Pikmin 2

Sniper Room

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Sniper Room
Sniper Room.jpg
Sublevels1Ultra-bitter sprays1
Red Pikmin0Ultra-spicy sprays1
Yellow Pikmin30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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P2 challenge mode dot.png
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P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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Blue Pikmin0
White Pikmin0
Purple Pikmin20
Bulbmin0

The following article or section containsguides.
The strategies shown are just suggestions.

TheSniper Room is the twenty-ninth level inPikmin 2'sChallenge Mode. While it only consists of a single sublevel, the enemies within are quite powerful and use projectiles, hence the name. Clever use of the variousCannon Beetle's boulders, as well as theGatling Groink's mortars to defeat the other enemies — or themselves — will make the challenge much simpler.

This challenge level was the first instance in thePikmin series where one could play onPNF-404's surface at night, predatingnight expeditions inPikmin 4. However, this doesn't affect gameplay, beyond the very dim lighting.

Sublevel 1[edit]

While the enemies here are quite powerful, remember that their projectiles can be used against each other, or to defeat other enemies. As such, it may be wise to simplydismiss all of the Pikmin at the Pod and advance with only a leader to thin the herd of enemies through friendly fire. Otherwise, given the healthy amount ofPurple Pikmin this challenge provides, you may wish to simply use their power to stun and quickly eliminate the sublevel's biggest threats, although keep in mind that theArmored Cannon Larva can't be stunned by their stomps.

The Key is inside the Gatling Groink, on top of a tower like in theDream Den — a safe way to attack it is to park a leader at the very base of the tower, so that the mortars it attempts to fire harmlessly hit the geometry on the way down, and approaching from the back with the other leader, pummeling it with your Pikmin. This is probably the best time to use theultra-bitter spray the challenge provides.

With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel, trivializing the encounter entirely.

If one cares for a high score, you'll need to defeat every single enemy, as they all drop treasure. You have over eight minutes to complete the challenge, which should be plenty even for a completionist.

Generate sample map →

Technical sublevel information
Internal cave namech_MUKI_bombing
"Main" object maximum(?)23
"Treasure" object maximum(?)5
"Gate" object maximum(?)0
Dead endunit probability(?)80
Number of rooms(?)3
Corridor-to-room ratio(?)0
Escapegeyser(?)Yes
Clogged hole(?)No
Cave units file(?)2_units_5x5a_big_tekiF_kusachi.txt
Lighting file(?)sniper_light_lv0.ini
Background(?)hiroba (P2 VRBOX hiroba.png garden)
Cave units(?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with itemThree-way crossingFour-way crossingTurning corridorCorridorLong corridor
room_5x5a_2_tekiF_kusachi
room_big_tekiF_kusachi
Room with 2 circling pathsRoom with upside-down bucket
Detailed object list
The game spawns these "main" objects:
IDObjectAmountFall methodSpawn location
1Gatling Groink Gatling Groink (pedestal)1None"Special" enemy spots
-Crystallized Telepathy Crystallized TelepathyCarried inside entry with ID 1
2Armored Cannon Larva Armored Cannon Beetle Larva (buried)1None"Hard" enemy spots
-Tear Stone Tear StoneCarried inside entry with ID 2
3Decorated Cannon Beetle Decorated Cannon Beetle1None"Easy" enemy spots
-Petrified Heart Petrified HeartCarried inside entry with ID 3
4Careening Dirigibug Careening Dirigibug1Falls from the skyCave unit seams
-Crystallized Clairvoyance Crystallized ClairvoyanceCarried inside entry with ID 4
5Orange Bulborb Orange Bulborb1NoneCave unit seams
-Crystallized Telekinesis Crystallized TelekinesisCarried inside entry with ID 5
6Dwarf Orange Bulborb Dwarf Orange Bulborb2None"Easy" enemy spots
-Love Sphere Love SphereCarried inside entry with ID 6
7Dwarf Orange Bulborb Dwarf Orange Bulborb2None"Easy" enemy spots
-Omniscient Sphere Omniscient SphereCarried inside entry with ID 7
8Dwarf Orange Bulborb Dwarf Orange Bulborb2None"Easy" enemy spots
-Mirth Sphere Mirth SphereCarried inside entry with ID 8
9Snow Bulborb Snow Bulborb1None"Easy" enemy spots
-Lustrous Element Lustrous ElementCarried inside entry with ID 9
10Snow Bulborb Snow Bulborb1None"Easy" enemy spots
-Mirrored Element Mirrored ElementCarried inside entry with ID 10
11Figwort Figwort (small brown)3None"Easy" enemy spots
12Figwort Figwort (small brown)3None"Easy" enemy spots
13Figwort Figwort (large brown)1None"Easy" enemy spots
14Figwort Figwort (large brown)1None"Easy" enemy spots
15Figwort Figwort (large brown)1None"Easy" enemy spots
19Armored Cannon Larva Armored Cannon Beetle Larva (buried)1[Sublevel 1 note 1]None"Special" enemy spots
-Tear Stone Tear StoneCarried inside entry with ID 19
Then it spawns these "decoration" objects:
IDObjectAmountFall methodSpawn location
16Foxtail Foxtail6NonePlant spots
17Figwort Figwort (large brown)8NonePlant spots
18Seeding Dandelion Seeding Dandelion4NonePlant spots
Then it spawns these "treasure" objects:
IDObjectAmountFall methodSpawn location
20The Key The Key1NoneTreasure spots
21Eternal Emerald Eye Eternal Emerald Eye1NoneTreasure spots
22Crystal Clover Crystal Clover1NoneTreasure spots
23Gyroid Bust Gyroid Bust1NoneTreasure spots
24Colossal Fossil Colossal Fossil1NoneTreasure spots
Then it spawns these "dead end" objects:
IDObjectAmountFall methodSpawn location
25Egg Egg1NoneDead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
IDObjectChanceFall methodSpawn location
25Egg Egg100%NoneDead ends
  1. ^abcThe sublevel's data makes it so 2 Armored Cannon Beetle Larvae (and 2 Tear Stones) should spawn in total, but no sublevel layout can ever accommodate them. All layouts end up generating exactly 1 (of each). Because the Beetle on "hard" enemy spots comes first in the sublevel data, that's the one that ends up being spawned.
For details on how objects are spawned, and how some may fail to spawn, seehere.

Trivia[edit]

Names in other languages[edit]

LanguageNameMeaning
Flag of Japan Japaneseスナイパールーム?Sniper Room
Flag of Québec French (NoA)Salle du tireurSniper's room
Flag of France French (NoE)Salle du TireurSniper's Room
Flag of Germany GermanHeckenschützengefahrBeware Snipers
Flag of Italy ItalianStanza del cecchinoSniper's Room
Flag of South Korea Korean스나이퍼 룸
Seunaipeo Lum
Sniper Room
Flag of Mexico Spanish (NoA)Salón del FrancotiradorSniper's Room
Pikmin 2 Challenge Mode locations
Explorer's CaveNovice TrainingLost Toy BoxCreator's GardenGreen Hole
Hot HouseBrawny AbyssRed ChasmTrampled GardenTwilight Garden
Cryptic CavernConcrete MazeCollector's RoomDweevil NestCavernous Abyss
Snack PitThree Color TrainingHazard TrainingCave of SnarlsThe Giant's Bath
Rumbling GrottoSubterranean LairHidden GardenAbduction DenSecret Testing Range
Breeding GroundCave of PainBully DenSniper RoomEmperor's Realm
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