Pikmin 2

Gatling Groink

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Gatling GroinkIn-game icon.
P2 Gatling Groink Cropped Screenshot.png
Appears inPikmin 2
Scientific nameMegaplod calibersi
FamilyUnknown
AreasWistful Wild
CavesSubterranean Complex,Cavern of Chaos,Dream Den
Challenge Mode stagesCollector's Room,Three Color Training,Secret Testing Range,Sniper Room
2-Player Battle stagesRusty Gulch
AttacksFire explosive mortars

TheGatling Groink (タマコキン?, lit.: "Bullet Child Goldfish") is anenemy inPikmin 2. Gatling Groinks are biomechanical creatures similar in size to anadult Bulborb. They resemble rotund goldfish, including skin that resembles fish-scales and sport the typical orange and white coloring of goldfish. They further have two slender legs that end in web- or fin-like feet, what appears to be windshields between their two forward-facing eyes, two upward exhaust pipes, rotatable fin-like tails, and mouth plates which covers both their undersides and their retractable cannons. The cannons fire mortar rounds and are placed where a fish's mouth would typically be. The origins of the mechanical parts are quite vague, much like theMan-at-Legs andFireflinger Groink.

Gatling Groinks can usually be seen patrolling caves and are known to seek out the activeleader and hisPikmin. A different variation of the groink is found stationary on top of hard-to-reach towers, giving it a wide attack range, which is especially annoying when they are in possession of a treasure and cannot merely be avoided. There are hence, two behaviors, one for walking around, shooting at short range, one for standing still and shooting enemies below at long range. This is evidenced by the fact that if a tower-standing Gatling Groink is taken down and left to be revived, it will not move from its spot. When roaming a metal-type sublevel, it is entirely possible that the Gatling Groink may walk off into the abyss, most commonly in sublevel 7 of theSubterranean Complex.

They attack by extending cannons from their mouths and firing either one large or three small mortars (with a small duration between firings). When the shells hit the ground, they explode and scatter any of the Pikmin in range and kill those at the absolute center of the blast for the large mortar. The 3-shot mortars have one deadly mortar which will kill Pikmin along the entire radius while the 2 others simply knock Pikmin away.

If used correctly and carefully, the Gatling Groink's cannon can be used to kill other enemies and even airborne enemies. To do this, the Gatling Groink must fire at the active leader while he is standing near or under an enemy. If this is done correctly, it should be able to kill most large ground enemies in three to four shots. The shells will not harm the Gatling Groink itself, however. It can also destroy every type ofhazard except forbomb-rocks. This can be used to the player's advantage by having it destroy the two poison gates in theWistful Wild.

Contents

Stats[edit]

WeightMax.
carriers
SeedsValueHealthRegen.
102012Poko × 71200[note 1]0.36[note 2]
  1. ^1200 HP for the free-roaming version, 700 HP for the stationary version.
  2. ^0.36 HP per second for the free-roaming version, 0.21 HP per second for the stationary version. Note that these values refer tohealth regeneration, notrevival.

Notes

Olimar's notes

This beastly predator's aggressive ejection of high-speed projectiles makes it one of the most fearsome creatures in the ecosystem. Its body seems to comprise of both biological and mechanical components, and represents one of the most evolutionarily advanced specimens ever observed. The chamber within its torso gives it rapid-fire bio-pellet launch capabilities. What appears to be a tail fin is in fact the base of its counter-weight and ammunition cylinder, so immobilizing this appendage will prevent the groink from attacking...at least in theory. Confirmation of this suspicion remains elusive, as nobody has volunteered to test it.

Louie's notes

Remove the cannon and ammo stockpile, then vigorously tenderize the meat with a heavy mallet. Stir-fry with caramelized onions and figwort sprouts. Spoon over a steaming bowl of fluffy white rice and douse with chili sauce.

Pikmin 2 Nintendo Player's Guide[edit]

With a cannon for a snout and a shield over its head, the Gatling Groink is a powerful and protected fighter. The best way to battle a Groink is to split your forces into two groups and have one unit act as a decoy while the other one attacks the creature from behind. It'll regenerate slowly after it's defeated.

Strategy[edit]

The best method to attack it is tothrow Pikmin onto its sides and back, as the front has a protective shield. With Purple Pikmin, it is possible to throw them to the left or right of the protective shield while facing the enemy, and the Pikmin will stop after passing the shield and being on the creature's side to home-in on its body and attack there.

Certainly the most effective strategy is to pummel it with heavyPurple Pikmin, as each one carries a chance of stunning the creature, preventing it from fighting back. Once defeated, this beast will begin torevive over time, just as theSpotty Bulbear does, making it crucial to carry it to theOnion orResearch Pod immediately. If not, it will spring back to life within about two minutes, and then continue its attack. It is said inOlimar's notes that if its tail were incapacitated, it would be incapable of attacking, though this isn't the case in-game.

However, in theCavern of Chaos, they are accompanied by manyDwarf Red Bulborbs, in which case using anultra-bitter spray would be wise due to the Bulborbs. In the case of patrolling Gatling Groinks, it is also possible to attract the Groink's attention, and then move to a position in which a bottomless chasm is between the leader and the Groink. The Groink's stride is often high enough to step over the safety barriers that ordinarily stop leaders, Pikmin, and other monsters from falling into the chasms. In this case, the body will be irretrievable, although any treasures it may have been carrying will show up elsewhere on the sublevel. If two Gatling Groinks are near each other, it is possible to have one Groink kill the other by shooting it; the other Groink should then be killed withPurple Pikmin.

Another strategy is to use one lone leader as bait, to draw the Groink's attention, and then switch leaders and attack the distracted creature from behind. Idle leaders run about to try to avoid enemy attacks, so it's likely that the bait leader will suffer minimal damage from this strategy. Alternatively, the player can use theFive-man Napsack to make a leaderlie down directly in front of a roaming Gatling Groink. This causes the enemy to stand in place indefinitely as a result of being unable to lock on to the leader.

Against Groinks atop pillars,Yellow Pikmin are the most likely to reach them, but it is possible with other types depending on the height of the pillar. Since ultra-bitter sprays may have trouble reaching them, the decoy method is typically preferred. Placing a leader close to the base of the pillar will keep the Groink's attention, even when approached closely from behind. In some cases, such as the toybox themedsublevels, the pillar is slightly conical, and can potentially block the Groink's bullets – this allows the use of a Pikmin decoy, freeing up the second leader.

Note that using an ultra-bitter spray on a Gatling Groink that has already fired some shots will make the shots disappear.[1] This is a good way to save Pikmin that would otherwise be on the receiving end.

Technical information[edit]

Free[edit]

Pikmin 2 technical information(?)
Internal nameminihoudai
Global properties(List)
IDJapanese commentPropertyValue
s000friction(not used)Friction0.5
s001wallReflectionUnknown (wall bounce speed multiplier?)0.5
s002faceDirAdjustUnknown0.25
s003accelAcceleration0.1
s004bounceFactorUnknown (bounce when it hits the ground?)0.3
fp00ライフHP1200
fp01マップとの当りUnknown (related to slopes)45
fp02ダメージスケールXZHorizontal damage scale0.3
fp03ダメージスケールYVertical damage scale0.3
fp04ダメージフレームDamage scale duration0.35
fp05質量Unknown (weight?)0.0001
fp06速度Move speed100
fp08回転速度率Rotation acceleration0.15
fp09テリトリーTerritory radius250
fp10ホーム範囲"Home" radius50
fp11プライベート距離"Private" radius70
fp12視界距離Sight radius500
fp13視界角度FOV90
fp14探索距離Unknown (exploration radius?)250
fp15探索角度Unknown (exploration angle?)90
fp16振り払い率Successful shake rate1
fp17振り払い力Shake knockback300
fp18振り払いダメージShake damage1
fp19振り払い範囲Shake range50
fp20攻撃可能範囲Unknown (shock attack max range?)500
fp21攻撃可能角度Unknown (shock attack max angle?)10
fp22攻撃ヒット範囲Unknown (attack hit range?)15
fp23攻撃ヒット角度Unknown (attack hit angle?)65
fp24攻撃力Attack damage10
fp25視界高Unknown (height visibility?)50
fp26探索高Unknown (exploration height?)50
fp27ライフの高さHP wheel height90
fp28回転最大速度Rotation speed2
fp29警戒時間Unknown (warning time?)15
fp30警戒ライフUnknown50
fp31ライフ回復率Regeneration rate0.00001
fp32LOD半径Off-camera radius70
fp33マップとのあたりポリゴンの選定Collision processing radius50
fp34ピクミンとのあたりPikmin damage radius15
fp35石化時間Petrification duration1
fp36ヒップドロップダメージPurple Pikmin drop damage50
fp37地震気絶確立Purple Pikmin stun chance0.3 (30%)
fp38地震気絶時間Purple Pikmin stuntime5
ip01振り払い打撃AShake mode 1 – hit count20
ip02振り払い張付1Shake mode 1 – Pikmin requirement5
ip03振り払い打撃BShake mode 2 – hit count35
ip04振り払い張付2Shake mode 2 – Pikmin requirement10
ip05振り払い打撃CShake mode 3 – hit count45
ip06振り払い張付3Shake mode 3 – Pikmin requirement20
ip07振り払い打撃DShake mode 4 – hit count25
Specific properties
IDJapanese commentPropertyValue
fp11死亡 ~ ゲージ出現Delay until revival starts2
fp12ゲージ出現 ~ 復活Revival duration118

Tower[edit]

Pikmin 2 technical information(?)
Internal namefminihoudai
Global properties(List)
IDJapanese commentPropertyValue
s000friction(not used)Friction0.5
s001wallReflectionUnknown (wall bounce speed multiplier?)0.5
s002faceDirAdjustUnknown0.25
s003accelAcceleration0.1
s004bounceFactorUnknown (bounce when it hits the ground?)0.3
fp00ライフHP700
fp01マップとの当りUnknown (related to slopes)45
fp02ダメージスケールXZHorizontal damage scale0.3
fp03ダメージスケールYVertical damage scale0.3
fp04ダメージフレームDamage scale duration0.35
fp05質量Unknown (weight?)0.0001
fp06速度Move speed100
fp08回転速度率Rotation acceleration0.15
fp09テリトリーTerritory radius250
fp10ホーム範囲"Home" radius50
fp11プライベート距離"Private" radius70
fp12視界距離Sight radius500
fp13視界角度FOV90
fp14探索距離Unknown (exploration radius?)250
fp15探索角度Unknown (exploration angle?)180
fp16振り払い率Successful shake rate1
fp17振り払い力Shake knockback300
fp18振り払いダメージShake damage1
fp19振り払い範囲Shake range50
fp20攻撃可能範囲Unknown (shock attack max range?)500
fp21攻撃可能角度Unknown (shock attack max angle?)10
fp22攻撃ヒット範囲Unknown (attack hit range?)15
fp23攻撃ヒット角度Unknown (attack hit angle?)65
fp24攻撃力Attack damage10
fp25視界高Unknown (height visibility?)50
fp26探索高Unknown (exploration height?)50
fp27ライフの高さHP wheel height90
fp28回転最大速度Rotation speed2
fp29警戒時間Unknown (warning time?)15
fp30警戒ライフUnknown50
fp31ライフ回復率Regeneration rate0.00001
fp32LOD半径Off-camera radius70
fp33マップとのあたりポリゴンの選定Collision processing radius50
fp34ピクミンとのあたりPikmin damage radius15
fp35石化時間Petrification duration1
fp36ヒップドロップダメージPurple Pikmin drop damage50
fp37地震気絶確立Purple Pikmin stun chance0.3 (30%)
fp38地震気絶時間Purple Pikmin stuntime5
ip01振り払い打撃AShake mode 1 – hit count20
ip02振り払い張付1Shake mode 1 – Pikmin requirement5
ip03振り払い打撃BShake mode 2 – hit count35
ip04振り払い張付2Shake mode 2 – Pikmin requirement10
ip05振り払い打撃CShake mode 3 – hit count45
ip06振り払い張付3Shake mode 3 – Pikmin requirement20
ip07振り払い打撃DShake mode 4 – hit count25
Specific properties
IDJapanese commentPropertyValue
fp11死亡 ~ ゲージ出現Delay until revival starts2
fp12ゲージ出現 ~ 復活Revival duration118

Other information[edit]

  • Size: Body length:118mm, as per thee-card
  • Pikmin 2 Piklopedia number: #19

Naming[edit]

  • Common name: Gatling Groink. The word "Gatling" is a reference to theGatling-type cannons in real life. The name "Groink" seems entirely made up; it is possible to extract the onomatopoeia for pig grunts, "oink", thus contracting "grunt" and "oink" to "Groink". Though it's difficult to see how pigs factor into the creature's design, the "grunt" component is found again in the German localization. "Groink" could also stem as an attempt at translating a possible play on words with "testicles" in the Japanese name (see below), wherein the translators kept the same thing as well as the "surplus"? character.
  • Japanese nickname:タマコキン?. It translates to "Bullet Child Goldfish", referring to how it looks like a goldfish and fires bullets. The word "child" suggests it is a juvenile member of its species. Also possible is a wordplay onきんたま?, which translates to "gold ball" and is a slang term for human testicles.
  • Japanese name:テッポウコキン?, lit.: "Gun Child Goldfish".
  • Scientific name:Megaplod calibersi. It could be a corruption of themegapodes family of birds, though the similarity between the Groink and these birds are few; it is perhaps worth noting that the megapodes build mounds, and the Groink's signature placement in the game is also atop of a mound, or rather a form of pillar. It is possibly that the word "explode" was worked into the name as well due to the Groink's explosive attack.Calibersi seems to be a corruption of "caliber", a measure for the size of projectiles.
  • Internal names: Internally, the creature is known asminihoudai, a combination of "mini" and砲台?, which means "artillery battery". The namehoudai is already taken by theMan-at-Legs.
  • Prerelease: None.

Names in other languages[edit]

LanguageNameMeaning
Flag of Japan Japaneseタマコキン?
Tama Ko Kin
Bullet Child Goldfish
Flag of France FrenchBiomécaFrom "biomechanic"
Flag of Germany GermanGranatengrunzerGrenade-Grunter
Flag of Italy ItalianGroink armatoArmed Groink
Flag of Mexico Spanish (NoA)Groink gatillanteTriggering groink

Gallery[edit]

  • Artwork of the Gatling Groink.

    Artwork of the Gatling Groink.

  • Alternate scan of the Gatling Groink's artwork.

    Alternate scan of the Gatling Groink's artwork.

  • The mortar blast of a Gatling Groink.

    The mortar blast of a Gatling Groink.

  • A Gatling Groink regenerating life.

    A Gatling Groink regenerating life.

  • A Gatling Groink in the Piklopedia.

    A Gatling Groink in the Piklopedia.

  • Two Gatling Groinks in an unused cave.

    Two Gatling Groinks in anunusedcave.

  • The Piklopedia icon of the Gatling Groink in the Nintendo Switch version of Pikmin 2.

    ThePiklopedia icon of the Gatling Groink inthe Nintendo Switch version ofPikmin 2.

  • The Gatling Groink's e-card, #20 (15th yellow card).

    The Gatling Groink'se-card, #20 (15th yellow card).

Trivia[edit]

The following article or section is in need of assistance from someone who playsPikmin 2.
Particularly: Investigate the end of day cutscene thing further.

  • The Gatling Groink and theSpotty Bulbear are the only enemies inPikmin 2 that canrevive after being defeated.
  • In the Wistful Wild, if the Gatling Groink is in the end ofdaycutscene, it can actually shoot at the leaders and damage them. The leaders cannot be knocked down with this, however.
    • Its mortars can also damage enemies and even kill them very rarely, showing that if an enemy dies in the end of day cutscene their corpse vanishes.
  • The whistling heard when Gatling Groink pellets are flying is a modified version of the same whistle inSuper Mario Sunshine whenBullet Bills are fired from cannons.[2]

See also[edit]

References[edit]

  1. ^Twitter video on Twitter, published on December 10th, 2018, retrieved on December 11th, 2018
  2. ^YouTube video that explains some ofPikmin 2's sounds
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