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Hazard

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The termhazard in thePikmin games refers to anything that can endangerPikmin, including the creatures, non-living traps, and other dangers onPNF-404. In general, hazards are merely concepts, not objects, i.e. a hazard is the potential danger, not the object that actually emits the danger.Pikmin 2 lists the existing hazards on itssunset menu screen. All types of hazards are listed below.

Hazards that suffocate the top of a Pikmin's stem – fire, water, and poison – will cause Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by beingwhistled, although they can simply be bumped against by a leader inPikmin 3. InPikmin 2, if a Pikmin is under the effects of anultra-spicy spray, stem-related hazards take half the normal amount of time to kill it.

Contents

Fire[edit]

Main article:Fire.

This icon is used to represent fire hazards on the wiki.Fire usually occurs as torrents of flame spat byfire geysers and some enemies, although there are also enemies that have fiery bodies. OnlyRed Pikmin,Bulbmin, andGlow Pikmin are immune to fire. Other Pikmin burn up, andleaders that aren't adequately protected will also take damage. InPikmin 4, Ice Pikmin will die to fire more quickly than other Pikmin due to them being made of ice.

Water[edit]

A Watery Blowhog squirting water at Captain Olimar.
Water being ejected by aWatery Blowhog.
Main article:Water.

This icon is used to represent water hazards on the wiki.The water hazard effect is sourced from pools of water, and water released by enemies. Pikmin that enter water bodies start to drown, but have a chance to survive if they are repeatedly whistled toward a shore. Pikmin hit by jets or globs of water panic and suffocate until whistled. OnlyBlue Pikmin, Glow Pikmin, and Bulbmin can safely travel in water or resist water-based hazards.Ice Pikmin have the ability to travel across the surface of a body of water, and even freeze it, but they will still panic when sprayed with water from enemies, such as theWatery Blowhog, and they will still drown in water if they enter it while in a panic, such as from aMitite.

Electricity[edit]

Main article:Electricity.

This icon is used to represent electrical hazards on the wiki.Electricity either stuns or kills Pikmin, depending on game. It kills Pikmin instantly inPikmin 2, stuns them inPikmin 3, and stuns Pikmin inPikmin 4 before killing them a few seconds later. Some enemies and obstacles emit electrical currents, andelectric gates are constantly electrified. OnlyYellow Pikmin, Bulbmin, and Glow Pikmin are immune to electric shocks. Leaders that aren't protected withshock-resistant equipment will be damaged and get knocked down to the ground.

Poison[edit]

Apoison emitter inPikmin 2.
Main article:Poison.

This icon is used to represent poison hazards on the wiki.Poison is hazardous gas that Pikmin cannot breathe.Poison emitters and some enemies emit clouds of poison. OnlyWhite Pikmin, Bulbmin, and Glow Pikmin can withstand poison. Since leaders are inside theirspacesuits, poison does not affect them, though it does affect space dogs likeOatchi unless they have thePup Sniff Saver.

Ice[edit]

Ice being ejected from aSnowy Blowhog.
Main article:Ice.

This icon is used to represent ice hazards on the wiki.Ice is a non-fatal hazard inPikmin 4. Any Pikmin exceptIce Pikmin andGlow Pikmin will be frozen solid when coming into contact with this mist. As they are left completely immobilized, they are easy prey for creatures untilwhistled. Oatchi can thaw himself out eventually, but the player character must mash the whistle button in order to escape.

Crushing[edit]

The Calcified Crushblat crushing some Yellow Pikmin.
ACalcified Crushblat crushing Pikmin.
Main article:Crushing.

This icon is used to represent crushing hazards on the wiki.Some obstacles and enemies can crush Pikmin and leaders. This is fatal for all Pikmin exceptRock Pikmin andWinged Pikmin (though Winged Pikmin can still be crushed by theQuaggled Mireclops and thePlasm Wraith's crystal cubes). InPikmin 4, Rock Pikmin will be smashed – and die – if crushed on top of a hard surface or while frozen.

Stabbing[edit]

AFlighty Joustmite stabbing Pikmin.
Main article:Stabbing.

This icon is used to represent stabbing hazards on the wiki.Some enemies stab Pikmin, and most of the time, proceed to eat the stabbed Pikmin while it is helpless. InHey! Pikmin, stabbing attacks kill right away.Rock Pikmin cannot be stabbed, and merely get bounced back by any such attack.

Other hazards[edit]

Although less common and/or well defined than the previously mentioned hazards, there are still many more that appear throughout the games.

Bubble[edit]

Some Pikmin fight a Peckish Aristocrab. A Blue Pikmin is trapped in a bubble.
Pikmin trapped in bubbles.

Waddlepuses,Peckish Aristocrabs,Aristocrab Offspring, andbubble blowers can release a stream of bubbles which trapPikmin andleaders. Bubbles that catch anything pop after some time, and all bubbles pop if a thrown Pikmin hits them. InPikmin 3, bubbles that catch leaders will also pop if the playermashes while controlling that leader. Also inPikmin 3,Winged Pikmin can be told tocharge at a bubble, but if too many of them charge it at once, the bubble will rise up to the sky at a quick speed.

Ice Pikmin are immune to bubbles as they freeze them and cause them to pop right away, andPurple Pikmin inPikmin 4 pop their bubbles nearly instantly.Glow Pikmin pop bubbles upon contact, andOatchi is too large to be caught in a bubble in the first place.

Control[edit]

A Red Pikmin jumping up and down under the confusion status effect.
A Pikmin jumping up and down while confused.

InPikmin 4, thePuffstool and theGroovy Long Legs can spray a purple gas that will confuse Pikmin, causing them to gather around the enemy and jump around in a daze. In this state, the Pikmin will have their stems clouded by the gas, and will be unresponsive to the player's whistle. In Olimar's notes on the Groovy Long Legs in thePiklopedia, he claims this phenomenon is known as the "Endless Dance", while he and Dalmo claim the same phenomenon is called "confusion" in the Puffstool's entry. The only way to free a Pikmin from confusion is to kill the enemy that caused it or to have the Pikmin knocked down.Glow Pikmin are immune to this gas.

Warning: the following text contains majorspoilers about Olimar's rescue inPikmin 4.

Before the safe is opened and the entrance toLeafy Showdown is found,Moss will roam the floors ofHero's Hideaway and attempt to collect any Pikmin she finds. If she manages to whistle the player's Pikmin, they will jump on her back as she carries them off. The Pikmin will similarly have a purple gas around their stems, and be unwhistleable. To free the Pikmin, the player must damage Moss enough until she starts to run away, which will make her drop the Pikmin.

Explosions[edit]

A bomb-rock close to detonation.
Main article:Explosion.

This icon is used to represent explosive hazards on the wiki.Bomb rocks explode, and any Pikmin caught in the blast will die. Leaders will also be severely hurt. InPikmin andPikmin 3, Pikmin cancarry andthrow bomb rocks at enemies, making explosions both a tool and a danger. InPikmin 2, bomb rocks are mostly a threat to the player's group but can be picked up in certain instances such as in the2-Player Battle arenaHostile Territory, and the attacks of theGatling Groink andMan-at-Legs also count as explosive hazards.

Pikmin become immune to this when zapped inPikmin 3.

Eating[edit]

See more:Enemy.

This icon is used to represent the battle hazard on the wiki.Eating is a method of attack exclusive to enemies. It will instantly kill most Pikmin, with only two types having some kind of benefit:White Pikmin, which poison creatures when swallowed andIce Pikmin, who can instantly add large amounts onto the freezing gauge on an enemy's health bar when swallowed.

Gloom[edit]

A puddle of gloom.
A puddle of Gloom fired from theAncient Sirehound.

Gloom is an otherworldly type of element that instantly kills Pikmin on contact, regardless of their invulnerabilities, and can also damage leaders. InPikmin 4, it gets named in aloading screen tip and is colored bright red, with highlights of white. It is used by the Smoky Progg and theAncient Sirehound. Unlike other hazards no Pikmin or leader is immune to its effects. A similarly acting though unnamed substance gets left behind by the Smoky Progg inPikmin, appearing very dark green and sludge-like.

Mud[edit]

InPikmin 4, mud is an environmental hazard present in thePrimordial Thicket, both above and below ground. Similar to water, it can inhabit large pools and be frozen withIce Pikmin orIce Blasts. Unlike water, leaders andBlue Pikmin are not naturally immune to it.

Shallow mud can be traversed by all Pikmin types and leaders, with the only side effect being a reduced movement speed. TheGunk Busters upgrade allows leaders to walk through shallow mud unhindered. Deep mud will cause leaders and non-Glow Pikmin to drown, but as with water, they can still be whistled back to shore before they fully submerge and die. Ice Pikmin can float on top of deep mud, unless in a panicked state or shot with mud, in which they will drown like normal Pikmin.Winged Pikmin will always fly above it.

TheMuckerskate can use mud as a projectile, andBogswallows (while not directly using mud) are always submerged in it unless trying to inhale nearby prey. ThePiklopedia entries for both of these creatures feature mud.

Aside from being seen in the Primordial Thicket, theIce-Cross CourseDandori Challenge contains a pool of shallow mud in the center which theleafling recommends freezing with Ice Pikmin. Shallow mud is present in theOlimar's Shipwreck Tale version of theBlossoming Arcadia, in parts of the area where there would be water in the main story.

Pit[edit]

Main article:Pit.

Pits are bottomless chasms outside the boundaries of every sublevel of everycave, as well as the bottomless pit inThe Forest Navel. If Pikmin are thrown over the edge of the level or leave its walls or floor by aglitch, they fall to their deaths.Enemies can be killed by this as well, a strategy that can be used to one's advantage. InPikmin 4,Winged Pikmin will not die if they are thrown off of the edge of a sublevel in a cave, but may occasionally die if they were knocked off the edge by an enemy.Glow Pikmin are completely immune to pits, as they will teleport out.

Wind[edit]

See more:Blowhog family.

Wind is a rare hazard only used by thePuffy Blowhog,Icy Blowhog, andWithering Blowhog when they blow away leaders and their Pikmin. It will temporarily stun both, thoughPurple Pikmin are immune to it inPikmin 2 andPikmin 4.

In a similar but opposite effect, some enemies such asJellyfloats and theArctic Cannon Beetle attack by inhaling with a windy vortex which can trap or harm leaders and Pikmin. Leaders can become immune to both inhalation and exhalation wind by equipping theBrace Boots.

Spore[edit]

See more:Mushroom Pikmin.

Spores are a rare hazard used by just one enemy in one game, thePuffstool inPikmin. Any Pikmin that are exposed to them will becomeMushroom Pikmin, and will attack leaders until shaken off.

Sunset[edit]

TwoBulborbs hunting for prey at sunset inPikmin.
See more:Day#Sunset.

This icon is used to represent the sunset hazard on the wiki.At the end of the day, all Pikmin not in the landing area, in aleader's group, or planted in the ground will be eaten by aggressive nocturnal beasts. During the liftoff cutscene at sunset, Pikmin seen running from enemies indicate the type (and afterPikmin, the number) of Pikmin left behind. Enemies can also be killed during this cutscene byWhite Pikmin or other enemies, or frozen byIce Pikmin.

Panic[edit]

Main article:Panic.

Panic is a hazard that causes Pikmin to run around in a frenzy, but will eventually fade away and not cause any damage to the Pikmin. It can also be solved immediately by calling a panicked Pikmin with the whistle. Panic has taken many different forms throughout the series, and is sourced from many enemies. InPikmin 2, Purple Pikmin are immune to standard panic. InPikmin 4,Oatchi is not (and cannot become) immune to panic, unlike with most other hazards.

Web[edit]

An Arachnode on its web.
A web with anArachnode.

Webs are hazards that cause a Pikmin to become stuck. A Pikmin can eventually be freed from a web by whistling to it.Arachnodes are the only enemy to create hazardous webs. If a Pikmin is caught on a web, the Arachnode will attempt to eat it. If the Arachnode is killed, the web will disappear. Winged Pikmin are especially prone to being caught, as they cannot walk under the web like other Pikmin.

Trivia[edit]

Names in other languages[edit]

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is astub. You can help Pikipedia byexpanding it.

The following article or section needs help from someone who cantranslate Chinese/Dutch/Spanish text.

Spore

LanguageNameMeaning
Flag of Germany GermanSporenSpores
Flag of Mexico Spanish (NoA)EsporaSpore

Bubble

LanguageNameMeaning
Flag of Japan Japaneseアワ?
Awa
Bubble
Flag of France FrenchBulleBubble
Flag of Germany GermanBlaseBubble
Flag of South Korea Korean거품
Geopum
Bubble
Flag of Mexico Spanish (NoA)BurbujaBubble
Flag of Spain Spanish (NoE)PompaBubble

Gloom

LanguageNameMeaning
Flag of Japan Japaneseヤミ?
Yami
Darkness
Flag of the Republic of China (Taiwan) Chinese
(traditional)
暗霧
Flag of China Chinese
(simplified)
暗雾
Flag of the Netherlands Dutchsneuvelgas
Flag of France Frenchgaz suffocantsuffocating gas
Flag of Germany GermanEkelgasNauseating gas
Flag of Italy Italiantetragginegloom
Flag of South Korea Korean어둠
Eodum
Darkness
Flag of Brazil Portuguesegás sufocantesuffocating gas
Flag of Spain SpanishPonzoñaPoison

Web

LanguageNameMeaning
Flag of Japan Japanese?
Su
Web
Flag of France FrenchToileWeb
Flag of Germany GermanGlibberSlime
Flag of Mexico Spanish (NoA)RedWeb

See also[edit]

Hazards
FireWaterElectricityPoisonIce
FireWaterElectricityPoisonIce
EnemySunsetCrushingStabbingExplosion
BattleSunsetCrushingStabbingExplosion
Other hazards
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