Area selection menu
Thearea selection menu, also called theworld map, is amenu that allows the player to select anarea to explore. In the main series ofPikmin games, it appears before the start of eachday, and provides information on each area so the player can make the best choice on which one to select. It only shows areas that have been unlocked, and thus changes appearance over the course of the game. As a major part ofStory Mode, the area selection menu is much more detailed than most other menus, and it provides access to various features, such as thePiklopedia, to give the player a rest in between days.
Pikmin[edit]
| Area selection menu | |
|---|---|
| Accessed from | Saved game selection menu,Day results menu |
| Provides access to | Olimar's voyage log menu, Story Mode gameplay |
| Music | View |
InPikmin, the area selection menu contains an aerial view of a section of thePikmin planet, with bubbles on top in set locations representingareas. By moving
/
/
, theS.S. Dolphin and theOnions will fly between the bubbles. Pressing
/
/
while over one of the bubbles, and then confirming that in a message box, will select the area, bringing up theloading screen.
Various information is shown about the currently-selected area and the current state of the game. The top-left of the screen says the name of the area. A preview image appears on the right side of the screen, as well as some stars that represent the area'sship parts. A gray star indicates an uncollected part, and a yellow one indicates a part that has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number ofPikmin of each type in the Onions. In the top-right corner, a day counter can be seen, much like the one on the in-gameHUD. On the bottom-right, a box tells the player that they can press
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/
to openOlimar's voyage log. The player may also press
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/
to open a message box, asking them if they want to remain or return to thetitle screen.
Pikmin 2[edit]
| Area selection menu | |
|---|---|
| Accessed from | Saved game selection menu,Day results menu |
| Provides access to | Piklopedia and Treasure Hoard menus, Story Mode gameplay |
| Music | Area selection |
InPikmin 2, the area selection menu contains an aerial view of a section of thePikmin planet, with yellow markers on top in set locations representingareas. By moving
/
/
, theHocotate ship (in the color it appears in-game) and theOnions will fly between the markers. Pressing
/
/
while over one of the markers, and then confirming that in a message box, will select the area, bringing up theloading screen.
The top of the screen contains general information about thesaved game. In the center, there is a display of the total number ofPokos the player has collected in thatsaved game. (Before repaying the debt, this appears as a proportion out of 10000.) On the sides, there are indicators that pressing
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/
opens thePiklopedia and pressing
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/
opens theTreasure Hoard.
The bottom of the screen contains information about the area that is currently selected. This includes the area's name, and the number of treasures collected in the above-ground part of the area and in each of the area'scaves. (Before repaying the debt, just the number of collected treasures is displayed, but after repaying the debt, the number of collected treasures and the total number of treasures are displayed.) If all treasures in a cave or above-ground area have been collected, the number will sparkle. There is also aday counter. The player can press
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/
to open a prompt, asking them if they wish to remain in this menu or go to thetitle screen.
Pikmin 3[edit]
| Area selection menu | |
|---|---|
| Accessed from | Day selection menu,Day results menu |
| Provides access to | KopPad,Talk, Story mode gameplay,Options menu (Pikmin 3 Deluxe only) |
| Music | S.S. Drake |
InPikmin 3, the area selection menu takes place inside theS.S. Drake, with a 3D globe ofPNF-404 on a large monitor.Areas are represented by continents on the globe, with outlines and a marker on each one.
/
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can be used to move the cursor between areas, and pressing
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/
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will select it, bringing the cursor to a large "Land" button on the bottom right. Selecting the Land button will start theday in the selected area, bringing up theloading screen.
(There are some details to the way areas are selected. The cursor can also be moved to the Land button with the stick. InStylus Mode, areas and buttons can also be selected by tapping them. InPikmin 3, moving the cursor around doesn't automatically select areas, but inPikmin 3 Deluxe, it does. The cursor can only be moved to areas that have been unlocked; the appearance of the globe is different depending on how many areas are available.)
Some additional buttons are present in this menu. A large "To Earlier Day" button in the bottom left returns to theday selection menu when selected. InPikmin 3 Deluxe, this button can also be reached by pressing
/
, and there is also a pop-up to confirm the player's choice. In addition, after rescuingCaptain Charlie inPikmin 3 Deluxe, a new gold button on the bottom of the map labeled "To Assignment" appears. Selecting it takes the player directly to theSide Stories menu. This option remains on every futuresave file after being unlocked, even before Charlie is saved.
In this menu, the player can press
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to open aTalk (or Check in) conversation; this causes the camera to zoom out to view the Koppaites talking. This button prompt is shown on-screen. InPikmin 3 Deluxe, additional button prompts are shown:
will open the KopPad (with the area shown on theradar being the current selected area), and
will open thepause menu. (In the originalPikmin 3, the KopPad is shown on the GamePad at all times, unless in GamePad-only mode, which will instead have a button in the top-left to open it.)
The menu also displays some additional information. On top of the map is a box in the top left with the name of the selected area, a box on the top right with the currentday and amount ofjuice left, and a box in the bottom right with a slideshow of images of the selected area (the images shown are 3 preset images per area and the last 3 photos taken in that area with theKopPad Camera in the current playthrough) and a numerical display of thefruits collected in the area (and how many fruits there are in the area, if that information has been unlocked).
If a major story event happened on the previous day, the Koppaites will talk about it before the menu can be used. In addition, afterLouie is saved for the first time, the menu will be skipped altogether, as Louie lands the ship in theGarden of Hope. When a new area is unlocked, there will also be a cutscene highlighting the new area, and the appearance of the globe will change after that.
Pikmin 4[edit]
| Area selection menu | |
|---|---|
| Accessed from | Rescue Command Post |
| Provides access to | Gameplay |
InPikmin 4, there are 3 different area selection menus that can be accessed by talking to different characters in theRescue Command Post. Each of these menus has the title "Select Area to Explore" at the top of the screen, and each has the same layout, with options on the left side of the screen and information about those options on the right side of the screen. Each of these menus can be closed by pressing
/
.
By talking toCollin, the normal area selection menu can be accessed, for exploring an area during the day. The left side of the screen lists the name and percentage of progress in each area, with a flower icon on the left side of the name if the area is 100% completed.
/
can be used to change which area is highlighted, and pressing
/
, and then confirming that in a message box, will select the highlighted area. The right side of the screen contains information about the highlighted area, with an image of the area that changes every few seconds, a map that shows the area's location on the world map, the wild Pikmin types in the area, the number of rescues, treasures, and Onions the player has collected in the area, and a comment from Collin. By pressing
/
, the player can view details of the caves in the area, with all information on the right side of the screen except for the image replaced with a list of caves showing the percentage of progress in each cave and on the surface of the area. If an area has not previously been visited, no images or wild Pikmin types are shown and cave details cannot be viewed.
By talking toYonny, the area selection menu fornight expeditions can be accessed. The left side of the screen lists the name of each area, with a flower icon on the left side of the name if all night expeditions in the area have been successfully completed.
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can be used to change which area is highlighted. Pressing
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to select the area will bring up another menu for selecting a base within that area, which contains the name of each base, the danger level of that base's night expedition, and a flower icon if that base's night expedition has been completed. Selecting a base, and then confirming that in a message box, will select that base's night expedition. The right side of the screen for selecting an area contains information about the highlighted area, with an image of the area at night, a map that shows the area's location on the world map, the name of each base that has a night expedition with a flower icon next to the name if that base's night expedition has been completed, and a comment from Yonny. If an area has not previously been visited at night, the image isn't shown.
By talking toOlimar andselecting a day, the area selection menu forOlimar's Shipwreck Tale can be accessed. The left side of the screen lists the name of each area, with a flower icon on the left side of the name if all ship parts in the area have been collected. Above the list, the total number of ship parts collected is shown, and at the bottom of the list there is a "Rewind and Retry" option which returns to the day selection menu.
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can be used to change which area is highlighted, and pressing
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, and then confirming that in a message box, will select the highlighted area. The right side of the screen shows the number of days left and contains information about the highlighted area, with an image of the area that changes every few seconds, a map that shows the area's location on the world map, the number of ship parts and Onions the player has collected in the area, and a comment from Olimar.
Hey! Pikmin[edit]
| Sector selection menu | |
|---|---|
Brilliant Garden selected. | |
| Accessed from | Saved game selection menu |
| Provides access to | Area selection menu,Pikmin Park,Fragment of Hope |
| Music | Sector selection |
| Area selection menu | |
|---|---|
As seen in theBrilliant Garden. | |
| Accessed from | Sector selection menu |
| Provides access to | Logs menu,Options menu,Pikmin Park, Mostareas |
| Music | Brilliant Garden area selection,Verdant Waterfront area selection,Sparkling Labyrinth area selection,Ravaged Rustworks area selection,Leafswirl Lagoon area selection,Sweltering Parchlands area selection,Snowfall Field area selection,Lushlife Murk area selection |
Hey! Pikmin does not havedays, so the area selection menu appears in between levels. It has 2 distinct parts: a sector selection menu for selecting asector, and an area selection menu for selecting an area within the sector. Each sector has a separate area selection menu, except forThe Final Stretch, which only has 1 area and skips the menu as a result.
The sector selection menu shows a globe of theHey! Pikmin planet on the bottom screen, which can be orbited around by dragging the
stylus on the touch screen. Each sector is represented by a large landmass on the planet with a colored outline around it. The sector number is indicated above the landmass in a rounded box in the same color as the outline. Only sectors that are mostly visible from the current viewing angle have their numbers visible. Upon tapping a sector's continent or box, the top screen, which shows a closer view of the planet from a low angle, will quickly pan to show the sector selected, along with its name. Upon tapping the sector again, the area selection menu for that sector will be opened. The top screen also shows the text "Select Sector", the total amount ofSparklium collected, and the number oftreasures collected in that sector. The bottom screen has a button to return to thetitle screen.
The area selection menu is like a traditional level map. It shows the areas within the sector as large colored bubbles on top of a landscape background on the bottom screen. Each bubble shows which treasures have been collected in the area as small icons which can be grey dots (for an uncollected treasure) or yellow stars (for a collected treasure), and also shows the area's number.Secret Spots are shown on the map as small purple bubbles, andSparklium Springs are shown as small blue bubbles. Lines of white dots connect the areas, and smaller yellow dots connect the areas to Secret Spots or Sparklium Springs. Tapping a bubble will select it, placing a cursor over it, and tapping it again will confirm it, entering the area. The top screen shows an animated background representing the currently selected area, as well as the currently-selected area's name, and icons of the treasures collected there. The bottom screen has buttons to return to the sector selection menu, view thelogs, open theoptions menu, scan anamiibo, and enter thePikmin Park. The top screen also shows the text "Select Area", the sector number, and the total amount of Sparklium collected.
Each sector has a color on the sector selection menu, and a similar color is used for the area bubbles on the area selection menu. TheBrilliant Garden is green, theVerdant Waterfront is blue, theSparkling Labyrinth is purple, theRavaged Rustworks is yellow, theLeafswirl Lagoon is orange, theSweltering Parchlands is red, theSnowfall Field is light blue, theLushlife Murk is pink, andThe Final Stretch is dark red.
Gallery[edit]
Pikmin[edit]
The preview forThe Impact Site.
The preview forThe Forest of Hope.
The preview forThe Forest Navel.
The preview forThe Distant Spring.
The preview forThe Final Trial.
Pikmin 2[edit]
TheValley of Repose's selection menu texture.
TheAwakening Wood's selection menu texture.
ThePerplexing Pool's selection menu texture.
TheWistful Wild's selection menu texture.
Pikmin 3[edit]
One of the previews for theTropical Wilds.
One of the previews for theGarden of Hope.
One of the previews for theDistant Tundra.
One of the previews for theTwilight River.
One of the previews for theFormidable Oak.
Pikmin 4[edit]
The background of thenight expedition area selection menu.
Hey! Pikmin[edit]
The texture used for theBrilliant Garden's area selection menu.
The texture used for theVerdant Waterfront's area selection menu.
The texture used for theSparkling Labyrinth's area selection menu.
The texture used for theRavaged Rustworks' area selection menu.
The texture used for theLeafswirl Lagoon's area selection menu.
The texture used for theSweltering Parchlands' area selection menu.
The texture used for theSnowfall Field's area selection menu.
The texture used for theLushlife Murk's area selection menu.
Trivia[edit]
- Theday counter bubble inPikmin 2 can only contain 3 digits, so if the current day is greater than 999, it will not display properly.
- InPikmin's area selection menu, the name of the currently chosen area displays in front of the S.S. Dolphin and Onions, as seen when the player selectsThe Distant Spring. However, the day counter, a similar HUD element, displays behind the vessels, as seen whenThe Final Trial is chosen.
- Pressing
inNew Play Control! Pikmin 2's area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from theOnion menu. - In the area selection menu and2-Player Battle menu ofPikmin andPikmin 2, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
- Shooting stars occasionally fall in the background of the area selection menu inPikmin andPikmin 2. When the final area is being unlocked, several shooting stars in a row appear for some seconds.
- The two source photos used for the main landmass explored inPikmin andPikmin 2 and the distant island housing The Final Trial inPikmin are both located in the Japanese region of Hokkaido, Japan's northernmost and second largest island. The source photo used for the central landmass is of nondescript forests and plains near the east sea of Japan and, and out of view from the photo, the Shakotan River,[1] while the distant island's source photo is of Lake Mashu and Mount Kamui.[2]
- Pikmin 3's area selection menu contains several pieces of text in theinterstellar alphabet.
See also[edit]
References[edit]
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