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Spacemax - 8.3

Space max is a type of space invaders


Maxime
(spacemax)

Spacemax is a type of space invaders. I do it for my kids. I'm still in developpement and i hope make some improvements. Have a lot of fun with this game. Send me your commentaries and you can be sure i will be interrested by yours remarks.

Changes

scrolling bug fixedFullscreen Mode bug fixed
2d781arcade744shooter268space153spacemax6alien6

Links

Home Page
http://sourceforge.net/projects/spacemax/
Source
https://sourceforge.net/projects/spacemax/

Releases

Spacemax 7.86 — 14 Jul, 2013

Spacemax 7.89 — 2 Aug, 2014

Spacemax 7.88 — 30 Apr, 2014

Spacemax 8.2 — 11 Nov, 2017

Spacemax 8.3 — 23 Mar, 2025

Pygame.org account Comments

  • spacemax 2011-07-21 11:26

    La prochaine version sera en béta  avec scrolling si Starfield  fontionne sous seven pas testé sous Linux. Je suis pas chez moi mais apparemment y a un problème sous python 2.5 et 3.1 sous Windows. Allez Joe, faut faire ça avec choix du scroll vertical ou horizontal ! ;)

  • josmiley 2011-12-31 00:06

    semble plus fluide que les versions précédentes non :) ?
    je trouve le scroll trop rapide.

  • spacemax 2011-12-31 08:20

    c'est vrai mais ça je n'ose plus le dire lol !!!
    Pour le scroll, je viens de tester avec 1px comme vitesse, et c'est plus adapté.

  • josmiley 2012-08-27 00:45

    salut Max,

    problème d'import: Error: ImportError: Bad magic number

    j'ai dû virer les __init__.pyc et recréer les__init__.py pour que python re-génère les .pyc
    les imports ne sont pas adaptés à python3; perso je fais ainsi:

    try: import module
    except: from . import module

    a+

  • Space Max 2012-08-27 17:24

    Merci pour le retour. Effectivement,c'est un peu la merdasse ces imports ! Sous Linux python2.7 no problémo et sous Windows bingo y'a problème. Je ferais plus attention et eviterai de faire des imports dans un import...

  • Guest 2013-07-15 22:06

    hey Max,

    le menu est assez lent, je remarque que c'est une ancienne version; essayes celle-ci:http://joel-murielle.perso.sfr...

  • josmiley 2013-07-15 22:09

    hey Max,

    je vois que c'est une ancienne version de slidemenu qui rame un peu; tu devrais faire une màj:http://joel-murielle.perso.sfr...

  • Space Max 2013-07-16 16:31

    Salut Jo,

    T'as oublier la police dans ton zip :

    font1 = pygame.font.Font('./slidemenu/BeteNoirNF.ttf',25)
    IOError: unable to read font filename

    La version prend 50 % du processeur (bicoeur 2.30Ghz...on fait ce qu'on peut !) mais pour afficher un menu ç'est trop de ressource.

    J'ai juste ajouté dans la main loop :

    while True:
    time.Clock().tick(20)

    ça le fait tomber à moins de 2%.

    josmiley 2013-07-17 20:45

    effectivement, j'ai retouché le code pour avoir une charge acceptable sans trop altérer la fluidité; j'ai aussi amélioré le rendu du curseur, il reste visible durant l'animation.
    j'ai appliqué à ton programme:http://joel-murielle.perso.sfr...

    Space Max 2013-07-17 21:21

    Ok. Merci; Je prends et garde le curseur NEPOMUK...

  • Dreded 2014-05-03 03:39

    I actually really enjoyed the game except for the fact the enemy randomly "teleports" seems like it gets to the end of a movement cycle then jumps a few frames

    Space Max 2014-05-03 15:09

    You certainly means that the movement of Aliens to avoid ship's hunt is not enough soft. I consider this remark righteous but i don't know how to avoid quickly the missiles without gave a "broken movement". Perhaps that I'm going to change this feature by an shield around Aliens to preserve the fluidity.

    Thank you for your feed back

    Space Max 2014-08-02 14:57

    this feature has been removed. I have added a shield around them.

  • Don Polettone 2014-08-09 15:09

    it's all still a bit rough (graphics, sounds, behaviour), but still enjoyable. The shot impact sound is a bit annoying. The Language selection in the main menu is a nice feature. "Language" is written like this, BTW :-)

  • Jyscalus 2014-08-17 16:39

    Very nice! Enjoying it :)

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