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Saved game selection menu

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Thesaved game selection menu, also known as afile select, known as theRescue Database screen inPikmin 4, allows the player to select whichsaved game to play on. There are three saved games, and each one can store info on a session, like the current gameday, the collectedship parts ortreasures, etc. Upon selecting a saved game, the player will continue from where they left off in the respective slot. This means that they are taken to thearea selection menu in order to start a new day, unless they quit after entering a cave's sublevel are or emerging from one. When the player chooses an empty saved game, they start thestory mode from beginning.

Contents

Pikmin[edit]

Saved game selection menu
Pikmin save games.jpg
Accessed fromTitle screen
Provides access toArea selection menu
MusicLevel Select

Pikmin can have up to 3 saved games, and they are represented as 3 bubbles, numbered 1 to 3 from left to right. Each saved game is referred to as a "Ship's Log", and the title of the menu is "Choose a Data File". Each bubble has the day number of the respective saved game inside, just like the day counter on the in-gameHUD. Highlighting a bubble displays additional information about the saved game on the bottom of the screen. The number ofship parts collected and the number of Pikmin in each type ofOnion is displayed. The player can pressthe Y Button on the GameCube controller /the 1 Button on the Wii Remote to copy the currently highlighted saved game onto another one, orthe X Button on the GameCube controller /the 2 Button on the Wii Remote to erase it.

New Play Control! Pikmin /Pikmin 1 (Nintendo Switch)[edit]

The saved game selection menu inNew Play Control! Pikmin adds in functionality similar toPikmin 3'sday selection menu to the existing menu design, allowing the player to pressthe Minus Button on the Wii Remote /the - Button on the Switch andthe Plus Button on the Wii Remote /the + Button on the Switch to change theday they will play on. This allows them to retry from a specific day, provided the highlighted saved game is in day 2 or beyond. This change remains intact in theNintendo Switchport.

Pikmin 2[edit]

Saved game selection menu
Pikmin 2 save games.jpg
Accessed fromTitle screen
Provides access toArea selection menu
MusicSaved game selection

Pikmin 2 can have up to 3 saved games, and the menu used to select them is very similar to the one inPikmin. Each saved game is referred to as a "file", and the title of the menu is "Choose a Ship's Log". Each saved game bubble has the day number of the respective saved game inside, just like the day counter on the in-gameHUD. Highlighting a bubble displays additional information about the saved game on the bottom of the screen. The total number ofpokos collected, the number oftreasures collected, and the play time in hours and minutes is displayed. If the highlighted saved game is in acave at the time of the last save, the cave's name and current sublevel number will be displayed. The player can pressthe Y Button on the GameCube controller /the 1 Button on the Wii Remote to copy the currently highlighted saved game onto another one, orthe X Button on the GameCube controller /the 2 Button on the Wii Remote to erase it.

Orb color[edit]

Each bubble inPikmin 2 has some colored mist inside. The color reflects the amount of Pikmin the player has. The color is based on the Pikmin types with the highest count, though Yellow Pikmin control the green component of the color. This means a fully balanced team makes for a white mist. The color also becomes lighter or darker depending on how many more White Pikmin or Purple Pikmin the player has compared to the other types, though this lightness only seems to affect the pulsating ring around the currently highlighted orb.

The color calculation is as follows[1]: first, the game gets the Pikmin counts for each type. If the saved game is at the start of a new day, this refers to Pikmin in the Onions or ship (buried Pikmin are ignored), but if it is inside a cave, it refers to the Pikmin trekking the cave. Afterwards, it checks which of the three primary Pikmin types has the highest count. It then uses the amount of Red Pikmin to control the color's red component; the closer the Red Pikmin count is to that highest count, the higher the red component, up to 190. Yellow Pikmin do the same, but affect the green component, and Blue Pikmin control the blue component. If the player has no Pikmin of the primary types, the components all default to 190.

Finally, the game adds an extra value (positive or negative) to the three color components. If the player has more White Pikmin than Purple Pikmin, this extra value is positive, and if the opposite, it's negative. The value partially depends on the distance between these two Pikmin type counts. The closer the number of White Pikmin is to the total of Pikmin the player owns, the higher the extra value, up to 60. Likewise, the closer the number of Purple Pikmin is to the Pikmin total, the lower, to a minimum of -60.

Each orb also has its mist spin at different speeds – the first saved game's mist always spins the fastest and the second always spins the slowest.

Pikmin 3 Deluxe[edit]

Saved game selection menu
Saved game selection menu for the Story Mode in Pikmin 3 Deluxe.
Accessed fromTitle screen
Provides access toDay selection menu,Options menu
MusicDay selection

WhilePikmin 3 has no saved game selection menu due to having only 1 saved game per Wii U account, its re-releasePikmin 3 Deluxe does. The 3 saved games are represented by 3 wide blue boxes arranged vertically. Each box contains information about the saved game, and no additional information is shown upon highlighting a box. The current day is shown on the left side of each box. Along the top of each box is thedifficulty of the saved game and the date and time it was last saved. At the bottom of each box is yellow text showing the current Story Mode objective.the ZR Button on the Switch can be pressed to change the difficulty of the currently selected saved game,the Y Button on the Switch can be pressed to erase it,the X Button on the Switch can be used to copy it, andthe A Button on the Switch can be pressed to select it, opening theday selection menu.

Pikmin 4[edit]

Rescue Database screen
The Pikmin 4 save selection screen
Accessed fromTitle screen
Provides access toArea the player last saved at
MusicTitle screen

Pikmin 4 can keep 3 saved games which are indicated by therookie Rescue Officer's ID badge face. The information of the saved game is indicated on the right of the screen, which tells the player their Pikmin amount and the location from the last save.the X Button on the Switch /the Top button on the Switch (Joy-Con's face buttons) can be pressed to delete a save file,the Y Button on the Switch /the Left button on the Switch (Joy-Con's face buttons) can be used to copy one (only accessable after making the rookie),the ZR Button on the Switch can be pressed to see a summary of the story (also only accessable after making the rookie), andthe A Button on the Switch /the Right button on the Switch (Joy-Con's face buttons) can be pressed to select it, which will go to the location indicated on the right of the screen.

Hey! Pikmin[edit]

Saved game selection menu
The saved game selection menu in Hey! Pikmin.
Accessed fromTitle screen
Provides access toSector selection menu
MusicTitle screen

Hey! Pikmin can have up to 3 saved games, represented by the letters A, B, and C. The menu displays the 3 saved games as rounded boxes, with the letter on the left in a circle (colored red for A, yellow for B, and blue for C), and the highest-numberedarea and totalSparklium count filling up the rest of the box (colored based on the color of the most recent sector on thesector selection menu). If every area has been completed with no Pikmin deaths, a gold Pikmin icon will appear to the right of the letter. Empty saved games have the text "New Game" instead. On the left side are 3 buttons, which switch between different functions of the menu. When "Play" is selected (which it is by default), tapping a saved game boxes will open the sector selection menu for that saved game. When "Copy" is selected, tapping a saved game will prompt the player to select another saved game spot to copy that saved game to, and selecting another spot will prompt the player to confirm their choice; doing so will copy the saved game. When "Delete" is selected, tapping a saved game will prompt the player to confirm that they are sure about deleting the saved game; selecting "Yes" will delete the saved game.

See also[edit]

References[edit]

  1. ^From instruction0x803D9560 to803D971C of the US Demo 17Pikmin 2 DOL; functionebi::Screen::FileSelect::TMainScreen::calcDataBallColor_ with debugging symbols.
Menus
PikminArea selection •Challenge Mode •Challenge results •Day results •Final Analysis •High scores •Olimar's monitor •Olimar's voyage log •Onion •Options •Pause •Saved game selection •Title screen
Pikmin 22-Player Battle •Area selection •Bonuses •Cave confirmation •Challenge Mode •Challenge results •Day results •High scores •Onion •Options •Pause •Piklopedia and Treasure Hoard •Saved game selection •Title screen
Pikmin 3Area selection •Bingo Battle •Day results •Day selection •Final Report •High scores •KopPad •Mission Mode •Mission results •Onion •Pause •Saved game selection •Side Stories •Title screen
Pikmin 4Area selection •Cave confirmation •Dandori Battle •Dandori Challenge results •Day results •Day selection •Final Report •Gallery •Gameplay Guide •High scores •Onion •Options •Rescue Database screen •Tablet •Title screen
Hey! PikminArea selection •Area results •Logs •Options •Pause •Saved game selection •Title screen
Loading screen •Minor menus •Pikmin Bloom interface
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