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Home> Programming> GUI Application Development> Python GUI Programming Cookbook
Python GUI Programming Cookbook
Python GUI Programming Cookbook

Python GUI Programming Cookbook: Develop functional and responsive user interfaces with tkinter and PyQt5 , Third Edition

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Profile Icon Burkhard Meier
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Arrow left icon
Profile Icon Burkhard Meier
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$26.98$29.99
Full star iconFull star iconHalf star iconEmpty star iconEmpty star icon2.5(2 Ratings)
eBookOct 2019486 pages3rd Edition
eBook
$26.98 $29.99
Paperback
$43.99
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Free Trial
Renews at $19.99p/m
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Table of content iconView table of contentsPreview book icon Preview Book

Python GUI Programming Cookbook

Creating the GUI Form and Adding Widgets

In this chapter, we will develop our first GUI in Python. We will start with the minimum code required to build a running GUI application. Each recipe then adds different widgets to the GUI form.

We will start by using thetkinter GUI toolkit.

tkinter ships with Python. There is no need to install it once you have installed Python version 3.7 or later. Thetkinter GUI toolkit enables us to write GUIs with Python.

The old world of the DOS Command Prompt haslong been outdated. Some developers still like it for development work. The end user of your program expects a more modern, good-looking GUI.

In this book, you will learn how to develop GUIs using the Python programming language.

By starting with the minimum amount of code, we can see thepattern every GUI written withtkinter and Python follows. First come theimport statements, followed by the creation of atkinter class. We then can call methods and change attributes. At the end, we always call the Windows event loop. Now we can run the code.
We progress from the most simple code, adding more and more functionality with each following recipe, introducing different widget controls and how to change and retrieve attributes.

In the first two recipes, we will show the entire code, consisting of only a few lines of code. In the following recipes, we will only show the code to be added to the previous recipes because, otherwise, the book would get too long, and seeing the same code over and over again is rather boring.

At the beginning of each chapter, I will show the Python modules that belong to each chapter. I will then reference the different modules that belong to the code shown, studied, and run.

By the end of this chapter, we will have created a working GUI application that consists of labels, buttons, textboxes, comboboxes, check buttons in various states, and radio buttons that change the background color of the GUI.

Here is an overview of the Python modules (ending in a.py extension) for this chapter:

In this chapter, we start creating amazing GUIs using Python 3.7 or later. We will cover the following topics:

  • Creating our first Python GUI
  • Preventing the GUI from being resized
  • Adding a label to the GUI form
  • Creating buttons and changing their text attributes
  • Creating textbox widgets
  • Setting the focus to a widget and disabling widgets
  • Creating combobox widgets
  • Creating a check button with different initial states
  • Using radio button widgets
  • Using scrolled text widgets
  • Adding several widgets in a loop

Creating our first Python GUI

Python is a very powerful programming language. It ships with the built-intkinter module. In only a few lines of code (four, to be precise) we can build our first Python GUI.

Getting ready

To follow this recipe, a working Python development environment is a prerequisite. The IDLE GUI, which ships with Python, is enough to start. IDLE was built usingtkinter!

How to do it...

Let's take a look at how to create our first Python GUI:

  1. Create a new Python module and name itFirst_GUI.py.
  2. At the top of theFirst_GUI.pymodule, importtkinter:
import tkinter as tk
  1. Create an instance of theTk class:
win = tk.Tk()
  1. Use the instance variable to set a title:
win.title("Python GUI")
  1. Start the window's main event loop:
win.mainloop()

The following screenshot shows the four lines ofFirst_GUI.py required to create the resulting GUI:

  1. Run the GUI module. On executing the preceding code, the following output is obtained:

Now, let's go behind the scenes to understand the code better.

How it works...

Inline 9, we import the built-intkinter module and alias it astk to simplify our Python code. Inline 12, we create an instance of theTk class by calling its constructor (the parentheses appended toTk turns the class into an instance). We are using thetk alias so we don't have to use the longer wordtkinter. We are assigning the class instance to a variable namedwin (short for a window) so that we can access the class attributes via this variable. As Python is a dynamically typed language, we did not have to declare this variable before assigning to it, and we did not have to give it a specific type. Pythoninfers the type from the assignment of this statement. Python is a strongly typed language, so every variable always has a type. We just don't have to specify its type beforehand like in other languages. This makes Python a very powerful and productive language to program in.

A little note about classes and types: In Python, every variable always has a type. We cannot create a variable that does not have a type. Yet, in Python, we do not have to declare the type beforehand, as we have to do in the C programming language.

Python is smart enough to infer the type. C#, at the time of writing this book, also has this capability.

Using Python, we can create our own classes using theclass keyword instead of thedef keyword.

In order to assign the class to a variable, we first have to create an instance of our class. We create the instance and assign this instance to our variable, for example:
class AClass(object):
print('Hello from AClass')
class_instance = AClass()

Now, theclass_instancevariable is of theAClass type.
If this sounds confusing, do not worry. We will coverobject-oriented programming (OOP) in the coming chapters.

In line 15, we use the instance variable (win) of the class to give our window a title by calling thetitle() method, passing in a string.

You might have to enlarge the running GUI to see the entire title.

In line 20, we start the window's event loop by calling themainloop method on the class instance,win. Up to this point in our code, we have created an instance and set one attribute (the window title), but the GUI will not be displayed until we start the main event loop.

An event loop is a mechanism that makes our GUI work. We can think of it as an endless loop where our GUI is waiting for events to be sent to it. A button click creates an event within our GUI, or our GUI being resized also creates an event.

We can write all of our GUI code in advance and nothing will be displayed on the user's screen until we call this endless loop (win.mainloop() in the preceding code). The event loop ends when the user clicks the redX button or a widget that we have programmed to end our GUI. When the event loop ends, our GUI also ends.

This recipe used the minimum amount of Python code to create our first GUI program. However, throughout this book we will use OOP when it makes sense.

We've successfully learned how to create our first Python GUI. Now, let's move on to the next recipe.

Preventing the GUI from being resized

By default, a GUI created usingtkinter can be resized. This is not always ideal. The widgets we place onto our GUI forms might end up being resized in an improper way, so in this recipe, we will learn how to prevent our GUI from being resized by the user of our GUI application.

Getting ready

This recipe extends the previous one,Creating our first Python GUI, so one requirement is to have typed the first recipe yourself into a project of your own. Alternatively, you can download the code fromhttps://github.com/PacktPublishing/Python-GUI-Programming-Cookbook-Third-Edition/.

How to do it...

Here are the steps to prevent the GUI from being resized:

  1. Start with the module from the previous recipe and save it asGui_not_resizable.py.
  2. Use theTk instance variable,win, to call theresizable method:
win.resizable(False, False)

Here is the code to prevent the GUI from being resized (GUI_not_resizable.py):

  1. Run the code. Running the code creates this GUI:

Let's go behind the scenes to understand the code better.

How it works...

Line 18 prevents the Python GUI from being resized.

Theresizable()method is of theTk()class and, by passing in(False,False), we prevent the GUI from being resized. We can disable both thexandydimensions of the GUI from being resized, or we can enable one or both dimensions by passing inTrueor any number other than zero.(True, False)would enable thexdimension but prevent they dimension from being resized.

Running this code will result in a GUI similar to the one we created in the first recipe. However, the user can no longer resize it. Also, note how the maximize button in the toolbar of the window is grayed out.

Why is this important? Because once we add widgets to our form, resizing our GUI can make itnot look the way we want it to look. We will add widgets to our GUI in the next recipes, starting withAdding a label to the GUI form.

We also added comments to our code in preparation for the recipes contained in this book.

In visual programming IDEs such as Visual Studio .NET, C# programmers often do not think of preventing the user from resizing the GUI they developed in this language. This creates inferior GUIs. Adding this one line of Python code can make our users appreciate our GUI.

We've successfully learned how to prevent the GUI from being resized. Now, let's move on to the next recipe.

Adding a label to the GUI form

A label is a very simple widget that adds value to our GUI. It explains the purpose of the other widgets, providing additional information. This can guide the user to the meaning of anEntry widget, and it can also explain the data displayed by widgets without the user having to enter data into it.

Getting ready

We are extending the first recipe,Creating our first Python GUI. We will leave the GUI resizable, so don't use the code from the second recipe (or comment thewin.resizable line out).

How to do it...

Perform the following steps to add a label to the GUI from:

  1. Start with theFirst_GUI.py module and save it asGUI_add_label.py.
  2. Importttk:
from tkinter import ttk
  1. Usettk to add a label:
ttk.Label(win, text="A Label")
  1. Use the grid layout manager to position the label:
.grid(column=0, row=0)

In order to add aLabel widget to our GUI, we will import thettk module fromtkinter. Please note the twoimport statements on lines 9 and 10.

The following code is added just abovewin.mainloop(), which is located at the bottom of the first and second recipes (GUI_add_label.py):

  1. Run the code and observe how a label is added to our GUI:

Let's go behind the scenes to understand the code better.

How it works...

In line 10 of the preceding code, we import a separate module from thetkinter package. Thettk module has some advanced widgets such as a notebook, progress bar, labels, and buttons that look different. These help to make our GUI look better. In a sense,ttk is an extension within thetkinter package.

We still need to import thetkinter package, but we need to specify that we now want to also usettk from thetkinter package.

Line 19 adds the label to the GUI, just before we callmainloop.

We pass our window instance into thettk.Label constructor and set thetext attribute. This becomes the text ourLabel will display. We also make use of the grid layout manager, which we'll explore in much more depth inChapter 2,Layout Management.

Observe how our GUI suddenly got much smaller than in the previous recipes. The reason why it became so small is that we added a widget to our form. Without a widget, thetkinter package uses a default size. Adding a widget causes optimization, which generally means using as little space as necessary to display the widget(s). If we make the text of the label longer, the GUI will expand automatically. We will cover this automatic form size adjustment in a later recipe inChapter 2,Layout Management.

Try resizing and maximizing this GUI with a label and watch what happens.We've successfully learned how to add a label to the GUI form.

Now, let's move on to the next recipe.

Creating buttons and changing their text attributes

In this recipe, we will add a button widget, and we will use this button to change an attribute of another widget that is a part of our GUI. This introduces us to callback functions and event handling in a Python GUI environment.

Getting ready

This recipe extends the previous one,Adding a label to the GUI form. You can download the entire code fromhttps://github.com/PacktPublishing/Python-GUI-Programming-Cookbook-Third-Edition/.

How to do it...

In this recipe, we will update the label we added in the previous recipe as well as thetext attribute of the button. The steps to add a button that performs an action when clicked are as follows:

  1. Start with theGUI_add_label.pymodule and save it asGUI_create_button_change_property.py.
  2. Define a function and name itclick_me():
def click_me()
  1. Usettk to create a button and give it atext attribute:
action.configure(text="** I have been Clicked! **")
a_label.configure (foreground='red')
a_label.configure(text='A Red Label')
  1. Bind the function to the button:
action = ttk.Button(win, text="Click Me!", command=click_me)
  1. Use the grid layout to position the button:
 action.grid(column=1, row=0)

The preceding instructions produce the following code (GUI_create_button_change_property.py):

  1. Run the code and observe the output.

The following screenshot shows how our GUI looks before clicking the button:

After clicking the button, the color of the label changed and so did the text of the button, which can be seen in the following screenshot:

Let's go behind the scenes to understand the code better.

How it works...

In line 19, we assign the label to a variable,a_label, and in line 20, we use this variable to position the label within the form. We need this variable in order to change its attributes in theclick_me() function. By default, this is a module-level variable, soas long as we declare the variable above the function that calls it, we can access it inside the function.

Line 23 is the event handler that is invoked once the button gets clicked.

In line 29, we create the button and bind the command to theclick_me() function.

GUIs are event-driven. Clicking the button creates an event. We bind what happens when this event occurs in the callback function using thecommand attribute of thettk.Button widget. Notice how we do not use parentheses, only the nameclick_me.

Lines 20 and 30 both use the grid layout manager, which will be discussed inChapter 2,Layout Management, in theUsing the grid layout manager recipe. This aligns both the label and the button. We also change the text of the label to include the wordred to make it more obvious that the color has been changed. We will continue to add more and more widgets to our GUI, and we will make use of many built-in attributes in the other recipes of this book.

We've successfully learned how to create buttons and change their text attributes. Now, let's move on to the next recipe.

Creating textbox widgets

Intkinter, a typical one-line textbox widget is calledEntry. In this recipe, we will add such anEntry widget to our GUI. We will make our label more useful by describing what theEntry widget is doing for the user.

Getting ready

This recipe builds upon theCreating buttons and changing their text attributes recipe, so download it from the repository and start working on it.

How to do it...

Follow these steps to create textbox widgets:

  1. Start with theGUI_create_button_change_property.pymodule and save it asGUI_textbox_widget.py.
  2. Use thetk alias oftkinter to create aStringVar variable:
name = tk.StringVar()
  1. Create attk.Entry widget and assign it to another variable:
name_entered = ttk.Entry(win, width=12, textvariable=name)
  1. Use this variable to position theEntry widget:
name_entered.grid(column=0, row=1)

The preceding instructions produce the following code (GUI_textbox_widget.py):

  1. Run the code and observe the output; our GUI looks like this:
  1. Enter some text and click the button; we will see that there is a change in the GUI, which is as follows:

Let's go behind the scenes to understand the code better.

How it works...

Instep 1 we are creating a new Python module, and instep 2 we are adding aStringVar type oftkinter and saving it in thename variable. We use this variable when we are creating anEntry widget and assigning it to thetextvariable attribute of theEntry widget. Whenever we type some text into theEntry widget, this text will be saved in thename variable.

Instep 4, we position theEntry widget and the preceding screenshot shows the entire code.

In line 24, as shown inthe screenshot, we get the value of theEntry widget usingname.get().

When we created our button, we saved a reference to it in theaction variable. We use theactionvariable to call theconfigure method of the button, which then updates the text of our button.

We have not used OOP yet, so how come we can access the value of a variable that was not even declared yet? Without using OOP classes, in Python procedural coding, we have to physically place a name above a statement that tries to use that name. So, how does this work (it does)? The answer to this is that the button click event is a callback function, and by the time the button is clicked by a user, the variables referenced in this function are known and do exist.

Line 27 gives our label a more meaningful name; for now, it describes the textbox below it. We moved the button down next to the label to visually associate the two. We are still using the grid layout manager, which will be explained in more detail inChapter 2,Layout Management.

Line 30 creates a variable,name. This variable is bound to the Entry widget and, in ourclick_me() function, we are able to retrieve the value of the Entrywidget by callingget() on this variable. This works like a charm.

Now we observe that while the button displays the entire text we entered (and more), the textbox Entry widget did not expand. The reason for this is that we hardcoded it to a width of12 inline 31.

Python is a dynamically typed language and infers the type from the assignment. What this means is that if we assign a string to thename variable, it will be of thestring type, and if we assign an integer toname, its type will be an integer.

Usingtkinter, we have to declare thename variable as thetk.StringVar()type before we can use it successfully. The reason is thattkinter is not Python. We can use it with Python, but it is not the same language. Seehttps://wiki.python.org/moin/TkInter for more information.

We've successfully learned how to create textbox widgets. Now, let's move on to the next recipe.

Setting the focus to a widget and disabling widgets

While our GUI is nicely improving, it would be more convenient and useful to have the cursor appear in the Entry widget as soon as the GUI appears.

In this recipe, we learn how to make the cursor appear in the Entry box for immediate text Entry rather than the need for the user toclick into the Entry widget to give it thefocus method before typing into the entry widget.

Getting ready

This recipe extends the previous recipe,Creating textbox widgets.Python is truly great. All we have to do to set the focus to a specific control when the GUI appears is call thefocus()method on an instance of atkinterwidget we previously created. In our current GUI example, we assigned thettk.Entryclass instance to a variable namedname_entered. Now, we can give it the focus.

How to do it...

Place the following code just above the previous code, which is located at the bottom of the module, and which starts the main window's event loop, like we did in the previous recipes:

  1. Start with theGUI_textbox_widget.pymodule and save it asGUI_set_focus.py.
  2. Use thename_enteredvariable we assigned thettkEntry widget instance to and call thefocus()method on this variable:
name_entered.focus()

The preceding instructions produce the following code (GUI_set_focus.py):

  1. Run the code and observe the output.

If you get some errors, make sure you are placing calls to variables below the code where they are declared. We are not using OOP as of now, so this is still necessary. Later, it will no longer be necessary to do this.

On a Mac, you might have to set the focus to the GUI window first before being able to set the focus to the Entry widget in this window.

Adding line 38 of the Python code places the cursor in our text Entrywidget, giving the text Entrywidget the focus. As soon as the GUI appears, we can type into this textbox without having to click it first. The resulting GUI now looks like this, with the cursor inside the Entry widget:

Note how the cursor now defaults to residing inside the text entry box.

We can also disable widgets. Here, we are disabling the button to show the principle. In larger GUI applications, the ability to disable widgets gives you control when you want to make things read only. Most likely, those would be combobox widgets and Entry widgets, but as we have not yet gotten to those widgets yet, we will use our button.

To disable widgets, we will set an attribute on the widget. We can make the button disabled by adding the following code below line 37 of the Python code to create the button:

  1. Use theGUI_set_focus.pymodule and save it asGUI_disable_button_widget.py.
  2. Use theactionbutton variable to call theconfigure method and set thestate attribute todisabled:
action.configure(state='disabled')
  1. Call thefocus() method on thename_entered variable:
name_entered.focus()

The preceding instructions produce the following code(GUI_disable_button_widget.py):

  1. Run the code. After adding the preceding line of Python code, clicking the button no longer creates an action:

Let's go behind the scenes to understand the code better.

How it works...

This code is self-explanatory. In line 39, we set the focus to one control, and in line 37, we disable another widget. Good naming in programming languages helps to eliminate lengthy explanations. Later in this book, there will be some advanced tips on how to do this while programming at work or practicing our programming skills at home.

We've successfully learned how to set the focus to a widget and disable widgets. Now, let's move on to the next recipe.

Creating combobox widgets

In this recipe, we will improve our GUI by adding drop-down comboboxes that can have initial default values. While we can restrict the user to only certain choices, we can also allow the user to type in whatever they wish.

Getting ready

This recipe extends the previous recipe,Setting the focus to a widget and disabling widgets.

How to do it...

We insert another column between the Entry widget and theButton widget using the grid layout manager. Here is the Python code:

  1. Start with theGUI_set_focus.pymodule and save it asGUI_combobox_widget.py.
  2. Change the button column to2:
action = ttk.Button(win, text="Click Me!", command=click_me)
action.grid(column=2, row=1)
  1. Create a newttk.Label widget:
ttk.Label(win, text="Choose a number:").grid(cloumn=1, row=0)

  1. Create a newttk.Combobox widget:
number_chosen = ttk.Combobox(win, width=12, textvariable=number)
  1. Assign values to theCombobox widget:
number_chosen['value'] = (1, 2, 4, 42, 100)
  1. Place theCombobox widget intocolumn 1:
number_chosen.grid(column=1, row=1)
number_chosen.current(0)

The preceding steps produce the following code (GUI_combobox_widget.py):

  1. Run the code.

The code, when added to the previous recipes, creates the following GUI. Note how, in line 43 in the preceding code, we assigned a tuple withdefault values to the combobox. These values then appear in the drop-down box. We can also change them if we like (by typing in different values when the application is running):

Let's go behind the scenes to understand the code better.

How it works...

Line 40 adds a second label to match the newly created combobox (created in line 42). Line 41 assigns the value of the box to a variable of a specialtkinter typeStringVar, as we did in a previous recipe.

Line 44 aligns the two new controls (label and combobox) within our previous GUI layout, and line 45 assigns a default value to be displayed when the GUI first becomes visible. This is the first value of thenumber_chosen['values'] tuple, the string"1". We did not place quotes around our tuple of integers in line 43, but they were cast into strings because, in line 41, we declared the values to be of thetk.StringVar type.

The preceding screenshot shows the selection made by the user is42. This value gets assigned to thenumber variable.

If100 is selected in the combobox, thevalue of thenumber variable becomes100.
Line 42 binds the value selected in the combobox to thenumber variable via thetextvariable attribute.

There's more...

If we want to restrict the user toonlybeing able to select the values we have programmed into theComboboxwidget, we can do it by passing thestate attributeinto the constructor. Modifyline 42 as follows:

  1. Start with theGUI_combobox_widget.pymodule and save it asGUI_combobox_widget_readonly.py.
  2. Set thestate attribute when creating theComboboxwidget:
number_chosen = ttk.Combobox(win, width=12, textvariable=number, state='readonly')

The preceding steps produce the following code (GUI_combobox_widget_readonly.py):

  1. Run the code.

Now, users can no longer type values into theComboboxwidget.

We can display the value chosen by the user by adding the following line of code to our button click event callback function:

  1. Start with theGUI_combobox_widget_readonly.pymodule and save it asGUI_combobox_widget_readonly_plus_display_number.py.
  2. Extend the button click event handler by using theget()method on thenamevariable, use concatenation (+ ' ' +), and also get the number from thenumber_chosenvariable (also calling theget() method on it):
def click_me():
action.configure(text='Hello ' + name.get() + ' ' +
number_chosen.get())
  1. Run the code.

After choosing a number, entering a name, and then clicking the button, we get the following GUI result, which now also displays the number selected next to the name entered (GUI_combobox_widget_readonly_plus_display_number.py):

We've successfully learned how to add combobox widgets. Now, let's move on to the next recipe.

Creating a check button with different initial states

In this recipe, we will add three check button widgets, each with a different initial state:

  • The first is disabled and has a checkmark in it. The user cannot remove this checkmark as the widget is disabled.
  • The second check button is enabled, and by default has no checkmark in it, but the user can click it to add a checkmark.
  • The third check button is both enabled and checked by default. The users can uncheck and recheck the widget as often as they like.

Getting ready

This recipe extends the previous recipe,Creating combobox widgets.

How to do it...

Here is the code for creating three check button widgets that differ in their states:

  1. Start with theGUI_combobox_widget_readonly_plus_display_number.py module and save it asGUI_checkbutton_widget.py.
  2. Create threetk.IntVar instances and save them in local variables:
chVarDis = tk.IntVar()
chVarUn = tk.IntVar()
chVarEn = tk.IntVar()
  1. Set thetext attributes for each of theCombobox widgets we are creating:
text="Disabled"
text="UnChecked"
text="Enabled"
  1. Set theirstate todeselect/select:
check1.select()
check2.deselect()
check3.select()
  1. Usegrid to lay them out:
check1.grid(column=0, row=4, sticky=tk.W)
check2.grid(column=1, row=4, sticky=tk.W)
check3.grid(column=2, row=4, sticky=tk.W)

The preceding steps will finally produce the following code (GUI_checkbutton_widget.py):

  1. Run the module. Running the new code results in the following GUI:

Let's go behind the scenes to understand the code better.

How it works...

Steps 1 to4 show the details and the screenshot instep 5 displays the important aspects of the code.

Inlines 47,52, and57 ,we create three variables of theIntVar type. In the line following each of these variables, we create aCheckbuttonwidget, passing in these variables. They will hold the state of theCheckbuttonwidget (unchecked or checked). By default, that is either0 (unchecked) or1 (checked), so the type of the variable is atkinter integer.

We place theseCheckbutton widgets in our main window, so the first argument passed into the constructor is the parent of the widget, in our case,win. We give eachCheckbutton widget a different label via itstext attribute.

Setting the sticky property of the grid totk.W means that the widget will be aligned to the west of the grid. This is very similar to Java syntax, and it means that it will be aligned to the left. When we resize our GUI, the widget will remain on the left side and not be moved toward the center of the GUI.

Lines 49 and 59 place a checkmark into theCheckbutton widget by calling theselect() method on these twoCheckbutton class instances.

We continue to arrange our widgets using the grid layout manager, which will be explained in more detail inChapter 2,Layout Management.

We've successfully learned how to create a check button with different initial states. Now, let's move on to the next recipe.

Using radio button widgets

In this recipe, we will create threeradio button widgets. We will also add some code that changes the color of the main form, depending upon whichradio button is selected.

Getting ready

This recipe extends the previous recipe,Creating a check button with different initial states.

How to do it...

We add the following code to the previous recipe:

  1. Start with theGUI_checkbutton_widget.pymodule and save it asGUI_radiobutton_widget.py.
  2. Create three module-level global variables for the color names:
COLOR1 = "Blue"
COLOR2 = "Gold"
COLOR3 = "Red"
  1. Create a callback function for the radio buttons:
if radSel == 1: win.configure(background=COLOR1)
elif radSel == 2: win.configure(background=COLOR2)
elif radSel == 3: win.configure(background=COLOR3)
  1. Create threetk radio buttons:
rad1 = tk.Radiobutton(win, text=COLOR1, variable=radVar, value=1,
command=radCall)
rad2 = tk.Radiobutton(win, text=COLOR2, variable=radVar, value=2,
command=radCall)
rad3 = tk.Radiobutton(win, text=COLOR3, variable=radVar, value=3,
command=radCall)
  1. Use the grid layout to position them:
rad1.grid(column=0, row=5, sticky=tk.W, columnspan=3)
rad2.grid(column=1, row=5, sticky=tk.W, columnspan=3)
rad3.grid(column=2, row=5, sticky=tk.W, columnspan=3)

The preceding steps will finally produce the following code (GUI_radiobutton_widget.py):

  1. Run the code. Running this code and selecting theradio button namedGold creates the following window:

Let's go behind the scenes to understand the code better.

How it works...

In lines 75-77, we create some module-level global variables that we will use in the creation of each radio button, as well as in the callback function that creates the action of changing the background color of the main form (using thewininstance variable).

We are using global variables to make it easier to change the code. By assigning the name of the color to a variable and using this variable in several places, we can easily experiment with different colors. Instead of doing a global search and replace of the hardcoded string (which is prone to errors), we just need to change one line of code and everything else will work. This is known as theDRY principle, which stands forDon't Repeat Yourself. This is an OOP concept that we will use in the later recipes of the book.

The names of the colors we are assigning to the variables (COLOR1,COLOR2,...) aretkinter keywords (technically, they aresymbolic names). If we use names that are nottkinter color keywords, then the code will not work.

Line 80 is thecallback function that changes the background of our main form (win) depending upon the user's selection.

In line 87, we create atk.IntVar variable. What is important about this is that we create only one variable to be used by all three radio buttons. As can be seen from the screenshot, no matter whichradio buttons we select, all the others will automatically be unselected for us.

Lines 89 to 96 create the three radio buttons, assigning them to the main form, passing in the variable to be used in the callback function that creates the action of changing the background of our main window.

While this is the first recipe that changes the color of a widget, quite honestly, it looks a bit ugly. A large portion of the following recipes in this book explain how to make our GUI look truly amazing.

There's more...

Here is a small sample of the available symbolic color names that you can look up in the official TCL documentation athttp://www.tcl.tk/man/tcl8.5/TkCmd/colors.htm:

NameRedGreenBlue
alice blue240248255
AliceBlue240248255
Blue00255
Gold2552150
Red25500

Some of the names create the same color, soalice blue creates the same color asAliceBlue. In this recipe, we used the symbolic namesBlue,Gold, andRed.

We've successfully learned how to use radio button widgets. Now, let's move on to the next recipe.

Using scrolled text widgets

ScrolledText widgets are much larger than simpleEntry widgets and span multiple lines. They are widgets like Notepad and wrap lines, automatically enabling vertical scroll bars when the text gets larger than the height of theScrolledText widget.

Getting ready

This recipe extends the previous recipe,Using radio button widgets. You can download the code for each chapter of this book fromhttps://github.com/PacktPublishing/Python-GUI-Programming-Cookbook-Third-Edition/.

How to do it...

By adding the following lines of code, we create aScrolledText widget:

  1. Start with theGUI_radiobutton_widget.pymodule and save it asGUI_scrolledtext_widget.py.

  1. Importscrolledtext:
from tkinter import scrolledtext
  1. Define variables for the width and height:
scrol_w = 30
scrol_h = 3
  1. Create aScrolledText widget:
scr = scrolledtext.ScrolledText(win, width=scrol_w, height=scrol_h, wrap=tk.WORD)
  1. Position the widget:
scr.grid(column=0, columnspan=3)

The preceding steps will finally produce the following code (GUI_scrolledtext_widget.py):

  1. Run the code. We can actually type into our widget, and if we type enough words, the lines will automatically wraparound:

Once we type in more words than the height of the widget can display, the vertical scroll bar becomes enabled. This all works out of the box without us needing to write any more code to achieve this:

Let's go behind the scenes to understand the code better.

How it works...

In line 11, we import the module that contains theScrolledText widget class. Add this to the top of the module, just below the other twoimport statements.

Lines 100 and 101 define the width and height of theScrolledText widget we are about to create. These are hardcoded values we are passing into theScrolledText widget constructor in line 102.

These values aremagic numbers found by experimentation to work well. You might experiment by changingscol_w from 30 to 50 and observe the effect!

In line 102, we are also setting a property on the widget by passing inwrap=tk.WORD. By setting thewrap property totk.WORD, we are telling theScrolledText widget to break lines by words so that we do not wraparound within a word. The default option istk.CHAR, which wraps any character regardless of whether we are in the middle of a word.

The second screenshot shows that the vertical scroll bar moved down because we are reading a longer text that does not entirely fit into thex, y dimensions of theScrolledText control we created.

Setting thecolumnspan attribute of the grid layout to3 for theScrolledText widget makes this widget span all of the three columns. If we do not set thisattribute, ourScrolledText widget would only reside in column one, which is not what we want.

We've successfully learned how to use scrolled text widgets. Now, let's move on to the next recipe.

Adding several widgets in a loop

So far, we have created several widgets of the same type (for example, aradio button) by basically copying and pasting the same code and then modifying the variations (for example, the column number). In this recipe, we start refactoring our code to make it less redundant.

Getting ready

We are refactoring some parts of the previous recipe's code,Using scrolled text widgets, so you need that code for this recipe.

How to do it...

Here's how we refactor our code:

  1. Start with theGUI_scrolledtext_widget.pymodule and save it asGUI_adding_widgets_in_loop.py.
  2. Delete the global name variables and create a Python list instead:
colors = ["Blue", "Gold", "Red"]

  1. Use theget() function on theradio button variable:
radSel=radVar.get()
  1. Create logic with anif ... elif structure:
if radSel == 0: win.configure(background=colors[0])
elif radSel == 1: win.configure(background=color[1])
elif radSel == 2: win.configure(background=color[2])
  1. Use a loop to create and position theradio buttons:
for col in range(3):
curRad = tk.Radiobutton(win, text=colors[col], cariable=radVar,
value, command=radCall)
curRad.brid(column=col, row=5, sticky=tk.W)
  1. Run the code (GUI_adding_widgets_in_loop.py):

Running this code will create the same window as before, but our code is much cleaner and easier to maintain. This will help us when we expand our GUI in the coming recipes.

How it works...

Inline 77, we have turned our global variables into a list. In line 89, we set a default value to thetk.IntVar variable that we namedradVar. This is important because, while in the previous recipe we had set the value forradio button widgets to start at1, in our new loop it is much more convenient to use Python's zero-based indexing. If we did not set the default value to a value outside the range of ourradio button widgets, one of the radio buttons would be selected when the GUI appears. While this in itself might not be so bad,it would not trigger the callback and we would end up with a radio button selected that does not do its job (that is, change the color of the main win form).

Inline 95, we replace the three previously hardcoded creations of theradio button widgets with a loop that does the same. It is just more concise (fewer lines of code) and much more maintainable. For example, if we want to create 100 instead of just3radio button widgets, all we have to change is the number inside Python's range operator. We would not have to type or copy and paste 97 sections of duplicate code, just 1 number.

Line 82 shows the modified callback function.

This recipe concludes the first chapter of this book. All the following recipes in all of the next chapters will build upon the GUIs we have constructed so far, greatly enhancing it.

Key benefits

  • Use object-oriented programming to develop impressive GUIs in Python
  • Create interesting charts to visually represent data using Matplotlib
  • Develop GUIs with the latest versions of tkinter, PyQt5, and wxPython frameworks

Description

Python is a multi-domain, interpreted programming language that is easy to learn and implement. With its wide support for frameworks to develop GUIs, you can build interactive and beautiful GUI-based applications easily using Python. This third edition of Python GUI Programming Cookbook follows a task-based approach to help you create effective GUIs with the smallest amount of code. Every recipe in this book builds upon the last to create an entire, real-life GUI application. These recipes also help you solve problems that you might encounter while developing GUIs. This book mainly focuses on using Python’s built-in tkinter GUI framework. You'll learn how to create GUIs in Python using simple programming styles and object-oriented programming (OOP). As you add more widgets and expand your GUI, you will learn how to connect to networks, databases, and graphical libraries that greatly enhance the functionality of your GUI. You’ll also learn how to use threading to ensure that your GUI doesn't become unresponsive. Toward the end, you’ll learn about the versatile PyQt GUI framework, which comes along with its own visual editor that allows you to design GUIs using drag and drop features. By the end of the book, you’ll be an expert in designing Python GUIs and be able to develop a variety of GUI applications with ease.

Who is this book for?

If you’re a programmer or developer looking to enhance your Python skills by writing powerful GUI applications, this book is for you. Familiarity with the Python programming language is necessary to get the most out of the book.

What you will learn

  • Create amazing GUIs with Python s built-in tkinter module
  • Customize GUIs using layout managers to arrange GUI widgets
  • Advance from the typical waterfall coding style to an OOP style using Python
  • Develop beautiful charts using the free Matplotlib Python module
  • Use threading in a networked environment to make GUIs responsive
  • Discover ways to connect GUIs to a MySQL database
  • Understand how unit tests can be created and internationalize GUI
  • Delve into the world of GUI creation using PyQt5

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Publication date :Oct 11, 2019
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Table of Contents

12 Chapters
Creating the GUI Form and Adding WidgetsChevron down iconChevron up icon
Creating the GUI Form and Adding Widgets
Creating our first Python GUI
Preventing the GUI from being resized
Adding a label to the GUI form
Creating buttons and changing their text attributes
Creating textbox widgets
Setting the focus to a widget and disabling widgets
Creating combobox widgets
Creating a check button with different initial states
Using radio button widgets
Using scrolled text widgets
Adding several widgets in a loop
Layout ManagementChevron down iconChevron up icon
Layout Management
Arraning several labels within a label frame widget
Using padding to add space around widgets
Dynamically expanding the GUI using widgets
Aligning GUI widgets by embedding frames within frames
Creating menu bars
Creating tabbed widgets
Using the grid layout manager
Look and Feel CustomizationChevron down iconChevron up icon
Look and Feel Customization
Creating message boxes – information, warning, and error
How to create independent message boxes
How to create the title of a tkinter window form
Changing the icon of the main root window
Using a spin box control
Applying relief – the sunken and raised appearance of widgets
Creating tooltips using Python
Adding Progressbar to the GUI
How to use the canvas widget
Data and ClassesChevron down iconChevron up icon
Data and Classes
How to use StringVar()
How to get data from a widget
Using module-level global variables
How coding in classes can improve the GUI
Writing callback functions
Creating reusable GUI components
Matplotlib ChartsChevron down iconChevron up icon
Matplotlib Charts
Installing Matplotlib using pip with the .whl extension
Creating our first chart
Placing labels on charts
How to give the chart a legend
Scaling charts
Adjusting the scale of charts dynamically
Threads and NetworkingChevron down iconChevron up icon
Threads and Networking
How to create multiple threads
Starting a thread
Stopping a thread
How to use queues
Passing queues among different modules
Using dialog widgets to copy files to your network
Using TCP/IP to communicate via networks
Using urlopen to read data from websites
Storing Data in Our MySQL Database via Our GUIChevron down iconChevron up icon
Storing Data in Our MySQL Database via Our GUI
Installing and connecting to a MySQL server from Python
Configuring the MySQL database connection
Designing the Python GUI database
Using the SQL INSERT command
Using the SQL UPDATE command
Using the SQL DELETE command
Storing and retrieving data from our MySQL database
Using MySQL Workbench
Internationalization and TestingChevron down iconChevron up icon
Internationalization and Testing
Displaying widget text in different languages
Changing the entire GUI language all at once
Localizing the GUI
Preparing the GUI for internationalization
How to design a GUI in an agile fashion
Do we need to test the GUI code?
Setting debug watches
Configuring different debug output levels
Creating self-testing code using Python's __main__ section
Creating robust GUIs using unit tests
How to write unit tests using the Eclipse PyDev IDE
Extending Our GUI with the wxPython LibraryChevron down iconChevron up icon
Extending Our GUI with the wxPython Library
Installing the wxPython library
Creating our GUI in wxPython
Quickly adding controls using wxPython
Trying to embed a main wxPython app in a main tkinter app
Trying to embed our tkinter GUI code into wxPython
Using Python to control two different GUI frameworks
Communicating between the two connected GUIs
Building GUIs with PyQt5Chevron down iconChevron up icon
Building GUIs with PyQt5
Installing PyQt5
Installing the PyQt5 Designer tool
Writing our first PyQt5 GUI
Changing the title of the GUI
Refactoring our code into object-oriented programming
Inheriting from QMainWindow
Adding a status bar widget
Adding a menu bar widget
Starting the PyQt5 Designer tool
Previewing the form within the PyQt5 Designer
Saving the PyQt5 Designer form
Converting Designer .ui code into .py code
Understanding the converted Designer code
Building a modular GUI design
Adding another menu item to our menu bar
Connecting functionality to the Exit menu item
Adding a Tab Widget via the Designer
Using layouts in the Designer
Adding buttons and labels in the Designer
Best PracticesChevron down iconChevron up icon
Best Practices
Avoiding spaghetti code
Using __init__ to connect modules
Mixing fall-down and OOP coding
Using a code naming convention
When not to use OOP
How to use design patterns successfully
Avoiding complexity
GUI design using multiple notebooks
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Customer reviews

Rating distribution
Full star iconFull star iconHalf star iconEmpty star iconEmpty star icon2.5
(2 Ratings)
5 star0%
4 star50%
3 star0%
2 star0%
1 star50%
Matthew EmerickJul 28, 2020
Full star iconFull star iconFull star iconFull star iconEmpty star icon4
About This BookThis is a cookbook-style book that focuses on the tkinter library. It covers all of the included widgets as well as matplotlib graphs. This book will get you started with GUI development and give you a good idea on how to apply it to your own projects.Who is This For?The author intended this book to be for Python programmers who know nothing of GUI development. I think he did well in that regard, though there seem to be a number of odd asides into Python itself. These can distract the reader from what they really want to know.Why Was This Written?It's hard to write a book on GUI development. There are so many options and each of them could be the subject of a book. This book focuses on a single library, though does discuss two others in their own chapters toward the end. I think that is a smart method, as it gives the reader an idea of what other options there are and how they compare to tkinter.OrganizationThe book is well organized. It starts with simple examples and builds up to complex programs. I'm personally puzzled why this was written in a cookbook style. It reads more like a tutorial that teaches you Python GUI concepts, but breaks the sections into 'recipes'. It works well enough, but should probably be written as a tutorial style book instead.Did This Book Succeed?I think the book was mostly successful. The content is there, but the prose takes away from that. The organization is right where it needs to be, but the use of a cookbook style puzzles me. I know I'll find this book useful, but it may or may not be my primary book for GUI development.Rating and Final ThoughtsI have to give this book a 4 our of 5. It's well done and useful, but the language is sometimes dry. There is no personality showing through, outside of a few occasions. That makes it difficult to work through the book. Otherwise, it's a useful book with a lot to offer for anyone who wants to create a GUI for their project.
Amazon Verified reviewAmazon
John M. LyonsFeb 13, 2020
Full star iconEmpty star iconEmpty star iconEmpty star iconEmpty star icon1
Numerous bugs. One psy (ToolTip) never worked. Screen shots in the first two chapters were inconsistent, The flip side was I had to debug it. Gave up on it after 4 chapters, Really just a set of powerpoint scrreens slapped into a book. No real work problems. I'm sure there are other books describing the tkinter class.
Amazon Verified reviewAmazon

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About the author

Profile icon Burkhard Meier
Burkhard Meier
Burkhard Meier is a professional software test automation designer, developer, and analyst. He has more than 17 years' professional experience working for several software companies in California, USA.He is the author of Python GUI Programming Cookbook, First and Second Edition. This book is also available as a Packt video course.He is also the author of the Python Projects Packt video course.In his professional career, he developed advanced in-house testing frameworks written in Python 3. He also developed advanced test automation GUIs in Python, which highly increased the productivity of the software development testing team.When not dreaming in Python code, he reads programming books about design, likes to go for long walks, and reads classical poetry.
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