Movatterモバイル変換


[0]ホーム

URL:


Skip to main content

What's New

# This is a list of changes in pygame's history.## SVN revision numbers, and CVS tag names are placed before the date# BREAK = change breaks existing code# BUG    = fixed a bug that was (or could have been) crashing[HG 3623:096eec484a72] Jan 08, 2017    Build newer versions of libogg and libvorbis into Linux base images[HG 3619:48b78eed3d5d] Jan 01, 2017    Add Python 3.6 to Appveyor build[HG 3618:8316c8995b14] Jan 01, 2017    Add Python 3.6 for manylinux build[HG 3617:d9be8e370bc3] Dec 29, 2017    Add Python 3.6 (Linux) on Travis[HG 3615:a7661dbc576c] Dec 18, 2017    Include version.py.in in sdist[HG 3578:2b59043d4151] Aug 05, 2016    Manylinux wheel support. Binary wheels for linux.[HG 3548:2cee182f6ccf] Jul 21, 2016    Travisci config for OSX binary wheel building.[HG 3545:197a07b9fe49] Jul 14, 2016    Slow down the liquid example a bit    Minor fixes for glcube example[HG 3542:7b2c232deee4] Jul 10, 2016    Remove test for font object state after re-initing with nonexistant path.[HG 3540:287b8ed256bb] Jul 01, 2016    Open files using unicode paths on Windows[HG 3539:518bc4de88a6] Jul 01, 2016    Use filesystem encoding rather to decode paths rather than unicode_escape codec[HG 3537:8daaa6846e73] Jun 13, 2016    Allow for portmidi library to contain porttime, as on Fedora.[HG 3536:594db78c15c8] Jun 01, 2016    Only disable optimisations for msvc14[HG 3535:76a2ed848073] Jun 01, 2016    Try disabling optimisations for average_color function[HG 3522:a456af4b268f] Jun 01, 2016    Update appveyor link and badges in readme.rst[HG 3521:b6f7d0ebcc43] May 31, 2016    appveyor.yml edited online with Bitbucket[HG 3520:345a411689f6] May 31, 2016    Appveyor building of windows binary wheels.[HG 3497:52d5f9fca5d7] Sep 18, 2012    Ensure local directories are specified last for precedence for Unix[HG 3496:575c7a74d85a] May 17, 2016    Fix some command line option handling    Tidy up command line options for tests    Clean up some code we're no longer using    Restore non-zero exit code when tests fail    Remove unused test_not_implemented function    Remove pygame's copy of unittest, and monkeypatches for unittest    Use standard Python unittest module    Show end of failing test runner output as well as beginning[HG 3485:fba8622a39e8] May 17, 2016    Remove the very ancient numeric(pre numpy) support.[HG 3480:723e04797af4] Jun 07, 2014    fastevent corrected lock protection of all condition signaling[HG 3477:b5aaa063a03e] May 06, 2016    Exit with status 1 if sdl-config missing[HG 3476:f5c0e59c3397] May 06, 2016    Merge with avoid-internal-unittest[HG 3475:e926bc8c7d0e] May 06, 2016    Run the tests in a temporary working directory rather than the pygame package    Use correct import name of test runner module when installed    Run the subprocess test_runner by module name[HG 3471:60c959451153] Mar 05, 2016    Pull out ffmpeg and smpeg dependencies[HG 3469:58f7736edf45] Dec 16, 2014    Update docs with link to PEP 0440 version scheme standard.[HG 3464:5b28fbd5f717] May 05, 2016    Remove some references to numeric in overview docs    Remove numeric from array tests    Remove some more miscellaneous references to Numeric    Remove _numericsurfarray    Remove _numericsndarray[HG 3458:a46c0aeb905f] May 05, 2016    Setup/configure shouldn't prompt for input when non-interactive[HG 3456:a2d31e438e70] Dec 20, 2014    Use stdlib assertAlmostEqual instead of numpy's assert_almost_equal[HG 3455:e84e36098779] May 05, 2016    Add Python 3.5 to Travis[HG 3453:744e582a4ec2] Dec 16, 2014    On Travis-CI build for Python 2.7 and Python 3.4.[HG 3452:6ae6738583ba] May 04, 2016    Check lowercased fs encoding against lowercase constant[HG 3450:28ddc7a3196a] Mar 05, 2016    Allow running tests on Python 3.5[HG 3449:d61ea8eabd56] Dec 05, 2015    BUG: PixelArray memory leak when using multiple indexes[HG 3448:ba6678fd5412] Nov 28, 2015    For Surface, Rect, and Color types, resolve Issue #280[HG 3447:9e734fb59d01] Nov 28, 2015    BUG: pygame.Color('white') % pygame.Color('black') halts Python[HG 3445:5525f3e30956] Nov 25, 2015    Resolve Issue For Python 3.4, Color arithmetic does not argument type checking[HG 3444:96203be1d815] Nov 24, 2015    BUG: some_Rect.unionall_ip( [] ) returns a new Rect instead of None[HG 3443:cdb77d20ee8e] Nov 11, 2015    pygame.scrap on X11, fix copying into PRIMARY selection[HG 3442:30ee31659166] Oct 24, 2015    Weird English in colour key description[HG 3441:69f8bb62b679] Oct 24, 2015    PyColor OverflowError on HSVA with hue value of 360[HG 3440:572050f55835] Oct 22, 2015    on launchpad, getfilesystemencoding returns 'ANSI_X3.4-1968'.[HG 3439:d5552c9d653d] Sep 27, 2015    Added a build badge for launchpad.[HG 3438:8bdcd449963f] Sep 11, 2015    Correct AppVeyor build badge.[HG 3436:92167dd513cd] Sep 11, 2015    Adding pypi, and python2 + 3 badges to readme.[HG 3434:de10e1f00edc] Sep 10, 2015    Move the prebuilt build tools to their own pygame/build-external-dlls project[HG 3433:ea3b3bb8714a] Sep 07, 2015    remove some overlooked movie files[HG 3432:01a14aca0cf0] Sep 07, 2015    fix minor doc issues for playmus.py[HG 3431:f6f0834fd480] Sep 07, 2015    Add a music player example that used pygame.mixer.music[HG 3430:951fa2b681ce] Sep 07, 2015    Add a machine the suffix to the Windows prebuilt directory[HG 3429:b41bf2d9da56] Sep 07, 2015    Fix a Python 2/3 compatibility problem in a font_text.py unit test[HG 3428:e6b39ce99474] Sep 07, 2015    Remove (FILE *) sharing between rwobject C module and external libraries[HG 3427:d4ff4b9179f9] Sep 05, 2015    Link the travisci build badge to the build page.[HG 3425:faa5879a7e6b] Jul 19, 2015    Warn developers about automatic window stretching. Close issue #245.[HG 3424:e01d70daadb9] Jul 04, 2015    Do some freetype module cleanup.[HG 3423:6bd96b0a1b25] Jul 04, 2015    Remove two overlooked old doc pages[HG 3422:8b608af0f35d] Jul 03, 2015    Clarify documentation for a full SDL event queue: resolve Issue #168[HG 3421:e6a646891264] Jul 02, 2015    Remove Pygame's neglected, and broken, movie support: resolve Issue #238[HG 3420:db0804838ff0] Jun 29, 2015    Expand the docs for pygame.music.mixer.set_pos(): Resolve Issue #241[HG 3419:b0117d331d33] Jun 26, 2015    Fix Issue #246: Surface test fails on x86_64 Ubuntu[HG 3418:5b80352ee412] Jun 26, 2015    Reformat PySurface_Blit in surface.c debugging Issue #246[HG 3417:751b612df1d1] Jun 21, 2015    Fix a new buffer bug in the mixer module[HG 3416:5974ff8dae3c] May 02, 2015    Fix bug where pygame.color fails the unit test for x86-32 Linux[HG 3415:9ac6c2d577fc] May 02, 2015    Fix a bug in sysfont.py exposed by commit ae2e36d[HG 3414:dc57da440ac3] Apr 30, 2015    Decapitate zombie bug 52 (Motherhampster Bugzilla)[HG 3413:c95e75c79e21] Apr 29, 2015    A possible solution to Issue #131[HG 3412:ae2e36dc3f4c] Apr 27, 2015    Removed hard-coded font lists. They're not necessary,    and updating them every time that a new OS is released would be a burden.    Now, sysfont will depend on the registry (on Windows) or X11 fc-list (on any other OS)    to generate a system's font list.[HG 3411:7b227f4892f2] Apr 23, 2015    Reindent alphablit.c[HG 3410:c080fc971853] Apr 13, 2015    Close Issue #243, For a string with trailing spaces, freetype ignores the last space in boundary calculations[HG 3409:1418130101df] Apr 10, 2015    Close Issue #237, Memory overrun when text without descenders is rendered with underlining[HG 3408:128931b1d70f] Apr 07, 2015    Close Issue #242, freetype.Font.get_rect() ignores style defaults when the style argument is not given[HG 3403:db5966ca2b4d] Feb 15, 2015    Process lib/__init__.py with autopep8.[HG 3402:78fa571425e3] Feb 14, 2015    Replace try...except blocks with if...else blocks in lib/compat.py because they execute slightly more quickly.[HG 3400:21d229a4c181] Feb 07, 2015    remove some gcc 4.8.2 compiler warnings for imageext.c[HG 3399:3b3ba7749842] Jan 18, 2015    Close Issue #165, ResourceWarning: unclosed file for pygame_icon.bmp[HG 3398:727f7033ffe6] Jan 11, 2015    Close Issue #186, Test_freetype_Font_get_rect fails with freetype-2.5.1[HG 3397:ab487ab966a4] Jan 11, 2015    Make the pygame.freetype.init() cache_size argument actually work[HG 3396:5f22727d07e6] Jan 11, 2015    pygame.freetype.init() would crash on error[HG 3395:7213968d5e81] Dec 31, 2014    A fix for Issue 187: Pygame.tests.freetype_test segfaults on Python 3.4b1[HG 3393:b26e6d95fe72] Dec 29, 2014    Fix bug where PyBuffer_Release is called after a Python error is raised[HG 3392:b7609599015d] Dec 28, 2014    Include gcc libaries in the Pygame Windows install[HG 3390:9260d857774e] Dec 27, 2014    Color masks in jpeg save code on big endian fixed. Applies to issue #221;[HG 3389:e6407e81be55] Dec 23, 2014    Reconfigure the msys_build_deps.py build chain to link only to msvcrt.dll[HG 3388:08c495db0c53] Dec 22, 2014    Remove cross library FILE * dependencies in imageext.c[HG 3386:da5514cb5675] Dec 16, 2014    Fix for issue #230. Skip test_image_convert_bug_131 for headless tests.[HG 3384:b08471ecc2a0] Dec 15, 2014    Fix for issue 226, FontTest.test_render_args unit test fails on headless machine[HG 3382:64f9038c292d] Dec 17, 2014    Use UTF-8 filenames on Linux systems claiming that the filesystem encoding is[HG 3379:04d8563ce724] Dec 14, 2014    Fix issue 227. test_array_keyword in mixer_test.py fails when using disk as audio driver[HG 3376:f92be56108cb] Dec 14, 2014    Fix issue 225. test_set_grab_and_get_symmetric unit test fails on automated build bot without a display[HG 3371:8a7a6ce2a852] Dec 15, 2014    Update to only skip tests if we have a dummy video driver.[HG 3370:676f8d6cbb8a] Dec 15, 2014    Conditionally skip Freetype tests using subprocess_ignore[HG 3362:ca4834ff9372] Apr 22, 2014    Bug fix: Red and green channels inversion on AMD 64 (see issue #39).[HG 3361:e3ae850caa1e] Nov 03, 2014    fix issue 214, math.Vector2.rotate fails on certain inputs[HG 3353:567f3cc4f554] Sep 09, 2014    Pre-declare src/dstdiff64 variables--otherwise this module fails to compile using C90 mode in gcc[HG 3350:fd200cdb6897] Oct 12, 2014    Fix draw↔blit typo in the example code in MoveIt tutorial[HG 3349:823708f24a3a] Apr 28, 2014    Fix testcase failure when using Python's unittest module.[HG 3346:78ee68c7ede6] Jan 31, 2014    Fixes to always compile SCRAP on MacOSX.[HG 3345:ee208d86eb98] Jan 23, 2014    For issue #165, on quit tell it that the icon has not been set.[HG 3344:cd66fb7efeec] Jan 23, 2014    Added unit tests for pygame.math inplace operators.  Fixes #172[HG 3343:32919bdd25e9] Jan 22, 2014    Catch NotImplementedError when pkg_resources fails..  Fixes #184[HG 3342:6adea40ae4f7] Jan 21, 2014    Fix typo in doc index: closes issue #190[HG 3341:4ed9cb765867] Jan 16, 2014    A fix for the SysFont hang on OS X 10.9 mentioned in issue #179[HG 3340:90f8019b31d2] Nov 08, 2013    Add a pygame.freetype module code point unit test (closes Issue #75)[HG 3339:46ed0161021c] Nov 08, 2013    Finish freetype module doc page (towards Issue #75)[HG 3338:3299e2cc3c4c] Nov 05, 2013    fix problem in PixelArray with sequence item access[HG 3337:b59ccbbd4586] Nov 01, 2013    For BufferProxy old buffer support, handle (void *) better.[HG 3336:56e0eadfc267] Oct 28, 2013    Bug fix: Segfault on surface.get_bounding_rect(). Closes Issue #180[HG 3335:c80631c9c518] Oct 26, 2013    _freetype.c msvc compatibility for Issue #181[HG 3334:e352941a02d1] Oct 26, 2013    add a fgcolor property to freetype.Font (towards Issue #75)[HG 3333:e0a9058d639d] Oct 25, 2013    enable freetype.Font.get_rect() to reuse layouts with render methods (towards Issue #75)[HG 3332:bb1dac8cba21] Oct 21, 2013    for bitmap files freetype.Font uses first available size as default (towards Issue #75)[HG 3331:3c84a0ef193a] Oct 20, 2013    Use real fixed width font in test_freetype_Font_init (towards issue #75)[HG 3330:2e27cc842430] Oct 20, 2013    enable ucs4 unit tests for freetype.Font.get_rect() (towards Issue #75)[HG 3329:96fe757a54ce] Oct 20, 2013    allow (width, height) freetype.Font size values (towards Issue #75)[HG 3328:054dbe9b0457] Oct 20, 2013    handle size errors consistently for freetype.Font sized methods (toward Issue #75)[HG 3327:2bf12751af9c] Oct 19, 2013    changeset d2feb84c6b76 broke freetype_misc.py example, fix[HG 3326:419b0740d3df] Oct 18, 2013    error check pygame.freetype.Font scalable font properties (toward Issue #75)[HG 3325:25010374a4e4] Oct 17, 2013    SDL_SOUNDFONTS handling in base_test.py[HG 3324:d2feb84c6b76] Oct 17, 2013    improve pygame.freetype.Font text rotation handling (towards Issue #75)[HG 3323:b0f518dee138] Oct 17, 2013    improve pygame.freetype.Font font size handling (towards Issue #75)[HG 3322:8f252e8487ca] Oct 16, 2013    reduce pygame.freetype.Font.__init__ args (towards Issue #75)[HG 3321:0d2fb51b889b] Oct 15, 2013    add use_bitmap_strike property to pygame.freetype.Font (towards Issue #75)[HG 3320:2aa48db2cbcf] Oct 14, 2013    add bitmap size introspection to pygame.freetype.Font (toward Issue #75)[HG 3319:4459d217993f] Oct 11, 2013    some small document changes[HG 3318:9fd0e65e51c0] Oct 10, 2013    make setup.py work with Python 2.5 (again)[HG 3317:d739db5c3152] Oct 10, 2013    Make hg ignore /docs/_images[HG 3316:642e892bffeb] Oct 10, 2013    Add hg identifier to MSI installer filename[HG 3315:ea8244e1ad8f] Oct 10, 2013    Automatically generate the version module with setup.py[HG 3314:a6f89747b551] Oct 09, 2013    Remove some gcc compiler warnings for freetype module[HG 3313:1750c209cb17] Oct 09, 2013    Fix reference counting problems with array interface[HG 3312:1092594179b4] Oct 06, 2013    Fix some CPyChecker warnings for pixelcopy (toward issue #171)[HG 3311:91ac7a674af5] Oct 06, 2013    Fix some CPyChecker warnings for pixelarray (toward issue #171)[HG 3310:9e222e19d04f] Oct 03, 2013    Start of 1.9.2 alpha releases[HG 3309:6edd09029351] Oct 02, 2013    Fix some CPyChecker detected bugs in imageext.c and font.c[HG 3308:12de2da43ecb] Sep 30, 2013    Better document EventType properties: closes issue #166[HG 3307:bf49fd02a920] Sep 28, 2013    Font issue for mac on PPC, Address issue #177 (untested)[HG 3306:c4a65a9b8049] Sep 26, 2013    merge in Mac specific fixes[HG 3304:1e135264f0ab, 3303:9ccc6160cc6d, 3302:b51cd33153a7] Sep 20, 2013    Fix bug introduced into little-endian code in changeset b51cd33153a7    Big-endian fixes to pygame.PixelArray    Big-endian fixes for pygame.Surface[HG 3301:c86a02a3a516] Sep 16, 2013    Some big-endian fixes (ppc)[HG 3300:f97ba2662193] Sep 10, 2013    Add c_ssize_t to ctypes module if not already present[HG 3299:82f658d7596b] Sep 26, 2013    Another bug fix towards issue #175[HG 3298:746036fc6f60] Sep 26, 2013    Fix bug in PyPixelArray tp_new function where weakrefs C field is clobbered[HG 3297:610dbf3cd11d] Sep 21, 2013    Possible fix for issue #175, uncomfirmed[HG 3296:8c69d1a163a5] Sep 21, 2013    Bug fix of pygame.PixelArray involving returned repr string[HG 3295:b6e948d2e8e3] Sep 10, 2013    Make the Surface.get_at_mapped method value consistent with Surface.map_rgb[HG 3294:e5f2ccbf7965, 3293:9cac2ec83346] Sep 10, 2013    Fix for font error on x86_64[HG 3292:851743cb4c5a] Aug 19, 2013    Fix memory overrun bug with pygame.freetype.render_raw()[HG 3291:35b62579fd70] Aug 13, 2013    A patch for issue #172 from Lorenz Quack for inplace operators in Math.Vector2.[HG 3290:62f61425b394] Jul 28, 2013    Fix pygame.pixelcopy function problems with big-endian processors[HG 3289:c780a5d7db49] Jul 28, 2013    Allow switching the byte order of a Python int to big or little endian[HG 3288:927d431d16fc] Jul 28, 2013    Add an Array test type to pygame.tests.test_utils.arrinter[HG 3286:52175e810e1c] Jul 13, 2013    Bring in corrections to assert statements[HG 3285:ac4f6f62660e] Jul 10, 2013    Correct faulty assertions added to the C code in changeset 67f1c85 and later[HG 3284:9b8c3950b131] Jul 10, 2013    Tiny typo fix for weird endian machines.[HG 3283:11e8afc09495] Jul 02, 2013    Refactor the casting between the C (Py_buffer *) and (Pg_buffer *) types[HG 3282:5e00ad848732] Jul 02, 2013    Remove unused Pg_buffer_d typedef[HG 3281:23f848d95c8b] Jun 29, 2013    Clean up white space in C source files[HG 3280:8610c95e23e2] Jun 28, 2013    Add class pygame.BufferProxy to Pygame's public Python API[HG 3279:5435417840f7] Jun 15, 2013    Restore the Surface.get_view() method[HG 3278:0cac3d110a96] Jun 14, 2013    fix a new buffer format bug involving an item count of 1: Part 2[HG 3277:0a029b48c303] Jun 14, 2013    Extend buftools.Exporter to allow an arbitrary format when an itemsize is given[HG 3276:e452a8d244b9] Jun 14, 2013    Enhance buftools.Exporter to support negative strides[HG 3275:888562b53dfa] Jun 12, 2013    replace another ambiguous switch statement default clause[HG 3274:35c6f1cb33b5] Jun 11, 2013    replace ambiguous switch statement default clauses with specific comments[HG 3273:9b76f5fe1984] Jun 11, 2013    Fix Python 3.x compatibility issue introduced in changeset f7a9049e3b31[HG 3272:f7a9049e3b31] Jun 08, 2013    Fix handling of new buffer format verification in base.c[HG 3271:8e732f6e912d] Jun 08, 2013    verify pygame.tests.test_utils.buftools.Exporter supports boolean arrays[HG 3270:0ecf23052547] Jun 08, 2013    fix a new buffer format bug involving an item count of 1[HG 962e528796ab] May 26, 2013    Add full Python new buffer protocol support to Pygame 1.9.2. In addition    Python level array interface support is added to several Pygame objects    and function. This changeset marks the end of a series of commits,    starting with revision 98e3a61592c1 on September 8, 2012.    Affected Pygame buffer exporting objects are BufferProxy, Surface    (through method get_buffer), Sound, PixelArray, and Color. Affected    importers are Sound, freetype.Font, BufferProxy, and the    pixelcopy module functions (array_to_surface, surface_to_array, map_array,    and make_surface).    Internally, Pygame has been rewritten to use the C Py_buffer to represent    external array objects. For Python 2.5 and earlier, which do not support    the new buffer protocol, Py_buffer is defined in pygame.h. The details    of translating between Py_buffer and the array interface are now found    in only on C file, base.c. Consequently, the base module exports several new    Pygame C api functions and a new exception: PgBuffer_AsArrayInterface,    PgBuffer_AsArrayStruct, PgObject_GetBuffer, PgBuffer_Release,    PgDict_AsBuffer, and PgExc_BufferError. These api additions also reduce    the amount of conditional compilation code required to support Python    versions which lack the new buffer protocol.    Finally, for proper testing, additions are made to the unit test framework.    A new extension module, pygame.newbuffer, adds new classes for importing    and exporting the new buffer interface at the Python level. It is built    conditionally. The new pygame.tests.test_utils.buftools Python module    implements the high level classes used in the actual unit tests. Also,    a new class in pygame.tests.test_utils.arrinter exports a C level    array interface from the Python level.[SVN 3062] Mar 30, 2011    Port scrap module to Python 3.x (merge with branches/port_scrap_py3).    Accidently committed in rev 3061.[SVN 3057-3061]    Update Pygame Event type to have mutable attributes as per feature request    62 on Motherhamster's Bugzilla[SVN 3006] Feb 24, 2011    [BUG] Fix hanging pointer problem in color.c.    Add deprecation warning for Numeric in surfarray and sndarray.[SVN 3003-3005] Feb 21-24, 2011    Enhance array support in pixelcopy methods. map_array now accepts    a three byte integer for target array. Surface.get_view now    allows a 2D view for 24 bitsized arrays, even though not accepted    by numpy. Color objects now export an array struct interface.    Various bug fixes for Python 3.1.[SVN 3000-3002] Feb 20, 2011    Merge the surface_buffer branch back into trunk.    1) Rename module _arraysurfarray to pixelcopy, which implements       array_to_surface (blit_surface), surface_to_array, and map_array.    2) Reimplement _numpysurfarray methods array2d, array3d, array_alpha,       array_colorkey, and map_surface to use new pixelcopy methods.    Module pixelcopy reimplements _numericsurfarray using generic    copy methods that accept objects exporting an array struct interface.    Along with Surface views, it moves almost all of the _numpysurfarray.py    functionality into C code. pixelcopy is also independent of NumPy,    so can work with other array like objects.[SVN 2983-2987] Feb 08, 2011    Merge the buffer branch back into trunk.    1) Extend pygame.mixer.Sound() to load samples from an object with       an array struct interface or the new buffer protocol. Exports       an array struct interface.    2) Update sndarray to use the new Sound features on numpy arrays,       removing the Python array manipulation code.    3) Add a new Type, pygame._view.View as a proxy for exporting an       array struct interface.    4) Add the pygame.Surface.get_view() method, which returns a View instance.       Besides creating views describing pixel2d, pixels3d, and pixels_alpha       arrays, new pixels_red, pixels_green, and pixels_blue views have been       added.    5) Update the pixels surfarray methods to use Surface.get_view() for       numpy arrays, removing the Python array manipulation code. Add new       methods returning red, green, and blue pixels arrays.[SVN 2977] Feb 06, 2011    Add Python 3.2 __pycache__ directories to ignore list.[SVN 2958] Jan 19, 2011    Add proof-of-concept pygame.freetype.render_raw method to show one way to      correctly calculate text size.[SVN 2957] Jan 14, 2011    Fix freetype.c build bug involving PyFREETYPE_C_API not defined.[SVN 2952-2954] Jan 05, 2011    [bug] GroupSingle memory leak posted in mailing list by Tobias Steinrücken.[SVN 2951] Nov 14, 2010    Reenable the camera module for linux.[SVN 2936, 2938, 2944] Sep 28, 2010    Pygame now builds for Python 3.2. Capsule objects are used in preference    to CObject objects.[SVN 2937] September 23, 2010    [BUG] Bugzilla 54: pygame.examples.movieplayer causes    "PyThreadState_Get: no current thread".    Movie module now works under Python 3.2.[SVN 2934] September 16, 2010    [BUG] Fix some MSVC warnings in hope of solving an error raised in font_test.py.[SVN 2923] September 16, 2010    [BUG] Fix error in movie.c that prevents MSVC from compiling the module.[SVN 2922] September 15, 2010    [BUG] Mac builds fail: maybe using older versions of SDL_ttf or      SDL_mixer. Restore version conditional code in font and music modules.[SVN 2921] September 15, 2010    Merge fsencoding branch back into trunk. This adds corrected Unicode file path    handling to Pygame. File paths can contain any UTF-32 character, except \x00,    provided the file system encoding can handle it. It is also one more step    towards a full Python 3.1 port of Pygame.[SVN 2914, 2916] September 15, 2010    Preparation for merge with fsencoding branch[SVN 2900-2910] August 31-September 11, 2010    Preparations to freetype for release:      - fix a bug with base.register_quit import that kept freetype        from loading      - improve Unicode handling so can handle all UTF-32 characters      - enable encode_raw Font method      - import exception messages      - add missing error checks of memory allocations      - attempt to fix text boundary calculation bug that causes        memory access violations in some cases. Unfinished.[SVN 2897] August 30, 2010    update docs to reflect changes in r2855[SVN 2858] August 18, 2010    Remove distracting '"_POSIX_C_SOURCE" redefined' GCC warnings from linux builds.[SVN 2857] August 17, 2010    [BUG] fix rwobject memory leak when raising a memory error[SVN 2856] August 15, 2010    font.c, rwobject.c, font_test.py: Update/correct Python3 svn property    to better reflect Python 3.1 compatibility[SVN 2855] August 15, 2010    font module: improve unicode text handling: can now render Unicode    characters up to U+FFFF.[SVN 2854] August 9, 2010    remove distracting "'PyGAME_C_API' defined but not used" gcc warnings    from Pygame build[SVN 2853] August 9, 2010    mixer.Sound: fix spelling error in an error message and add no-arguments    check to the unit tests[SVN 2852] August 9, 2010    [BUG] mixer.c: move a variable declaration to the beginning of a block    to keep MSVC happy[SVN 2851] August 9, 2010    add keyword arguments to mixer.Sound and improve Unicode strings/    Python 3.x bytes handling[SVN 2850] August 9, 2010    make _movie module unit tests conditional on the presence of the module.[SVN 2849] August 8, 2010    compat.py: add more Python 3.x compatibility features; add unit tests[SVN 2848] August 8, 2010    allow RWopsFromPython to accept a Python 3.x bytes object as a file path    (for compatibilty with open())[SVN 2847] August 8, 2010    [BUG] Font loading from file object patch, and test.  Thanks Janosch Graf[SVN 2828-2845] July 10-28, 2010    Update Windows dependency build chain to build the latest versions of the libraries.    Uses MinGW gcc 4.5.0 and Msys 1.0.11. Dependencies can now be built with Python 3.1.[SVN 2824-2825] June 9-10, 2010    Update ffmpeg building with msys on Windows.[SVN 2824] June 9, 2010    [BUG] Undo bug introduced into Setup.in for ffmpeg[SVN 2823] June 9, 2010    [BUG] Fix missing Windows drive in docs.__main__.py[SVN 2822] June 9, 2010    Update Windows dependencies build for MinGW GCC 4.5.0.    Some newer dependency libraries are used, notably SDL-1.2.14,    and the addition of FFMPEG has been completed. This update leaves    msys_build_deps.py in a working, but transitional, state.[SVN 2816] June 3, 2010    [BUG] docs.__main__: Fix problem with spaces in Windows directory names.[SVN 2815] May 31, 2010    [BUG] Fix a _movie module bug where the module fails to build under Debian Linux      because the libavformat and libswscale header subdirectories are in ffmpeg.      The changes makes the module's ffmpeg includes consistent with ffmpeg itself.[SVN 2810] May 24, 2010    [BUG] Let mixer.music.play accept keyword arguments[SVN 2809] May 24, 2010    [BUG] Add set_pos method to pygame.music.mixer that calls Mix_SetMusicPosition      SDL_mixer function. As per the feature request by Mark Reed on the      mailing list (16/05/10).[SVN 2808] May 24, 2010    [BUG] Fixes bug in pygame.draw.line where the wrong rectangle was returned      for a line with width > 1 and the end point y value less than the      start point y value.  Identified by Aaron Brady on mailing list, 10/10/09.[SVN 2573] August 6, 2009    [BUG] missing readme.html in MANIFEST.in causes install to fail        on pythons with setuptools installed.[SVN 2519] July 17, 2009    [BUG] fix pygame.font.get_fonts() bug for Python 3.1 and Windows.[SVN 2517-2518] July 17, 2009    [BUG] unit test framework fails for Python 3.1 on Windows due          to str/bytes confusion[SVN 2516] July 16, 2009    Pygame dependency build now replaces the configure    generated SDL_config.py, which MSVC can not use,  with    SDL_config_win32.py[SVN 2515] July 15, 2009    [BUG] surface docs typo patch submitted by Lorenz Quack[SVN 2503-2505] July 13, 2009    [BUG] bugzilla 29, patch to use SDL_VIDEO_DRIVER_X11 DISABLE_X11.  Thanks Robert A. Lerche.        So can compile pygame without X11 again.    [BUG] fixed bad midi test.    [BUG] pygame.gfxdraw docstrings were not there.  Now... they... are.[SVN 2491-2495] July 9, 2009    [BUG] Fixed up quit bug in eventlist.py example.  Thanks Evan Kroske!    [BUG] Made the test code more compatible with python2.3.    [BUG] python3.1 support for OSX.[SVN 2486-2488] July 8, 2009    [BUG] 64bit issues with Surface.get_masks and UintFromObj.        thanks Lorenz Quack!    [BUG] Color slicing works with python3 now too.[SVN 2481] July 7, 2009    [BUG] typo in examples/sound_array_demos.py Thanks Evan Kroske![SVN 2472] July 6, 2009    [BUG]Fixed some failing tests for Color and LONG_MAX on 64bit python.    From Campbell Barton.FloatFromObj speedup.      register_quit cleanup.      PyErr_Format used in CheckSDLVersions.[SVN 2454] July 2, 2009    [BUG] Patch to work around cpu detection bugs in SDL 64bit from Lenard.      Thanks to Lorenz for bug hunting.[SVN 2380-2381] Jun 19, 2009    Color.set_length method... to change Color length to 1,2,3 or 4.    Surface.get_palette(_at) return Color with length 3.[SVN 2366] Jun 17, 2009    [BUG] Memory leak in a few modules.  Thanks Lorenz Quack.[SVN 2365] Jun 16, 2009    Started to add basic slice support to Color type.[SVN 2311] Jun 4, 2009    Fixed another Color regression... colors are now tasty again when pickled.[SVN 2305] Jun 2, 2009    Make pygame.tests.__init__.py import __main__.py. This is done      consistently with other pygame.tests modules.[SVN 2294-2303] Jun 1, 2009    Added some notes about Color instead of tuple for some Surface functions.    Midi, no abort on dealloc by default. have explicit close/abort available.    Updated midi docs.    Sysfont tests pass ok on OSX now(and windows+linux etc).    Sysfont on OSX more resiliant. Broke up tests to find broken ones more      easily.    Updated test/README.TXT for tags files... eg: some_module_tags.py.    Added a little tool to help with creating WHATSNEW from svn logs.    Add a little TODO to svn_log_to_whatsnew.py to make its WHATSNEW output      nicer.[SVN 2289-2293] May 31, 2009    Fix midi_test.py so Python3 compiles it without errors.    Let Surface methods accept and return Color instances.    Minor type correction in Rect docs.    Extend background unit test default timeout to 2 minutes.    Add gfxdraw unit tests and fix uncovered bugs.[SVN 2284-2287] May 30, 2009    Sysfont, added fallback for OSX that doesn't have X11.    Tests and fixes for midi. Better validation Input/Output to avoid crashes.    Fixed up test which was failing on ubuntu with python2.x.[SVN 2278] May 29, 2009    Fixed test to not fail on OSX which doesn't have midi devices by default.[SVN 2264-2269] May 27, 2009    Enable font_test.py on Windows.    Add svn properties to track which files are converted to Python 3.x.    Updated docs for cursors.load_xbm, thanks Saul Spatz, and Thomas Ibbotson.    Cursors update note.[SVN 2248-2261] May 26, 2009    Disable debug printing for Windows build of portmidi.    Symbian Launcher:      - Removed unneeded buffer to save memory      - Removed fade from slide animations to improve performance      - Increased heap size to 100k,4Mb      - Don't byte compile regular scripts so they can be easily edited.    Symbian other:      - The pygame library is now zipped as well for better performance.    Removed color.py warning from Symbian. It is used as wrapper for the      native module.    Camera module and computer vision tutorial.    Cleaning camera module documentation and makeref on transform.    Added palette_colors to mask.from_threshold.  TODO notes to some      functions.    [BUG] surflock.c PySurface_LockBy was leaking weakrefs.      Thanks Tom Rothamel.[SVN 2242-2245] May 25, 2009    Added a palette_colors option to average_surfaces... which doesn't handle      palette using surfaces correctly(yet).    Fixed possible memory leak.  Made some comments about return values.    Recompile pymp.pyx with Cython. Enable Python 3.x support of midi module.    Enable midi_test.py for Python 3.x.[SVN 2230-2237] May 24, 2009    Added some more midi tests.    Python 3.x: disable midi_test.py and clean out movieext from setup.py.    A tool for generating .doc docs from .py docstrings, and new midi.doc.    Shortened midi.get_default_*_device_id to get_default_*_id.    Fixed up create_doc_from_py and updated a few documentation items.    Updated a doc for pygame.midi.time.[SVN 2216-2219] May 23, 2009    Simplified sysfont.initsysfonts_win() fonts directory scan.    In init functions: fix minor Python 3.x related memory leaks and clean up      indentation.    Fix sndarray_test.py problem where failed to detect unsupported formats.[SVN 2201-2212] May 22, 2009    Added missing gfxdraw wrapper for Symbian.    Fixed to work on PyS60 1.9.4  The pygame python files are compiled into      byte-code. Feature of scons-for-symbian.    Have sysfont.py search the Windows font directory default fonts before      checking the registry.    Added another possible registry key where there might be fonts on win.    Fix possible problem with WINDIR, windir environment variable name.[SVN 2193-2199] May 21, 2009    Small svn prop tweak with run_tests.py and ignore font_test.py for Python      3.x on Windows.    More font unit tests and a unit test bug fix.    Add some interactive font unit tests to fill in some holes.    Move locals.doc and remove redundant constant descriptions. instead refer      to other module pages.    Add TIMER_RESOLUTION description to time.doc.[SVN 2183-2189] May 20, 2009    Remove defunct movieext.c (ancient non-working ffmpeg movie module).    Clean up props/modes on lib/midi.py.    Undo unintended changes in r 2184.    Partial support for OSX sysfont... 10.5.x onwards.  just use unix method.    Additions to font_test.py and sysfont.py.[SVN 2165-2180] May 19, 2009    Minor doc corrections to midi example's output_main.    Add setmods script missing from r 2129.    Added -x on lib files...  Should this be moved into the setup.py ?.    Make python -m pygame.docs bring up the docs in a browser. also fix Python      3 issues with executable packages.    Add gfxdraw docs.    Marked camera, gfxdraw, and scrap as experimental in the docs.    House_lo.mp3 crashes smpeg on Debian Linux. Remove from unit tests and add      MP3 warning to docs.    Finished midi docs.    Added the start of some midi tests... all stubs.    Updated generated docs.[SVN 2163] May 18, 2009    Fix midi.py examples quit() bug.[SVN 2154-2161] May 17, 2009    Added channel argument to note_on and note_off methods.    Fixing up spacing between functions.    Fix midi.py example init bug for --list option.    Fix midi channels  changed default channel to 0  added to note_on and      set_instrument.    Starting to add docs in the pygame style to midi module.[SVN 2126-2132] May 14, 2009    Add pygame.examples.go shortcut.    Add movieplayer example to the documents.    Some doc updates for test tags and python -m option.    Remove svn:executable tags and add setmods script to set executable      permissions.    Allowed the use of python -m pygame.tests.[SVN 2117-2122] May 13, 2009    A little tag test with the examples.    Undo prop change in rev 2120 test.    [BUG] Fixed bug in font.c where pygame.font.Font returned the wrong      exception type and message when a font file was not found.      Thanks Bo Jangeborg.[SVN 2113-2115] May 11, 2009    Fixed color.c for Symbian  Updated Symbian build instructions  Updated      makeref.py with '--no-code-docs' feature to set empty module docstrings.    Add_tags.py modules to pygame.tests. This is an alternative      module level __tags__ globals in the unit test_test.py files      themselves. The __tags__ global is placed in the corresponding_tags.py file instead. This means test modules can be skipped      by the pygame.tests.go test framework without actually loading the      test module and running possibly problematic code. It also means      the test framework can report on which test modules were skipped      and why.[SVN 2110-2112] May 10, 2009    Adapt run_tests.py test framework to Python 3.1.    Add automatic skip of unimplemented modules to run_tests.py framework.    Undo broken rev 2111.[SVN 2103-2106] May 9, 2009    Minor fixes for symbian merge.    Merging from symbian branch.    [BUG] pygame.transform.threshold behaved incorrectly when passed a      Python long for the threshold argument.[SVN 2078-2102] May 8, 2009    Starting to merge in sybian_s60 branch.    Pygame unit test framework now works with Python 3.1. This includes the      run_tests__tests submodule.    Increase timeout limit to 2 min. for run_tests.py subprocesses.      This allows surface_test.py more time to complete (timed out on      automated build sites Mac.)    All standard Pygame extension modules compile and run with Python 3.      For a Python 3 build setup.py skips unsupported modules.[SVN 2074-2077] May 7, 2009    Just skip the scrap not-init test completely; Figure out how to test for      OS X later.  scrap not properly supported on OS X anyway    Fix string comprehension bug in sndarray_test.py.    Try to allow scrap test in base_test.py on non-OS X platforms.[SVN 2065-2073] May 06, 2009    Adapt fastevent module for Python 3.1.    OS X now passes tests. See if the problem in base_test.py is with scrap.    Allow all Python modules to install with Python 3.1, though some may not      work correctly.    Update python 3.1 README to reflect current status.    Adapt overlay for python 3.1; untested though importing doesn't crash      anything.    OS X problem with base_test.py isolated to scrap module. Try a temporary      workaround.    Adapt joystick and cdrom modules for Python 3.1.    Try again with OS X and base_test.py.[SVN 2058-2064] May 05, 2009    Why does base_test.py fail on OS X?.    Yet more OS X testing with base_test.py.    More OS X testing of base_test.py.    Adapt mask module for Python 3.1.    Fix font.c problem with Python 3.1.    Undo accidental changes to Setup.in and __init__.py.    Add scroll.py example to Python 3.1 adapted programs.[SVN 2055-2057] May 04, 2009    More code fixes to transform.c for non-MMX machines.    Clean up METH_NOARG functions which were accidently given a second C      argument in display.c.    Make scrap test in base_test.py conditional on the presence of scrap.[SVN 2052] May 03, 2009    Fix compiler error in transform.c for non-MMX machines.[SVN 2049-2050] May 02, 2009    Merging with python3 branch r 2048.    Port Python 3 specific files from python3 branch.[SVN 2047] May 1, 2009    Merge python3 branch back into trunk. This allows a minimal Pygame    system to be built for Python 3. It also improves error checking    in module init functions.[SVN 2046] Apr 30, 2009    [BUG] SDL_gfx used WIN32 macro instead of _WIN32 to detected Windows.[SVN 2040] Apr 24, 2009    SDL_gfx module officially added to Pygame.[SVN 2024] Apr 18, 2009    A quick fix for jpeg saving not checking color order in 24 bit surfaces      Note that there is a similar bug remaining in the camera module.[SVN 2019] Apr 15, 2009    Merge src/__init__.py from python3 branch back into trunk.[SVN 2009-2017] Apr 13, 2009    Add equality/inequality Event comparison as per mailing list request.    Patch from Sean Berry updating missing tests for Rects.[SVN 1997] Apr 11, 2009    Make gfxdraw build on Windows.[SVN 1993] Apr 06, 2009    Bmp gives out of memory error... so use png instead.[SVN 1983-1985] Mar 30, 2009    Oops... hopefully this will work with mac/win.    Trying to move the source around to fix the compile bug...    Removing gfxdraw from compiling by default until get a chance to fix...[SVN 1980-1982] Mar 29, 2009    Included a couple of files from SDL_gfx for the gfxdraw module.    Added some more documentation, and a TODO note to the top of the file.    A tool for finding out what is documented, and what isn't.[SVN 1974-1976] Mar 26, 2009    Fixes gfxdraw.filled_polygon bug involving the point list.    More point list bug fixes.[SVN 1973] Mar 25, 2009    Adds tentative SDL_gfx module.[SVN 1969] Mar 24, 2009    Some minor comment corrections.[SVN 1967] Mar 16, 2009    Yuv420 reimplemented with formulas from libv4l.[SVN 1966] Mar 13, 2009    Re-add yuyv to rgb based on libv4l by Hans de Goede, licensed LGPL.[SVN 1965] Mar 12, 2009    Licensing problems in the Camera module.    Fixes the licensing for the      Bayer to RGB function.  Removes YUYV to RGB and YUV420 to YUV and RGB      functions until they are properly licensed.[SVN 1962] Mar 05, 2009    Fix bug that let the example scroll past the bottom.[SVN 1960] Mar 03, 2009    Don't need aliens_bootstrap.py as far as I can see.  Updated checks for      music module.  Made README.txt instructions correct.[SVN 1956-1957] Mar 01, 2009    Fixed some typos.    Started adding documentation for pygame.midi module.[SVN 1954] Feb 25, 2009    Allowed holding down the mouse, or key to scroll.[SVN 1940-1953] Feb 22, 2009    Add 8 bit-per-pixel support to Surface.blit blends.    Added Surface.scroll method along with the scroll.py example.    Added a runtime check for old unneeded files.    Made the error message nicer... and added checks for old py files too.    Removed debug print from warn_unwanted_files().    Add some comments, and a doc string to warn_unwanted_files.    Camera.init tries to detect correct platform camera module to use.    Added a few empty methods to opencv camera class that _camera uses.    Fixed dest_surf on opencv camera driver, added missing methods to vidcap      one.    [BUG]Made colorkey and blanket alpha blits handle a surface blit to self.      This addresses Bugzilla bug 19.[SVN 1937] Feb 19, 2009    Add self-blit capacity to Pygame surfaces.[SVN 1934] Feb 18, 2009    Surface raises a ValueError if the mask argument is rejected by SDL.      Before this the mangled, and invalid, SDL value was used.[SVN 1931-1932] Feb 16, 2009    Fixed to work with new test file layout.  Also imports modules if not      found.    Moved camera.c _camera.c .  created a lib/camera.py.[SVN 1928-1929] Feb 15, 2009    Made it use the pygame.examples.camera to test it.  Filled in missing      methods.    Fix erroneous ALPHA_BLEND macro argument.[SVN 1926-1927] Feb 14, 2009    Add psuedo-import to __init__.py atexit, required by pygame.base.    Remove an accidental colordict import introduced into __init__.py.[SVN 1924-1925] Feb 12, 2009    Add Rect.copy method as per Bugzilla feature request 25.    Adding another import declaration for py2app/py2exe.      This makes using py2exe easy again.[SVN 1922-1923] Feb 11, 2009    [BUG] Fix per-pixel-alpha unpacking in surface fill-blends.    [BUG] Fix 24 bit-per-pixel fill-blends.    BLEND_RGBA_xxx and more BLEND_xxx tests; related bug fixes  (mostly 24 bit      surface related).    Fix per-pixel alpha bug involving pixel unpacking.[SVN 1920] Feb 11, 2009    The Pygame documents and examples are now part of the Pygame package,    directories docs and examples respectively.[SVN 1916] Feb 8, 2009    [BUG] Fix segmentation fault with register_quit, Bugzilla bug 20.[SVN 1912] Feb 6, 2009    [BUG] Extension modules failed to raise an error when required modules      failed to import, as can happen with an incomplete py2exe/py2app      executable. This would later lead to mysterious segfaults. Extension      modules now forward import errors in the init function.[SVN 1903] Feb 3, 2009    [BUG] _numpysurfarray.array_alpha() when a per-pixel alpha surface also    has blanket alpha.[SVN 1893] Jan 29, 2009    [BUG] Documentation infers that mixer.init and mixer.pre_init have keyword      arguments. Added as per Bugzilla issue 6.    [BUG] Documentation states that mixer buffer sizes must be a power of 2.      New default buffer size is 4096. This was the implicit size anyway as      buffer size values were rounded up the the nearest power of 2.[SVN 1888-1889] Jan 29, 2009    sound_array_demos.py now uses either NumPy or Numeric.    _numpysndarray.py bug fix submitted by Nicholas Dudfield.[SVN 1886] Jan 28, 2009    Updated msys config to use a fake PORTTIME variable... so it builds again      with mingw.[SVN 1881-1883] Jan 27, 2009    Add array_alpha and array_colorkey tests to surfarray_test.py.      array_alpha values incompatible with unmap_rgb for 16 bit surfaces -      fixed in _numpysurfarray.py, ignored in deprecated _numericsurfarray.c.    For 16 bit surfaces make surfarray.array_alpha values consistent with those      returned by Surface.unmap_rgb.    Revert unintended change to surface.rgb_map in rev 1875.    Surfarray tests for make_surface, map_array, pixels2d and pixels_alpha,      Finished surfarray_test.py.[SVN 1880] Jan 26, 2009    Made it so we can use ctypes, instead of requiring win32 modules for the      windows test runner.[SVN 1871-1879] Jan 25, 2009    Completing the process to actually have numpy be the default.    Make subprocesses mode default for test runner.    Small fix for the nosubprocess change.    Fix pygame.init() problem in surfarray_test.py.    Surface.unmap_rgb now METH_O.    Add surface.map_rgb unit test.    Add surfarray.array2d, array3d, pixels2d and pixels3d unit tests.    Make surfarray_test skip tests known to fail with Numeric.    Making mac build with portmidi lib linked in.[SVN 1863-1870] Jan 24, 2009    Add array2d test to surfarray_test.py.    Move surfarray surface lock test to surfarray_test.py.    Surfarray.array3d unit test and 16 bitsize bug fix.    Surfarray get_arraytype, get_arraytypes and use_arraytype tests.    Edit tests module docs.    Another small tests doc typo.    Making it so we don't swallow exceptions...[SVN 1854-1861] Jan 23, 2009    Making it so we won't try to re-enter application installation.    Fix VC compiler error and make small code tweaks.    Add blit_array test for surface shifts.    Surfarray_test does nothing if no array module installed.    Add array tags to tests requiring NumPy or Numeric.    Numpy now takes priority over Numeric in sndarry and surfarray.    Fixed __hasnumpy/__hasnumeric confusion in sndarray.[SVN 1852] Jan 22, 2009    [BUG] Fix Bugzilla bug 24 where surfarray.blit_array fails with a    24 bit surface. A new blit_array, using the array structure interface,    was added to a new _arraysurfarray extension module.[SVN 1849-1853] Jan 22, 2009    [BUG] Fix Bugzilla bug 24 where surfarray.blit_array fails with a      24 bit surface. A new blit_array, using the array structure interface,      was added to a new _arraysurfarray extension module.    Fix NumPy bug in arraydemo.py and add an array choice command line      arguemnt.    Removed PyObjC dependency on OSX.[SVN 1845-1848] Jan 19, 2009    Make the main function consistent accross examples, taking arguments      where the programs except command line arguments.    Add examples module document page.    Minor change to usage message in test_runner.py.    Make some hyperlinks in the examples doc work.    The Pygame examples is now a Pygame subpackage. Example programs can be      imported as modules and run by their main functions. The package      documentation is now part of the Pygame module docs.[SVN 1841-1843] Jan 16, 2009    Add pygame/tests/fixtures to installation (broken in previous setup.py      changes).    Add arguments to pygame.tests.run().    Add addition fake tests to installation.[SVN 1839-1840] Jan 15, 2009    Color objects now support equality/inequality comparison with other      Color objects and color tuples.    Jpeg image saving is not thread safe on windows after all.[SVN 1834-1838] Jan 14, 2009    Examples\midi.py: add list option and main() function.    Remove absolete Windows doc installer stuff.    Remove old default Windows setup info.    Fix porttime Setup.in change.[SVN 1829-1833] Jan 13, 2009    Added argv arguments to main() too, and used pygame.quit.    Updated portmidi config for unix and darwin.  tested on ubuntu, not osx.    Added libporttime dependency, as required by ubuntu.    Added get_device_info function.    Printed out device info.  Allowed setting device id on the cmd line.[SVN 1819-1827] Jan 12, 2009    Pygame docs: fixed some links.    Docs added to Pygame package.    Added __init__.py to make examples a package.    Examples can be run from outside the examples directory.    Corrects some terminology in the tests package doc.    Call pygame.quit to clean up things.  closes window when called from      pygame.examples.chimp.main() finishes, and for when run from idle.    Update setup.py to reflect examples becoming a package.    Updated examples so that they all have a main() and use pygame.quit.    Pygame documents now installed as part of the pygame package directory.[SVN 1816-1817] Jan 11, 2009    Pygame.tests: prepare run_tests__tests for addition.    Pygame.examples: completely installs.[SVN 1813-1815] Jan 10, 2009    Pygame unit test suite is now the pygame.tests package. For Pygame    development the unit tests still run from test in the installation    directory without conflicts.[SVN 1802-1804] Jan 07, 2009    Refactored midi.py example and added comments.    Finished midi.py keyboard example, added velocity.    Added test command to setup.py.  so you can do 'python setup.py test'.[SVN 1796-1798] Jan 05, 2009    Mask convolve function and tests from Michael George.    Update docs for pygame.mixer.music.load: thanks Forrest Voight.    Clean up some carriage return confusion in the docs.[SVN 1793-1794] Jan 04, 2009    Update midi example to add animated keyboard keys.    Add scripts to build Python 2.6/3.0 Windows dependencies linked to msvcr90.[SVN 1776-1777] Dec 27, 2008    Add get default device functions for midi module.    Expand midi output example into a musical keyboard demo.[SVN 1772-1775] Dec 24, 2008    Pypm: temporary Setup.in fix to add header and library paths for Windows      prebuilt.    Added Output class and atexit stuff similar to Lenards code.    Added output example from Lenard, and moved input example out of midi      module into the midi example.[SVN 1764-1771] Dec 23, 2008    Windows prebuilts: Python 2.6 preparation.    Added pygame.mixer_music fake import in function to maybe help with py2app.    Undo fake import for py2app.    Try rearranging stuff for py2app.    Add portmidi to Windows build.    Added code from pyportmidi to be used from pygame.midi.    Added pyportmidi 0.0.4 changes from Tim Thompson.  Thanks!.[SVN 1759-1760] Dec 22, 2008    The freetype dll was not being copied into the site-packages/pygame dir on      windows.    Added start of midi module which uses portmidi.[SVN 1755-1758] Dec 19, 2008    Added in an extra debugging line... for testing with py2app.    Fixed error for msvc compiler.    Moved brackets closer... suspecting possible dodgey introspection in      py2app.    Missed freeing surface on malloc out of memory error for saving jpegs.[SVN 1751-1754] Dec 18, 2008    Added some debugging notes for py2app mixer_music issue.    Msys_build_deps.py: added portmidi.    Setup_Win.in: add portmidi.[SVN 1749-1750] Dec 17, 2008    Add program to list Pygame modules accessed by a unit test module.    [BUG] Bug 28: possible fix.Dec 05, 2008    exposed mask C API from Michael George.  Thanks!Aug 30, 2008    [BUG] Fixed CREATE_PIXEL macro's use of Aloss    which was making surface.fill with surfaces with no alpha go greenrelease_1_8_1release[SVN 1537] Jul 28, 2008    pygame 1.8.1release released.Jul 18, 2008    Added Surface.set_masks and .set_shifts useful for using data in        b,g,r,a mode... and other fun hacks.Jul 14, 2008    [BUG] Fixed bug with transform.threshold() not honoring third surface    Updated transform.threshold() docs Thanks Nirav PatelJul 10, 2008    Added patch for filelikes in mixer.music.load thanks Forrest Voight!Jul 8, 2008    run_tests.py improved with --help and running stuff in subprocesses.Jun 25, 2008    Added many extra empty test stubs for untested things.  Thanks Nicholas!    Test runner that works with subprocess and threads to isolate tests.        So that if a crash happens in one test the other tests still run.        Thanks Nicholas!    [BUG] Added a fix for rotate on multiples of 90.0000001-90.99999 degrees.        Thanks Charlie Nolan, and Marcus!Jun 21, 2008    Added BLEND_RGBA_* special flags for blit, and fill.Jun 16, 2008    Reworked locking code. Locks are now more strict and can only be    removed by the object(s), that caused them.    New Surface.get_locks() method, which returns the currently existing    locks.    [BUG] Fixed Surface.get_locked() bug for Surfaces which do not      require locking, but have third-party locks attached.Jun 13, 2008    [BUG] Fixed bug with mixer.get_init() Thanks Frankie Robertson!    [BUG] Fixed long alpha overflow bug in Surface.set_alpha().Jun 9, 2008    [BUG] Fixed locking and reference count leaks in Numeric surfarray       implementation.May 31, 2008    Updated sprite documentation - mainly for new stuff added in pygame 1.8.0May 24, 2008    New Color class for color management.Apr 30, 2008    updates to the sprite.py collision functions that update them to match        the modules coding style, include appropriate comments, and are        about 20% faster. It also includes a collide_circle_ratio function        for completeness, and perhaps most importantly, fixes a bug in        colide_mask which kept it from working correctly.  Also added unittests        for the collision functions.  Thanks John Krukoff!    [BUG] sound crackles on windows; restored chunk size        calculation to pre 1143    Added \#!/usr/bin/env python to the top of examples that didn't have it.Apr 13, 2008    [BUG] Fixed pygame.surfarray.pixels3d() for 24bpp surfaces using numpy.        Thanks Lorenz Quack!Apr 12, 2008    [BUG] Fixed png saving, and saving jpeg with capital letter extensions        Thanks Nick Irvine!Apr 11, 2008    New PixelArray.compare() method to compare two PixelArrays.Apr 8, 2008    [BUG] Fixed pygame.draw.aaline() for cases in which only a single point        has to be drawn.Apr 4, 2008    New PixelArray.replace() and PixelArray.extract() methods to quickly      replace or extract a certain color.Apr 3, 2008    Added iter support to PixelArray.Apr 2, 2008    [BUG] Fixed mask settings for 8-bit surfaces created by        surfarray.make_surface()    [BUG] Fixed integer color value assignment bound checking in PixelArray.Mar 30, 2008    Added subscript support to PixelArray and PixelArray.make_surface()      to create a new surface from the PixelArray view.    Fixed mask namespace pollution and docs.release_1_8_0releaseMar 18, 2008    Updated credits.    Mac OSX binary now has movie module working.    1.8.0rc5Mar 16, 2008    the play functions of mixer.Channel and mixer.Sound both now take keyword      arguments, and accept a fade_ms argument that makes the sound fade inMar 9, 2008    pygame.display.set_mode() will now respect the screen resolution settings      for the width or height set to 0 as supported by SDL >= 1.2.10.      Thanks Lorenz Quack!Mar 5, 2008    [BUG] Stopped releasing GIL on png, and jpeg saving functions because        they do not seem to be thread safe.    [BUG] A work around for 8 bit samples being stereo reversed with SDL_mixer.        Also check the return value of Mix_SetPanning, and raise an        error on volume errors.    [BUG] Changed default chunk size for pygame.mixer to 1024*3.  Which is        the magic number which stops scratchy sounds on most systems.        However it does make sounds a bit laggier... it's best provided as        a config item for users.    Updated pygame.display.update() to release the GIL whilst doing things,        so other threads can do things whilst it's updating the screen.    Some comments to help Mac OSX people installing, and compiling pygame.        About bdist_mpkg in setup, and also fixed an exception message        to be nicer about requiring pyobjc.Mar 3, 2008    [BUG] Fixed up pygame.mask.from_surface, got color key, and perpixel alpha        modes reversed.    Also added better test to the mask test.        Also it wasn't testing pygame.mask.from_surface at all!    Added pygame.sprite.collide_mask to join the mask_* collision functions.        Started adding test for pygame.sprite.spritecollide.Feb 19, 2008    Added Surface.get_bounding_rect() method, which returns the smallest    rect for the surface, that contains visible (non-transparent) data.Feb 14, 2008    Updated constants GL_SWAP_CONTROL,GL_ACCELERATED_VISUAL,BUTTON_X1,BUTTON_X2    Added pygame.key.get_repeat to see how holding keys down repeats.  This is      the sister function of pygame.ket.set_repeat.    MacOSX, and Windows binaries now use latest SDL 1.2.13Feb 11, 2008    An example of using pygame with no windowing system.  Useful for webserver      scripts, or for little utilities.    Updated mac_scrap to pass some tests, and raise NotImplementedError      otherwise.    Further Windows build updates:      For MinGW/MSYS the build process now finds the MSYS and MinGW      directories automatically. gcc links to msvcr71.dll without      requiring changes to the gcc specs file. This makes the build      process GCC Version 4 ready. By default all DLLs are Win32 GUI,      but can be console. The build progams will run from either the      Windows or MSYS terminal.      Fixed a bug where DLLs were not installed in the package directory.      For Windows, everything now goes into the package directory.      build_deps.py renamed to msys_build_deps.py to avoid confusion.Jan 26, 2008    pygame.sndarray noew can change between Numeric and numpy using the      new methods pygame.sndarray.use_arraytype () and      pygame.sndarray.get_arraytypes ().Jan 24, 2008    Updated the configuration and build process under Windows. In       config_msys.py and config.py os.popen is replaced with the newer       subprocess.Popen so the MSYS will run. Calls to raw_input now       show the prompt on an MSYS console. In an MSYS build paths       written to Setup are now Windows paths for distutils. The hard       coded DLL file paths have been removed from setup.py.  It now       gets the paths from Setup. Consequently, setup.py is now VC/MinGW       agnostic.    Added build_deps.py, an all-in-one dependency builder for       Windows. Requires MinGW and MSYS.Jan 8, 2008    pygame.surfarray now can change between Numeric and numpy using the       new methods pygame.surfarray.use_arraytype () and       pygame.surfarray.get_arraytypes ().Jan 4, 2008    Removed Numeric compile time dependency.    Added numpy surface array support.Dec 31, 2007    New method pygame.get_sdl_byteorder () to get the SDL byte order.Dec 15, 2007    Mask can now get bounding rects of set bits.    pygame.transform can find edges in an image, get the average surface      of many surfaces and also threshold an image by color.Sep 1, 2007    Added get_buffer() methods to Surface, and Sound - which return a new     BufferProxy - which is a buffer interface only class.  Thanks Marcus!Aug 23, 2007    pygame.image.tostring changes from Brian Fisher.      RGBA_PREMULT & ARGB_PREMULT type to image.tostring (a very      nice thing for getting images into OpenGL)Aug 22, 2007    PixelArray from Marcus.  It's going to be a replacement for surfarray.    [BUG] Fixed some bugs in Surface with SRCALPHA and input validation.        Thanks Lenard Lindstrom and Brian Fisher.Aug 15, 2007    The sprite module has had some big changes from DR0ID.  It now has a     LayeredUpdates, and LayeredDirty groups.  For using layers when     rendering the sprites.  LayeredDirty is an alternative to     RenderUpdates that automatically finds the best display method     (either full screen updates, or dirty rect updates).  It's faster     if you have sprites that don't move.  Thanks DR0ID!    Added pygame.mask.from_surface which can make a Mask object from     a surface.  It's 128x faster than the python version!    pygame.movie bug fix. Thanks Lenard Lindstrom!Jun 25, 2007    Removed QNX support from scrap module. Thanks Marcus!    Added smoothscale(with MMX!) function from Richard GoedekenJun 27, 2007    Fixes from Marcus for ref counting bugs.    Also using METH_NOARGS for functions with no arguments.     Which should make some functions slightly faster.    Thanks Marcus, and thanks Campbell Barton for spotting them.May 30, 2007    Fixed some documentation.  mask, scrap, font modules.    Fixed the mask.set_at get_at functions to raise a nice exception.      Thanks piman!    surface.fill() now takes the same BLEND_ADD BLEND_SUB etc flags that      surface.blit() takes.  Which makes fade to white, and fade to black      type operates simple and fast.  Thanks Marcus!!    Added the GL_SWAP_CONTROL constant from SDL.  Thanks Eyal Lotem!    Added the new blitters from Marcus.  These speed up the blend functions      and the alpha blit function.    Added a -warnings flag to setup.py for extra warnings with gcc.    A fix from Marcus for the scrap module in X11.May 9, 2007    Windows image copy/paste is working for scrap.    Adding bitmask code from Ulf Ekström - for pixelperfect collision.      Still need to get unittest, documentation and some more methods added.      There's a unittest with some problems checked in.May 2, 2007    [BUG] fromstring,tostring work for alpha. Thanks Brian Fisher.    [BUG] Surf.set_clip(None) works correctly. Thanks Diego Essaya.    Scrap changes from Marcus so windows/osx compile.    Added scancode attribute to keyboard events. Thanks Quentin Smith.    [BUG] movie_set_display hangs on movie file-like object.  Thanks Martin.Apr 26, 2007    Some code cleanups from Marcus von Appen.  min->MIN, indentation, other.    A rewritten scrap module.  Hasn't been tested on osx/windows.Dec 15, 2006    Some config changes to make scrap compile correctly on freebsd and debian.Nov 27, 2006    Fixes scrap, image, overlay, compiling on windows. Thanks John Popplewell!    Allowed threads within the transform module. Releasing GIL around C stuff.Nov 5, 2006    Fix for SysFont infinite loop bug.  Thanks Regis Desgroppes!    Compilation fix on MacOSX.  Thanks Emmanuel Hainry!Nov 4, 2006    Documentation fixes.Jun 16, 2006    Allowed passing in the destination surface to the transform.scale and     transform.scale2x.  This is faster if reusing the surface.Jun 15, 2006    [BUG] Font fix for empty string causing segfault.  Added unittest.Jun 10, 2006    64bit compile fixes for Fedora from Christopher StoneJun 8, 2006    Documentation changes.    Move to subversion instead of cvs.May 28, 2006    Added saving surfaces as a .jpg or .jpeg file.  Works if imageext is there.May 27, 2006    Added saving surfaces as a .png file.  Works if imageext is there.    Saves as 24 bit RGB or as 32bit RGBA pngs depending on the surface.May 20, 2006    Documentation updates merged in from some doc comments on website.    [BUG] pygame.transform.* functions now retain SRCALPHA info after scaling.    Some new unittests for pygame.display.update, pygame.transform.scale.May 18, 2006    Patch from Peter Nicolai to add the channel to the sound queued event.April 25, 2006    Added some new blend modes to blit. Add,sub,mult,max,min.    [BUG] Fixed SRCALPHA blending.  Thanks Lenard Lindstrom!April 9, 2006    Added mac_scrap module for macintosh clipboard support.April 8, 2006    Added scrap module for accessing the clipboard. As well as an example.    Added access to the XEvent structure on unix/X11 installs.March 11, 2006    Fix for config_unix for x86_64 and SDL lib path. Thanks Matthew L Daniel.    [BUG]Fix for parent init in sprite.GroupSingle. Thanks Alexander Sashnov.March 1, 2006    A cursors.py example from Kamilche.  Thanks!February 11, 2006    Changed the behaviour of Clock.tick to use SDL_Delay instead of a busy      loop.  Added a tick_busy_loop which uses the old behaviour.  This      is more consistent with what people think Clock.tick() will do.      That is, not use 100% cpu to get more accurate timing.    testsprite.py example, which is based off the testsprite.c in SDL      shows the performance of sprites, and is a good test.    Added gp2x package which contains some constants for the gp2x buttons.      This will be where gp2x specific functionality will live.January 12, 2006    Endian patch for set_at() from Ivo Danihelka.December 19, 2005    Updates for Overlay. Detect hardware accel and allow "redisplay".November 7, 2005    Fix for sprite.AbstractGroup.has inf recursion bug. thanks Randy Kaelber.    Began work on a sprite unittest.October 28, 2005    fix for do_set_icon when display not initialised. Thanks John Popplewell!    Added missing read_unix_fonts_cache function. Thanks again John Popplewell.October 24, 2005    Add support for 64bit data types in surfarray.blit_array()October 2, 2005    switch to the new reference documentation systemSeptember 8, 2005    surface.array_colorkey now unlocks the surface after use[BUG].September 1, 2005    music.queue() now raises exception if load fails.release_1_7_1releaseAugust 15, 2005    Fix to make Chinese fonts work better on windows.      From retsyo  AT  eyou  Dot  com.    Fix for Channel.set_volume() to not use panning if seting overall volume.    Made setup put in missing files into the source distribution.    Fix for fastevents example on linux.August 10, 2005    Fix for overlay.c to compile in windows.    Fixed some warnings for font, and rotozoom with gcc4.    Added an example for fastevents.    Fix for config_unix.py with wrong paths for /usr/localJuly 28, 2005    Fix for sprite module[BUG].  fastevent module for faster sdl event processing.    Updated examples.March 7, 2005    sysfont patch, which checks two places for fonts on weird windows machines from Atul Varma.    pygame.get_sdl_version(), improved Mac OS X support from Bob Ippolito.    new sound_array.py example from Rene Dudfield based on ShreadWheats example.August 8, 2004    cleanup aaline drawing, from Michael UrmanJuly 17, 2004    image.frombuffer() for lightning fast fromstring()'s    SysFont extra styles being applied incorrect    psuedo "configure" and "Makefile" for foolproof installs    draw.aaline now works with pixel alphasJuly 16, 2004    mixer.set_num_channels() no longer crashes [BUG]    mixer.music.get_pos() properly tracks when paused    pygame.display.get_wm_info() added, gets a dictionary    Overlay object, from Dmitry BorisovJuly 6, 2004    Sound object newstyle types    added Sound.get_length()July 5, 2004    Add Bo Jangeborg's cursor compile with added 'xor'    Add Bo Jangeborg's system cursors as compileable stringsJuly 3, 2004    Newstyle fonts crashing with bad filenames [BUG]June 28, 2004    Surface.set_clip(None) crashed [BUG]    Remove pygame's (now) redundant lock countingJune 27, 2004    Fix several negative or zero size problems [BUG]    draw.arc outside image crashed [BUG]    draw.arc artifacts cleanedJune 26, 2004    Rect.fit() added    Surface.get_rect() accepts keyword args for assignment    transform.chop() added, from Matthias SpillerJune 25, 2004    Font becomes new style type, inheritable, weakrefableJune 22, 2004    Rect type updated, weakrefable    (warning, Rect attributes broken for now)June 21, 2004    Surfaces now weakref'able    display surface protected from pygame.quit()    display and Surfaces protected from resolution<=0June 19, 2004    Chad Lester's excellent work on sndarray    ffmpeg movie backend renamed to movieext, experimental    v1.6 movie module restoredMay 1, 2004    updated sprite module, Joe WreschingMarch 29, 2004    checkin movie current rewrite, still rough, libavcodecFebruary 24, 2004    no longer parachute SIGPIPE, like SDL 1.2.7February 15, 2004    small cleanups to internal Sprite and GroupFebruary 9, 2004    help protect int overflowDecember 25, 2003    sprite groups are now iterators    SysFont better unix parsingNovember 18, 2003    Remove legacy python code. Ver 2.2 is minimumpygame-16October 23, 2003    final updates for 1.6October 15, 2003    Rects now stored with ints (not shorts)October 2, 2003    Add ARGB support to fromstring and tostringSeptember 29, 2003    Replaced Objective C with PyObjC code for MacOS X    Fixed 1 pixel horizontal/vertical line drawSeptember 27, 2003    Fix reading from file file-like objects (thx Timothy Stranex)September 21, 2003    Fix sysfont registry bug on winNT archSeptember 18, 2003    Fix color problem when saving opengl screenshotSeptember 10, 2003    SysFont now accepts None like regular FontAugust 10, 2003    fix JOYHAT_RIGHT input (thanks Latimerius)    system font names have punctuation removedJuly 26, 2003    add GL_STEREOJuly 22, 2003    add GL_MULTISAMPLEBUFFERS and GL_MULTISAMPLESAMPLESJune 11, 2003    Surface.set_at() respects clip area    cleaned fill circle drawJune 8, 2003    add system font; SysFont,get_system_fonts,match_system_fontJune 7, 2003    Font() no longer segfaults on bad filename [BUG]    add color module for simple color manipulationsJune 6, 2003    set_palette_at() index 0 fix    draw.arc() (thanks Lalo Martins)    Rects are pickleableMay 12, 2003    Brett Calcott's quick fix for 'trunc' on visualcMay 10, 2003    fix Derek Simkowiak's find of problem alphasMarch 10, 2003    add OPENGL support to image.tostring()March 9, 2003    Bug in Clock.tick() was delaying double    load Font objects from any python file-like objectFebruary 26, 2003    Sprite and Group now new-style classesFebrurary 12, 2003    fix immediate returns for first time.delay and time.waitFebruary 11, 2003    more OSX SDLmain.m patches from Andrew StrawFebruary 5, 2003    antialiased lines, from Jorge Gonzalez    allow Font.render() with empty stringFebruary 2, 2003    refcount bug in Font.size [BUG]December 5, 2002    tilerow stuff removedDecember 2, 2002    experimental pygame.draw.tilerow()November 14, 2002    fix unicode bugs in Font (thanks, hcyun)November 12, 2002    AdvanceMAME Scale2X scaling now in transform.scale2x()October 22, 2002    mixer can queue sounds and music    channels can send finished event for soundsOctober 19, 2002    can free software surfaces without video initialized    added "x", "y", "w", and "h" attribs to Rect (like SDL)    RenderUpdates.draw() doesn't union nonoverlappingOctober 16, 2002    fix crash with subsubsurface blits [BUG]    added Surface.get_offset() and get_abs_offset()    added Surface.get_parent() and get_abs_parent()October 6, 2002    added event.clear() to efficiently clear the queueOctober 1, 2002    sprite.RenderGroups wasn't clearing killed sprites after draw()September 3, 2002    passing None as the end time to CD.play() plays to cd end    added pygame.vernum, a tuple of python version valuesSeptember 2, 2002    add Movie.render_frame, thanks James Mazer    cursors.load_xbm skips comments, thanks HerveAugust 20, 2002    fix rectstyle argumentsAugust 15, 2002    Hervé Cauwelier's fix for xbm cursors without spacesAuguest 14, 2002    switched to FSF's FreeSansBold default font    new font.get_default_font()    cleanup harmless void** typingJuly 24, 2002    Ole Martin Bjoerndalen's CD.play fixJuly 17, 2002    Michael Hudson's unicode cleanupsJune 15, 2002    added get_time() and get_rawtime() to Clockpygame-15May 30, 2002    final updates for 1.5May 28, 2002    changed default font to helmet boldMay 27, 2002    added smart class to handle missing modulesMay 17, 2002    added display.set_gamma_ramp(). thx andrewMay 16, 2002    custom blitters to handle destination pixel alphas    fix recursive subsurfaces and subsurface blit returnsMay 13, 2002    fixed CD.play()May 8, 2002    music.play() start time works    image.save() can save TGA images    cannot subsurface a subsurface [BREAK]    blits to subsurfaces are passed throughMay 7, 2002    added the sndarray module    added surfarray.make_surface()April 25, 2002    added gl_set_attribute(), gl_get_attribute()April 16, 2002    mixer keeps a reference to playing Sound objects    channel.set_volume() can take 2 volumes for panning    music.play() can take a starting position for the songApril 14, 2002    bug when re-initializing pygame.display [BUG]April 8, 2002    rectstyle now includes any object with a "rect" attrib    rects now have collidedict() and collidedictall()March 27, 2002    fixes for windows music.get_pos() and windows configMarch 23, 2002    big config.py update    music.get_pos()  (thx Michael Urman)March 20, 2002    sprite.spritecollideany() now works as describedMarch 4, 2002    sprite.RenderClear can accept a function as bgdFebruary 19, 2002    event.peek() returns next event [BREAK?]    Event objects have 'truth' operatorFebruary 13, 2002    all draw primitives have a default widthFebruary 11, 2002    Rect unionall() and unionall_ip() fixedFebruary 10, 2002    pygame.init() not required for proper cleanup [BUG]    CD.play() fixed for tracks above 0February 8, 2002    Rect and Surface subclassable typesFebruary 1, 2002    locking problem with 90 degree rotate [BUG]    set_icon overrides default iconJanuary 31, 2002    removed emberrasing debug printing    draw.rect does inside edge for bottomrightpygame-14January 29, 2002    everything bumped for the 1.4 releaseJanuary 28, 2002    update SDL_rotozoom to 2.0.3January 26, 2002    special cases for 90 degree transform.rotate()    OSX cleanups for commandline (thanks Bob)    added sprite.spritecollideany()January 23, 2002    transform.rotate() does alpha if image has alphaplane    transform.rotate() no longer "off by one" in the x axis    added CD.get_all() to get information for all tracks    CD.play() can now take an option start and end timeJanuary 17, 2002    smarter importing code    default pygame icon for windowJanuary 16, 2002    started implementing basic unit tests    several bug cleanups with Rects (thx unit tests)January 14, 2002    display.update() boundaries fixedJanuary 11, 2002    Surface.set_clip() can take None to clear the clippingJanuary 7, 2002    fixed sprite.Group.hasJanuary 6, 2002    Merge with bob's inital MacOSX changesJanuary 5, 2002    new and upgraded importing [BREAK?]    fixed numberhandling in set_alpha and set_colorkeyJanuary 2, 2002    Group add/remove methods workDecember 31, 2001    pygame parachute does tracebacks with python2.2December 20, 2001    Surface.set_alpha() and set_colorkey() accept None    event.set_allowed() and set_blocked() accept Nonepygame-13December 17, 2001    small preps for the full 1.3 releaseDecember 15, 2001    small changes to sprite before releaseDecember 2, 2001    small protection for display Surfaces after display.quit()December 1, 2001    made time.delay() more accurate [BREAK]    created time.wait() to work like old delay()    added time.Clock objects for framerate trackingNovember 26, 2001    Surface.convert() doesn't segfault before pygame.init()November 20, 2001    added pygame.sprite.Group.update()    Surface.blit() protection for alpha->8bit relaxedNovember 19, 2001    fixed image.fromstring() for "RGBA" modeNovember 18, 2001    can stream python file-like objects to SDL threadsNovember 15, 2001    cleanups for transform.rotateNovember 13, 2001    added sprite moduleNovember 12, 2001    image.tostring() "RGBA" works with colorkeyNovember 3, 2001    filled shape drawing now clips properly [BUG]    Rect object correctly compare (==,<,>)November 2, 2001    pygame.time.get_ticks() returns 0 before pygame.init()October 22, 2001    small fix for filled ellipses/circlesSeptember 27, 2001    drawing filled circles returns bounding rect    ellipses and circles drawn inside given area    mixer init can take chunksize    fix in clipped horizontal line drawing [BUG]September 26, 2001    key.set_repeat() raises exception on error, smarter argsSeptember 22, 2001    added Rect.clamp_ip, for inplace clamping    display.update(None) will update full screenSeptember 21, 2001    Surface.convert() respects the SRCALPHA flag when passing depthpygame-12September 1, 2001    fixed typo in pygame.cursorAug 30, 2001    added VIDEOEXPOSE eventAug 29, 2001    changed initializations, to allow easier embeddingAug 28, 2001    added circle and rect convenciences to pygame.draw    removed debug printing from draw.polygonAug 25, 2001    added looping, scaling, and audio to for MoviesAug 15, 2001    added pygame.movie module with MPEG video playbackJuly 31, 2001    fixed mixer.music refcountJuly 26, 2001     custom events work with event.peek() and event.get()     added event.get_blocked() function to query blocked typesJuly 23, 2001    music specifically halted when quitting (should not matter?)    mixer.get_init() now returns the initialized playback formatJuly 21, 2001    all events can be posted, not just USEREVENT    subsurfaces inherit colorkey and alpha settingsJul 20, 2001    default font "finding" is smarterJul 17, 2001    added polygon() and ellipse() to pygame.draw    lines with width>2 are now correct (was one too small)Jul 16, 2001    can work with software surfaces before pygame.init()    Surface.convert() now can take arguments like pygame.Surface()    pygame.display.set_icon() sets the windowmanager iconJul 15, 2001    fixed bad internal display reference counting [BUG]Jul 14, 2001    still makes clean-ish exit if segfault in exit handlingJul 10, 2001    image.tostring makes alpha from colorkey, if asking for RGBAJul 6, 2001    added python 1.5.2 compatabilityJune 25, 2001    horizontal transform.flip() was reading pixels off by one [BUG]June 24, 2001    calling set_mode will change all references to the display surfacepygame-11Jun 23, 2001    removed smooth underline font render protectionJun 19, 2001    fixed botched image.save() functionJun 15, 2001    new inplace Rect calls: move_ip, union_ip, etcJun 11, 2001    smarter locking with subsurfaces    added transform.rotozoom(), which uses builtin SDL_rotozoomMay 31, 2001    correctly handle unicode filenamesMay 29, 2001    set display physical palette with display.set_palette()    added transform module (with rotate and scale)May 26, 2001    code compiles with macos nowMay 23, 2001    fixed line drawing of width 1    draw.lines() was broken with sections outside clipMay 22, 2001    added midleft, midright, midtop, and midbottom to Rect    added Rect.unionall() function to union a list of Rects    fixed problem in 16bit surfarrays    new image.tostring() and image.fromstring()May 20, 2001    applied dave wallace's patch to fix memory freeingMay 17, 2001    a few small compile time warning cleanupsMay 16, 2001    line drawing functions now use an optional widthMay 15, 2001    image module is now builtin, but formats are optional    enhanced save function in image (handles opengl)    Surface.save is now depracatedMay 14, 2001    smarter internal module handling    fixed blit() (broken on May 9th change)May 10, 2001    USEREVENT events now pass through the queue    Event() may be called with keyword args and/or a dict    Font.render() won't render underlines while smoothing [BUG]May 9, 2001    8bit subsurfaces inherit their parents colormap    blit keeps SDL from crashing with alpha onto 8bitApr 30, 2001    loading Sounds from python objects now works [BUG]    loading from python objects now thread safe [BUG]Apr 19, 2001    applied Niki Spahiev's memory leak patch in event.c    removed minor memleak from each module's initApr 18, 2001    added opengl support (with example)    fixed display.get_init()    current music is free'd when mixer is quit    better thread sharing in various video calls    fixed GCC compiler error in constants.cApr 10, 2001    mixer now uses the requested sample format/sizeApr 08, 2001    properly free SDL objects on malloc errors    fixed rectangle cropping in pygame.display.update()pygame-10Apr 05, 2001    Everything set for the 1.0 releaseApr 04, 2001    cursors.load_xbm work on images without hotspotsApr 03, 2001    swapped endian-ness for pixels_alpha()Mar 29, 2001    fixed key.set_mods() (thanks rubysdl)    rework setup scripts for 1.0 release    relaxed sdl version checkingMar 21, 2001    initial support for compiling on mac    fixed odd case with locking subsurfacesMar 20, 2001    font and mixer now properly auto quit()Mar 19, 2001    Surfaces won't crash after display module is quit [BUG]Mar 18, 2001    friendlier type casting in surfarray (for some compilers)    removed non-ANSI C codeMar 17, 2001    pygame.Surface is smarter with SRCALPHA flag    fixed several small bugs in surfarray [BUG]    new surfarray example and tutorialMar 16, 2001    Fixed memory leak in Rect constructor    Fixed improper exception in display.update(with_4_args)Feb 15, 2001    calling Sound.play() will make sure the channel        that gets selected has volume set to fullFeb 14, 2001    fixed Surface.set_colorkey() with no args [BUG]Feb 13, 2001    fixed return rect from line drawing routines    small fix when drawing horizontal linespygame-09Feb 12, 2001    added NOFRAME to pygame.constantsFeb 11, 2001    workaround python parsing error for pygame.time.delay(-1)Feb 9, 2001    setting rectangle width/height/size changes the        right/bottom edges (instead of top/right) [BREAK]Feb 6, 2001    fixed the music unpause() functionJan 31, 2001    functions taking RGBA colors can also accept mapped intsJan 30, 2001    added draw.lines()Jan 29, 2001    extremely revamped surface locking mechnisms    new Surface.subsurface for shared surfacesJan 25, 2001    added the draw module, with clipped line function    added alpha routines in surfarray module    more locking checks for surfarray    make extra sure all of SDL is shutdown properlyJan 24, 2001    funcs that need locked surfaces will temporarily lock them       (Surface.set_at, Surface.get_at, surfarray.arrayXd)Jan 23, 2001    display.update() no longer effects input Rects [BREAK]    Surface.fill() no longer effects input Rect [BREAK]    small memory leak in display.update() fixedJan 18, 2001    cursor.read_xbm() renamed to cursor.load_xbm() [BREAK]Jan 17, 2001    documentation updated to include python modules tooJan 16, 2001    cursors module beefed upJan 15, 2001    fix Surface.get_at() for 24bit surfaces    endian cleanups for surfarrayJan 8, 2001    more warning cleanups    music-finished callback fixed    replaces SDL's parachute with smarter python versionJan 6, 2001    added pygame.version modulepygame-05Jan 6, 2001    Final cleanups for the new releaseJan 4, 2001    Surface.blit() allows for rects as dest position    surfarray cleanups and improvementsDec 22, 2000    timer threads properly shutdownDec 14, 2000    display.set_mode pretending shorts are ints [BUG]pygame-04Dec 14, 2000    music module had incorrect names for volume functions    chimp example and full tutorial addedDec 13, 2000    display.update() is entirely better in many ways [BUG]Dec 3, 2000    fixed timing issues. negative time.delay() will become 0Nov 30, 2000    UserRect module added    all objects now have a matching type; SurfaceType, etcNov 29, 2000    joystick module rewrite finished [BREAK]    cdrom module rewrite finished [BREAK]    all constructors using capitalized function names [BREAK]        (Rect, pygame.Surface, pygame.font.Font, etc)Nov 28, 2000    Surface.convert() better handles surface flags    All color arguments (and returns) are RGBA format [BREAK]    Removed Surface.map_rgba and unmap_rgba [BREAK]    Added a default font, used by passing None as font filepygame-03Nov 20, 2000    Added Surface.save() to create BMPs.Nov 16, 2000    Surface.set_clip() fixed when passing no args [BUG]Nov 15, 2000    time.set_timer() now handles multiple timers    rect(), surface(), event() renamed to \        new_rect, new_surface(), new_event() [BREAK]    all new_XX() functions were added to pygame.locals    Moved pygame.music to a member of pygame.mixer [BREAK]    Surface.blit takes a source rectangle instead of pos, size [BREAK]    pygame.display.set_clip() correctly accepts rectstyle arg [BUG]    Added Surface.get_flags() and Surface.get_pitch()    Added set_cursor and get_cursor to pygame.mouse    New module, pygame.cursors, contains sample cursorsNov 14, 2000    Release the Python Global Interpreter Lock on delays and IO    Added timer events to pygame.time (check vgrade example)    New music playback finished events    surfarray.blit_array() supports all bit depthsNov 11, 2000    pygame.display.set_mode() uses int, not short, for size [BUG]Nov 10, 2000    Committed to CVS    Added pygame.display.get_driver()
New members signupLog In

Recent Releases

20 Oct, 2025Lite side-scrolling medieval fantasy strategy game in the art style inspired by Medieval art from various period and regions (with a sprinkle of education elements for historical medieval period) made with Pygame. Royal Ordains - 0.2.3 11 Oct, 2025Quick platformer made in a week with Pygame. Alice in Pythonland - 1.0 8 Jul, 2025Full-featured game console based on pygame that can be integrated in your python game in order to execute python command/scripts/custom in-game functions,pip install pgconsole Pygame Game Console - 0.1.1 19 Jun, 2025A usable pixel art program written in Python PyDPainter - Release 2.2.0 27 May, 2025Pygame-BitmapFont provides a simple way to load and render text using pre-rendered bitmap font images and associated font data files. This approach is often preferred in game development for its performance and consistent look across different platforms. Pygame-Bitmapfont - 0.1.1 8 May, 2025I don't see many use pygame for purposes other than game development so here it is with another example. Elden RIng fan videos and game made using pure pygame and python. Pygame for animated story - 1.1 23 Mar, 2025<p>Space max is a type of space invaders</p> Spacemax - 8.3 16 Feb, 2025 PyBrickBreaker - 1.0 7 Feb, 2025【Imperial Ambitions 3K】is a Three-Kingdoms-themed, turn-based strategy game written in Python. The current version features 8 playable factions, 25 unit types, 100+ recruitable generals with 100+ special attacks/skills, and a full campaign with diplomacy options, tech trees, and more! Imperial Ambitions - Three Kingdoms - Beta 1.1 5 Feb, 2025Free side-scrolling team action game. Trosnoth - 1.21.0
pygame8452d781arcade744game397python342puzzle341shooter268strategy258action222space153other152libraries151simple143platformer139multiplayer127rpg118retro98applications933d87gpl82pyopengl74snake72pyweek71geometrian68library66gui64physics62engine59simulation55adventure52

ALL the tags!


[8]ページ先頭

©2009-2025 Movatter.jp