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Health

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The health of the three main leaders inPikmin 3.
"HP" redirects here. For the game with the acronym "HP", seeHey! Pikmin.

Health (also known asHit Points orHealth Points, and usually shortened toHP) is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the more damage it can sustain before dying. When its health reaches zero, it dies.

In thePikmin games,enemy orleader health is mostly depleted duringcombat, though it can be reduced in other ways too. An object's health is stored as a number, but is shown to the player with acolored wheel as opposed to a number in text. This wheel is mostly used to keep track of how close an enemy is to dying, although it can serve other purposes, such as pointing down how close aVolatile Dweevil is to exploding. It should be noted that some objects will not have their health shown to the player whatsoever, although things likegates will become visibly more damaged as they are attacked.

On Pikipedia, an object's health points can be found in the corresponding subject's article, in a section with the statistics, or under a section titled "Technical information". In the case ofPikmin 2 enemies, you may also use thePiklopedia page. The health values were gathered either by checking the memory with an emulator and/or memory reader, by reading the in-game files directly, or via in-game observations and calculations. For comparison, you may learn how strong Pikmin attacks are by checking the infobox at the top of aPikmin type's article.

Contents

Leaders[edit]

The health of leaders is represented as a wheel on the bottom-left corner of the screen inPikmin,Pikmin 2, andPikmin 3, and as a horizontal bar at the centre of the left edge of the screen inPikmin 4.

Enemy attacks, hazards, and other sources of damage will not only deplete a leader's health, but also stun them temporarily. While this state generally also confers some invincibility, it means they may be unable to get themselves and their Pikmin out of further harm's way.

  • Minor damage will simply stun the leader for a fraction of a second.
  • Stronger damage also applies knockback, sending the leader away and knocking them to the ground, where it can take a second or two to get up. In some games,rapidly twirling the control stick will make them get up faster.
  • Crushing damage will flatten the leader and stun them for several seconds.
  • InPikmin 4, some sources of damage can cause the leader and their Pikmin to be knocked offOatchi orMoss if they were riding them.

If a leader runs out of health, they will be transported back to the base, and left in an incapacitated state. In all games exceptPikmin 4, the leader is not usable for the rest of the day. Any Pikmin in their squad are left where they were. If this happens to all leaders present, the day ends prematurely, and all Pikmin in the field are lost.

In challenge modes, running out of health simply ends the challenge as a failure. In2-Player Battle andBingo Battle, if one leader runs out of health, they lose and the other side wins; if both sides run out of health simultaneously, it's a draw. InDandori Battle, the leader will reappear with full health at their team's Onion after a short delay.

Pikmin[edit]

  • Captain Olimar can be healed to full health at will by standing in the colored lights of theS.S. Dolphin and pressingthe A Button on the GameCube controller /the A Button on the Wii Remote /the A Button on the Switch.
  • There is a uniquevoyage log for a day that is ended by running out of health.

Pikmin 2[edit]

  • If all leaders are downed while in acave, all treasures collected during the current run through the cave are lost and returned to their original positions.
  • Surviving leaders are restored to full health upon entering or leaving a cave.
  • When controlling a leader with less than half of their health remaining, the tempo of the backgroundmusic will be reduced to 70% of the usual. This does not happen in Challenge Mode.
  • When a leader takes damage, an extremely strong and fast vibrato is applied to the leading instruments of the background music for a moment.
  • There are two minor glitches related to a leader losing all of their health:one glitch has the fallen leader able to be hurt, whileanother one allows the leader to remain on the ground instead of being beamed up by the Research Pod.

Pikmin 3[edit]

  • There is no method to restore a leader's health during a day. A new day must begin to restore a leader's health.
  • A knocked-out leader's icon next to their health wheel changes to a sad expression, a large cross is overlaid on top of it, and it becomes entirely gray.

Pikmin 4[edit]

  • The use of traditional health bars rather than wheels better displays the effects of theAir Armor andTuff Stuff upgrades.
  • Some items can heal leaders: specifically, theEmergency Kit can heal therookie Rescue Officer or Olimar and is automatically used if their health is depleted, whileScrummy Bones will not only healOatchi orMoss but also provide additional temporary health if they are already at full health, represented by a golden addition to their health bar.
  • If Oatchi or Moss are affected by an elemental hazard, their health will continuously deplete until they are cured of it. Similarly, standing on aSizzling Floor will deal continuous damage to any leader who stands on it if they are not equipped with theScorch Guard upgrade.
  • Defeated leaders are not permanently out of commission, but instead slowly regain health while lying at the base. They may be roused at any time by the other leader via pressingthe A Button on the Switch /the Right button on the Switch (Joy-Con's face buttons) next to them, which will interrupt the regeneration wherever it was. Leaving a cave floor will also rouse the leader. Allowing the leader to regenerate to full health has no additional benefit besides the amount of health, and they do not revive automatically.
  • If all leaders are down, or just the rookie if Oatchi hasn't grown up yet, the game offers the chance toRewind Time, or to restart anight expedition. Only if this is declined does the day/night end prematurely.

Pikmin[edit]

For the most part,Pikmin do not have health points. When hurt incombat against enemies, Pikmin do not suffer adverse effects other than being knocked back, and except inPikmin 3, sometimeslosing their flower or bud. Other than that, enemies only have attacks that kill Pikmin right away. There are some special attacks that seem to hurt Pikmin, and sometimes letting them live, sometimes letting them die. This is the case with theGatling Groink's shots, although the way they work internally is that for every volley it shoots, one out of its three shots is randomly chosen to have its explosion kill Pikmin, while the other two shots are left only with the ability to knock Pikmin back.

That said,Mushroom Pikmin inPikmin do lose health when knocked down by Olimar, and if this happens enough times, they will die.[1] Infighting between regular Pikmin and Mushroom Pikmin also involves some blows being exchanged, which will eventually result in a Pikmin dying, done through the same health system. Something similar happens when Pikmin from different teams in competitive 2-player modes fight, even in other games, although this is done using random chance and not invisible health pools.

Enemies[edit]

Example of a health wheel, from Pikmin 2.

Incombat, as an enemy gets hit byPikmin attacks (orleaderpunches, explosions, etc.), its health drops. Generally, enemies show no signs of weakness when they are low on health. Once an enemy is dead, it will either leave its dead body, which can be carried to anOnion, or it'll drop some spoils. Any damage caused to an enemy will not carry over onto the nextday, with the exception ofbosses inPikmin 3.

Some enemies have non-standard behavior regarding their health level:

  • Although being purely visual,Hairy Bulborbs lose their hair when half their health is depleted.
  • Iridescent Flint andGlint Beetles, andDoodlebugs cannot normally be hurt, but the spoils they drop depend on the number of times the insect's been hit. They can be damaged ifpetrified orfrozen, though.
  • Shearwigs in the first two games will start flying when their health drops to half, and return to land upon regenerating.
  • Ravenous Whiskerpillars don't actually die when defeated unless petrified, as they do not leave asoul and can be seen squirming when Pikmin carry their bodies.
  • Only theWaterwraith's rollers can be damaged while the Waterwraith is riding them. InPikmin 2, attacking both the rollers and the wraith itself deals damage to the rollers, while inPikmin 4 the rollers cannot be damaged, necessitating damaging the Waterwraith directly to destroy its rollers. Once the rollers are destroyed, the Waterwraith battle enters a second stage where the Wraith can be damaged directly and killed.
  • TheEmperor Bulblax inPikmin uses a new attack when it loses half its health points: jumping high into the air, and inPikmin 2, when it reaches a quarter of its health, it will roar loudly, which can unearthMitites, scare Pikmin, and alert other Emperor Bulblaxes.
  • TheTitan Dweevil only has health points for the creature itself once it loses all the treasures it's carrying. Until then, its weapons each have their own health values that aren't represented by health wheels. Once a weapon reaches 0 health, it detaches from the Titan Dweevil and becomes a collectable treasure.
  • Most of the main bosses inPikmin 3 will have different attack and movement patterns depending on their health.
  • TheShaggy Long Legs will lose all of its hair and become damageable once the clumps hair from on its legs are removed, having a clump of its leg hair plucked removes one 16th of its health, leaving it at half health when all hair clumps are removed.

InPikmin 3, the game contains data for every enemy's maximum health, but in the files that define what enemies go where in anarea, it is possible for the developers to write down a specific amount of health for that specific instance of the enemy to have. This means that while most instances of an enemy have the "default" maximum health, some might have a more specific number. An example would be theToady Bloyster that only has one third the normal amount of health in theShaded Garden'sBattle Enemies! version. This can also apply to other properties, like sight radius.

Regeneration[edit]

Some of the enemies in thePikmin games have the ability to slowlyregenerate their health after being hurt. There are two types of regeneration: passive, and active. Enemies have either passive or active regeneration, except for theShearwig inPikmin 2, which has both.

Passive regeneration[edit]

Passive regeneration is when an enemy's health is always recovering, regardless of what the creature is doing. In most cases, the regeneration mechanic is simply to encourage the player to kill an enemy when it's attacked, and to not retreat, or else its health might be recovered on the next battle, and all the hard work will be lost. In others, it's to encourage the player to use a large number of Pikmin to attack, as a smaller number might have a hard time countering the regeneration.

Only one enemy passively regenerates inPikmin 3: theFlighty Joustmite. InPikmin 2, theShearwig has passive and active regeneration, but only passive inPikmin. The following enemies have passive regeneration:

Pikmin
EnemyHP per secondSeconds to fully
regenerate from 0
HPMax health %
Armored Cannon Beetle Armored Cannon BeetleUnknownUnknownUnknown
Beady Long Legs Beady Long LegsUnknownUnknownUnknown
Burrowing Snagret Burrowing SnagretUnknownUnknownUnknown
Emperor Bulblax Emperor BulblaxUnknownUnknownUnknown
Fiery Blowhog Fiery BlowhogUnknownUnknownUnknown
Mamuta MamutaUnknownUnknownUnknown
Puffy Blowhog Puffy BlowhogUnknownUnknownUnknown
Bulborb Spotty BulborbUnknownUnknownUnknown
Smoky Progg Smoky ProggUnknownUnknownUnknown
Spotty Bulbear Spotty BulbearUnknownUnknownUnknown
Shearwig ShearwigUnknownUnknownUnknown
Wolpole WolpoleUnknownUnknownUnknown
Pikmin 2
EnemyHealth per secondSeconds to fully
regenerate from 0
HPMax health %
Anode Beetle Anode Beetle1.50.3%333.33
Armored Cannon Larva Armored Cannon Beetle Larva (free)2.550.3%333.33
Armored Cannon Larva Armored Cannon Beetle Larva (buried)60.3%333.33
Beady Long Legs Beady Long Legs0.390.03%3333.33
Cloaking Burrow-nit Cloaking Burrow-nit0.90.3%333.33
Creeping Chrysanthemum Creeping Chrysanthemum7.50.3%333.33
Decorated Cannon Beetle Decorated Cannon Beetle2.550.3%333.33
Doodlebug Doodlebug0.450.03%3333.33
Empress Bulblax Empress Bulblax (normal)1.50.03%3333.33
Empress Bulblax Empress Bulblax (Hole of Beasts)10.03%3333.33
Fiery Bulblax Fiery Bulblax4.20.3%333.33
Gatling Groink Gatling Groink (free)0.360.03%3333.33
Gatling Groink Gatling Groink (stationary)0.210.03%3333.33
Iridescent Flint Beetle Iridescent Flint Beetle0.30.03%3333.33
Iridescent Glint Beetle Iridescent Glint Beetle0.360.03%3333.33
Orange Bulborb Orange Bulborb2.550.3%333.33
Puffy Blowhog Puffy Blowhog4.50.15%666.66
Raging Long Legs Raging Long Legs300.3%333.33
Ranging Bloyster Ranging Bloyster4.50.3%333.33
Segmented Crawbster Segmented Crawbster90.3%333.33
Shearwig Shearwig0.60.3%333.33
Spotty Bulbear Spotty Bulbear3.60.3%333.33
Titan Dweevil Titan Dweevil1.50.03%3333.33
Toady Bloyster Toady Bloyster2.40.3%333.33
Withering Blowhog Withering Blowhog5.40.3%333.33
Pikmin 3
EnemyHealth per secondSeconds to fully
regenerate from 0
HPMax health %
Flighty Joustmite Flighty Joustmite50.8%120

Active regeneration[edit]

Active regeneration is when the creature only regenerates when it is performing a certain action or in a certain state. As such, this type of regeneration encourages the player to attack the enemy in a certain way. The following enemies can regenerate with certain actions:

  • Shearwigs inPikmin 2 quickly regenerate while flying. They begin flying after being hurt, and go back to the ground when they're properly healed. InPikmin, they always regenerate at the same rate, whether they are flying or not, making itpassive healing instead.
  • Breadbugs andGiant Breadbugs inPikmin 2 instantly regenerate all of their health when they bring an item into their nest.
  • Shearwigs,Male Sheargrubs, andFemale Sheargrubs inPikmin 3 regenerate when they are underground. They can fully heal in 30 seconds.
  • Sputtlefish regenerate health when they're not focusing on any prey. They can fully heal in 60 seconds.
  • TheVehemoth Phosbat heals a small amount of health the first time it idles on the wall, after the main light is on.

Besides that, it could be said that thePlasm Wraith regenerates when it sucks up loose plasm.

Revival[edit]

A Gatling Groink springing back to life.

InPikmin 2,Pikmin 3, andPikmin 4, a few enemies are known to revive after they've been downed. Once their health reaches 0, a moderately slow process of revival occurs, where the enemy's health wheel is filled back up. The creature remains incapacitated throughout this process, but once its health is full it will be brought back to life. When one of these creatures do get defeated, they do not leave a soul, showing that they are only temporarily incapacitated.Moldy enemies inPikmin 4 only revive when theToxstool dumps its poison on them, so they will remain dead if the Toxstool is not present to revive them.

InPikmin 2, this mechanic encourages the player to dispose of the creature by bringing it to anOnion or theResearch Pod, before it reawakens. If the enemy is killed whilepetrified orfrozen, it will not leave a corpse, and hence, cannot revive. The only exception to this isMoss, who doesn't shatter when defeated while frozen. Finally, the only other way to ensure an enemy does not revive is to have it fall off the floor of acave while alive, when possible. InPikmin 3, the only way to defeat the Mysterious Life-Form is when it transforms into the Plasm Wraith, at which point the player may proceed to truly defeat it.

The following enemies can be revived after being defeated:

InHey! Pikmin[edit]

The following article or section is in need of assistance from someone who playsHey! Pikmin.
Particularly: Describe how enemy health works. Describe the sound.

InHey! Pikmin, Captain Olimar's health is measured by levels in a Health Gauge that can be increased viaupgrades. Every time Olimar is hurt, he loses one level of health, and becomes invincible for eight seconds. Some things are able to kill him in one hit though, like theQueen Shearwig's finishing strike, the snowballs inOver Wintry Mountains, or being crushed by a pushed block. Olimar can regain health by collectinghearts.

With one bar of health left, the Energy Gauge and Olimar's spacesuit start to glow red and an extra sound is heard. Olimar dies upon reaching zero health bars, and the player is presented with the choice to "Try the area again" or "Return to Area Select".

Gallery[edit]

  • Captain Olimar's health in Pikmin.

    Captain Olimar's health inPikmin.

  • The health of the two initial leaders in Pikmin 2.

    The health of the two initial leaders inPikmin 2.

  • The health of the three main leaders in Pikmin 3.

    The health of the three main leaders inPikmin 3.

  • The icons used for Captain Olimar's and Louie's health in Pikmin 3.

    The icons used forCaptain Olimar's andLouie's health inPikmin 3.

  • The health of the rookie Rescue Officer and Oatchi in Pikmin 4.

    The health of the rookie Rescue Officer and Oatchi inPikmin 4.

Names in other languages[edit]

Damage meter

LanguageNameMeaning
Flag of Mexico Spanish (NoA)Medidor de dañosDamage meter

Energy Gauge

LanguageNameMeaning
Flag of Japan Japaneseライフゲージ?
Raifugēji
Life gauge
Flag of the Netherlands DutchEnergiemeterEnergymeter
Flag of France FrenchJauge d'énergieEnergy gauge
Flag of Germany GermanLebensbalkenLifebar
Flag of Italy ItalianLivello energeticoEnergetic level
Flag of Spain SpanishMedidor de energíaEnergy meter

See also[edit]

  1. ^YouTube video demonstrating how Pikmin keep track of their health, and lose it when knocked down by Olimar as Mushroom Pikmin, published on September 7th, 2021, retrieved on September 7th, 2021
Retrieved from "https://www.pikminwiki.com/index.php?title=Health&oldid=337562#Regeneration"
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