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Home> Programming> Programming Language> Systems Programming with C# and .NET
Systems Programming with C# and .NET
Systems Programming with C# and .NET

Systems Programming with C# and .NET: Building robust system solutions with C# 12 and .NET 8

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Systems Programming with C# and .NET

The One with the Low-Level Secrets

Understandinglow-level APIs

Writing software can be a daunting task. You need to consider many things when you try to convert your ideas into something that works on the machine. After all, there are so many things you need to tell the computer before it doessomething useful.

But we are in luck. Many of the instructions we need to give the CPU are encapsulated in frameworks, tools, packages, and other pieces of software. These building blocks allow us to focus on what we want to build instead of how the CPU might interpret our instructions. That makes life alot easier!

This chapter looks into those building blocks, how they help us, and how we can best use them. This chapter also covers how .NET works and where it comes from. This is important: most developers take the advantages of .NET for granted. That is fine since the framework hides much complexity. However, when writing lower-level system software, it is essential to know why things...

Technical requirements

What are low-level APIs, and how do they differ from higher-level abstractions?

Well, maybewe are going a bit too fast. Before we can look at low-level and high-level APIs, we need to agree on what anAPI means.

API is an abbreviation for application programming interface. Although technically correct, it doesn’t tell us much. We need a better definitionof API.

Whatare interfaces?

Let’s begin with the terminterface. That alone can be defined entirely differently, depending on whomyou ask.

An interface canbe asoftware interface, which is the boundary between two pieces of software. For instance, a database such as SQL Server allows users to access data by accepting SQL queries. That is the main interface for thatdatabase system.

Another definition of an interfacewould be ahardware interface. The USB ports on your computer and the peripherals you connect to your machine using them arehardware interfaces.

Of course, in C#, we also have interfaces...

Overview of .NET Core runtime components (CLR, BCL)

Previously, weexamined the difference between low-level and high-level programming languages. Like the APIs, lower and higher mean how close to or far away you are from the actual machine. Programming in C means you are very close to the hardware; programming in C# means you are far away. Of course, being further away means you are working in abstractions. The advantage is that many things are simplified, as seen earlier in this chapter. Also, with many abstractions, moving your code to other platforms ismore manageable.

The magic that makes this possible is the .NET runtime. Since the first version, the designers have always aimed to shield you from the low-level stuff as much as possible. This lets you write your code quickly and focus on functionality insteadof boilerplate.

.NET is a complex topic. But in short, it comes down to a set of tools in many different forms that help you achieveyour goal.

Fun fact

Before...

Using P/Invoke to call low-level APIs

We have established that .NET gives you many tools to develop something quickly. It also helps you out by shielding you from the low-level details ofthe underlying operating system. But it also allows you to use low-level APIs if youneed to.

But how can we access those APIs? The answer isPlatform Invocation, or (P/Invoke). We can use this tool to access the Win32 API directly. P/Invoke bridges the gap between the two platforms so that we can mix and match to ourhearts’ content.

Note

Win32 is the name of the SDK and the APIs made available. There is no such thing as a Win64 API. Our code is compiled against 64-bit Windows if you run that platform, yet we (and Microsoft) still call it theWin32 API.

How doesP/Invoke work?

P/Invoke involves a couple of steps. These are the steps you must follow to use a Win32 API in a .NET application:

  1. Find the API you wantto use.
  2. Find the DLL the APIresides in.
  3. Load that...

Dealing with errors

In the previous examples, we did a little bit of error checking. If we couldn’t get the handle, we showed a message. We did the same thing if we couldn’t write to the console. I realize it’s funny to write to the console that the system cannot write to it (look atline 33, for instance), but you get what Imean here.

But this isn’t good enough if you want to know what’s going on for real. We need a more thorough way ofhandling errors.

In .NET, we are used to getting exceptions whenever things go wrong. We know how to deal with that. In the low-level world, things are different. When something goes wrong, we get0 back, and we’re left to deal with it. We could continue with the code without being bothered by the error. We could even ignore the results of a call to an API. However, that would lead to disaster. You should always check and deal with the results of an API call. How to deal with that is something we discuss...

Issues when debugging code with low-level APIs

Working with low-level APIs such as the Win32 API opens up a treasure trove of new and powerful tools. However, it comes with acouple of downsides. Debugging your code suddenly gets a lot harder, and it also becomesmore critical.

There are a couple of areas you need to be aware of when you want to debug your code usinglow-level APIs:

  • Error handling
  • Interoperability
  • Debugging tools
  • Compatibilityand portability
  • Documentation andcommunity support

Each of these can pose a challenge, requiring you to think about your debugging strategy before you start coding. Let’s go through thepotential issues.

Error handling

Asmentioned previously, you’re responsible for error handling when using low-level APIs. You don’t get exceptions from the functions you call when something goes wrong. You always have to be careful to check the return code of the calling code to see if it is 0. And...

Next steps

This chapter looked at the difference between low-level and high-level APIs. We dove into the foundations of .NET by examining the BCL and CLR. Then, we examined how to call into low-level APIs such as the Win32 API. We did that by reimplementing the ubiquitousConsole.WriteLine into code that the Windows operating system can run without using the BCL. That led us to discuss error discovery and error handling, and how to best goabout them.

We also discussed the issues you might encounter when you start doing that sort of coding. We mentioned the differences in type systems and the issues you might have when dealingwith debuggers.

I hope this chapter has made you appreciate the .NET Framework and the hard work the BCL and CLR do for you as a developer. But I also hope you realize the power you get when using the Win32 API or other third-party libraries written in Cor C++.

System programming relies heavily on these techniques. Although using these APIs ties you...

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Key benefits

  • Engage in hands-on exercises to effectively apply systems programming concepts
  • Gain insights into Linux and embedded systems and broaden your development capabilities
  • Learn how to deploy and maintain applications securely in diverse production environments
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

If you want to explore the vast potential of C# and .NET to build high-performance applications, then this book is for you. Written by a 17-time awardee of the Microsoft MVP award, this book delves into low-level programming with C# and .NET. The book starts by introducing fundamental concepts such as low-level APIs, memory management, and performance optimization. Each chapter imparts practical skills, guiding you through threads, file I/O, and network protocols. With a focus on real-world applications, you’ll learn how to secure systems, implement effective logging, and deploy applications seamlessly. The book particularly emphasizes debugging, profiling, and addressing challenges unique to multithreaded and asynchronous code. You’ll also gain insights into cybersecurity essentials to help you safeguard data and establish secure communications. Moreover, a dedicated chapter on systems programming in Linux will help you broaden your horizons and explore cross-platform development. For those venturing into embedded systems, the final chapter offers hands-on guidance.By the end of this book, you’ll be ready to deploy, distribute, and maintain applications in production systems.

Who is this book for?

This book is for C# developers and programmers looking to deepen their expertise in systems programming with .NET Core. Professionals aspiring to architect high-performance applications, system engineers, and those involved in deploying and maintaining applications in production environments will also find this book useful. A basic understanding of C# and .NET Core is recommended, making it suitable for developers who are getting started with systems programming in C# and .NET Core.

What you will learn

  • Explore low-level APIs for enhanced control and performance
  • Optimize applications with memory management strategies
  • Develop secure, efficient networking applications using C# and .NET
  • Implement effective logging, monitoring, and metrics for system health
  • Navigate Linux environments for cross-platform proficiency
  • Interact with hardware devices, GPIO pins, and embedded systems
  • Deploy and distribute apps securely with continuous integration and continuous deployment (CI/CD) pipelines
  • Debug and profile efficiently, addressing multithreaded challenges

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Table of Contents

17 Chapters
Overview of Systems ProgrammingChevron down iconChevron up icon
Overview of Systems Programming
Let’s define systems programming
Using C# and .NET in systems programming
Now what?
Setting up your development environment
Chapter 1: The One with the Low-Level SecretsChevron down iconChevron up icon
Chapter 1: The One with the Low-Level Secrets
Technical requirements
What are low-level APIs, and how do they differ from higher-level abstractions?
Overview of .NET Core runtime components (CLR, BCL)
Using P/Invoke to call low-level APIs
Dealing with errors
Issues when debugging code with low-level APIs
Next steps
Chapter 2: The One Where Speed MattersChevron down iconChevron up icon
Chapter 2: The One Where Speed Matters
Technical requirements
Setting up the stage
Which integer is the fastest?
The CTS
Where types live – the difference between value types and reference types
Boxing and unboxing
Choosing the right data structures and algorithms
Strings
Writing unsafe code
Compiler optimizations
Next steps
Chapter 3: The One with the Memory GamesChevron down iconChevron up icon
Chapter 3: The One with the Memory Games
Technical requirements
Memory-saving tips and tricks
Unsafe code and pointers in C#
Next steps
Chapter 4: The One with the Thread TanglesChevron down iconChevron up icon
Chapter 4: The One with the Thread Tangles
Technical requirements
Concurrency and threading – the basics
Threads in C#
Tasks and Parallel Library – the TPL
Async/await
Synchronizing threads
Thread-safe programming techniques
Concurrent collections in .NET
Next steps
Chapter 5: The One with the Filesystem ChroniclesChevron down iconChevron up icon
Chapter 5: The One with the Filesystem Chronicles
Technical requirements
File writing basics
File reading basics
Directory operations
File system monitoring
Asynchronous I/O
File system security
File compression
Serialization – JSON and Binary
Next steps
Chapter 6: The One Where Processes WhisperChevron down iconChevron up icon
Chapter 6: The One Where Processes Whisper
Technical requirements
Overview of IPC and its importance in modern computing
Windows Messages
Working with pipes for local IPC
Using sockets to establish network-based IPC
Using shared memory to exchange data between processes
Overview of RPCs and how to use them for IPC
Overview of gRPC and how to use it for IPC
Next steps
Chapter 7: The One with the Operating System TangoChevron down iconChevron up icon
Chapter 7: The One with the Operating System Tango
Technical requirement
The Windows Registry
Worker Services
WMI
Registry and WMI – risks and how to avoid them
Next steps
Chapter 8: The One with the Network NavigationChevron down iconChevron up icon
Chapter 8: The One with the Network Navigation
Technical requirements
The fundamentals
Exploring the System.Net namespace
Working with the System.Net.Sockets namespace
Async, non-blocking networking
Networking performance
Networking errors and time-outs
Next steps
Chapter 9: The One with the Hardware HandshakesChevron down iconChevron up icon
Chapter 9: The One with the Hardware Handshakes
Technical requirements
Connecting to serial ports
Faking a serial device
Making it foolproof
Next steps
Chapter 10: The One with the Systems Check-UpsChevron down iconChevron up icon
Chapter 10: The One with the Systems Check-Ups
Technical requirements
Available logging frameworks
Monitoring your applications
Monitoring with Seq
Performance counters
Prometheus
What you should be monitoring or logging
Next steps
Chapter 11: The One with the Debugging DancesChevron down iconChevron up icon
Chapter 11: The One with the Debugging Dances
Technical requirements
Introducing debugging
Debugging and profiling – an overview
Debugging 101
Debugging multithreaded and asynchronous code
Profiling application performance
Other tools
Next steps
Chapter 12: The One with the Security SafeguardsChevron down iconChevron up icon
Chapter 12: The One with the Security Safeguards
Technical requirements
Security for system programmers
Working with strings
Using key management
Using the right privilege level
How to transmit network data securely
Next steps
Chapter 13: The One with the Deployment DramasChevron down iconChevron up icon
Chapter 13: The One with the Deployment Dramas
Technical requirements
From development to production
Publishing and file copy
Using Azure DevOps and GitHub
Building installers with Visual Studio
Using Docker
Next steps
Chapter 14: The One with the Linux LeapsChevron down iconChevron up icon
Chapter 14: The One with the Linux Leaps
Technical requirements
An overview of Linux
A quick primer to use Linux
Developing for Linux
Make your code cross-platform
Writing services for Linux
Summing up
IndexChevron down iconChevron up icon
Index
Why subscribe?
Other Books You May EnjoyChevron down iconChevron up icon
Other Books You May Enjoy
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Customer reviews

Rating distribution
Full star iconFull star iconFull star iconFull star iconFull star icon5
(3 Ratings)
5 star100%
4 star0%
3 star0%
2 star0%
1 star0%
MacJan 02, 2025
Full star iconFull star iconFull star iconFull star iconFull star icon5
This is a well-written and easy to read book on a complex set of topics. The author uses a light style and a bit of levity along the way and that might put some off a bit. I didn't put me off at all. If you are somewhat new to these topics and you are looking for a text to help you move forward, this is a great choice. Nice Job Dennis! Read more
Amazon Verified reviewAmazon
Matt ElandNov 30, 2024
Full star iconFull star iconFull star iconFull star iconFull star icon5
I'm not a systems programmer, though I've been an applications developer for a number of years. This book taught me a number of new things related to systems programming, but I also found it a very good deep exploration into memory management, logging, and a number of other common concerns faced by software engineers. I'd recommend this book for anyone interested in getting deeper into C# development - even if you're not a systems developer. If you ARE a systems developer, the insights of this book will be particularly insightful and I rather enjoyed the discussions of security concerns, Windows APIs, Linux, file handles, and networking and serial operations. Dennis did a good job and it's a worthwhile read. Read more
Amazon Verified reviewAmazon
Tim SonnerNov 13, 2024
Full star iconFull star iconFull star iconFull star iconFull star icon5
This book provides approachable knowledge on many computer science and software development concepts that apply to all languages and disciplines.The problem with most books is they assume their audience members are either noobs or rocket surgeons. There is no hand holding or coddling here, there is also a complete lack of pretentious intellectualism and elitism.This book is written in common language for common folk, complex ideas explained by smart people that know how to communicate.This book has given me a much better understanding of the stack and the heap, memory in general, making API calls, and common security pitfalls in software development. Broadly speaking if you’re a developer and you’re trying to grasp a difficult concept (in any language) this book likely has an analog and a better explanation of what you’re trying to achieve.I mean yes, the code is C#, but honestly it doesn’t matter. The knowledge applies to all codebases, the differences are syntax and conventions.If you’re a hacker, penetration tester or <insert color here> teamer and you code, you should probably have this book for a reference. I really don’t say that about any other books. If you’re attacking or defending windows, there’s something here for you and it comes in at less than 450 pages, so it’s not like the thick boring books collecting dust that never get read. It’s comfortable to read on the couch, this thing is pound for pound the baddest around.Again, this book isn’t going to teach you to code C#, it’s going to teach you to think like a Systems Programmer and provide you with a set of skills to draw from. Read more
Amazon Verified reviewAmazon

About the author

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Vroegop
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Dennis Vroegop is a programmer, no matter what his business card states. He has been programming computers since the early 1980s and still gets a kick whenever he sees his software running. After graduating with a degree in Business Informatics, he has worked in many roles over the years while retaining his passion for developing great software. These days, he works as an interim IT manager or CTO, helping companies get their software development in shape and making the developers happy about their work again.He has been awarded the Microsoft MVP Award every year since 2006. In that role, he has been working with the C# team in Redmond on design sessions and has helped shape the language (a little bit). Dennis is a sought-after international speaker and public figure who is always ready to teach new generations about programming. Apart from his computer-related activities, Dennis plays the guitar and sings in a classic rock cover band named “The Total Amateurs,” which says all you need to know about their skills.Dennis lives with his wife, Diana, and they have a wonderful daughter, Emma.
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