCE INFORMATION,   INSTANT MESSAGE PROTOCOL, and INSTANT MESSAGES.2.4 Formats   The model defines the PRESENCE INFORMATION to consist of an arbitrary   number of elements, called PRESENCE TUPLES. Each such element   consists of a STATUS marker (which might convey information such as   online/offline/busy/away/do not disturb), an optional COMMUNICATION   ADDRESS, and optional OTHER PRESENCE MARKUP.  A COMMUNICATION ADDRESS   includes a COMMUNICATION MEANS and a CONTACT ADDRESS. One type of   COMMUNICATION MEANS, and the only one defined by this model, is   INSTANT MESSAGE SERVICE.  One type of CONTACT ADDRESS, and the only   one defined by this model, is INSTANT INBOX ADDRESS. However, other   possibilities exist: a COMMUNICATION MEANS might indicate some form   of telephony, for example, with the corresponding CONTACT ADDRESS   containing a telephone number.Day, et al.                  Informational                      [Page 5]

RFC 2778       A Model for Presence and Instant Messaging  February 2000      +------------------------------------+      | PRESENCE INFORMATION               |      +------------------------------------+       | +-------------------------------+       =>| PRESENCE TUPLE                |       | +-------------------------------+       |   | +-------------------------+       |   =>| STATUS                  |       |   | +-------------------------+       |   | +-------------------------+       |   =>| COMMUNICATION ADDRESS   |       |   | +-------------------------+       |   |     | +-----------------+       |   |     =>| CONTACT MEANS   |       |   |     | +-----------------+       |   |     | +-----------------+       |   |     =>| CONTACT ADDRESS |       |   |       +-----------------+       |   | +-------------------------+       |   =>| OTHER MARKUP            |       |     +-------------------------+       | +-------------------------------+       =>| PRESENCE TUPLE                |       | +-------------------------------+       |   | +-------------------------+       |   =>| STATUS                  |       |   | +-------------------------+       |   | +-------------------------+       |   =>| COMMUNICATION ADDRESS   |       |   | +-------------------------+       |   |     | +-----------------+       |   |     =>| CONTACT MEANS   |       |   |     | +-----------------+       |   |     | +-----------------+       |   |     =>| CONTACT ADDRESS |       |   |       +-----------------+       |   | +-------------------------+       |   =>| OTHER MARKUP            |       |     +-------------------------+       | +-------------------------------+       =>| PRESENCE TUPLE                |       | +-------------------------------+       |    ...        Fig. 5: The structure of PRESENCE INFORMATIONDay, et al.                  Informational                      [Page 6]

RFC 2778       A Model for Presence and Instant Messaging  February 2000   STATUS is further defined by the model to have at least two states   that interact with INSTANT MESSAGE delivery -- OPEN, in which INSTANT   MESSAGES will be accepted, and CLOSED, in which INSTANT MESSAGES will   not be accepted. OPEN and CLOSED may also be applicable to other   COMMUNICATION MEANS -- OPEN mapping to some state meaning "available"   or "open for business" while CLOSED means "unavailable" or "closed to   business." The model allows STATUS to include other values, which may   be interpretable by programs or only by persons.  The model also   allows STATUS to consist of single or multiple values.2.5 Presence and its effect on Instant Messages   An INSTANT INBOX is a receptacle for INSTANT MESSAGES. Its INSTANT   INBOX ADDRESS is the information that can be included in PRESENCE   INFORMATION to define how an INSTANT MESSAGE should be delivered to   that INSTANT INBOX. As noted above, certain values of the STATUS   marker indicate whether INSTANT MESSAGES will be accepted at the   INSTANT INBOX.  The model does not otherwise constrain the delivery   mechanism or format for instant messages. Reasonable people can   disagree about whether this omission is a strength or a weakness of   this model.2.6 PRINCIPALS and their agents   This model includes other elements that are useful in characterizing   how the protocol and markup work. PRINCIPALS are the people, groups,   and/or software in the "real world" outside the system that use the   system as a means of coordination and communication. It is entirely   outside the model how the real world maps onto PRINCIPALS -- the   system of model entities knows only that two distinct PRINCIPALS are   distinct, and two identical PRINCIPALS are identical.   A PRINCIPAL interacts with the system via one of several user agents   (INBOX USER AGENT; SENDER USER AGENT; PRESENCE USER AGENT; WATCHER   USER AGENT). As usual, the different kinds of user agents are split   apart in this model even though most implementations will combine at   least some of them. A user agent is purely coupling between a   PRINCIPAL and some core entity of the system (respectively, INSTANT   INBOX; SENDER; PRESENTITY; WATCHER).Day, et al.                  Informational                      [Page 7]

RFC 2778       A Model for Presence and Instant Messaging  February 2000                   +---------------------------+                   |     PRESENCE SERVICE      |                   +---------------------------+                       ^                   |                       | PRESENCE PROTOCOL |                       |                   v                +------------+       +------------+                | PRESENTITY |       |  WATCHER   |                +------------+       +------------+                      ^                   ^                      |                   |                      |                   |        o      +--------------+      +-------------+      o       /|\  -->| PRESENCE UA  |      | WATCHER UA  |<--  /|\        X      +--------------+      +-------------+      X   (PRINCIPAL)                                        (PRINCIPAL)                    Fig. 6: A presence system                  +---------------------------+                  |  INSTANT MESSAGE SERVICE  |                  +---------------------------+                      ^                    |                    IM|   INSTANT MESSAGE  |IM                      |       PROTOCOL     v               +------------+        +---------------+               |   SENDER   |        | INSTANT INBOX |               +------------+        +---------------+                     ^                      ^                     |                      |                     |                      |       o      +-------------+       +------------------+      o      /|\  -->|  SENDER UA  |       |  INBOX UA        |<--  /|\       X      +-------------+       +------------------+      X   (PRINCIPAL)                                           (PRINCIPAL)                Fig. 7: An instant messaging systemDay, et al.                  Informational                      [Page 8]

RFC 2778       A Model for Presence and Instant Messaging  February 20002.7 Examples   A simple example of applying the model is to describe a generic   "buddy list" application. These applications typically expose the   user's presence to others, and make it possible to see the presence   of others. So we could describe a buddy list as the combination of a   PRESENCE USER AGENT and WATCHER USER AGENT for a single PRINCIPAL,   using a single PRESENTITY and a single SUBSCRIBER.   We could then extend our example to instant messaging and describe a   generic "instant messenger" as essentially a buddy list with   additional capabilities for sending and receiving instant messages.   So an instant messenger would be the combination of a PRESENCE USER   AGENT, WATCHER USER AGENT, INBOX USER AGENT, and SENDER USER AGENT   for a single PRINCIPAL, using a single PRESENTITY, single SUBSCRIBER,   and single INSTANT INBOX, with the PRESENTITY's PRESENCE INFORMATION   including an INSTANT INBOX ADDRESS that leads to the INSTANT INBOX.3. Model   ACCESS RULES: constraints on how a PRESENCE SERVICE makes PRESENCE      INFORMATION available to WATCHERS. For each PRESENTITY's PRESENCE      INFORMATION, the applicable ACCESS RULES are manipulated by the      PRESENCE USER AGENT of a PRINCIPAL that controls the PRESENTITY.      Motivation: We need some way of talking about hiding presence      information from people.   CLOSED: a distinguished value of the STATUS marker. In the context of      INSTANT MESSAGES, this value means that the associated INSTANT      INBOX ADDRESS, if any, corresponds to an INSTANT INBOX that is      unable to accept an INSTANT MESSAGE.  This value may have an      analogous meaning for other COMMUNICATION MEANS, but any such      meaning is not defined by this model. Contrast with OPEN.   COMMUNICATION ADDRESS: consists of COMMUNICATION MEANS and CONTACT      ADDRESS.   COMMUNICATION MEANS: indicates a method whereby communication can      take place. INSTANT MESSAGE SERVICE is one example of a      COMMUNICATION MEANS.   CONTACT ADDRESS: a specific point of contact via some COMMUNICATION      MEANS. When using an INSTANT MESSAGE SERVICE, the CONTACT ADDRESS      is an INSTANT INBOX ADDRESS.Day, et al.                  Informational                      [Page 9]

RFC 2778       A Model for Presence and Instant Messaging  February 2000   DELIVERY RULES: constraints on how an INSTANT MESSAGE SERVICE      delivers received INSTANT MESSAGES to INSTANT INBOXES. For each      INSTANT INBOX, the applicable DELIVERY RULES are manipulated by      the INBOX USER AGENT of a PRINCIPAL that controls the INSTANT      INBOX.      Motivation: We need a way of talking about filtering instant      messages.   FETCHER: a form of WATCHER that has asked the PRESENCE SERVICE to for      the PRESENCE INFORMATION of one or more PRESENTITIES, but has not      asked for a SUBSCRIPTION to be created.   INBOX USER AGENT: means for a PRINCIPAL to manipulate zero or more      INSTANT INBOXES controlled by that PRINCIPAL.      Motivation: This is intended to isolate the core functionality of      an INSTANT INBOX from how it might appear to be manipulated by a      product. This manipulation includes fetching messages, deleting      messages, and setting DELIVERY RULES. We deliberately take no      position on whether the INBOX USER AGENT, INSTANT INBOX, and      INSTANT MESSAGE SERVICE are colocated or distributed across      machines.   INSTANT INBOX: receptacle for INSTANT MESSAGES intended to be read by      the INSTANT INBOX's PRINCIPAL.   INSTANT INBOX ADDRESS: indicates whether and how the PRESENTITY's      PRINCIPAL can receive an INSTANT MESSAGE in an INSTANT INBOX. The      STATUS and INSTANT INBOX ADDRESS information are sufficient to      determine whether the PRINCIPAL appears ready to accept the      INSTANT MESSAGE.      Motivation: The definition is pretty loose about exactly how any      of this works, even leaving open the possibility of reusing parts      of the email infrastructure for instant messaging.   INSTANT MESSAGE: an identifiable unit of data, of small size, to be      sent to an INSTANT INBOX.      Motivation: We do not define "small" but we seek in this      definition to avoid the possibility of transporting an arbitrary-      length stream labelled as an "instant message."Day, et al.                  Informational                     [Page 10]

RFC 2778       A Model for Presence and Instant Messaging  February 2000   INSTANT MESSAGE PROTOCOL: The messages that can be exchanged between      a SENDER USER AGENT and an INSTANT MESSAGE SERVICE, or between an      INSTANT MESSAGE SERVICE and an INSTANT INBOX.   INSTANT MESSAGE SERVICE: accepts and delivers INSTANT MESSAGES.      -- May require authentication of SENDER USER AGENTS and/or INSTANT         INBOXES.      -- May have different authentication requirements for different         INSTANT INBOXES, and may also have different authentication         requirements for different INSTANT INBOXES controlled by a         single PRINCIPAL.      -- May have an internal structure involving multiple SERVERS         and/or PROXIES. There may be complex patterns of redirection         and/or proxying while retaining logical connectivity to a         single INSTANT MESSAGE SERVICE. Note that an INSTANT MESSAGE         SERVICE does not require having a distinct SERVER -- the         service may be implemented as direct communication between         SENDER and INSTANT INBOX.      -- May have an internal structure involving other INSTANT MESSAGE         SERVICES, which may be independently accessible in their own         right as well as being reachable through the initial INSTANT         MESSAGE SERVICE.   NOTIFICATION: a message sent from the PRESENCE SERVICE to a         SUBSCRIBER when there is a change in the PRESENCE INFORMATION         of some PRESENTITY of interest, as recorded in one or more         SUBSCRIPTIONS.         Motivation: We deliberately take no position on what part of         the changed information is included in a NOTIFICATION.   OPEN: a distinguished value of the STATUS marker. In the context of      INSTANT MESSAGES, this value means that the associated INSTANT      INBOX ADDRESS, if any, corresponds to an INSTANT INBOX that is      ready to accept an INSTANT MESSAGE.  This value may have an      analogous meaning for other COMMUNICATION MEANS, but any such      meaning is not defined by this model. Contrast with CLOSED.   OTHER PRESENCE MARKUP: any additional information included in the      PRESENCE INFORMATION of a PRESENTITY. The model does not define      this further.   POLLER: a FETCHER that requests PRESENCE INFORMATION on a regular      basis.Day, et al.                  Informational                     [Page 11]

RFC 2778       A Model for Presence and Instant Messaging  February 2000   PRESENCE INFORMATION: consists of one or more PRESENCE TUPLES.   PRESENCE PROTOCOL: The messages that can be exchanged between a      PRESENTITY and a PRESENCE SERVICE, or a WATCHER and a PRESENCE      SERVICE.   PRESENCE SERVICE: accepts, stores, and distributes PRESENCE      INFORMATION.      -- May require authentication of PRESENTITIES, and/or WATCHERS.      -- May have different authentication requirements for different         PRESENTITIES.      -- May have different authentication requirements for different         WATCHERS, and may also have different authentication         requirements for different PRESENTITIES being watched by a         single WATCHER.      -- May have an internal structure involving multiple SERVERS         and/or PROXIES. There may be complex patterns of redirection         and/or proxying while retaining logical connectivity to a         single PRESENCE SERVICE. Note that a PRESENCE SERVICE does not         require having a distinct SERVER -- the service may be         implemented as direct communication among PRESENTITY and         WATCHERS.      -- May have an internal structure involving other PRESENCE         SERVICES, which may be independently accessible in their own         right as well as being reachable through the initial PRESENCE         SERVICE.   PRESENCE TUPLE: consists of a STATUS, an optional COMMUNICATION      ADDRESS, and optional OTHER PRESENCE MARKUP.   PRESENCE USER AGENT: means for a PRINCIPAL to manipulate zero or more      PRESENTITIES.      Motivation: This is essentially a "model/view" distinction: the      PRESENTITY is the model of the presence being exposed, and is      independent of its manifestation in any user interface. In      addition, we deliberately take no position on how the PRESENCE      USER AGENT, PRESENTITY, and PRESENCE SERVICE are colocated or      distributed across machines.   PRESENTITY (presence entity): provides PRESENCE INFORMATION to a      PRESENCE SERVICE.Day, et al.                  Informational                     [Page 12]

RFC 2778       A Model for Presence and Instant Messaging  February 2000      Motivation: We don't like to coin new words, but "presentity"      seemed worthwhile so as to have an unambiguous term for the entity      of interest to a presence service. Note that the presentity is not      (usually) located in the presence service: the presence service      only has a recent version of the presentity's presence      information.  The presentity initiates changes in the presence      information to be distributed by the presence service.   PRINCIPAL: human, program, or collection of humans and/or programs      that chooses to appear to the PRESENCE SERVICE as a single actor,      distinct from all other PRINCIPALS.      Motivation: We need a clear notion of the actors outside the      system. "Principal" seems as good a term as any.   PROXY: a SERVER that communicates PRESENCE INFORMATION, INSTANT      MESSAGES, SUBSCRIPTIONS and/or NOTIFICATIONS to another SERVER.      Sometimes a PROXY acts on behalf of a PRESENTITY, WATCHER, or      INSTANT INBOX.   SENDER: source of INSTANT MESSAGES to be delivered by the INSTANT      MESSAGE SERVICE.   SENDER USER AGENT: means for a PRINCIPAL to manipulate zero or more      SENDERS.   SERVER: an indivisible unit of a PRESENCE SERVICE or INSTANT MESSAGE      SERVICE.   SPAM: unwanted INSTANT MESSAGES.   SPOOFING: a PRINCIPAL improperly imitating another PRINCIPAL.   STALKING: using PRESENCE INFORMATION to infer the whereabouts of a      PRINCIPAL, especially for malicious or illegal purposes.   STATUS: a distinguished part of the PRESENCE INFORMATION of a      PRESENTITY. STATUS has at least the mutually-exclusive values OPEN      and CLOSED, which have meaning for the acceptance of INSTANT      MESSAGES, and may have meaning for other COMMUNICATION MEANS.      There may be other values of STATUS that do not imply anything      about INSTANT MESSAGE acceptance. These other values of STATUS may      be combined with OPEN and CLOSED or they may be mutually-exclusive      with those values.Day, et al.                  Informational                     [Page 13]

RFC 2778       A Model for Presence and Instant Messaging  February 2000      Some implementations may combine STATUS with other entities. For      example, an implementation might make an INSTANT INBOX ADDRESS      visible only when the INSTANT INBOX can accept an INSTANT MESSAGE.      Then, the existence of an INSTANT INBOX ADDRESS implies OPEN,      while its absence implies CLOSED.   SUBSCRIBER: a form of WATCHER that has asked the PRESENCE SERVICE to      notify it immediately of changes in the PRESENCE INFORMATION of      one or more PRESENTITIES.   SUBSCRIPTION: the information kept by the PRESENCE SERVICE about a      SUBSCRIBER's request to be notified of changes in the PRESENCE      INFORMATION of one or more PRESENTITIES.   VISIBILITY RULES: constraints on how a PRESENCE SERVICE makes WATCHER      INFORMATION available to WATCHERS. For each WATCHER's WATCHER      INFORMATION, the applicable VISIBILITY RULES are manipulated by      the WATCHER USER AGENT of a PRINCIPAL that controls the WATCHER.      Motivation: We need a way of talking about hiding watcher      information from people.   WATCHER: requests PRESENCE INFORMATION about a PRESENTITY, or WATCHER      INFORMATION about a WATCHER, from the PRESENCE SERVICE. Special      types of WATCHER are FETCHER, POLLER, and SUBSCRIBER.   WATCHER INFORMATION: information about WATCHERS that have received      PRESENCE INFORMATION about a particular PRESENTITY within a      particular recent span of time. WATCHER INFORMATION is maintained      by the PRESENCE SERVICE, which may choose to present it in the      same form as PRESENCE INFORMATION; that is, the service may choose      to make WATCHERS look like a special form of PRESENTITY.      Motivation: If a PRESENTITY wants to know who knows about it, it      is not enough to examine only information about SUBSCRIPTIONS. A      WATCHER might repeatedly fetch information without ever      subscribing. Alternately, a WATCHER might repeatedly subscribe,      then cancel the SUBSCRIPTION.  Such WATCHERS should be visible to      the PRESENTITY if the PRESENCE SERVICE offers WATCHER INFORMATION,      but will not be appropriately visible if the WATCHER INFORMATION      includes only SUBSCRIPTIONS.   WATCHER USER AGENT: means for a PRINCIPAL to manipulate zero or more      WATCHERS controlled by that PRINCIPAL.Day, et al.                  Informational                     [Page 14]

RFC 2778       A Model for Presence and Instant Messaging  February 2000      Motivation: As with PRESENCE USER AGENT and PRESENTITY, the      distinction here is intended to isolate the core functionality of      a WATCHER from how it might appear to be manipulated by a product.      As previously, we deliberately take no position on whether the      WATCHER USER AGENT, WATCHER, and PRESENCE SERVICE are colocated or      distributed across machines.4. Security Considerations   This document provides a model and vocabulary for systems with   certain intrinsic security issues. In particular, presence and   instant messaging systems must deal with "the three S's": STALKING,   SPOOFING, and SPAM. ACCESS RULES, VISIBILITY RULES, and WATCHER   INFORMATION are intended to deal with STALKING.  The several kinds of   authentication mentioned for INSTANT MESSAGE SERVICE and PRESENCE   SERVICE are intended to deal with SPOOFING. DELIVERY RULES are   intended to deal with SPAM.5. Conclusion   This document has provided a model for a presence and instant   messaging system. The purpose of the model is to provide a common   vocabulary for the further work of defining and implementing   interoperable presence and instant messaging protocols.6. Acknowledgements   This document has been improved by comments from Jesse Vincent and   Colin Benson, by the participants in the Cambridge, MA meeting on   June 11, 1999, and by Roy Salisbury, who contributed the original   version of Figure 5. The authors gratefully acknowledge their   assistance.Day, et al.                  Informational                     [Page 15]

RFC 2778       A Model for Presence and Instant Messaging  February 20007. Authors' Addresses   Mark Day   SightPath, Inc.   135 Beaver Street   Waltham, MA 02452   USA   EMail: mday@alum.mit.edu   (Formerly Mark_Day@lotus.com)   Jonathan Rosenberg   dynamicsoft   200 Executive Drive   Suite 120   West Orange, NJ 07046   Email: jdrosen@dynamicsoft.com   Hiroyasu Sugano   Fujitsu Laboratories Ltd.   64 Nishiwaki, Ohkubo-cho   Akashi 674-8555   Japan   EMail: suga@flab.fujitsu.co.jpDay, et al.                  Informational                     [Page 16]

RFC 2778       A Model for Presence and Instant Messaging  February 20008. Full Copyright Statement   Copyright (C) The Internet Society (2000).  All Rights Reserved.   This document and translations of it may be copied and furnished to   others, and derivative works that comment on or otherwise explain it   or assist in its implementation may be prepared, copied, published   and distributed, in whole or in part, without restriction of any   kind, provided that the above copyright notice and this paragraph are   included on all such copies and derivative works.  However, this   document itself may not be modified in any way, such as by removing   the copyright notice or references to the Internet Society or other   Internet organizations, except as needed for the purpose of   developing Internet standards in which case the procedures for   copyrights defined in the Internet Standards process must be   followed, or as required to translate it into languages other than   English.   The limited permissions granted above are perpetual and will not be   revoked by the Internet Society or its successors or assigns.   This document and the information contained herein is provided on an   "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING   TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING   BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION   HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF   MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.Acknowledgement   Funding for the RFC Editor function is currently provided by the   Internet Society.Day, et al.                  Informational                     [Page 17]

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