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Home> Programming> Programming Language> Rust Quick Start Guide
Rust Quick Start Guide
Rust Quick Start Guide

Rust Quick Start Guide: The easiest way to learn Rust programming

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Profile Icon Daniel Arbuckle
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eBookOct 2018180 pages1st Edition
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Arrow left icon
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$22.99$25.99
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eBookOct 2018180 pages1st Edition
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Rust Quick Start Guide

Getting Ready

In this guide, we're going to learn the basics of working with Rust, a systems-level programming language that has been making a name for itself over the last few years. Rust is a strict language, designed to make the most common errors impossible and less common errors obvious.

Being a systems-level language means that Rust is guided by the needs of low-level programs that don't have a safety net, because theyarethe safety net for higher-level programs. Operating system kernels, web browsers, and other critical pieces of infrastructure are systems-level applications.

This is not to say that Rust can only be used for writing critical infrastructure, of course. The efficiency and reliability of Rust code can benefit any program. It's just that the priorities for higher-level code can be different.

In this chapter, we're going to cover the following topics:

  • Therustup tool
  • Thecargo tool
  • How to start a new Rust project
  • How to compile a Rust project
  • How to locate third-party libraries
  • How to manage dependencies
  • How to keep a Rust installation up-to-date
  • How to switch between stable and beta Rust

Installing Rust

Installing Rust on any supported platform is simple. All we need to do is navigate tohttps://rustup.rs/. That page will give us a single-step procedure to install the command-line Rust compiler. The procedure differs slightly depending on the platform, but it's never difficult. Here we see therustup.rs page for Linux:

The installer doesn't just install the Rust compiler, it also installs a tool calledrustup that can be used at any time to upgrade our compiler to the latest version. To do this, all we have to do is open up a command-line (or Terminal) window, and type:rustup update.

Upgrading the compiler needs to be simple because the Rust project uses a six-week rapid release schedule, meaning there's a new version of the compiler every six weeks, like clockwork. Each release contains whatever new features have been deemed to be stable in the six weeks since the previous release, in addition to the features of previous releases.

Don't worry, the rapid release of new features doesn't mean that those features were slapped together in the six weeks prior to the release. It's common for them to have spent years in development and testing prior to that. The release schedule just makes sure that, once a feature is deemed to be truly stable, it doesn't take long to get into our hands.

If we aren't willing to wait for a feature to be vetted and stabilized, for whatever reason, we can also userustup to download, install, and update thebeta ornightly releases of the compiler.

To download and install the beta compiler, we just need to type this:rustup toolchain install beta.

From that point on, when we userustup to update our compiler, it will make sure that we have the newest versions of both the stable and beta compilers. We can then make the beta compiler active withrustup default beta.

Please note that the beta compiler is not the same thing as the next release of the stable compiler. The beta version is where features live before they graduate to stable, and features can and do remain in beta for years.

The nightly version is at most 24 hours behind the development code repository, which means that it might be broken in any number of ways. It's not particularly useful unless you're actually participating in the development of Rust itself. However, should you want to try it out,rustup can install and update it as well. You might also find yourself depending on a library that someone else has written that depends on features that only exist in the nightly build, in which case you'll need to tellrustup that you need the nightly build, too.

One of the thingsrustup will install is a tool calledcargo, which we'll be seeing a lot of in this chapter, and using behind the scenes for the rest of this book. Thecargo tool is the frontend to the whole Rust compiler system: it is used for creating new Rust project directories containing the initial boilerplate code for a program or library, for installing and managing dependencies, and for compiling Rust programs, among other things.

Starting a new project

Okay, so we've installed the compiler. Yay! But how do we use it?

The first step is to open up a command-line window, and navigate to the directory where we want to store our new project. Then we can create the skeleton of a new program withcargo new foo.

When we do this,cargo will create a new directory namedfoo and set up the skeletal program inside it.

The default is forcargo to create the skeleton of an executable program, but we can also tell it to set up a new library for us. All that takes is an additional command-line argument (bar is the name of the new directory that will be created, likefoo):cargo new --lib bar.

When we look inside the newly createdfoo directory, we see a file calledCargo.toml and a sub-directory calledsrc. There may also be a Git version control repository, which we will ignore for now.

Project metadata

TheCargo.toml file is where metadata about the program is stored. That includes the program's name, version number, and authors, but importantly it also has a section for dependencies. Editing the content of the[dependencies] section is how we tell Rust that our code should be linked to external libraries when it is compiled, which libraries and versions to use, and where to find them. External libraries are collections of source code that were packaged up in order to make them easy to use as components of other programs. By finding and linking good libraries, we can save the time and effort of writing our whole program ourselves. Instead, we can write only the part that nobody else has already done.

Dependencies on libraries from crates.io

If a library that our program depends on is published onhttps://crates.io/, all we have to do to link it is add its linking code to the dependencies section. Let's say we want to useserde(a tool for turning Rust data into formats such as JSON and back) in our program. First, we find its linking code with:cargo search serde.

I originally found out aboutserde by browsing throughcrates.io, an exploration that I would encourage you to try as well.

This will print out a list of matches that looks something like this:


serde = "1.0.70" # A generic serialization/deserialization framework
serde_json = "1.0.24" # A JSON serialization file format
serde_derive_internals = "0.23.1" # AST representation used by Serde derive macros. Unstable.
serde_any = "0.5.0" # Dynamic serialization and deserialization with the format chosen at runtime
serde_yaml = "0.7.5" # YAML support for Serde
serde_bytes = "0.10.4" # Optimized handling of `&[u8]` and `Vec<u8>` for Serde
serde_traitobject = "0.1.0" # Serializable trait objects. This library enables the serialization of trait objects such…
cargo-ssearch = "0.1.2" # cargo-ssearch: cargo search on steroids
serde_codegen_internals = "0.14.2" # AST representation used by Serde codegen. Unstable.
serde_millis = "0.1.1" # A serde wrapper that stores integer millisecond value for timestamps and duration…
... and 458 crates more (use --limit N to see more)

The first one is the coreserde library, and the linking code is the part of the line before the# symbol. All we have to do is copy and paste that into the dependencies section ofCargo.toml, and Rust will know that it should compile and linkserde when it compiles ourfoo program. So, the dependencies section ofCargo.toml would look like this:

 [dependencies]
serde = "1.0.70"

Dependencies on Git repositories

Depending on a library stored in the Git version control system, either locally or remotely, is also easy. The linking code is slightly different, but it looks like this:

    [dependencies]
thing = { git = "https://github.com/example/thing" }

We tell Rust where to find the repository, and it knows how to check it out, compile it, and link it with our program. The repository location doesn't have to be a URL; it can be any repository location that thegit command recognizes.

Dependencies on local libraries

We can also link against other libraries stored on our own systems, of course. To do this, we just have to add an entry such as this to ourCargo.toml file:


[dependencies]
example = { path = "/path/to/example" }

The path can be absolute or relative. If it's relative, it's interpreted as being relative to the directory containing ourCargo.toml file.

Automatically generated source files

When creating an executable program,cargo adds a file calledmain.rs to our project as it is created. For a newly created library, it instead addslib.rs. In either case, that file is the entry point for the whole project.

Let's take a look at the boilerplatemain.rs file:

     fn main() {
println!("Hello, world!");
}

Simple enough, right? Cargo's default program is a Rust version of the classichello world program, which has been re-implemented countless times by new programmers in every conceivable programming language.

If we look at a new library'slib.rs file, things are a little more interesting:

     #[cfg(test)]
mod tests {
#[test]
fn it_works() {
assert_eq!(2 + 2, 4);
}
}

Instead of having a main function, which all executable programs need because they need a place to start, the library boilerplate includes a framework for automated tests and a single test that confirms that2 + 2 = 4.

Compiling our project

The basic command to compile a Rust program is simple:cargo build.

We need to be in the directory containingCargo.toml (or any subdirectory of that directory) in order to be able to do this, since that's how thecargo program knows which project to compile. However, we don't need to give it any other information, since everything it needs to know is in the metadata file.

Here, we see the result of building thechapter02 source code:

The warnings are expected and do not prevent the compile from succeeding.If we look at those warnings carefully, we can see that Rust is a lot more helpful with its warnings than many programming languages, giving us hints for improving efficiency and such, rather than just talking about language syntax.

When we build the program, aCargo.lock file andtarget directory are created.

Cargo.lock records the exact versions of dependencies that were used to build the project, which makes it much easier to produce repeatable results from different compilations of the same program. It's largely safe to ignore this file, ascargo will usually take care of anything that needs to be done with it.

The Rust community recommends that theCargo.lock file should be added to your version control system (Git, for example) if your project is a program, but not if your project is a library. That's because a program'sCargo.lock file stores all of the versions that resulted in a successful compile of a complete program, where a library's only encompasses part of the picture, and so can lead to more confusion than help when distributed to others.

Thetarget directory contains all of the build artifacts and intermediate files resulting from the compilation process, as well as the final program file. Storing the intermediate files allows future compiles to process only those files that need to be processed, and so speeds up the compilation process.

Our program itself is in thetarget/debug/foo file (ortarget\debug\foo.exe on Windows) and we can navigate to it and run it manually if we want to. However,cargo provides a shortcut:cargo run.

We can use that command from any subdirectory of our project, and it will find and run our program for us.

Additionally,cargo run impliescargo build, meaning that if we've changed the source code since the last time we ran the program,cargo run will recompile the program before running it. That means we can just alternate between making changes to our code and executing it withcargo run to see it in action.

Debug and release builds

You may have noticed that the program was in a directory calledtarget/debug. What's that about? By default,cargo builds our program in debug mode, which is what a programmer normally wants.

That means that the resulting program is instrumented to work with therust-gdb debugging program so we can examine what is happening in its internals, and to provide useful information in crash dumps and such, as well as skipping the compiler's optimization phase. The optimizations are skipped because they rearrange things in such a way that it makes debugging information almost incomprehensible.

However, sometimes a program doesn't have any more bugs (that we know about) and we're ready to ship it out to others. To construct our final, optimized version of the program, we usecargo build --release.

This will construct the release version of the program, and leave it intarget/release/foo. We can copy it from there and package it up for distribution.

Dynamic libraries, software distribution, and Rust

For the most part, Rust avoids using dynamic libraries. Instead, all of the dependencies of a Rust program are linked directly into the executable, and only select operating system libraries are dynamically linked. This makes Rust programs a little larger than you might expect, but a few megabytes are of no concern in the era of gigabytes. In exchange, Rust programs are very portable and immune to dynamically linked library version issues.

That means that, if a Rust program works at all, it's going to work on pretty much any computer running roughly the same operating system and architecture it was compiled for, with no hassles. You can take your release version of a Rust program, zip it up, and email it to someone else with confidence that they will have no problem running it.

This doesn't entirely eliminate external dependencies. If your program is a client, the server it connects to needs to be available, for example. However, it does greatly simplify the whole packaging and distribution process.

Using crates.io

We sawcargo search earlier, which allowed us a quick and easy way to find third-party libraries from the command line, so that we could link them with our own program. That's very useful, but sometimes we want a little more information than what that provides. It's really most useful when we know exactly which library we want and just need a quick reference to the linking code.

When wedon't know exactly what we want, it's usually better to use a web browser to look aroundhttps://crates.io/ and find options.

When we find an interesting or useful library in the web browser, we get the following:

  • The linking code
  • Introductory information
  • Documentation
  • Popularity statistics
  • Version history
  • License information
  • A link to the library's web site
  • A link to the source code

This richer information is useful for figuring out which library or libraries are best suited to our projects. Picking the best libraries for the job saves a lot of time in the end, so the web interface tocrates.io is great.

The front page ofcrates.io shows new and popular libraries, divided up in several ways, and these can be interesting and useful to explore. However, the main value is the search box. Using the search box, we can usually find several candidates for any library needs we may have.

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Key benefits

  • Learn the semantics of Rust, which can be significantly different from other programming languages
  • Understand clearly how to work with the Rust compiler which strictly enforces rules that may not be obvious
  • Examples and insights beyond the Rust documentation

Description

Rust is an emerging programming language applicable to areas such as embedded programming, network programming, system programming, and web development. This book will take you from the basics of Rust to a point where your code compiles and does what you intend it to do!This book starts with an introduction to Rust and how to get set for programming, including the rustup and cargo tools for managing a Rust installation and development work?ow.Then you'll learn about the fundamentals of structuring a Rust program, such as functions, mutability, data structures, implementing behavior for types, and many more. You will also learn about concepts that Rust handles differently from most other languages.After understanding the Basics of Rust programming, you will learn about the core ideas, such as variable ownership, scope, lifetime, and borrowing. After these key ideas, you will explore making decisions in Rust based on data types by learning about match and if let expressions. After that, you'll work with different data types in Rust, and learn about memory management and smart pointers.

Who is this book for?

This book is for people who are new to Rust, either as their first programming language or coming to it from somewhere else. Familiarity with computer programming in any other language will be helpful in getting the best out of this book.

What you will learn

  • Install Rust and write your first program with it
  • Understand ownership in Rust
  • Handle different data types
  • Make decisions by pattern matching
  • Use smart pointers
  • Use generic types and type specialization
  • Write code that works with many data types
  • Tap into the standard library

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Table of Contents

9 Chapters
Getting ReadyChevron down iconChevron up icon
Getting Ready
Installing Rust
Starting a new project
Compiling our project
Using crates.io
Summary
Basics of the Rust LanguageChevron down iconChevron up icon
Basics of the Rust Language
Functions
Modules
Expressions
Variables, types, and mutability
Data structures
More about functions
Implementing behavior for types
Summary
The Big Ideas – Ownership and BorrowingChevron down iconChevron up icon
The Big Ideas – Ownership and Borrowing
Scope and ownership
Transferring ownership
Copying
Lending
Accessing borrowed data
The lifetime of borrowed data
Ownership and the self parameter
Summary
Making Decisions by Pattern MatchingChevron down iconChevron up icon
Making Decisions by Pattern Matching
Variable assignment with pattern matching
Using if let expressions to test whether a pattern matches
Using match to choose one of several patterns
Using don't care in patterns
Moving and borrowing in pattern matches
Matching tuples and other more complex patterns
Gotchas
Summary
One Data Type Representing Multiple Kinds of DataChevron down iconChevron up icon
One Data Type Representing Multiple Kinds of Data
Enumerations
Traits and trait objects
Any
Comparison of these techniques
Summary
Heap Memory and Smart PointersChevron down iconChevron up icon
Heap Memory and Smart Pointers
Box
Vec and String
Rc
Cell and RefCell
Arc
Mutex and RwLock
Summary
Generic TypesChevron down iconChevron up icon
Generic Types
Types with generic type parameters
Limiting what types can be used for type parameters
Implementing functionality for types with generic type parameters
Using generic types as function return values
Compiler errors involving generic type parameters
Generic types on functions outside of implementation blocks
Alternative ways to write trait bounds
Generic types versus trait objects
Higher-order functions and trait bounds that represent functions
Complete implementation of a binary tree with generic type parameters
Summary
Important Standard TraitsChevron down iconChevron up icon
Important Standard Traits
Traits that can be derived
Traits that enable operators
Traits that are implemented automatically
Summary
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Rating distribution
Full star iconFull star iconFull star iconHalf star iconEmpty star icon3.7
(3 Ratings)
5 star33.3%
4 star33.3%
3 star0%
2 star33.3%
1 star0%
M. Henri De FeraudyApr 01, 2019
Full star iconFull star iconFull star iconFull star iconFull star icon5
This is a lively introduction to Rust. The writing is friendly to beginners, or so it seems to me, because I am not a beginner, so I'm guessing a little. For a more experienced developer, it might be a little too watered down and informal, but I'm not complaining. You have the Rust website as an alternate source of information.You could come to this book after learning Python.
Amazon Verified reviewAmazon
Amazon CustomerJun 04, 2022
Full star iconFull star iconFull star iconFull star iconEmpty star icon4
Concepts are well explained...will recommend The book for those who already know c or cpp.
Amazon Verified reviewAmazon
Avirup D.Jun 20, 2020
Full star iconFull star iconEmpty star iconEmpty star iconEmpty star icon2
Very Boring and difficult-to-book. Don't buy it if you are a newcomer in Rust.
Amazon Verified reviewAmazon

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About the author

Profile icon Daniel Arbuckle
Daniel Arbuckle
Daniel Arbuckle gained his PhD in Computer Science from the University of Southern California. He has published numerous papers along with several books and video courses, and he is both a teacher of computer science and a professional programmer.
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  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook?Chevron down iconChevron up icon

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.


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