Breadbug
| |||
|---|---|---|---|
| Appears in | Pikmin, Pikmin 2, Pikmin 4 | ||
| Scientific name | Pansarus gluttonae Pansarus gluttoniae (Pikmin Player's Guide) | ||
| Family | Breadbug | ||
| Areas | The Forest Navel | ||
| Caves | Glutton's Kitchen,Dream Den,Plunder Palace | ||
| Night expeditions | None | ||
| Challenge Mode stages | The Impact Site,The Forest Navel,Snack Pit | ||
| Dandori Challenge stages | None | ||
| Dandori Battle stages | None | ||
| 2-Player Battle stages | Dim Labyrinth | ||
| Attacks | Steal objects, bringing Pikmin with them, shaking | ||
TheBreadbug (パンモドキ?, lit.: "Pseudo Bread") is anenemy inPikmin,Pikmin 2 andPikmin 4. Breadbugs resemblebread rolls, and are the namesake of theBreadbug family. They can't harm leaders orPikmin directly, but can drag objects into their nests, making them harder for the player to retrieve. Breadbugs are typically found in underground areas.
Aboss variant of the Breadbug, theGiant Breadbug, appears inPikmin 2 andPikmin 4.
Stats[edit]
| Game | Weight | Max. carriers | Seeds | Value | Health | Regen. |
|---|---|---|---|---|---|---|
| 3 | 6 | 3 | N/A | 5000 | No | |
| 3 | 6 | 4 | 1100 | No | ||
| 3 | 6 | 5[note 1] | 1000 | No |
- ^This enemy cannot be delivered to Onions in-game. This information is obtained from thePiklopedia.
Behavior[edit]
Breadbugs typically walk freely around the area, ignoring Pikmin and other creatures. If they come across something they can carry, they will begin heading straight towards it. If they reach it, they will begin to drag it along the ground, slowly walking backwards. They will not target objects that Pikmin are carrying inPikmin andPikmin 2, but they will inPikmin 4.
InPikmin andPikmin 2, each Breadbug has a nest from which it emerges at the beginning of the day or the sublevel, and this nest is the location that it drags objects to. When it reaches the nest, it will go inside with the object, and then emerge to start walking around again. InPikmin 2, Breadbugs will heal all theirhealth when they collect an object. Enemy corpses carried into the nest cannot be retrieved, buttreasures inPikmin 2 are released from the nest when the Breadbug associated with that nest is defeated. InPikmin 4, Breadbugs do not have nests, and drag objects to various predetermined locations around the sublevel, such as mounds of dirt and grass hiding spots. If no locations are available, they will drag the treasure around aimlessly. Pikmin candig objects out of the mounts of dirt and carry them back, or carry them out of the grass.
The main way to deal damage to Breadbugs is by dragging them to theOnion,Research Pod, orS.S. Beagle. Pikmin can attempt tocarry the object a Breadbug is carrying. Breadbugs have a carrying strength that is different in each game, and if enough Pikmin are carrying the object to overpower that strength, then the Pikmin will begin carrying the object and the Breadbug, dragging the Breadbug towards the base. When the object is collected, the Breadbug will be pulled up with the object, then fall off and take a large amount of damage. InPikmin andPikmin 2, if not enough Pikmin are carrying the object to overpower the Breadbug, the Breadbug will drag them along with the object to the nest, and the Pikmin will die when the object enters the nest. InPikmin 4, if not enough Pikmin are carrying the object, the Breadbug will shake the object to shake some of the Pikmin off.
Breadbugs cannot be attacked by simply throwing Pikmin at them,swarming, orcharging. InPikmin, Olimar canpunch them to damage them, but they will attempt to shake him off if damaged too much. They take a small amount of damage when a Pikmin isthrown precisely on top of them, and this causes them to roll over and drop the treasure they're carrying inPikmin andPikmin 2, or to run around for a while inPikmin 4.
Carrying power[edit]
Breadbugs inPikmin will only drag objects with aweight of 1. To overpower the Breadbug, 2 Pikmin must try to carry that object.
InPikmin 2, objects dragged by Breadbugs vary in how much strength is needed to overpower them, depending on the weight of the object and its maximum number of carriers. The exact formula is unknown and it's possible that one does not exist, as the game may use a lookup table instead. However, a formula that works in every case is:

So in other words: the object's weight, plus one-half of the carrying support slots, plus 1, rounded down, equals the amount of Pikmin needed to overpower a Breadbug.
Breadbugs will ignore objects with aweight heavier than 10, as well as all treasures in theExplorer's Friend Series. They are also unable to drag very small or flat treasures such as theScience Project orLuck Wafer.Giant Breadbugs are no stronger than regular ones and all the same rules apply. The following table lists all possible combinations of weights and maximum carriers with their respective amounts needed to overpower. Most of these results cannot be observed in the game.
| Weight | 1 | 1 | 1 | 1 | 2 | 3 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 10 | 10 | 10 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Max carriers | 1 | 2 | 5 | 8 | 4 | 5 | 6 | 8 | 8 | 8 | 10 | 10 | 12 | 14 | 15 | 15 | 16 | 15 | 18 | 20 | 25 |
| Strength needed | 2 | 2 | 4 | 5 | 4 | 5 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 13 | 15 | 16 | 18 |
InPikmin 4, Breadbugs always have a carrying strength of 10. Once the total carrying strength of the Pikmin on the object exceeds 10, the Breadbug will be dragged across the floor. If there aren't enough Pikmin or if there is a tie, the Breadbug can shake Pikmin off the object, similar to when both teams try to carry an object in aDandori Battle. The Giant Breadbug has a carrying strength of 30.
Appearance[edit]
Breadbugs, as their name suggests, have a distinct resemblance to rolls of bread. They are bipedal and have small legs with two clawed toes each, and a small snout on the roll-like part of their body. Two eyes are above this nose, tucked under a fold of blubber with a brown color similar to that of a toasted roll. Three bumps of fat are atop their bodies, along their back. InPikmin andPikmin 2, these bumps are smooth, whereas inPikmin 4 they appear more defined, as if cut with a knife.
Locations[edit]
Pikmin[edit]
Areas[edit]
- The Forest Navel
- There is one Breadbug in this area. It is initially located towards the south of the map, close to thebridge leading to theGravity Jumper. This is where the Breadbug's nest is found. However, it wanders around the area so it doesn't have a set location but can be seen in this location at the start of the day or when dragging an object back to its nest such as a 1-Pellet.
Challenge Mode[edit]
- The Impact Site
- There is one Breadbug in this challenge mode stage. It can initially be found adjacent to the Yellow and BlueOnion but will wander around the stage. It always heads for the red 1-Pellet found near where theS.S. Dolphin lands in story mode, specifically the one next to thefire geyser.
- The Forest Navel
- There is one Breadbug in this challenge mode stage. It is initially located to the east from theRed Onion, but will also wander around the stage. It always heads for the blue 1-Pellet found in the landing site.
Pikmin 2[edit]
Caves[edit]
- Glutton's Kitchen
- Three can be seen on sublevel 2.
- Two can be seen on sublevel 3.
- Two can be seen on sublevel 4
- Two can be seen on sublevel 6.
- Dream Den
- One can be seen on sublevel 11.
Challenge Mode[edit]
- Snack Pit
- Three can be seen on sublevel 1. One of them holds theHideous Victual, another holds theMeat of Champions, and the third holds theMeat Satchel.
2-Player Battle[edit]
Pikmin 4[edit]
Caves[edit]
- Plunder Palace
- There are two Breadbugs on sublevel 1. One is located in front of theS.S. Beagle and adjacent to the pair ofnectar eggs. The other Breadbug is found beyond the previous one, close to theLong-Shot Totem andDisk of Sorrowful Wisdom. However, like previous games they do wander around the area looking for treasures and enemy corpses.
- There are three Breadbugs on sublevel 4. One is located to the east of the map, sharing the space with theFlighty Joustmite closest to thePlanetary Rubber Cutie. The other two can be seen near the other Flightly Joustmite, which is close to the ground-levelWaddlequaff. These three also wander the sublevel.
Strategy[edit]
The easiest way to kill a Breadbug is to wait until it takes hold of an object, then swarm Pikmin onto that object and return it to the Onion, Research Pod, or S.S. Beagle. This method usually has to be done twice, though the first hit is so strong, it may just take one Pikminthrown on its back to finish it off. So to better multitask, the best strategy would be to throw Pikmin on top of it once or twice and then have it drag an object and use Pikmin to carry it the opposite way. The Pikmin should deliver the object, and more often than not, get the now-dead Breadbug and deliver it as well.
It is also possible to defeat a Breadbug by throwing Pikmin on top of it, but this is slow as there is a period of immunity after each successful throw. Luckily, after being hit with a Pikmin, and finishing its pain animation, it will look left and right for some brief seconds, and during this time, it is vulnerable. By carefully timing, or by throwing a small barrage of Pikmin during this time, it is possible to hit the Breadbug again without having to move the cursor or the leader, though this is difficult to do in theWii version due to the motion controls. The members of this species encountered inPikmin move more swiftly than those inPikmin 2, making them even more difficult to kill via this method. UsingPurple Pikmin makes this method faster since their heavy weight will hurt the Breadbug, and they also try to home in as they land. With good enough timing, whistling Pikmin off of a tug of war with a Breadbug will stun the creature for a brief moment, possibly allowing an attack.
Another quick way to kill it inPikmin 2 is to use anultra-bitter spray to petrify it, which will make it vulnerable toswarming.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Dalmo's notes[edit]
Olimar's notes (Pikmin 4)[edit]
Louie's notes (Pikmin 4)[edit]
Pikmin Nintendo Player's Guide[edit]
Pikmin Nintendo Power Booklet description[edit]
Pikmin Book[edit]
Text
| 通称 | パンモドキ |
| 和名 | マキパンモドキ |
| 分類 | パンモドキ科 |
| 倒したとき | 死ガイ |
| 運搬に必要な数 | 3〜6 |
| 生まれるタネ | 3 |
| 弱点 | 背中 |
| 攻撃方法 | - |
| 振り払い | - |
| 移動方法 | 歩行 |
| おもな自生エリア | 樹海のヘソ |
“ピクミンと同じ食性のため、ピクミンたちと食物の奪い合いをすることが多い。ピクミンたちの集団攻撃に耐えられるように肉厚の表皮に覆われているのが特徴。それでもピクミンの執拗な攻撃に耐えきれず、餌にされてしまうところもたびたび観察されている。通常はおだやかでおとなしいが、ピクミンと食物を奪い合うときのみ凶暴になる。
- (Image text:
- ↑ピクミンがペレットなどを運んでいると、突然襲ってくる。)”
Translation
| Nickname | Breadbug |
| Japanese name | Pseudo Bread Roll |
| Classification | Breadbug family |
| When defeated | Carcass |
| Number required for transport | 3-6 |
| Seeds produced | 3 |
| Weak point | Back |
| Attack method | - |
| Shaking off | - |
| Movement method | Walking |
| Main habitat area | The Forest Navel |
“Due to sharing the same diet as Pikmin, it often competes with Pikmin for food. It is characterized by thick, fleshy skin that allows it to withstand attacks from groups of Pikmin. Even so, it is frequently observed succumbing to relentless assaults by Pikmin and becoming prey. It is usually calm and docile, but only become ferocious when competing with Pikmin for food.
- (Image text:
- ↑When Pikmin are carrying pellets or other items, it suddenly attacks.)”
Pikmin 2 Nintendo Player's Guide[edit]
Pikmin Garden[edit]
Text
“肉厚の表皮を持ち、ロールパンのような姿をしている。性格は穏やかで、餌となる食べ物を見つけると巣や草むらに運んだり、土に埋めるなどして貯め込む性質がある。
特徴 その1 雑食性
- ペレットのみならず、生物の死骸なども好んで食べる。
特徴 その2 引っ張り合い
- ピクミンと食性が同じことから、獲物をうばい合うことも多い。
- (Image text: 直接的な危害を加えないせいか、ピクミンに攻撃されることはない)
特徴 その3 弾力のある表皮
- 背中に硬いものや重いものがぶつかると、衝撃が体内にまで伝わりひっくり返ってしまう。”
Translation
“It has a thick epidermis and looks like a bread roll. When it finds food, it carries it to its nest or grassy area and buries it in the soil to store it.
Feature #1: Omnivorous
- It likes to eat not only pellets but also the carcasses of creatures.
Feature #2: Pulling against each other
- Because it shares the same feeding habits with Pikmin, they often compete with each other for food.
- (Image text: "Perhaps because it does not directly harm Pikmin, it is not attacked by them")
Feature #3: Elastic epidermis
- When a hard or heavy object strikes their back, the impact is transmitted to their body, causing them to turn over.”
Technical information[edit]
Creature[edit]
| Pikmin technical information(?) | |||
|---|---|---|---|
| Internal name | collec | ||
| HP | 5000 | ||
| Pikmin 2 technical information(?) | |||
|---|---|---|---|
| Internal name | panmodoki | ||
| Global properties(List) | |||
| ID | Japanese comment | Property | Value |
| s000 | friction(not used) | Friction | 0.5 |
| s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
| s002 | faceDirAdjust | Unknown | 0.25 |
| s003 | accel | Acceleration | 0.1 |
| s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
| fp00 | ライフ | HP | 1100 |
| fp01 | マップとの当り | Unknown (related to slopes) | 20 |
| fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
| fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
| fp04 | ダメージフレーム | Damage scale duration | 0.35 |
| fp05 | 質量 | Unknown (weight?) | 0.1 |
| fp06 | 速度 | Move speed | 60 |
| fp08 | 回転速度率 | Rotation acceleration | 0.1 |
| fp09 | テリトリー | Territory radius | 200 |
| fp10 | ホーム範囲 | "Home" radius | 15 |
| fp11 | プライベート距離 | "Private" radius | 70 |
| fp12 | 視界距離 | Sight radius | 300 |
| fp13 | 視界角度 | FOV | 90 |
| fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
| fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
| fp16 | 振り払い率 | Successful shake rate | 1 |
| fp17 | 振り払い力 | Shake knockback | 200 |
| fp18 | 振り払いダメージ | Shake damage | 1 |
| fp19 | 振り払い範囲 | Shake range | 30 |
| fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
| fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
| fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
| fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
| fp24 | 攻撃力 | Attack damage | 10 |
| fp25 | 視界高 | Unknown (height visibility?) | 50 |
| fp26 | 探索高 | Unknown (exploration height?) | 50 |
| fp27 | ライフの高さ | HP wheel height | 45 |
| fp28 | 回転最大速度 | Rotation speed | 3 |
| fp29 | 警戒時間 | Unknown (warning time?) | 15 |
| fp30 | 警戒ライフ | Unknown | 30 |
| fp31 | ライフ回復率 | Regeneration rate | 0 |
| fp32 | LOD半径 | Off-camera radius | 20 |
| fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
| fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
| fp35 | 石化時間 | Petrification duration | 1 |
| fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
| fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
| fp38 | 地震気絶時間 | Purple Pikmin stuntime | 0 |
| ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
| ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
| ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
| ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
| ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
| ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
| ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
| Specific properties | |||
| ID | Japanese comment | Property | Value |
| fp00 | 巣スケール | Scale of the nest's model | 1 |
| fp16 | 歩きモーションスピード | Walk animation speed) | 2 |
| fp02 | 急回転速度率 | Rotation speed while carrying | 0.2 |
| fp05 | 急回転速度最大 | Unknown (sudden rotation speed max?) | 5 |
| fp03 | 戻り速度 | Speed while carrying objects) | 35 |
| fp04 | コンテナダメージ | Damage taken when carried item is collected | 1000 |
| fp06 | プレスダメージ | Damage taken when a Pikmin is thrown | 200 |
| fp14 | 待機時間 | Time until it moves after taking damage | 0 |
| fp15 | 潜伏時間 | Time until leaving nest | 150 |
| fp01 | ターゲットスロット数境界 | Cannot collect objects with this weight value or above | 11 |
Nest[edit]
| Pikmin technical information(?) | |||
|---|---|---|---|
| Internal name | hollec | ||
| HP | N/A | ||
| Pikmin 2 technical information(?) | |||
|---|---|---|---|
| Internal name | panhouse | ||
| Global properties(List) | |||
| ID | Japanese comment | Property | Value |
| s000 | friction(not used) | Friction | 0.5 |
| s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
| s002 | faceDirAdjust | Unknown | 0.25 |
| s003 | accel | Acceleration | 0.1 |
| s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
| fp00 | ライフ | HP | 1100 |
| fp01 | マップとの当り | Unknown (related to slopes) | 40 |
| fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
| fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
| fp04 | ダメージフレーム | Damage scale duration | 0.35 |
| fp05 | 質量 | Unknown (weight?) | 0.1 |
| fp06 | 速度 | Move speed | 40 |
| fp08 | 回転速度率 | Rotation acceleration | 0.1 |
| fp09 | テリトリー | Territory radius | 200 |
| fp10 | ホーム範囲 | "Home" radius | 30 |
| fp11 | プライベート距離 | "Private" radius | 70 |
| fp12 | 視界距離 | Sight radius | 500 |
| fp13 | 視界角度 | FOV | 90 |
| fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
| fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
| fp16 | 振り払い率 | Successful shake rate | 1 |
| fp17 | 振り払い力 | Shake knockback | 200 |
| fp18 | 振り払いダメージ | Shake damage | 0 |
| fp19 | 振り払い範囲 | Shake range | 30 |
| fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
| fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
| fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
| fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
| fp24 | 攻撃力 | Attack damage | 10 |
| fp25 | 視界高 | Unknown (height visibility?) | 50 |
| fp26 | 探索高 | Unknown (exploration height?) | 50 |
| fp27 | ライフの高さ | HP wheel height | 45 |
| fp28 | 回転最大速度 | Rotation speed | 8 |
| fp29 | 警戒時間 | Unknown (warning time?) | 15 |
| fp30 | 警戒ライフ | Unknown | 30 |
| fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
| fp32 | LOD半径 | Off-camera radius | 50 |
| fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
| fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
| fp35 | 石化時間 | Petrification duration | 1 |
| fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
| fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
| fp38 | 地震気絶時間 | Purple Pikmin stuntime | N/A |
| ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
| ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
| ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
| ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
| ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
| ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
| ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
| Specific properties | |||
| None | |||
Other information[edit]
- Technical name inThe Official Nintendo Player's Guide: Vanilla Breadbug
- Size: Body length:37mm, as per thee-card
- Pikmin 2 Piklopedia number: #57
- Pikmin 4 Piklopedia number: #60
Naming[edit]
- See more:Breadbug family#Naming.
- Common name: Breadbug. The name mostly comes from it physically resembling a loaf of bread, and is likely a pun on real-worldbed bugs.
- Japanese nickname:パンモドキ?, lit.: "Pseudo Bread".
- Japanese name:マキパンモドキ?, lit.: "Pseudo Bread Roll".
- Scientific name:Pansarus gluttonae.Pansarus may come from "panis", Latin for "bread", referring to its physical shape.Gluttonae comes from "glutton", referring to its scavenging and food-hoarding behavior. The specific epithet is spelled "gluttoniae" in thePikmin Nintendo Player's Guide.
- Internal names: The internal name inPikmin,
collec, is likely short for "collect" or "collector". InPikmin 2, it's just the same as the Japanese nickname,panmodoki. The nest the creature hides in has its own internal name. InPikmin, it ishollec, perhaps a pun between "hole" and the enemy's internal name, while inPikmin 2, it's a combination ofパン? (lit.: "bread") and "house" –panhouse. - Prerelease: None.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| パンモドキ? Pan Modoki | Pseudo Bread | ||
(traditional) | 麵包擬態蟲 Miànbāo nǐtài chóng | Bread Mimetic Bug | The Chinese name does not mean 'Bread Bug' because 'Bread Bug' is actually a kind of bug that appears in real life when said in Chinese |
(simplified) | 面包拟态虫 Miànbāo nǐtài chóng | Bread Mimetic Bug | The Chinese name does not mean 'Bread Bug' because 'Bread Bug' is actually a kind of bug that appears in real life when said in Chinese |
| Broodrakker | Bread rascal | ||
| Scaratax | Fromscara (beetle) andtaxeur (taxman, which refers to the Breadbug's stealing capacities) | The name comes from"scarabée" (beetle) | |
| Diebischer Saprophag | Thieving Saprophage | Saprophage is "rotten matter eater" in Ancient Greek | |
| Saprofago (Pikmin,Pikmin 2 Switch andPikmin 4) Saprofago ladro (Pikmin 2 GC/Wii) | Saprophage (Pikmin,Pikmin 2 Switch andPikmin 4) Thief Saprophage (Pikmin 2 GC/Wii) | Saprophage is "rotten matter eater" in Ancient Greek | |
| 빵닮은꼴 Ppang-Dalmeunkkol | Bread Look-alike | ||
| Bicho-pão | Bread bug | ||
| Chinche Carroñero (Pikmin) Chinche carroñera (Pikmin 2 andPikmin 4) | Scavenger Bug |
Gallery[edit]
Pikmin[edit]
A Breadbug pulling a bluepellet back to its nest.
A Breadbug on its back due to it flipping over while holding onto a pellet anOnion digested.
A Breadbug in theenemy reel.
A Breadbug in anearly version ofPikmin.
Pikmin 2[edit]
A Breadbug in thePiklopedia.
The Piklopedia icon of the Breadbug inthe Nintendo Switch version ofPikmin 2.
Pikmin 4[edit]
TheHUD element that appears when a Breadbug grabs something. Note the unique brown coloring.
A Breadbug in thePlunder Palace stealing aDisk of Sorrowful Wisdom.
A Breadbug hitting the bottom of theS.S. Beagle.
A Breadbug being hit by aPurple Pikmin's slam attack.
A Breadbug having a tug of war over aDwarf Orange Bulborb.
A Breadbug having a tug of war over aFlighty Joustmite.
ThePiklopedia icon of the Breadbug.
A Breadbug as seen in the "A Letdown"comic.
Other[edit]
Trivia[edit]
- The Breadbug is one of few enemies to have a figurine modeled after them.
- Its nest is very similar in appearance to theHermit Crawmad's hole inPikmin 2.
- Breadbugs seem to have cannibalistic tendencies: inPikmin 2, they will carry dead Breadbugs into their nests and eat them.
- InPikmin, if a Breadbug gets stuck, it will burrow into the ground after about 8 seconds and respawn out of its hole.[1]
- InPikmin, aglitch can occur if a cutscene plays while the Pikmin and Breadbug are fighting over an object, where the object will continue to move during the cutscene and leave the possession of its carriers.
- Breadbugs exhibit behavior typical of real worldferrets, which are known to take random items and drag them into burrows or other enclosed areas.
- A roughly exact copy of the Breadbug inPikmin 2 existsunused insidePikmin 3's files.
- The Breadbug'senemy mix inPikmin 4 references the Giant Breadbug's theme fromPikmin 2. A synthesizer that plays a melody similar to that of the baritone saxophone is added, and the same drum machine samples are also reused.
See also[edit]
References[edit]
- ^YouTube video demonstrating how Breadbugs respawn when they get stuck.
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