






Take-Two has been issuing takedowns for GTA mods
Vice Cry and GTA: Underground are among the popular mods taken offline.
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Earlier this year, Rockstar's parent company Take-Two Interactive played takedown whack-a-mole withreverse-engineered versions of Grand Theft Auto 3 and Vice City. The publisher has apparently gone further in the last week or so, issuing DMCA takedown notices for GTA 5 map mods likeVice City Overhaul, as well as multiple popular mods for earlier games in the series.
GTA: Liberty City was a total conversion that brought the setting of GTA 3 into Vice City's engine, and was first released in 2005. It's no longer available on ModDB.Vice Cry, which replaced Vice City's textures and models with higher-resolution versions, is also gone. So isGTA: Underground, which combined the maps of not just GTA 3, Vice City, and San Andreas, but those of other Rockstar games Bully, Manhunt, and Manhunt 2, then added gang warfare. So are the mods converting San Andreas into ports of console-exclusivesLiberty City Stories andVice City Stories. And that's not all.
A thread onGTAForums has been cataloguing the removals, as well as noting thatRockstar's statement on singleplayer mods, initially made during theback-and-forth over modding tool OpenIV in 2017, and which many modders have been assuming would protect their work, was quietly updated in 2019. It now notes that it does not apply to either the "use or importation of other IP (including other Rockstar IP) in the project" or "making new games, stories, missions, or maps". Neither of those clauses was in the original version of Rockstar's statement, which has been excluded from theWayback Machine, but can still be read in ournews story from the time.
After 7 years in development, the most exciting Grand Theft Auto total conversion mod sets its sights on an August showcase 'According to Steam, I have around 10,000 hours logged,' says the modder who's spent a decade turning GTA 5 into a photo realistic wonderland Ex-GTA dev says PC makes scads of cash now so hopefully GTA 6's 'PC version will be closer behind' consoles—that is if 'decision-day' at Rockstar doesn't give us a last-minute delay
As for why Take-Two has decided to go after these mods now—one of which, it's worth saying again, is 16 years old—the internet is currently split between two theories. One, that it's because they're seen as competition for hypothetical remastered versions of GTA 3, Vice City, and San Andreas. And two, that it's connected to recentrumors about GTA 6.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames,Zed Games. He's written forRock Paper Shotgun, The Big Issue,GamesRadar,Zam,Glixel,Five Out of Ten Magazine, andPlayboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about theaudio of Alien Isolation, published in 2015, and since then he's written aboutwhy Silent Hill belongs on PC,why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, andhow weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

















