Pikmin (game)
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Pause menu

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During gameplay, it is possible to open apause menu. When this menu is opened, the gameplay is halted, making this the primary way of pausing the game. The contents of the pause menu vary significantly between games and game modes, but in general, they contain options to return to anothermenu screen or to change basic settings.

Contents

Pikmin[edit]

Pause menu
Pikmin pause.jpg
Accessed fromGameplay
Provides access toDay results menu (in Story Mode),Saved game selection menu (in Story Mode),Challenge Mode menu (in Challenge Mode)
MusicThe music of the currentarea

InPikmin, the pause menu is opened withSTART/PAUSE on the GameCube controller /the Minus Button on the Wii Remote /the - Button on the Switch, and it is simple, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and thesunset cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out duringChallenge Mode. The third option is called "Continue from Last Save" ("Continue from previous save" inNew Play Control! Pikmin), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to thesaved game selection menu. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to theChallenge Mode menu.

In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game.

Pikmin 2[edit]

Pause menu

Pikmin 2 radar.png

Pikmin 2 pause.jpg

The Exploration Kit menu.

Accessed fromGameplay
Provides access toDay results menu
MusicThe music of the currentarea

ThePikmin 2 pause menu is fairly complex, containing theradar and a lot of other information, as well as a menu similar to the one inPikmin. This menu is separated into three pages, which can be changed by pressingthe L Button on the GameCube controller /the + Control Pad left on the Wii Remote /the Left Directional Button on the Switch (dual Joy-Con) andthe R Button on the GameCube controller /the + Control Pad right on the Wii Remote /the Right Directional Button on the Switch (dual Joy-Con).

The "Radar" page contains the radar on the right side, with the name of thearea orcave on top of it. To the left is the number of Pikmin on the Onions, on theship, following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type.

Above ground, the "Menu" page contains a simple menu with the options "Continue" and "Go to Sunset". By choosing "Continue", the gameplay continues, same as if the player had pressed the pause button at any time while on the menu. Picking the option "Go to Sunset" opens a sub-menu, asking "End this day?", and the answers "Yes" or "No". Picking "Yes" ends the day and begins thesunset cutscenes. This page also contains the grand total ofPokos obtained on the bottom. While inside acave, however, the two options on this page are "Continue" and "Give Up and Escape". Choosing the latter will ask the player if they wish to abandon all their treasure and return to the surface. If Pikmin seeds are left behind, the player will also be warned. In addition, when inside a cave, the total number of Pokos collected while underground will also appear in this page.

The "Items" page contains a list of all collectedExploration Kit treasures. Uncollected treasures appear grayed out, and titled "Incomplete", while collected ones appear in color and named. On the left side of the page, there is information about thesprays, with two sections; the top one dedicated for theultra-bitter spray and the bottom one for theultra-spicy spray. Each section contains the current number of sprays and the current number ofBurgeoning Spiderwort berries, out of 10. When 10 are collected, the spray counter increases and the berry counter resets to 0.

If playing inChallenge Mode or2-Player Battle mode, the entire menu is replaced with a simple message box, akin to the one inPikmin. This contains the option "Continue" and the option "Give Up"/"Quit" (Challenge Mode or 2-Player Battle, respectively). The former unpauses the game, and the latter returns to the respective game mode's main menu, without asking for a confirmation. In Challenge Mode, however, a brief cutscene plays showing the Research Pod beaming the leaders and flying away.

Pikmin 3[edit]

Pause menu
Pikmin 3 pause.jpg
Accessed fromGameplay
Provides access toDay results menu (Story Mode),Day selection menu (Story Mode),Mission Mode menu (Mission Mode),Bingo Battle menu (Bingo Battle)
MusicNone

The pause menus inPikmin 3 are relatively basic, each containing a few main options which must be confirmed by the player upon being selected.InStory Mode, the "Retry Area" button will restart the current day in the same area, the "End Day" button will instantly end the day and play the sunset cutscene (the player will have to confirm a second time if there are Pikmin in the field that are notsafe), and the "To Earlier Day" button ("Change Day" in the Europeanversion) brings the player back to theday selection menu.

InMission Mode, the "Continue" button does the same thing as exiting the menu with the pause button, the "Retry" button restarts the mission, and the "Stage Selection" button returns to theMission Mode menu.

InBingo Battle, the "Continue" button does the same thing as exiting the menu with the pause button, and the "Stage Selection" button returns to the stage selection screen of theBingo Battle menu.

In addition, a "Wii U GamePad Mode" button in the lower right is present in all modes, and toggles the GamePad control scheme betweenclassic mode andstylus mode. This button was added inversion 2.0.0.

Pikmin 3 Deluxe[edit]

Options menu
The pause menu in Pikmin 3 Deluxe.
Accessed fromGameplay and most menu screens
MusicNone (during gameplay), music of the current menu (if opened while viewing a menu screen)

The pause menus are significantly changed inPikmin 3 Deluxe from what they were inPikmin 3, containing many more options. The stylus mode icon has been removed. The options visible depend on where the pause menu is being viewed from, as a button can be used to bring up the menu on nearly every screen in the game. This button is thethe + Button on the Switch button in most cases, but in 2-player mode when each player is using a single Joy-Con, player 2 can press thethe + Button on the Switch orthe - Button on the Switch button to pause, depending on which is available, and player 1 cannot pause the game. There is often a prompt in the bottom-right corner of other menus labeled "Options", and the menu is called the "Options menu" in-game. A list of all the possible buttons is shown below.

Upper row
  • Play Co-op/Play Solo: Switches gameplay between 1-player and 2-player by bringing up theNintendo Switch interface for controller connection. The text will be different depending on whether the game is currently in 1-player or 2-player. Appears only duringStory Mode andSide Stories gameplay.
Upper middle row
  • Retry: Allows the player to try aday again. Appears only during Story Mode gameplay. A popup will appear upon selecting the option, containing 3 buttons:
    • Restart Day: Makes the screen fade to black and theloading screen appear.
    • To Earlier Day: Makes the screen fade to black and theday selection menu appear.
    • Cancel: Returns to the main pause menu.
  • Restart Stage: Allows the player to restart the current mission or match ofBingo Battle. A pop-up will first appear to confirm the player's choice. Appears only during Mission Mode and Bingo Battle gameplay.
  • Restart Day (as a standalone button): Allows the player to restart the current Side Story mission. A pop-up will first appear to confirm the player's choice. Appears only during Side Stories gameplay.
  • End Day: Allows the player to end the day, skipping to thesunset cutscene. A pop-up will first appear to confirm the player's choice. Appears only during Story Mode gameplay.
  • To Stage Select: Allows the player to return to theMission Mode menu orBingo Battle menu, on the stage selection page. Appears only during Mission Mode and Bingo Battle gameplay.
  • To Day Selection: Allows the player to return to theSide Stories menu, on the day selection page. Appears only during Side Stories gameplay.
  • To Mission Select: Allows the player to return to the mission type selection page in the Mission Mode menu from one of its subsequent pages. Appears only while in the Mission Mode menu and not in the mission type selection page.
  • To Side Stories: Allows the player to return to the story selection page in the Side Stories menu from one of its subsequent pages. Appears only while in the Side Stories menu and not in the story selection page.
  • To Title Screen: Allows the player to return to themain menu. A pop-up will first appear to confirm the player's choice. Appears in all pause menus except the one on the title screen.
Lower middle row
  • Hints: Shows ahint. The button will glow with sparkles if there is a new hint to look at; otherwise it will look like the other buttons. Appears only during Story Mode gameplay.
  • Basic Info: Brings up a menu with lots ofbasic information about how the game works, such as what eachPikmin type does and how certain game mechanics function. Appears in all pause menus.
  • Control Guide: Brings up thecontrol guide, containing descriptions of the different styles ofcontrols in the game. Appears in all pause menus.
  • Other Settings: Allows various options about the game to be controlled, similar to theoptions menu inPikmin andPikmin 2. Appears in all pause menus.
    • Radar
      • Mini Radar Display: Controls whether a smallradar appears in theHUD.
      • Mini Radar Orientation: Controls whether the mini radar is oriented based on the direction the activeleader is facing, or oriented with north at the top at all times.
      • Radar Orientation: Controls whether the main radar is oriented based on the direction the active leader is facing, or oriented with north at the top at all times.
    • Gyro
      • Gyro Function: Controls whether motion controls are active. If this is set to off, the other 3 options will be greyed out, as they do not apply when the gyro is turned off.
      • Cursor Control: Controls whether the cursor is mainly controlled with thethe Left Stick on the Switch (dual Joy-Con) stick or by pointing with motion controls. If this is set to Pointer, the other 3 options will be greyed out.
      • Gyro Control (U/D): Controls the inversion of upwards and downwards cursor movement in response to tilting the controller, if Cursor Control is set to Stick.
      • Gyro Control (L/R): Controls the inversion of leftwards and rightwards cursor movement in response to tilting the controller, if Cursor Control is set to Stick.
    • More
      • Adjust POV (L/R): Controls the inversion of the camera control direction with thethe Right Stick on the Switch (dual Joy-Con) stick.
      • Hint Display: Controls whether thehint button is visible in theHUD.
Lower row
  • Badges: Opens upa menu to view thebadges the player has obtained. Appears in all pause menus.
  • The pop-up for restarting a day.

    The pop-up for restarting a day.

  • The options for the radar settings.

    The options for the radar settings.

  • The options for the gyro settings.

    The options for the gyro settings.

  • The options for the miscellaneous settings.

    The options for the miscellaneous settings.

Basic Information[edit]

The Basic Information menu contains lots of information about the game and how to play it. It contains 6 categories: "Pikmin Types", "Story", "Mission", "Side Story", "Bingo Battle", and "Options". The left side of the screen is a list while the right side contains an image and some text about the topic selected. The list can be navigated withthe Left Stick on the Switch (dual Joy-Con), and selecting a category withthe A Button on the Switch will show a list of pages within that category, in a different graphical style to distinguish them from the category buttons.

  • The main page with Pikmin Types selected.

    The main page with Pikmin Types selected.

  • The Pikmin Types category page with Red Pikmin selected.

    The Pikmin Types category page with Red Pikmin selected.

Control Guide[edit]

For the Control Guide inPikmin 4, seeGameplay Guide.

The Control Guide menu contains descriptions of the game'scontrols. It contains 3 pages, which in a list on the left side: double Joy-Con, single Joy-Con, and multiplayer. Selecting one withthe Left Stick on the Switch (dual Joy-Con) will show an image of the controller and a description of what each button does, or for the multiplayer page, how controllers can be split up when playing in 2-player mode. Pressingthe A Button on the Switch will bring up an Actions page, with information on all the actions that can be done in the game, in the same format as thebasic information menu. These descriptions have looping videos of what the action does. The Actions page is different based on what page was selected in the main part of the menu when the Actions page was opened.

  • The controls when playing with 2 Joy-Con.

    The controls when playing with 2 Joy-Con.

  • The controls when playing with a single Joy-Con.

    The controls when playing with a single Joy-Con.

  • Dividing up controllers in 2-player.

    Dividing up controllers in 2-player.

Badges[edit]

The Badges menu allows the player to view thebadges they have obtained. Its main page displays the badges in a grid, with a badge's icon shown if it has been obtained and a question mark shown if this is not the case. The badges can be navigated withthe Left Stick on the Switch (dual Joy-Con) and selecting a badge withthe A Button on the Switch will show a page about it, with its name, icon (if obtained), description, condition, and the progress the player has made towards that condition. Pressingthe X Button on the Switch toggles between the List page and the Rank page. The Rank page shows the proportion of badges that the player has obtained, as well as the proportions in 5 categories: Story Badges, Side Story Badges, Mission Badges, Bingo Battle Badges, and Dedicated Badges. Selecting one of these categories will show a list of just the badges in that category.

  • The List page.

    The List page.

  • The Rank page.

    The Rank page.

  • The list of Story Badges.

    The list of Story Badges.

  • A single badge's page.

    A single badge's page.

Pikmin 4[edit]

Options menu
Screenshot of the pause menu in Pikmin 4.
The menu seen from theRescue Command Post
Accessed fromGameplay
MusicCurrent location's music (quiet)

The pause screen inPikmin 4 is quite similar to the one present inPikmin 3 Deluxe. There are 8 options to choose from, with the top 4 being more gameplay focused, as well as bigger in size, and the bottom 4 are more setting focused. The options will change slightly depending on where the menu is being accessed, though they basically function the same way.

To bring up this menu, players will have to pressthe - Button on the Switch. Pressingthe + Button on the Switch brings up theRadar Map instead, accessed via thetablet. If a single horizontal Joy-Con is used, then the menu will be activated by pressing either of the two buttons, depending on which one player 1 is using. It will open the Radar Map first, then if the player presses the button again, the Options menu will open. Player 2 will not be able to activate either menus. Going from left-to-right, the options will be:

  • Rewind Time / Restart
  • Co-op Mode / Single-Player Mode
  • Shortcut Settings
  • End Day / Night Expedition; Return to Surface; Exit Dandori Battle / Dandori Challenge / Challenge
  • Settings
  • Controls
  • Gameplay Guide
  • Return to Title Screen / Exit Shipwreck Tale / Save and Return to Title.

Rewind Time / Restart[edit]

See:Rewind Time

TheRewind Time option, the 1st option, can be seen in 3 different locations. The first is in anyarea, such as theSun-Speckled Terrace orGiant's Hearth. It can also be seen in theRescue Command Post, but the button will be grayed-out, making it unselectable. The second is inside of any cave, such as theDrafty Gallery orEngulfed Castle. The third and final is inOlimar's Shipwreck Tale.

When the player selects this option, they will be brought to the Rewind Time menu. This menu is split in half, aside from the name of the area, which is displayed at the top center. The left side of the menu is called "Now", and it is a box showcasing all the discoveries the player has made during the day or on the sublevel, as well as the total amount of each Pikmin type they have in their squad. At the bottom of the box, it shows the total amount of Pikmin that have perished during the day / sublevel, the total amount ofSparklium obtained, and the total amount ofraw material in the player's possession. The right side of the menu is the part the player will interact with. It is called "Rewind", and it is an identical looking box compared to the one on the left side. If enough time has passed, more boxes will appear, which the player can move between usingthe Left Stick left and right on the Switch (dual Joy-Con) /the Analog Stick left and right on the Switch (single Joy-Con). Underneath the "Rewind" label, it will say how much time has passed – aside from the left-most box. This left-most box will let the player rewind to the start of the day / sublevel, or from when they exited the last cave they entered (including Dandori caves). If the player rewinds back to before they have collected either atreasure,castaway orOnion (displayed on the Discoveries section), the icon will become grayed-out.

If this option is selected, a Rewind Time confirmation menu will pop-up, asking the player if they are sure they want to rewind. If there is only one selectable option, as enough time has not passed, the menu will state "Rewind time to your arrival in the area" or "Rewind time to the start of the sublevel" etc. If multiple options are available, and the player chooses any option aside from the earliest one, the menu will state "Rewind time X minutes". If the player instead picks the earliest one, the same message will appear (such as "Rewind time to your arrival in the area") but a warning will red text will be displayed. It states "You'll lose more recent progress."

TheRestart option can be seen more commonly. It can be seen inDandori Challenges andDandori Battles, including Dandori Battle mode (accessed from thetitle screen), though it will be grayed-out. It finally be seen in theTrial of the Sage Leaf andnight expeditions. Selecting this option brings up a basic menu that asks the player whether they'd like to restart whatever game mode they're playing. There are only two buttons selectable: Restart or Cancel. Cancel brings the player back to the Options menu screen, and pressing Restart will take the player back to the start of the stage. Strangely for night expeditions, the warning "You'll lose more recent progress." will be displayed.

  • The Rewind Time menu in an area.

    The Rewind Time menu in anarea.

  • The Rewind Time confirmation menu. No other options can be picked.

    The Rewind Time confirmation menu. No other options can be picked.

  • The Rewind Time confirmation menu. The most recent option has been picked.

    The Rewind Time confirmation menu. The most recent option has been picked.

  • The Rewind Time confirmation menu. The least recent option has been picked.

    The Rewind Time confirmation menu. The least recent option has been picked.

  • The restart menu in a Dandori Challenge.

    The restart menu in aDandori Challenge.

  • The restart menu in a Dandori Battle.

    The restart menu in aDandori Battle.

  • The restart menu in a night expedition.

    The restart menu in a night expedition.

  • The restart menu in the Trial of the Sage Leaf.

    The restart menu in the Trial of the Sage Leaf.

Co-op Mode / Single-Player Mode[edit]

See:Co-op Mode

TheCo-op Mode option, the 2nd option, can be seen at any location, so long as the player is in single-player. The same goes for theSingle-Player Mode option, though it only appears when playing multiplayer. Pressing this button brings up theNintendo Switch's controller connection screen.

When the player presses the button when in single-player, a new mini menu will appear if this is the first time the player accesses the mode during their play session. If the player was to exit Co-op Mode, and then re-enter it right after, these menus will not appear. 5 menus appear, which demonstrate the controls for both player 1 and 2, as well as a video demonstration for player 2. It then explains Co-op Points and how to exit the mode. When the player presses the button when in multiplayer, a single mini menu will appear warning the player that if they exit Co-op Mode, they will lose allitems thePebble Pitcher has collected. This menu will appear every time.

  • The 1st Co-op Mode menu.

    The 1st Co-op Mode menu.

  • The 2nd Co-op Mode menu.

    The 2nd Co-op Mode menu.

  • The 3rd Co-op Mode menu.

    The 3rd Co-op Mode menu.

  • The 4th Co-op Mode menu.

    The 4th Co-op Mode menu.

  • The 5th Co-op Mode menu.

    The 5th Co-op Mode menu.

  • The only Single-Player mode menu.

    The only Single-Player mode menu.

Shortcut Settings[edit]

See:Controls#Shortcut Settings

TheShortcut Settings option, the 3rd option, can be accessed anywhere aside fromDandori Battle mode, which is accessed via the title screen. Pressing this button takes the player to the Shortcut Settings menu.

On this menu, the player can assign special functions for specific buttons. The top option is forLeft Stick click on the Switch (dual Joy-Con). If the tutorial was done with 2 vertical Joy-Con controllers, no function will assigned to it by default, but if the tutorial was done with a horizontal Joy-Con,Mission will be assigned to it by default. Below this option lies 4 more, 1 for eachthe Directional Buttons on the Switch (dual Joy-Con) button. If the tutorial was done with 2 vertical Joy-Con controllers, Mission will be assigned to thethe Up Directional Button on the Switch (dual Joy-Con) button by default, but if the tutorial was done with a horizontal Joy-Con, nothing will be assigned to it by default. Inversions 1.0.1 and 1.0.2, when the player unlocks theSurvey Drone andUltra-Spicy Spray, they will be assigned to thethe Left Directional Button on the Switch (dual Joy-Con) andthe Right Directional Button on the Switch (dual Joy-Con) buttons respectively, and in version 1.1.0, Commands will be assigned tothe Left Directional Button on the Switch (dual Joy-Con), Switch will be assigned tothe Down Directional Button on the Switch (dual Joy-Con), andPack will be assigned tothe Right Directional Button on the Switch (dual Joy-Con).

Underneath these 4 options lies a notice in red text stating:

You can only useLeft Stick click on the Switch (dual Joy-Con) /Analog Stick click on the Switch (single Joy-Con) when holding your Joy-Con controller in solo horizontal grip.

And at the bottom of this menu lies a few button prompts. These arethe - Button on the Switchheld down button on the SwitchGameplay Guide,the Y Button on the Switch Revert Settings,the X Button on the Switch Remove,the B Button on the Switch Close, andthe A Button on the Switch Assign. Pressing and holdingthe - Button on the Switch brings up the GamePlay Guide. Pressingthe Y Button on the Switch reverts any of the player's choices back to the default, as seen previously, and pressingthe X Button on the Switch removes the highlighted option.the B Button on the Switch closes this menu and brings the player back to the Options menu, and pressingthe A Button on the Switch takes the player to a list of assignable functions — a full list can be seenhere. This menu list is scrollable, and there lies only 3 button prompts at the bottom:the - Button on the Switchheld down button on the Switch Gameplay Guide,the B Button on the Switch Close, andthe A Button on the Switch Assign.the B Button on the Switch takes the player back to the Shortcut Settings menu andthe A Button on the Switch assigns the highlighted function to the selected option.

  • The menu with all options filled out.

    The menu with all options filled out.

  • The menu with no options filled out.

    The menu with no options filled out.

  • The menu with the default options.

    The menu with the default options.

  • A portion of the assignable functions list.

    A portion of the assignable functions list.

End Day[edit]

TheEnd Day option, the 4th option, is relatively simple. It is called differently depending on the game mode in play. When the player presses this option, a confirmation menu will pop-up asking the player if they are sure they want to end the day, exit the challenge, or return to the surface.

If the player selects this option when in an area (bothStory Mode and Olimar's Shipwreck Tale), it will ask whether they're ready to end today's explorations. There are two options to pick from: End or Keep Exploring, with the latter being highlighted. If there are any Pikmin not in the player's squad or close enough to the active base, then a warning menu will appear. This warning tells the player how many Pikmin will be lost if they end the day, and it asks them if they still want to end the day. This warning will not appear for sprouted Pikmin, though these Pikmin will not perish during the night.

If the player selects this option when inside a cave, it will ask whether they're ready to return to the surface. It will also state that any Pikmin outside their squad will exit the cave as well. There will be two options to choose from: Return to Surface or Keep Exploring, with the latter being selected by default. If there are any Pikmin sprouts on the sublevel and the player picks Return to Surface, another menu will pop-up and warn the player. This warning states that there are Pikmin sprouts on the sublevel, and that any unplucked sprouts will disappear if the player leaves. The same options to pick from will remain, with the Keep Exploring option being highlighted.

If the player selects this option when on a night expedition, it will ask whether they're ready to end the expedition. It will also state that anyGlow Pikmin grown will turn intoGlow Seeds. Whilst not explicitly said, it does include the ones the player starts with. There are two options: End and Keep Exploring, where the latter will be selected by default.

If the player selects this option when playing a Dandori Challenge, Battle, or Trial of the Sage Leaf story, it will ask them whether they would like to exit. It will say "Exit Dandori Challenge" and "Exit Dandori Battle" for Dandori Challenges and Battles respectively, and it will say "Exit" and that story's name for the Trial of the Sage Leaf. As there are no real consequences from leaving these stages, no warning menus will appear. Each menu will have the same two options: Exit or Cancel, where Cancel will be highlighted by default.

  • The End Day confirmation menu.

    The End Day confirmation menu.

  • The End Day warning menu.

    The End Day warning menu.

  • The Return to Surface confirmation menu.

    The Return to Surface confirmation menu.

  • The Return to Surface warning menu.

    The Return to Surface warning menu.

  • The End Night confirmation menu.

    The End Night confirmation menu.

  • The Exit Dandori Challenge confirmation menu.

    The Exit Dandori Challenge confirmation menu.

  • The Exit Dandori Battle confirmation menu.

    The Exit Dandori Battle confirmation menu.

  • The Exit Story confirmation menu.

    The Exit Story confirmation menu.

Settings[edit]

TheSettings option, the 5th option, will be the same no matter where the player is located. Pressing this option opens the Settings menu. This menu lets the player change whether thethe Left Stick on the Switch (dual Joy-Con) andthe Right Stick on the Switch (dual Joy-Con) are normal or inverted, in reference to the camera,Survey Drone and motion controls. The menu also lets the player choose whether to turn on or off motion controls. It also lets the player adjust Pebble Pitcher settings, whether theRadar Map is fixed or not, and the speed of the Actions.

There are 3 button prompts at the bottom of this menu:the Left Stick left and right on the Switch (dual Joy-Con) Edit,the Y Button on the Switch Revert Settings, andthe B Button on the Switch Save and Close. Players can change the settings withthe Left Stick left and right on the Switch (dual Joy-Con), and they can revert all setting back to default usingthe Y Button on the Switch. Thethe B Button on the Switch button saves these settings.

As of the 1.1.0 update, a few more options have been added. The first option added is thecreature activity level There are three choices to pick from: Relaxed, Normal and Fierce. The last 4 options can be found towards the bottom of the menu. These options deal with theAuto Target Lock, thewhistle's center of range, the arrow movement for bothcharges andRushes, and the game's connection toPikmin Bloom

  • A portion of the Settings menu.

    A portion of the Settings menu.

  • The menu after the 1.1.0 update.

    The menu after the 1.1.0 update.

Controls[edit]

TheControls option, the 6th option, will also be the same no matter where the player is located. Selecting this option opens the Controls menu. This menu shows an image of the controller the player is using to play the game. This image, which is a diagram, shows all the uses of each button on the controller. There are two button prompts at the bottom of the page:the B Button on the Switch Close andthe A Button on the Switch Open Control Guide. Pressingthe B Button on the Switch takes the player back to the Options menu, and pressingthe A Button on the Switch takes the player to the Control Guide, which is a section of theGameplay Guide.

  • The Controls menu showing the dual Joy-Con controls.

    The Controls menu showing the dual Joy-Con controls.

Gameplay Guide[edit]

See:Gameplay Guide

TheGameplay Guide option, the 7th option, is the last option that stays the same no matter where the player is located. This option opens theGameplay Guide, a collection of multiple important information about the game, such as the different types of game modes or Pikmin. There are two parts to this menu, the first part is the Gameplay Guide and the second if the Control Guide.

On the Gameplay Guide menu, the player can scroll through the list of options on the left side usingthe Left Stick up and down on the Switch (dual Joy-Con). Each option will come with an image, and if the player pressesthe X Button on the Switch, they will be taken to a more zoomed-in version. If a player then pressesthe A Button on the Switch on one of these options, they will be taken to a subsection of the selected option. Pressingthe B Button on the Switch on one of these subsections takes the player back to the main Gameplay Guide menu, and pressing it once more brings the player back to the Options menu.

On the Control Guide menu, the player can work their way through it in the same way as the Gameplay Guide. The only difference is that there are no subsections for each option.

As of the 1.1.0 update, a few more options have been added to both menus to reflect newly-introduced mechanics.

  • The Gameplay Guide menu.

    The Gameplay Guide menu.

  • A subsection Gameplay Guide menu.

    A subsection Gameplay Guide menu.

  • The expanded Gameplay Guide menu.

    The expanded Gameplay Guide menu.

  • The Control Guide menu.

    The Control Guide menu.

Return to Title Screen[edit]

TheReturn to Title Screen option, the 8th option, is also quite simple. It is called differently depending on what game mode is in play, but the function remains the same aside from in Olimar's Shipwreck Tale.

If this option is pressed in any location aside from the Rescue Command Post or in Olimar's Shipwreck Tale, a menu will appear. This menu will ask the player if they are sure they want to return to the title screen. A warning in red text will say that the player will resume the game from their most recent save point, such as from exiting a cave or landing in an area. There will be 2 options: Return to Title Screen and Cancel, with the latter being selected by default.

If this option is pressed in the Rescue Command Post, a similar menu will appear. The menu still functions the same way, but the text has changed slightly. The main difference is that the game will save before it takes the player back to the title screen.

If this option is pressed in Olimar's Shipwreck Tale, rather than exiting to the title screen it will exit the mode entirely, taking the player back to the Rescue Command Post. The menu states that players can resume from their latest save point, which would be the last day completed.

  • The Return to Title Screen menu.

    The Return to Title Screen menu.

  • The Save and Return to Title menu.

    The Save and Return to Title menu.

  • The Exit Shipwreck Tale menu.

    The Exit Shipwreck Tale menu.

Hey! Pikmin[edit]

Pause screen
Accessed fromGameplay
Provides access toArea selection menu

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The following article or section is in need of assistance from someone who playsHey! Pikmin.
Particularly: Sounds like the pause/unpause sound might be different depending on whether you're in a regular area or a Secret Spot. Confirm, check Sparklium Springs too, and if the sounds are different, document that here.

InHey! Pikmin, pressingSTART on the 3DS orSELECT on the 3DS during an area will bring up a pause menu with 4 options. The first is "Continue Expedition", and resumes gameplay, doing the same thing as pressingSTART on the 3DS orSELECT on the 3DS again. The second is "Restart Area", which starts thearea from the beginning. The third is "Return to Area Select", which returns to thearea selection menu. The fourth is "Call for Pikmin" and has theamiibo logo on it. Selecting it brings up instructions for scanning an amiibo, and says that scanning the Olimar or Pikmin amiibo will call additional Pikmin into the area.

Trivia[edit]

Close-up of the Pikmin icons in the "Leader" box of Pikmin 2's pause menu.
Close-up of the Pikmin icons.
  • The Pikmin icons shown following Olimar inPikmin 2's "leader" box are composed of two rectangles instead of one. Each rectangle uses the same texture that represents half of a Pikmin with no pupils, except the second rectangle mirrors the texture. These two rectangles aren't correctly aligned, and the second one is much darker than the first. These details are impossible to see normally, and require emulators with free camera in order to zoom in.
  • In the North American instruction manual of theGameCube version ofPikmin, the "Go to Sunset" option in the pause menu is instead labeled as "Wait until night".
  • When navigating the menus ofPikmin 3 Deluxe that have page selection buttons on the left, and page contents on the right, tilting the stick up and down to select buttons on the list will cause the controller to rumble. However, for unknown reasons, the rumble may sometimes not happen.

See also[edit]

Menus
PikminArea selection •Challenge Mode •Challenge results •Day results •Final Analysis •High scores •Olimar's monitor •Olimar's voyage log •Onion •Options •Pause •Saved game selection •Title screen
Pikmin 22-Player Battle •Area selection •Bonuses •Cave confirmation •Challenge Mode •Challenge results •Day results •High scores •Onion •Options •Pause •Piklopedia and Treasure Hoard •Saved game selection •Title screen
Pikmin 3Area selection •Bingo Battle •Day results •Day selection •Final Report •High scores •KopPad •Mission Mode •Mission results •Onion •Pause •Saved game selection •Side Stories •Title screen
Pikmin 4Area selection •Cave confirmation •Dandori Battle •Dandori Challenge results •Day results •Day selection •Final Report •Gallery •Gameplay Guide •High scores •Onion •Options •Rescue Database screen •Tablet •Title screen
Hey! PikminArea selection •Area results •Logs •Options •Pause •Saved game selection •Title screen
Loading screen •Minor menus •Pikmin Bloom interface
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