Pikmin 3

Mission Mode menu

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Mission Mode menu
Accessed fromTitle screen
Provides access toMission Mode gameplay,Options menu (Pikmin 3 Deluxe only)
MusicMission Mode menu

TheMission Mode menu inPikmin 3 is amenu that provides access to the game'sMission Mode.

Contents

Mission type selection screen[edit]

The main Mission Mode menu.

This menu is shown upon selecting Mission Mode from the title screen, and shows 3 main buttons, corresponding to the 3 types of mission:Collect Treasure!,Battle Enemies!, andDefeat Bosses!. If no boss has been defeated inStory Mode, the Defeat Bosses! button will not appear. These buttons are large circles, colored yellow, green, and blue respectively. Inside the circles are various items representing each mode, and these are pickedrandomly.

The Collect Treasure! button shows 3 main items, along with 3 individualnuggets around these items. The item in the top of the button is either aSunseed Berry or aGolden Sunseed. The item in the lower left is eiher anInsect Condo or a pile ofNuggets. The item in the lower right is either aCupid's Grenade or aGolden Grenade. All items rotate rapidly.

The Battle Enemies! button shows 3 animatedenemies in a triangle, with the enemies chosen from specific arrangements, which are:

The Defeat Bosses! button shows a single animated image of the latest boss the player has defeated inStory Mode. If the player has completed the game, this will always be thePlasm Wraith.

Stage selection screen[edit]

This menu allows the player to select a stage to play on. The content of the menu is different depending on the type of mission selected in the previous menu, but the functionality is still the same. All the stages are shown as rounded squares in a grid.

InPikmin 3[edit]

There are 15 squares in the Collect Treasure! and Battle Enemies! menus, arranged in a rectangle 5 squares wide by 3 squares high. missions that are yet to be unlocked or bought still appear, but cannot be selected, and beforeupdates addingDLC were released, only the 5 or 10 stages in Collect Treasure! and Battle Enemies! currently available were shown. After getting any medal on stages 1-5, stages 6-10 are unlocked, and after getting any medal on all 10 stages, stages 11-15 are unlocked. The top left corner of each square displays the highestmedal the player has received in both solo and co-op for each stage. In the Defeat Bosses! menu, since there are only 6 stages, they are arranged in a single row, and the medal icons also appear. Initially, 5 boxes are shown, and as the player defeats each boss for the first time, the mission for the boss will become selectable. Upon defeating thefinal boss, the 6th box will be added.

InPikmin 3 Deluxe[edit]

There are multiple differences from the Wii U version. The game includes all of the previously released DLC from the Wii U version. The present-like icon no longer appears on a DLC course after acquiring it, as does the prompt to purchase it when not done so alredy, they need to be unlocked in this version, a lock-like icon appears instead. Unlike the original Wii U version, only 10 stages in Collect Treasure! and Battle Enemies! are shown initially, gradually increasing in size the more stages that are unlocked. The Collect Treasure! and Battle Enemies! modes have a tweaked unlock progression, because of the above change, all the unlockables in said modes from the Wii U version available from the start, and completing one stage, regardless of medals, unlocks 5 stages from the first and second Wii U DLC pack, depending on which mode the player plays in, Unless the demo has been completed, which unlocked stages 6-10. Once all of those are beaten, stages from the third DLC pack from the Wii U version are unlocked. It is no longer possible to be unable to play Defeat Bosses! early on in the game, as fully playing it does not require fighting every boss. The Nintendo eShop button at the top right comer was removed, along with the back button on the botom right and theLeaderboards. A new feture has been added, which allows a player to see a Pikmin's abilities, all of which are reused from the Pikmin tutorial text. Additionally, a new, large rectangular box appears below the level boxes, containing the mission name and the time limit for the currently highlighted stage. The corner buttons from the previous menu are still present in this menu, along with the title, which says the name of the mission type, and a subtitle which says "Select a stage."

  • The submenu for Collect Treasure!

    The submenu forCollect Treasure!

  • The submenu for Battle Enemies!

    The submenu forBattle Enemies!

  • The submenu for Defeat Bosses!

    The submenu forDefeat Bosses!

  • The submenu for Battle Enemies! in Pikmin 3 with most stages neither unlocked nor purchased.

    The submenu for Battle Enemies! inPikmin 3 with most stages neither unlocked nor purchased.

  • The submenu for Collect Treasure! as it initially appears in Pikmin 3 Deluxe.

    The submenu for Collect Treasure! as it initially appears inPikmin 3 Deluxe.

  • The submenu with missions in various states. The top row's missions are, in order: completed with platinum, completed with bronze, not played, completed with gold, and completed with no medal.

    The submenu with missions in various states. The top row's missions are, in order: completed with platinum, completed with bronze, not played, completed with gold, and completed with no medal.

Mission information screen[edit]

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Upon selecting a mission, this screen will appear. It is unique for each mission, but contains the same general layout for each one. On the left side will be the stage name, a video montage of scenes from the stage, and icons for the highest medal the player has received in solo and co-op. The right side contains a table with the stage's number, its time limit, the types ofPikmin andCandypop Buds available, and the exact high score in solo and co-op. This high score reads "0" if the stage was never beaten, except in the Europeanversion of the Wii U release ofPikmin 3, where it reads "Empty".

If the player enters a mission that features a type of Pikmin they have not yet seen inStory Mode, a brief dialog will show up explaining how that Pikmin type works. This dialog counts as an introduction, so it will not show up for this Pikmin type again.

  • The dialog that shows up introducing types of Pikmin not seen at all in Story Mode.

    The dialog that shows up introducing types of Pikmin not seen at all in Story Mode.

Trivia[edit]

  • InPikmin 3, If the button to switch between 1-player and 2-player is selected while the game is in GamePad-only mode, a popup will appear saying "Using TV. Please switch on the TV.", with the options "Cancel" and "OK". Selecting "OK" will take the game out of GamePad-only mode and then show the controller selection menu. When the game is set to 2-player mode, switching to GamePad-only mode is not possible.
  • In the background of the stage selection screen and the mission information screen are translucent images of the same fruits or enemies that appear in the buttons of the mission type selection screen.

See also[edit]

Menus
PikminArea selection •Challenge Mode •Challenge results •Day results •Final Analysis •High scores •Olimar's monitor •Olimar's voyage log •Onion •Options •Pause •Saved game selection •Title screen
Pikmin 22-Player Battle •Area selection •Bonuses •Cave confirmation •Challenge Mode •Challenge results •Day results •High scores •Onion •Options •Pause •Piklopedia and Treasure Hoard •Saved game selection •Title screen
Pikmin 3Area selection •Bingo Battle •Day results •Day selection •Final Report •High scores •KopPad •Mission Mode •Mission results •Onion •Pause •Saved game selection •Side Stories •Title screen
Pikmin 4Area selection •Cave confirmation •Dandori Battle •Dandori Challenge results •Day results •Day selection •Final Report •Gallery •Gameplay Guide •High scores •Onion •Options •Rescue Database screen •Tablet •Title screen
Hey! PikminArea selection •Area results •Logs •Options •Pause •Saved game selection •Title screen
Loading screen •Minor menus •Pikmin Bloom interface
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