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Hazard generator

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The names for all obstacles described in this article are unofficial.

To do: Document the timings for how long each type of hazard generator spends on and off, and also the warning they give before turning on.
Care todo so?

Hazard generators areobstacles in thePikmin games that periodically emit ahazard. Their functionality varies by game and by hazard, but they are all located on the ground in specific locations ofareas orcaves. Using the right type of Pikmin that are resistant to the hazard, or destroying the obstacle to make it stop emitting the hazard (where possible), are necessary to safely transport items over them.

Contents

Fire geyser[edit]

A fire geyser.
A fire geyser near Olimar inPikmin 2.

Fire geysers spit out a column offire at regular intervals. InPikmin andPikmin 3, they are impossible to destroy, while inPikmin 2 andPikmin 4, they can be attacked and destroyed with Pikmin. Any Pikmin type can attack a fire geyser when it's not burning, but only fire-resistant types can attack one when it is. InPikmin, they deal a lot of damage to Olimar, which makes them quite a dangerous obstacle. InPikmin 3, fire geysers are not visible when not spitting fire, and inPikmin 4, their effect has a larger radius than in any other game, with fire sent out in all directions rather than just vertically.Hey! Pikmin also has fire geysers in theOrdeal of Flame area, which are very large and indestructible, and can be found on ceilings as well as floors.

Locations[edit]

Pikmin
Pikmin 2
Pikmin 3

The following article or section is in need of assistance from someone who playsPikmin 3.
Particularly: Add the remaining locations inMission Mode,Bingo Battle, and theSide Stories.

Pikmin 4
Hey! Pikmin

The following article or section is in need of assistance from someone who playsHey! Pikmin.
Particularly: Add numbers.

Water spout[edit]

Water spouts periodically send out a column ofwater. This water is hazardous to types not resistant to it, unlike the water ingeysers in the first 3 games, which is in a more turbulent form and helps leaders reach higher places. These obstacles only appear inPikmin 4, where helpful geysers instead use air. The water shoots into the air in a vertical column, then falls around it in a small radius and disappears, and this radius around the spout (which is darker than the surrounding area of floor) is the hazardous range when the spout is sending out water. Any Pikmin type can damage a water spout when it is not sending out water.

Locations[edit]

Pikmin 4

Electricity generator[edit]

Electricity generators periodically discharge large sparks ofelectricity around them. They appear inPikmin 4 only, though similar obstacles exist inPikmin 2 andPikmin 3 aselectrical wires andelectrodes respectively. The electricity is emitted in a fairly wide radius around the obstacle, which is a small metal object with 3 rods pointing into the air, and will stun and eventually kill Pikmin who are not resistant to it. They can be attacked by any Pikmin type when not emitting electricity, and can only be attacked byYellow Pikmin (orGlow Pikmin) when they are emitting electricity.

Locations[edit]

Pikmin 4

Poison emitter[edit]

Poison emitters emitpoison in a gaseous form. These are unique among hazard generators in that they emit their hazard continuously, rather than turning on and off periodically. This means that onlyWhite Pikmin (plusBulbmin andGlow Pikmin) can destroy them or go through them before they are destroyed. InPikmin 2, these obstacles take the appearance of orange pipes emitting red-purple poison gas, and are commonly found insidebridges orbramble gates, which means that only White Pikmin can build these bridges or destroy these gates before they can destroy the poison emitter. The pipe stays around even after being destroyed, but no longer emits poison. InPikmin 4, they look like brown rock-like structures with holes emitting turquoise poison gas, and are only found standalone.

Locations[edit]

Pikmin 2
Pikmin 4

Ice vent[edit]

Ice vents produceicy air that freezes Pikmin around it. (This is not the same ascold air.) They look like shards of ice sticking out from the ground, and appear inPikmin 4 only. OnlyIce Pikmin (andGlow Pikmin) can destroy these when they're producing icy air, but any type can destroy them when they're not.

Locations[edit]

Pikmin 4

Bubble blower[edit]

Bubble blowers occasionally produce a large number ofbubbles in various directions, which can trap Pikmin for a period of time until they pop. Ice Pikmin and Purple Pikmin are "immune" to this hazard, as the former freezes them and the latter pops them due to their weight, making both types fall out almost instantaneously. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear inPikmin 4.

Locations[edit]

Pikmin 4

Technical information[edit]

Fire geyser
Pikmin 2 technical information(?)
Internal namehiba
Global properties(List)
IDJapanese commentPropertyValue
s000friction(not used)Friction0.5
s001wallReflectionUnknown (wall bounce speed multiplier?)0.5
s002faceDirAdjustUnknown0.25
s003accelAcceleration0.1
s004bounceFactorUnknown (bounce when it hits the ground?)0.3
fp00ライフHP150
fp01マップとの当りUnknown (related to slopes)10
fp02ダメージスケールXZHorizontal damage scale0.5
fp03ダメージスケールYVertical damage scale1
fp04ダメージフレームDamage scale duration0.25
fp05質量Unknown (weight?)1
fp06速度Move speed0
fp08回転速度率Rotation acceleration0
fp09テリトリーTerritory radius1
fp10ホーム範囲"Home" radius1
fp11プライベート距離"Private" radius0
fp12視界距離Sight radius0
fp13視界角度FOV0
fp14探索距離Unknown (exploration radius?)0
fp15探索角度Unknown (exploration angle?)0
fp16振り払い率Successful shake rate0
fp17振り払い力Shake knockback0
fp18振り払いダメージShake damage0
fp19振り払い範囲Shake range0
fp20攻撃可能範囲Unknown (shock attack max range?)60
fp21攻撃可能角度Unknown (shock attack max angle?)10
fp22攻撃ヒット範囲Unknown (attack hit range?)15
fp23攻撃ヒット角度Unknown (attack hit angle?)0
fp24攻撃力Attack damage10
fp25視界高Unknown (height visibility?)0
fp26探索高Unknown (exploration height?)0
fp27ライフの高さHP wheel height80
fp28回転最大速度Rotation speed0
fp29警戒時間Unknown (warning time?)0
fp30警戒ライフUnknown0
fp31ライフ回復率Regeneration rate0.0065
fp32LOD半径Off-camera radius30
fp33マップとのあたりポリゴンの選定Collision processing radius20
fp34ピクミンとのあたりPikmin damage radius10
fp35石化時間Petrification duration1
fp36ヒップドロップダメージPurple Pikmin drop damage50
fp37地震気絶確立Purple Pikmin stun chance0 (0%)
fp38地震気絶時間Purple Pikmin stuntime5
ip01振り払い打撃AShake mode 1 – hit count0
ip02振り払い張付1Shake mode 1 – Pikmin requirement0
ip03振り払い打撃BShake mode 2 – hit count0
ip04振り払い張付2Shake mode 2 – Pikmin requirement0
ip05振り払い打撃CShake mode 3 – hit count0
ip06振り払い張付3Shake mode 3 – Pikmin requirement0
ip07振り払い打撃DShake mode 4 – hit count0
Specific properties
IDJapanese commentPropertyValue
fp02ウェイト時間Idle duration3
fp01火吐き時間Fire spew duration2.5
fp03停止時間Unknown (stop duration?)30
Pikmin 3 technical information(?)
Internal namehiba
HP1
Rock Pikminthrow hits to kill0
White Pikmin ingestions to kill0
Bomb rock explosions to kill0
Bomb rock ingestions to kill0
Number of direct hits on top to kill0
Damage toleaders10
Territory radius0
Mission Mode value0
Poison emitter
Pikmin 2 technical information(?)
Internal namegashiba
Global properties(List)
IDJapanese commentPropertyValue
s000friction(not used)Friction0.5
s001wallReflectionUnknown (wall bounce speed multiplier?)0.5
s002faceDirAdjustUnknown0.25
s003accelAcceleration0.1
s004bounceFactorUnknown (bounce when it hits the ground?)0.3
fp00ライフHP150
fp01マップとの当りUnknown (related to slopes)10
fp02ダメージスケールXZHorizontal damage scale0.5
fp03ダメージスケールYVertical damage scale0.7
fp04ダメージフレームDamage scale duration0.35
fp05質量Unknown (weight?)1
fp06速度Move speed0
fp08回転速度率Rotation acceleration0
fp09テリトリーTerritory radius1
fp10ホーム範囲"Home" radius1
fp11プライベート距離"Private" radius0
fp12視界距離Sight radius0
fp13視界角度FOV0
fp14探索距離Unknown (exploration radius?)0
fp15探索角度Unknown (exploration angle?)0
fp16振り払い率Successful shake rate0
fp17振り払い力Shake knockback0
fp18振り払いダメージShake damage0
fp19振り払い範囲Shake range0
fp20攻撃可能範囲Unknown (shock attack max range?)50
fp21攻撃可能角度Unknown (shock attack max angle?)10
fp22攻撃ヒット範囲Unknown (attack hit range?)60
fp23攻撃ヒット角度Unknown (attack hit angle?)0
fp24攻撃力Attack damage0
fp25視界高Unknown (height visibility?)0
fp26探索高Unknown (exploration height?)0
fp27ライフの高さHP wheel height60
fp28回転最大速度Rotation speed0
fp29警戒時間Unknown (warning time?)0
fp30警戒ライフUnknown0
fp31ライフ回復率Regeneration rate0.0065
fp32LOD半径Off-camera radius30
fp33マップとのあたりポリゴンの選定Collision processing radius20
fp34ピクミンとのあたりPikmin damage radius18
fp35石化時間Petrification duration1
fp36ヒップドロップダメージPurple Pikmin drop damage50
fp37地震気絶確立Purple Pikmin stun chance0 (0%)
fp38地震気絶時間Purple Pikmin stuntime5
ip01振り払い打撃AShake mode 1 – hit count0
ip02振り払い張付1Shake mode 1 – Pikmin requirement0
ip03振り払い打撃BShake mode 2 – hit count0
ip04振り払い張付2Shake mode 2 – Pikmin requirement0
ip05振り払い打撃CShake mode 3 – hit count0
ip06振り払い張付3Shake mode 3 – Pikmin requirement0
ip07振り払い打撃DShake mode 4 – hit count0
Specific properties
IDJapanese commentPropertyValue
fp02ウェイト時間Idle duration0
fp01ガス吐き時間Gas spew duration3
fp03攻撃開始時間Delay before the gas is able to hurt Pikmin again after pausing0.6
fp04停止時間Unknown (stop duration?)30

Gallery[edit]

This article or section is in need ofmore images. Particularly:
Add images of fire geysers fromHey! Pikmin
You can help Pikipedia byuploading some images.

Fire geyser
  • Two fire geysers in Pikmin. The left geyser is active, while the right one is inactive.

    Two fire geysers inPikmin. The left geyser is active, while the right one is inactive.

  • Several fire geysers in the Citadel of Spiders in Pikmin 2.

    Several fire geysers in theCitadel of Spiders inPikmin 2.

  • Two fire geysers in the Hole of Beasts in Pikmin 2, one inactive and the other one active.

    Two fire geysers in theHole of Beasts inPikmin 2, one inactive and the other one active.

  • A triangle of fire geysers in the Tropical Wilds in Pikmin 3.

    A triangle of fire geysers in theTropical Wilds inPikmin 3.

  • The base of a fire geyser in Pikmin 3 while active.

    The base of a fire geyser inPikmin 3 while active.

  • An inactive fire geyser base in the Drafty Gallery in Pikmin 4.

    An inactive fire geyser base in theDrafty Gallery inPikmin 4.

  • A fire geyser base in Pikmin 4 starting to emit fire.

    A fire geyser base inPikmin 4 starting to emit fire.

  • An active fire geyser in Pikmin 4.

    An active fire geyser inPikmin 4.

  • A deactivated fire geyser in Pikmin 4.

    A deactivated fire geyser inPikmin 4.

Water spout
  • An inactive water spout base in the Secluded Courtyard in Pikmin 4.

    An inactive water spout base in theSecluded Courtyard inPikmin 4.

  • A water spout base in Pikmin 4 starting to shoot out water.

    A water spout base inPikmin 4 starting to shoot out water.

  • An active water spout in Pikmin 4.

    An active water spout inPikmin 4.

  • A deactivated water spout base in Pikmin 4.

    A deactivated water spout base inPikmin 4.

Electricity generator
  • An inactive electricity generator base in the Engulfed Castle in Pikmin 4.

    An inactive electricity generator base in theEngulfed Castle inPikmin 4.

  • An electricity generator base in Pikmin 4 starting to emit electricity.

    An electricity generator base inPikmin 4 starting to emit electricity.

  • An active electricity generator in Pikmin 4.

    An active electricity generator inPikmin 4.

  • A deactivated electricity generator base in Pikmin 4.

    A deactivated electricity generator base inPikmin 4.

  • Artwork of a Yellow Pikmin standing within the discharge of an electricity generator.

    Artwork of aYellow Pikmin standing within the discharge of an electricity generator.

Poison emitter
  • An active poison emitter in Pikmin 2.

    An active poison emitter inPikmin 2.

  • Close-up of a deactivated poison emitter in Pikmin 2.

    Close-up of a deactivated poison emitter inPikmin 2.

  • An active poison emitter in the Subzero Sauna in Pikmin 4.

    An active poison emitter in theSubzero Sauna inPikmin 4.

  • A deactivated poison emitter in Pikmin 4.

    A deactivated poison emitter inPikmin 4.

Ice vent
  • An inactive ice vent base in the Subzero Sauna in Pikmin 4.

    An inactive ice vent base in theSubzero Sauna inPikmin 4.

  • An ice vent in Pikmin 4 starting to emit ice.

    An ice vent inPikmin 4 starting to emit ice.

  • An active ice vent in Pikmin 4.

    An active ice vent inPikmin 4.

  • A deactivated ice vent base in Pikmin 4.

    A deactivated ice vent base inPikmin 4.

Bubble blower
  • An inactive bubble blower base in the Seafloor Resort in Pikmin 4.

    An inactive bubble blower base in theSeafloor Resort inPikmin 4.

  • A bubble blower base in Pikmin 4 starting to shoot out bubbles.

    A bubble blower base inPikmin 4 starting to shoot out bubbles.

  • An active bubble blower in Pikmin 4.

    An active bubble blower inPikmin 4.

  • A deactivated bubble blower base in Pikmin 4.

    A deactivated bubble blower base inPikmin 4.

Trivia[edit]

  • Fire geysers can awaken sleeping enemies, such asRed Bulborbs orFiery Bulblaxes. This can be observed in sublevel 5 of theDream Den.
  • Fire geysers can bepunched by leaders inPikmin 3, even though it does nothing.
  • Poison emitters in overground areas inPikmin 2 will respawn 99days after being deactivated.
  • InPikmin 2, poison emitters have still-working but unseen logic, coupled with unique parameters, of pausing and turning off and on, much like fire geysers and electric wires. However, the time for its paused state is set to 0, making this feature go unseen in the vanilla game. Additionally, the time for its "on" state is set to 3 seconds, unique from the other hazards' 2 seconds. The feature can be modded back in again via simple parameter changes.

Names in other languages[edit]

Fire geyser

LanguageNameMeaning
Flag of Japan Japanese間欠炎かんけつえん?
Kanketsuen
From間欠泉? (lit.: "geyser") and? (lit.: "flame")

Water spout

LanguageNameMeaning
Flag of Japan Japanese噴水ふんすい?
Funsui
Water fountain

Electricity generator

LanguageNameMeaning
Flag of Japan Japanese電極でんきょく?
Denkyoku
Electrode

Poison emitter

LanguageNameMeaning
Flag of Japan Japaneseガスかん (Pikmin 2)
Gasu-kan
ガスせん (Pikmin 4)
Gasu-sen?
Gas pipe (Pikmin 2)
Gas spring (Pikmin 4)

Ice vent

LanguageNameMeaning
Flag of Japan Japanese冷却口れいきゃくこう?
Reikyakukō
Cooling opening

See also[edit]

Obstacles

Arachnode web Arachnode web •Bag Bag •Bamboo gate Bamboo gate •Bomb rock Bomb rock •Boulder Boulder •Bramble gate(White bramble gate White •Black bramble gate Black) •Breakable pot Breakable pot •Buried Buried object •Cardboard box Cardboard box(Tin box Tin box) •Clipboard Clipboard •Clog Clog •Cobblestone block Cobblestone block •Cold air Cold air •Crystals(Small crystal Small •Large crystal Large •Crystal nodule Crystal nodule •Icicle-like crystal Icicle) •Crystal wall Crystal wall •Dam Dam •Dirt block Dirt block(Solid dirt block) •Dirt wall Dirt wall •Dried plant Dried plant •Electric gate Electric gate •Electrical wire Electrical wire •Flames Flames •Hazard generator(Bubble blower Bubble blower •Electricity generator Electricity generator •Fire geyser Fire geyser •Ice vent Ice vent •Poison emitter Poison emitter •Water spout Water spout) •High ledge High ledge •Hydro jelly Hydro jelly •Hydroe bramble Hydroe bramble •Ice block Ice block •Ice wall Ice wall •Iron block Iron block •Iron fence(Iron fence Rusty •Iron fence White) •Kingcap Kingcap(Poison Kingcap Poisonous) •Mud pool Mud pool •Numbered gate Numbered gate •Paper bag Paper bag •Potted plant Potted plant •Purples neededPurple Pikmin needed •Reinforced wall Reinforced wall(White reinforced wall White •Gray reinforced wall Gray •Black reinforced wall Black) •Sizzling floor Sizzling floor •Spotcap Spotcap(Poison Spotcap Poisonous) •Sprinkler Sprinkler •Sticky mold Sticky mold •Stubborn rocks Stubborn rocks •Switch gate(White gate White •Red gate Red •Blue gate Blue) •Trowel Trowel •Tunnel Tunnel(Narrow tunnel Narrow •Pup tunnel Pup) •Water body Water body •Wooden stake Wooden stake

Minor obstacles
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