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INFORMATIONAL
Internet Engineering Task Force (IETF)                    B. ConstantineRequest for Comments: 6349                                          JDSUCategory: Informational                                        G. ForgetISSN: 2070-1721                            Bell Canada (Ext. Consultant)                                                                 R. Geib                                                        Deutsche Telekom                                                              R. Schrage                                                      Schrage Consulting                                                             August 2011Framework for TCP Throughput TestingAbstract   This framework describes a practical methodology for measuring end-   to-end TCP Throughput in a managed IP network.  The goal is to   provide a better indication in regard to user experience.  In this   framework, TCP and IP parameters are specified to optimize TCP   Throughput.Status of This Memo   This document is not an Internet Standards Track specification; it is   published for informational purposes.   This document is a product of the Internet Engineering Task Force   (IETF).  It represents the consensus of the IETF community.  It has   received public review and has been approved for publication by the   Internet Engineering Steering Group (IESG).  Not all documents   approved by the IESG are a candidate for any level of Internet   Standard; seeSection 2 of RFC 5741.   Information about the current status of this document, any errata,   and how to provide feedback on it may be obtained athttp://www.rfc-editor.org/info/rfc6349.Constantine, et al.           Informational                     [Page 1]

RFC 6349          Framework for TCP Throughput Testing       August 2011Copyright Notice   Copyright (c) 2011 IETF Trust and the persons identified as the   document authors.  All rights reserved.   This document is subject toBCP 78 and the IETF Trust's Legal   Provisions Relating to IETF Documents   (http://trustee.ietf.org/license-info) in effect on the date of   publication of this document.  Please review these documents   carefully, as they describe your rights and restrictions with respect   to this document.  Code Components extracted from this document must   include Simplified BSD License text as described in Section 4.e of   the Trust Legal Provisions and are provided without warranty as   described in the Simplified BSD License.Table of Contents1. Introduction ....................................................31.1. Requirements Language ......................................41.2. Terminology ................................................51.3. TCP Equilibrium ............................................62. Scope and Goals .................................................73. Methodology .....................................................83.1. Path MTU ..................................................103.2. Round-Trip Time (RTT) and Bottleneck Bandwidth (BB) .......113.2.1. Measuring RTT ......................................113.2.2. Measuring BB .......................................123.3. Measuring TCP Throughput ..................................123.3.1. Minimum TCP RWND ...................................134. TCP Metrics ....................................................164.1. Transfer Time Ratio .......................................164.1.1. Maximum Achievable TCP Throughput Calculation ......17           4.1.2. TCP Transfer Time and Transfer Time Ratio                  Calculation ........................................194.2. TCP Efficiency ............................................204.2.1. TCP Efficiency Percentage Calculation ..............204.3. Buffer Delay ..............................................204.3.1. Buffer Delay Percentage Calculation ................215. Conducting TCP Throughput Tests ................................215.1. Single versus Multiple TCP Connections ....................215.2. Results Interpretation ....................................226. Security Considerations ........................................256.1. Denial-of-Service Attacks .................................256.2. User Data Confidentiality .................................256.3. Interference with Metrics .................................257. Acknowledgments ................................................268. Normative References ...........................................26Constantine, et al.           Informational                     [Page 2]

RFC 6349          Framework for TCP Throughput Testing       August 20111.  Introduction   In the network industry, the SLA (Service Level Agreement) provided   to business-class customers is generally based upon Layer 2/3   criteria such as bandwidth, latency, packet loss, and delay   variations (jitter).  Network providers are coming to the realization   that Layer 2/3 testing is not enough to adequately ensure end-users'   satisfaction.  In addition to Layer 2/3 testing, this framework   recommends a methodology for measuring TCP Throughput in order to   provide meaningful results with respect to user experience.   Additionally, business-class customers seek to conduct repeatable TCP   Throughput tests between locations.  Since these organizations rely   on the networks of the providers, a common test methodology with   predefined metrics would benefit both parties.   Note that the primary focus of this methodology is managed business-   class IP networks, e.g., those Ethernet-terminated services for which   organizations are provided an SLA from the network provider.  Because   of the SLA, the expectation is that the TCP Throughput should achieve   the guaranteed bandwidth.  End-users with "best effort" access could   use this methodology, but this framework and its metrics are intended   to be used in a predictable managed IP network.  No end-to-end   performance can be guaranteed when only the access portion is being   provisioned to a specific bandwidth capacity.   The intent behind this document is to define a methodology for   testing sustained TCP Layer performance.  In this document, the   achievable TCP Throughput is that amount of data per unit of time   that TCP transports when in the TCP Equilibrium state.  (SeeSection 1.3 for the TCP Equilibrium definition).  Throughout this   document, "maximum achievable throughput" refers to the theoretical   achievable throughput when TCP is in the Equilibrium state.   TCP is connection oriented, and at the transmitting side, it uses a   congestion window (TCP CWND).  At the receiving end, TCP uses a   receive window (TCP RWND) to inform the transmitting end on how many   Bytes it is capable of accepting at a given time.   Derived from Round-Trip Time (RTT) and network Bottleneck Bandwidth   (BB), the Bandwidth-Delay Product (BDP) determines the Send and   Received Socket buffer sizes required to achieve the maximum TCP   Throughput.  Then, with the help of slow start and congestion   avoidance algorithms, a TCP CWND is calculated based on the IP   network path loss rate.  Finally, the minimum value between the   calculated TCP CWND and the TCP RWND advertised by the opposite end   will determine how many Bytes can actually be sent by the   transmitting side at a given time.Constantine, et al.           Informational                     [Page 3]

RFC 6349          Framework for TCP Throughput Testing       August 2011   Both TCP Window sizes (RWND and CWND) may vary during any given TCP   session, although up to bandwidth limits, larger RWND and larger CWND   will achieve higher throughputs by permitting more in-flight Bytes.   At both ends of the TCP connection and for each socket, there are   default buffer sizes.  There are also kernel-enforced maximum buffer   sizes.  These buffer sizes can be adjusted at both ends (transmitting   and receiving).  Some TCP/IP stack implementations use Receive Window   Auto-Tuning, although, in order to obtain the maximum throughput, it   is critical to use large enough TCP Send and Receive Socket Buffer   sizes.  In fact, they SHOULD be equal to or greater than BDP.   Many variables are involved in TCP Throughput performance, but this   methodology focuses on the following:   - BB (Bottleneck Bandwidth)   - RTT (Round-Trip Time)   - Send and Receive Socket Buffers   - Minimum TCP RWND   - Path MTU (Maximum Transmission Unit)   This methodology proposes TCP testing that SHOULD be performed in   addition to traditional tests of the Layer 2/3 type.  In fact, Layer   2/3 tests are REQUIRED to verify the integrity of the network before   conducting TCP tests.  Examples include "iperf" (UDP mode) and manual   packet-layer test techniques where packet throughput, loss, and delay   measurements are conducted.  When available, standardized testing   similar to [RFC2544], but adapted for use in operational networks,   MAY be used.   Note: [RFC2544] was never meant to be used outside a lab environment.   Sections2 and3 of this document provide a general overview of the   proposed methodology.Section 4 defines the metrics, whileSection 5   explains how to conduct the tests and interpret the results.1.1.  Requirements Language   The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",   "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this   document are to be interpreted as described inRFC 2119 [RFC2119].Constantine, et al.           Informational                     [Page 4]

RFC 6349          Framework for TCP Throughput Testing       August 20111.2.  Terminology   The common definitions used in this methodology are as follows:   - TCP Throughput Test Device (TCP TTD) refers to a compliant TCP host     that generates traffic and measures metrics as defined in this     methodology, i.e., a dedicated communications test instrument.   - Customer Provided Equipment (CPE) refers to customer-owned     equipment (routers, switches, computers, etc.).   - Customer Edge (CE) refers to a provider-owned demarcation device.   - Provider Edge (PE) refers to a provider's distribution equipment.   - Bottleneck Bandwidth (BB) refers to the lowest bandwidth along the     complete path.  "Bottleneck Bandwidth" and "Bandwidth" are used     synonymously in this document.  Most of the time, the Bottleneck     Bandwidth is in the access portion of the wide-area network     (CE - PE).   - Provider (P) refers to provider core network equipment.   - Network Under Test (NUT) refers to the tested IP network path.   - Round-Trip Time (RTT) is the elapsed time between the clocking in     of the first bit of a TCP segment sent and the receipt of the last     bit of the corresponding TCP Acknowledgment.   - Bandwidth-Delay Product (BDP) refers to the product of a data     link's capacity (in bits per second) and its end-to-end delay (in     seconds).   +---+ +----+ +----+  +----+ +---+  +---+ +----+  +----+ +----+ +---+   |TCP|-| CPE|-| CE |--| PE |-| P |--| P |-| PE |--| CE |-| CPE|-|TCP|   |TTD| |    | |    |BB|    | |   |  |   | |    |BB|    | |    | |TTD|   +---+ +----+ +----+  +----+ +---+  +---+ +----+  +----+ +----+ +---+         <------------------------ NUT ------------------------->     R >-----------------------------------------------------------|     T                                                             |     T <-----------------------------------------------------------|                  Figure 1.2.  Devices, Links, and PathsConstantine, et al.           Informational                     [Page 5]

RFC 6349          Framework for TCP Throughput Testing       August 2011   Note that the NUT may be built with a variety of devices including,   but not limited to, load balancers, proxy servers, or WAN   acceleration appliances.  The detailed topology of the NUT SHOULD be   well-known when conducting the TCP Throughput tests, although this   methodology makes no attempt to characterize specific network   architectures.1.3.  TCP Equilibrium   TCP connections have three (3) fundamental congestion window phases,   which are depicted in Figure 1.3.   1. The Slow Start phase, which occurs at the beginning of a TCP      transmission or after a retransmission Time-Out.   2. The Congestion Avoidance phase, during which TCP ramps up to      establish the maximum achievable throughput.  It is important to      note that retransmissions are a natural by-product of the TCP      congestion avoidance algorithm as it seeks to achieve maximum      throughput.   3. The Loss Recovery phase, which could include Fast Retransmit      (Tahoe) or Fast Recovery (Reno and New Reno).  When packet loss      occurs, the Congestion Avoidance phase transitions either to Fast      Retransmission or Fast Recovery, depending upon the TCP      implementation.  If a Time-Out occurs, TCP transitions back to the      Slow Start phase.    /\  |    /\  |High ssthresh  TCP CWND                         TCP    /\  |Loss Event *   halving    3-Loss Recovery       Equilibrium     T  |          * \  upon loss     h  |          *  \    /  \        Time-Out            Adjusted     r  |          *   \  /    \      +--------+         * ssthresh   T o  |          *    \/      \    / Multiple|        *   C u  |          * 2-Congestion\  /  Loss    |        *   P g  |         *    Avoidance  \/   Event   |       *     h  |        *              Half           |     *     p  |      *                TCP CWND       | * 1-Slow Start     u  | * 1-Slow Start                      Min TCP CWND after T-O     t  +-----------------------------------------------------------          Time > > > > > > > > > > > > > > > > > > > > > > > > > >      Note: ssthresh = Slow Start threshold.                       Figure 1.3.  TCP CWND PhasesConstantine, et al.           Informational                     [Page 6]

RFC 6349          Framework for TCP Throughput Testing       August 2011   A well-tuned and well-managed IP network with appropriate TCP   adjustments in the IP hosts and applications should perform very   close to the BB when TCP is in the Equilibrium state.   This TCP methodology provides guidelines to measure the maximum   achievable TCP Throughput when TCP is in the Equilibrium state.  All   maximum achievable TCP Throughputs specified inSection 3.3 are with   respect to this condition.   It is important to clarify the interaction between the sender's Send   Socket Buffer and the receiver's advertised TCP RWND size.  TCP test   programs such as "iperf", "ttcp", etc. allow the sender to control   the quantity of TCP Bytes transmitted and unacknowledged (in-flight),   commonly referred to as the Send Socket Buffer.  This is done   independently of the TCP RWND size advertised by the receiver.2.  Scope and Goals   Before defining the goals, it is important to clearly define the   areas that are out of scope.   - This methodology is not intended to predict the TCP Throughput     during the transient stages of a TCP connection, such as during the     Slow Start phase.   - This methodology is not intended to definitively benchmark TCP     implementations of one OS to another, although some users may find     value in conducting qualitative experiments.   - This methodology is not intended to provide detailed diagnosis of     problems within endpoints or within the network itself as related     to non-optimal TCP performance, although results interpretation for     each test step may provide insights to potential issues.   - This methodology does not propose to operate permanently with high     measurement loads.  TCP performance and optimization within     operational networks MAY be captured and evaluated by using data     from the "TCP Extended Statistics MIB" [RFC4898].   In contrast to the above exclusions, the primary goal is to define a   method to conduct a practical end-to-end assessment of sustained TCP   performance within a managed business-class IP network.  Another key   goal is to establish a set of "best practices" that a non-TCP expert   SHOULD apply when validating the ability of a managed IP network to   carry end-user TCP applications.Constantine, et al.           Informational                     [Page 7]

RFC 6349          Framework for TCP Throughput Testing       August 2011   Specific goals are to:   - Provide a practical test approach that specifies tunable parameters     (such as MTU (Maximum Transmission Unit) and Socket Buffer sizes)     and how these affect the outcome of TCP performance over an IP     network.   - Provide specific test conditions such as link speed, RTT, MTU,     Socket Buffer sizes, and achievable TCP Throughput when TCP is in     the Equilibrium state.  For guideline purposes, provide examples of     test conditions and their maximum achievable TCP Throughput.Section 1.3 provides specific details concerning the definition of     TCP Equilibrium within this methodology, whileSection 3 provides     specific test conditions with examples.   - Define three (3) basic metrics to compare the performance of TCP     connections under various network conditions.  SeeSection 4.   - Provide some areas within the end host or the network that SHOULD     be considered for investigation in test situations where the     recommended procedure does not yield the maximum achievable TCP     Throughput.  However, this methodology is not intended to provide     detailed diagnosis on these issues.  SeeSection 5.2.3.  Methodology   This methodology is intended for operational and managed IP networks.   A multitude of network architectures and topologies can be tested.   The diagram in Figure 1.2 is very general and is only provided to   illustrate typical segmentation within end-user and network provider   domains.   Also, as stated inSection 1, it is considered best practice to   verify the integrity of the network by conducting Layer 2/3 tests   such as [RFC2544] or other methods of network stress tests; although   it is important to mention here that [RFC2544] was never meant to be   used outside a lab environment.   It is not possible to make an accurate TCP Throughput measurement   when the network is dysfunctional.  In particular, if the network is   exhibiting high packet loss and/or high jitter, then TCP Layer   Throughput testing will not be meaningful.  As a guideline, 5% packet   loss and/or 150 ms of jitter may be considered too high for an   accurate measurement.Constantine, et al.           Informational                     [Page 8]

RFC 6349          Framework for TCP Throughput Testing       August 2011   TCP Throughput testing may require cooperation between the end-user   customer and the network provider.  As an example, in an MPLS   (Multiprotocol Label Switching) network architecture, the testing   SHOULD be conducted either on the CPE or on the CE device and not on   the PE (Provider Edge) router.   The following represents the sequential order of steps for this   testing methodology:   1. Identify the Path MTU.  Packetization Layer Path MTU Discovery      (PLPMTUD) [RFC4821] SHOULD be conducted.  It is important to      identify the path MTU so that the TCP TTD is configured properly      to avoid fragmentation.   2. Baseline Round-Trip Time and Bandwidth.  This step establishes the      inherent, non-congested Round-Trip Time (RTT) and the Bottleneck      Bandwidth (BB) of the end-to-end network path.  These measurements      are used to provide estimates of the TCP RWND and Send Socket      Buffer sizes that SHOULD be used during subsequent test steps.   3. TCP Connection Throughput Tests.  With baseline measurements of      Round-Trip Time and Bottleneck Bandwidth, single- and multiple-      TCP-connection throughput tests SHOULD be conducted to baseline      network performance.   These three (3) steps are detailed in Sections3.1 to3.3.   Important to note are some of the key characteristics and   considerations for the TCP test instrument.  The test host MAY be a   standard computer or a dedicated communications test instrument.  In   both cases, it MUST be capable of emulating both a client and a   server.   The following criteria SHOULD be considered when selecting whether   the TCP test host can be a standard computer or has to be a dedicated   communications test instrument:   - TCP implementation used by the test host, OS version (e.g., LINUX     OS kernel using TCP New Reno), TCP options supported, etc. will     obviously be more important when using dedicated communications     test instruments where the TCP implementation may be customized or     tuned to run in higher-performance hardware.  When a compliant TCP     TTD is used, the TCP implementation SHOULD be identified in the     test results.  The compliant TCP TTD SHOULD be usable for complete     end-to-end testing through network security elements and SHOULD     also be usable for testing network sections.Constantine, et al.           Informational                     [Page 9]

RFC 6349          Framework for TCP Throughput Testing       August 2011   - More importantly, the TCP test host MUST be capable of generating     and receiving stateful TCP test traffic at the full BB of the NUT.     Stateful TCP test traffic means that the test host MUST fully     implement a TCP/IP stack; this is generally a comment aimed at     dedicated communications test equipment that sometimes "blasts"     packets with TCP headers.  At the time of this publication, testing     TCP Throughput at rates greater than 100 Mbps may require high-     performance server hardware or dedicated hardware-based test tools.   - A compliant TCP Throughput Test Device MUST allow adjusting both     Send and Receive Socket Buffer sizes.  The Socket Buffers MUST be     large enough to fill the BDP.   - Measuring RTT and retransmissions per connection will generally     require a dedicated communications test instrument.  In the absence     of dedicated hardware-based test tools, these measurements may need     to be conducted with packet capture tools, i.e., conduct TCP     Throughput tests and analyze RTT and retransmissions in packet     captures.  Another option MAY be to use the "TCP Extended     Statistics MIB" [RFC4898].   - The [RFC4821] PLPMTUD test SHOULD be conducted with a dedicated     tester that exposes the ability to run the PLPMTUD algorithm     independently from the OS stack.3.1.  Path MTU   TCP implementations should use Path MTU Discovery techniques (PMTUD).   PMTUD relies on ICMP 'need to frag' messages to learn the path MTU.   When a device has a packet to send that has the Don't Fragment (DF)   bit in the IP header set and the packet is larger than the MTU of the   next hop, the packet is dropped, and the device sends an ICMP 'need   to frag' message back to the host that originated the packet.  The   ICMP 'need to frag' message includes the next-hop MTU, which PMTUD   uses to adjust itself.  Unfortunately, because many network managers   completely disable ICMP, this technique does not always prove   reliable.   Packetization Layer Path MTU Discovery (PLPMTUD) [RFC4821] MUST then   be conducted to verify the network path MTU.  PLPMTUD can be used   with or without ICMP.  [RFC4821] specifies search_high and search_low   parameters for the MTU, and we recommend using those parameters.  The   goal is to avoid fragmentation during all subsequent tests.Constantine, et al.           Informational                    [Page 10]

RFC 6349          Framework for TCP Throughput Testing       August 20113.2.  Round-Trip Time (RTT) and Bottleneck Bandwidth (BB)   Before stateful TCP testing can begin, it is important to determine   the baseline RTT (i.e., non-congested inherent delay) and BB of the   end-to-end network to be tested.  These measurements are used to   calculate the BDP and to provide estimates of the TCP RWND and Send   Socket Buffer sizes that SHOULD be used in subsequent test steps.3.2.1.  Measuring RTT   As previously defined inSection 1.2, RTT is the elapsed time between   the clocking in of the first bit of a TCP segment sent and the   receipt of the last bit of the corresponding TCP Acknowledgment.   The RTT SHOULD be baselined during off-peak hours in order to obtain   a reliable figure of the inherent network latency.  Otherwise,   additional delay caused by network buffering can occur.  Also, when   sampling RTT values over a given test interval, the minimum measured   value SHOULD be used as the baseline RTT.  This will most closely   estimate the real inherent RTT.  This value is also used to determine   the Buffer Delay Percentage metric defined inSection 4.3.   The following list is not meant to be exhaustive, although it   summarizes some of the most common ways to determine Round-Trip Time.   The desired measurement precision (i.e., ms versus us) may dictate   whether the RTT measurement can be achieved with ICMP pings or by a   dedicated communications test instrument with precision timers.  The   objective of this section is to list several techniques in order of   decreasing accuracy.   - Use test equipment on each end of the network, "looping" the far-     end tester so that a packet stream can be measured back and forth     from end to end.  This RTT measurement may be compatible with delay     measurement protocols specified in [RFC5357].   - Conduct packet captures of TCP test sessions using "iperf" or FTP,     or other TCP test applications.  By running multiple experiments,     packet captures can then be analyzed to estimate RTT.  It is     important to note that results based upon the SYN -> SYN-ACK at the     beginning of TCP sessions SHOULD be avoided, since Firewalls might     slow down 3-way handshakes.  Also, at the sender's side,     Ostermann's LINUX TCPTRACE utility with -l -r arguments can be used     to extract the RTT results directly from the packet captures.   - Obtain RTT statistics available from MIBs defined in [RFC4898].Constantine, et al.           Informational                    [Page 11]

RFC 6349          Framework for TCP Throughput Testing       August 2011   - ICMP pings may also be adequate to provide Round-Trip Time     estimates, provided that the packet size is factored into the     estimates (i.e., pings with different packet sizes might be     required).  Some limitations with ICMP ping may include ms     resolution and whether or not the network elements are responding     to pings.  Also, ICMP is often rate-limited or segregated into     different buffer queues.  ICMP might not work if QoS (Quality of     Service) reclassification is done at any hop.  ICMP is not as     reliable and accurate as in-band measurements.3.2.2.  Measuring BB   Before any TCP Throughput test can be conducted, bandwidth   measurement tests SHOULD be run with stateless IP streams (i.e., not   stateful TCP) in order to determine the BB of the NUT.  These   measurements SHOULD be conducted in both directions, especially in   asymmetrical access networks (e.g., Asymmetric Bit-Rate DSL (ADSL)   access).  These tests SHOULD be performed at various intervals   throughout a business day or even across a week.   Testing at various time intervals would provide a better   characterization of TCP Throughput and better diagnosis insight (for   cases where there are TCP performance issues).  The bandwidth tests   SHOULD produce logged outputs of the achieved bandwidths across the   complete test duration.   There are many well-established techniques available to provide   estimated measures of bandwidth over a network.  It is a common   practice for network providers to conduct Layer 2/3 bandwidth   capacity tests using [RFC2544], although it is understood that   [RFC2544] was never meant to be used outside a lab environment.   These bandwidth measurements SHOULD use network capacity techniques   as defined in [RFC5136].3.3.  Measuring TCP Throughput   This methodology specifically defines TCP Throughput measurement   techniques to verify maximum achievable TCP performance in a managed   business-class IP network.   With baseline measurements of RTT and BB fromSection 3.2, a series   of single- and/or multiple-TCP-connection throughput tests SHOULD be   conducted.   The number of trials and the choice between single or multiple TCP   connections will be based on the intention of the test.  A single-   TCP-connection test might be enough to measure the achievable   throughput of Metro Ethernet connectivity.  However, it is importantConstantine, et al.           Informational                    [Page 12]

RFC 6349          Framework for TCP Throughput Testing       August 2011   to note that various traffic management techniques can be used in an   IP network and that some of those techniques can only be tested with   multiple connections.  As an example, multiple TCP sessions might be   required to detect traffic shaping versus policing.  Multiple   sessions might also be needed to measure Active Queue Management   performance.  However, traffic management testing is not within the   scope of this test methodology.   In all circumstances, it is RECOMMENDED to run the tests in each   direction independently first and then to run them in both directions   simultaneously.  It is also RECOMMENDED to run the tests at different   times of the day.   In each case, the TCP Transfer Time Ratio, the TCP Efficiency   Percentage, and the Buffer Delay Percentage MUST be measured in each   direction.  These 3 metrics are defined inSection 4.3.3.1.  Minimum TCP RWND   The TCP TTD MUST allow the Send Socket Buffer and Receive Window   sizes to be set higher than the BDP; otherwise, TCP performance will   be limited.  In the business customer environment, these settings are   not generally adjustable by the average user.  These settings are   either hard-coded in the application or configured within the OS as   part of a corporate image.  In many cases, the user's host Send   Socket Buffer and Receive Window size settings are not optimal.   This section provides derivations of BDPs under various network   conditions.  It also provides examples of achievable TCP Throughput   with various TCP RWND sizes.  This provides important guidelines   showing what can be achieved with settings higher than the BDP,   versus what would be achieved in a variety of real-world conditions.   The minimum required TCP RWND size can be calculated from the   Bandwidth-Delay Product (BDP), which is as follows:      BDP (bits) = RTT (sec) X BB (bps)   Note that the RTT is being used as the "Delay" variable for the BDP.   Then, by dividing the BDP by 8, we obtain the minimum required TCP   RWND size in Bytes.  For optimal results, the Send Socket Buffer MUST   be adjusted to the same value at each end of the network.      Minimum required TCP RWND = BDP / 8   As an example, on a T3 link with 25-ms RTT, the BDP would equal   ~1,105,000 bits, and the minimum required TCP RWND would be ~138 KB.Constantine, et al.           Informational                    [Page 13]

RFC 6349          Framework for TCP Throughput Testing       August 2011   Note that separate calculations are REQUIRED on asymmetrical paths.   An asymmetrical-path example would be a 90-ms RTT ADSL line with 5   Mbps downstream and 640 Kbps upstream.  The downstream BDP would   equal ~450,000 bits, while the upstream one would be only   ~57,600 bits.   The following table provides some representative network link speeds,   RTT, BDP, and their associated minimum required TCP RWND sizes.       Link                                        Minimum Required       Speed*        RTT              BDP             TCP RWND       (Mbps)        (ms)            (bits)           (KBytes)   --------------------------------------------------------------------        1.536        20.00           30,720              3.84        1.536        50.00           76,800              9.60        1.536       100.00          153,600             19.20       44.210        10.00          442,100             55.26       44.210        15.00          663,150             82.89       44.210        25.00        1,105,250            138.16      100.000         1.00          100,000             12.50      100.000         2.00          200,000             25.00      100.000         5.00          500,000             62.50    1,000.000         0.10          100,000             12.50    1,000.000         0.50          500,000             62.50    1,000.000         1.00        1,000,000            125.00   10,000.000         0.05          500,000             62.50   10,000.000         0.30        3,000,000            375.00   * Note that link speed is the BB for the NUT    Table 3.3.1. Link Speed, RTT, Calculated BDP, and Minimum TCP RWND   In the above table, the following serial link speeds are used:      - T1 = 1.536 Mbps (for a B8ZS line encoding facility)      - T3 = 44.21 Mbps (for a C-Bit framing facility)   The previous table illustrates the minimum required TCP RWND.  If a   smaller TCP RWND size is used, then the TCP Throughput cannot be   optimal.  To calculate the TCP Throughput, the following formula is   used:      TCP Throughput = TCP RWND X 8 / RTTConstantine, et al.           Informational                    [Page 14]

RFC 6349          Framework for TCP Throughput Testing       August 2011   An example could be a 100-Mbps IP path with 5-ms RTT and a TCP RWND   of 16 KB; then:      TCP Throughput = 16 KBytes X 8 bits / 5 ms      TCP Throughput = 128,000 bits / 0.005 sec      TCP Throughput = 25.6 Mbps   Another example, for a T3 using the same calculation formula, is   illustrated in Figure 3.3.1a:      TCP Throughput = 16 KBytes X 8 bits / 10 ms      TCP Throughput = 128,000 bits / 0.01 sec      TCP Throughput = 12.8 Mbps*   When the TCP RWND size exceeds the BDP (T3 link and 64-KByte TCP RWND   on a 10-ms RTT path), the maximum Frames Per Second (FPS) limit of   3664 is reached, and then the formula is:      TCP Throughput = max FPS X (MTU - 40) X 8      TCP Throughput = 3664 FPS X 1460 Bytes X 8 bits      TCP Throughput = 42.8 Mbps**   The following diagram compares achievable TCP Throughputs on a T3   with Send Socket Buffer and TCP RWND sizes of 16 KB versus 64 KB.             45|               |           _______**42.8             40|           |64KB |    TCP        |           |     |   Through-  35|           |     |    put        |           |     |          +-----+34.1   (Mbps)    30|           |     |          |64KB |               |           |     |          |     |             25|           |     |          |     |               |           |     |          |     |             20|           |     |          |     |          _______20.5               |           |     |          |     |          |64KB |             15|           |     |          |     |          |     |               |*12.8+-----|     |          |     |          |     |             10|     |16KB |     |          |     |          |     |               |     |     |     |8.5 +-----|     |          |     |              5|     |     |     |    |16KB |     |5.1 +-----|     |               |_____|_____|_____|____|_____|_____|____|16KB |_____|____                          10               15               25                                  RTT (milliseconds)         Figure 3.3.1a.  TCP Throughputs on a T3 at Different RTTsConstantine, et al.           Informational                    [Page 15]

RFC 6349          Framework for TCP Throughput Testing       August 2011   The following diagram shows the achievable TCP Throughput on a 25-ms   T3 when Send Socket Buffer and TCP RWND sizes are increased.             45|               |             40|                                            +-----+40.9    TCP        |                                            |     |   Through-  35|                                            |     |    put        |                                            |     |   (Mbps)    30|                                            |     |               |                                            |     |             25|                                            |     |               |                                            |     |             20|                               +-----+20.5  |     |               |                               |     |      |     |             15|                               |     |      |     |               |                               |     |      |     |             10|                  +-----+10.2  |     |      |     |               |                  |     |      |     |      |     |              5|     +-----+5.1   |     |      |     |      |     |               |_____|_____|______|_____|______|_____|______|_____|_____                       16           32           64            128*                            TCP RWND Size (KBytes)      * Note that 128 KB requires the [RFC1323] TCP Window Scale option.      Figure 3.3.1b.  TCP Throughputs on a T3 with Different TCP RWND4.  TCP Metrics   This methodology focuses on a TCP Throughput and provides 3 basic   metrics that can be used for better understanding of the results.  It   is recognized that the complexity and unpredictability of TCP makes   it very difficult to develop a complete set of metrics that accounts   for the myriad of variables (i.e., RTT variations, loss conditions,   TCP implementations, etc.).  However, these 3 metrics facilitate TCP   Throughput comparisons under varying network conditions and host   buffer size/RWND settings.4.1.  Transfer Time Ratio   The first metric is the TCP Transfer Time Ratio, which is simply the   ratio between the Actual TCP Transfer Time versus the Ideal TCP   Transfer Time.   The Actual TCP Transfer Time is simply the time it takes to transfer   a block of data across TCP connection(s).Constantine, et al.           Informational                    [Page 16]

RFC 6349          Framework for TCP Throughput Testing       August 2011   The Ideal TCP Transfer Time is the predicted time for which a block   of data SHOULD transfer across TCP connection(s), considering the BB   of the NUT.                                 Actual TCP Transfer Time      TCP Transfer Time Ratio =  -------------------------                                 Ideal TCP Transfer Time   The Ideal TCP Transfer Time is derived from the Maximum Achievable   TCP Throughput, which is related to the BB and Layer 1/2/3/4   overheads associated with the network path.  The following sections   provide derivations for the Maximum Achievable TCP Throughput and   example calculations for the TCP Transfer Time Ratio.4.1.1.  Maximum Achievable TCP Throughput Calculation   This section provides formulas to calculate the Maximum Achievable   TCP Throughput, with examples for T3 (44.21 Mbps) and Ethernet.   All calculations are based on IP version 4 with TCP/IP headers of 20   Bytes each (20 for TCP + 20 for IP) within an MTU of 1500 Bytes.   First, the maximum achievable Layer 2 throughput of a T3 interface is   limited by the maximum quantity of Frames Per Second (FPS) permitted   by the actual physical layer (Layer 1) speed.   The calculation formula is:      FPS = T3 Physical Speed / ((MTU + PPP + Flags + CRC16) X 8)      FPS = (44.21 Mbps /                 ((1500 Bytes + 4 Bytes + 2 Bytes + 2 Bytes) X 8 )))      FPS = (44.21 Mbps / (1508 Bytes X 8))      FPS = 44.21 Mbps / 12064 bits      FPS = 3664   Then, to obtain the Maximum Achievable TCP Throughput (Layer 4), we   simply use:      (MTU - 40) in Bytes X 8 bits X max FPS   For a T3, the maximum TCP Throughput =      1460 Bytes X 8 bits X 3664 FPS      Maximum TCP Throughput = 11680 bits X 3664 FPS      Maximum TCP Throughput = 42.8 MbpsConstantine, et al.           Informational                    [Page 17]

RFC 6349          Framework for TCP Throughput Testing       August 2011   On Ethernet, the maximum achievable Layer 2 throughput is limited by   the maximum Frames Per Second permitted by the IEEE802.3 standard.   The maximum FPS for 100-Mbps Ethernet is 8127, and the calculation   formula is:      FPS = (100 Mbps / (1538 Bytes X 8 bits))   The maximum FPS for GigE is 81274, and the calculation formula is:      FPS = (1 Gbps / (1538 Bytes X 8 bits))   The maximum FPS for 10GigE is 812743, and the calculation formula is:      FPS = (10 Gbps / (1538 Bytes X 8 bits))   The 1538 Bytes equates to:      MTU + Ethernet + CRC32 + IFG + Preamble + SFD           (IFG = Inter-Frame Gap and SFD = Start of Frame Delimiter)   where MTU is 1500 Bytes, Ethernet is 14 Bytes, CRC32 is 4 Bytes, IFG   is 12 Bytes, Preamble is 7 Bytes, and SFD is 1 Byte.   Then, to obtain the Maximum Achievable TCP Throughput (Layer 4), we   simply use:      (MTU - 40) in Bytes X 8 bits X max FPS   For 100-Mbps Ethernet, the maximum TCP Throughput =      1460 Bytes X 8 bits X 8127 FPS      Maximum TCP Throughput = 11680 bits X 8127 FPS      Maximum TCP Throughput = 94.9 Mbps   It is important to note that better results could be obtained with   jumbo frames on Gigabit and 10-Gigabit Ethernet interfaces.Constantine, et al.           Informational                    [Page 18]

RFC 6349          Framework for TCP Throughput Testing       August 20114.1.2.  TCP Transfer Time and Transfer Time Ratio Calculation   The following table illustrates the Ideal TCP Transfer Time of a   single TCP connection when its TCP RWND and Send Socket Buffer sizes   equal or exceed the BDP.       Link                             Maximum            Ideal TCP       Speed                   BDP      Achievable TCP     Transfer Time       (Mbps)     RTT (ms)   (KBytes)   Throughput(Mbps)   (seconds)*   --------------------------------------------------------------------         1.536    50.00         9.6            1.4             571.0        44.210    25.00       138.2           42.8              18.0       100.000     2.00        25.0           94.9               9.0     1,000.000     1.00       125.0          949.2               1.0    10,000.000     0.05        62.5        9,492.0               0.1    * Transfer times are rounded for simplicity.          Table 4.1.2.  Link Speed, RTT, BDP, TCP Throughput, and                 Ideal TCP Transfer Time for a 100-MB File   For a 100-MB file (100 X 8 = 800 Mbits), the Ideal TCP Transfer Time   is derived as follows:                                          800 Mbits      Ideal TCP Transfer Time = -----------------------------------                                 Maximum Achievable TCP Throughput   To illustrate the TCP Transfer Time Ratio, an example would be the   bulk transfer of 100 MB over 5 simultaneous TCP connections  (each   connection transferring 100 MB).  In this example, the Ethernet   service provides a Committed Access Rate (CAR) of 500 Mbps.  Each   connection may achieve different throughputs during a test, and the   overall throughput rate is not always easy to determine (especially   as the number of connections increases).   The Ideal TCP Transfer Time would be ~8 seconds, but in this example,   the Actual TCP Transfer Time was 12 seconds.  The TCP Transfer Time   Ratio would then be 12/8 = 1.5, which indicates that the transfer   across all connections took 1.5 times longer than the ideal.Constantine, et al.           Informational                    [Page 19]

RFC 6349          Framework for TCP Throughput Testing       August 20114.2.  TCP Efficiency   The second metric represents the percentage of Bytes that were not   retransmitted.                          Transmitted Bytes - Retransmitted Bytes      TCP Efficiency % =  ---------------------------------------  X 100                                   Transmitted Bytes   Transmitted Bytes are the total number of TCP Bytes to be   transmitted, including the original and the retransmitted Bytes.4.2.1.  TCP Efficiency Percentage Calculation   As an example, if 100,000 Bytes were sent and 2,000 had to be   retransmitted, the TCP Efficiency Percentage would be calculated as:                           102,000 - 2,000      TCP Efficiency % =  -----------------  X 100 = 98.03%                             102,000   Note that the Retransmitted Bytes may have occurred more than once;   if so, then these multiple retransmissions are added to the   Retransmitted Bytes and to the Transmitted Bytes counts.4.3.  Buffer Delay   The third metric is the Buffer Delay Percentage, which represents the   increase in RTT during a TCP Throughput test versus the inherent or   baseline RTT.  The baseline RTT is the Round-Trip Time inherent to   the network path under non-congested conditions as defined inSection 3.2.1.  The average RTT is derived from the total of all   measured RTTs during the actual test at every second divided by the   test duration in seconds.                                      Total RTTs during transfer      Average RTT during transfer = -----------------------------                                     Transfer duration in seconds                       Average RTT during transfer - Baseline RTT      Buffer Delay % = ------------------------------------------ X 100                                   Baseline RTTConstantine, et al.           Informational                    [Page 20]

RFC 6349          Framework for TCP Throughput Testing       August 20114.3.1.  Buffer Delay Percentage Calculation   As an example, consider a network path with a baseline RTT of 25 ms.   During the course of a TCP transfer, the average RTT across the   entire transfer increases to 32 ms.  Then, the Buffer Delay   Percentage would be calculated as:                       32 - 25      Buffer Delay % = ------- X 100 = 28%                         25   Note that the TCP Transfer Time Ratio, TCP Efficiency Percentage, and   the Buffer Delay Percentage MUST all be measured during each   throughput test.  A poor TCP Transfer Time Ratio (i.e., Actual TCP   Transfer Time greater than the Ideal TCP Transfer Time) may be   diagnosed by correlating with sub-optimal TCP Efficiency Percentage   and/or Buffer Delay Percentage metrics.5.  Conducting TCP Throughput Tests   Several TCP tools are currently used in the network world, and one of   the most common is "iperf".  With this tool, hosts are installed at   each end of the network path; one acts as a client and the other as a   server.  The Send Socket Buffer and the TCP RWND sizes of both client   and server can be manually set.  The achieved throughput can then be   measured, either uni-directionally or bi-directionally.  For higher-   BDP situations in lossy networks (Long Fat Networks (LFNs) or   satellite links, etc.), TCP options such as Selective Acknowledgment   SHOULD become part of the window size/throughput characterization.   Host hardware performance must be well understood before conducting   the tests described in the following sections.  A dedicated   communications test instrument will generally be REQUIRED, especially   for line rates of GigE and 10 GigE.  A compliant TCP TTD SHOULD   provide a warning message when the expected test throughput will   exceed the subscribed customer SLA.  If the throughput test is   expected to exceed the subscribed customer SLA, then the test SHOULD   be coordinated with the network provider.   The TCP Throughput test SHOULD be run over a long enough duration to   properly exercise network buffers (i.e., greater than 30 seconds) and   SHOULD also characterize performance at different times of the day.5.1.  Single versus Multiple TCP Connections   The decision whether to conduct single- or multiple-TCP-connection   tests depends upon the size of the BDP in relation to the TCP RWND   configured in the end-user environment.  For example, if the BDP forConstantine, et al.           Informational                    [Page 21]

RFC 6349          Framework for TCP Throughput Testing       August 2011   a Long Fat Network (LFN) turns out to be 2 MB, then it is probably   more realistic to test this network path with multiple connections.   Assuming typical host TCP RWND sizes of 64 KB (e.g., Windows XP),   using 32 TCP connections would emulate a small-office scenario.   The following table is provided to illustrate the relationship   between the TCP RWND and the number of TCP connections required to   fill the available capacity of a given BDP.  For this example, the   network bandwidth is 500 Mbps and the RTT is 5 ms; then, the BDP   equates to 312.5 KBytes.                              Number of TCP Connections                  TCP RWND   to fill available bandwidth                  --------------------------------------                    16 KB             20                    32 KB             10                    64 KB              5                   128 KB              3           Table 5.1.  Number of TCP Connections versus TCP RWND   The TCP Transfer Time Ratio metric is useful when conducting   multiple-connection tests.  Each connection SHOULD be configured to   transfer payloads of the same size (e.g., 100 MB); then, the TCP   Transfer Time Ratio provides a simple metric to verify the actual   versus expected results.   Note that the TCP transfer time is the time required for each   connection to complete the transfer of the predetermined payload   size.  From the previous table, the 64-KB window is considered.  Each   of the 5 TCP connections would be configured to transfer 100 MB, and   each one should obtain a maximum of 100 Mbps.  So for this example,   the 100-MB payload should be transferred across the connections in   approximately 8 seconds (which would be the Ideal TCP Transfer Time   under these conditions).   Additionally, the TCP Efficiency Percentage metric MUST be computed   for each connection as defined inSection 4.2.5.2.  Results Interpretation   At the end, a TCP Throughput Test Device (TCP TTD) SHOULD generate a   report with the calculated BDP and a set of Window size experiments.   Window size refers to the minimum of the Send Socket Buffer and TCP   RWND.  The report SHOULD include TCP Throughput results for each TCP   Window size tested.  The goal is to provide achievable versus actual   TCP Throughput results with respect to the TCP Window size when no   fragmentation occurs.  The report SHOULD also include the results forConstantine, et al.           Informational                    [Page 22]

RFC 6349          Framework for TCP Throughput Testing       August 2011   the 3 metrics defined inSection 4.  The goal is to provide a clear   relationship between these 3 metrics and user experience.  As an   example, for the same results in regard to Transfer Time Ratio, a   better TCP Efficiency could be obtained at the cost of higher Buffer   Delays.   For cases where the test results are not equal to the ideal values,   some possible causes are as follows:   - Network congestion causing packet loss, which may be inferred from     a poor TCP Efficiency % (i.e., higher TCP Efficiency % = less     packet loss).   - Network congestion causing an increase in RTT, which may be     inferred from the Buffer Delay Percentage (i.e., 0% = no increase     in RTT over baseline).   - Intermediate network devices that actively regenerate the TCP     connection and can alter TCP RWND size, MTU, etc.   - Rate limiting by policing instead of shaping.   - Maximum TCP Buffer Space.  All operating systems have a global     mechanism to limit the quantity of system memory to be used by TCP     connections.  On some systems, each connection is subject to a     memory limit that is applied to the total memory used for input     data, output data, and controls.  On other systems, there are     separate limits for input and output buffer spaces per connection.     Client/server IP hosts might be configured with Maximum TCP Buffer     Space limits that are far too small for high-performance networks.   - Socket Buffer sizes.  Most operating systems support separate     per-connection send and receive buffer limits that can be adjusted     as long as they stay within the maximum memory limits.  These     socket buffers MUST be large enough to hold a full BDP of TCP Bytes     plus some overhead.  There are several methods that can be used to     adjust Socket Buffer sizes, but TCP Auto-Tuning automatically     adjusts these as needed to optimally balance TCP performance and     memory usage.     It is important to note that Auto-Tuning is enabled by default in     LINUX since kernel release 2.6.6 and in UNIX since FreeBSD 7.0.  It     is also enabled by default in Windows since Vista and in Mac since     OS X version 10.5 (Leopard).  Over-buffering can cause some     applications to behave poorly, typically causing sluggish     interactive response and introducing the risk of running the system     out of memory.  Large default socket buffers have to be considered     carefully on multi-user systems.Constantine, et al.           Informational                    [Page 23]

RFC 6349          Framework for TCP Throughput Testing       August 2011   - TCP Window Scale option [RFC1323].  This option enables TCP to     support large BDP paths.  It provides a scale factor that is     required for TCP to support window sizes larger than 64 KB.  Most     systems automatically request WSCALE under some conditions, such as     when the Receive Socket Buffer is larger than 64 KB or when the     other end of the TCP connection requests it first.  WSCALE can only     be negotiated during the 3-way handshake.  If either end fails to     request WSCALE or requests an insufficient value, it cannot be     renegotiated.  Different systems use different algorithms to select     WSCALE, but it is very important to have large enough buffer sizes.     Note that under these constraints, a client application wishing to     send data at high rates may need to set its own receive buffer to     something larger than 64 KBytes before it opens the connection, to     ensure that the server properly negotiates WSCALE.  A system     administrator might have to explicitly enable [RFC1323] extensions.     Otherwise, the client/server IP host would not support TCP Window     sizes (BDP) larger than 64 KB.  Most of the time, performance gains     will be obtained by enabling this option in LFNs.   - TCP Timestamps option [RFC1323].  This feature provides better     measurements of the Round-Trip Time and protects TCP from data     corruption that might occur if packets are delivered so late that     the sequence numbers wrap before they are delivered.  Wrapped     sequence numbers do not pose a serious risk below 100 Mbps, but the     risk increases at higher data rates.  Most of the time, performance     gains will be obtained by enabling this option in Gigabit-bandwidth     networks.   - TCP Selective Acknowledgments (SACK) option [RFC2018].  This allows     a TCP receiver to inform the sender about exactly which data     segment is missing and needs to be retransmitted.  Without SACK,     TCP has to estimate which data segment is missing, which works just     fine if all losses are isolated (i.e., only one loss in any given     round trip).  Without SACK, TCP takes a very long time to recover     after multiple and consecutive losses.  SACK is now supported by     most operating systems, but it may have to be explicitly enabled by     the system administrator.  In networks with unknown load and error     patterns, TCP SACK will improve throughput performance.  On the     other hand, security appliance vendors might have implemented TCP     randomization without considering TCP SACK, and under such     circumstances, SACK might need to be disabled in the client/server     IP hosts until the vendor corrects the issue.  Also, poorly     implemented SACK algorithms might cause extreme CPU loads and might     need to be disabled.Constantine, et al.           Informational                    [Page 24]

RFC 6349          Framework for TCP Throughput Testing       August 2011   - Path MTU.  The client/server IP host system SHOULD use the largest     possible MTU for the path.  This may require enabling Path MTU     Discovery [RFC1191] and [RFC4821].  Since [RFC1191] is flawed, Path     MTU Discovery is sometimes not enabled by default and may need to     be explicitly enabled by the system administrator.  [RFC4821]     describes a new, more robust algorithm for MTU discovery and ICMP     black hole recovery.   - TOE (TCP Offload Engine).  Some recent Network Interface Cards     (NICs) are equipped with drivers that can do part or all of the     TCP/IP protocol processing.  TOE implementations require additional     work (i.e., hardware-specific socket manipulation) to set up and     tear down connections.  Because TOE NIC configuration parameters     are vendor-specific and not necessarily RFC-compliant, they are     poorly integrated with UNIX and LINUX.  Occasionally, TOE might     need to be disabled in a server because its NIC does not have     enough memory resources to buffer thousands of connections.   Note that both ends of a TCP connection MUST be properly tuned.6.  Security Considerations   Measuring TCP network performance raises security concerns.  Metrics   produced within this framework may create security issues.6.1.  Denial-of-Service Attacks   TCP network performance metrics, as defined in this document, attempt   to fill the NUT with a stateful connection.  However, since the test   MAY use stateless IP streams as specified inSection 3.2.2, it might   appear to network operators to be a denial-of-service attack.  Thus,   as mentioned at the beginning ofSection 3, TCP Throughput testing   may require cooperation between the end-user customer and the network   provider.6.2.  User Data Confidentiality   Metrics within this framework generate packets from a sample, rather   than taking samples based on user data.  Thus, our framework does not   threaten user data confidentiality.6.3.  Interference with Metrics   The security considerations that apply to any active measurement of   live networks are relevant here as well.  See [RFC4656] and   [RFC5357].Constantine, et al.           Informational                    [Page 25]

RFC 6349          Framework for TCP Throughput Testing       August 20117.  Acknowledgments   Thanks to Lars Eggert, Al Morton, Matt Mathis, Matt Zekauskas, Yaakov   Stein, and Loki Jorgenson for many good comments and for pointing us   to great sources of information pertaining to past works in the TCP   capacity area.8.  Normative References   [RFC1191]   Mogul, J. and S. Deering, "Path MTU discovery",RFC 1191,               November 1990.   [RFC1323]   Jacobson, V., Braden, R., and D. Borman, "TCP Extensions               for High Performance",RFC 1323, May 1992.   [RFC2018]   Mathis, M., Mahdavi, J., Floyd, S., and A. Romanow, "TCP               Selective Acknowledgment Options",RFC 2018,               October 1996.   [RFC2119]   Bradner, S., "Key words for use in RFCs to Indicate               Requirement Levels",BCP 14,RFC 2119, March 1997.   [RFC2544]   Bradner, S. and J. McQuaid, "Benchmarking Methodology for               Network Interconnect Devices",RFC 2544, March 1999.   [RFC4656]   Shalunov, S., Teitelbaum, B., Karp, A., Boote, J., and M.               Zekauskas, "A One-way Active Measurement Protocol               (OWAMP)",RFC 4656, September 2006.   [RFC4821]   Mathis, M. and J. Heffner, "Packetization Layer Path MTU               Discovery",RFC 4821, March 2007.   [RFC4898]   Mathis, M., Heffner, J., and R. Raghunarayan, "TCP               Extended Statistics MIB",RFC 4898, May 2007.   [RFC5136]   Chimento, P. and J. Ishac, "Defining Network Capacity",RFC 5136, February 2008.   [RFC5357]   Hedayat, K., Krzanowski, R., Morton, A., Yum, K., and J.               Babiarz, "A Two-Way Active Measurement Protocol (TWAMP)",RFC 5357, October 2008.Constantine, et al.           Informational                    [Page 26]

RFC 6349          Framework for TCP Throughput Testing       August 2011Authors' Addresses   Barry Constantine   JDSU, Test and Measurement Division   One Milesone Center Court   Germantown, MD  20876-7100   USA   Phone: +1 240 404 2227   EMail: barry.constantine@jdsu.com   Gilles Forget   Independent Consultant to Bell Canada   308, rue de Monaco, St-Eustache   Qc. J7P-4T5  CANADA   Phone: (514) 895-8212   EMail: gilles.forget@sympatico.ca   Ruediger Geib   Heinrich-Hertz-Strasse 3-7   Darmstadt, 64295  Germany   Phone: +49 6151 5812747   EMail: Ruediger.Geib@telekom.de   Reinhard Schrage   Osterende 7   Seelze, 30926   Germany   Schrage Consulting   Phone: +49 (0) 5137 909540   EMail: reinhard@schrageconsult.comConstantine, et al.           Informational                    [Page 27]

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