Title screen
InPikmin games, thetitle screen is the hub for most othermenus, so it doubles as themain menu. From it, the player can continue to the mainstory mode, play an alternative game mode, or open various other menus. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the menu, they will be taken to theattraction mode cutscenes in the first two games or the opening cutscene inPikmin 3.
Pikmin[edit]
| Title screen | |
|---|---|
| Provides access to | Saved game selection menu,Options menu,Challenge Mode menu |
| Music | Main Theme |
InPikmin, the screen fades in to some tree's leaves passing by thecamera. As the camera goes down, it eventually stops near the ground, where the flowers of somePikmin can be seen, spelling out the game's name. The words "PRESS START" (or "PRESS
" intheNew Play Control! version, or "PRESS
" in the Nintendo Switch version) then appear below that, and, in the bottom, the copyright information.
After pressing the requested button (although
also works in the GameCube version), a menu with three options appears: "Start", "Options", and upon being unlocked, "Challenge Mode". The first option takes the player to thesaved game selection menu, the second to theoptions menu, and the last one to theChallenge Mode menu.
Pikmin 2[edit]
| Title screen | |
|---|---|
| Provides access to | Saved game selection menu,2-Player Battle menu,Challenge Mode menu,Options menu,High scores menu,Bonuses menu |
| Music | Title screen |
InPikmin 2, the screen fades in to show the camera moving down a tree's trunk, with someenemies roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" ("PRESS
" inNew Play Control! Pikmin 2, "PRESS
" inPikmin 2 (Nintendo Switch) ) appears below the Pikmin, and in the bottom of the screen, the copyright information.
After pressing the button (although
can also be pressed in the GameCube version), a menu with the following options appears:
- BEGIN: Starts the game, by taking the player to thesaved game selection menu.
- 2-P BATTLE: Enters the2-Player Battle menu.
- CHALLENGE MODE: Enters theChallenge Mode menu, but only after it is unlocked in the main game mode.
- OPTIONS: Enters theoptions menu.
- HIGH SCORES: Enters thehigh scores menu.
- BONUSES: Enters thebonuses menu.
This menu comes in four seasons, picked atrandom each time:
- Spring: The tree is acherry blossom tree. There are no creatures on it, and the ground is filled with foliage.
- Summer: The tree's branches have several leaves, and the trunk hasDweevils andRavenous Whiskerpillars roaming around. TheDweevils incorrectly use the same texture as theRavenous Whiskerpillar. The ground has a varied assortment of flowers and plants.
- Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants.
- Winter: The tree has no leaves, but hasCloaking Burrow-nits walking through it andSwooping Snitchbugs flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow.
There are a fewEaster eggs in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms calledBoids, which simulate how birds flock together in real life.[1]
Pikmin 3[edit]
| Title screen | |
|---|---|
| Provides access to | Day selection menu,Mission Mode menu,Bingo Battle menu |
| Music | Title screen |
This article or section is in need ofmore images. Particularly: |
InPikmin 3, the screen fades in to show a detailed portion ofPNF-404, on a forest-like location. The lighting is randomly selected to be either day lighting or evening lighting. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS
/
" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, theversion number. The menu has 2 lighting options: day and evening.
The "Story" button leads to theday selection menu, the "Mission" button to theMission Mode menu, and the "Bingo Battle" button to theBingo Battle menu. The "Mission" button will have an eShop icon coming out of it if there isdownloadable content available, regardless of it being purchased already or not.
Interestingly, the terrain shown on this menu bears a striking resemblance to theAwakening Wood's western corridor. The trunk stump and the surrounding area closer to the screen matches with the small open space where theGeographic Projection can be found. The river path further beyond matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with theSnagret Hole. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly.
Pikmin 3 Deluxe[edit]
| Title screen | |
|---|---|
| Provides access to | Saved game selection menu,Mission Mode menu,Side Stories menu,Bingo Battle menu,Options menu |
| Music | Title screen |
The menu is noticeably changed inPikmin 3 Deluxe. The logo is expanded to contain the word "Deluxe", and
and
must first be pressed to advance to the main page of the menu.
The copyright date was changed from "© 2013 Nintendo" to "© 2013-2020 Nintendo". A new "recommended" icon appears over story mode when starting up the game from a new save. The main page of the menu, now more spread out, contains all 3 buttons from the Wii U version: "Story", "Mission", and "Bingo Battle", arranged in 2 rows with the Story button being on its own row. The "Side Stories" game mode has been added in between the "Mission" mode and "Bingo Battle". As all DLC is included within the base game, the hovering eShop icon over the Mission icon was removed. Below the buttons is a grey box containing a description of the current mode. It is also now possible to open thepause menu from this menu with the
button, unlike the Wii U version.
| Button | Color when selected | Leads to | Description |
|---|---|---|---|
| Story | Blue | Saved game selection menu[note 1] | Collect food and save Koppai from danger! It's a story of the big adventure with Pikmin. |
| Mission | Green | Mission Mode menu | Take a challenge and aim for a medal! The more you play, the better you'll be at planning. |
| Side Stories | Green (slightly yellowish) | Side Stories menu | Meanwhile, a certain duo is hard at work on an important mission. It's the story happening behind the "Story."[note 2] |
| Bingo Battle | Pink | Bingo Battle menu | Collect fruits and creatures in a bingo battle! Two players needed. |
In addition, various speech-bubble icons can appear on the top left of buttons. The "Recommended" icon recommends that mode, while the lock icon indicates that that mode cannot be played yet. The position of these icons changes depending on where the player is inStory Mode and theSide Stories.
- Upon first playing the game, there is a "Recommended" icon above the Story button and a lock icon above the Side Stories button.
- After beating thesecond boss in Story Mode, the "Recommended" icon will move to the Side Stories button and the lock icon will disappear.
- If Olimar's Assignment is completed before Story Mode, the "Recommended" icon will move back to the Story button.
- After Story Mode is completed, the "Recommended" icon will move to the Side Stories button.
- After both Side Stories are completed, the "Recommended" icon will disappear.
In thedemo, an extra button appears to the right of the Story button, labeled "Nintendo eShop". This one is bright orange at all times and has a shopping bag icon beside it. It redirects to thePikmin 3 Deluxe listing on the eShop.
To note also is that if the player hasn't started Story Mode yet, trying to enter Bingo Battle will show a warning recommending Story Mode for newcomers instead, and for the player to confirm if they want to continue onto Bingo Battle.
Pikmin 4[edit]
| Title screen | |
|---|---|
| Provides access to | Story Mode,Dandori Battle,Gallery (afterLouie has been rescued) |
| Music | Title Screen |
The main menu forPikmin 4 is basic, only showing clips of theRescue Command Post andSun-Speckled Terrace. The clips used are the same clips that are in the game's reveal trailer. After completing the Rescue Olimarmission, there is a random chance of the title screen zooming out of an in-universe TV, revealing a group of Pikmin and a sleepingOatchi on a table in ahouse-like environment. Surrounding them is a tipped-over paper bag overfilled withFace Wrinklers, a white plant pot, a stack of books, andvarious cookies on a plate, where a few Pikmin picks it up. ABulborb eventually comes and attacks the group, waking up Oatchi and ran away with the Pikmin. After a few seconds, the Pikmin returned to the table and Oatchi goes back to sleep. If the title screen zooms out this way, the screen on said TV never progresses beyond the initial clip of aWhite Spectralids sitting on a flower.
There are three options that can be chosen:
- Story: This take the player to thesaved game selection menu.
- Dandori Battle: This entersDandori Battle mode.
- Gallery: Takes the player to theGallery. This option is unlocked after rescuingLouie on any save file.
Hey! Pikmin[edit]
| Title screen | |
|---|---|
| Provides access to | Saved game selection menu |
| Music | Title screen |
The main menu inHey! Pikmin is very basic. The top screen shows the game's logo on top of an animated background, with a copyright notice on the bottom. The bottom screen says "Use the stylus and tap!" (US English) or "Touch to begin!" (EU English) in yellow text on a blue gradient background with sparkle effects, and the text "Press
to return to the HOME Menu." in a dark blue rounded box below. Tapping anywhere on the bottom screen will open thesaved game selection menu, and doing nothing will play theintroduction cutscene after 20 seconds.
Trivia[edit]
- ThePikmin 2 main menu uses far more than 100 Pikmin at a time. The numbers are as follows:[2]
- "PIKMIN 2": 92 Red Pikmin make up the "P" and "N". 60 Yellow Pikmin make up the "K" and second "I". 84 Blue Pikmin make up the first "I" and "M". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 273 Pikmin.
- "Nintendo": 94 Red Pikmin make up the "N", "t", and "d". 54 Yellow Pikmin make up the two "n". 74 Blue Pikmin make up the "i", "e", and "o". Total of 222 Pikmin.
- "ピクミン2?": 68 Red Pikmin make up the "ピ" and "ン". 42 Yellow Pikmin make up the "ミ". 32 Blue Pikmin make up the "ク". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 179 Pikmin.
References[edit]
- ^YouTube video demonstrating parameters of thePikmin 2 main menu
- ^As per the files in
/user/Ebisawa/title/title.szs/logo.