Pikmin 2

Titan Dweevil

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Titan DweevilIn-game icon.

The Titan Dweevil equipped with all its weapons.

A defenseless Titan Dweevil.

Appears inPikmin 2
Scientific nameMandarachnia gargantium
FamilyDweevil
AreasNone
CavesDream Den
Challenge Mode stagesNone
2-Player Battle stagesNone
AttacksBlows fire, sprays water, discharges electricity, emits poison
Warning:the following article or section contains majorspoilers about the final boss inPikmin 2.

TheTitan Dweevil (ヘラクレスオオヨロヒグモ?, lit.: "Giant Armored Herculean Spider") is the finalboss inPikmin 2. It is the largest member of theDweevil family, and one of the largest creatures in the game. Unlike other Dweevils, its only natural attack is to lash out with its pincers, which does no damage and is only an attempt to getPikmin off it; the real danger this creature has comes from the weapons it carries.

At the very bottom of the lastcave in the game, theDream Den,Olimar andthe President findLouie sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the body of the Titan Dweevil. The enormous monster then proceeds to attack the player, triggering the boss fight. Louie is found on top of it the first time the Titan Dweevil is battled; thesales pitch onhim as a treasure suggests that he may somehow be in control of the Dweevil, although if the dungeon is revisited and the boss is fought after rescuing Louie, it will still attack the leaders if the weapons weren't collected last time.

Despite being thefinal boss ofPikmin 2, defeating the Titan Dweevil does not necessarily lead to the end of the game, unlike the final bosses ofPikmin andPikmin 3. It can be fought before many other bosses and recovering Louie will not yield any special ending unless the treasures are the last to be collected in the game. However, newe-mails will be received once Louie is found.

Contents

Stats[edit]

WeightMax.
carriers
SeedsValueHealthRegen.
N/AN/AN/AN/A50001.5 HP/s

Note that 5000 HP is the creature's health. Each weapon has 6000 HP.

Weapons[edit]

The Titan Dweevil has four weapons at its disposal, theFlare Cannon, theShock Therapist, theMonster Pump, and theComedy Bomb. Each of these can be knocked out of the beast and salvaged as a treasure, worthPoko × 1000.

Pikmin must be thrown at a weapon, either while it is mounted on the Dweevil's hide or on its hands. Each weapon has 6000 HP, and after its health has been depleted, it will detach, and will not be picked up by the boss again, provided the player does not leave and re-enter the cave beforecarrying said part to the pod.

When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen[1]. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance each. After a weapon'shealth reaches 3000, its attack will be slightly different and more potent.

Weapons deal the matching type of elemental damage, so leaders naturally take no damage from two of them (water and poison), and can be rendered immune to the other two (fire and electricity) via upgrades. But unlike every other attack or hazard in the game, weapons are still capable of knocking down leaders even if they are immune to the element. As this wastes precious time of being able to save Pikmin from the attack, the weapons remain dangerous to leaders even if they do not actually deal damage.

It is interesting to note that each of these weapons causes different versions ofTitan Dweevil's music to play when used; the Titan Dweevil has the most unique boss themes of any boss in thegame series. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon.

Flare Cannon[edit]

Main article:Flare Cannon.

The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. TheRed Pikmin are immune to this weapon.

Shock Therapist[edit]

Main article:Shock Therapist.

Possibly the toughest weapon to avoid (unless the player is using the Yellow Pikmin-only strategy), it's the only weapon that kills on contact with the attack. When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated.

This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, sometimes even hitting and bouncing on the exitgeyser, so it is advised to keep the Pikmin beyond the geyser. TheYellow Pikmin are immune to this weapon.

Monster Pump[edit]

Main article:Monster Pump.

When this weapon is used, it shoots out blasts of water that will get latched onto the Pikmin's heads and suffocate them. When the weapon is damaged, it will shoot out water at a faster rate. This weapon's range extends beyond the circular arena where the Titan Dweevil is fought, so be sure to protect the Pikmin that are not fighting. Because of this, the player should get rid of this one first. TheBlue Pikmin are immune to this weapon. Each bubble casts a shadow, making it easier to tell where it will land.

Comedy Bomb[edit]

Main article:Comedy Bomb.

When this weapon is used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. When it is damaged, it will spray four streams that may change direction spontaneously andrandomly. The streams do not reach the ramp that makes up the arena's perimeter, so staying there is advised. TheWhite Pikmin are immune to this weapon.

After the weapons[edit]

Piklopedia screenshot of the Titan Dweevil.
A weaponless Titan Dweevil as seen in the Piklopedia.

After all weapons have been broken off, it will lose its armor and turn pale yellow, but will still have Louie on its head. All that must be done now isthrowing Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and making them lose their flowers, but it does have a substantial amount ofhealth.Purple Pikmin are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving onlyLouie. The weaponsand Louie can be picked up as treasures. If the player decides to fight this beast again, it will be without any armor or weapons (that is, if the treasures were collected, otherwise it will still have them). As a bonus, if the Titan Dweevil is defeated when it ispetrified, it will drop 10 randomsprays, which is great for spray-farming.

Notes

Olimar's notes

The largest member of the dweevil family, this fearsome predator carries protective components that frequently exhibit offensive capabilities, an evolution that may be attributed to mere chance. Another evolutionary theory is that the chemical contents of the containers carried by titan dweevils contribute to possible gene splicing. While other dweevils do not seem to choose the objects they carry, the titan dweevil appears to prefer shiny objects above all others.

Louie's notes

Eaten raw, this predator's luxurious legs are bold and full flavored. What a satisfying crunch!

Pikmin 2 Nintendo Player's Guide[edit]

The leader of the Dream Den, and Louie's captor, is equipped with an arsenal that produces hazards of all varieties. Since the creature is very tall, you'll have to start by targeting its weapons with high-flying yellow Pikmin. Be ready to rescue them when they're in need, and have your leader sidestep the hazards.

Strategy[edit]

The following article or section containsguides.
The strategies shown are just suggestions.

This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; theFlare Cannon,Shock Therapist,Monster Pump andComedy Bomb, representing the game's four elementalhazards. It will stomp around and act like the variousArachnorb family members, stopping to rest after two or three stomp cycles(likewise, it will only react to attacks after finishing an in progress stomp cycle), except that it doesn'tcrush Pikmin because it has no large "feet". However, swarming the feet will cause Pikmin to go idle, which is extremely dangerous if the Titan is attacking. When running away, swarm around the legs. After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it receives enough damage. Each weapon has 6,000HP, and there are four weapons, so the total amount of HP for all the weapons is 24,000 HP. Despite the fact that theleaders should be immune to all hazards by the time the boss is fought, the weapons can still stun them, but do not hurt them. The Dweevil is a reactionary attacker, and will mostly only attack if being attacked itself. When attacked, it will finish the current action (be it a stomp cycle, kneeling, or using a weapon) and then prepare its weapon. If a weapon is knocked off while in use, the Titan will immediately attack with another weapon.

If the Titan Dweevil is sprayed with anultra-bitter spray when it's using a weapon, the weapon will keep firing while the Dweevil is frozen. This increases the length of time the weapon's effect lasts, and the boss is much harder to damage while encased in stone, so petrifying it is not recommended until the very end, in an attempt to obtain multiplesprays.

Each weapon can be counterattacked, or make another weapon vulnerable. Counterattacking the Titan Dweevil can deal massive damage. The Flare Cannon can be attacked from behind while in use, the Comedy Bomb while it's being lifted, and the Monster Pump and Shock Therapist can be attacked while in use. Pikmin are still vulnerable to hazards while latched on, making it wise to only attack in use weapons with the Pikmin immune to it. The Monster Pump can hit Pikmin latched onto it as well, though this only happens when close by. The remaining two weapons can't hit latched Pikmin, but are otherwise dangerous. Attacking the Shock Therapist with a full group of Pikmin should only be considered while the weapon's health isn't low enough to cause the electric nodes it spits out to bounce around wildly.

When the Monster Pump or Shock Therapist are in use the other weapons are vulnerable as well. When the Flare Cannon is used, the vulnerable weapon will depend on where the player was facing the Dweevil, as it always attacks in a radius where the player was when the attack started. The Comedy Bomb is problematic, due to it filling the entire pit the battle is fought in, meaning counterattacking is not as effective.

Quick-kill strategy[edit]

This strategy is only semi-consistent, but is easily the quickest way to kill The Titan Dweevil if you are skilled enough. Though it is possible without, only Yellow Pikmin should be brought into the fight due to their resistance to electricity, and as soon as the Titan Dweevil starts emerging the player should throw all of their Yellow Pikmin onto the Shock Therapist. The goal is to get it to its "third phase" where its electric orbs bounce without breaking it off of the Dweevil's body.

The Titan Dweevil prioritizes using weapons with less health than the other ones it carries, meaning that it will most likely use the attack which the player's Pikmin are immune to and has the hardest time trapping the active leader in an in-actionable state. Due to how easy the Shock Therapist's attacks are avoided, the player's Yellow Pikmin can easily be thrown onto the other weapons, quickly depleting their health especially with ultra-spicy sprays, quickly leaving the Titan Dweevil defenseless.

Any Pikmin latched onto any of the Titan Dweevil's weapons will be completely safe from harm until whistled or shaken off, allowing the fight to also go a bit faster if you are getting particularly bad luck.

Yellow-only strategy[edit]

100 Yellow Pikmin are brought into the Dream Den. All treasures are ignored, and the player works their way right to the Titan Dweevil. This will help avoid loss of Pikmin from trying to get other treasures. Some sublevels have rocks over the holes that will require skill in order to get the Pikmin to these, as there are many hazards the Yellow Pikmin are not immune to. The reason to use Yellow Pikmin is due to the fact that they can easily reach the weapons even if the Dweevil isn't using them, and are immune to the only attack that instantly kills any Pikmin. The leaders should always be kept away from the Flare Cannon. If the active one gets hit, he won't be able to escape the attack, and there'll be no saving the Pikmin.

The Monster Pump should be destroyed first. When it is used, the Pikmin should be huddled close together and continually whistled at. Attacking the Shock Therapist to the degree that it smokes but does not fall off ensures that the enemy will use the harmless electric attacks more often, then attacking the Monster Pump. Once the Pump has fallen off, the Flare Cannon should be attacked, then the Comedy Bomb.

Do not underestimate the power of theultra-spicy spray when attacking. Since it's likely that the player will only have about 20-25 Yellow Pikmin, spraying them before launching an attack increases the chance to break off the weapon. The player can gather lots of ultra-spicy spray berries in theAwakening Wood.

Keeping the inactive leader separated from the active one makes it possible to resort to the former in case the active leader is knocked down. However, although directly under the Dweevil is the most handy location to place the inactive one, he will suffer from the blasts made by the Comedy Bomb.

Two-time strategy[edit]

This strategy involves going through the Dream Den and obtaining all treasures, then, when the player reaches the Titan Dweevil, only knocking off one weapon, then spraying the Titan Dweevil withultra-bitter spray to immobilize it and prevent it from using its weapons while the Pikmin carry the treasure back to theResearch Pod. The next time the player enters the Dream Den, they do not have to worry about obtaining the treasures and can work their way to the Titan Dweevil. Each time the player fights the Titan Dweevil, they only knock off one weapon, petrify the Titan Dweevil, and exit via the geyser. This continues until the Dweevil has no weapons left and turns pale yellow. (Consult the above section "After The Weapons"). Although this strategy takes a long time, it is useful for zero-death runs.

Technical information[edit]

Pikmin 2 technical information(?)
Internal namebigtreasure
Global properties(List)
IDJapanese commentPropertyValue
s000friction(not used)Friction0.5
s001wallReflectionUnknown (wall bounce speed multiplier?)0.5
s002faceDirAdjustUnknown0.25
s003accelAcceleration0.1
s004bounceFactorUnknown (bounce when it hits the ground?)0.3
fp00ライフHP5000
fp01マップとの当りUnknown (related to slopes)10
fp02ダメージスケールXZHorizontal damage scale0.1
fp03ダメージスケールYVertical damage scale0.1
fp04ダメージフレームDamage scale duration0.5
fp05質量Unknown (weight?)0.0001
fp06速度Move speed100
fp08回転速度率Rotation acceleration0.2
fp09テリトリーTerritory radius250
fp10ホーム範囲"Home" radius75
fp11プライベート距離"Private" radius100
fp12視界距離Sight radius300
fp13視界角度FOV180
fp14探索距離Unknown (exploration radius?)300
fp15探索角度Unknown (exploration angle?)90
fp16振り払い率Successful shake rate1
fp17振り払い力Shake knockback100
fp18振り払いダメージShake damage0
fp19振り払い範囲Shake range25
fp20攻撃可能範囲Unknown (shock attack max range?)75
fp21攻撃可能角度Unknown (shock attack max angle?)25
fp22攻撃ヒット範囲Unknown (attack hit range?)75
fp23攻撃ヒット角度Unknown (attack hit angle?)25
fp24攻撃力Attack damage10
fp25視界高Unknown (height visibility?)50
fp26探索高Unknown (exploration height?)50
fp27ライフの高さHP wheel height75
fp28回転最大速度Rotation speed60
fp29警戒時間Unknown (warning time?)15
fp30警戒ライフUnknown50
fp31ライフ回復率Regeneration rate0.00001
fp32LOD半径Off-camera radius275
fp33マップとのあたりポリゴンの選定Collision processing radius275
fp34ピクミンとのあたりPikmin damage radius25
fp35石化時間Petrification duration1
fp36ヒップドロップダメージPurple Pikmin drop damage50
fp37地震気絶確立Purple Pikmin stun chance0 (0%)
fp38地震気絶時間Purple Pikmin stuntime5
ip01振り払い打撃AShake mode 1 – hit count6
ip02振り払い張付1Shake mode 1 – Pikmin requirement5
ip03振り払い打撃BShake mode 2 – hit count12
ip04振り払い張付2Shake mode 2 – Pikmin requirement10
ip05振り払い打撃CShake mode 3 – hit count17
ip06振り払い張付3Shake mode 3 – Pikmin requirement20
ip07振り払い打撃DShake mode 4 – hit count22
Specific properties
IDJapanese commentPropertyValue
fp01ベース係数Unknown (base coefficient?)3
fp02上げ減速係数Unknown-0.2
fp03下げ加速係数Unknown0.5
fp04最低減加速係数Unknown-2
fp05最高減加速係数Unknown10
fp06足の振り上げUnknown (feet swing?)120
fp10予備時間(電気)Unknown (time between pulling out and using Shock Therapist?)2.5
fp11予備時間(火:1)Unknown (time between pulling out and using Flare Cannon?)2.8
fp31予備時間(火:2)Unknown (time between pulling out and using Flare Cannon?)2.5
fp12予備時間(ガス)Unknown (time between pulling out and using Comedy Bomb?)2.5
fp13予備時間(水)Unknown (time between pulling out and using Monster Pump?)2.5
fp20攻撃時間(電気)Unknown (Shock Therapist attack duration?)5
fp21攻撃時間(火)Unknown (Flare Cannon attack duration?)5
fp22攻撃時間(ガス)Unknown (Comedy Bomb attack duration?)5
fp23攻撃時間(水)Unknown (Monster Pump attack duration?)5
fe00跳返係数(1-1)Unknown0.75
fe01摩擦係数(1-1)Unknown (friction coefficient?)0.65
fe02XZ初速Base(1-1)Unknown100
fe03XZ初速Rand(1-1)Unknown220
fe04Y初速Base(1-1)Unknown170
fe05Y初速Rand(1-1)Unknown200
fe06放電開始(1-1)Unknown (electrical node start?)2.7
fe08連鎖間隔(1-1)Unknown (spacing between electrical nodes?)0.02
fe07放電数(1-1)Unknown (number of electrical nodes?)10
fe10跳返係数(1-2)Unknown0.7
fe11摩擦係数(1-2)Unknown0.65
fe12XZ初速Base(1-2)Unknown80
fe13XZ初速Rand(1-2)Unknown250
fe14Y初速Base(1-2)Unknown350
fe15Y初速Rand(1-2)Unknown100
fe16放電開始(1-2)Unknown (electrical node start?)4.5
fe18連鎖間隔(1-2)Unknown (spacing between electrical nodes?)0.02
fe17放電数(1-2)Unknown (number of electrical nodes?)12
fe20跳返係数(2-1)Unknown0.97
fe21摩擦係数(2-1)Unknown0.75
fe22XZ初速Base(2-1)Unknown60
fe23XZ初速Rand(2-1)Unknown70
fe24Y初速Base(2-1)Unknown350
fe25Y初速Rand(2-1)Unknown100
fe26放電開始(2-1)Unknown (electrical node start?)0.5
fe28連鎖間隔(2-1)Unknown (spacing between electrical nodes?)0.25
fe27放電数(2-1)Unknown (number of electrical nodes?)8
fe30跳返係数(2-2)Unknown0.2
fe31摩擦係数(2-2)Unknown0.985
fe32XZ初速Base(2-2)Unknown100
fe33XZ初速Rand(2-2)Unknown90
fe34Y初速Base(2-2)Unknown70
fe35Y初速Rand(2-2)Unknown20
fe36放電開始(2-2)Unknown (electrical node start?)0.2
fe38連鎖間隔(2-2)Unknown (spacing between electrical nodes?)0.15
fe37放電数(2-2)Unknown (number of electrical nodes?)14
fe99パターンチェックUnknown (pattern check?)0
ff00火炎スケール(1)Unknown (Flare Cannon scale?)1
ff10火炎スケール(2)Unknown (Flare Cannon scale?)1.25
fg99パターンチェックUnknown (pattern check?)0
fg00回転スピード(1)Unknown (rotation speed?)0.015
fg10回転スピード(2)Unknown (rotation speed?)0.02
fg30反転時間(2-1)Unknown (inversion time?)30
fg40反転時間(2-2)Unknown (inversion time?)2
fg99パターンチェックUnknown (pattern check?)0
fw00放水間隔(1)Monster Pump water drop interval0.5
fw01ランダム角度(1)Unknown (Monster Pump random angle?)0.5
fw02ランダム距離(1)Unknown (Monster Pump random distance?)100
fw10放水間隔(2)Unknown (drainage interval?)0.25
fw11ランダム角度(2)Unknown (random angle?)0.4
fw12ランダム距離(2)Unknown (random distance?)50
fw99パターンチェックUnknown (pattern check?)0

Other information[edit]

Naming[edit]

See more:Dweevil family#Naming.
  • Common name: Titan Dweevil. The word "titan" means "giant", referring to theDweevil's massive size.
  • Japanese nickname:ヘラクレスオオヨロヒグモ?.ヘラクレス? means "Hercules" andオオ? means "giant", both referring to its size,ヨロヒ? is similar toヨロイ?, which in turn means "armor", perhaps relating to its high durability and how it is invulnerable until its treasures are torn off, and finally,グモ? means "spider". So, its full translated name could be Giant Armored Herculean Spider.
  • Japanese name:ヤタシオオヨロヒグモ?.ヤタシ? doesn't seem to have a proper translation. It could be a stem of八咫? meaning "Eight Ata," an old unit of measurement in Japan. The rest of the name is the same as above.
  • Scientific name:Mandarachnia gargantium.Gargantium is similar to the English word "gargantuan", which means "gigantic", referencing its large size.
  • Internal names: Its internal name isbigtreasure.big naturally refers to its size, buttreasure is the English translation of the word used in the internal name of other Dweevils, which isotakara.
  • Prerelease: None.

Names in other languages[edit]

LanguageNameMeaning
Flag of Japan Japaneseヘラクレスオオヨロヒグモ?
Herakuresu Ō Yorohi Gumo
Giant Armored Herculean Spider
Flag of France FrenchAraknéak TitanTitan Dweevil
Flag of Germany GermanTitanarakFrom Titan and Arak (the German name for the Dweevil family)
Flag of Italy ItalianOpiliode TitanoTitan Dweevil
Flag of Spain SpanishAraña titánTitan spider

Gallery[edit]

Trivia[edit]

Close-up of the firefly-like insects in the tenth sublevel of Dream Den.
Close-up of the firefly-like insects.
  • In an official Japanese poll, the Titan Dweevil was ranked as the most popular non-Bulborb enemy inPikmin 2.
  • Using anultra-bitter spray or pausing the game the instant before the Dweevil uses a weapon will result in themusical cue scripted to play at this moment to loop. It will continue until the game is unpaused, or the Titan Dweevil breaks out of petrification.
  • Though compared to spiders, the Titan Dweevil may be designed after theJapanese spider crab, a crab famous in Japan for having the largest leg span of all crab species. The Titan Dweevil possesses a similar body structure with its round torso, long legs, and small pincers, and its vulnerable form shows a crab-like exoskeleton.
    • Japanese spider crabs are closely related todecorator crabs, which collect surrounding material andattach it to their carapaces. The Titan Dweevil, and subsequently all other Dweevils, may all get their habit of carrying loose objects from these crabs.
  • Surrounding the Titan Dweevil, there are unknown firefly-like creatures flying about (pictured right). No information about them is known, however. They are coded to spawn specifically with the Titan Dweevil[2], and around the beast's spawn point.
  • The Titan Dweevil, theGiant Breadbug, and theWaterwraith, are the only bosses inPikmin 2 that have their own bossthemes.
  • The Titan Dweevil bizarrely does not appear to have asoul; when defeated, one does not rise from its corpse. While there exist other enemies that similarly don't have souls, they explicitly are only incapacitated when defeated, unlike the Titan Dweevil, which is clearly dead. This oddity is shared with theEmpress Bulblax,Toady Bloyster (both only exhibiting this anomaly inPikmin 2), andRanging Bloyster, along with all members of thearachnorb family and theLesser Spotted andGreater SpottedJellyfloats regardless of game.
    • Unlike the creatures who are missing souls inPikmin 2 despite dropping corpses, it's possible that it may be an intentional decision for the Titan Dweevil. Throughout the Pikmin series creatures always only release souls when their death animations finish, which could look odd with the Titan Dweevil since that means that its soul would be appearing out of thin air.

See also[edit]

References[edit]

  1. ^From instruction0x802ddd34 to0x802dded8 of the US Demo 17Pikmin 2 DOL; functionGame::BigTreasure::Obj::setTreasureAttack with debugging symbols.
  2. ^YouTube video demonstrating the Titan Dweevil in the Valley of Repose, published on July 6th, 2021, retrieved on March 18th, 2023
Bosses
PikminBurrowing Snagret Burrowing Snagret •Armored Cannon Beetle Armored Cannon Beetle •Puffstool Puffstool •Beady Long Legs Beady Long Legs •Goolix Goolix •Mamuta Mamuta •Smoky Progg Smoky Progg •Emperor Bulblax Emperor Bulblax
Pikmin 2Empress Bulblax Empress Bulblax •Burrowing Snagret Burrowing Snagret •Beady Long Legs Beady Long Legs •Emperor Bulblax Emperor Bulblax •Giant Breadbug Giant Breadbug •Pileated Snagret Pileated Snagret •Man-at-Legs Man-at-Legs •Ranging Bloyster Ranging Bloyster •Waterwraith Waterwraith •Segmented Crawbster Segmented Crawbster •Raging Long Legs Raging Long Legs •Titan Dweevil Titan Dweevil
Pikmin 3Armored Mawdad Armored Mawdad •Vehemoth Phosbat Vehemoth Phosbat •Sandbelching Meerslug Sandbelching Meerslug •Scornet Maestro Scornet Maestro •Quaggled Mireclops Quaggled Mireclops •Plasm Wraith Plasm Wraith
Baldy Long Legs Baldy Long Legs •Bug-Eyed Crawmad Bug-Eyed Crawmad •Burrowing Snagret Burrowing Snagret •Shaggy Long Legs Shaggy Long Legs
Pikmin 4Foolix Foolix •Empress Bulblax Empress Bulblax •Emperor Bulblax Emperor Bulblax •Groovy Long Legs Groovy Long Legs •Waterwraith Waterwraith •Gildemander Gildemander •Snowfake Fluttertail Snowfake Fluttertail •Giant Breadbug Giant Breadbug •Man-at-Legs Man-at-Legs •Sovereign Bulblax Sovereign Bulblax •Smoky Progg Smoky Progg •Ancient Sirehound Ancient Sirehound
Porquillion Porquillion •Burrowing Snagret Burrowing Snagret •Crusted Rumpup Crusted Rumpup •Hermit Crawmad Hermit Crawmad •Bug-Eyed Crawmad Bug-Eyed Crawmad •Baldy Long Legs Baldy Long Legs •Toxstool Toxstool
Tusked Blowhog Tusked Blowhog •Puffy Blowhog Puffy Blowhog •Masterhop Masterhop •Arctic Cannon Beetle Arctic Cannon Beetle •Mammoth Snootwhacker Mammoth Snootwhacker •Dwarf Bulborb Dwarf Bulborb •Bulborb Bulborb •Jumbo Bulborb Jumbo Bulborb •Titan Blowhog Titan Blowhog •Blizzarding Blowhog Blizzarding Blowhog •Horned Cannon Beetle Horned Cannon Beetle
Hey! PikminBulborb Bulborb •Long Water Dumple Long Water Dumple •Armurk Armurk •Electric Cottonade Electric Cottonade •Queen Shearwig Queen Shearwig •Fiery Blowhog Fiery Blowhog •Luring Slurker Luring Slurker •Emperor Bulblax Emperor Bulblax •Berserk Leech Hydroe Berserk Leech Hydroe
Pikmin 2enemies
Bulborb Red Bulborb •Hairy Bulborb Hairy Bulborb •Orange Bulborb Orange Bulborb •Dwarf Bulborb Dwarf Red Bulborb •Snow Bulborb Snow Bulborb •Dwarf Orange Bulborb Dwarf Orange Bulborb •Spotty Bulbear Spotty Bulbear •Dwarf Bulbear Dwarf Bulbear •Bulborb Larva Bulborb Larva •Fiery Bulblax Fiery Bulblax •Water Dumple Water Dumple •Bulbmin Bulbmin •Fiery Blowhog Fiery Blowhog •Watery Blowhog Watery Blowhog •Armored Cannon Larva Armored Cannon Beetle Larva •Decorated Cannon Beetle Decorated Cannon Beetle •Puffy Blowhog Puffy Blowhog •Withering Blowhog Withering Blowhog •Gatling Groink Gatling Groink •Iridescent Flint Beetle Iridescent Flint Beetle •Iridescent Glint Beetle Iridescent Glint Beetle •Doodlebug Doodlebug •Female Sheargrub Female Sheargrub •Male Sheargrub Male Sheargrub •Shearwig Shearwig •Cloaking Burrow-nit Cloaking Burrow-nit •Ravenous Whiskerpillar Ravenous Whiskerpillar •Anode Beetle Anode Beetle •Mitite Mitite •Hermit Crawmad Hermit Crawmad •Swooping Snitchbug Swooping Snitchbug •Bumbling Snitchbug Bumbling Snitchbug •Careening Dirigibug Careening Dirigibug •Antenna Beetle Antenna Beetle •Lesser Spotted Jellyfloat Lesser Spotted Jellyfloat •Greater Spotted Jellyfloat Greater Spotted Jellyfloat •Fiery Dweevil Fiery Dweevil •Anode Dweevil Anode Dweevil •Hydro Dweevil Hydro Dweevil •Munge Dweevil Munge Dweevil •Volatile Dweevil Volatile Dweevil •Toady Bloyster Toady Bloyster •Yellow Wollyhop Yellow Wollyhop •Wollyhop Wollyhop •Wolpole Wolpole •Creeping Chrysanthemum Creeping Chrysanthemum •Skitter Leaf Skitter Leaf •Unmarked Spectralids Unmarked Spectralids •Honeywisp Honeywisp •Mamuta Mamuta •Breadbug Breadbug •Empress Bulblax Empress Bulblax •Burrowing Snagret Burrowing Snagret •Beady Long Legs Beady Long Legs •Emperor Bulblax Emperor Bulblax •Giant Breadbug Giant Breadbug •Pileated Snagret Pileated Snagret •Man-at-Legs Man-at-Legs •Ranging Bloyster Ranging Bloyster •Waterwraith Waterwraith •Segmented Crawbster Segmented Crawbster •Raging Long Legs Raging Long Legs •Titan Dweevil Titan Dweevil
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