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Home> Programming> GUI Application Development> Python GUI Programming with Tkinter
Python GUI Programming with Tkinter
Python GUI Programming with Tkinter

Python GUI Programming with Tkinter: Develop responsive and powerful GUI applications with Tkinter

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Python GUI Programming with Tkinter

Introduction to Tkinter

Welcome, Python coder! If you've learned the basics of Python and want to start designing powerful GUI applications, this book is for you.

By now, you have no doubt experienced the power and simplicity of Python. Perhaps you've written web services, performed data analysis, or administered servers. Perhaps you've written a game, automated routine tasks, or simply played around with code. But now you're ready to tackle the GUI.

With so much emphasis on web, mobile, and server-side programming, the development of simple desktop GUI applications seems increasingly like a lost art; many otherwise experienced developers have never learned to create one. What a tragedy! Desktop computers still play a vital role in work and home computing, and the ability to build simple, functional applications for this ubiquitous platform should be a part of every software developer's toolbox. Fortunately, for Python coders, that ability is well within reach thanks to Tkinter.

In this chapter, you will cover the following topics:

  • Discovering Tkinter—a fast, fun, and easy-to-learn GUI library built right into the Python standard library
  • Learning about IDLE—an editor and development environment written in Tkinter and bundled with Python
  • Creating twoHello World applications to learn the basics of writing a Tkinter GUI

Introducing Tkinter and Tk

The Tk widget library originates from the Tool Command Language (Tcl) programming language. Tcl and Tk were created by John Ousterman while he was a professor at Berkeley in the late 1980s as an easier way to program engineering tools being used at the university. Because of its speed and relative simplicity, Tcl/Tk rapidly grew in popularity among academic, engineering, and Unix programmers. Much like Python itself, Tcl/Tk originated on the Unix platform and only later migrated to macOS and Windows. Tk's practical intent and Unix roots still inform its design today, and its simplicity compared to other toolkits is still a major strength.

Tkinter is a Python interface to the Tk GUI library and has been a part of the Python standard library since 1994 with the release of Python version 1.1, making it the de facto GUI library for Python. Documentation for Tkinter, along with links for further study, can be found in the standard library documentation at https://docs.python.org/3/library/tkinter.html.

Choosing Tkinter

Python coders who want to build a GUI have several toolkit options to choose from; unfortunately, Tkinter is often maligned or ignored as a legacy option. To be fair, it's not a glamorous technology that you can describe in trendy buzzwords and glowing hype. However, Tkinter is not only adequate for a wide variety of applications, it also has the following advantages that can't be ignored:

  • It's in the standard library: With few exceptions, Tkinter is available wherever Python is available. There is no need to installpip, create virtual environments, compile binaries, or search the web for installation packages. For simple projects that need to be done quickly, this is a clear advantage.
  • It's stable: While Tkinter development has not stopped, it is slow and evolutionary. The API has been stable for years, the changes mainly being additional functionality and bug fixes. Your Tkinter code will likely run unaltered for years or decades to come.
  • It's only a GUI toolkit: Unlike some other GUI libraries, Tkinter doesn't have its own threading library, network stack, or filesystem API. It relies on regular Python libraries for such things, so it's perfect for applying a GUI to existing Python code.
  • It's simple and no-nonsense: Tkinter is straightforward, old-school object-oriented GUI design. To use Tkinter, you don't have to learn hundreds of widget classes, a markup or templating language, a new programming paradigm, client-server technologies, or a different programming language.

Tkinter is not perfect, of course. It also has the following disadvantages:

  • Look and feel: It's often derided for its look and feel, which still bear a few artifacts from the 1990s Unix world. This has improved a great deal in the last few years, thanks to updates in Tk itself and the addition of themed widget libraries. We'll learn how to fix or avoid some of Tkinter's more archaic defaults throughout the book.
  • Complex widgets: It also lacks more complex widgets, like rich text or HTML rendering widgets. As we'll see later in this book, Tkinter gives us the ability to create complex widgets by customizing and combining its simple ones.

Tkinter might be the wrong choice for a game UI or slick commercial application; however, for data-driven applications, simple utilities, configuration dialogs, and other business logic applications, Tkinter offers all that is needed and more.

Installing Tkinter

Tkinter is included in the Python standard library for the Windows and macOS distributions. That means that, if you have Python on these platforms, you don't need to do anything to install Tkinter.

However, we're going to be exclusively focused on Python 3.x for this book; so, you need to make sure that this is the version you've got installed.

Installing Python 3 on Windows

You can obtain Python 3 installers for Windows from thepython.org website by performing the following steps:

  1. Go tohttp://www.python.org/downloads/windows
  2. Select the latest Python 3 release. At the time of writing, the latest version is 3.6.4, with 3.7 promising to be out by publishing time.

 

  1. Under theFiles section, select the Windows executable installer appropriate to your system's architecture (x86 for 32-bit Windows, x86_64 for 64-bit Windows).
  2. Launch the downloaded installer.
  3. Click onCustomize installation. Make sure thetcl/tk and IDLE option is checked (it should be by default).
  4. Continue through the installer with all defaults.

Installing Python 3 on macOS

As of this writing, macOS ships with Python 2 and Tcl/Tk 8.5 built in. However, Python 2 is scheduled to be deprecated in 2020, and the code in this book will not work with it, so macOS users will need to install Python 3 to follow this book. 

Let's perform the following steps to install Python3 on macOS:

  1. Go tohttp://www.python.org/downloads/mac-osx/
  2. Select the latest Python 3 release. At the time of writing, the latest version is 3.6.4, but 3.7 should be out by publication time.
  3. Under theFiles section, select and downloadmacOS 64-bit/32-bit installer.
  4. Launch the.pkg file that you've downloaded and follow the steps of the install wizard, selecting defaults.

There is currently no recommended way to upgrade to Tcl/Tk 8.6 on macOS, though it can be done with third-party tools if you wish. Most of our code will work with 8.5, though special mention is made when something is 8.6 only.

Installing Python 3 and Tkinter on Linux

Most Linux distributions include both Python 2 and Python 3, however, Tkinter is not always bundled with it or installed by default.

To find out if Tkinter is installed, open a Terminal and try the following command:

python3 -m tkinter

This should open a simple window showing some information about Tkinter. If you get ModuleNotFoundError instead, you will need to use your package manager to install your distribution's Tkinter package for Python 3. In most major distributions, including Debian, Ubuntu, Fedora, and openSUSE, this package is calledpython3-tk.

Introducing IDLE

IDLE is an integrated development environment that is bundled with the Windows and macOS Python distributions (it's readily available in most Linux distributions as well, usually as IDLE or IDLE3). IDLE is written in Python using Tkinter, and it provides us with not only an editing environment for Python, but also a great example of Tkinter in action. So, while IDLE's rudimentary feature set may not be considered professional grade by many Python coders, and while you may already have a preferred environment for writing Python code, I encourage you to spend some time using IDLE as you go through this book.

Let's get familiar with IDLE's two primary modes:shell mode andeditor mode.

Using the shell mode of IDLE

When you launch IDLE, you begin in shell mode, which is simply a PythonRead-Evaluate-Print-Loop (REPL) similar to what you get when you typepython in a terminal window.

Take a look at the shell mode in the following screenshot:

IDLE's shell has some nice features that you don't get from the command-line REPL, like syntax highlighting and tab-completion. The REPL is essential to the Python development process, as it gives you the ability to test code in real time and inspect classes and APIs without having to write complete scripts. We'll use the shell mode in later chapters to explore the features and behaviors of modules. If you don't have a shell window open, you can open one by clicking onStart, then selectingRun, and searching for Python shell.

Using the editor mode of IDLE

Editor mode is for creating Python script files, which you can later run. When the book tells you to create a new file, this is the mode you'll use. To open a new file in the editor mode, simply navigate to File|New File in the menu or hitCtrl +N on the keyboard. 

The following is a window where you can start typing a script:

You can run your script without leaving IDLE by hittingF5 in the editor mode; the output will show up in a shell window.

IDLE as a Tkinter example

Before we start coding with Tkinter, let's take a quick look at what you can do with it by inspecting some of IDLE's UI. Navigate to Options|Configure IDLE from the main menu to open IDLE's configuration settings, where you can change IDLE's fonts, colors and theme, keyboard shortcuts, and default behaviors, as shown in the following screenshot:

Consider some of the following components that make up this user interface:

  • There are drop-down lists and radio buttons that allow you to select between different options
  • There are many push buttons that you can click on to execute actions
  • There is a text window that can display multi-colored text
  • There are labeled frames that contain groups of components

Each of these components is known as awidget; we're going to meet these widgets and more throughout this book and learn how to use them as they've been used here. We'll begin, however, with something much simpler.

Creating a Tkinter Hello World

Let's learn the basics of Tkinter by creating a simpleHello World script for Tkinter by performing the following steps:

  1. Create a new file in IDLE or your favorite editor, enter the following code, and save it ashello_tkinter.py:
"""Hello World application for Tkinter"""from tkinter import *from tkinter.ttk import *root = Tk()label = Label(root, text="Hello World")label.pack()root.mainloop()
  1. Run this in IDLE by hittingF5 or in your terminal by typing the following command:
python3 hello_tkinter.py

You should see a very tiny window pop up with the textHello World as shown in the following screenshot:

  1. Close the window and return to your editor screen. Let's break down this code and talk about what it does:
    • from tkinter import *: This imports the Tkinter library into the global namespace. This isn't best practice, because it fills your namespace with a lot of classes, which you might accidentally overwrite, but it's okay for very small scripts.
    • from tkinter.ttk import *: This imports thettkorthemed Tkwidget library. We'll be using this library throughout the book, as it adds a number of useful widgets and improves the look of existing widgets. Since we're doing the star import here, our Tkwidgets will be replaced by the better-lookingttkwidgets wherever applicable (for instance, ourLabelobject).
    • root = Tk(): This creates our root or master application object. This represents the primary top-level window and main execution thread of the application, so there should be one and only one instance of Tkfor every application.
    • label = Label(root, text="Hello World"): This creates a newLabelobject. As the name implies, aLabel object is just a widget for displaying text (or images). Looking closer at this line, we see the following:
      • The first argument we pass toLabel()is theparentor master widget. Tkinter widgets are arranged in a hierarchy starting with the root window, each widget being contained by another. Any time you create a widget, your first argument will be the widget object that contains the new widget. In this case, we're placing ourLabel object on the main application window.
      • The second argument is a keyword argument that specifies the text to be displayed on theLabel object.
      • We store the newLabelinstance in a variable,label, so that we can do more to it later.
    • label.pack(): This places the new label widget onto itsparent widget. In this case, we're using thepack()method, which is the simplest of threegeometry managermethods you can use. We'll learn about these in more detail in future chapters.
    • root.mainloop(): This final line starts our main event loop. This loop is responsible for processing all the events—keystrokes, mouse clicks, and so on—and it will run until the program is quit. This is usually the last line of any Tkinter script, since any codeafter it won't run until the main window is closed.

Take a few moments and play around with this script by adding more widgets before theroot.mainloop() call. You can add moreLabel objects or try  Button (which creates a clickable button) orEntry (which creates a text entry field). Just likeLabel, these widgets are initialized with aparent object (useroot) and atext parameter. Don't forget to callpack() on your widget to add them to the window.

You can also try commenting out thettk import, to see if you notice a difference in the look of the widgets. Depending on your OS, it may look different or not.

Creating a better Hello World Tkinter

Creating a GUI the way we just did works okay for very small scripts, but a much more scalable approach is to subclass Tkinter widgets to create component widgets that we will then assemble into a completed application.

Subclassing is simply a way of creating a new class based on an existing one, adding or changing only what is different in the new class. We will use subclassing extensively in this book to extend the functionality of Tkinter widgets.

Let's build a more robustHello World script that demonstrates some patterns we'll use throughout the remainder of the book. Take a look at the following steps:

  1. Create a file calledbetter_hello_tkinter.py and begin with the following lines:
"""A better Hello World for Tkinter"""
import tkinter as tkfrom tkinter import ttk

This time, we aren't doing the star imports; instead, we'll keep Tkinter and the ttk objects in their own namespaces. This keeps our global namespace from being cluttered up and eliminates a potential source of bugs.

Star imports (from module import *) are seen often in Python tutorials and example code, but in production code they should be avoided. Python modules can contain any number of classes, functions, or variables; when you do a star import, you import all of them, which can lead to one import overwriting the objects imported from another module. If you find a module name cumbersome to type over and over, alias it to something short, as we've done with Tkinter.
  1. Next, we create a new class calledHelloView, as follows:
class HelloView(tk.Frame):    """A friendly little module"""    def __init__(self, parent, *args, **kwargs):        super().__init__(parent, *args, **kwargs)

Our class is subclassed fromTkinter.Frame. TheFrame class is a generic Tk widget that is typically used as a container for other widgets. We can add any number of widgets to theFrame class, then treat the whole thing as though it were a single widget. This is a lot simpler in the long run than individually placing every last button, label, and input on a single master window. The first order of business in the constructor is to callsuper().__init__(). The super() function gives us a reference to the super class (the class we've subclassed, in this case,tk.Frame)By calling the super class constructor and passing along*args and**kwargs, our newHelloWidget class can take any arguments thatFrame can take.

In older versions of Python,super() had to be invoked with the name of the child class and a reference to the current instance, such assuper(MyChildClass, self). Python 3 allows you to call it with no arguments, but you will probably encounter code that uses the older invocation.
  1. Next, we're going to create two Tkinter variable objects to store the name and greeting strings, as follows:
        self.name = tk.StringVar()        self.hello_string = tk.StringVar()        self.hello_string.set("Hello World")

Tkinter has a collection of variable types includingStringVar,IntVar,DoubleVar, andBooleanVar. You might wonder why we'd use these when Python has perfectly good data types for all of these (and more!). Tkinter variables are more than just containers for data: they have special functionality that regular Python variables lack, such as the ability to automatically propagate changes to all the widgets that reference them or trigger an event when they're changed. Here we'll use them as a way to access the data in a widget without having to keep or pass around references to the widget itself.

Notice that setting a value to a Tkinter variable requires use of the set() method, rather than direct assignment. Likewise, retrieving the data requires use of a get() method. Here, we set the value of hello_string to Hello World. We start building our view by creating a Label object and Entry, as follows:

        name_label = ttk.Label(self, text="Name:")
name_entry = ttk.Entry(self, textvariable=self.name)

TheLabel() invocation looks familiar, but theEntry object gets a new argument:textvariable. By passing a TkinterStringVar variable to this argument, the contents of theEntry box will be bound to the variable, and we can access it without needing to reference the widget. Whenever a user enters text in theEntry object, self.name will immediately be updated wherever it appears.

  1. Now, let's create Button, as follows:
        ch_button = ttk.Button(self, text="Change",
command=self.on_change)

In the preceding code, we again have a new argument,command, which takes a reference to a Python function or method. We call a function or method passed this way a callback, and, as you might expect, this callback will be called when the button is clicked. This is the simplest way to bind functions to a widget; later, we'll learn a more flexible method that will allow us to bind various keystrokes, mouse clicks, and other widget events to function or method calls.

Make sure you don't actually call your callback at this point—it should beself.on_change, notself.on_change(). The callback should be a reference to the function or method, not the output from it.
  1. Let's create anotherLabel, as follows, this time to display our text:
        hello_label = ttk.Label(self, textvariable=self.hello_string,
font=("TkDefaultFont", 64), wraplength=600)

Here we've passed our other StringVarvariable variable,self.hello_string to thetextvariable argument; on a label, thetextvariable variable determines what will be displayed. By doing this, we can change the text on the label by simply changingself.hello_string. We'll also set a much larger font by using thefontargument, which takes a tuple in the format(font_name, font_size).

Thewraplength argument specifies how wide the text can be before it wraps to the next line. We want our text to wrap when it reaches the edge of the window; by default, label text does not wrap, so it would be cut off at the edge of the window. By setting thewrap length to 600 pixels, our text will wrap at the width of the screen.

  1. So far, our widgets have been created, but not yet placed on HelloView. Let's arrange our widgets as follows:
        name_label.grid(row=0, column=0, sticky=tk.W)
name_entry.grid(row=0, column=1, sticky=(tk.W + tk.E))
ch_button.grid(row=0, column=2, sticky=tk.E)
hello_label.grid(row=1, column=0, columnspan=3)

In this case, we're adding our widgets using thegrid() geometry manager, rather than thepack() geometry manager we used before. As the name implies,grid() allows us to position widgets on theirparent object using rows and columns, much like a spreadsheet or HTML table. Our first three widgets are arranged across three columns in row0, whilehello_label will be on the second row (row1). Thestickyargument takes a cardinal direction (N,S,E, orWyou can either use strings or the Tkinter constants), which specifies which side of the cell the contents must stick to. You can add these together to stick the widget to multiple sides; for example, by sticking thename_entrywidget to both the east and west sides, it will stretch to fill the whole width of the column. Thegrid() call  forhello_label uses thecolumnspan argument. As you might expect, this causes the widget to span three grid columns. Since our first row established three columns for the grid layout, we need to span all three if we want this widget to fill the width of the application. Finally, we'll finish the__init__() method by adjusting the grid configuration:

        self.columnconfigure(1, weight=1)

In the preceding code, thecolumnconfigure() method is used to make changes to a widget's grid columns. Here, we're telling it to weight column1 (the second column) more than the others. By doing this, the second column of the grid (where our entry lives) will expand horizontally and squash surrounding columns to their minimum widths. There is also arowconfigure() method for making similar changes to grid rows.

  1. Before we finish ourHelloModule class, we have to create the callback forch_button, as follows:
def on_change(self):    if self.name.get().strip():        self.hello_string.set("Hello " + self.name.get())    else:        self.hello_string.set("Hello World")

To get the value of the text entry, we call theget() method of itstext variable. If this variable contains any characters (notice we strip the white space), we'll set our hello text to greet the name entered; otherwise, we'll just greet the whole world.

Notice by using the StringVar objects we don't have to interact directly with the widgets. This saved us from having to keep a lot of widget references in our class, but, more importantly, our variable could be updated from any number of sources or update any number of destinations without us having to explicitly write code to do so.
  1. With HelloView created, we move onto the actual application class, as follows:
class MyApplication(tk.Tk):    """Hello World Main Application"""    def __init__(self, *args, **kwargs):        super().__init__(*args, **kwargs)        self.title("Hello Tkinter")        self.geometry("800x600")        self.resizable(width=False, height=False)

This time, we subclassTk, which will represent our main application object. There is some debate in the Tkinter world whether or not this is best practice. Since there can be only oneTk object in the application, it could theoretically create problems if we want multipleMyApplication objects somewhere down the line; for simple, single-window applications, it's perfectly fine.

  1. As with our module, we callsuper().__init__() and pass along any arguments. Notice we don't need aparent widget this time, since theTk object is the root window and has noparent. Then there are the following three calls to configure our application window:
  • self.title(): This call sets the window title, which usually appears in the task list and/or window bar in our OS environment.
  • self.geometry(): This call sets the size of our window in pixels, in the formatx * y(width x height).
  • self.resizable(): This call sets whether the program window can be resized. We're disabling resizing here, both in width and height.
  1. We finish our application class by adding our view to the main window, as follows:
        HelloView(self).grid(sticky=(tk.E + tk.W + tk.N + tk.S))
self.columnconfigure(0, weight=1)

Notice that we create and place HelloView in a single line of code. We do this in situations where we don't need to keep a reference to the widget, but sincegrid() does not return a value, you'll have to stick to the two-statement version if you want to access the widget later in your code.

Because we want the view to fill the application window, ourgrid() call sticks it to all sides of its cell, and ourcolumnconfigure() call causes the first column to expand. Note that we've omitted therow andcolumn arguments; without them, and grid() simply uses the first column of the next available row (in this case,0,0).

  1. With our classes defined, we'll start the actual execution of the code, as follows:
if __name__ == '__main__':    app = MyApplication()    app.mainloop()
In Python,if __name__ == '__main__': is a common idiom to check if a script is being run directly, such as when we typepython3 better_hello_world.py at a terminal. If we were to import this file as a module into another Python script, this check would be false and the code after would not be run. It's a good practice to put your program's main execution code below this check so that you can safely reuse your classes and functions in larger applications.

Remember thatMyApplication is a subclass ofTk, so it acts as the root window. We only need to create it and then start itsmain loop. Take a look at the following screenshot:

This was certainly overkill for aHello World application, but it demonstrates the use of subclassing to segment our application into modules, which will vastly simplify layouts and code organization as we build larger programs.

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Key benefits

  • • Explore Tkinter's powerful features to easily design and customize your GUI application
  • • Learn the basics of 2D and 3D animation in GUI applications.
  • • Learn to integrate stunning Data Visualizations using Tkinter Canvas and Matplotlib.

Description

Tkinter is a lightweight, portable, and easy-to-use graphical toolkit available in the Python Standard Library, widely used to build Python GUIs due to its simplicity and availability. This book teaches you to design and build graphical user interfaces that are functional, appealing, and user-friendly using the powerful combination of Python and Tkinter.After being introduced to Tkinter, you will be guided step-by-step through the application development process. Over the course of the book, your application will evolve from a simple data-entry form to a complex data management and visualization tool while maintaining a clean and robust design. In addition to building the GUI, you'll learn how to connect to external databases and network resources, test your code to avoid errors, and maximize performance using asynchronous programming. You'll make the most of Tkinter's cross-platform availability by learning how to maintain compatibility, mimic platform-native look and feel, and build executables for deployment across popular computing platforms.By the end of this book, you will have the skills and confidence to design and build powerful high-end GUI applications to solve real-world problems.

Who is this book for?

This book will appeal to developers and programmers who would like to build GUI-based applications. Knowledge of Python is a prerequisite.

What you will learn

  • • Implement the tools provided by Tkinter to design beautiful GUIs
  • • Discover cross-platform development through minor customizations in your existing application
  • • Visualize graphs in real time as data comes in using Tkinter s animation capabilities
  • • Use PostgreSQL authentication to ensure data security for your application
  • • Write unit tests to avoid regressions when updating code
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May 2018452 pages
Full star icon3.9 (22)
eBook
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$35.98$39.99
$48.99
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Total$158.97
Tkinter GUI Application Development Blueprints, Second Edition
$54.99
Tkinter GUI Programming by Example
$54.99
Python GUI Programming with Tkinter
$48.99
Total$158.97Stars icon

Table of Contents

16 Chapters
Introduction to TkinterChevron down iconChevron up icon
Introduction to Tkinter
Introducing Tkinter and Tk
Introducing IDLE
Creating a Tkinter Hello World
Summary
Designing GUI Applications with TkinterChevron down iconChevron up icon
Designing GUI Applications with Tkinter
A problem at ABQ AgriLabs
Documenting specification requirements
Designing the application
Summary
Creating Basic Forms with Tkinter and ttk WidgetsChevron down iconChevron up icon
Creating Basic Forms with Tkinter and ttk Widgets
Evaluating our technology choices
Exploring Tkinter widgets
Implementing the application
Summary
Reducing User Error with Validation and AutomationChevron down iconChevron up icon
Reducing User Error with Validation and Automation
Validating user input
Validation in Tkinter
Implementing validated widgets in our form
Automating input
Summary
Planning for the Expansion of Our ApplicationChevron down iconChevron up icon
Planning for the Expansion of Our Application
Separating concerns
Structuring our application directory
Splitting our application into multiple files
Using version control software
Summary
Creating Menus with Menu and Tkinter DialogsChevron down iconChevron up icon
Creating Menus with Menu and Tkinter Dialogs
Solving problems in our application
Implementing simple Tkinter dialogs
Designing our menu 
Making our settings work
Summary
Navigating Records with TreeviewChevron down iconChevron up icon
Navigating Records with Treeview
Implementing read and update in the model
Implementing a record list view
Modifying the record form for read and update
Updating the rest of the application
Summary
Improving the Look with Styles and ThemesChevron down iconChevron up icon
Improving the Look with Styles and Themes
Working with images in Tkinter
Styling Tkinter widgets
Styling Ttk widgets
Summary
Maintaining Cross-Platform CompatibilityChevron down iconChevron up icon
Maintaining Cross-Platform Compatibility
Writing cross-platform Python
Writing cross-platform Tkinter
Improving our application's cross-platform compatibility
Summary
Creating Automated Tests with unittestChevron down iconChevron up icon
Creating Automated Tests with unittest
Automated testing basics
Testing Tkinter code
Writing tests for our application
Summary
Improving Data Storage with SQLChevron down iconChevron up icon
Improving Data Storage with SQL
PostgreSQL
SQL and relational database basics
Modeling relational data
Creating the ABQ database
Integrating SQL into our application
Summary
Connecting to the CloudChevron down iconChevron up icon
Connecting to the Cloud
HTTP using urllib
HTTP using requests
FTP using ftplib
Summary
Asynchronous Programming with Thread and QueueChevron down iconChevron up icon
Asynchronous Programming with Thread and Queue
Tkinter's event queue
Running code in the background with threading
Passing messages using a queue
Summary
Visualizing Data Using the Canvas WidgetChevron down iconChevron up icon
Visualizing Data Using the Canvas Widget
Drawing and animation with Tkinter's Canvas
Creating simple graphs on the canvas
Advanced graphs using Matplotlib and Tkinter
Summary
Packaging with setuptools and cx_FreezeChevron down iconChevron up icon
Packaging with setuptools and cx_Freeze
Using setuptools
Using cx_Freeze
Building Windows executables with cx_Freeze
Building macOS executables with cx_Freeze
Summary
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Customer reviews

Top Reviews
Rating distribution
Full star iconFull star iconFull star iconHalf star iconEmpty star icon3.9
(22 Ratings)
5 star54.5%
4 star13.6%
3 star9.1%
2 star9.1%
1 star13.6%
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Top Reviews

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VinceFeb 02, 2021
Full star iconFull star iconFull star iconFull star iconFull star icon5
Non ho letto che le prima 50 pagine e già adoro questo libro scritto benissimo, spero possa aiutarmi a capire bene tkinter.
Amazon Verified reviewAmazon
Amazon CustomerJul 15, 2018
Full star iconFull star iconFull star iconFull star iconFull star icon5
Buch hat mir sehr gut gefallen. Einer der wenigen Bücher wo Lösungen nicht nur angedeutet werden, sondern komplett gezeigt und gut erklärt werden.
Amazon Verified reviewAmazon
Adam BeeblebrockMar 04, 2021
Full star iconFull star iconFull star iconFull star iconFull star icon5
good
Amazon Verified reviewAmazon
Mussolin DiegoJul 19, 2020
Full star iconFull star iconFull star iconFull star iconFull star icon5
Libro di testo centrato sugli argomenti che sono richiesti. Scorrevole e pieno di esempi. Come tutti i libri di testo richiede costanza e continuità nella lettura per un apprendimento efficace.
Amazon Verified reviewAmazon
Rich ShepardFeb 23, 2019
Full star iconFull star iconFull star iconFull star iconFull star icon5
I had read a couple of Packt books in the past and vowed to avoid this publisher. The chunky format appeared highly condescending, aimed at the totally naive reader. So I was apprehensive about purchasing this one. I am pleasantly surprised to learn that my worries were misplaced.Alan Moore has written an outstanding and extremely useful book. I've used wxPython for years and cannot explain why I ignored tkinter all this time, so I searched for resources from which to learn tkinter. This book is a benchmark for how to pack a lot of clear explanation is an easy to hold and read book. The content, sequence of topics. and writing style are ideal for the subject.As a bonus for long-time linux users like me is Alan's use of linux for all examples (other than discussing cross-platform issues, of course). Seems like most authors of Python books don't know or use linux so those of us who do need to translate as we read.When you want to learn how to write robust, effective GUIs for Python3 applications (especially those with a database back end, buy this book.
Amazon Verified reviewAmazon
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About the author

Profile icon D. Moore
D. Moore
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Alan D. Moore is a data analyst and software developer who has been solving problems with Python since 2006. He's developed both open source and private code using frameworks like Django, Flask, Qt, and of course Tkinter, and is known to contribute to various open-source Python and JavaScript projects.Alan maintains a YouTube channel, “Alan D Moore Codes”, where he posts Python, PyQt, and Tkinter tutorials.Alan lives in Franklin, Tennessee, where he works for the County Government, and with his wife Cara raises a crew of children who are just as geeky as their dad.
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