Pikmin 3

Dodge

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Dodging is a mechanic inPikmin 3 that allows theleaders andPikmin to dodge attacks. This gameplay feature is not available from the start of the game – players must first retrieve theDodge Whistle from theDistant Tundra in order to unlock the functionality. To use it, the player must pressthe + Control Pad left or right on the Wii U GamePad /the + Control Pad left or right on the Wii Remote /the + Control Pad left or right on the Wii U Pro Controller /the Left Directional Button on the Switch (dual Joy-Con) /the Right Directional Button on the Switch (dual Joy-Con), to dodge in the desired direction and avoid enemy attacks. It is not possible to dodge with a sidewaysJoy-Con.

Contents

Functionality[edit]

Whenthe + Control Pad left or right on the Wii U GamePad /the + Control Pad left or right on the Wii Remote /the Left Directional Button on the Switch (dual Joy-Con) orthe Right Directional Button on the Switch (dual Joy-Con) is pressed, the leader will quickly roll sideways in the direction pressed. Normally, the actual direction depends on the way thecamera is facing: the dodge happens either to the left or right side of the screen. If the player islocked-on to an object inPikmin 3, however, the roll happens clockwise or anti-clockwise around the object (left and right dodges, respectively), all while keeping the same distance from it. Dodges inPikmin 3 Deluxe are always in a straight line, based on the camera's orientation.

Any leaders and Pikmin on the party will roll that way too. The leader rolls on the ground twice – this covers a distance of about slightly less than the span of theOnion's legs on the ground. Every character and Pikmin in the party will roll the same distance, from the spot they were on at the start of the command. Group members that are too far away will not perform any roll. There is a small delay until the dodge order can be issued again, but regardless, if done too frequently, it can cause some party members to ignore the order altogether; the main leader will always dodge, however.

This move is also the onlyspacesuit upgrade to be active inMission Mode andBingo Battle, even against theArmored Mawdad, which would be impossible in story mode.

Glitches[edit]

Bizarrely, while rolling, leaders and Pikmin are not affected by gravity. Only after the rolling animation stops are they affected by the forces of gravity again. This makes it possible to skip over gaps, provided the distance between them isn't too great, and that the destination edge isn't higher than the starting one. This has a few uses inspeedrunning. For instance, by throwing a leader at the boundaries around theclipboard hiding theVelvety Dreamdrop on theGarden of Hope, and then having some Pikmin lift the board while a leader is on top, it is possible to use the rolling mechanic to go into the path leading to theQuaggled Mireclops' arena; the leader must be moving before initiating the dodge in order for it to work.

Another exploit is the ability tocontrol Pikmin farther away than normal. By throwing Pikmin at a ledge,whistling them, and dodging repeatedly so that the leader doesn't move from their lower ground, but the Pikmin roll into a target far away, it is possible to dismiss them near the target and get them to interact with it. In order to get the leader to not move, the player must make them roll into a wall.

If a leader rolls into a lightweightfruit (i.e. one that requires only 1 Pikmin to carry), they can slightly nudge the object. By doing this repeatedly, it's possible to push it somewhere else. This can be used, for instance, to push theCupid's Grenade on theTropical Wilds out of its island. It's also possible to movepellets,crystal nodules, or unconscious leaders (Captain Olimar in Story Mode orLouie in Mission Mode) with this trick.

Sounds[edit]

The Dodge Whistle is given its name due to the fact that when the leader rolls, theywhistle a specific sound, to order their group to do the same. There are two sounds for this move: one for theKoppaite leaders, and another one for theHocotatian leaders.


Gallery[edit]

  • The Dodge Whistle being analyzed by the S.S. Drake.

    The Dodge Whistle being analyzed by theS.S. Drake.

  • A data file explaining how to use the Dodge Whistle.

    Adata file explaining how to use the Dodge Whistle.

  • Brittany and some Pikmin dodging.

    Brittany and some Pikmin dodging.

  • Brittany and some Pikmin dodging while locking-on to an enemy.

    Brittany and some Pikmin dodging whilelocking-on to an enemy.

  • Screenshot showing how leaders and Pikmin aren't affected by gravity while dodging.

    Screenshot showing how leaders and Pikmin aren't affected by gravity while dodging.

  • Alph dodges an attack from a Swooping Snitchbug.

    Alph dodges an attack from aSwooping Snitchbug.

Trivia[edit]

  • Pikmin holdingbomb rocks will not roll, but will walk faster to keep up with the dodge.
  • Plants stop almost all rolling momentum. If a roll starts on top of a plant, it will barely go anywhere, and if a leader dodges into a plant, they will stop moving once they touch it.[1]

Names in other languages[edit]

LanguageNameMeaning
Flag of Japan Japaneseよける?
Yokeru
Dodge
Flag of Mexico Spanish (NoA)EsquivarDodge

Dodge Whistle

LanguageNameMeaningNotes
Flag of Japan Japaneseヨク笛?
Yoku fue
Dodge Whistle
Flag of the Republic of China (Taiwan) Chinese
(traditional)
閃避笛Dodge flute
Flag of China Chinese
(simplified)
闪避笛Dodge flute
Flag of the Netherlands DutchOntwijkfluitjeDodge fluteTaken from the manual ofPikmin 3.
Flag of France FrenchFlûte à galipettesSomersaults flute
Flag of Germany GermanAusweichflöteDodge flute
Flag of Italy ItalianFischietto rotolanteRolling whistle
Flag of South Korea Korean휘피 피리
Hwipi pili
Whiffy flute
Flag of Brazil PortugueseAssobio de evasãoEvasion whistleTaken from the manual ofPikmin 3.
Flag of Spain SpanishSilbato de evasiónDodge whistle

References[edit]

  1. ^YouTube video demonstrating how it is possible to stop a dodge using plants
Controls
Charge •Dismiss •Dodge •Jetpack •Lie down •Lock-on •Pluck •Punch •Spray •Swarm •Throw •Whistle
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