Nintendo Land
| Nintendo Land | |
|---|---|
| Nintendo Land | |
| Japanese name | Nintendo Land:ニンテンドーランド? |
| Rating | |
| Console | Wii U |
| Developer | Nintendo EAD |
| Publisher | Nintendo |
| Genre | Party game |
| Players | 1 to 5 (depending on the game) |
| Release date | |
| Japan | December 8th, 2012 |
| North America | November 18th, 2012 |
| Europe | November 30th, 2012 |
| Australia | November 30th, 2012 |
| South Korea | N/A |
- This article is about the video game set in a fictional Nintendo theme park. For the real-life theme park, seeSuper Nintendo World.
Nintendo Land is a launch title for theWii U. The game is set in a fictional amusement park based on Nintendo, with gameplay consisting of various minigames, described as "attractions". The attractions are each based on a Nintendo franchise, for example,Mario Chase is based onSuper Mario, andPikmin Adventure is based onPikmin.
Gameplay[edit]
The player controls aMii who acts as a visitor at the park. From the plaza, they can enter any attraction to play the minigame inside. Once inside an attraction, they are directed to choose each player's Mii, their roles, and then the levels and/or difficulty they will be playing. Each attraction has a unique goal, genre, and control scheme demonstrating the possibilities of the Wii U.
Each attraction may award coins, both by completing them and collecting coins that appear within the attraction. The coin count is shared through the entire park, and they can be used on aPachinko-like minigame in the plaza. Every level of the minigame that is completed awards the player with one new prize, which takes the form of a question-mark block in the plaza. The player can then tap the block to reveal a statue of an object in a random attraction. The minigame can also unlock songs for a jukebox, or even alternate gameplay features.
The park is guided by a floating monitor with one arm named Monita. She guides the player through tutorials in all attractions, and in some of them, interacts as part of the main experience. She is also provides notes about the statues on the plaza.
Pikmin Adventure[edit]
- Main article:Pikmin Adventure.
Players can take on the role ofCaptain Olimar or aPikmin. Only one Olimar player may exist, and said player has their own army of small Pikmin that function like traditional Pikmin. The Pikmin player(s) can move outside of Olimar's control. The game takes place in stylizedareas made to resemble the ones in thePikmin games. The whole attraction has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, such as vases and fences.
The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the manyenemies that populate the levels. At the end of every level lies theShip. Olimar players can tap a on theWii U GamePad in order to throw a Pikmin at the area where they touched. The Pikmin figurines cannot do much except attack enemies and certain objects, and carry blobs of nectar and coins to the player. Pikmin players areMiis in Pikmin costumes, and can move around freely. They can attack with their heads to destroy blocks and enemies.
Nectar often appears in many places, and collecting blobs will gradually increase the collecting player's level. Higher levels result in stronger attacks, and in Olimar's case, more Pikmin. A health meter exists, and is shared between all players. If all hearts are elapsed, the level ends.
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| ニンテンドーランド? Nintendōrando | Nintendo Land | |
| Nintendo Land | - | |
| Nintendo Land | - | |
| Nintendo Land | - | |
| Nintendo Land | - | |
| Nintendo Land | - | |
| Nintendo Land | - | |
| Nintendo Land | - |
See also[edit]
External links[edit]
- Wikipedia's article onNintendo Land
- NintendoWiki's article onNintendo Land
- Super Mario Wiki's article onNintendo Land
- Zelda Wiki's article onNintendo Land
- MiiWiki's article onNintendo Land