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Home> Programming> Programming Language> Learn WinUI 3
Learn WinUI 3
Learn WinUI 3

Learn WinUI 3: Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML , Second Edition

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Profile Icon Alvin Ashcraft
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$29.99$33.99
Full star iconFull star iconFull star iconHalf star iconEmpty star icon3.2(5 Ratings)
eBookOct 2023386 pages2nd Edition
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Arrow left icon
Profile Icon Alvin Ashcraft
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$29.99$33.99
Full star iconFull star iconFull star iconHalf star iconEmpty star icon3.2(5 Ratings)
eBookOct 2023386 pages2nd Edition
eBook
$29.99 $33.99
Paperback
$41.99
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Renews at $19.99p/m
eBook
$29.99 $33.99
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Learn WinUI 3

Part 1:Introduction to WinUI and Windows Applications

WinUI 3 is Microsoft’s latest UI framework for Windows developers. This section will start by exploring the recent history of XAML and Windows UI frameworks and introduce you to WinUI. Throughout the chapters of this section, you will learn about WinUI concepts by building a simple project from scratch and adding controls and features, by following design patterns and best practices. These patterns and practices include theModel-View-ViewModel (MVVM) design pattern, building loosely coupled, testable C# classes, and usingdependency injection (DI) to inject service dependencies into theapplication components.

This part has thefollowing chapters:

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Key benefits

  • Find out how to create modern Windows apps with native UI controls
  • Get to grips with modernizing existing desktop apps with a modern UI
  • Leverage WinUI code to build apps for iOS, Android, the web, and more
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications.This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store.By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.

Who is this book for?

This book is for anyone looking to develop applications for Windows with a modern UI. If you’re familiar with Windows desktop app development and want to enhance your knowledge of the latest Windows development techniques, this book is for you. Whether you're starting a new project or planning to modernize your existing Windows apps, this book will provide you with guidance. Hands-on experience with C# and .NET is expected, but no prior knowledge of WinUI or the Windows App SDK is required.

What you will learn

  • Discover the latest features of WinUI 3 and learn how to provide product feedback
  • Understand the WinUI project structure and the app lifecycle
  • Use the MVVM pattern in WinUI and discover open source MVVM projects
  • Find out how to create a simple data store to save app data between sessions
  • Get to grips with incorporating the concepts of Fluent Design into a WinUI app
  • Discover how to use push notifications and app notifications in WinUI
  • Reuse WinUI views and view models in a cross-platform Uno Platform app

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date :Oct 31, 2023
Length:386 pages
Edition :2nd
Language :English
ISBN-13 :9781805129707
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Table of Contents

19 Chapters
Part 1:Introduction to WinUI and Windows ApplicationsChevron down iconChevron up icon
Part 1:Introduction to WinUI and Windows Applications
Chapter 1: Introduction to WinUIChevron down iconChevron up icon
Chapter 1: Introduction to WinUI
Technical requirements
Before UWP – Windows 8 XAML applications
Windows 10 and UWP application development
What is XAML?
What is WinUI?
What’s new in WinUI 3?
WinUI 3 compared to other Windows development frameworks
Summary
Questions
Chapter 2: Configuring the Development Environment and Creating the ProjectChevron down iconChevron up icon
Chapter 2: Configuring the Development Environment and Creating the Project
Technical requirements
Installing Visual Studio and Windows desktop development workloads
Introducing the application idea
Creating your first WinUI project
Anatomy of a WinUI in Desktop project
XAML basics
Understanding WinUI and Windows App SDK
Working with WinUI controls, properties, and events
Summary
Questions
Chapter 3: MVVM for Maintainability and TestabilityChevron down iconChevron up icon
Chapter 3: MVVM for Maintainability and Testability
Technical requirements
Understanding MVVM
MVVM libraries for WinUI
Understanding data binding in WinUI
Implementing MVVM in WinUI applications
Working with events and commands
Leveraging the MVVM Toolkit
Summary
Questions
Chapter 4: Advanced MVVM ConceptsChevron down iconChevron up icon
Chapter 4: Advanced MVVM Concepts
Technical requirements
Understanding the basics of DI
Using DI with ViewModel classes
Leveraging x:Bind with events
Page navigation with MVVM and DI
Summary
Questions
Chapter 5: Exploring WinUI ControlsChevron down iconChevron up icon
Chapter 5: Exploring WinUI Controls
Technical requirements
Understanding what WinUI offers developers
Exploring the WinUI 3 Gallery app for Windows
Reviewing what’s new in WinUI 3 and the Windows App SDK
Adding some new controls to the project
Summary
Questions
Chapter 6: Leveraging Data and ServicesChevron down iconChevron up icon
Chapter 6: Leveraging Data and Services
Technical requirements
Managing application state with app lifecycle events
Creating a SQLite data store
Retrieving data via services
Summary
Questions
Part 2:Extending WinUI and Modernizing ApplicationsChevron down iconChevron up icon
Part 2:Extending WinUI and Modernizing Applications
Chapter 7: Fluent Design System for Windows ApplicationsChevron down iconChevron up icon
Chapter 7: Fluent Design System for Windows Applications
Technical requirements
What is the Fluent Design System?
Incorporating Fluent Design in WinUI applications
Using the Fluent XAML Theme Editor
Acrylic material and the Fluent Design System
Use Mica in WinUI applications
Design resources and toolkits for Fluent Design
Summary
Questions
Chapter 8: Adding Windows Notifications to WinUI ApplicationsChevron down iconChevron up icon
Chapter 8: Adding Windows Notifications to WinUI Applications
Technical requirements
Overview of push notifications in the Windows App SDK
Using raw push notifications in WinUI applications
Adding Windows app notifications with the Windows App SDK
Summary
Questions
Chapter 9: Enhancing Applications with Community ToolkitsChevron down iconChevron up icon
Chapter 9: Enhancing Applications with Community Toolkits
Technical requirements
Introducing the WCT
Exploring the WCT Gallery app
Using controls from the toolkit
Exploring the toolkit’s helpers, services, and extensions
.NET Community Toolkit features
Summary
Questions
Chapter 10: Accelerating App Development with Template StudioChevron down iconChevron up icon
Chapter 10: Accelerating App Development with Template Studio
Technical requirements
Overview of Template Studio for WinUI
Starting a new WinUI project with Template Studio
Exploring the code generated by Template Studio
Template Studio extensions for other UI frameworks
Summary
Questions
Part 3:Build and Deploy on Windows and BeyondChevron down iconChevron up icon
Part 3:Build and Deploy on Windows and Beyond
Chapter 11: Debugging WinUI Applications with Visual StudioChevron down iconChevron up icon
Chapter 11: Debugging WinUI Applications with Visual Studio
Technical requirements
Debugging in Visual Studio
Pinpointing data binding failures
Debugging live data with Live Visual Tree and Live Property Explorer
Summary
Questions
Chapter 12: Hosting a Blazor Application in WinUIChevron down iconChevron up icon
Chapter 12: Hosting a Blazor Application in WinUI
Technical requirements
Getting started with ASP.NET Core and Blazor
Creating a Blazor Wasm application
Exploring Blazor Wasm deployment options
Publishing Blazor to Azure Static Web Apps hosting
Hosting your Blazor application in the WinUI WebView2
Summary
Questions
Chapter 13: Take Your App Cross-Platform with Uno PlatformChevron down iconChevron up icon
Chapter 13: Take Your App Cross-Platform with Uno Platform
Technical requirements
An overview of Uno Platform
Creating your first Uno Platform project
Migrating WinUI XAML markup and code to Uno Platform
Running on Android with WSA
Running in the browser with WebAssembly
Summary
Questions
Chapter 14: Packaging and Deploying WinUI ApplicationsChevron down iconChevron up icon
Chapter 14: Packaging and Deploying WinUI Applications
Technical requirements
Discovering application packaging and MSIX basics
Getting started with application packaging in Visual Studio
Deploying applications with Windows Package Manager
Distributing applications with the Microsoft Store
Sideloading WinUI applications with MSIX
Summary
Questions
IndexChevron down iconChevron up icon
Index
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Customer reviews

Rating distribution
Full star iconFull star iconFull star iconHalf star iconEmpty star icon3.2
(5 Ratings)
5 star40%
4 star0%
3 star20%
2 star20%
1 star20%
Ngô Tiến ĐườngFeb 06, 2024
Full star iconFull star iconFull star iconFull star iconFull star icon5
Feefo Verified reviewFeefo
MichaelNov 05, 2023
Full star iconFull star iconFull star iconFull star iconFull star icon5
I recently had the pleasure of reading a preview copy of "Learn WinUI 3," and I must say, it exceeded my expectations. The chapter on packaging and deploying a completed app was particularly impressive. All the directions were clear and complete, making the typically frustrating process a breeze. If there’s an area for improvement, I wished it had more examples of simple applications. However, this book is well-written and highly recommended for anyone looking to master WinUI,
Amazon Verified reviewAmazon
Greg GreweJun 05, 2024
Full star iconFull star iconFull star iconEmpty star iconEmpty star icon3
Though the content of my book was good and I did gain some value from the purchase. Within the book, there were several grammatical errors, incomplete examples, and syntax errors.
Feefo Verified reviewFeefo
DenizApr 26, 2024
Full star iconFull star iconEmpty star iconEmpty star iconEmpty star icon2
I start a new Job soon writing WinUI3 programs and I didn't found any good resource to understand the whole package of WinUI3. Then I found this book and thought it would be a nice resource to learn everything before starting the Job.The first two Chapters were great and understandable. These chapters helped me a lot. Though starting from Chapter 3 this book went downhill fast. The author suddenly stopped explaining stuff and just advices to copy the code from the github repo. Learning effect = 0. You have to puzzle together what you need to add or what you need to change. No explanation what you did and why you did it. The author suddenly renames whole methods for one page and assumes that you will somehow make it right. For example : he names a method in Chapter 4 "RegisterComponents" which returns nothing (void) then suddenly the method is called "RegisterServices" and returns "IServiceProvider" which won't be returned in the code example from the book - looking in the github repo there is no method called "RegisterServices" and the changes explained are done inside "RegisterComponents". It feels like the Author couldn't decide if he wants to write this book for people experienced in .NET GUI Frameworks or not. Concepts explained and whole chapters resolve around concepts you'd learn as a newbee but the way its explained (and skipped through) it rather feels like he assumes you already are very familiar and can work around it yourself.And one of the worst things in my opinion are the order he does stuff. Instead of starting from the beginning and working up, he starts with "easier" stuff that doesn't make sense when you didn't do the backbones of the changes you're about to do. Like for example starting in the View and then creating ViewModel or anything. You don't know why you do stuff - the IDE cant autocomplete because it doesn't know yet what data structures you are going to implement etc.If you're a bloody beginner you're screwed. Luckily I am not and somehow work around this confusing writing.I am now in the midst of chapter 4 and need to pause every few pages since its so exhausting how confusing this book is written and how much effort I have to put in to "fix" what the author should explain and show.I'd only recommend this book if you really want or need to learn WinUI3 since its the only available resource besides official documentation and figuring out yourself.Very sad considering I had really much fun the first two chapters.
Amazon Verified reviewAmazon
Bobby WatersOct 26, 2024
Full star iconEmpty star iconEmpty star iconEmpty star iconEmpty star icon1
I purchased Learn WinUI3 Second Edition in March 2024 and started working through the chapters. In Chapter 3 the book falls apart. The code in the book does not resemble the code on github. The sample application was poorly chosen in my opinion. It makes little sense and then the books code does not work. I thought it was just my lack of experience until I saw comments on the book's github repos. Hopefully better sources will emerge on this topic soon.
Amazon Verified reviewAmazon

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About the author

Profile icon Alvin Ashcraft
Alvin Ashcraft
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Alvin Ashcraft is a senior content developer at Microsoft, working on the Windows developer documentation team on Microsoft Learn, with a focus on the Windows App SDK, .NET MAUI, Win32, and other desktop application technologies. Prior to this, Alvin spent over 25 years as a software developer and architect, most recently at Allscripts, a global healthcare software company, delivering electronic health record (EHR) software to healthcare systems across the world. He is the author of two previous books for Packt, the first edition of Learn WinUI 3 and Parallel Programming and Concurrency with C# 10 and .NET 6.
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