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Ultra-widescreen is a term that refers to widescreen resolutions with an aspect ratio roughly wider than 2:1, and often marketed as "21:9". | |
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For a list of games, seegames with ultra-widescreen support.
Ultra-widescreen is a term that refers towidescreen resolutions with an aspect ratio roughly wider than 2:1, and often marketed as "21:9". The term is most commonly applied to a 2.37:1 (64:27; ex. 2560x1080) aspect ratio,[1] but refers also to nearby aspect ratios such as 2.4:1 (ex. 1920x800) and 2.13:1 (ex. 1920x900); in contrast to the more widely supported 1.78:1 (16:9; ex. 1920x1080).
Provided a game does not properly support ultra-widescreen resolutions, it can often still be played at apillarboxed 16:9 or 4:3 resolution on most ultra-widescreen monitors. This may involve usingGPU scaling to prevent stretching to fit the screen, and in some cases using acustom resolution.
The most commonly used ultra-widescreen resolution is 3440x1440.[2]
In the late 2010s and early 2020s monitors with support for even wider aspect ratios (e.g. 32:9) arrived, and is often referred to assuper-wide displays and resolutions.
More information
For a list of games, seegames with ultra-widescreen support.
Gold | Silver | Limited | Unsupported | Incomplete/Unknown | |
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Description | Equivalent to anA-grade from the WSGF. The game has received a perfect score from the WSGF for its UW support, and is 'Ultra-Widescreen Certified'. | Equivalent to aB-grade from the WSGF. The game is without major flaws in its UW support, but has at least one blemish that prevents a perfect score. | Equivalent to aC-grade from the WSGF. The game has some level of UW support but has significant practical issues. | Equivalent to anunsupported grade from the WSGF. The game may be unplayable in UW, or the image may be stretched to fit the window. | Equivalent to anincomplete or unknown grade from the WSGF. Analysis of the game's UW support has not yet been completed. |