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INFORMATIONAL
Network Working Group                                            L. KaneRequest for Comments: 2642                Cabletron Systems IncorporatedCategory: Informational                                      August 1999Cabletron's VLS Protocol SpecificationStatus of this Memo   This memo provides information for the Internet community.  It does   not specify an Internet standard of any kind.  Distribution of this   memo is unlimited.Copyright Notice   Copyright (C) The Internet Society (1999).  All Rights Reserved.Abstract   The Virtual LAN Link State Protocol (VLSP) is part of the InterSwitch   Message Protocol (ISMP) which provides interswitch communication   between switches running Cabletron's SecureFast VLAN (SFVLAN)   product.  VLSP is used to determine and maintain a fully connected   mesh topology graph of the switch fabric.  Each switch maintains an   identical database describing the topology. Call-originating switches   use the topology database to determine the path over which to route a   call connection.   VLSP provides support for equal-cost multipath routing, and   recalculates routes quickly in the face of topological changes,   utilizing a minimum of routing protocol traffic.Table of Contents1. Introduction............................................31.1 Acknowledgments.....................................31.2 Data Conventions....................................31.3 ISMP Overview.......................................42. VLS Protocol Overview...................................52.1 Definitions of Commonly Used Terms..................62.2 Differences Between VLSP and OSPF...................72.2.1 Operation at the Physical Layer...............82.2.2 All Links Treated as Point-to-Point...........82.2.3 Routing Path Information......................92.2.4 Configurable Parameters.......................92.2.5 Features Not supported........................92.3 Functional Summary..................................102.4 Protocol Packets....................................11Kane                         Informational                      [Page 1]

RFC 2642         Cabletron's VLS Protocol Specification      August 19992.5 Protocol Data Structures............................122.6 Basic Implementation Requirements...................122.7 Organization of the Remainder of This Document......133. Interface Data Structure................................143.1 Interface States....................................163.2 Events Causing Interface State Changes..............183.3 Interface State Machine.............................214. Neighbor Data Structure.................................234.1 Neighbor States.....................................254.2 Events Causing Neighbor State Changes...............274.3 Neighbor State Machine..............................295. Area Data Structure.....................................335.1 Adding and Deleting Link State Advertisements.......345.2 Accessing Link State Advertisements.................355.3 Best Path Lookup....................................356. Discovery Process.......................................356.1 Neighbor Discovery..................................366.2 Bidirectional Communication.........................376.3 Designated Switch...................................386.3.1 Selecting the Designated Switch...............396.4 Adjacencies.........................................417. Synchronizing the Databases.............................427.1 Link State Advertisements...........................43           7.1.1 Determining Which                 Link State Advertisement Is Newer.............447.2 Database Exchange Process...........................447.2.1 Database Description Packets..................447.2.2 Negotiating the Master/Slave Relationship.....457.2.3 Exchanging Database Description Packets.......467.3 Updating the Database...............................487.4 An Example..........................................498. Maintaining the Databases...............................518.1 Originating Link State Advertisements...............528.1.1 Switch Link Advertisements....................528.1.2 Network Link Advertisements...................558.2 Distributing Link State Advertisements..............568.2.1 Overview......................................57           8.2.2 Processing an                 Incoming Link State Update Packet.............588.2.3 Forwarding Link State Advertisements..........60           8.2.4 Installing Link                 State Advertisements in the Database..........628.2.5 Retransmitting Link State Advertisements......638.2.6 Acknowledging Link State Advertisements.......648.3 Aging the Link State Database.......................668.3.1 Premature Aging of Advertisements.............669. Calculating the Best Paths..............................6710. Protocol Packets........................................67Kane                         Informational                      [Page 2]

RFC 2642         Cabletron's VLS Protocol Specification      August 199910.1 ISMP Packet Format.................................6810.1.1 Frame Header................................6910.1.2 ISMP Packet Header..........................7010.1.3 ISMP Message Body...........................7110.2 VLSP Packet Processing.............................7110.3 Network Layer Address Information..................7210.4 VLSP Packet Header.................................7310.5 Options Field......................................7510.6 Packet Formats.....................................7610.6.1 Hello Packets...............................7610.6.2 Database Description Packets................7810.6.3 Link State Request Packets..................8010.6.4 Link State Update Packets...................8210.6.5 Link State Acknowledgment Packets...........8311. Link State Advertisement Formats........................8411.1 Link State Advertisement Headers...................8411.2 Switch Link Advertisements.........................8611.3 Network Link Advertisements........................8912. Protocol Parameters.....................................8912.1 Architectural Constants............................9012.2 Configurable Parameters............................9113. End Notes...............................................9314. Security Considerations.................................9415. References..............................................9416. Author's Address........................................9417. Full Copyright Statement................................951. Introduction   This memo is being distributed to members of the Internet community   in order to solicit reactions to the proposals contained herein.   While the specification discussed here may not be directly relevant   to the research problems of the Internet, it may be of interest to   researchers and implementers.1.1 Acknowledgments   VLSP is derived from the OSPF link-state routing protocol described   in [RFC2328], written by John Moy, formerly of Proteon, Inc.,   Westborough, Massachusetts.  Much of the current memo has been drawn   from [RFC2328].  Therefore, this author wishes to acknowledge the   contribution Mr. Moy has (unknowingly) made to this document.1.2 Data Conventions   The methods used in this memo to describe and picture data adhere to   the standards of Internet Protocol documentation [RFC1700].  In   particular:Kane                         Informational                      [Page 3]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      The convention in the documentation of Internet Protocols is to      express numbers in decimal and to picture data in "big-endian"      order.  That is, fields are described left to right, with the most      significant octet on the left and the least significant octet on      the right.  The order of transmission of the header and data      described in this document is resolved to the octet level.      Whenever a diagram shows a group of octets, the order of      transmission of those octets is the normal order in which they are      read in English.      Whenever an octet represents a numeric quantity the left most bit      in the diagram is the high order or most significant bit.  That      is, the bit labeled 0 is the most significant bit.      Similarly, whenever a multi-octet field represents a numeric      quantity the left most bit of the whole field is the most      significant bit.  When a multi-octet quantity is transmitted the      most significant octet is transmitted first.1.3 ISMP Overview   The InterSwitch Message Protocol (ISMP) provides a consistent method   of encapsulating and transmitting control messages exchanged between   switches running Cabletron's SecureFast VLAN (SFVLAN) product, as   described in [IDsfvlan].  ISMP provides the following services:   o  Topology services.  Each switch maintains a distributed topology      of the switch fabric by exchanging the following interswitch      control messages with other switches:   o  Interswitch Keepalive messages are sent by each switch to announce      its existence to its neighboring switches and to establish the      topology of the switch fabric.  (Interswitch Keepalive messages      are exchanged in accordance with Cabletron's VlanHello protocol,      described in [IDhello].)   o  Interswitch Spanning Tree BPDU messages and Interswitch Remote      Blocking messages are used to determine and maintain a loop-free      flood path between all network switches in the fabric.  This flood      path is used for all undirected interswitch messages -- that is,      messages that are (potentially) sent to all switches in the switch      fabric.   o  Interswitch Link State messages (VLS protocol) are used to      determine and maintain a fully connected mesh topology graph of      the switch fabric.  Call-originating switches use the topology      graph to determine the path over which to route a call connection.Kane                         Informational                      [Page 4]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   o  Address resolution services.  Interswitch Resolve messages are      used to resolve a packet destination address when the packet      source and destination pair does not match a known connection.      Interswitch New User messages are used to provide end-station      address mobility between switches.   o  Tag-based flooding.  A tag-based broadcast method is used to      restrict the broadcast of unresolved packets to only those ports      within the fabric that belong to the same VLAN as the source.   o  Call tapping services.  Interswitch Tap messages are used to      monitor traffic moving between two end stations.  Traffic can be      monitored in one or both directions along the connection path.   Note:  Previous versions of VLSP treated all links as if they were   broadcast (multi-access).  Thus, if VLSP determines that a neighbor   switch is running an older version of the protocol software (seeSection 6.1), it will change the interface type to broadcast and   begin exchanging Hello packets with the single neighbor switch.2. VLS Protocol Overview   VLSP is a dynamic routing protocol.  It quickly detects topological   changes in the switch fabric (such as, switch interface failures) and   calculates new loop-free routes after a period of convergence.  This   period of convergence is short and involves a minimum of routing   traffic.   All switches in the fabric run the same algorithm and maintain   identical databases describing the switch fabric topology.  This   database contains each switch's local state, including its usable   interfaces and reachable neighbors.  Each switch distributes its   local state throughout the switch fabric by flooding.  From the   topological database, each switch constructs a set of best path trees   (using itself as the root) that specify routes to all other switches   in the fabric.Kane                         Informational                      [Page 5]

RFC 2642         Cabletron's VLS Protocol Specification      August 19992.1 Definitions of Commonly Used Terms   This section contains a collection of definitions for terms that have   a specific meaning to the protocol and that are used throughout the   text.   Switch ID      A 10-octet value that uniquely identifies the switch within the      switch fabric.  The value consists of the 6-octet base MAC address      of the switch, followed by 4 octets of zeroes.   Network link      The physical connection between two switches.  A link is      associated with a switch interface.      There are two physical types of network links supported by VLSP:      o  Point-to-point links that join a single pair of switches.  A         serial line is an example of a point-to-point network link.      o  Multi-access broadcast links that support the attachment of         multiple switches, along with the capability to address a         single message to all the attached switches.  An attached         ethernet is an example of a multi-access broadcast network         link.         A single topology can contain both types of links.  At startup,         all links are assumed to be point-to-point.  A link is         determined to be multi-access when more than one neighboring         switch is discovered on the link.   Interface      The port over which a switch accesses one of its links.      Interfaces are identified by their interface ID, a 10-octet value      consisting of the 6-octet base MAC address of the switch, followed      by the 4-octet local port number of the interface.   Neighboring switches      Two switches attached to a common link.Kane                         Informational                      [Page 6]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Adjacency      A relationship formed between selected neighboring switches for      the purpose of exchanging routing information.  Not every pair of      neighboring switches become adjacent.   Link state advertisement      Describes the local state of a switch or a link.  Each link state      advertisement is flooded throughout the switch fabric.  The      collected link state advertisements of all switches and links form      the protocol's topological database.   Designated switch      Each multi-access network link has a designated switch.  The      designated switch generates a link state advertisement for the      link and has other special responsibilities in the running of the      protocol.      The use of a designated switch permits a reduction in the number      of adjacencies required on multi-access links.  This in turn      reduces the amount of routing protocol traffic and the size of the      topological database.      The designated switch is selected during the discovery process.  A      designated switch is not selected for a point-to-point network      link.   Backup designated switch      Each multi-access network link has a backup designated switch.      The backup designated switch maintains adjacencies with the same      switches on the link as the designated switch.  This optimizes the      failover time when the backup designated switch must take over for      the (failed) designated switch.      The backup designated switch is selected during the Discovery      process.  A backup designated switch is not selected for a point-      to-point network link.2.2 Differences Between VLSP and OSPF   The VLS protocol is derived from the OSPF link-state routing protocol   described in [RFC2328].Kane                         Informational                      [Page 7]

RFC 2642         Cabletron's VLS Protocol Specification      August 19992.2.1 Operation at the Physical Layer   The primary differences between the VLS and OSPF protocols stem from   the fact that OSPF runs over the IP layer, while VLSP runs at the   physical MAC layer.  This difference has the following repercussions:   o  VLSP does not support features (such as fragmentation) that are      typically provided by network layer service providers.   o  Due to the unrelated nature of MAC address assignments, VLSP      provides no summarization of the address space (such as, classical      IP subnet information) or level 2 routing (such as,      IS-IS Phase V DECnet).  Thus, VLSP does not support grouping      switches into areas.  All switches exist in a single area.  Since      a single domain exists within any switch fabric, there is no need      for VLSP to provide interdomain reachability.   o  As mentioned inSection 10.1.1, ISMP uses a single well-known      multicast address for all packets.  However, parts of the VLS      protocol (as derived from OSPF) are dependent on certain network      layer addresses -- in particular, the AllSPFSwitches and      AllDSwitches multicast addresses that drive the distribution of      link state advertisements throughout the switch fabric.  In order      to facilitate the implementation of the protocol at the physical      MAC layer, network layer address information is encapsulated in      the protocol packets (seeSection 10.3).  This information is      unbundled and packets are then processed as if they had been sent      or received on that multicast address.2.2.2 All Links Treated as Point-to-Point   When the switch first comes on line, VLSP assumes all network links   are point-to-point and no more than one neighboring switch will be   discovered on any one port.  Therefore, at startup, VLSP does not   send its own Hello packets over its network ports, but instead,   relies on the VlanHello protocol [IDhello] for the discovery of its   neighbor switches.  If a second neighbor is detected on a link, the   link is then deemed multi-access and the interface type is changed to   broadcast.  At that point, VLSP exchanges its own Hello packets with   the switches on the link in order to select a designated switch and   designated backup switch for the link.   This method eliminates unnecessary duplication of message traffic and   processing, thereby increasing the overall efficiency of the switch   fabric.Kane                         Informational                      [Page 8]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Note:  Previous versions of VLSP treated all links as if they were   broadcast (multi-access).  Thus, if VLSP determines that a neighbor   switch is running an older version of the protocol software (seeSection 6.1), it will change the interface type to broadcast and   begin exchanging Hello packets with the single neighbor switch.2.2.3 Routing Path Information   Instead of providing the next hop to a destination, VLSP calculates   and maintains complete end-to-end path information. On request, a   list of individual port identifiers is generated describing a   complete path from the source switch to the destination switch.  If   multiple equal-cost routes exist to a destination switch, up to three   paths are calculated and returned.2.2.4 Configurable Parameters   OSPF supports (and requires) configurable parameters.  In fact, even   the default OSPF configuration requires that IP address assignments   be specified.  On the other hand, no configuration information is   ever required for the VLS protocol.  Switches are uniquely identified   by their base MAC addresses and ports are uniquely identified by the   base MAC address of the switch and a port number.   While a developer is free to implement configurable parameters for   the VLS protocol, the current version of VLSP supports configurable   path metrics only.  Note that this has the following repercussions:   o  All switches are assigned a switch priority of 1.  This forces the      selection of the designated switch to be based solely on base MAC      address.   o  Authentication is not supported.2.2.5 Features Not supported   In addition to those features mentioned in the previous sections, the   following OSPF features are not supported by the current version of   VLSP:   o  Periodic refresh of link state advertisements.  (This optimizes      performance by eliminating unnecessary traffic between the      switches.)   o  Routing based on non-zero type of service (TOS).   o  Use of external routing information for destinations outside the      switch fabric.Kane                         Informational                      [Page 9]

RFC 2642         Cabletron's VLS Protocol Specification      August 19992.3 Functional Summary   There are essentially four operational stages of the VLS protocol.   o  Discovery Process The discovery process involves two steps:      o  Neighboring switches are detected by the VlanHello protocol         [IDhello] which then notifies VLSP of the neighbor.      o  If more than one neighbor switch is detected on a single port,         the link is determined to be multi-access.  VLSP then sends its         own Hello packets over the link in order to discover the full         set of neighbors on the link and select a designated switch and         designated backup switch for the link.  Note that this         selection process is unnecessary on point-to-point links.      The discovery process is described in more detail inSection 6.   o  Synchronizing the Databases      Adjacencies are used to simplify and speed up the process of      synchronizing the topological database (also known as the link      state database) maintained by each switch in the fabric.  Each      switch is only required to synchronize its database with those      neighbors to which it is adjacent. This reduces the amount of      routing protocol traffic across the fabric, particularly for      multi-access links with multiple switches.      The process of synchronizing the databases is described in more      detail inSection 7.   o  Maintaining the Databases      Each switch advertises its state (also known as its link state)      any time its link state changes.  Link state advertisements are      distributed throughout the switch fabric using a reliable flooding      algorithm that ensures that all switches in the fabric are      notified of any link state changes.      The process of maintaining the databases is described in more      detail inSection 8.Kane                         Informational                     [Page 10]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   o  Calculating the Best Paths      The link state database consists of the collection of link state      advertisements received from each switch.  Each switch uses its      link state database to calculate a set of best paths, using itself      as root, to all other switches in the fabric.      The process of recalculating the set of best paths is described in      more detail inSection 9.2.4 Protocol Packets   In addition to the frame header and the ISMP packet header described   inSection 10.1, all VLS protocol packets share a common protocol   header, described inSection 10.4.   The VLSP packet types are listed below in Table 1.  Their formats are   described inSection 10.6.      Type   Packet Name            Protocol Function      1      Hello                  Select DS and Backup DS      2      Database Description   Summarize database contents      3      Link State Request     Database download      4      Link State Update      Database update      5      Link State Ack         Flooding acknowledgment                  Table 1: VLSP Packet Types   The Hello packets are used to select the designated switch and the   backup designated switch on multi-access links.  The Database   Description and Link State Request packets are used to form   adjacencies.  Link State Update and Link State Acknowledgment packets   are used to update the topological database.   Each Link State Update packet carries a set of link state   advertisements.  A single Link State Update packet may contain the   link state advertisements of several switches.  There are two   different types of link state advertisement, as shown below in Table   2.Kane                         Informational                     [Page 11]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999         LS     Advertisement    Advertisement Description         Type   Name         1      Switch link      Originated by all switches. This                advertisements   advertisement describes the collected                                 states of the switch's interfaces.         2      Network link     Originated by the designated switch.                advertisements   This advertisement contains the list                                 of switches connected to the network                                 link.                  Table 2: VLSP Link State Advertisements2.5 Protocol Data Structures   The VLS protocol is described in this specification in terms of its   operation on various protocol data structures.  Table 3 lists the   primary VLSP data structures, along with the section in which they   are described in detail.         Structure Name                        Description         Interface Data StructureSection 3         Neighbor Data StructureSection 4         Area Data StructureSection 5                     Table 3: VLSP Data Structures2.6 Basic Implementation Requirements   An implementation of the VLS protocol requires the following pieces   of system support:   Timers      Two types of timer are required.  The first type, known as a one-      shot timer, expires once and triggers an event.  The second type,      known as an interval timer, expires at preset intervals.  Interval      timers are used to trigger events at periodic intervals.  The      granularity of both types of timers is one second.      Interval timers should be implemented in such a way as to avoid      drift.  In some switch implementations, packet processing can      affect timer execution.  For example, on a multi-access link with      multiple switches, regular broadcasts can lead to undesirable      synchronization of routing packets unless the interval timers have      been implemented to avoid drift.  If it is not possible toKane                         Informational                     [Page 12]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      implement drift-free timers, small random amounts of time should      be added to or subtracted from the timer interval at each firing.   List manipulation primitives      Much of the functionality of VLSP is described here in terms of      its operation on lists of link state advertisements.  Any      particular advertisement may be on many such lists. Implementation      of VLSP must be able to manipulate these lists, adding and      deleting constituent advertisements as necessary.   Tasking support      Certain procedures described in this specification invoke other      procedures.  At times, these other procedures should be executed      in-line -- that is, before the current procedure has finished.      This is indicated in the text by instructions to "execute" a      procedure.  At other times, the other procedures are to be      executed only when the current procedure has finished.  This is      indicated by instructions to "schedule" a task.  Implementation of      VLSP must provide these two types of tasking support.2.7 Organization of the Remainder of This Document   The remainder of this document is organized as follows:   oSection 3 throughSection 5 describe the primary data structures      used by the protocol.  Note that this specification is presented      in terms of these data structures in order to make explanations      more precise.  Implementations of the protocol must support the      functionality described, but need not use the exact data      structures that appear in this specification.   oSection 6 throughSection 9 describe the four operational stages      of the protocol:  the discovery process, synchronizing the      databases, maintaining the databases, and calculating the set of      best paths.   oSection 10 describes the processing of VLSP packets and presents      detailed descriptions of their formats.   oSection 11 presents detailed descriptions of link state      advertisements.   oSection 12 summarizes the protocol parameters.Kane                         Informational                     [Page 13]

RFC 2642         Cabletron's VLS Protocol Specification      August 19993. Interface Data Structure   The port over which a switch accesses a network link is known as the   link interface.  Each switch maintains a separate interface data   structure for each network link.   The following data items are associated with each interface:   Type      The type of network to which the interface is attached -- point-      to-point or broadcast (multi-access).  This data item is      initialized to point-to-point when the interface becomes      operational.  If a second neighbor is detected on the link after      the first neighbor has been discovered, the link interface type is      changed to broadcast.  The type remains as broadcast until the      interface is declared down, at which time the type reverts to      point-to-point.   Note:  Previous versions of VLSP treated all links as if they were   multi-access.  Thus, if VLSP determines that a neighbor switch is   running an older version of the protocol software (seeSection 6.1),   it will change the interface type to broadcast.   State      The functional level of the interface.  The state of the interface      is included in all switch link advertisements generated by the      switch, and is also used to determine whether full adjacencies are      allowed on the interface.  SeeSection 3.1 for a complete      description of interface states.   Interface identifier      A 10-octet value that uniquely identifies the interface. This      value consists of the 6-octet base MAC address of the neighbor      switch, followed by the 4-octet local port number of the      interface.   Area ID      A 4-octet value identifying the area.  Since VLSP does not support      multiple areas, the value here is always zero.Kane                         Informational                     [Page 14]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   HelloInterval      The interval, in seconds, at which the switch sends VLSP Hello      packets over the interface.  This parameter is not used on point-      to-point links.   SwitchDeadInterval      The length of time, in seconds, that neighboring switches will      wait before declaring the local switch dNeighboring switches      A list of the neighboring switches attached to this network link.      This list is created during the discovery process. Adjacencies are      formed to one or more of these neighbors. The set of adjacent      neighbors can be determined by examining the states of the      neighboring switches as shown in their link state advertisements.   Designated switch      The designated switch selected for the multi-access network link.      (A designated switch is not selected for a point-to-point link.)      This data item is initialized to zero when the switch comes on-      line, indicating that no designated switch has been chosen for the      link.   Backup designated switch      The backup designated switch selected for the multi-access network      link.  (A backup designated switch is not selected for a point-      to-point link.)  This data item is initialized to zero when the      switch comes on-line, indicating that no backup designated switch      has been chosen for the link.   Interface output cost(s)      The cost of sending a packet over the interface.  The link cost is      expressed in the link state metric and must be greater than zero.   RxmtInterval      The number of seconds between link state advertisement      retransmissions, for adjacencies belonging to this interface. This      value is also used to time the retransmission of Database      Description and Link State Request packets.Kane                         Informational                     [Page 15]

RFC 2642         Cabletron's VLS Protocol Specification      August 19993.1 Interface States   This section describes the various states of a switch interface. The   states are listed in order of progressing functionality. For example,   the inoperative state is listed first, followed by a list of the   intermediate states through which the interface passes before   attaining the final, fully functional state.  The specification makes   use of this ordering by references such as "those interfaces in state   greater than X".   Figure 1 represents the interface state machine, showing the   progression of interface state changes.  The arrows on the graph   represent the events causing each state change.  These events are   described inSection 3.2.  The interface state machine is described   in detail inSection 3.3.   Down      This is the initial state of the interface.  In this state, the      interface is unusable, and no protocol traffic is sent or received      on the interface.  In this state, interface parameters are set to      their initial values, all interface timers are disabled, and no      adjacencies are associated with the interface.Kane                         Informational                     [Page 16]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999       +-------+       |  any  |  Interface   +----------+  Unloop Ind  +----------+       | state | -----------> |   Down   | <----------- | Loopback |       +-------+    Down      +----------+              +----------+                                   |                         ^                                   | Interface Up            |           +-------+  [pt-to-pt]   |                         |           | Point |<------------type?              Loop Ind |           |  to   |               |                         |           | Point |               | [broadcast]             |           +-------+               V                     +-------+                             +-----------+               |  any  |                             |  Waiting  |               | state |                             +-----------+               +-------+                                   |                       Backup Seen |                                   | Wait Timer                                   |                                   |      +----------+    Neighbor     V     Neighbor    +----------+      |    DS    | <------------> [ ] <------------> | DS Other |      +----------+     Change      ^      Change     +----------+                                   |                                   |                   Neighbor Change |                                   |                                   V                              +----------+                              |  Backup  |                              +----------+                   Figure 1:  Interface State Machine   Loopback      In this state, the switch interface is looped back, either in      hardware or in software.  The interface is unavailable for regular      data traffic.   Point-to-Point      In this state, the interface is operational and is connected to a      physical point-to-point link.  On entering this state, the switch      attempts to form an adjacency with the neighboring switch.Kane                         Informational                     [Page 17]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Waiting      In this state, the switch is attempting to identify the backup      designated switch for the link by monitoring the Hello packets it      receives.  The switch does not attempt to select a designated      switch or a backup designated switch until it changes out of this      state, thereby preventing unnecessary changes of the designated      switch and its backup.   DS Other      In this state, the interface is operational and is connected to a      multi-access broadcast link on which other switches have been      selected as the designated switch and the backup designated      switch.   On entering this state, the switch attempts to form      adjacencies with both the designated switch and the backup      designated switch.   Backup      In this state, the switch itself is the backup designated switch      on the attached multi-access broadcast link.  It will be promoted      to designated switch if the current designated switch fails.  The      switch establishes adjacencies with all other switches attached to      the link.  (SeeSection 6.3 for more information on the functions      performed by the backup designated switch.)   DS      In this state, this switch itself is the designated switch on the      attached multi-access broadcast link.  The switch establishes      adjacencies with all other switches attached to the link.  The      switch is responsible for originating network link advertisements      for the link, containing link information for all switches      attached to the link, including the designated switch itself.      (SeeSection 6.3 for more information on the functions performed      by the designated switch.)3.2 Events Causing Interface State Changes   The state of an interface changes due to an interface event.  This   section describes these events.   Interface events are shown as arrows in Figure 1, the graphic   representation of the interface state machine.  For more information   on the interface state machine, seeSection 3.3.Kane                         Informational                     [Page 18]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Interface Up      This event is generated by the VlanHello protocol [IDhello] when      it discovers a neighbor switch on the interface.  The interface is      now operational.  This event causes the interface to change out of      the Down state.  The state it enters is determined by the      interface type.  If the interface type is broadcast (multi-      access), this event also causes the switch to begin sending      periodic Hello packets out over the interface.   Wait Timer      This event is generated when the one-shot Wait timer expires,      triggering the end of the required waiting period before the      switch can begin the process of selecting a designated switch and      a backup designated switch on a multi-access link.   Backup Seen      This event is generated when the switch has detected the existence      or non-existence of a backup designated switch for the link, as      determined in one of the following two ways:      o  A Hello packet has been received from a neighbor that claims to         be the backup designated switch.      o  A Hello packet has been received from a neighbor that claims to         be the designated switch.  In addition, the packet indicated         that there is no backup.   In either case, the interface must have bidirectional communication   with its neighbor -- that is, the local switch must be listed in the   neighbor's Hello packet.   This event signals the end of the Waiting state.   Neighbor change      This event is generated when there has been one of the following      changes in the set of bidirectional neighbors associated with the      interface.  (SeeSection 4.1 for information on neighbor states.)      o  Bidirectional communication has been established with a         neighbor -- the state of the neighbor has changed to 2-Way or         higher.      o  Bidirectional communication with a neighbor has been lost --         the state of the neighbor has changed to Init or lower.Kane                         Informational                     [Page 19]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      o  A bidirectional neighbor has just declared itself to be either         the designated switch or the backup designated switch, as         detected by examination of that neighbor's Hello packets.      o  A bidirectional neighbor is no longer declaring itself to be         either the designated switch or the backup designated switch,         as detected by examination of that neighbor's Hello packets.      o  The advertised switch priority of a bidirectional neighbor has         changed, as detected by examination of that neighbor's Hello         packets.      When this event occurs, the designated switch and the backup      designated switch must be reselected.      Loop Ind         This event is generated when an interface enters the Loopback         state.  This event can be generated by either the network         management service or by the lower-level protocols.      Unloop Ind         This event is generated when an interface leaves the Loopback         state.  This event can be generated by either the network         management service or by the lower-level protocols.      Interface Down         This event is generated under the following two circumstances:         o  The VlanHello [IDhello] protocol has determined that the            interface is no longer functional.         o  The neighbor state machine has detected a second neighboring            switch on a link presumed to be of type point-to-point. In            addition to generating the Interface Down event, the            neighbor state machine changes the interface type to            broadcast.      In both instances, this event forces the interface state to Down.      However, when the event is generated by the neighbor state      machine, it is immediately followed by an Interface Up event.      (SeeSection 4.3.)Kane                         Informational                     [Page 20]

RFC 2642         Cabletron's VLS Protocol Specification      August 19993.3 Interface State Machine   This section presents a detailed description of the interface state   machine.   Interface states (seeSection 3.1) change as the result of various   events (seeSection 3.2).  However, the effect of each event can   vary, depending on the current state of the interface. For this   reason, the state machine described in this section is organized   according to the current interface state and the occurring event.   For each state/event pair, the new interface state is listed, along   with a description of the required processing.   Note that when the state of an interface changes, it may be necessary   to originate a new switch link advertisement.  SeeSection 8.1 for   more information.   Some of the processing described here includes generating events for   the neighbor state machine.  For example, when an interface becomes   inoperative, all neighbor connections associated with the interface   must be destroyed.  For more information on the neighbor state   machine, seeSection 4.3.   State(s):  Down   Event:  Interface Up   New state:  Depends on action routine   Action:      If the interface is a point-to-point link, set the interface state      to Point-to-Point.  Otherwise, start the Hello interval timer,      enabling the periodic sending of Hello packets over the interface.      If the switch is not eligible to become the designated switch,      change the interface state to DS Other. Otherwise, set the      interface state to Waiting and start the one-shot wait timer.      Create a new neighbor data structure for the neighbor switch,      initialize all neighbor parameters and set the stateof the      neighbor to Down.   State(s):  Waiting   Event:  Backup Seen   New state:  Depends on action routine   Action:      Select the designated switch and backup designated switch for the      attached link, as described inSection 6.3.1.  As a result of this      selection, set the new state of the interface to either DS Other,      Backup or DS.Kane                         Informational                     [Page 21]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   State(s):  Waiting   Event:  Wait Timer   New state:  Depends on action routine   Action:      Select the designated switch and backup designated switch for the      attached link, as described inSection 6.3.1.  As a result of this      selection, set the new state of the interface to either DS Other,      Backup or DS.   State(s):  DS Other, Backup or DS   Event:  Neighbor Change   New state:  Depends on action routine   Action:      Reselect the designated switch and backup designated switch for      the attached link, as described inSection 6.3.1.  As a result of      this selection, set the new state of the interface to either DS      Other, Backup or DS.   State(s):  Any State   Event:  Interface Down   New state:  Down   Action:      Reset all variables in the interface data structure and disable      all timers.  In addition, destroy all neighbor connections      associated with the interface by generating the KillNbr event on      all neighbors listed in the interface data structure.   State(s):  Any State   Event:  Loop Ind   New state:  Loopback   Action:      Reset all variables in the interface data structure and disable      all timers.  In addition, destroy all neighbor connections      associated with the interface by generating the KillNbr event on      all neighbors listed in the interface data structure.   State(s):  Loopback   Event:  Unloop Ind   New state:  Down   Action:      No action is necessary beyond changing the interface state to Down      because the interface was reset on entering the Loopback state.Kane                         Informational                     [Page 22]

RFC 2642         Cabletron's VLS Protocol Specification      August 19994. Neighbor Data Structure   Each switch conducts a conversation with its neighboring switches and   each conversation is described by a neighbor data structure.  A   conversation is associated with a switch interface, and is identified   by the neighboring switch ID.   Note that if two switches have multiple attached links in common,   multiple conversations ensue, each described by a unique neighbor   data structure.  Each separate conversation is treated as a separate   neighbor.   The neighbor data structure contains all information relevant to any   adjacency formed between the two neighbors.  Remember, however, that   not all neighbors become adjacent.  An adjacency can be thought of as   a highly developed conversation between two switches.   State      The functional level of the neighbor conversation.  SeeSection4.1 for a complete description of neighbor states.   Inactivity timer      A one-shot timer used to determine when to declare the neighbor      down if no Hello packet is received from this (multi-access)      neighbor.  The length of the timer is SwitchDeadInterval seconds,      as contained in the neighbor's Hello packet.  This timer is not      used on point-to-point links.   Master/slave flag      A flag indicating whether the local switch is to act as the master      or the slave in the database exchange process (seeSection 7.2).      The master/slave relationship is negotiated when the conversation      changes to the ExStart state.   Sequence number      A 4-octet number identifying individual Database Description      packets. When the neighbor state ExStart is entered and the      database exchange process is started, the sequence number is set      to a value not previously seen by the neighboring switch. (One      possible scheme is to use the switch's time of day counter.)  The      sequence number is then incremented by the master with each new      Database Description packet sent.  SeeSection 7.2 for more      information on the database exchange process.Kane                         Informational                     [Page 23]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Neighbor ID      The switch ID of the neighboring switch, as discovered by the      VlanHello protocol [IDhello] or contained in the neighbor's Hello      packets.   Neighbor priority      The switch priority of the neighboring switch, as contained in the      neighbor's Hello packets.  Switch priorities are used when      selecting the designated switch for the attached multi-access      link.  Priority is not used on point-to-point links.   Interface identifier      A 10-octet value that uniquely identifies the interface over which      this conversation is being held.  This value consists of the 6-      octet base MAC address of the neighbor switch, followed by the 4-      octet local port number of the interface.   Neighbor's designated switch      The switch ID identifying the neighbor's idea of the designated      switch, as contained in the neighbor's Hello packets.  This value      is used in the local selection of the designated switch.  It is      not used on point-to-point links.   Neighbor's backup designated switch      The switch ID identifying the neighbor's idea of the backup      designated switch, as contained in the neighbor's Hello packets.      This value is used in the local selection of the backup designated      switch.  It is not used on point-to-point links.   Link state retransmission list      The list of link state advertisements that have been forwarded      over but not acknowledged on this adjacency.  The local switch      retransmits these link state advertisements at periodic intervals      until they are acknowledged or until the adjacency is destroyed.      (For more information on retransmitting link state advertisements,      seeSection 8.2.5.)Kane                         Informational                     [Page 24]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Database summary list      The set of link state advertisement headers that summarize the      local link state database.  When the conversation changes to the      Exchange state, this list is sent to the neighbor via Database      Description packets.  (For more information on the synchronization      of databases, seeSection 7.)   Link state request list      The list of link state advertisements that must be received in      order to synchronize with the neighbor switch's link state      database.  This list is created as Database Description packets      are received, and is then sent to the neighbor in Link State      Request packets.  (For more information on the synchronization of      databases, seeSection 7.)4.1 Neighbor States   This section describes the various states of a conversation with a   neighbor switch.  The states are listed in order of progressing   functionality.  For example, the inoperative state is listed first,   followed by a list of the intermediate states through which the   conversation passes before attaining the final, fully functional   state.  The specification makes use of this ordering by references   such as "those neighbors/adjacencies in state greater than X".   Figure 2 represents the neighbor state machine.  The arrows on the   graph represent the events causing each state change.  These events   are described inSection 4.2.  The neighbor state machine is   described in detail inSection 4.3.   Down      This is the initial state of a neighbor conversation.   Init      In this state, the neighbor has been discovered, but bidirectional      communication has not yet been established. All neighbors in this      state or higher are listed in the VLS Hello packets sent by the      local switch over the associated (multi-access) interface.Kane                         Informational                     [Page 25]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999          +----------+     KillNbr, LLDown,   +-----------+          |   Down   | <--------------------- | any state |          +----------+   or Inactivity Timer  +-----------+               |         Hello |          Rcvd |               |               V   +-----< [pt-to-pt?]   | yes       |   |           | no   |           V   |      +----------+   1-Way   +----------+   |      |   Init   | <-------- | >= 2-way |   |      +----------+           +----------+   |           |   |     2-Way |   |      Rcvd |                  +-------+   AdjOK? +------------+   |           +----------------> | 2-Way | <------- | >= ExStart |   |           | (no adjacency)   +-------+     no   +------------+   |           |   |           V   |      +---------+   Seq Number Mismatch  +-------------+   +----> | ExStart | <--------------------- | >= Exchange |          +---------+       or BadLSReq      +-------------+               |   Negotiation |       Done    |               V          +----------+          | Exchange |          +----------+               |      Exchange |                        +--------+        Done   +----------------------> |  Full  |               | (request list empty)   +--------+               |                             ^               V                             |          +---------+      Loading Done      |          | Loading | ----------------------->          +---------+                  Figure 2: Neighbor State MachineKane                         Informational                     [Page 26]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   2-Way      In this state, communication between the two switches is      bidirectional.  This is the most advanced state short of beginning      to establish an adjacency.  On a multi-access link, the designated      switch and the backup designated switch are selected from the set      of neighbors in state 2-Way or greater.   ExStart      This state indicates that the two switches have begun to establish      an adjacency by determining which switch is the master, as well as      the initial sequence number for Database Descriptor packets.      Neighbor conversations in this state or greater are called      adjacencies.   Exchange      In this state, the switches are exchanging Database Description      packets.  (SeeSection 7.2 for a complete description of this      process.)  All adjacencies in the Exchange state or greater are      used by the distribution procedure (seeSection 8.2), and are      capable of transmitting and receiving all types of VLSP routing      packets.   Loading      In this state, the local switch is sending Link State Request      packets to the neighbor asking for the more recent advertisements      that were discovered in the Exchange state.   Full      In this state, the two switches are fully adjacent.  These      adjacencies will now appear in switch link and network link      advertisements generated for the link.4.2 Events Causing Neighbor State Changes   The state of a neighbor conversation changes due to neighbor events.   This section describes these events.   Neighbor events are shown as arrows in Figure 2, the graphic   representation of the neighbor state machine.  For more information   on the neighbor state machine, seeSection 4.3.Kane                         Informational                     [Page 27]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Hello Received      This event is generated when a Hello packet has been received from      a neighbor.   2-Way Received      This event is generated when the local switch sees its own switch      ID listed in the neighbor's Hello packet, indicating that      bidirectional communication has been established between the two      switches.   Negotiation Done      This event is generated when the master/slave relationship has      been successfully negotiated and initial packet sequence numbers      have been exchanged.  This event signals the start of the database      exchange process (seeSection 7.2).   Exchange Done      This event is generated when the database exchange process is      complete and both switches have successfully transmitted a full      sequence of Database Description packets.  (For more information      on the database exchange process, seeSection 7.2.)   BadLSReq      This event is generated when a Link State Request has been      received for a link state advertisement that is not contained in      the database.  This event indicates an error in the      synchronization process.   Loading Done      This event is generated when all Link State Updates have been      received for all out-of-date portions of the database.  (SeeSection 7.3.)   AdjOK?      This event is generated when a decision must be made as to whether      an adjacency will be established or maintained with the neighbor.      This event will initiate some adjacencies and destroy others.Kane                         Informational                     [Page 28]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Seq Number Mismatch      This event is generated when a Database Description packet has      been received with any of the following conditions:      o  The packet contains an unexpected sequence number.      o  The packet (unexpectedly) has the Init bit set.      o  The packet has a different Options field than was         previously seen.      These conditions all indicate that an error has occurred during      the establishment of the adjacency.   1-Way      This event is generated when bidirectional communication with the      neighbor has been lost.  That is, a Hello packet has been received      from the neighbor in which the local switch is not listed.   KillNbr      This event is generated when further communication with the      neighbor is impossible.   Inactivity Timer      This event is generated when the inactivity timer has expired,      indicating that no Hello packets have been received from the      neighbor in SwitchDeadInterval seconds.  This timer is used only      on broadcast (multi-access) links.   LLDown      This event is generated by the lower-level switch discovery      protocols and indicates that the neighbor is now unreachable.4.3 Neighbor State Machine   This section presents a detailed description of the neighbor state   machine.   Neighbor states (seeSection 4.1) change as the result of various   events (seeSection 4.2).  However, the effect of each event can   vary, depending on the current state of the conversation with the   neighbor.  For this reason, the state machine described in this   section is organized according to the current neighbor state and the   occurring event.  For each state/event pair, the new neighbor state   is listed, along with a description of the required processing.Kane                         Informational                     [Page 29]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Note that when the neighbor state changes as a result of an interface   Neighbor Change event (seeSection 3.2), it may be necessary to rerun   the designated switch selection algorithm. In addition, if the   interface associated with the neighbor conversation is in the DS   state (that is, the local switch is the designated switch), changes   in the neighbor state may cause a new network link advertisement to   be originated (seeSection 8.1).   When the neighbor state machine must invoke the interface state   machine, it is invoked as a scheduled task.  This simplifies   processing, by ensuring that neither state machine executes   recursively.   State(s):  Down   Event:  Hello Received   New state:  Depends on the interface type   Action:      If the interface type of the associated link is point-to-point,      change the neighbor state to ExStart.  Otherwise, change the      neighbor state to Init and start the inactivity timer for the      neighbor.  If the timer expires before another Hello packet is      received, the neighbor switch is declared dead.   State(s):  Init or greater   Event:  Hello Received   New state:  No state change   Action:      If the interface type of the associated link is point-to-point,      determine whether this notification is for a different neighbor      than the one previously seen. If so, generate an Interface Down      event for the associated interface, reset the interface type to      broadcast and generate an Interface Up event.   Note:  This procedure of generating an Interface Down event and   changing the interface type to broadcast is also executed if the   neighbor for whom the notification was received is running an older   version of the protocol software (seeSection 6.1).  In previous   versions of the protocol, all interfaces were treated as if they were   broadcast.      If the interface type is broadcast, reset the inactivity timer for      the neighbor.Kane                         Informational                     [Page 30]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   State(s):  Init   Event:  2-Way Received   New state:  Depends on action routine   Action:      Determine whether an adjacency will be formed with the neighbor      (seeSection 6.4).  If no adjacency is to be formed, change the      neighbor state to 2-Way.      Otherwise, change the neighbor state to ExStart.  Initialize the      sequence number for this neighbor and declare the local switch to      be master for the database exchange process.  (SeeSection 7.2.)   State(s):  ExStart   Event:  Negotiation Done   New state:  Exchange   Action:      The Negotiation Done event signals the start of the database      exchange process.  SeeSection 7.2 for a detailed description of      this process.   State(s):  Exchange   Event:  Exchange Done   New state:  Depends on action routine   Action:      If the neighbor Link state request list is empty, change the      neighbor state to Full.  This is the adjacency's final state.      Otherwise, change the neighbor state to Loading.  Begin sending      Link State Request packets to the neighbor requesting the most      recent link state advertisements, as discovered during the      database exchange process.  (SeeSection 7.2.) These      advertisements are listed in the link state request list      associated with the neighbor.   State(s):  Loading   Event:  Loading Done   New state:  Full   Action:      No action is required beyond changing the neighbor state to Full.      This is the adjacency's final state.Kane                         Informational                     [Page 31]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   State(s):  2-Way   Event:  AdjOK?   New state:  Depends on action routine   Action:      If no adjacency is to be formed with the neighboring switch (seeSection 6.4), retain the neighbor state at 2-Way. Otherwise,      change the neighbor state to ExStart.  Initialize the sequence      number for this neighbor and declare the local switch to be master      for the database exchange process.  (SeeSection 7.2.)   State(s):  ExStart or greater   Event:  AdjOK?   New state:  Depends on action routine   Action:      If an adjacency should still be formed with the neighboring switch      (seeSection 6.4), no state change and no further action is      necessary.  Otherwise, tear down the (possibly partially formed)      adjacency.  Clear the link state retransmission list, database      summary list and link state request list and change the neighbor      state to 2-Way.   State(s):  Exchange or greater   Event:  Seq Number Mismatch   New state:  ExStart   Action:      Tear down the (possibly partially formed) adjacency.  Clear the      link state retransmission list, database summary list and link      state request list.  Change the neighbor state to ExStart and make      another attempt to establish the adjacency.   State(s):  Exchange or greater   Event:  BadLSReq   New state:  ExStart   Action:      Tear down the (possibly partially formed) adjacency.  Clear the      link state retransmission list, database summary list and link      state request list.  Change the neighbor state to ExStart and make      another attempt to establish the adjacency.   State(s):  Any state   Event:  KillNbr   New state:  Down   Action:      Terminate the neighbor conversation.  Disable the inactivity timer      and clear the link state retransmission list, database summary      list and link state request list.Kane                         Informational                     [Page 32]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   State(s):  Any state   Event:  LLDown   New state:  Down   Action:      Terminate the neighbor conversation.  Disable the inactivity timer      and clear the link state retransmission list, database summary      list and link state request list.   State(s):  Any state   Event:  Inactivity Timer   New state:  Down   Action:      Terminate the neighbor conversation.  Disable the inactivity timer      and clear the link state retransmission list, database summary      list and link state request list.   State(s):  2-Way or greater   Event:  1-Way Received   New state:  Init   Action:      Tear down the adjacency between the switches, if any.  Clear the      link state retransmission list, database summary list and link      state request list.   State(s):  2-Way or greater   Event:  2-Way received   New state:  No state change   Action:      No action required.   State(s):  Init   Event:  1-Way received   New state:  No state change   Action:            No action required.5. Area Data Structure   The area data structure contains all the information needed to run   the basic routing algorithm.  One of its components is the link state   database -- the collection of all switch link and network link   advertisements generated by the switches.   The area data structure contains the following items:Kane                         Informational                     [Page 33]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Area ID      A 4-octet value identifying the area.  Since VLSP does not support      multiple areas, the value here is always zero.   Associated switch interfaces      A list of interface IDs of the local switch interfaces connected      to network links.   Link state database      The collection of all current link state advertisements for the      switch fabric.  This collection consists of the following:   Switch link advertisements      A list of the switch link advertisements for all switches in the      fabric.  Switch link advertisements describe the state of each      switch's interfaces.   Network link advertisements      A list of the network link advertisements for all multi-access      network links in the switch fabric.  Network link advertisements      describe the set of switches currently connected to each link.   Best path(s)      A set of end-to-end hop descriptions for all equal-cost best paths      from the local switch to every other switch in the fabric.  Each      hop is specified by the interface ID of the next link in the path.      Best paths are derived from the collected switch link and network      link advertisements using the Dijkstra algorithm. [Perlman]5.1 Adding and Deleting Link State Advertisements   The link state database within the area data structure must contain,   at most, a single instance of each link state advertisement.  To keep   the database current, a switch adds link state advertisements to the   database under the following conditions:   o  When a link state advertisement is received during the      distribution process      o  When the switch itself generates a link state advertisementKane                         Informational                     [Page 34]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   (SeeSection 8.2.4 for information on installing link state   advertisements.)   Likewise, a switch deletes link state advertisements from the   database under the following conditions:   o  When a link state advertisement has been superseded by a newer      instance during the flooding process   o  When the switch generates a newer instance of one of its self-      originated advertisements   Note that when an advertisement is deleted from the link state   database, it must also be removed from the link state retransmission   list of all neighboring switches.5.2 Accessing Link State Advertisements   An implementation of the VLS protocol must provide access to   individual link state advertisements, based on the advertisement's   type, link state identifier, and advertising switch [1].  This lookup   function is invoked during the link state distribution procedure and   during calculation of the set of best paths.  In addition, a switch   can use the function to determine whether it has originated a   particular link state advertisement, and if so, with what sequence   number.5.3 Best Path Lookup   An implementation of the VLS protocol must provide access to multiple   equal-cost best paths, based on the base MAC addresses of the source   and destination switches.  This lookup function should return up to   three equal-cost paths.  Paths should be returned as lists of end-   to-end hop information, with each hop specified as a interface ID of   the next link in the path -- the 6-octet base MAC address of the next   switch and the 4-octet local port number of the link interface.6. Discovery Process   The first operational stage of the VLS protocol is the discovery   process.  During this stage, each switch dynamically detects its   neighboring switches and establishes a relationship with each of   these neighbors.  This process has the following component steps:Kane                         Informational                     [Page 35]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   o  Neighboring switches are detected on each functioning network      interface.   o  Bidirectional communication is established with each neighbor      switch.   o  A designated switch and backup designated switch are selected for      each multi-access network link.   o  An adjacent relationship is established with selected neighbors on      each link.6.1 Neighbor Discovery   When the switch first comes on line, VLSP assumes all network links   are point-to-point and no more than one neighboring switch will be   discovered on any one port.  Therefore, at startup, VLSP relies on   the VlanHello protocol [IDhello] for the discovery of its neighbor   switches.   As each neighbor is detected, VlanHello triggers a Found Neighbor   event, notifying VLSP that a new neighbor has been discovered.  (See   [IDhello] for a description of the Found Neighbor event and the   information passed.)  VLSP enters the neighbor switch ID in the list   of known neighbors and creates a new neighbor data structure with a   neighbor status of Down.  A Hello Received neighbor event is then   generated, which changes the neighbor state to ExStart.   There are two circumstances under which VLSP will change the type of   an interface to broadcast:   o  If VLSP receives a subsequent notification from VlanHello,      specifying a second (different) neighbor switch on the port., the      interface is then known to be multi-access.  VLSP generates an      Interface Down event for the interface, resets the interface type      to broadcast, and then generates an Interface Up event.   o  If the functional level of the neighbor switch is less than 2, the      neighbor is running a previous version of the VLSP software in      which all links were treated as broadcast links. VLSP immediately      changes the interface type to broadcast and generates an Interface      Up event.      In both cases, VLSP assumes control of communication over the      interface by exchanging its own VLSP Hello packets with the      neighbors on the link.Kane                         Informational                     [Page 36]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Note:  These Hello packets are in addition to the Interswitch   Keepalive messages sent by VlanHello.  VlanHello still continues to   monitor the condition of the interface and notifies VLSP of any   change.   Each Hello packet contains the following data used during the   discovery process on multi-access links:   o  The switch ID and priority of the sending switch   o  Values specifying the interval timers to be used for sending Hello      packets and deciding whether to declare a neighbor switch Down.   o  The switch ID of the designated switch and the backup designated      switch for the link, as understood by the sending switch   o  A list of switch IDs of all neighboring switches seen so far on      the link   For a detailed description of the Hello packet format, seeSection10.6.1.   When VLSP receives a Hello packet (on a broadcast link), it first   attempts to identify the sending switch by matching its switch ID to   one of the known neighbors listed in the interface data structure.   If this is the first Hello packet received from the switch, the   switch ID is entered in the list of known neighbors and a new   neighbor data structure is created with a neighbor status of Down.   At this point, the remainder of the Hello packet is examined and the   appropriate interface and neighbor events are generated.  In all   cases, a neighbor Hello Received event is generated.  Other events   may also be generated, triggering further steps in the discovery   process or other actions, as appropriate.   For a detailed description of the interface state machine, seeSection 3.3.  For a detailed description of the neighbor state   machine, seeSection 4.3.6.2 Bidirectional Communication   Before a conversation can proceed with a neighbor switch,   bidirectional communication must be established with that neighbor.   Bidirectional communication is detected in one of two ways:Kane                         Informational                     [Page 37]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   o  On a point-to-point link, the VlanHello protocol sees its own      switch ID listed in an Interswitch Keepalive message it has      received from the neighbor.   o  On a multi-access link, VLSP sees its own switch ID listed in a      VLSP Hello packet it has received from the neighbor.   In either case, a neighbor 2-Way Received neighbor event is   generated.   Once bidirectional communication has been established with a   neighbor, the local switch determines whether an adjacency will be   formed with the neighbor.  However, if the link is a multi-access   link, a designated switch and a backup designated switch must first   be selected for the link.  The next section contains a description of   the designated switch, the backup designated switch, and the   selection process.6.3 Designated Switch   Every multi-access network link has a designated switch.  The   designated switch performs the following functions for the routing   protocol:   o  The designated switch originates a network link advertisement on      behalf of the link, listing the set of switches (including the      designated switch itself) currently attached to the link. For a      detailed description of network link advertisements, seeSection11.3.   o  The designated switch becomes adjacent to all other switches on      the link.  Since the link state databases are synchronized across      adjacencies, the designated switch plays a central part in the      synchronization process.  For a description of the synchronization      process, seeSection 7.   Each multi-access network link also has a backup designated switch.   The primary function of the backup designated switch is to act as a   standby for the designated switch.  If the current designated switch   fails, the backup designated switch becomes the designated switch.   To facilitate this transition, the backup designated switch forms an   adjacency with every other switch on the link.  Thus, when the backup   designated switch must take over for the designated switch, its link   state database is already synchronized with the databases of all   other switches on the link.Kane                         Informational                     [Page 38]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Note:  Point-to-point network links have neither a designated switch   or a backup designated switch.6.3.1 Selecting the Designated Switch   When a multi-access link interface first becomes functional, the   switch sets a one-shot Wait timer (with a value of SwitchDeadInterval   seconds) for the interface.  The purpose of this timer is to ensure   that all switches attached to the link have a chance to establish   bidirectional communication before the designated switch and backup   designated switch are selected for the link.   When the Wait timer is set, the interface enters the Waiting state.   During this state, the switch exchanges Hello packets with its   neighbors attempting to establish bidirectional communication.  The   interface leaves the Waiting state under one of the following   conditions:   o  The Wait timer expires.   o  A Hello packet is received indicating that a designated switch or      a backup designated switch has already been specified for the      interface.   At this point, if the switch sees that a designated switch has   already been selected for the link, the switch accepts that   designated switch, regardless of its own switch priority and MAC   address.  This situation typically means the switch has come up late   on a fully functioning link.  Although this makes it harder to   predict the identity of the designated switch on a particular link,   it ensures that the designated switch does not change needlessly,   necessitating a resynchronization of the databases.   If no designated switch is currently specified for the link, the   switch begins the actual selection process.  Note that this selection   algorithm operates only on a list of neighbor switches that are   eligible to become the designated switch.  A neighbor is eligible to   be the designated switch if it has a switch priority greater than   zero and its neighbor state is 2-Way or greater.  The local switch   includes itself on the list of eligible switches as long as it has a   switch priority greater than zero.   The selection process includes the following steps:   1. The current values of the link's designated switch and backup      designated switch are saved for use in step 6.   2. The new backup designated switch is selected as follows:Kane                         Informational                     [Page 39]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      a) Eliminate from consideration those switches that have declared         themselves to be the designated switch.      b) If one or more of the remaining switches have declared         themselves to be the backup designated switch, eliminate from         consideration all other switches.      c) From the remaining list of eligible switches, select the switch         having the highest switch priority as the backup designated         switch.  If multiple switches have the same (highest) priority,         select the switch with the highest switch ID as the backup         designated switch.   3. The new designated switch is selected as follows:      a) If one or more of the switches have declared themselves to be         the designated switch, eliminate from consideration all other         switches.      b) From the remaining list of eligible switches, select the switch         having the highest switch priority as the designated switch.         If multiple switches have the same (highest) priority, select         the switch with the highest switch ID as the designated switch.   4. If the local switch has been newly selected as either the      designated switch or the backup designated switch, or is now no      longer the designated switch or the backup designated switch,      repeat steps 2 and 3, above, and then proceed to step 5.      If the local switch is now the designated switch, it will      eliminate itself from consideration at step 2a when the selection      of the backup designated switch is repeated. Likewise, if the      local switch is now the backup designated switch, it will      eliminate itself from consideration at step 3a when the selection      of the designated switch is repeated. This ensures that no switch      will select itself as both backup designated switch and designated      switch [2].   5. Set the interface state to the appropriate value, as follows:   o  If the local switch is now the designated switch, set the      interface state to DS.   o  If the local switch is now the backup designated switch, set the      interface state to Backup.   o  Otherwise, set the interface state to DS Other.Kane                         Informational                     [Page 40]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   6. If either the designated switch or backup designated switch has      now changed, the set of adjacencies associated with this link must      be modified.  Some adjacencies may need to be formed, while others      may need to be broken.  Generate the neighbor AdjOK? event for all      neighbors with a state of 2-Way or higher to trigger a      reexamination of adjacency eligibility.   Caution:  If VLSP is implemented with configurable parameters, care   must be exercised in specifying the switch priorities.  Note that if   the local switch is not itself eligible to become the designated   switch (i.e., it has a switch priority of 0), it is possible that   neither a backup designated switch nor a designated switch will be   selected by the above procedure.  Note also that if the local switch   is the only attached switch that is eligible to become the designated   switch, it will select itself as designated switch and there will be   no backup designated switch for the link.  For this reason, it is   advisable to specify a default switch priority of 1 for all switches.6.4 Adjacencies   VLSP creates adjacencies between neighboring switches for the purpose   of exchanging routing information.  Not every two neighboring   switches will become adjacent.  On a multi-access link, an adjacency   is only formed between two switches if one of them is either the   designated switch or the backup designated switch.   Note that an adjacency is bound to the network link that the two   switches have in common.  Therefore, if two switches have multiple   links in common, they may also have multiple adjacencies between   them.   The decision to form an adjacency occurs in two places in the   neighbor state machine:   o  When bidirectional communication is initially established with the      neighbor.   o  When the designated switch  or backup designated switch on the      attached link changes.   The rules for establishing an adjacency between two neighboring   switches are as follows:   o  On a point-to-point link, the two neighboring switches always      establish an adjacency.   o  On a multi-access link, an adjacency is established with the      neighboring switch under one of the following conditions:Kane                         Informational                     [Page 41]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      o  The local switch itself is the designated switch.      o  The local switch itself is the backup designated switch.      o  The neighboring switch is the designated switch.      o  The neighboring switch is the backup designated switch.   If no adjacency is formed between two neighboring switches, the state   of the neighbor conversation remains set to 2-Way.7. Synchronizing the Databases   In an SPF-based routing algorithm, it is important for the link state   databases of all switches to stay synchronized.  VLSP simplifies this   process by requiring only adjacent switches to remain synchronized.   The synchronization process begins when the switches attempt to bring   up the adjacency.  Each switch in the adjacency describes its   database by sending a sequence of Database Description packets to its   neighbor.  Each Database Description packet describes a set of link   state advertisements belonging to the database.  When the neighbor   sees a link state advertisement that is more recent than its own   database copy, it makes a note to request this newer advertisement.   During this exchange of Database Description packets (known as the   database exchange process), the two switches form a master/slave   relationship.  Database Description packets sent by the master are   known as polls, and each poll contains a sequence number.  Polls are   acknowledged by the slave by echoing the sequence number in the   Database Description response packet.   When all Database Description packets have been sent and   acknowledged, the database exchange process is completed.  At this   point, each switch in the exchange has a list of link state   advertisements for which its neighbor has more recent instances.   These advertisements are requested using Link State Request packets.   Once the database exchange process has completed and all Link State   Requests have been satisfied, the databases are deemed synchronized   and the neighbor states of the two switches are set to Full,   indicating that the adjacency is fully functional. Fully functional   adjacencies are advertised in the link state advertisements of the   two switches [3].Kane                         Informational                     [Page 42]

RFC 2642         Cabletron's VLS Protocol Specification      August 19997.1 Link State Advertisements   Link state advertisements form the core of the database from which a   switch calculates the set of best paths to the other switches in the   fabric.   Each link state advertisement begins with a standard header. This   header contains three data items that uniquely identify the link   state advertisement.   o  The link state type.  Possible values are as follows:      1   Switch link advertisement -- describes the collected states of         the switch's interfaces.      2   Network link advertisement -- describes the set of switches         attached to the network link.   o  The link state ID, defined as follows:      o  For a switch link advertisement -- the switch ID of the         originating switch      o  For a network link advertisement -- the switch ID of the         designated switch for the link   o  The switch ID of the advertising switch -- the switch that      generated the advertisement   The link state advertisement header also contains three data items   that are used to determine which instance of a particular link state   advertisement is the most current.  (SeeSection 7.1.1 for a   description of how to determine which instance of a link state   advertisement is the most current.)   o  The link state sequence number   o  The link state age, stored in seconds   o  The link state checksum, a 16-bit unsigned value calculated for      the entire contents of the link state advertisement, with the      exception of the age field   The remainder of each link state advertisement contains data specific   to the type of the advertisement.  SeeSection 11 for a detailed   description of the link state header, as well as the format of a   switch link or network link advertisement.Kane                         Informational                     [Page 43]

RFC 2642         Cabletron's VLS Protocol Specification      August 19997.1.1 Determining Which Link State Advertisement Is Newer   At various times while synchronizing or updating the link state   database, a switch must determine which instance of a particular link   state advertisement is the most current.  This decision is made as   follows:   o  The advertisement having the greater sequence number is the most      current.   o  If both instances have the same sequence number, then:      o  If the two instances have different checksum values, then the         instance having the larger checksum is considered the most         current [4].   o  If both instances have the same sequence number and the same      checksum value, then:      o  If one (and only one) of the instances is of age MaxAge, then         the instance of age MaxAge is considered the most current [5].      o  Else, if the ages of the two instances differ by more than         MaxAgeDiff, the instance having the smaller (younger) age is         considered the most current [6].      o  Else, the two instances are considered identical.7.2 Database Exchange Process   There are two stages to the database exchange process:   o  Negotiating the master/slave relationship   o  Exchanging database summary information7.2.1 Database Description Packets   Database Description packets are used to describe a switch's link   state database during the database exchange process.  Each Database   Description packet contains a list of headers of the link state   advertisements currently stored in the sending switch's database.   (SeeSection 11.1 for a description of a link state advertisement   header.)   In addition to the link state headers, each Database Description   packet contains the following data items:Kane                         Informational                     [Page 44]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   o  A flag (the M-bit) indicating whether or not more packets are to      follow.  Depending on the size of the local database and the      maximum size of the packet, the list of headers in any particular      Database Description packet may be only a partial list of the      total database.  When the M-bit is set, the list of headers is      only a partial list and more headers are to follow in subsequent      packets.   o  A flag (the I-bit) indicating whether or not this is the first      Database Description packet sent for this execution of the      database exchange process.   o  A flag (the MS-bit) indicating whether the sending switch thinks      it is the master or the slave in the database exchange process.      If the flag is set, the switch thinks it is the master.   o  A 4-octet sequence number for the packet.   While the switches are negotiating the master/slave relationship,   they exchange "empty" Database Description packets.  That is, packets   that contain no link summary information.  Instead, the flags and   sequence number constitute the information required for the   negotiation process.   SeeSection 10.6.2 for a more detailed description of a Database   Description packet.7.2.2 Negotiating the Master/Slave Relationship   Before two switches can begin the actual exchange of database   information, they must decide between themselves who will be the   master in the exchange process and who will be the slave.  They must   also agree on the starting sequence number for the Database   Description packets.   Once a switch has decided to form an adjacency with a neighboring   switch, it sets the neighbor state to ExStart and begins sending   empty Database Description packets to its neighbor.  These packets   contain the starting sequence number the switch plans to use in the   exchange process.  Also, the I-bit and M-bit flags are set, as well   as the MS-bit.  Thus, each switch in the exchange begins by believing   it will be the master.   Empty Database Description packets are retransmitted every   RxmtInterval seconds until the neighbor responds.Kane                         Informational                     [Page 45]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   When a switch receives an empty Database Description packet from its   neighbor, it determines which switch will be the master by comparing   the switch IDs.  The switch with the highest switch ID becomes the   master of the exchange.  Based on this determination, the switch   proceeds as follows:   o  If the switch is to be the slave of the database exchange process,      it acknowledges that it is the slave by sending another empty      Database Description packet to the master. This packet contains      the master's sequence number and has the MS-bit and the I-bit      cleared.   o  The switch then generates a neighbor event of Negotiation Done to      change its neighbor state to Exchange and waits for the first      non-empty Database Description packet from the master.   o  If the switch is to be the master of the database exchange, it      waits to receive an acknowledgment from its neighbor -- that is,      an empty Database Description packet with the MS-bit and I-bit      cleared and containing the sequence number it (the master)      previously sent.   o  When it receives the acknowledgment, it generates a neighbor event      of Negotiation Done to change its neighbor state to Exchange and      begin the actual exchange of Database Description packets.   Note that during the negotiation process, the receipt of an   inconsistent packet will result in a neighbor event of Seq Number   Mismatch, terminating the process.  SeeSection 4.3 for more   information.7.2.3 Exchanging Database Description Packets   Once the neighbor state changes to Exchange, the switches begin the   exchange of Database Description packets containing link state   summary data.  The process proceeds as follows:   1. The master sends a packet containing a list of link state headers.      If the packet contains only a portion of the unexchanged database      -- that is, more Database Description packets are to follow -- the      packet has the M-bit set.  The MS-bit is set and the I-bit is      clear.      If the slave does not acknowledge the packet within RxmtInterval      seconds, the master retransmits the packet.Kane                         Informational                     [Page 46]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   2. When the slave receives a packet, it first checks the sequence      number to see if the packet is a duplicate.  If so, it simply      acknowledges the packet by clearing the MS-bit and returning the      packet to the master.  (Note that the slave acknowledges all      Database Description packets that it receives, even those that are      duplicates.)      Otherwise, the slave processes the packet by doing the following:      o  For each link state header listed in the packet, the slave         searches its own link state database to determine whether it         has an instance of the advertisement.      o  If the slave does not have an instance of the link state         advertisement, or if the instance it does have is older than         the instance listed in the packet, it creates an entry in its         link state request list in the neighbor data structure.  SeeSection 7.1.1 for a description of how to determine which         instance of a link state advertisement is the newest.      o  When the slave has examined all headers, it acknowledges the         packet by turning the MS-bit off and returning the packet to         the master.   3. When the master receives the first acknowledgment for a particular      Database Description packet, it processes the acknowledgment as      follows:      o  For each link state header listed in the packet, the master         checks to see if the slave has indicated it has an instance of         the link state advertisement that is newer than the instance         the master has in its own database.  If so, the master creates         an entry in its link state request list in the neighbor data         structure.      o  The master then increments the sequence number and sends         another packet containing the next set of link state summary         information, if any.      Subsequent acknowledgments for the Database Description packet      (those with the same sequence number) are discarded.      When the master sends the last portion of its database summary      information, it clears the M-bit in the packet to indicate that no      more packets are to be sent.Kane                         Informational                     [Page 47]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   4. When the slave receives a Database Description packet with the M-      bit clear, it processes the packet, as described above in step 2.      After it has completed processing and has acknowledged the packet      to the master, it generates an Exchange Done neighbor event and      its neighbor state changes to Loading.      The database exchange process is now complete for the slave, and      it begins the process of requesting those link state      advertisements for which the master has more current instances      (seeSection 7.3).   5. When the master receives an acknowledgment for the final Database      Description packet, it processes the acknowledgment as described      above in step 3.  Then it generates an Exchange Done neighbor      event and its neighbor state changes to Loading.      The database exchange process is now complete for the master, and      it begins the process of requesting those link state      advertisements for which the slave has more current instances (seeSection 7.3).   Note that during this exchange, the receipt of an inconsistent packet   will result in a neighbor event of Seq Number Mismatch, terminating   the process.  SeeSection 4.3 for more information.7.3 Updating the Database   When either switch completes the database exchange process and its   neighbor state changes to Loading, it has a list of link state   advertisements for which the neighboring switch has a more recent   instance.  This list is stored in the neighbor data structure as the   link state request list.   To complete the synchronization of its database with that of its   neighbor, the switch must obtain the most current instances of those   link state advertisements.   The switch requests these advertisements by sending its neighbor a   Link State Request packet containing the description of one or more   link state advertisement, as defined by the advertisement's type,   link state ID, and advertising switch.  (For a detailed description   of the Link State Request packet, seeSection 10.6.3.)  The switch   continues to retransmit this packet every RxmtInterval seconds until   it receives a reply from the neighbor.Kane                         Informational                     [Page 48]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   When the neighbor switch receives the Link State Request packet, it   responds with a Link State Update packet containing its most current   instance of each of the requested advertisements.  (Note that the   neighboring switch can be in any of the Exchange, Loading or Full   neighbor states when it responds to a Link State Request packet.)   If the neighbor cannot locate a particular link state advertisement   in its database, something has gone wrong with the synchronization   process.  The switch generates a BadLSReq neighbor event and the   partially formed adjacency is torn down. SeeSection 4.3 for more   information.   Depending on the size of the link state request list, it may take   more than one Link State Request packet to obtain all the necessary   advertisements.  Note, however, that there must at most one Link   State Request packet outstanding at any one time.7.4 An Example   Figure 3 shows an example of an adjacency being formed between two   switches -- S1 and S2 -- connected to a network link.  S2 is the   designated switch for the link and has a higher switch ID than S1.   The neighbor state changes that each switch goes through are listed   on the sides of the figure.Kane                         Informational                     [Page 49]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   +--------+                                     +--------+   | Switch |                                     | Switch |   |   S1   |                                     |   S2   |   +--------+                                     +--------+      Down                                           Down                     Hello (DS=0, seen=0)            ------------------------------------->                                                     Init                  Hello (DS=S2, seen=...,S1)            <-------------------------------------   ExStart             DB Description (Seq=x, I, M, Master)            ------------------------------------->                                                     ExStart             DB Description (Seq=y, I, M, Master)            <-------------------------------------   xchange               DB Description (Seq=y, M, Slave)            ------------------------------------->                                                     Exchange             DB Description (Seq=y+1, M, Master)            <-------------------------------------              DB Description (Seq=y+1, M, Slave)            ------------------------------------->                              .                              .                              .               DB Description (Seq=y+n, Master)            <-------------------------------------                DB Description (Seq=y+n, Slave)            ------------------------------------->   Loading                                           Full                       Link State Request            <-------------------------------------                       Link State Update            ------------------------------------->                              .                              .                              .                       Link State Request            <-------------------------------------                       Link State Update            ------------------------------------->    Full         Figure 3: An Example of Bringing Up an AdjacencyKane                         Informational                     [Page 50]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   At the top of Figure 3, S1's interface to the link becomes   operational, and S1 begins sending Hello packets over the interface.   At this point, S1 does not yet know the identity of the designated   switch or of any other neighboring switches.  S2 receives the Hello   packet from S1 and changes its neighbor state to Init.  In its next   Hello packet, S2 indicates that it is itself the designated switch   and that it has received a Hello packet from S1.  S1 receives the   Hello packet and changes its state to ExStart, starting the process   of bringing up the adjacency.   S1 begins by asserting itself as the master.  When it sees that S2 is   indeed the master (because of S2's higher switch ID), S1 changes to   slave and adopts S2's sequence number.  Database Description packets   are then exchanged, with polls coming from the master (S2) and   acknowledgments from the slave (S1).  This sequence of Database   Description packets ends when both the poll and associated   acknowledgment have the M-bit off.   In this example, it is assumed that S2 has a completely up-to-date   database and immediately changes to the Full state. S1 will change to   the Full state after updating its database by sending Link State   Request packets and receiving Link State Update packets in response.   Note that in this example, S1 has waited until all Database   Description packets have been received from S2 before sending any   Link State Request packets.  However, this need not be the case.  S1   could interleave the sending of Link State Request packets with the   reception of Database Description packets.8. Maintaining the Databases   Each switch advertises its state (also known as its link state) by   originating switch link advertisements.  In addition, the designated   switch on each network link advertises the state of the link by   originating network link advertisements.   As described inSection 7.1, link state advertisements are uniquely   identified by their type, link state ID, and advertising switch.   Link state advertisements are distributed throughout the switch   fabric using a reliable flooding algorithm that ensures that all   switches in the fabric are notified of any link state changes.Kane                         Informational                     [Page 51]

RFC 2642         Cabletron's VLS Protocol Specification      August 19998.1 Originating Link State Advertisements   A new instance of each link state advertisement is originated any   time the state of the switch or link changes.  When a new instance of   a link state advertisement is originated, its sequence number is   incremented, its age is set to zero, and its checksum is calculated.   The advertisement is then installed into the local link state   database and forwarded out all fully operational interfaces (that is,   those interfaces with a state greater than Waiting) for distribution   throughout the switch fabric.  SeeSection 8.2.4 for a description of   the installation of the advertisement into the link state database   andSection 8.2.5 for a description of how advertisements are   forwarded.   A switch originates a new instance of a link state advertisement as a   result of the following events:   o  The state of one of the switch's interfaces changes such that the      contents of the associated switch link advertisement changes.   o  The designated switch on any of the switch's attached network      links changes.  The switch originates a new switch link      advertisement.  Also, if the switch itself is now the designated      switch, it originates a new network link advertisement for the      link.   o  One of the switch's neighbor states changes to or from Full. If      this changes the contents of the associated switch link      advertisement, a new instance is generated.  Also, if the switch      is the designated switch for the attached network link, it      originates a new network link advertisement for the link.   Two instances of the same link state advertisement must not be   originated within the time period MinLSInterval.  Note that this may   require that the generation of the second instance to be delayed up   to MinLSInterval seconds.8.1.1 Switch Link Advertisements   A switch link advertisement describes the collected states of all   functioning links attached to the originating switch -- that is, all   attached links with an interface state greater than Down.  A switch   originates an empty switch link advertisement when it first becomes   functional.  It then generates a new instance of the advertisement   each time one of its interfaces reaches a fully functioning state   (Point-to-Point or better).Kane                         Informational                     [Page 52]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Each link in the advertisement is assigned a type, based on the state   of interface, as shown in Table 4.            Interface state     Link type     Description            Point-to-Point      1             Point-to-point link            DS Other*           2             Multi-access link            Backup*             2             Multi-access link            DS**                2             Multi-access link              *If a full adjacency has been formed with the designated               switch.             **If a full adjacency has been formed with at least one               other switch on the link.               Table 4: Link Types in a Switch Link Advertisement   Each link in the advertisement is also assigned a link identifier   based on its link type.  In general, this value identifies another   switch that also originates advertisements for the link, thereby   providing a key for accessing other link state advertisements for the   link.  The relationship between link type and ID is shown in Table 5.             Type  Description           Link ID            1     Point-to-point link   Switch ID of neighbor switch            2     Multi-access link     Switch ID of designated switch               Table 5: Link IDs in a Switch Link Advertisement   In addition to a type and an identifier, the description of each link   specifies the interface ID of the associated network link.   Finally, each link description includes the cost of sending a packet   over the link.  This output cost is expressed in the link state   metric and must be greater than zero.   To illustrate the format of a switch link advertisement, consider the   switch fabric shown in Figure 4.   In this example, switch SW1 has 5 neighboring switches (shown as   boxes) distributed over 3 network links (shown as lines).  The base   MAC address of each switch is also shown adjacent to each box.  On   switch SW1, ports 01 and 02 attach to point-to-point network links,Kane                         Informational                     [Page 53]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   while port 03 attaches to a multi-access network link with three   attached switches.  The interface state of each port is shown next to   the line representing the corresponding link.                            00-00-1d-22-23-c5                                +-------+                                |  SW2  |                                +-------+                                    |                                    | Point-to-Point                                    |                                    | 01       +-------+    Loopback    +-------+       |  SW3  |----------------|  SW1  | 00-00-1d-1f-05-81       +-------+             02 +-------+   00-00-1d-17-35-a4                | 03                                    |                                    | DS Other                                    |               +--------------------+--------------------+               |                    |                    |               | DS Other           | Backup             | DS               |                    |                    |           +-------+            +-------+            +-------+           |  SW4  |            |  SW5  |            |  SW6  |           +-------+            +-------+            +-------+        00-00-1d-4a-26-b3    00-00-1d-4a-27-1c    00-00-1d-7e-84-2e                    Figure 4: Sample Switch Fabric   The switch link advertisement generated by switch SW1 would contain   the following data items:      ; switch link advertisement for switch SW1      LS age = 0               ; always true on origination      Options = (T-bit|E-bit)  ; options      LS type = 1              ; this is a switch link advertKane                         Informational                     [Page 54]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999                               ; SW1's switch ID      Link State ID = 00-00-1d-1f-05-81-00-00-00-00      Advertising switch = 00-00-1d-1f-05-81-00-00-00-00      # links = 2         ; link on interface port 1         Link ID = 00-00-1d-22-23-c5-00-00-00-00    ; switch ID         Link Data = 00-00-1d-1f-05-81-00-00-00-01  ; interface ID         Type = 1                                   ; pt-to-pt link         # other metrics = 0                        ; TOS 0 only         TOS 0 metric = 1         ; link on interface port 2 is not fully functional         ; link on interface port 3         Link ID = 00-00-1d-7e-84-2e-00-00-00-00    ; switch ID of DS         Link Data = 00-00-1d-1f-05-81-00-00-00-03  ; interface ID         Type = 2                                   ; multi-access         # other metrics = 0                        ; TOS 0 only         TOS 0 metric = 2   (SeeSection 11.2 for a detailed description of the format of a   switch link advertisement.)8.1.2 Network Link Advertisements   Network link advertisements are used to describe the switches   attached to each multi-access network link.   Note:  Network link advertisements are not generated for point-to-   point links.   A network link advertisement is originated by the designated switch   for the associated multi-access link once the switch has established   a full adjacency with at least one other switch on the link.  Each   advertisement lists the switch IDs of those switches that are fully   adjacent to the designated switch.  The designated switch includes   itself in this list.   To illustrate the format of a network link advertisement, consider   again the switch fabric shown in Figure 4.  In this example, network   link advertisements will be generated only by switch SW6, the   designated switch of the multi-access network link between switches   SW1 and switches SW4, SW5, and SW6.   The network link advertisement generated by switch SW6 would contain   the following data items:Kane                         Informational                     [Page 55]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      ; network link advertisement for switch SW6      LS age = 0               ; always true on origination      Options = (T-bit|E-bit)  ; options      LS type = 2              ; this is a network link advert                                 ; SW6's switch ID      Link State ID = 00-00-1d-73-84-2e-00-00-00-00      Advertising switch = 00-00-1d-73-84-2e-00-00-00-00         Attached switch = 00-00-1d-7e-84-2e-00-00-00-00         Attached switch = 00-00-1d-4a-26-b3-00-00-00-00         Attached switch = 00-00-1d-1f-05-81-00-00-00-00         Attached switch = 00-00-1d-4a-27-1c-00-00-00-00      (SeeSection 11.3 for a detailed description of the format of a      network link advertisement.)8.2 Distributing Link State Advertisements   Link state advertisements are distributed throughout the switch   fabric encapsulated within Link State Update packets.  A single Link   State Update packet may contain several distinct advertisements.   To make the distribution process reliable, each advertisement must be   explicitly acknowledged in a Link State Acknowledgment packet.  Note,   however, that multiple acknowledgments can be grouped together into a   single Link State Acknowledgment packet. A sending switch retransmits   unacknowledged Link State Update packets at regular intervals until   they are acknowledged.   The remainder of this section is structured as follows:   oSection 8.2.1 presents an overview of the distribution process.   oSection 8.2.2 describes how an incoming Link State Update packet      is processed.   oSection 8.2.3 describes how a Link State Packet is forwarded --      both by the originating switch and an intermediate receiving      switch.   oSection 8.2.4 describes how advertisements are installed into the      local database.   oSection 8.2.5 describes the retransmission of unacknowledged      advertisements.Kane                         Informational                     [Page 56]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999    oSection 8.2.6 describes how advertisements are acknowledged.8.2.1 Overview   The philosophy behind the distribution of link state advertisements   is based on the concept of adjacencies -- that is, each switch is   only required to remain synchronized with its adjacent neighbors.   When a switch originates a new instance of a link state   advertisement, it formats the advertisement into a Link State Update   packet and floods the packet out each fully operational interface --   that is, each interface with a state greater than Waiting.  However,   only those neighbors that are adjacent to the sending switch need to   process the packet.   The sending switch indicates which of its neighbor switches should   process the advertisement by specifying a particular multicast   destination in the network layer address information (seeSection10.3).  The sending switch sets the value of the network layer   destination switch ID field according to the state of the interface   over which the packet is sent:   o  If the interface state is Point-to-Point, DS, or Backup, the      switch is adjacent to all other switches on the link and all      neighboring switches must process the packet.  Therefore, the      destination field is set to the multicast switch ID      AllSPFSwitches.   o  If the interface state is DS Other, the switch is only adjacent to      the designated switch and the backup designated switch and only      those two neighboring switches must process the packet.      Therefore, the destination field is set to the multicast switch ID      AllDSwitches.   A similar logic is used when a switch receives a Link State Update   packet containing a new instance of a link state advertisement.   After processing and acknowledging the packet, the receiving switch   forwards the Link State Update packet as   o  On the interface over which the original Link State Update packet      was received:Kane                         Informational                     [Page 57]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      o  If the receiving switch is the designated switch for the         attached network link, the packet is forwarded to all other         switches on the link.  (The destination field is set to         AllSPFSwitches.)  The originating switch will recognize that it         was the advertisement originator and discard the packet.      o  If the receiving switch is not the designated switch for the         attached network link, the packet is not sent back out the         interface over which it was received.   o  On all other interfaces:      o  If the receiving switch is the designated switch for the         attached network link, the packet is forwarded to all switches         on the link.  (The destination field is set to AllSPFSwitches.)      o  If the receiving switch is neither the designated switch or the         backup designated switch for the attached network link, the         packet is forwarded only to the designated switch and the         backup designated switch.  (The destination field is set to         AllDSwitches.)   Each Link State Update packet is forwarded and processed in this   fashion until all switches in the fabric have received notification   of the new instance of the link state advertisement.8.2.2 Processing an Incoming Link State Update Packet   When the a Link State Update packet is received, it is first   subjected to a number of consistency checks.  In particular, the Link   State Update packet is associated with a specific neighbor. If the   state of that neighbor is less than Exchange, the entire Link State   Update packet is discarded.   Each link state advertisement contained in the packet is processed as   follows:   1. Validate the advertisement's link state checksum and type. If the      checksum is invalid or the type is unknown, discard the      advertisement without acknowledging it.   2. If the advertisement's age is equal to MaxAge and there is      currently no instance of the advertisement in the local link state      database, then do the following:Kane                         Informational                     [Page 58]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      a) Acknowledge the advertisement by sending a Link State         Acknowledgment packet to the sending neighbor (seeSection8.2.6).      b) Purge all outstanding requests for equal or previous instances         of the advertisement from the sending neighbor's Link State         Request list.      c) If the neighbor is Exchange or Loading, install the         advertisement in the link state database (seeSection 8.2.4).         Otherwise, discard the advertisement.   3. If the advertisement's age is equal to MaxAge and there is an      instance of the advertisement in the local link state database,      then do the following:      a) If the advertisement is listed in the link state retransmission         list of any neighbor, remove the advertisement from the         retransmission list(s) and delete the database copy of the         advertisement.      b) Discard the received (MaxAge) advertisement without         acknowledging it.   4. If the advertisement's age is less than MaxAge, attempt to locate      an instance of the advertisement in the local link state database.      If there is no database copy of this advertisement, or the      received advertisement is more recent than the database copy (seeSection 7.1.1), do the following:      a) If there is already a database copy, and if the database copy         was installed less than MinLSInterval seconds ago, discard the         new advertisement without acknowledging it.      b) Otherwise, forward the new advertisement out some subset of the         local interfaces (seeSection 8.2.3).  Note whether the         advertisement was sent back out the receiving interface for         later use by the acknowledgment process.      c) Remove the current database copy from the Link state         retransmission lists of all neighbors.      d) Install the new advertisement in the link state database,         replacing the current database copy.  (Note that this may cause         the calculation of the set of best paths to be scheduled.  SeeSection 9.)  Timestamp the new advertisement with the time that         it was received to prevent installation of another instance         within MinLSInterval seconds.Kane                         Informational                     [Page 59]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      e) Acknowledge the advertisement, if necessary, by sending a Link         State Acknowledgment packet back out the receiving interface.         (SeeSection 8.2.6.)      f) If the link state advertisement was initially advertised by the         local switch itself, advance the advertisement sequence number         and issue a new instance of the advertisement. (Receipt of a         newer instance of an advertisement means that the local copy of         the advertisement is left over from before the last time the         switch was restarted.)   5. If the received advertisement is the same instance as the database      copy (as determined by the algorithm described inSection 7.1.1),      do the following:      a) If the advertisement is listed in the neighbor's link state         retransmission list, the local switch is expecting an         acknowledgment for this advertisement.  Treat the received         advertisement as an implied acknowledgment, and remove the         advertisement from the link state retransmission list. Note         this implied acknowledgment for later use by the acknowledgment         process (Section 8.2.6).      b) Acknowledge the advertisement, if necessary, by sending a Link         State Acknowledgment packet back out the receiving interface.         (SeeSection 8.2.6.)   If the database copy of the advertisement is more recent than the      instance just received, do the following:      a) Determine whether the instance is listed in the neighbor link         state request list.  If so, an error has occurred in the         database exchange process.  Restart the database exchange         process by generating a neighbor BadLSReq event for the sending         neighbor and terminate processing of the Link State Update         packet.      b) Otherwise, generate an unusual event to network management and         discard the advertisement.8.2.3 Forwarding Link State Advertisements   When a new instance of an advertisement is originated or after an   incoming advertisement has been processed, the switch must decide   over which interfaces and to which neighbors the advertisement will   be forwarded.  In some instances, the switch may decide not to   forward the advertisement over a particular interface because it is   able to determine that the neighbors on that attached link have orKane                         Informational                     [Page 60]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   will receive the advertisement from another switch on the link.   The decision of whether to forward an advertisement over each of the   switch's interfaces is made as follows:   1. Each neighboring switch attached to the interface is examined to      determine whether it should receive and process the new      advertisement.  For each neighbor, the following steps are      executed:      a) If the neighbor state is less than Exchange, the neighbor need         not receive or process the new advertisement.      b) If the neighbor state is Exchange or Loading, examine the link         state request list associated with the neighbor.  If an         instance of the new advertisement is on the list, the         neighboring switch already has an instance of the         advertisement.  Compare the new advertisement to the neighbor's         copy:         o  If the new advertisement is less recent, the neighbor need            not receive or process the new advertisement.         o  If the two copies are the same instance, delete the            advertisement from the link state request list.  The            neighbor need not receive or process the new advertisement            [7].         o  Otherwise, the new advertisement is more recent.  Delete the            advertisement from the link state request list.  The            neighbor may need to receive and process the new            advertisement.      c) If the new advertisement was received from this neighbor, the         neighbor need not receive or process the advertisement.      d) Add the new advertisement to the link state retransmission list         for the neighbor.   2. The switch must now decide whether to forward the new      advertisement out the interface.      a) If the link state advertisement was not added to any of the         link state retransmission lists for neighbors attached to the         interface, there is no need to forward the advertisement out         the interface.Kane                         Informational                     [Page 61]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      b) If the new advertisement was received on this interface, and it         was received from either the designated switch or the backup         designated switch, there is no need to forward the         advertisement out the interface.  Chances are all neighbors on         the attached network link have also received the advertisement         already.      c) If the new advertisement was received on this interface and the         state of the interface is Point-to-Point, there is no need to         forward the advertisement since the received advertisement was         originated by the neighbor switch.      d) If the new advertisement was received on this interface, and         the interface state is Backup -- that is, the switch itself is         the backup designated switch -- there is no need to forward the         advertisement out the interface.  The designated switch will         distribute advertisements on the attached network link.      e) Otherwise, the advertisement must be forwarded out the         interface.      To forward a link state advertisement, the switch first increments      the advertisement's age by InfTransDelay seconds to account for      the transmission time over the link.  The switch then copies the      advertisement into a Link State Update packet      Forwarded advertisements are sent to all adjacent switches      associated with the interface.  If the interface state is Point-      to-Point, DS, or Backup, the destination switch ID field of the      network layer address information is set to the multicast switch      ID AllSPFSwitches.  If the interface state is DS Other, the      destination switch ID field is set to the multicast switch ID      AllDSwitches.8.2.4 Installing Link State Advertisements in the Database   When a new link state advertisement is installed into the link state   database, as the result of either originating or receiving a new   instance of an advertisement, the switch must determine whether the   best paths need to be recalculated.  To make this determination, do   the following:   1. Compare the contents of the new instance with the contents of the      old instance (assuming the older instance is available). Note that      this comparison does not include any data from the link state      header.  Differences in fields within the header (such as the      sequence number and checksum, which are guaranteed to be different      in different instances of an advertisement) are of no consequenceKane                         Informational                     [Page 62]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      when deciding whether or not to recalculate the set of best paths.   2. If there are no differences in the contents of the two      advertisement instances, there is no need to recalculate the set      of best paths.   3. Otherwise, the set of best paths must be recalculated.   Note also that the older instance of the advertisement must be   removed from the link state database when the new advertisement is   installed.  The older instance must also be removed from the link   state retransmission lists of all neighbors.8.2.5 Retransmitting Link State Advertisements   When a switch sends a link state advertisement to an adjacent   neighbor, it records the advertisement in the neighbor's link state   retransmission list.  To ensure the reliability of the distribution   process, the switch continues to periodically retransmit the   advertisements specified in the list until they are acknowledged.   The interval timer used to trigger retransmission of the   advertisements is set to RxmtInterval seconds, as found in the   interface data structure. Note that if this value is too low,   needless retransmissions will ensue.  If the value is too high, the   speed with which the databases synchronize across adjacencies may be   affected if there are lost packets.   When the interval timer expires, entries in the retransmission list   are formatted into one or more Link State Update packets. (Remember   that multiple advertisements can fit into a single Link State Update   packet.)  The age field of each advertisement is incremented by   InfTransDelay, as found in the interface data structure, before the   advertisement is copied into the outgoing packet.   Link State Update packets containing retransmitted advertisements are   always sent directly to the adjacent switch. That is, the destination   field of the network layer addressing information is set to the   switch ID of the neighboring switch.   If the adjacent switch goes down, retransmissions will continue until   the switch failure is detected and the adjacency is torn down by the   VLSP discovery process.  When the adjacency is torn down, the link   state retransmission list is cleared.Kane                         Informational                     [Page 63]

RFC 2642         Cabletron's VLS Protocol Specification      August 19998.2.6 Acknowledging Link State Advertisements   Each link state advertisement received by a switch must be   acknowledged.  In most cases, this is done by sending a Link State   Acknowledgment packet.  However, acknowledgments can also be done   implicitly by sending Link State Update packets (see step 4a ofSection 8.2.2).   Multiple acknowledgments can be grouped together into a single Link   State Acknowledgment packet.   Sending an acknowledgment      Link State Acknowledgment packets are sent back out the interface      over which the advertisement was received.  The packet can be sent      immediately to the sending neighbor, or it can be delayed and sent      when an interval timer expires.      o  Sending delayed acknowledgments facilitates the formatting of         multiple acknowledgments into a single packet.  This enables a         single packet to send acknowledgments to several neighbors at         once by using a multicast switch ID in the destination field of         the network layer addressing information (see below).  Delaying         acknowledgments also randomizes the acknowledgment packets sent         by the multiple switches attached to a multi-access network         link.         Note that the interval used to time delayed acknowledgments         must be short (less than RxmtInterval) or needless         retransmissions will ensue.         Delayed acknowledgments are sent to all adjacent switches         associated with the interface.  If the interface state is         Point-to-Point, DS, or Backup, the destination field of the         network layer addressing information is set to the multicast         switch ID AllSPFSwitches.  If the interface state is DS Other,         the destination field is set to the multicast switch ID         AllDSwitches.      o  Immediate acknowledgments are sent directly to a specific         neighbor in response to the receipt of duplicate link state         advertisements.  These acknowledgments are sent immediately         when the duplicate is received.      The method used to send a Link State Acknowledgment packet --      either delayed or immediate -- depends on the circumstances      surrounding the receipt of the advertisement, as shown in Table 6.      Note that switches with an interface state of Backup sendKane                         Informational                     [Page 64]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      acknowledgments differently than other switches because they play      a slightly different role in the distribution process (seeSection8.2.3).                                  Action taken in state      Circumstances           Backup               Other states      Advertisement was       No ack sent          No ack sent      forwarded back out      receiving interface      Advertisement is        Delayed ack sent     Delayed ack      more recent than        if advertisement     sent      database copy, but      received from DS,      was not forwarded       else do nothing      back out receiving      interface      Advertisement was a     Delayed ack sent     No ack sent      duplicate treated       if advertisement      as an implied acknow-   received from DS,      ledgment (step 4a of    else do nothingSection 8.2.2)      Advertisement was a     Immediate ack        Immediate ack      duplicate not treated   sent                 sent      as an implied acknow-      ledgment      Advertisement age       Immediate ack        Immediate ack      equal to MaxAge and     sent                 sent      no current instance      found in database               Table 6: Sending Link State Acknowledgments   Receiving an acknowledgment      When the a Link State Acknowledgment packet is received, it is      first subjected to a number of consistency checks.  In particular,      the packet is associated with a specific neighbor. If the state of      that neighbor is less than Exchange, the entire Link State      Acknowledgment packet is discarded.      Each acknowledgment contained in the packet is processed as      follows:Kane                         Informational                     [Page 65]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      o  If the advertisement being acknowledged has an instance in the         link state retransmission list for the sending neighbor, do the         following:         o  If the acknowledgment is for the same instance as that            specified in the list (as determined by the procedure            described inSection 7.1.1), remove the instance from the            retransmission list.         o  Otherwise, log the acknowledgment as questionable.8.3 Aging the Link State Database   Each link state advertisement has an age field, containing the   advertisement's age, expressed in seconds.  When the advertisement is   copied into a Link State Update packet for forwarding out a   particular interface, the age is incremented by InfTransDelay seconds   to account for the transmission time over the link.  An   advertisement's age is never incremented past the value MaxAge.   Advertisements with an age of MaxAge are not used to calculate best   paths.   If a link state advertisement's age reaches MaxAge, the switch   flushes the advertisement from the switch fabric by doing the   following:   o  Originate a new instance of the advertisement with the age field      set to MaxAge.  The distribution process will eventually result in      the advertisement being removed from the retransmission lists of      all switches in the fabric.   o  Once the advertisement is no longer contained in the link state      retransmission list of any neighbor and no neighbor is in a state      of Exchange or Loading, remove  the advertisement from the local      link state database.8.3.1 Premature Aging of Advertisements   A link state advertisement can be prematurely flushed from the switch   fabric by forcing its age to MaxAge and redistributing the   advertisement.   A switch that was previously the designated switch for a multi-access   network link but has lost that status due to a failover to the backup   designated switch prematurely ages the network link advertisements it   originated for the link.Kane                         Informational                     [Page 66]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Premature aging also occurs when an advertisement's sequence number   must wrap -- that is, when the current advertisement instance has a   sequence number of 0x7fffffff.  In this circumstance, the   advertisement is prematurely aged so that the next instance of the   advertisement can be originated with a sequence number of 0x80000001   and be recognized as the most recent instance.   A switch may only prematurely age those link state advertisements for   which it is the advertising switch.9. Calculating the Best Paths   Once an adjacency has been formed and the two switches have   synchronized their databases, each switch in the adjacency calculates   the best path(s) to all other switches in the fabric, using itself as   the root of each path.  In this context, "best" path means that path   with the lowest total cost metric across all hops.  If there are   multiple paths with the same (lowest) total cost metric, they are all   calculated.  Best paths are stored in the area data structure.   Paths are calculated using the well-known Dijkstra algorithm. For a   detailed description of this algorithm, the reader is referred to   [Perlman], or any of a number of standard textbooks dealing with   network routing.   Note that whenever there is a change in an adjacency relationship, or   any change that alters the topology of the switch fabric, the set of   best paths must be recalculated.10. Protocol Packets   This section describes VLS protocol packets and link state   advertisements.Kane                         Informational                     [Page 67]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   There are five distinct VLSP packet types, as listed in Table 7.     Type  Packet Name       Function              Description     1     Hello             Select DS/Backup DSSection 10.6.1     2     Database          Summarize database             Description     contentsSection 10.6.2     3     LS Request        Database downloadSection 10.6.3     4     LS Update         Database updateSection 10.6.4     5     LS Ack            Flooding acknow-                             ledgmentSection 10.6.5                      Table 7: VLSP Packet Types   All VLSP packets are encapsulated within a standard ISMP packet, with   the VLS packet carried in the ISMP message body.  The ISMP packet is   described inSection 10.1.   Since it is important that the link state databases remain   synchronized throughout the switch fabric, processing of both   incoming and outgoing routing protocol packets should take priority   over ordinary data packets.Section 10.2 describes packet   processing.   All VLSP packets begin with network layer addressing information,   described inSection 10.3, followed by a standard header, described   inSection 10.4.   With the exception of Hello packets, all VLSP packets deal with lists   of link state advertisements.  The format of a link state   advertisement is described inSection 11.10.1 ISMP Packet Format   All VLSP packets are encapsulated within a standard ISMP packet. ISMP   packets are of variable length and have the following general   structure:   o  Frame header   o  ISMP packet header   o  ISMP message bodyKane                         Informational                     [Page 68]

RFC 2642         Cabletron's VLS Protocol Specification      August 199910.1.1 Frame Header   ISMP packets are encapsulated within an IEEE 802-compliant frame   using a standard header as shown below:       0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |                                                               |      +      Destination address      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   04 |                               |                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+        Source address         +   08 |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   12 |             Type              |                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +   16 |                                                               |      +                                                               +      :                                                               :   Destination address      This 6-octet field contains the Media Access Control (MAC) address      of the multicast channel over which all switches in the fabric      receive ISMP packets.  The destination address of all ISMP packets      contain a value of 01-00-1D-00-00-00.   Source address      This 6-octet field contains the physical (MAC) address of the      switch originating the ISMP packet.   Type      This 2-octet field identifies the type of data carried within the      frame.  The type field of ISMP packets contains the value 0x81FD.Kane                         Informational                     [Page 69]

RFC 2642         Cabletron's VLS Protocol Specification      August 199910.1.2 ISMP Packet Header   The ISMP packet header consists of 6 octets, as shown below:       0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |///////////////////////////////////////////////////////////////|      ://////// Frame header /////////////////////////////////////////:      +//////// (14 octets)  /////////+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   12 |///////////////////////////////|            Version            |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   16 |       ISMP message type       |        Sequence number        |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   20 |                                                               |      +                                                               +      :                                                               :   Frame header      This 14-octet field contains the frame header.      Version      This 2-octet field contains the version number of the InterSwitch      Message Protocol to which this ISMP packet adheres.  This document      describes ISMP Version 2.0.           ISMP message type      This 2-octet field contains a value indicating which type of ISMP      message is contained within the message body.  Valid values are as      follows:         1    (reserved)         2    Interswitch Keepalive messages         3    Interswitch Link State messages         4    Interswitch Spanning Tree BPDU messages and              Interswitch Remote Blocking messages         5    Interswitch Resolve and New User messages         6    (reserved)         7    Tag-Based Flood messages         8    Interswitch Tap messages      All VLS protocol messages have an ISMP message type of 3.Kane                         Informational                     [Page 70]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Sequence number      This 2-octet field contains an internally generated sequence      number used by the various protocol handlers for internal      synchronization of messages.10.1.3 ISMP Message Body   The ISMP message body is a variable-length field containing the   actual data of the ISMP message.  The length and content of this   field are determined by the value found in the message type field.   VLSP packets are contained in the ISMP message body.10.2 VLSP Packet Processing   Note that with the exception of Hello packets, VLSP packets are sent   only between adjacent neighbors.  Therefore, all packets travel a   single hop.   VLSP does not support fragmentation and reassembly of packets.   Therefore, packets containing lists of link state advertisements or   advertisement headers must be formatted such that they contain only   as many advertisements or headers as will fit within the size   constraints of a standard ethernet frame.   When a protocol packet is received by a switch, it must first pass   the following criteria before being accepted for further processing:   o  The checksum number must be correct.   o  The destination switch ID (as found in the network layer address      information) must be the switch ID of the receiving switch, or one      of the multicast switch IDs AllSPFSwitches or AllDSwitches.      If the destination switch ID is the multicast switch ID      AllDSwitches, the state of the receiving interface must be Point-      to-Point, DS, or Backup.   o  The source switch ID (as found in the network layer address      information) must not be that of the receiving switch.  (That is,      locally originated packets should be discarded.)   At this point, if the packet is a Hello packet, it is accepted for   further processing.Kane                         Informational                     [Page 71]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Since all other packet types are only sent between adjacent   neighbors, the packet must have been sent by one of the switch's   active neighbors.  If the source switch ID matches the switch ID of   one of the receiving switch's active neighbors (as stored in the   interface data structure associated with the inport interface), the   packet is accepted for further processing.  Otherwise, the packet is   discarded.10.3 Network Layer Address Information   As mentioned inSection 2.2.1, portions of the VLS protocol (as   derived from OSPF) are dependent on certain network layer addresses   -- in particular, the AllSPFSwitches and AllDSwitches multicast   addresses that drive the distribution of link state advertisements   throughout the switch fabric.  In order to facilitate the   implementation of the protocol at the physical MAC layer, network   layer address information is encapsulated in the VSLP packets.  This   information immediately follows the ISMP frame and packet header and   immediately precedes the VLSP packet header, as shown below:       0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+      |                                                               |      :                  frame header / ISMP header                   :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |                                                               |      :                      Unused (20 octets)                       :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   20 |                                                               |      +                       Source switch ID                        +   24 |                                                               |      +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   28 |                               |                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +   32 |                                                               |      +                     Destination switch ID                     +   36 |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   40 |                                                               |      :                          VLSP header                          :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Kane                         Informational                     [Page 72]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Source switch ID      This 10-octet field contains the switch ID of the sending switch.   Destination switch ID      This 10-octet field contains the switch ID of the packet      destination.  The value here is set as follows:      o  Hello packets are addressed to the multicast switch ID         AllSPFSwitches.      o  The designated switch and the backup designated switch address         initial Link State Update packets and Link State Acknowledgment         packets to the multicast switch ID AllSPFSwitches.      o  All other switches address initial Link State Update packets         and Link State Acknowledgment packets to the multicast switch         ID AllDSwitches.      o  Retransmissions of Link State Update packets are always         addressed directly to the nonresponding switch.      o  Database Description packets and Link State Request are always         addressed directly to the other switch participating in the         database exchange process.   VLSP header      This 30-octet field contains the VLSP standard header.  SeeSection 10.4.10.4 VLSP Packet Header   Every VLSP packet starts with a common 30-octet header.  This header,   along with the data found in the network layer address information,   contains all the data necessary to determine whether the packet   should be accepted for further processing. (SeeSection 10.1.)   The format of the VLSP header is shown below.  Note that the header   starts at offset 36 of the ISMP message body, following the network   layer address information.Kane                         Informational                     [Page 73]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999        0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+      |                                                               |      :                  frame header / ISMP header                   :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |                                                               |      :               Network layer address information               :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   40 |    (unused)   |     Type      |         Packet length         |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   44 |                                                               |      +                       Source switch ID                        +   48 |                                                               |      +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   52 |                               |         Area ID . . .         |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   56 |         Area ID . . .         |           Checksum            |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   60 |            Autype             |                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+        Authentication         +   64 |                                                               |      +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   68 |                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   Type      This 1-octet field contains the packet type.  Possible values are      as follows:         1   Hello         2   Database Description         3   Link State Request         4   Link State Update         5   Link State Acknowledgment   Packet length      This 2-octet field contains the length of the protocol packet, in      bytes, calculated from the start of the VLSP header, at offset 20      of the ISMP message body.  If the packet length is not an integral      number of 16-bit words, the packet is padded with an octet of zero      (see the description of the checksum field, below).Kane                         Informational                     [Page 74]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Switch ID      This 10-octet field contains the switch ID of the sending switch.   Area ID      This 4-octet field contains the area identifier.  Since VLSP does      not support multiple areas, the value here is always zero.   Checksum      This 2-octet field contains the packet checksum value.  The      checksum is calculated as the 16-bit one's complement of the one's      complement sum of all the 16-bit words in the packet, beginning      with the VLSP header, excluding the authentication field.  If the      packet length is not an integral number of 16-bit words, the      packet is padded with an octet of zero before calculating the      checksum.   AuType      This 2-octet field identifies the authentication scheme to be used      for the packet.  Since authentication is not supported by this      version of VLSP, this field contains zero.   Authentication      This 8-octet field is reserved for use by the authentication      scheme.  Since authentication is not supported by this version of      VLSP, this field contains zeroes.10.5 Options Field   Hello packets and Database Description packets, as well as link state   advertisements, contain a 1-octet options field.  Using this field, a   switch can communicate its optional capabilities to other VLSP   switches.  The receiving switch can then choose whether or not to   support those optional capabilities.  Thus, switches of differing   capabilities potentially can be mixed within a single VLSP routing   domain.   Two optional capabilities are currently defined in the options field:   routing based on Type of Service (TOS) and support for external   routing beyond the local switch fabric.  These two capabilities are   specified in the options field as shown below.Kane                         Informational                     [Page 75]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999                             +-+-+-+-+-+-+-+-+                             |0|0|0|0|0|0|E|T|                             +-+-+-+-+-+-+-+-+                             The options field   T-bit      The T-bit specifies the switch's Type of Service (TOS) capability.      If the T-bit is set, the switch supports routing based on nonzero      types of service.   E-bit      The E-bit specifies the switch's external routing capability. If      the E-bit is set, the switch supports external routing.   Note:  The current version of VLSP supports neither of these   capabilities.  Therefore, both the T-bit and the E-bit are clear and   the options field contains a value of zero.10.6 Packet Formats   This section contains detailed descriptions of the five VLS protocol   packets.10.6.1 Hello Packets   Hello packets are sent periodically over multi-access switch   interfaces in order to discover and maintain neighbor relationships.   Note:  Hello packets are not sent over point-to-point network links.   For point-to-point links, the VLS protocol relies on the VlanHello   protocol [IDhello] to notify it of neighboring switches.   Since all switches connected to a common network link must agree on   certain interface parameters, these parameters are included in each   Hello packet.  A switch receiving a Hello packet that contains   parameters inconsistent with its own view of the interface will not   establish a neighbor relationship with the sending switch.   The format of a Hello packet is shown below.Kane                         Informational                     [Page 76]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999        0                   1                   2                   3        0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+    00 |                                                               |       :              Network layer addressing / VLSP header           :       |                                                               |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+    70 |                      (unused -- must be 0)                    |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+    74 |         HelloInt              |    Options    |   Priority    |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+    78 |                            DeadInt                            |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+    82 |                                                               |       +                      Designated switch ID                     +    86 |                                                               |       +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+    90 |                               |                               |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +    94 |                                                               |       +                   Backup designated switch ID                 +    98 |                                                               |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   102 |                                                               |       +                                                               +       :                          Neighbor list                        :       +                                                               +       |                                                               |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   Network layer addressing / VLSP header      This 70-octet field contains the network layer addressing      information and the standard VLS protocol packet header.  The      packet header type field contains a value of 1.   HelloInt      This 2-octet field contains the interval, in seconds, at which      this switch sends Hello packets.   Options      This 1-octet field contains the optional capabilities supported by      the switch, as described inSection 10.5.Kane                         Informational                     [Page 77]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Priority      This 1-octet field contains the switch priority used in selecting      the designated switch and backup designated switch (seeSection6.3.1).  If the value here is zero, the switch is ineligible to      become the designated switch or the backup designated switch.   DeadInt      This 4-octet field contains the length of time, in seconds, that      neighboring switches will wait before declaring the interface down      once they stop receiving Hello packets over the interface.  The      value here is equal to the value of SwitchDeadInterval, as found      in the interface data structure.   Designated switch      This 10-octet field contains the switch ID of the designated      switch for this network link, as currently understood by the      sending switch.  This value is set to zero if the designated      switch selection process has not yet begun.   Backup designated switch      This 10-octet field contains the switch ID of the backup      designated switch for the network link, as currently understood by      the sending switch.  This value is set to zero if the backup      designated switch selection process has not yet begun.   Neighbor list      This variable-length field contains a list of switch IDs of each      switch from which the sending switch has received a valid Hello      packet within the last SwitchDeadInterval seconds.10.6.2 Database Description Packets   Database Description packets are exchanged while an adjacency is   being formed between two neighboring switches and are used to   describe the contents of the topological database.  For a complete   description of the database exchange process, seeSection 7.2.   The format of a Database Description packet is shown below.Kane                         Informational                     [Page 78]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999       0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |                                                               |      :              Network layer addressing / VLSP header           :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   70 |     (unused -- must be 0)     |    Options    |     Flags     |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   74 |                        Sequence number                        |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   78 |                                                               |      +                                                               +      :                 Link state advertisement headers              :      +                                                               +      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   Network layer addressing / VLSP header      This 70-octet field contains the network layer addressing      information and the standard VLS protocol packet header.  The      packet header type field contains a value of 2.   Options      This 1-octet field contains the optional capabilities supported by      the switch, as described inSection 10.5.   Flags      This 1-octet field contains a set of bit flags that are used to      coordinate the database exchange process.  The format of this      octet is as follows:                          +-+-+-+-+-+-+-+-+                          |0|0|0|0|0|I|M|MS                          +-+-+-+-+-+-+-+-+   I-bit (Init)      The I-bit is used to signal the start of the exchange.  It is set      while the two switches negotiate the master/slave relationship and      the starting sequence number.Kane                         Informational                     [Page 79]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   M-bit (More)      The M-bit is set to indicate that more Database Description      packets to follow.   MS-bit (Master/Slave)      The MS-bit is used to indicate which switch is the master of the      exchange.  If the bit is set, the sending switch is the master      during the database exchange process.  If the bit is clear, the      switch is the slave.   Sequence number      This 4-octet field is used to sequence the Database Description      packets during the database exchange process.  The two switches      involved in the exchange process agree on the initial value of the      sequence number during the master/slave negotiation.  The number      is then incremented for each Database Description packet in the      exchange.      To acknowledge each Database Description packet sent by the      master, the slave sends a Database Description packet that echoes      the sequence number of the packet being acknowledged.   Link state advertisement headers      This variable-length field contains a list of link state headers      that describe a portion of the master's topological database.      Each header uniquely identifies a link state advertisement and its      current instance.  (SeeSection 11.1 for a detailed description of      a link state advertisement header.)  The number of headers      included in the list is calculated implicitly from the length of      the packet, as stored in the VLSP packet header (seeSection10.4).10.6.3 Link State Request Packets   Link State Request packets are used to request those pieces of the   neighbor's database that the sending switch has discovered (during   the database exchange process) are more up-to-date than instances in   its own database.  Link State Request packets are sent as the last   step in bringing up an adjacency.  (SeeSection 7.3.)   The format of a Link State Request packet is shown below.Kane                         Informational                     [Page 80]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999       0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |                                                               |      :              Network layer addressing / VLSP header           :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   70 |                        Link state type                        |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   74 |                                                               |      +                         Link state ID                         +   88 |                                                               |      +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   82 |                               |                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +   86 |                                                               |      +                      Advertising switch ID                    +   90 |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   94 |                                                               |      :                            . . .                              :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   Network layer addressing / VLSP header      This 70-octet field contains the network layer addressing      information and the standard VLS protocol packet header.  The      packet header type field contains a value of 3.   Link state type      This 4-octet field contains the link state type of the requested      link state advertisement, as stored in the advertisement header.   Link state ID      This 10-octet field contains the link state ID of the requested      link state advertisement, as stored in the advertisement header.   Advertising switch      This 10-octet field contains the switch ID of advertising switch      for the requested link state advertisement, as stored in the      advertisement header.Kane                         Informational                     [Page 81]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999      Note that the last three fields uniquely identify the      advertisement, but not its instance.  The receiving switch will      respond with its most recent instance of the specified      advertisement.      Multiple link state advertisements can be requested in a single      Link State Request packet by repeating the link state type, ID,      and advertising switch for each requested advertisement.  The      number of advertisements requested is calculated implicitly from      the length of the packet, as stored in the VLSP packet header.10.6.4 Link State Update Packets   Link State Update packets are used to respond to a Link State Request   packet or to advertise a new instance of one or more link state   advertisements.  Link State Update packets are acknowledged with Link   State Acknowledgment packets.  For more information on the use of   Link State Update packets, seeSection 7 andSection 8.   The format of a Link State Update packet is shown below.       0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |                                                               |      :              Network layer addressing / VLSP header           :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   70 |                        # advertisements                       |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   74 |                                                               |      +                                                               +      :                    Link state advertisements                  :      +                                                               +      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   Network layer addressing / VLSP header      This 70-octet field contains the network layer addressing      information and the standard VLS protocol packet header.  The      packet header type field contains a value of 4.   # advertisements      This 4-octet field contains the number of link state      advertisements included in the packet.Kane                         Informational                     [Page 82]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Link state advertisements      This variable-length field contains a list of link state      advertisements.  For a detailed description of the different types      of link state advertisements, seeSection 11.10.6.5 Link State Acknowledgment Packets   Link State Acknowledgment Packets are used to explicitly acknowledge   one or more Link State Update packets, thereby making the   distribution of link state advertisements reliable.  (SeeSection8.2.6.)   The format of a Link State Acknowledgment packet is shown below.       0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |                                                               |      :              Network layer addressing / VLSP header           :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   70 |                                                               |      +                                                               +      :                 Link state advertisement headers              :      +                                                               +      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   Network layer addressing / VLSP header      This 70-octet field contains the network layer addressing      information and the standard VLS protocol packet header.  The      packet header type field contains a value of 5.   Link state advertisement headers      This variable-length field contains a list of link state headers      that are being acknowledged by this packet.  Each header uniquely      identifies a link state advertisement and its current instance.      (SeeSection 11.1 for a detailed description of a link state      advertisement header.)  The number of headers included in the list      is calculated implicitly from the length of the packet, as stored      in the VLSP packet header (seeSection 10.4).Kane                         Informational                     [Page 83]

RFC 2642         Cabletron's VLS Protocol Specification      August 199911. Link State Advertisement Formats   Link state advertisements are used to describe various pieces of the   routing topology within the switch fabric.  Each switch in the fabric   maintains a complete set of all link state advertisements generated   throughout the fabric.  (Section 8.1 describes the circumstances   under which a link state advertisement is originated.Section 8.2   describes how advertisements are distributed throughout the switch   fabric.) This collection of advertisements, known as the link state   (or topological) database, is used to calculate a set of best paths   to all other switches in the fabric.   There are two types of link state advertisement, as listed in Table   8.        Type   Name            Function             Description        1      Switch link     Lists all networkSection 11.2               advertisement   linksattached to                               a switch        2      Network link    Lists all adjacen-Section 11.3               advertisement   cies on a network                               link                Table 8: Link State Advertisement Types   Each link state advertisement begins with a standard header,   described inSection 11.1.11.1 Link State Advertisement Headers   All link state advertisements begin with a common 32-octet header.   This header contains information that uniquely identifies the   advertisement -- its type, link state ID, and the switch ID of its   advertising switch.  Also, since multiple instances of a link state   advertisement can exist concurrently in the switch fabric, the header   contains information that permits a switch to determine which   instance is the most recent -- the age, sequence number and checksum.   The format of the link state advertisement header is shown below.Kane                         Informational                     [Page 84]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999       0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |              Age              |    Options    |    LS Type    |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   04 |                                                               |      +                         Link state ID                         +   08 |                                                               |      +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   12 |                               |                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +   16 |                                                               |      +                      Advertising switch ID                    +   20 |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   24 |                         Sequence number                       |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   28 |           Checksum            |             Length            |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   Age      This 2-octet field contains the time, in seconds, since this      instance of the link state advertisement was originated.   Options      This 1-octet field contains the optional capabilities supported by      the advertising switch, as described inSection 10.5.   LS type      This 1-octet field contains the type of the link state      advertisement.  Possible values are:         1   Switch link advertisement         2   Network link advertisement   Link state ID      This 10-octet field identifies the switch that originates      advertisements for the link.  The content of this field depends on      the advertisement's type.      o  For a switch link advertisement, this field contains the switch         ID of the originating switchKane                         Informational                     [Page 85]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999         o  For a network link advertisement, this field contains the         switch ID of the designated switch for the link   Note:  In VLSP, the link state ID of an advertisement is always the   same as the advertising switch.  This level of redundancy results   from the fact that OSPF uses additional types of link state   advertisements for which the originating switch is not the   advertising switch.   Advertising switch      This 10-octet field contains the switch ID of the switch that      originated the link state advertisement.   Sequence number      This 4-octet field is used to sequence the instances of a      particular link state advertisement.  The number is incremented      for each new instance.   Checksum      This 2-octet field contains the checksum of the complete contents      of the link state advertisement, excluding the age field.  The      checksum used is commonly referred to as the Fletcher checksum and      is documented in [RFC905].  Note that since this checksum is      calculated for each separate advertisement, a protocol packet      containing lists of advertisements or advertisement headers will      contain multiple checksum values.   Length      This 2-octet field contains the total length, in octets, of the      link state advertisement, including the header.11.2 Switch Link Advertisements   A switch link advertisement is used to describe all functioning   network links of a switch, including the cost of using each link.   Each functioning switch in the fabric originates one, and only one,   switch link advertisement -- all of the switch's links must be   described in a single advertisement.  A switch originates its first   switch link advertisement (containing no links) when it first becomes   functional.  It then originates a new instance of the advertisement   each time any of its neighbor states changes such that the contents   of the advertisement changes.   SeeSection 8.1 for details on   originating a switch link advertisement.Kane                         Informational                     [Page 86]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   The format of a switch link advertisement is shown below.       0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |                                                               |      :                       Link state header                       :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   32 |      (unused -- must be 0)    |            # links            |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   36 |                                                               |      +                            Link ID                            +   40 |                                                               |      +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   44 |                               |                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +   48 |                                                               |      +                           Link data                           +   52 |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   56 |   Link type   |     # TOS     |         TOS 0 metric          |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   60 |                                                               |      :                            . . .                              :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   Link state header      This 32-octet field contains the standard link state advertisement      header.  The type field contains a 1, and the link state ID field      contains the switch ID of the advertising switch.   # links      This 2-octet field contains the number of links described by this      advertisement.  This value must be equal to the total number of      functioning network links attached to the switch.Kane                         Informational                     [Page 87]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   Link ID      This 10-octet field identifies the other switch that originates      link state advertisements for the link, providing a key for      accessing other link state advertisements for the link.  The value      here is based on the link type, as follows:      o  For point-to-point links, this field contains the switch ID of         the neighbor switch connected to the other end of the link.      o  For multi-access links, this field contains the switch ID of         the designated switch for the link.   Link data      This 10-octet field contains additional data necessary to      calculate the set of best paths.  Typically, this field contains      the interface ID of the link.   Link type      This 1-octet field contains the type of link being described.      Possible values are as follows:         1   Point-to-point link         2   Multi-access link   # TOS      This 1-octet field contains the number of nonzero type of service      metrics specified for the link.  Since the current version of VLSP      does not support routing based on nonzero types of service, this      field contains a value of zero.   TOS 0 metric      This 2-octet field contains the cost of using this link for the      zero TOS.  This value is expressed in the link state metric and      must be greater than zero.   Note that the last five fields are repeated for all functioning   network links attached to the advertising switch.  If the interface   state of attached link changes, the switch must originate a new   instance of the switch link advertisement.Kane                         Informational                     [Page 88]

RFC 2642         Cabletron's VLS Protocol Specification      August 199911.3 Network Link Advertisements   A network link advertisement is originated by the designated switch   of each multi-access network link.  The advertisement describes all   switches attached to the link that are currently fully adjacent to   the designated switch, including the designated switch itself.  SeeSection 8.1 for details on originating a switch link advertisement.   Network link advertisements are not generated for point-to-point   network links.   The format of a network link advertisement is show below.       0                   1                   2                   3       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   00 |                                                               |      :                       Link state header                       :      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   32 |                           (unused)                            |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   36 |                                                               |      +                                                               +      :                          Switch list                          :      +                                                               +      |                                                               |      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+   Link state header      This 32-octet field contains the standard link state advertisement      header.  The type field contains a 2, and the link state ID field      contains the switch ID of the designated switch.   Switch list      The switch IDs of all switches attached to the network link that      are currently fully adjacent to the designated switch. The      designated switch includes itself in this list.12. Protocol Parameters   This section contains a compendium of the parameters used in the VLS   protocol.Kane                         Informational                     [Page 89]

RFC 2642         Cabletron's VLS Protocol Specification      August 199912.1 Architectural Constants   Several VLS protocol parameters have fixed architectural values. The   name of each architectural constant follows, together with its value   and a short description of its function.   AllSPFSwitches      The multicast switch ID to which Hello packets and certain other      protocol packets are addressed, as specified in the destination      switch ID field of the network layer address information (seeSection 10.3).  The value of AllSPFSwitches is E0-00-00-05-00-00-      00-00.   AllDSwitches      The multicast switch ID to which Link State Update packets and      Link State Acknowledgment packets are addressed, as specified in      the destination switch ID field of the network layer address      information (seeSection 10.3), when they are destined for the      designated switch or the backup designated switch of a network      link.  The value of AllDSwitches is E0-00-00-06-00-00-00-00.   LSRefreshTime      The interval at which the set of best paths recalculated if no      other state changes have forced a recalculation.  The value of      LSRefreshTime is set to 1800 seconds (30 minutes).   MinLSInterval      The minimum time between distinct originations of any particular      link state advertisement.  The value of MinLSInterval is set to 5      seconds.   MaxAge      The maximum age that a link state advertisement can attain. When      an advertisement's age reaches MaxAge, it is redistributed      throughout the switch fabric.  When the originating switch      receives an acknowledgment for the advertisement, indicating that      the advertisement has been removed from all neighbor Link state      retransmission lists, the advertisement is removed from the      originating switch's database.  Advertisements having age MaxAge      are not used to calculate the set of best paths.  The value of      MaxAge must be greater than LSRefreshTime.  The value of MaxAge is      set to 3600 seconds (1 hour).Kane                         Informational                     [Page 90]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   MaxAgeDiff      The maximum time disparity in ages that can occur for a single      link state instance as it is distributed throughout the switch      fabric.  Most of this time is accounted for by the time the      advertisement sits on switch output queues (and therefore not      aging) during the distribution process. The value of MaxAgeDiff is      set to 900 seconds (15 minutes).   LSInfinity      The link state metric value indicating that the destination is      unreachable.  It is defined to be a binary value of all ones.12.2 Configurable Parameters   Many of the switch interface parameters used by VLSP may be made   configurable if the implementer so desires.  These parameters are   listed below.  Sample default values are given for some of the   parameters.   Note that some of these parameters specify properties of the   individual interfaces and their attached network links.  These   parameters must be consistent across all the switches attached to   that link.   Interface output cost(s)      The cost of sending a packet over the interface, expressed in the      link state metric.  This is advertised as the link cost for this      interface in the switch's switch link advertisement. The interface      output cost must always be greater than zero.   RxmtInterval      The number of seconds between link state advertisement      retransmissions for adjacencies established on this interface.      This value is also used when retransmitting Database Description      packets and Link State Request packets. This value must be greater      than the expected round-trip delay between any two switches on the      attached link.  However, the value should be conservative or      needless retransmissions will result.  A typical value for a local      area network would be 5 seconds.Kane                         Informational                     [Page 91]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   InfTransDelay      The estimated number of seconds it takes to transmit a Link State      Update packet over this interface.  Link state advertisements      contained in the Link State Update packet must have their age      incremented by this amount before transmission.  This value must      take into account the transmission and propagation delays for the      interface and must be greater than zero.  A typical value for a      local area network would be 1 second.   Switch priority      An 8-bit unsigned integer.  When two switches attached to the same      network link contend for selection as the designated switch, the      switch with the highest priority takes precedence.  If both      switches have the same priority, the switch with the highest base      MAC address becomes the designated switch.  A switch whose switch      priority is set to zero is ineligible to become the designated      switch on the attached link.   HelloInterval      The length of time, in seconds, between the Hello packets that the      switch sends over the interface.  This value is advertised in the      switch's Hello packets.  It must be the same for all switches      attached to a common network link.  The smaller this value is set,      the faster topological changes will be detected.  However, a      smaller interval will also generate more routing traffic.  A      typical value for a local area network would be 10 seconds.   SwitchDeadInterval      The length of time, in seconds, that neighboring switches will      wait before declaring the interface down once they stop receiving      Hello packets over the interface.  This value is advertised in the      switch's Hello packets.  It must be the same for all switches      attached to a common network link and should be some multiple of      the HelloInterval parameter.  A typical value would be 4 times      HelloInterval.Kane                         Informational                     [Page 92]

RFC 2642         Cabletron's VLS Protocol Specification      August 199913. End Notes   [1] During calculation of the set of best paths, a network link   advertisement must be located based solely on its link state ID.   Note, however, that the lookup in this case is still well defined,   since no two network advertisements can have the same link state ID.   [2] It is instructive to see what happens when the designated switch   for a network link fails.  Call the designated switch for the link S1   and the backup designated switch S2.  If switch S1 fails (or its   interface to the link goes down), the other switches on the link will   detect S1's absence within SwitchDeadInterval seconds.  All switches   may not detect this condition at precisely the same time.  The   switches that detect S1's absence before S2 does will temporarily   select S2 as both designated switch and backup designated switch.   When S2 detects that S1 is down, it will move itself to designated   switch.  At this time, the remaining switch with the highest switch   priority will be selected as the backup designated switch.   [3] Note that it is possible for a switch to resynchronize any of its   fully established adjacencies by setting the neighbor state back to   ExStart.  This causes the switch on the other end of the adjacency to   process a SeqNumberMismatch event and also revert to the ExStart   state.   [4] When two advertisements have different checksum values, they are   assumed to be separate instances.  This can occur when a switch   restarts and loses track of its previous sequence number. In this   case, since the two advertisements have the same sequence number, it   is not possible to determine which advertisement is actually newer.   If the wrong advertisement is accepted as newer, the originating   switch will originate another instance.   [5] An instance of an advertisement is originated with an age of   MaxAge only when it is to be flushed from the database.  This is done   either when the advertisement has naturally aged to MaxAge, or (more   typically) when the sequence number must wrap. Therefore, a received   instance with an age of MaxAge must be processed as the most recent   in order to flush it properly from the database.   [6] MaxAgeDiff is an architectural constant that defines the maximum   disparity in ages, in seconds, that can occur for a single link state   instance as it is distributed throughout the switch fabric.  If two   advertisements differ by more than this amount, they are assumed to   be different instances of the same advertisement. This can occur when   a switch restarts and loses track of its previous sequence number.Kane                         Informational                     [Page 93]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999   [7] This is how the link state request list is emptied, causing the   neighbor state to change to Full.14. Security Considerations   Security concerns are not addressed in this document.15. References   [Perlman]    Perlman, R.,  Interconnections: Bridges and Routers.                Addison-Wesley Publishing Company.  1992.   [RFC905]     McKenzie, A., "ISO Transport Protocol specification ISO                DP 8073",RFC 905, April 1984.   [RFC2328]    Moy, J., "OSPF Version 2", STD 54,RFC 2328, April 1998.   [RFC1700]    Reynolds, J. and J. Postel, "Assigned Numbers", STD 2,RFC 1700, October 1994.   [IDsfvlan]   Ruffen, D., Len, T. and J. Yanacek, "Cabletron's                SecureFast VLAN Operational Model",RFC 2643, August                1999.   [IDhello]    Hamilton, D. and D. Ruffen, "Cabletron's VlanHello                Protocol Specification",RFC 2641, August 1999.16. Author's Address   Laura Kane   Cabletron Systems, Inc.   Post Office Box 5005   Rochester, NH  03866-5005   Phone:(603) 332-9400   EMail:  lkane@ctron.comKane                         Informational                     [Page 94]

RFC 2642         Cabletron's VLS Protocol Specification      August 199917.  Full Copyright Statement   Copyright (C) The Internet Society (1999).  All Rights Reserved.   This document and translations of it may be copied and furnished to   others, and derivative works that comment on or otherwise explain it   or assist in its implementation may be prepared, copied, published   and distributed, in whole or in part, without restriction of any   kind, provided that the above copyright notice and this paragraph are   included on all such copies and derivative works.  However, this   document itself may not be modified in any way, such as by removing   the copyright notice or references to the Internet Society or other   Internet organizations, except as needed for the purpose of   developing Internet standards in which case the procedures for   copyrights defined in the Internet Standards process must be   followed, or as required to translate it into languages other than   English.   The limited permissions granted above are perpetual and will not be   revoked by the Internet Society or its successors or assigns.   This document and the information contained herein is provided on an   "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING   TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING   BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION   HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF   MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.Acknowledgement   Funding for the RFC Editor function is currently provided by the   Internet Society.Kane                         Informational                     [Page 95]

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