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Enemy

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The following article or section is in need of assistance from someone who playsPikmin 4.

Artwork of a variety of enemies in Pikmin 4, from the Japanese "Pikmin Garden" website's Piklopedia section homepage.
Artwork of a variety of enemies.

Enemies (原生生物?, lit.: "Primitive Creature") are the many species present in PNF-404 that pose a hazard toPikmin. There are many types of enemies in thePikmin series, with varying appearances, behaviors, and levels of hostility.Combat against enemies constitutes a major part of gameplay in all mainlinePikmin games.

Enemies have varied attacks, and some take advantage ofhazards to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.

Defeated enemies may droppellets, which can be brought to anOnion to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion to also exchange for Pikmin seeds. Additionally, corpses can also be brought back to theResearch Pod and theSPERO in exchange forPokos, or theS.S. Beagle forSparklium. An enemy under the effect of anultra-bitter spray or beingfrozen will vanish when itshealth drops to zero;nectars orsprays then have a chance of dropping instead.

Some enemies contain important items likeship parts,treasures,fruits andcastaways, which they drop when defeated; these will still be dropped even if the creature was petrified or frozen. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like theCloaking Burrow-nit's impalement). This allows otherwise doomed Pikmin to be saved.

It is unconfirmed how most of the enemies are named, but it is known in most games that Olimar names them, as he bases theBulborb's name after his dog,Bulbie. The Nintendo Power Player's Guide forPikmin and the Prima Guide forNew Play Control! Pikmin both confirm that Olimar named every enemy fromPikmin.Pikmin 3 is more confusing, however, since the names of enemies are only seen throughlocking-on. It is possible that the Koppaites named them, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be theKopPad has the names Olimar created stored inside it, like in theInsect Condo's case.[1]

Contents

List of enemies[edit]

The following is a list of enemies in thePikmin series. Names inbold belong to enemies that are considered bosses or mini-bosses. The enemy categories on Pikipedia can also be browsed, with the main one beingEnemies.

InPikmin[edit]


See also:Pikmin enemies category.

InPikmin 2[edit]


See also:Pikmin 2 enemies category andPiklopedia (Pikmin 2).

InPikmin 3[edit]


See also:Pikmin 3 enemies category andPiklopedia (Pikmin 3 Deluxe).

InPikmin 4[edit]


See also:Pikmin 4 enemies category andPiklopedia (Pikmin 4).

InHey! Pikmin[edit]

See also:Hey! Pikmin enemies category andHey! Pikmin logs.

InPikmin Adventure[edit]


See also:Pikmin Adventure enemies category.

Bosses[edit]

Main article:Boss.

Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object. WhilePikmin andPikmin 4 have inconsistent distinctions between bosses and regular enemies,Pikmin 2 has 12 clearly-defined bosses that are found at the end ofcaves,Pikmin 3 has 6 very clearly-defined bosses that each hold the item that allows access to the next section of the story,Hey! Pikmin has 9 very clearly-defined bosses fought at the end ofsectors, andPikmin Adventure has 8 very clearly-defined bosses, with the first 4 appearing in every 4th standard challenge, and the last 4 appearing throughout the 6 advanced challenges.

Behavior[edit]

Most enemies roam around in a specific location of thearea, leaving only to chase after or run away from Pikmin orleaders. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like theSpotty Bulbear inPikmin 2, will patrol a certain area and can even chase the player all the way to theOnions. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coatedHairy Bulborbs are better suited to cold environments, and as such, are commonly found in ice-themedcaves.

Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingestingWhite Pikmin, falling off pits, or rarely, by coming into contact with certainhazards. They can even be killed by some of the attacks of other enemies, such as theArmored Cannon Larva's rocks, or theYellow Wollyhop's stomp inPikmin 3.

As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can alsocrush them, kill them with ahazard they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, inPikmin, aBulborb may only grab and eat three Pikmin at most with a single bite, but inPikmin 2, five can fall prey to the same bite. The exception to this is the enemies inHey! Pikmin, which more often than not, kill Pikmin and damage Olimar by simply touching them.

Interactions[edit]

For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.

Environment interactions[edit]

Cooperation[edit]

A group of Dwarf Bulborbs and a single Bulborb in the center of the Shaded Terrace.
Dwarf Bulborbs are often found congregating around aBulborb.

Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place.Dwarf Bulborbs andDwarf Bulbears, for example, are often observed clustering around a leader who is eithera larger member of the same species oran adult of the species they are mimicking. When under attack inPikmin, they may scream in order to wake up their larger allies.

Other creatures also choose to follow a leader, normally of their own family. Examples include theBulbmin, who lose all sense of control should their leader perish, theScornets, who obey the command of theScornet Maestro, and theShearwigs, which can be found under the control of aQueen Shearwig, and are otherwise independent.

Hostility[edit]

Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are:

  • TheEmpress Bulblax can kill its young by rolling into them.
  • AGatling Groink can damage other enemies with its shots (including other Groinks), but not itself.
  • TheWaterwraith instantly kills any enemies it rolls over.
  • Mostlithopods with boulders can harm other enemies or even the launcher itself.
  • TheRaging Long Legs andBaldy Long Legs can stomp on and kill other enemies, particularly on theAngle Maze andTropical Forest, respectively.
  • InPikmin 3 andPikmin 4,Yellow Wollyhops can kill or injure other enemies if they land on them.
  • InPikmin 3 andPikmin 4,Skutterchucks can harm and kill other enemies if theircrystal nodules land on them. They can even kill themselves.
  • TheMan-at-Legs can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies.

As a gameplay element[edit]

In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration andcombat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors ofcaves.

Enemies that are killed do not reappear until theleaders leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after acave is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with theGoolix and theMamuta onThe Impact Site. Besides respawning, some enemies can actuallyrevive after they've been considered dead, and a few have a naturalhealth regeneration mechanic.

Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.

Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like theCloaking Burrow-nit. Regardless, theHermit Crawmad has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel 1 ofThe Giant's Bath.

These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game'sframerate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond thecamera's reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.

In-game encyclopedias[edit]

The Piklopedia in Pikmin 4.
A Screenshot of the Piklopedia fromPikmin 4.
Main articles:Enemy reel, Piklopedia (Pikmin 2), Piklopedia (Pikmin 3 Deluxe), Piklopedia (Pikmin 4), andHey! Pikmin logs.

The enemy reel is a special movie at the end ofPikmin. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.

The Piklopedia is a catalog of creatures inPikmin 2,Pikmin 3 Deluxe andPikmin 4. Each entry shows the creature in action and some notes on it by the leaders, as well as some statistics. The Piklopedia inPikmin 2 allows the player to interact with the enemies, by throwingPikpik carrots, using a free camera mode. The Piklopedia inPikmin 4 further enhances this feature by allowing players to "engage" with enemies, letting the player to fight against them in a simulated environment with infinite Pikmin and items. This allows the player to strategize without worrying about any Pikmin losses.

The Indigenous Life Exploration Notes are a series ofdata files containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.

The logs inHey! Pikmin are similar to the Piklopedia, but do not allow direct interaction with the creatures, and only contain Olimar's notes.

Enemies that reappear[edit]

To do: Verify these enemies and the number of each.
Care todo so?

InPikmin 2's above-ground areas, most enemies take a few days to respawn, but some will do so after entering and exiting a cave. Some of these enemies hold treasures, and if the enemy has been killed but its treasure has not been retrieved, it will ingest the object again when it reappears.

Valley of Repose
Awakening Wood
Perplexing Pool
Wistful Wild

Trivia[edit]

Names in other languages[edit]

LanguageNameMeaningNotes
Flag of Japan Japanese原生生物?
Gensei Seibutsu
Primitive Creature
Flag of the Republic of China (Taiwan) Chinese
(traditional)
原生生物
Flag of China Chinese
(simplified)
原生生物
Flag of France FrenchEnnemi
Créature primitive
Enemy
Primitive creature
Flag of Germany Germaneinheimische KreaturNative creature
Flag of Italy ItalianCreatura indigenaNative Creature
Flag of South Korea Korean원주생물
Flag of Portugal Portuguese (NoE)InimigoEnemyTranslation taken from thePikmin instruction manual.
Flag of Mexico Spanish (NoA)Enemigo
Bestia autóctona
Enemy
Native beast

See also[edit]

References[edit]

  1. ^That smell! I can't tear my nose away from that smell! I'd dive right in and start eating, but something about this name the computer supplied makes me just a touch suspicious about what's going on inside this thing...Brittany in Brittany's notes on theInsect Condo
  2. ^YouTube video explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene
Enemies
PikminArmored Cannon Beetle •Beady Long Legs •Breadbug •Burrowing Snagret •Dwarf Bulbear •Dwarf Bulborb •Emperor Bulblax •Female Sheargrub •Fiery Blowhog •Goolix •Honeywisp •Iridescent Flint Beetle •Male Sheargrub •Mamuta •Pearly Clamclamp •Pellet Posy •Puffstool •Puffy Blowhog •Shearwig •Smoky Progg •Spotty Bulbear •Spotty Bulborb •Swooping Snitchbug •Water Dumple •Wolpole •Wollyhop •Yellow Wollyhop
Pikmin 2Anode Beetle •Anode Dweevil •Antenna Beetle •Armored Cannon Beetle Larva •Beady Long Legs •Breadbug •Bulbmin •Bulborb Larva •Bumbling Snitchbug •Burrowing Snagret •Careening Dirigibug •Cloaking Burrow-nit •Creeping Chrysanthemum •Decorated Cannon Beetle •Doodlebug •Dwarf Bulbear •Dwarf Orange Bulborb •Dwarf Red Bulborb •Emperor Bulblax •Empress Bulblax •Female Sheargrub •Fiery Blowhog •Fiery Bulblax •Fiery Dweevil •Gatling Groink •Giant Breadbug •Greater Spotted Jellyfloat •Hairy Bulborb •Hermit Crawmad •Honeywisp •Hydro Dweevil •Iridescent Flint Beetle •Iridescent Glint Beetle •Lesser Spotted Jellyfloat •Male Sheargrub •Mamuta •Man-at-Legs •Mitite •Munge Dweevil •Orange Bulborb •Pellet Posy •Pileated Snagret •Puffy Blowhog •Raging Long Legs •Ranging Bloyster •Ravenous Whiskerpillar •Red Bulborb •Segmented Crawbster •Shearwig •Skitter Leaf •Snow Bulborb •Spotty Bulbear •Swooping Snitchbug •Titan Dweevil •Toady Bloyster •Ujadani •Unmarked Spectralids •Volatile Dweevil •Water Dumple •Waterwraith •Watery Blowhog •Withering Blowhog •Wolpole •Wollyhop •Yellow Wollyhop
Pikmin 3Arachnode •Arctic Cannon Larva •Armored Cannon Larva •Armored Mawdad •Baldy Long Legs •Bearded Amprat •Bug-Eyed Crawmad •Bulborb •Burrowing Snagret •Calcified Crushblat •Desiccated Skitter Leaf •Dwarf Bulbear •Dwarf Bulborb •Dwarf Orange Bulborb •Female Sheargrub •Fiery Blowhog •Flighty Joustmite •Hermit Crawmad •Iridescent Flint Beetle •Joustmite •Male Sheargrub •Medusal Slurker •Mysterious Life-Form •Nectarous Dandelfly •Orange Bulborb •Peckish Aristocrab •Pellet Posy •Phosbat •Phosbat Pod •Plasm Wraith •Puckering Blinnow •Puffy Blowhog •Pyroclasmic Slooch •Quaggled Mireclops •Red Spectralids •Sandbelching Meerslug •Scornet •Scornet Maestro •Shaggy Long Legs •Shearwig •Skeeterskate •Skitter Leaf •Skutterchuck •Spotty Bulbear •Sputtlefish •Swarming Sheargrub •Swooping Snitchbug •Toady Bloyster •Vehemoth Phosbat •Waddlepus •Water Dumple •Watery Blowhog •Whiptongue Bulborb •White Spectralids •Wolpole •Yellow Spectralids •Yellow Wollyhop
Pikmin 4Albino Dwarf Bulborb •Ancient Sirehound •Anode Beetle •Anode Dweevil •Arachnode •Arctic Cannon Beetle •Arctic Cannon Larva •Aristocrab Offspring •Armored Cannon Larva •Baldy Long Legs •Bearded Amprat •Blizzarding Blowhog •Bloomcap Bloyster •Bogswallow •Breadbug •Bug-Eyed Crawmad •Bulborb •Bulborb Larva •Burrowing Snagret •Chillyhop •Creeping Chrysanthemum •Crusted Rumpup •Desiccated Skitter Leaf •Doodlebug •Downy Snagret •Dwarf Bulbear •Dwarf Bulborb •Dwarf Frosty Bulborb •Dwarf Orange Bulborb •Emperor Bulblax •Empress Bulblax •Female Sheargrub •Fiery Blowhog •Fiery Bulblax •Fiery Dweevil •Flighty Joustmite •Foolix •Freezecake •Frosty Bulborb •Giant Breadbug •Gildemander •Gildemandwee •Greater Spotted Jellyfloat •Groovy Long Legs •Grubchucker •Hermit Crawmad •Honeywisp •Horned Cannon Beetle •Hydro Dweevil •Iceblown Dweevil •Icy Blowhog •Iridescent Flint Beetle •Iridescent Glint Beetle •Joustmite •Jumbo Bulborb •Lesser Spotted Jellyfloat •Male Sheargrub •Mama Sheargrub •Mammoth Snootwhacker •Mamuta •Man-at-Legs •Masterhop •Miniature Snootwhacker •Mitite •Moldy Dwarf Bulborb •Moldy Slooch •Moss •Muckerskate •Orange Bulborb •Pearly Clamclamp •Peckish Aristocrab •Porquillion •Pricklepuff •Puckering Blinnow •Puffstool •Puffy Blowhog •Pyroclasmic Slooch •Red Spectralids •Scorchcake •Shearflea •Shearwig •Shockcake •Skeeterskate •Skitter Leaf •Skutterchuck •Smoky Progg •Snowfake Fluttertail •Snowy Blowhog •Sovereign Bulblax •Spotty Bulbear •Startle Spore •Sunsquish •Swooping Snitchbug •Titan Blowhog •Toady Bloyster •Toxstool •Tusked Blowhog •Venom Dweevil •Waddlepus •Waddlequaff •Water Dumple •Waterwraith •Watery Blowhog •Whiptongue Bulborb •White Spectralids •Withering Blowhog •Wollyhop •Wolpole •Yellow Spectralids •Yellow Wollyhop
Hey! PikminAdult Centipare •Armurk •Berserk Leech Hydroe •Blubbug •Bulborb •Centipare •Clicking Slurker •Coppeller •Crammed Wraith •Crested Mockiwi •Crumbug •Crystalline Crushblat •Electric Cottonade •Electric Spectralid •Electripede •Elongated Crushblat •Emperor Bulblax •Eye-Stalker Bulbeel •Fiery Dwarf Bulblax •Fiery Blowhog •Fiery Blowlet •Fiery Young Yellow Wollywog •Fireflap Bulborb •Fireflinger Groink •Firesnout Beetle •Flatterchuck •Flying Spotted Jellyfloat •Grabbit •Large Splurchin •Leech Hydroe •Long Water Dumple •Luring Slurker •Male Sheargrub •Mockiwi •Muggonfly •Puckering Blinnow •Puffstalk •Puffy Blubbug •Queen Shearwig •Red Bubblimp •Seedbagger •Shearblug •Shearwig •Shooting Spiner (Female) •Shooting Spiner (Male) •Skutterchuck •Sparrowhead •Speargrub •Spiny Coppeller •Sporegrub •Spornet •Starnacle •Stony Flint Beetle •Stuffed Bellbloom •Swooping Snitchbug •Widemouthed Anode Beetle •Yellow Spectralids •Yellow Wollyhop •White Spectralids •Young Yellow Wollywog
Hazards
FireWaterElectricityPoisonIce
FireWaterElectricityPoisonIce
EnemySunsetCrushingStabbingExplosion
BattleSunsetCrushingStabbingExplosion
Other hazards
Pikmin
TypesRed Pikmin •Yellow Pikmin •Blue Pikmin •Purple Pikmin •White Pikmin
Rock Pikmin •Winged Pikmin •Ice Pikmin •Bulbmin •Glow Pikmin
BiologyCandypop Bud •Flarlic •Glow pellet •Idle •Lumiknoll •Maturity •Onion
Pellet •Pikmin extinction •Trip •Sprout •Seedling •Soul •Squad
AbilitiesCarry •Dig •Dodge •Fight •Hide
ControlsCharge •Dismiss •Swarm •Pluck •Throw •Whistle
OtherDecor Pikmin •Leafling •Mushroom Pikmin •Pikpik carrot
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