Dodge
Dodging is a mechanic inPikmin 3 that allows theleaders andPikmin to dodge attacks. This gameplay feature is not available from the start of the game – players must first retrieve theDodge Whistle from theDistant Tundra in order to unlock the functionality. To use it, the player must press
/
/
/
/
, to dodge in the desired direction and avoid enemy attacks. It is not possible to dodge with a sidewaysJoy-Con.
Functionality[edit]
When
/
/
or
is pressed, the leader will quickly roll sideways in the direction pressed. Normally, the actual direction depends on the way thecamera is facing: the dodge happens either to the left or right side of the screen. If the player islocked-on to an object inPikmin 3, however, the roll happens clockwise or anti-clockwise around the object (left and right dodges, respectively), all while keeping the same distance from it. Dodges inPikmin 3 Deluxe are always in a straight line, based on the camera's orientation.
Any leaders and Pikmin on the party will roll that way too. The leader rolls on the ground twice – this covers a distance of about slightly less than the span of theOnion's legs on the ground. Every character and Pikmin in the party will roll the same distance, from the spot they were on at the start of the command. Group members that are too far away will not perform any roll. There is a small delay until the dodge order can be issued again, but regardless, if done too frequently, it can cause some party members to ignore the order altogether; the main leader will always dodge, however.
This move is also the onlyspacesuit upgrade to be active inMission Mode andBingo Battle, even against theArmored Mawdad, which would be impossible in story mode.
Glitches[edit]
Bizarrely, while rolling, leaders and Pikmin are not affected by gravity. Only after the rolling animation stops are they affected by the forces of gravity again. This makes it possible to skip over gaps, provided the distance between them isn't too great, and that the destination edge isn't higher than the starting one. This has a few uses inspeedrunning. For instance, by throwing a leader at the boundaries around theclipboard hiding theVelvety Dreamdrop on theGarden of Hope, and then having some Pikmin lift the board while a leader is on top, it is possible to use the rolling mechanic to go into the path leading to theQuaggled Mireclops' arena; the leader must be moving before initiating the dodge in order for it to work.
Another exploit is the ability tocontrol Pikmin farther away than normal. By throwing Pikmin at a ledge,whistling them, and dodging repeatedly so that the leader doesn't move from their lower ground, but the Pikmin roll into a target far away, it is possible to dismiss them near the target and get them to interact with it. In order to get the leader to not move, the player must make them roll into a wall.
If a leader rolls into a lightweightfruit (i.e. one that requires only 1 Pikmin to carry), they can slightly nudge the object. By doing this repeatedly, it's possible to push it somewhere else. This can be used, for instance, to push theCupid's Grenade on theTropical Wilds out of its island. It's also possible to movepellets,crystal nodules, or unconscious leaders (Captain Olimar in Story Mode orLouie in Mission Mode) with this trick.
Sounds[edit]
The Dodge Whistle is given its name due to the fact that when the leader rolls, theywhistle a specific sound, to order their group to do the same. There are two sounds for this move: one for theKoppaite leaders, and another one for theHocotatian leaders.
Gallery[edit]
The Dodge Whistle being analyzed by theS.S. Drake.
Adata file explaining how to use the Dodge Whistle.
Brittany and some Pikmin dodging.
Brittany and some Pikmin dodging whilelocking-on to an enemy.
Alph dodges an attack from aSwooping Snitchbug.
Trivia[edit]
- Pikmin holdingbomb rocks will not roll, but will walk faster to keep up with the dodge.
- Plants stop almost all rolling momentum. If a roll starts on top of a plant, it will barely go anywhere, and if a leader dodges into a plant, they will stop moving once they touch it.[1]
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| よける? Yokeru | Dodge | |
| Esquivar | Dodge |
Dodge Whistle
| Language | Name | Meaning | Notes |
|---|---|---|---|
| ヨク笛? Yoku fue | Dodge Whistle | ||
(traditional) | 閃避笛 | Dodge flute | |
(simplified) | 闪避笛 | Dodge flute | |
| Ontwijkfluitje | Dodge flute | Taken from the manual ofPikmin 3. | |
| Flûte à galipettes | Somersaults flute | ||
| Ausweichflöte | Dodge flute | ||
| Fischietto rotolante | Rolling whistle | ||
| 휘피 피리 Hwipi pili | Whiffy flute | ||
| Assobio de evasão | Evasion whistle | Taken from the manual ofPikmin 3. | |
| Silbato de evasión | Dodge whistle |
References[edit]
- ^YouTube video demonstrating how it is possible to stop a dodge using plants
| Controls |
|---|
| Charge •Dismiss •Dodge •Jetpack •Lie down •Lock-on •Pluck •Punch •Spray •Swarm •Throw •Whistle |
| Pikmin | |
|---|---|
| Types | Red Pikmin •Yellow Pikmin •Blue Pikmin •Purple Pikmin •White Pikmin Rock Pikmin •Winged Pikmin •Ice Pikmin •Bulbmin •Glow Pikmin |
| Biology | Candypop Bud •Flarlic •Glow pellet •Idle •Lumiknoll •Maturity •Onion Pellet •Pikmin extinction •Trip •Sprout •Seedling •Soul •Squad |
| Abilities | Carry •Dig •Dodge •Fight •Hide |
| Controls | Charge •Dismiss •Swarm •Pluck •Throw •Whistle |
| Other | Decor Pikmin •Leafling •Mushroom Pikmin •Pikpik carrot |