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INFORMATIONAL
Errata Exist
Network Working Group                                           C. KaltRequest for Comments: 2813                                   April 2000Updates:1459Category: InformationalInternet Relay Chat: Server ProtocolStatus of this Memo   This memo provides information for the Internet community.  It does   not specify an Internet standard of any kind.  Distribution of this   memo is unlimited.Copyright Notice   Copyright (C) The Internet Society (2000).  All Rights Reserved.Abstract   While based on the client-server model, the IRC (Internet Relay Chat)   protocol allows servers to connect to each other effectively forming   a network.   This document defines the protocol used by servers to talk to each   other.  It was originally a superset of the client protocol but has   evolved differently.   First formally documented in May 1993 as part ofRFC 1459 [IRC], most   of the changes brought since then can be found in this document as   development was focused on making the protocol scale better.  Better   scalability has allowed existing world-wide networks to keep growing   and reach sizes which defy the old specification.Kalt                         Informational                      [Page 1]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000Table of Contents1.  Introduction ...............................................32.  Global database ............................................32.1  Servers ................................................32.2  Clients ................................................42.2.1  Users .............................................42.2.2  Services ..........................................42.3  Channels ...............................................43.  The IRC Server Specification ...............................53.1  Overview ...............................................53.2  Character codes ........................................53.3  Messages ...............................................53.3.1  Message format in Augmented BNF ...................63.4  Numeric replies ........................................74.  Message Details ............................................74.1  Connection Registration ................................84.1.1  Password message ..................................84.1.2  Server message ....................................94.1.3  Nick ..............................................104.1.4  Service message ...................................114.1.5  Quit ..............................................124.1.6  Server quit message ...............................134.2  Channel operations .....................................144.2.1  Join message ......................................144.2.2  Njoin message .....................................154.2.3  Mode message ......................................165.  Implementation details  ....................................165.1  Connection 'Liveness' ..................................165.2  Accepting a client to server connection ................165.2.1  Users .............................................165.2.2  Services ..........................................175.3  Establishing a server-server connection. ...............175.3.1  Link options ......................................175.3.1.1  Compressed server to server links ............185.3.1.2  Anti abuse protections .......................185.3.2  State information exchange when connecting ........185.4  Terminating server-client connections ..................195.5  Terminating server-server connections ..................195.6  Tracking nickname changes ..............................195.7  Tracking recently used nicknames .......................205.8  Flood control of clients ...............................205.9  Non-blocking lookups ...................................215.9.1  Hostname (DNS) lookups ............................215.9.2  Username (Ident) lookups ..........................216.  Current problems ...........................................216.1  Scalability ............................................216.2  Labels .................................................22Kalt                         Informational                      [Page 2]

RFC 2813          Internet Relay Chat: Server Protocol        April 20006.2.1  Nicknames .........................................226.2.2  Channels ..........................................226.2.3  Servers ...........................................226.3  Algorithms .............................................227.  Security Considerations ....................................237.1  Authentication .........................................237.2  Integrity ..............................................238.  Current support and availability ...........................249.  Acknowledgements ...........................................2410.  References ................................................2411.  Author's Address ..........................................2512. Full Copyright Statement ...................................261. Introduction   This document is intended for people working on implementing an IRC   server but will also be useful to anyone implementing an IRC service.   Servers provide the three basic services required for realtime   conferencing defined by the "Internet Relay Chat: Architecture"   [IRC-ARCH]: client locator (via the client protocol [IRC-CLIENT]),   message relaying (via the server protocol defined in this document)   and channel hosting and management (following specific rules [IRC-   CHAN]).2. Global database   Although the IRC Protocol defines a fairly distributed model, each   server maintains a "global state database" about the whole IRC   network.  This database is, in theory, identical on all servers.2.1 Servers   Servers are uniquely identified by their name which has a maximum   length of sixty three (63) characters.  See the protocol grammar   rules (section 3.3.1) for what may and may not be used in a server   name.   Each server is typically known by all other servers, however it is   possible to define a "hostmask" to group servers together according   to their name.  Inside the hostmasked area, all the servers have a   name which matches the hostmask, and any other server with a name   matching the hostmask SHALL NOT be connected to the IRC network   outside the hostmasked area.  Servers which are outside the area have   no knowledge of the individual servers present inside the area,   instead they are presented with a virtual server which has the   hostmask for name.Kalt                         Informational                      [Page 3]

RFC 2813          Internet Relay Chat: Server Protocol        April 20002.2 Clients   For each client, all servers MUST have the following information: a   netwide unique identifier (whose format depends on the type of   client) and the server to which the client is connected.2.2.1 Users   Each user is distinguished from other users by a unique nickname   having a maximum length of nine (9) characters.  See the protocol   grammar rules (section 3.3.1) for what may and may not be used in a   nickname.  In addition to the nickname, all servers MUST have the   following information about all users: the name of the host that the   user is running on, the username of the user on that host, and the   server to which the client is connected.2.2.2 Services   Each service is distinguished from other services by a service name   composed of a nickname and a server name.  The nickname has a maximum   length of nine (9) characters.  See the protocol grammar rules   (section 3.3.1) for what may and may not be used in a nickname.  The   server name used to compose the service name is the name of the   server to which the service is connected.  In addition to this   service name all servers MUST know the service type.   Services differ from users by the format of their identifier, but   more importantly services and users don't have the same type of   access to the server: services can request part or all of the global   state information that a server maintains, but have a more restricted   set of commands available to them (See "IRC Client Protocol" [IRC-   CLIENT] for details on which) and are not allowed to join channels.   Finally services are not usually subject to the "Flood control"   mechanism described insection 5.8.2.3 Channels   Alike services, channels have a scope [IRC-CHAN] and are not   necessarily known to all servers.  When a channel existence is known   to a server, the server MUST keep track of the channel members, as   well as the channel modes.Kalt                         Informational                      [Page 4]

RFC 2813          Internet Relay Chat: Server Protocol        April 20003. The IRC Server Specification3.1 Overview   The protocol as described herein is for use with server to server   connections.  For client to server connections, see the IRC Client   Protocol specification.   There are, however, more restrictions on client connections (which   are considered to be untrustworthy) than on server connections.3.2 Character codes   No specific character set is specified. The protocol is based on a a   set of codes which are composed of eight (8) bits, making up an   octet.  Each message may be composed of any number of these octets;   however, some octet values are used for control codes which act as   message delimiters.   Regardless of being an 8-bit protocol, the delimiters and keywords   are such that protocol is mostly usable from US-ASCII terminal and a   telnet connection.   Because of IRC's Scandinavian origin, the characters {}|^ are   considered to be the lower case equivalents of the characters []\~,   respectively. This is a critical issue when determining the   equivalence of two nicknames, or channel names.3.3 Messages   Servers and clients send each other messages which may or may not   generate a reply.  Most communication between servers do not generate   any reply, as servers mostly perform routing tasks for the clients.   Each IRC message may consist of up to three main parts: the prefix   (OPTIONAL), the command, and the command parameters (maximum of   fifteen (15)).  The prefix, command, and all parameters are separated   by one ASCII space character (0x20) each.   The presence of a prefix is indicated with a single leading ASCII   colon character (':', 0x3b), which MUST be the first character of the   message itself.  There MUST be NO gap (whitespace) between the colon   and the prefix.  The prefix is used by servers to indicate the true   origin of the message.  If the prefix is missing from the message, it   is assumed to have originated from the connection from which it was   received.  Clients SHOULD not use a prefix when sending a message   from themselves; if they use one, the only valid prefix is the   registered nickname associated with the client.Kalt                         Informational                      [Page 5]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   When a server receives a message, it MUST identify its source using   the (eventually assumed) prefix.  If the prefix cannot be found in   the server's internal database, it MUST be discarded, and if the   prefix indicates the message comes from an (unknown) server, the link   from which the message was received MUST be dropped.  Dropping a link   in such circumstances is a little excessive but necessary to maintain   the integrity of the network and to prevent future problems.  Another   common error condition is that the prefix found in the server's   internal database identifies a different source (typically a source   registered from a different link than from which the message   arrived).  If the message was received from a server link and the   prefix identifies a client, a KILL message MUST be issued for the   client and sent to all servers.  In other cases, the link from which   the message arrived SHOULD be dropped for clients, and MUST be   dropped for servers.  In all cases, the message MUST be discarded.   The command MUST either be a valid IRC command or a three (3) digit   number represented in ASCII text.   IRC messages are always lines of characters terminated with a CR-LF   (Carriage Return - Line Feed) pair, and these messages SHALL NOT   exceed 512 characters in length, counting all characters including   the trailing CR-LF. Thus, there are 510 characters maximum allowed   for the command and its parameters.  There is no provision for   continuation message lines.  Seesection 5 for more details about   current implementations.3.3.1 Message format in Augmented BNF   The protocol messages must be extracted from the contiguous stream of   octets.  The current solution is to designate two characters, CR and   LF, as message separators.  Empty messages are silently ignored,   which permits use of the sequence CR-LF between messages without   extra problems.   The extracted message is parsed into the components <prefix>,   <command> and list of parameters (<params>).   The Augmented BNF representation for this is found in "IRC Client   Protocol" [IRC-CLIENT].   The extended prefix (["!" user "@" host ]) MUST NOT be used in server   to server communications and is only intended for server to client   messages in order to provide clients with more useful information   about who a message is from without the need for additional queries.Kalt                         Informational                      [Page 6]

RFC 2813          Internet Relay Chat: Server Protocol        April 20003.4 Numeric replies   Most of the messages sent to the server generate a reply of some   sort.  The most common reply is the numeric reply, used for both   errors and normal replies.  The numeric reply MUST be sent as one   message consisting of the sender prefix, the three digit numeric, and   the target of the reply.  A numeric reply is not allowed to originate   from a client; any such messages received by a server are silently   dropped. In all other respects, a numeric reply is just like a normal   message, except that the keyword is made up of 3 numeric digits   rather than a string of letters.  A list of different replies is   supplied in "IRC Client Protocol" [IRC-CLIENT].4. Message Details   All the messages recognized by the IRC server and client are   described in the IRC Client Protocol specification.   Where the reply ERR_NOSUCHSERVER is returned, it means that the   target of the message could not be found.  The server MUST NOT send   any other replies after this error for that command.   The server to which a client is connected is required to parse the   complete message, returning any appropriate errors.  If the server   encounters a fatal error while parsing a message, an error MUST be   sent back to the client and the parsing terminated.  A fatal error   may follow from incorrect command, a destination which is otherwise   unknown to the server (server, client or channel names fit this   category), not enough parameters or incorrect privileges.   If a full set of parameters is presented, then each MUST be checked   for validity and appropriate responses sent back to the client.  In   the case of messages which use parameter lists using the comma as an   item separator, a reply MUST be sent for each item.   In the examples below, some messages appear using the full format:   :Name COMMAND parameter list   Such examples represent a message from "Name" in transit between   servers, where it is essential to include the name of the original   sender of the message so remote servers may send back a reply along   the correct path.   The message details for client to server communication are described   in the "IRC Client Protocol" [IRC-CLIENT].  Some sections in the   following pages apply to some of these messages, they are additions   to the message specifications which are only relevant to server toKalt                         Informational                      [Page 7]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   server communication, or to the server implementation.  The messages   which are introduced here are only used for server to server   communication.4.1 Connection Registration   The commands described here are used to register a connection with   another IRC server.4.1.1 Password message      Command: PASS   Parameters: <password> <version> <flags> [<options>]   The PASS command is used to set a 'connection password'.  The   password MUST be set before any attempt to register the connection is   made.  Currently this means that servers MUST send a PASS command   before any SERVER command.  Only one (1) PASS command SHALL be   accepted from a connection.   The last three (3) parameters MUST be ignored if received from a   client (e.g. a user or a service).  They are only relevant when   received from a server.   The <version> parameter is a string of at least four (4) characters,   and up to fourteen (14) characters.  The first four (4) characters   MUST be digits and indicate the protocol version known by the server   issuing the message.  The protocol described by this document is   version 2.10 which is encoded as "0210".  The remaining OPTIONAL   characters are implementation dependent and should describe the   software version number.   The <flags> parameter is a string of up to one hundred (100)   characters.  It is composed of two substrings separated by the   character "|" (%x7C).  If present, the first substring MUST be the   name of the implementation.  The reference implementation (SeeSection 8, "Current support and availability") uses the string "IRC".   If a different implementation is written, which needs an identifier,   then that identifier should be registered through publication of an   RFC. The second substring is implementation dependent.  Both   substrings are OPTIONAL, but the character "|" is REQUIRED.  The   character "|" MUST NOT appear in either substring.   Finally, the last parameter, <options>, is used for link options.   The only options defined by the protocol are link compression (using   the character "Z"), and an abuse protection flag (using the characterKalt                         Informational                      [Page 8]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   "P").  See sections5.3.1.1 (Compressed server to server links) and   5.3.1.2 (Anti abuse protections) respectively for more information on   these options.   Numeric Replies:           ERR_NEEDMOREPARAMS              ERR_ALREADYREGISTRED   Example:        PASS moresecretpassword 0210010000 IRC|aBgH$ Z4.1.2 Server message      Command: SERVER   Parameters: <servername> <hopcount> <token> <info>   The SERVER command is used to register a new server. A new connection   introduces itself as a server to its peer.  This message is also used   to pass server data over whole net.  When a new server is connected   to net, information about it MUST be broadcasted to the whole   network.   The <info> parameter may contain space characters.   <hopcount> is used to give all servers some internal information on   how far away each server is.  Local peers have a value of 0, and each   passed server increments the value.  With a full server list, it   would be possible to construct a map of the entire server tree, but   hostmasks prevent this from being done.   The <token> parameter is an unsigned number used by servers as an   identifier.  This identifier is subsequently used to reference a   server in the NICK and SERVICE messages sent between servers.  Server   tokens only have a meaning for the point-to-point peering they are   used and MUST be unique for that connection.  They are not global.   The SERVER message MUST only be accepted from either (a) a connection   which is yet to be registered and is attempting to register as a   server, or (b) an existing connection to another server, in which   case the SERVER message is introducing a new server behind that   server.   Most errors that occur with the receipt of a SERVER command result in   the connection being terminated by the destination host (target   SERVER).  Because of the severity of such event, error replies are   usually sent using the "ERROR" command rather than a numeric.Kalt                         Informational                      [Page 9]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   If a SERVER message is parsed and it attempts to introduce a server   which is already known to the receiving server, the connection, from   which that message arrived, MUST be closed (following the correct   procedures), since a duplicate route to a server has been formed and   the acyclic nature of the IRC tree breaks.  In some conditions, the   connection from which the already known server has registered MAY be   closed instead.  It should be noted that this kind of error can also   be the result of a second running server, problem which cannot be   fixed within the protocol and typically requires human intervention.   This type of problem is particularly insidious, as it can quite   easily result in part of the IRC network to be isolated, with one of   the two servers connected to each partition therefore making it   impossible for the two parts to unite.   Numeric Replies:           ERR_ALREADYREGISTRED   Example:   SERVER test.oulu.fi 1 1 :Experimental server ; New server                                   test.oulu.fi introducing itself and                                   attempting to register.   :tolsun.oulu.fi SERVER csd.bu.edu 5 34 :BU Central Server ; Server                                   tolsun.oulu.fi is our uplink for                                   csd.bu.edu which is 5 hops away.  The                                   token "34" will be used by                                   tolsun.oulu.fi when introducing new                                   users or services connected to                                   csd.bu.edu.4.1.3 Nick      Command: NICK   Parameters: <nickname> <hopcount> <username> <host> <servertoken>               <umode> <realname>   This form of the NICK message MUST NOT be allowed from user   connections. However, it MUST be used instead of the NICK/USER pair   to notify other servers of new users joining the IRC network.   This message is really the combination of three distinct messages:   NICK, USER and MODE [IRC-CLIENT].   The <hopcount> parameter is used by servers to indicate how far away   a user is from its home server.  A local connection has a hopcount of   0.  The hopcount value is incremented by each passed server.Kalt                         Informational                     [Page 10]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   The <servertoken> parameter replaces the <servername> parameter of   the USER (Seesection 4.1.2 for more information on server tokens).   Examples:   NICK syrk 5 kalt millennium.stealth.net 34 +i :Christophe Kalt ; New                                   user with nickname "syrk", username                                   "kalt", connected from host                                   "millennium.stealth.net" to server                                   "34" ("csd.bu.edu" according to the                                   previous example).   :krys NICK syrk                 ; The other form of the NICK message,                                   as defined in "IRC Client Protocol"                                   [IRC-CLIENT] and used between                                   servers: krys changed his nickname to                                   syrk4.1.4 Service message      Command: SERVICE   Parameters: <servicename> <servertoken> <distribution> <type>                <hopcount> <info>   The SERVICE command is used to introduce a new service.  This form of   the SERVICE message SHOULD NOT be allowed from client (unregistered,   or registered) connections.  However, it MUST be used between servers   to notify other servers of new services joining the IRC network.   The <servertoken> is used to identify the server to which the service   is connected.  (Seesection 4.1.2 for more information on server   tokens).   The <hopcount> parameter is used by servers to indicate how far away   a service is from its home server.  A local connection has a hopcount   of 0.  The hopcount value is incremented by each passed server.   The <distribution> parameter is used to specify the visibility of a   service.  The service may only be known to servers which have a name   matching the distribution.  For a matching server to have knowledge   of the service, the network path between that server and the server   to which the service is connected MUST be composed of servers whose   names all match the mask.  Plain "*" is used when no restriction is   wished.   The <type> parameter is currently reserved for future usage.Kalt                         Informational                     [Page 11]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   Numeric Replies:           ERR_ALREADYREGISTRED            ERR_NEEDMOREPARAMS           ERR_ERRONEUSNICKNAME           RPL_YOURESERVICE                RPL_YOURHOST           RPL_MYINFO   Example:SERVICE dict@irc.fr 9 *.fr 0 1 :French Dictionary r" registered on                                   server "9" is being announced to                                   another server.  This service will                                   only be available on servers whose                                   name matches "*.fr".4.1.5 Quit      Command: QUIT   Parameters: [<Quit Message>]   A client session ends with a quit message.  The server MUST close the   connection to a client which sends a QUIT message. If a "Quit   Message" is given, this will be sent instead of the default message,   the nickname or service name.   When "netsplit" (SeeSection 4.1.6) occur, the "Quit Message" is   composed of the names of two servers involved, separated by a space.   The first name is that of the server which is still connected and the   second name is either that of the server which has become   disconnected or that of the server to which the leaving client was   connected:      <Quit Message> =  ":" servername SPACE servername   Because the "Quit Message" has a special meaning for "netsplits",   servers SHOULD NOT allow a client to use a <Quit Message> in the   format described above.   If, for some other reason, a client connection is closed without the   client issuing a QUIT command (e.g. client dies and EOF occurs on   socket), the server is REQUIRED to fill in the quit message with some   sort of message reflecting the nature of the event which caused it to   happen.  Typically, this is done by reporting a system specific   error.   Numeric Replies:           None.Kalt                         Informational                     [Page 12]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   Examples:   :WiZ QUIT :Gone to have lunch   ; Preferred message format.4.1.6 Server quit message      Command: SQUIT   Parameters: <server> <comment>   The SQUIT message has two distinct uses.   The first one (described in "Internet Relay Chat: Client Protocol"   [IRC-CLIENT]) allows operators to break a local or remote server   link.  This form of the message is also eventually used by servers to   break a remote server link.   The second use of this message is needed to inform other servers when   a "network split" (also known as "netsplit") occurs, in other words   to inform other servers about quitting or dead servers.  If a server   wishes to break the connection to another server it MUST send a SQUIT   message to the other server, using the name of the other server as   the server parameter, which then closes its connection to the   quitting server.   The <comment> is filled in by servers which SHOULD place an error or   similar message here.   Both of the servers which are on either side of the connection being   closed are REQUIRED to send out a SQUIT message (to all its other   server connections) for all other servers which are considered to be   behind that link.   Similarly, a QUIT message MAY be sent to the other still connected   servers on behalf of all clients behind that quitting link.  In   addition to this, all channel members of a channel which lost a   member due to the "split" MUST be sent a QUIT message.  Messages to   channel members are generated by each client's local server.   If a server connection is terminated prematurely (e.g., the server on   the other end of the link died), the server which detects this   disconnection is REQUIRED to inform the rest of the network that the   connection has closed and fill in the comment field with something   appropriate.   When a client is removed as the result of a SQUIT message, the server   SHOULD add the nickname to the list of temporarily unavailable   nicknames in an attempt to prevent future nickname collisions. SeeKalt                         Informational                     [Page 13]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000section 5.7 (Tracking recently used nicknames) for more information   on this procedure.   Numeric replies:           ERR_NOPRIVILEGES                ERR_NOSUCHSERVER           ERR_NEEDMOREPARAMS   Example:   SQUIT tolsun.oulu.fi :Bad Link ?  ; the server link tolson.oulu.fi                                   has been terminated because of "Bad                                   Link".   :Trillian SQUIT cm22.eng.umd.edu :Server out of control ; message                                   from Trillian to disconnect                                   "cm22.eng.umd.edu" from the net                                   because "Server out of control".4.2 Channel operations   This group of messages is concerned with manipulating channels, their   properties (channel modes), and their contents (typically users).  In   implementing these, a number of race conditions are inevitable when   users at opposing ends of a network send commands which will   ultimately clash.  It is also REQUIRED that servers keep a nickname   history to ensure that wherever a <nick> parameter is given, the   server check its history in case it has recently been changed.4.2.1 Join message      Command: JOIN   Parameters: <channel>[ %x7 <modes> ]               *( "," <channel>[ %x7 <modes> ] )   The JOIN command is used by client to start listening a specific   channel. Whether or not a client is allowed to join a channel is   checked only by the local server the client is connected to; all   other servers automatically add the user to the channel when the   command is received from other servers.   Optionally, the user status (channel modes 'O', 'o', and 'v') on the   channel may be appended to the channel name using a control G (^G or   ASCII 7) as separator.  Such data MUST be ignored if the message   wasn't received from a server.  This format MUST NOT be sent to   clients, it can only be used between servers and SHOULD be avoided.Kalt                         Informational                     [Page 14]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   The JOIN command MUST be broadcast to all servers so that each server   knows where to find the users who are on the channel.  This allows   optimal delivery of PRIVMSG and NOTICE messages to the channel.   Numeric Replies:           ERR_NEEDMOREPARAMS              ERR_BANNEDFROMCHAN           ERR_INVITEONLYCHAN              ERR_BADCHANNELKEY           ERR_CHANNELISFULL               ERR_BADCHANMASK           ERR_NOSUCHCHANNEL               ERR_TOOMANYCHANNELS           ERR_TOOMANYTARGETS              ERR_UNAVAILRESOURCE           RPL_TOPIC   Examples:   :WiZ JOIN #Twilight_zone        ; JOIN message from WiZ4.2.2 Njoin message      Command: NJOIN   Parameters: <channel> [ "@@" / "@" ] [ "+" ] <nickname>                         *( "," [ "@@" / "@" ] [ "+" ] <nickname> )   The NJOIN message is used between servers only.  If such a message is   received from a client, it MUST be ignored.  It is used when two   servers connect to each other to exchange the list of channel members   for each channel.   Even though the same function can be performed by using a succession   of JOIN, this message SHOULD be used instead as it is more efficient.   The prefix "@@" indicates that the user is the "channel creator", the   character "@" alone indicates a "channel operator", and the character   '+' indicates that the user has the voice privilege.   Numeric Replies:           ERR_NEEDMOREPARAMS              ERR_NOSUCHCHANNEL           ERR_ALREADYREGISTRED   Examples:   :ircd.stealth.net NJOIN #Twilight_zone :@WiZ,+syrk,avalon ; NJOIN                                   message from ircd.stealth.net                                   announcing users joining the                                   #Twilight_zone channel: WiZ with                                   channel operator status, syrk with                                   voice privilege and avalon with no                                   privilege.Kalt                         Informational                     [Page 15]

RFC 2813          Internet Relay Chat: Server Protocol        April 20004.2.3 Mode message   The MODE message is a dual-purpose command in IRC.  It allows both   usernames and channels to have their mode changed.   When parsing MODE messages, it is RECOMMENDED that the entire message   be parsed first, and then the changes which resulted passed on.   It is REQUIRED that servers are able to change channel modes so that   "channel creator" and "channel operators" may be created.5. Implementation details   A the time of writing, the only current implementation of this   protocol is the IRC server, version 2.10. Earlier versions may   implement some or all of the commands described by this document with   NOTICE messages replacing many of the numeric replies. Unfortunately,   due to backward compatibility requirements, the implementation of   some parts of this document varies with what is laid out.  One   notable difference is:        * recognition that any LF or CR anywhere in a message marks          the end of that message (instead of requiring CR-LF);   The rest of this section deals with issues that are mostly of   importance to those who wish to implement a server but some parts   also apply directly to clients as well.5.1 Connection 'Liveness'   To detect when a connection has died or become unresponsive, the   server MUST poll each of its connections.  The PING command (See "IRC   Client Protocol" [IRC-CLIENT]) is used if the server doesn't get a   response from its peer in a given amount of time.   If a connection doesn't respond in time, its connection is closed   using the appropriate procedures.5.2 Accepting a client to server connection5.2.1 Users   When a server successfully registers a new user connection, it is   REQUIRED to send to the user unambiguous messages stating: the user   identifiers upon which it was registered (RPL_WELCOME), the server   name and version (RPL_YOURHOST), the server birth information   (RPL_CREATED), available user and channel modes (RPL_MYINFO), and it   MAY send any introductory messages which may be deemed appropriate.Kalt                         Informational                     [Page 16]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   In particular the server SHALL send the current user/service/server   count (as per the LUSER reply) and finally the MOTD (if any, as per   the MOTD reply).   After dealing with registration, the server MUST then send out to   other servers the new user's nickname (NICK message), other   information as supplied by itself (USER message) and as the server   could discover (from DNS servers).  The server MUST NOT send this   information out with a pair of NICK and USER messages as defined in   "IRC Client Protocol" [IRC-CLIENT], but MUST instead take advantage   of the extended NICK message defined insection 4.1.3.5.2.2 Services   Upon successfully registering a new service connection, the server is   subject to the same kind of REQUIREMENTS as for a user.  Services   being somewhat different, only the following replies are sent:   RPL_YOURESERVICE, RPL_YOURHOST, RPL_MYINFO.   After dealing with this, the server MUST then send out to other   servers (SERVICE message) the new service's nickname and other   information as supplied by the service (SERVICE message) and as the   server could discover (from DNS servers).5.3 Establishing a server-server connection.   The process of establishing a server-to-server connection is fraught   with danger since there are many possible areas where problems can   occur - the least of which are race conditions.   After a server has received a connection following by a PASS/SERVER   pair which were recognized as being valid, the server SHOULD then   reply with its own PASS/SERVER information for that connection as   well as all of the other state information it knows about as   described below.   When the initiating server receives a PASS/SERVER pair, it too then   checks that the server responding is authenticated properly before   accepting the connection to be that server.5.3.1 Link options   Server links are based on a common protocol (defined by this   document) but a particular link MAY set specific options using the   PASS message (SeeSection 4.1.1).Kalt                         Informational                     [Page 17]

RFC 2813          Internet Relay Chat: Server Protocol        April 20005.3.1.1 Compressed server to server links   If a server wishes to establish a compressed link with its peer, it   MUST set the 'Z' flag in the options parameter to the PASS message.   If both servers request compression and both servers are able to   initialize the two compressed streams, then the remainder of the   communication is to be compressed.  If any server fails to initialize   the stream, it will send an uncompressed ERROR message to its peer   and close the connection.   The data format used for the compression is described byRFC 1950   [ZLIB],RFC 1951 [DEFLATE] andRFC 1952 [GZIP].5.3.1.2 Anti abuse protections   Most servers implement various kinds of protections against possible   abusive behaviours from non trusted parties (typically users).  On   some networks, such protections are indispensable, on others they are   superfluous.  To require that all servers implement and enable such   features on a particular network, the 'P' flag is used when two   servers connect.  If this flag is present, it means that the server   protections are enabled, and that the server REQUIRES all its server   links to enable them as well.   Commonly found protections are described in sections5.7 (Tracking   recently used nicknames) and 5.8 (Flood control of clients).5.3.2 State information exchange when connecting   The order of state information being exchanged between servers is   essential.  The REQUIRED order is as follows:           * all known servers;           * all known client information;           * all known channel information.   Information regarding servers is sent via extra SERVER messages,   client information with NICK and SERVICE messages and channels with   NJOIN/MODE messages.   NOTE: channel topics SHOULD NOT be exchanged here because the TOPIC   command overwrites any old topic information, so at best, the two   sides of the connection would exchange topics.Kalt                         Informational                     [Page 18]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   By passing the state information about servers first, any collisions   with servers that already exist occur before nickname collisions   caused by a second server introducing a particular nickname.  Due to   the IRC network only being able to exist as an acyclic graph, it may   be possible that the network has already reconnected in another   location.  In this event, the place where the server collision occurs   indicates where the net needs to split.5.4 Terminating server-client connections   When a client connection unexpectedly closes, a QUIT message is   generated on behalf of the client by the server to which the client   was connected.  No other message is to be generated or used.5.5 Terminating server-server connections   If a server-server connection is closed, either via a SQUIT command   or "natural" causes, the rest of the connected IRC network MUST have   its information updated by the server which detected the closure.   The terminating server then sends a list of SQUITs (one for each   server behind that connection).  (SeeSection 4.1.6 (SQUIT)).5.6 Tracking nickname changes   All IRC servers are REQUIRED to keep a history of recent nickname   changes.  This is important to allow the server to have a chance of   keeping in touch of things when nick-change race conditions occur   with commands manipulating them.  Messages which MUST trace nick   changes are:           * KILL (the nick being disconnected)           * MODE (+/- o,v on channels)           * KICK (the nick being removed from channel)      No other commands need to check nick changes.   In the above cases, the server is required to first check for the   existence of the nickname, then check its history to see who that   nick now belongs to (if anyone!).  This reduces the chances of race   conditions but they can still occur with the server ending up   affecting the wrong client.  When performing a change trace for an   above command it is RECOMMENDED that a time range be given and   entries which are too old ignored.Kalt                         Informational                     [Page 19]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   For a reasonable history, a server SHOULD be able to keep previous   nickname for every client it knows about if they all decided to   change.  This size is limited by other factors (such as memory, etc).5.7 Tracking recently used nicknames   This mechanism is commonly known as "Nickname Delay", it has been   proven to significantly reduce the number of nickname collisions   resulting from "network splits"/reconnections as well as abuse.   In addition of keeping track of nickname changes, servers SHOULD keep   track of nicknames which were recently used and were released as the   result of a "network split" or a KILL message.  These nicknames are   then unavailable to the server local clients and cannot be re-used   (even though they are not currently in use) for a certain period of   time.   The duration for which a nickname remains unavailable SHOULD be set   considering many factors among which are the size (user wise) of the   IRC network, and the usual duration of "network splits".  It SHOULD   be uniform on all servers for a given IRC network.5.8 Flood control of clients   With a large network of interconnected IRC servers, it is quite easy   for any single client attached to the network to supply a continuous   stream of messages that result in not only flooding the network, but   also degrading the level of service provided to others.  Rather than   require every 'victim' to provide their own protection, flood   protection was written into the server and is applied to all clients   except services.  The current algorithm is as follows:   * check to see if client's `message timer' is less than current time     (set to be equal if it is);   * read any data present from the client;   * while the timer is less than ten (10) seconds ahead of the current     time, parse any present messages and penalize the client by two (2)     seconds for each message;   * additional penalties MAY be used for specific commands which     generate a lot of traffic across the network.   This in essence means that the client may send one (1) message every   two (2) seconds without being adversely affected.  Services MAY also   be subject to this mechanism.Kalt                         Informational                     [Page 20]

RFC 2813          Internet Relay Chat: Server Protocol        April 20005.9 Non-blocking lookups   In a real-time environment, it is essential that a server process   does as little waiting as possible so that all the clients are   serviced fairly.  Obviously this requires non-blocking IO on all   network read/write operations.  For normal server connections, this   was not difficult, but there are other support operations that may   cause the server to block (such as disk reads).  Where possible, such   activity SHOULD be performed with a short timeout.5.9.1 Hostname (DNS) lookups   Using the standard resolver libraries from Berkeley and others has   meant large delays in some cases where replies have timed out.  To   avoid this, a separate set of DNS routines were written for the   current implementation.  Routines were setup for non-blocking IO   operations with local cache, and then polled from within the main   server IO loop.5.9.2 Username (Ident) lookups   Although there are numerous ident libraries (implementing the   "Identification Protocol" [IDENT]) for use and inclusion into other   programs, these caused problems since they operated in a synchronous   manner and resulted in frequent delays.  Again the solution was to   write a set of routines which would cooperate with the rest of the   server and work using non-blocking IO.6. Current problems   There are a number of recognized problems with this protocol, all of   which are hoped to be solved sometime in the near future during its   rewrite.  Currently, work is underway to find working solutions to   these problems.6.1 Scalability   It is widely recognized that this protocol does not scale   sufficiently well when used in a large arena.  The main problem comes   from the requirement that all servers know about all other servers   and clients and that information regarding them be updated as soon as   it changes.  It is also desirable to keep the number of servers low   so that the path length between any two points is kept minimal and   the spanning tree as strongly branched as possible.Kalt                         Informational                     [Page 21]

RFC 2813          Internet Relay Chat: Server Protocol        April 20006.2 Labels   The current IRC protocol has 4 types of labels: the nickname, the   channel name, the server name and the service name.  Each of the four   types has its own domain and no duplicates are allowed inside that   domain.  Currently, it is possible for users to pick the label for   any of the first three, resulting in collisions.  It is widely   recognized that this needs reworking, with a plan for unique names   for nicks that don't collide being desirable as well as a solution   allowing a cyclic tree.6.2.1 Nicknames   The idea of the nickname on IRC is very convenient for users to use   when talking to each other outside of a channel, but there is only a   finite nickname space and being what they are, it's not uncommon for   several people to want to use the same nick.  If a nickname is chosen   by two people using this protocol, either one will not succeed or   both will be removed by use of KILL (SeeSection 3.7.1 of "IRC Client   Protocol" [IRC-CLIENT]).6.2.2 Channels   The current channel layout requires that all servers know about all   channels, their inhabitants and properties.  Besides not scaling   well, the issue of privacy is also a concern.  A collision of   channels is treated as an inclusive event (people from both nets on   channel with common name are considered to be members of it) rather   than an exclusive one such as used to solve nickname collisions.   This protocol defines "Safe Channels" which are very unlikely to be   the subject of a channel collision.  Other channel types are kept for   backward compatibility.6.2.3 Servers   Although the number of servers is usually small relative to the   number of users and channels, they too are currently REQUIRED to be   known globally, either each one separately or hidden behind a mask.6.3 Algorithms   In some places within the server code, it has not been possible to   avoid N^2 algorithms such as checking the channel list of a set of   clients.Kalt                         Informational                     [Page 22]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   In current server versions, there are only few database consistency   checks, most of the time each server assumes that a neighbouring   server is correct.  This opens the door to large problems if a   connecting server is buggy or otherwise tries to introduce   contradictions to the existing net.   Currently, because of the lack of unique internal and global labels,   there are a multitude of race conditions that exist.  These race   conditions generally arise from the problem of it taking time for   messages to traverse and effect the IRC network.  Even by changing to   unique labels, there are problems with channel-related commands being   disrupted.7. Security Considerations7.1 Authentication   Servers only have two means of authenticating incoming connections:   plain text password, and DNS lookups.  While these methods are weak   and widely recognized as unsafe, their combination has proven to be   sufficient in the past:    * public networks typically allow user connections with only few      restrictions, without requiring accurate authentication.    * private networks which operate in a controlled environment often      use home-grown authentication mechanisms not available on the      internet: reliable ident servers [IDENT], or other proprietary      mechanisms.   The same comments apply to the authentication of IRC Operators.   It should also be noted that while there has been no real demand over   the years for stronger authentication, and no real effort to provide   better means to safely authenticate users, the current protocol   offers enough to be able to easily plug-in external authentication   methods based on the information that a client can submit to the   server upon connection: nickname, username, password.7.2 Integrity   Since the PASS and OPER messages of the IRC protocol are sent in   clear text, a stream layer encryption mechanism (like "The TLS   Protocol" [TLS]) could be used to protect these transactions.Kalt                         Informational                     [Page 23]

RFC 2813          Internet Relay Chat: Server Protocol        April 20008. Current support and availability      Mailing lists for IRC related discussion:        General discussion: ircd-users@irc.org        Protocol development: ircd-dev@irc.org      Software implementations:ftp://ftp.irc.org/irc/serverftp://ftp.funet.fi/pub/unix/ircftp://coombs.anu.edu.au/pub/irc      Newsgroup: alt.irc9. Acknowledgements   Parts of this document were copied from theRFC 1459 [IRC] which   first formally documented the IRC Protocol.  It has also benefited   from many rounds of review and comments.  In particular, the   following people have made significant contributions to this   document:   Matthew Green, Michael Neumayer, Volker Paulsen, Kurt Roeckx, Vesa   Ruokonen, Magnus Tjernstrom, Stefan Zehl.10. References   [KEYWORDS]   Bradner, S., "Key words for use in RFCs to Indicate                Requirement Levels",BCP 14,RFC 2119, March 1997.   [ABNF]       Crocker, D. and P. Overell, "Augmented BNF for Syntax                Specifications: ABNF",RFC 2234, November 1997.   [IRC]        Oikarinen, J. and D. Reed, "Internet Relay Chat                Protocol",RFC 1459, May 1993.   [IRC-ARCH]   Kalt, C., "Internet Relay Chat: Architecture",RFC 2810,                April 2000.   [IRC-CLIENT] Kalt, C., "Internet Relay Chat: Client Protocol",RFC2812, April 2000.   [IRC-CHAN]   Kalt, C., "Internet Relay Chat: Channel Management",RFC2811, April 2000.   [ZLIB]       Deutsch, P. and J-L. Gailly, "ZLIB Compressed Data                Format Specification version 3.3",RFC 1950, May 1996.Kalt                         Informational                     [Page 24]

RFC 2813          Internet Relay Chat: Server Protocol        April 2000   [DEFLATE]    Deutsch, P., "DEFLATE Compressed Data Format                Specification version 1.3",RFC 1951, May 1996.   [GZIP]       Deutsch, P., "GZIP file format specification version                4.3",RFC 1952, May 1996.   [IDENT]      St. Johns, M., "The Identification Protocol",RFC 1413,                February 1993.   [TLS]        Dierks, T. and C. Allen, "The TLS Protocol",RFC 2246,                January 1999.11. Author's Address   Christophe Kalt   99 Teaneck Rd, Apt #117   Ridgefield Park, NJ 07660   USA   EMail: kalt@stealth.netKalt                         Informational                     [Page 25]

RFC 2813          Internet Relay Chat: Server Protocol        April 200012.  Full Copyright Statement   Copyright (C) The Internet Society (2000).  All Rights Reserved.   This document and translations of it may be copied and furnished to   others, and derivative works that comment on or otherwise explain it   or assist in its implementation may be prepared, copied, published   and distributed, in whole or in part, without restriction of any   kind, provided that the above copyright notice and this paragraph are   included on all such copies and derivative works.  However, this   document itself may not be modified in any way, such as by removing   the copyright notice or references to the Internet Society or other   Internet organizations, except as needed for the purpose of   developing Internet standards in which case the procedures for   copyrights defined in the Internet Standards process must be   followed, or as required to translate it into languages other than   English.   The limited permissions granted above are perpetual and will not be   revoked by the Internet Society or its successors or assigns.   This document and the information contained herein is provided on an   "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING   TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING   BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION   HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF   MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.Acknowledgement   Funding for the RFC Editor function is currently provided by the   Internet Society.Kalt                         Informational                     [Page 26]

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