Pikmin 2

Cave of Snarls

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Cave of Snarls
The Cave of Snarls.
Sublevels2Ultra-bitter sprays2
Red Pikmin20Ultra-spicy sprays0
Yellow Pikmin0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin25
White Pikmin0
Purple Pikmin5
Bulbmin0

The following article or section containsguides.
The strategies shown are just suggestions.

TheCave of Snarls is the nineteenth level inPikmin 2'sChallenge Mode. This level features both species of airborneBlowhogs. Since theMale Sheargrubs are the only harmful enemies, a pink flower is almost certain.

Sublevel 1[edit]

TheWithering Blowhog hasThe Key. MostSheargrubs are female, so only the males that are on the path to thepod need to be killed.

Generate sample map →

Technical sublevel information
Internal cave namech_NARI_08tobasare
"Main" object maximum(?)12
"Treasure" object maximum(?)3
"Gate" object maximum(?)0
Dead endunit probability(?)100
Number of rooms(?)2
Corridor-to-room ratio(?)0
Escapegeyser(?)No
Clogged hole(?)No
Cave units file(?)2_units_ike2_ike3_snow.txt
Lighting file(?)normal_light_cha.ini
Background(?)None
Cave units(?)
item_cap_tsuchi
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with itemThree-way crossingFour-way crossingTurning corridorCorridorLong corridor
room_ike3_2_tsuchi
room_ike2_4_tsuchi
Room with ramp to thin ledgeSwampy room
Detailed object list
The game spawns these "main" objects:
IDObjectAmountFall methodSpawn location
1Withering Blowhog Withering Blowhog1None"Special" enemy spots
-The Key The KeyCarried inside entry with ID 1
2Puffy Blowhog Puffy Blowhog1None"Special" enemy spots
-Petrified Heart Petrified HeartCarried inside entry with ID 2
3Fire geyser Fire geyser1None"Easy" enemy spots
4Fire geyser Fire geyser1None"Easy" enemy spots
5Fire geyser Fire geyser2NoneCave unit seams
6Female Sheargrub Female Sheargrub2None"Easy" enemy spots
-Science Project Science ProjectCarried inside entry with ID 6
7Female Sheargrub Female Sheargrub1None"Easy" enemy spots
-Science Project Science ProjectCarried inside entry with ID 7
8Male Sheargrub Male Sheargrub2None"Easy" enemy spots
-Science Project Science ProjectCarried inside entry with ID 8
9Male Sheargrub Male Sheargrub1None"Easy" enemy spots
-Science Project Science ProjectCarried inside entry with ID 9
Then it spawns these "decoration" objects:
IDObjectAmountFall methodSpawn location
10Dandelion Dandelion2NonePlant spots
11Fiddlehead Fiddlehead4NonePlant spots
12Figwort Figwort (small brown)6NonePlant spots
13Figwort Figwort (large brown)4NonePlant spots
Then it spawns these "treasure" objects:
IDObjectAmountFall methodSpawn location
14Corpulent Nut Corpulent Nut1NoneTreasure spots
15Armored Nut Armored Nut1NoneTreasure spots
16Conifer Spire Conifer Spire1NoneTreasure spots
For details on how objects are spawned, and how some may fail to spawn, seehere.

Sublevel 2[edit]

The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as theNetwork Mainbrain. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, sobitter sprays should be quite effective.

Generate sample map →

Technical sublevel information
Internal cave namech_NARI_08tobasare
"Main" object maximum(?)12
"Treasure" object maximum(?)3
"Gate" object maximum(?)0
Dead endunit probability(?)100
Number of rooms(?)2
Corridor-to-room ratio(?)0
Escapegeyser(?)Yes
Clogged hole(?)No
Cave units file(?)2_units_ari1_nor2_metal.txt
Lighting file(?)metal_light_cha.ini
Background(?)ice (P2 VRBOX ice.png icy cavern)
Cave units(?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with itemThree-way crossingFour-way crossingTurning corridorCorridorLong corridor
room_ari1_3_metal
room_north2x2_1_metal
Circular room with 3 exitsT-shaped room
Detailed object list
The game spawns these "main" objects:
IDObjectAmountFall methodSpawn location
1Withering Blowhog Withering Blowhog1None"Hard" enemy spots
-The Key The KeyCarried inside entry with ID 1
2Puffy Blowhog Puffy Blowhog1None"Hard" enemy spots
-Tear Stone Tear StoneCarried inside entry with ID 2
3Female Sheargrub Female Sheargrub2None"Easy" enemy spots
-Leviathan Feather Leviathan FeatherCarried inside entry with ID 3
4Female Sheargrub Female Sheargrub1None"Hard" enemy spots
-Leviathan Feather Leviathan FeatherCarried inside entry with ID 4
5Male Sheargrub Male Sheargrub2None"Easy" enemy spots
-Leviathan Feather Leviathan FeatherCarried inside entry with ID 5
6Male Sheargrub Male Sheargrub1None"Hard" enemy spots
-Leviathan Feather Leviathan FeatherCarried inside entry with ID 6
7Fire geyser Fire geyser2None"Hard" enemy spots
8Fire geyser Fire geyser2NoneCave unit seams
Then it spawns these "decoration" objects:
IDObjectAmountFall methodSpawn location
9Glowstem Glowstem (green)99[Sublevel 2 note 1]NonePlant spots
Then it spawns these "treasure" objects:
IDObjectAmountFall methodSpawn location
10Vacuum Processor Vacuum Processor1NoneTreasure spots
11Indomitable CPU Indomitable CPU1NoneTreasure spots
12Network Mainbrain Network Mainbrain1NoneTreasure spots
  1. ^abThe sublevel's data makes it so 99 Glowstems should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 28.
For details on how objects are spawned, and how some may fail to spawn, seehere.

Names in other languages[edit]

LanguageNameMeaning
Flag of Japan Japanese鼻息の洞窟?Nose cavern?
Flag of Québec French (NoA)Grotte rugissanteRoaring cave
Flag of France French (NoE)Grotte RugissanteRoaring Cave
Flag of Germany GermanWirres DurcheinanderConfused Chaos
Flag of Italy ItalianCovo d'iraDen of rage
Flag of South Korea Korean콧김 동굴
Kosgim Dong-gul
Snort Cave
Flag of Mexico Spanish (NoA)Cueva de los GruñidosCave of Snarls
Pikmin 2 Challenge Mode locations
Explorer's CaveNovice TrainingLost Toy BoxCreator's GardenGreen Hole
Hot HouseBrawny AbyssRed ChasmTrampled GardenTwilight Garden
Cryptic CavernConcrete MazeCollector's RoomDweevil NestCavernous Abyss
Snack PitThree Color TrainingHazard TrainingCave of SnarlsThe Giant's Bath
Rumbling GrottoSubterranean LairHidden GardenAbduction DenSecret Testing Range
Breeding GroundCave of PainBully DenSniper RoomEmperor's Realm
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