Pikmin 4

Gildemander

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GildemanderIn-game icon.
Render of a Gildemander from the Pikmin Garden website.
Appears inPikmin 4
Scientific nameSalamandra falsaurum
FamilyAmphibiland
AreasHero's Hideaway (Olimar's Shipwreck Tale)
CavesDoppelgänger's Den,Cavern for a King
Night expeditionsNone
Dandori Challenge stagesNone
Dandori Battle stagesNone
AttacksEat Pikmin, interfere with Treasure Gauge

TheGildemander (タカラサンショウ?, lit.: "Treasure Salamander") is asalamander-likeboss inPikmin 4. It is the adult version of theGildemandwee, and is one of the only enemies in thePikmin series able to interfere with theTreasure Gauge. The Gildemander is a large creature with golden stones on its back. Most of its body cannot be damaged, as its only weak spots are 3 red spots covered by the stones. In order to damage the Gildemander, the golden stones must first be removed; attacking a golden stone will knock it off the Gildemander's back, and the stone can then be destroyed. Throughout the battle, the Gildemander will attempt to eat Pikmin and recover any intact golden stones that have been knocked off, using a slow lick from its tongue.

Contents

Stats[edit]

WeightMax.
carriers
SeedsValueHealth
204030Sparklium × 206000

Each of the 6 golden stones on its back has 2,500 HP.

Behavior[edit]

The Gildemander will either wander about or lie and wait until a leader and their Pikmin enter their territory. Once they do, it will begin crawling toward them and will attempt to eat the Pikmin using its large, sticky tongue. Unlike other creatures, which typically have a limit to how many Pikmin the creature can eat at once, the Gildemander can eat as many Pikmin as it can catch with a swipe of its tongue, which makes frontal attacks inadvisable due to the possibility of eating most, if not all, of the Pikmin in the player's squad in one fell swoop. When the creature cannot find any leaders or Pikmin, it will look about and then begin wandering again.

When a golden stone on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. If knocking a piece off exposed one of the weak points on its back, the Gildemander will be stunned for approximately 4 seconds. When a stone is knocked off, any Pikmin in the squad that are not onOatchi orMoss, or are not attacking the creature's weak spots, will automatically begin to attack the fallen stone. This further exposes Pikmin to the risk of being eaten by the Gildemander, due to the previously mentioned lack of a cap to its eating capacity. It will pursue the gold one piece at a time and grab it with its tongue, ensnaring all Pikmin currently attacking the gold as well. It will then toss the gold piece onto its back, covering its weak spots and knocking any Pikmin attacking it off. If two gold stones are right next to each other, and the Gildemander picks up one, depending on how they are positioned, it can pick up two stones at once.

If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated.

If a Gildemander is active in the current area or sublevel, theTreasure Gauge will be disrupted and will not be able to accurately show where treasure is, though this usually isn't an issue due to its boss status limiting it to locations with no treasures that are particularly difficult to find.

Appearance[edit]

Gildemanders are large, four-legged,salamander-like creatures that have flat, muscular bodies with a deep brown coloration. Their most distinctive feature are their backs that are adorned with large, jagged, chunks of golden stones that shine under the light. These act as armor for Gildemanders, protecting themselves from their one weakness – their bright red spots. These spots are underneath the golden stones, and they are only exposed once said stones are knocked off from their backs. Gildemanders have broad, slightly flattened, heads with small beady eyes surrounded by small brown and bumpy protrusions resembling scale-like growths, giving their faces a weathered look. At the top of a Gildemander's head lays abioluminescent lure protruding from their foreheads, similar to that of ananglerfish. Gildemanders have large tongues capable of extending far from their mouths, along with notable flexibility. Their legs, similar to their eyes, are covered in bumpy protrusions, and each leg is equipped with three claws.

Locations[edit]

Caves[edit]

Olimar's Shipwreck Tale[edit]

  • Hero's Hideaway
    • There is one Gildemander in this tale's area. It can be found towards the southeast of the area, near where the Foot of the Stairs base would be duringStory Mode. The Gildemander will only spawn once thePorquillion on top of the table has been defeated, and theInterstellar Radio has been dropped. A small cutscene will play once the Porquillion has been defeated, showing the Gildemander up close where it is located.Olimar questions whether the Gildemander is what caused thePikmin to flee from theOnion. Once defeated, another small cutscene plays, showing the Gildemander's death animation and both the Onion and Pikmin returning to normal.

Strategy[edit]

The following article or section containsguides.
The strategies shown are just suggestions.

The Gildemander has 3 weak spots on its back which are the only spots that are capable of taking damage. On top of this they have the gold stones protecting them that require picking off before attacking. With a mixed squad of Pikmin, it's a good idea to useOatchi'sRush attack against this creature's back, since it will launch Pikmin directly onto the stones and weak spots. Upgrading Oatchi's Rush to a level where it can stun increases the effectiveness of this strategy, preventing the Gildemander from reacting to your attacks for longer, which also helps chain with the Gildemander's stagger animation to immobilize it if your Pikmin are fast enough to remove the gold stones. Alternatively, throwing Pikmin can be a more precise way of hitting stones and weak spots, in which casePurple Pikmin are the best candidates for throwing due to their high impact damage and ability to latch on. Care must be taken to manage your squad; if any Pikmin are attacking gold stones while the Gildemander retrieves them, those Pikmin will perish. Be sure to periodically whistle any straggling members of your squad before going in to attack again. Alternatively, you can destroy the dropped stones each time they fall to prevent them distracting any Pikmin. In terms of items,Mines prove especially useful for their ability to latch onto the Gildemander's back.

A quick method of defeating the Gildemander is to use a somewhat large squad ofWinged Pikmin, more than 40 Pikmin being preferable. Before engaging the enemy, use anUltra-Spicy Spray and circle towards its back while riding Oatchi, then Rush at the Gildemander with all of your Winged Pikmin. Because Winged Pikmin have the ability to home in on and repeatedly attack both stones and weak spots, they will quickly take care of most of them within seconds. Winged Pikmin sometimes will not home in on the top weak spot in the middle of the Gildemander's back; in this case, whistle your squad and Rush again towards this spot from the side of the beast. If all goes well, this should mean a swift end of the Gildemander fight.

Notes[edit]

Dalmo's notes[edit]

Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.

Olimar's notes[edit]

The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process.

The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.

Louie's notes[edit]

The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.

Pikmin Garden[edit]

Text

陸棲のサンショウウオの仲間で、背中に体液が凝固した生体鉱物を背負っている。性格は穏やかだが食欲が強く、近づくものを何でも飲み込もうとする。

特徴 その1 大きな口

大きな口と舌で、獲物をなめ取る。
(Image text: 目はつぶらで視力はよくないが、嗅覚や空気の振動で獲物の位置を把握する)

特徴 その2 生体鉱物

硫化鉱物と似た成分を含み、金属のような光沢がある。
(Image text:
  • 背中の腺から出る体液が、鉱物状に固まる
  • 独特のにおいで、獲物をおびき寄せる)

特徴 その3 電磁波

提灯状の器官から電磁波を放出し、周辺の生物の感覚を狂わせる。
(Image text:
  • ピクミンをオニヨンから誘い出し、オニヨンに戻れなくするが……
  • 自在に操ることまではできない)

Translation

A relative of terrestrial salamanders, it carries on its back a biomineral consisting of a coagulated bodily fluid. It has a gentle disposition but a strong appetite, and will try to swallow anything that comes near it.

Feature #1: Large mouth

With its large mouth and tongue, it licks its prey.
(Image text: "Its eyes are small and round and its eyesight is not good, but it uses its sense of smell and air vibrations to locate its prey")

Feature #2: Biomineral

The biomineral contains elements similar to sulfide minerals and has a metallic luster.
(Image text:
  • "The bodily fluid produced by the glands on its back hardens into a mineral-like substance"
  • "Lures prey with its peculiar scent"

Feature #3: Electromagnetic waves

It emits electromagnetic waves from its lantern-like organ, which disorient the senses of nearby creatures.
(Image text:
  • "It lures Pikmin out of the Onion and prevents them from returning to it, but…")
  • "it cannot freely control them")

Other information[edit]

Naming[edit]

See more:Amphibiland family#Naming.
  • Common name: Gildemander. A combination of the word "gilded", meaning golden, and salamander, a type of lizard-like amphibian.
  • Japanese nickname:タカラサンショウ?, lit.: "Treasure Salamander". "Treasure" refers to the fake gold on its back.
  • Japanese name:ニセガネオカアンコウ?, lit.: "Counterfeit Money Hill Anglerfish". "Counterfeit money" refers to the fake gold on its back.
  • Scientific name:Salamandra falsaurum.Salamandra refers toreal genus of salamander of the same name.Falsaurum may be a combination offalsum andaurum, Latin for "fraud" and "gold" respectively, referring to how the fake gold stones it carries disrupts the Treasure Gauge.
  • Internal names:NISEBOSS. "Nise" comes from "ニセガネ", which means counterfeit money. "Boss" refers to how it is the boss version of the Gildemandwee.
  • Prerelease: None.

Names in other languages[edit]

LanguageNameMeaningNotes
Flag of Japan Japaneseタカラサンショウ?
Takara Sanshō
Treasure Salamander
Flag of the Republic of China (Taiwan) Chinese
(traditional)
寶物山椒魚
Bǎowù Shānjiāoyú
Treasure Salamander
Flag of China Chinese
(simplified)
宝物山椒鱼
Bǎowù Shānjiāoyú
Treasure Salamander
Flag of the Netherlands DutchGuldamanderGoldenmanderPortmanteau of "gulden" (golden) and "salamander" (-)
Flag of France FrenchAurimandreGoldamanderPortmanteau of Latin "aurum" (gold) and "salamandre" (salamander)
Flag of Germany GermanSchatzamanderTreasuramanderPortmanteau of "Schatz" (treasure) and "Salamander" (-)
Flag of Italy ItalianOromandraGoldamanderPortmanteau of "oro" (gold) and "salamandra" (salamander)
Flag of South Korea Korean보물도롱뇽
Bomul-Dorongnyong
Treasure Salamander
Flag of Brazil PortugueseOuromandraGoldamanderPortmanteau of "ouro" (gold) and "salamandra" (salamander)
Flag of Spain SpanishAurimandraGoldamanderPortmanteau of "áureo" (made of gold/golden) and "salamandra" (salamander)
"áureo" itself comes from the Latin "aureus" (made of gold/golden/gilded) formed by "aurum" (gold) and "-eus" (a derivational suffix)

Gallery[edit]

  • A Gildemander in the Cavern for a King.

    A Gildemander in theCavern for a King.

  • A detached gold stone, knocked off of a Gildemander.

    A detached gold stone, knocked off of a Gildemander.

  • The back side of a Gildemander.

    The back side of a Gildemander.

  • A Gildemander eating Blue Pikmin in the Doppelgänger's Den.

    A Gildemander eatingBlue Pikmin in theDoppelgänger's Den.

  • A Gildemander eating some pikpik carrots in the Piklopedia.

    A Gildemander eating somepikpik carrots in thePiklopedia.

  • A Gildemander licking up one of its gold stones.

    A Gildemander licking up one of its gold stones.

  • A Gildemander with its gold stones destroyed and its weak spots exposed.

    A Gildemander with its gold stones destroyed and its weak spots exposed.

  • A Gildemander with two destroyed weak spots and one still to go.

    A Gildemander with two destroyed weak spots and one still to go.

  • A defeated Gildemander in the Cavern for a King.

    A defeated Gildemander in the Cavern for a King.

  • A defeated Gildemander in the Piklopedia.

    A defeated Gildemander in the Piklopedia.

  • The cutscene in Olimar's Shipwreck Tale revealing the Gildemander.

    The cutscene inOlimar's Shipwreck Tale revealing the Gildemander.

  • The cutscene that plays on the Gildemander's defeat in Olimar's Shipwreck Tale, when it drops nectar.

    The cutscene that plays on the Gildemander's defeat in Olimar's Shipwreck Tale, when it dropsnectar.

  • The cutscene continued with a close-up of the Gildemander.

    The cutscene continued with a close-up of the Gildemander.

Trivia[edit]

  • The Gildemander andits juvenile counterpart have the glow removed from their lanterns when all the gold stones are destroyed. However, when using aLightning Shock (which normally disables most animations) and destroying the gold pieces while it's stunned, the lantern will dim immediately rather than waiting for the stun to end.
  • The "Creatures Defeated" statistic in theHistory and Stats app in the Tablet counts each gold stone on the Gildemander's back as a separate enemy.

See also[edit]


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was afeatured article from June 1st, 2025 to August 1st, 2025.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.
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