Randomization
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Randomness is the concept of unpredictable outcomes for events. Whenever an aspect of aPikmin game can have multiple outcomes which are not determined by anything controllable, the result is randomly picked. Sometimes this is constrained by a decimal value or an algorithm the game uses, all designed to make no two instances of the game the same.
List of random elements[edit]
The following is a list of notable elements shared among games that have an outcome up to chance, out of the hands of the player.
General[edit]
- Gameplay mechanics
- InPikmin,Pikmin 2, andPikmin 4, Pikmin that are knocked down in battle have a chance of losing their bud or flower, and reverting to aleaf. Only theWithering Blowhog's gust and theSegmented Crawbster swiping its arm are certain to revert Pikmin to leaves.
- The amount ofnectar contained in a patch ofnectar weed andrubble is random, although inPikmin 2 nectar weed and rubble appear to have an added grace period of low chances after using them up once.
- Pikmin have a chance oftripping or stumbling while walking with a group. The tripping chance is much lower inPikmin 2 than inPikmin (which lacks stumbling), and both mechanics are absent inPikmin 3.
- There is a small random deviation in the amount of time a Pikmin sprout needs to advance/reset inmaturity.
- Enemies
- For someenemies that droppellets when defeated, the pellets' types are randomly picked between the available types.
- Enemies that eat Pikmin have an effected area for eating attacks: Pikmin within this area have a high chance of being captured, until a maximum of captured Pikmin is reached or the attack is over.
- In all four games, most free-roaming idle enemies appear to choose from a list of distances to travel, times to wait, and angles to turn, within a radius. Usually there is a sequence of move, wait, turn, and repeat, but not all roaming enemies move in only straight lines, especially inPikmin 3.
- If an enemy has one or more idling animations (such as theBearded Amprat stretching or looking around), it will randomly select one or none while it waits.
- Dwarf Bulborbs wait a random amount of time before noticing a Pikmin that has entered its radius. This does not exceed two seconds.
- The members of theArachnorb family choose from a list of times to step before idling. All possibilities are multiples of four.
- The chance of aSwooping Snitchbug/Bumbling Snitchbug idling in place or performing an idling animation is random. There also appears to be a random time and direction a Swooping Snitchbug/Bumbling Snitchbug will carry a Pikmin or leader before dropping them.
- In the first two games, there is a chance of aBurrowing Snagret orPileated Snagret getting stuck while emerging from the ground. In all subsequent games, the Burrowing Snagret always gets stuck while emerging.
- Aesthetic
- The soundsPikmin make during various events, like beingplucked, is randomly chosen from a selection.
- The leader(s) and Pikmin's idle animations are randomly picked from a list.
- Most particle effects are emitted in random directions.
Pikmin[edit]
- The sound that plays on the Nintendo logo screen is picked from a list; the chances of hearing one of theEaster egg sounds are quite low.
- The attacks chosen by theEmperor Bulblax when at less than halfhealth are randomly picked: either extending its tongue or jumping (or a sequence of jumps).
- There is a chance that a Pikmin sprout will be present in a battle site the day after a battle in which many Pikmin were lost. This chance is constrained by the number of Pikmin lost and the enemy in question.
Pikmin 2[edit]
- Aesthetic
- The animation of Pikmin on the Nintendo logo screen is randomly chosen from a set of possiblities, then the actual positioning of Pikmin is random as well.
- The season picked for thetitle screen is different each time the game is booted up. It changes in a sequence of Winter-Spring-Summer-Fall-Repeat. The behavior of thecreatures that roam on the floor, however, is randomly picked.
- TheHocotate ship's vocalizations overdialogues are randomly picked.
- Gameplay mechanics
- Thegeneration of most cave sublevels is done by randomly picking thecave units that make up the sublevel. Themusic uses random elements in its sequencing.
- The contents ofeggs andpetrified corpses is randomly chosen the exact moment the contents have to be expelled.
- Purple Pikmin andWhite Pikmin randomly choose an Onion as a destination when carrying an enemy or pellet by themselves. They remake this decision whenever Pikmin are added or subtracted, but they hold no say in the destination if Red, Yellow, or Blue Pikmin are carrying.
- Purple Pikmin have a 30% chance of stunning most enemies; a few enemies have different chances.
- Objects that spawn from the ceiling, besides boulders, deviate slightly from their target location.
- 2-Player Battle:
- Theadvisory given at the start of a match is randomly picked.
- Most levels have specific layouts, but the layout that gets picked is randomly chosen.
- The locationCupid's Grenades spawn at is randomly picked from a list.
- The item obtained from the roulette wheel in 2-Player Battle is chosen at random.
- Enemies
- Enemies above ground that spawn in small groups, such as a group of three Dwarf Red Bulborbs in theWistful Wild, have a random element to their placement. They are all created from one generator that randomly assorts them around a spawn point.
- Anode Beetles will choose randomly between two or more Anode Beetles with which to exchange electricity. Once chosen, the two cannot be chosen by other Anode Beetles until after their electricity is finished.
- If aCareening Dirigibug creates a bomb and is then knocked over, it will throw the bomb within a random but bounded distance.
- Creeping Chrysanthemums wait a random delay before emerging when Pikmin or leaders are nearby.
- Gatling Groink shots are deviated from their target spot by a random amount.
- The placement of theboulders that drop inEmpress Bulblax andSegmented Crawbster fights is random, but Segmented Crawbster boulders are centered around the active leader.
- TheMan-at-Legs chooses from a list of how long to idle, how many times it can move and idle before attacking, and how many shots to fire.
- TheTitan Dweevil picks the weapon to attack with at random, from the ones it has. In addition, the angle at which electrical nodes are fired from theShock Therapist is random, and water bubbles from theMonster Pump randomly deviate from their target by a small amount.
- The types ofUnmarked Spectralids that spawn underground are picked from a list; yellow Spectralids have the largest chance of spawning. They also randomly choose whether and how long to rest onMamutas.
- Mitites have randomly deviated times to emerge and to burrow.
- The chance of anUjadani attacking with poison is random, but considerably low.
Pikmin 3[edit]
- Aesthetic
- The Pikmin walking across the bridge in the background of thetitle screen is random. There is also a random chance of Winged Pikmin flying across the title screen at certain intervals.
- Leader dialog outside of cutscenes is randomly chosen from a list of presets.
- When all three leaders are walking together with no Pikmin, there is a random delay before they will startsinging their own theme (heard during the game's opening cutscene).
- A great deal of Pikmin and enemy sound effects deviate slightly in pitch each time they are played.
- Water undergoes tiny random fluctuations to keep it from becoming completely still. This effect is augmented during rain.
- Gameplay mechanics
- The explosion radius ofbomb rocks is slightly different for each explosion.
- The contents of certaindirt mounds are random after they have been dug out at least once.
- The arrangement ofPellet Posies on theQuaggled Mireclops' body after it has been defeated is random, but there will always be at least two 5 pellets and twoRed Spectralids.
- Before aday or aMission Mode stage begins, a tip randomly but sequentially selected from a list of tips is displayed in the bottom left corner of the loading screen.
- Bingo Battle:
- Each stage has three different layouts of enemies and objects from which to choose randomly.
- Bingo cards are randomly assorted every game, and the Shuffle powerup re-assorts them randomly.
- Cupid's Grenades and Golden Grenades spawn at random times in zones selected from a list, with a little deviation each time.
- The roulette picks a random power each spin.
- The Warp powerup seems to be mostly random in where it sends the opponent, as long as the destination has terrain and other objects are clear of it.
- Boulders fall randomly in a radius around the current opposing leader.
- Enemies
- TheBurrowing Snagret can choose between its normal peck to capture Pikmin and ramming its beak into the ground to capture a leader.
- Grub-dogs inPikmin 3 have a chance of burping after eating Pikmin, delaying their next move slightly.
- ThePlasm Wraith's Elemental Plasm attack will spawn a random element each time it is used.
- TheSandbelching Meerslug, after taking at least half damage, can choose between shooting multiple small sand boulders or one very large sand boulder.
- TheShaggy Long Legs has a very distinct movement pattern that is determined by random outcomes.
- Once it has landed, it will randomly choose one of its feet to begin stomping; this foot becomes its "primary foot", and it will cycle stomping its feet counter-clockwise from its primary foot. It can only shake off Pikmin once it has stepped down on its primary foot once again.
- If it stops to shake off Pikmin or completes a cycle of steps, it will either continue its current path or it will change its primary foot and start a new path.
- Once it has been attacked at least once, it will flee to a different area of the level.
- The amount ofnectar a singleSwarming Sheargrub can drink at once is random.
- Yellow Wollywogs will spend a limitedly random time suspended in the air before falling.
Pikmin 4[edit]
- Gameplay mechanics
- The playing cards from theCollection Obsession Series that are used to determine the code of the safes inHero's Hideaway andDream Home are randomized in each playthrough. Each card has a different number from the other card of the same suit.