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Software ArchitectureThis web page features the latest and most popular books on software architecture for building complex and scalable software systems. It covers fundamental concepts such as design patterns, microservices, DevOps, and cloud architecture using C#, .NET, Java, and other technologies. The 600-word SEO optimized description guides readers to make informed decisions and learn industry best practices from top software architecture experts.

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A range of our top selling data products from the last year
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Get Your Hands Dirty on Clean Architecture
Get Your Hands Dirty on Clean Architecture
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Jul 2023168 pages
Full star icon4.3 (24)
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Software Architecture with C# 12 and .NET 8
Software Architecture with C# 12 and .NET 8
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Feb 2024756 pages
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Software Architecture with C++
Software Architecture with C++
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Event-Driven Architecture in Golang
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Threat Modeling Gameplay with EoP
Threat Modeling Gameplay with EoP
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Software Architecture Patterns for Serverless Systems
Software Architecture Patterns for Serverless Systems
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Hands-On Software Architecture with Java
Hands-On Software Architecture with Java
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Speed Up Your Python with Rust
Speed Up Your Python with Rust
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Mastering ABP Framework
Mastering ABP Framework
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Hands-On Domain-Driven Design with .NET Core
Hands-On Domain-Driven Design with .NET Core
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Apr 2019446 pages
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Threat Modeling Gameplay with EoP
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Enterprise Architecture with .NET
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Mastering Python Design Patterns
Mastering Python Design Patterns
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Software Architecture with C# 12 and .NET 8
Software Architecture with C# 12 and .NET 8
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Software Architecture Patterns for Serverless Systems
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The Most Popular in Software Architecture
Get Your Hands Dirty on Clean Architecture
Get Your Hands Dirty on Clean Architecture
Building for maintainability is key to keep development costs low (and developers happy). The second edition of "Get Your Hands Dirty on Clean Architecture" is here to equip you with the essential skills and knowledge to build maintainable software.Building upon the success of the first edition, this comprehensive guide explores the drawbacks of conventional layered architecture and highlights the advantages of domain-centric styles such as Robert C. Martin's Clean Architecture and Alistair Cockburn's Hexagonal Architecture. Then, the book dives into hands-on chapters that show you how to manifest a Hexagonal Architecture in actual code. You'll learn in detail about different mapping strategies between the layers of a Hexagonal Architecture and see how to assemble the architecture elements into an application. The later chapters demonstrate how to enforce architecture boundaries, what shortcuts produce what types of technical debt, and how, sometimes, it is a good idea to willingly take on those debts.By the end of this second edition, you'll be armed with a deep understanding of the Hexagonal Architecture style and be ready to create maintainable web applications that save money and time. Whether you're a seasoned developer or a newcomer to the field, "Get Your Hands Dirty on Clean Architecture" will empower you to take your software architecture skills to new heights and build applications that stand the test of time.
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Speed Up Your Python with Rust
Speed Up Your Python with Rust
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Jan 2022384 pages
Full star icon4.9 (12)
eBook
eBook
€24.29€26.99
€32.99
Software Architecture with C# 12 and .NET 8
Software Architecture with C# 12 and .NET 8
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Feb 2024756 pages
Full star icon4 (11)
eBook
eBook
€26.99€29.99
€37.99
Event-Driven Architecture in Golang
Event-Driven Architecture in Golang
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Nov 2022384 pages
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Becoming a Salesforce Certified Technical Architect
Becoming a Salesforce Certified Technical Architect
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Building and Delivering Microservices on AWS
Building and Delivering Microservices on AWS
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Get Your Hands Dirty on Clean Architecture
Get Your Hands Dirty on Clean Architecture
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Building Your Own JavaScript Framework
Building Your Own JavaScript Framework
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Quick Learns

Our programming books which are under 200 pages long.
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Get Your Hands Dirty on Clean Architecture
Get Your Hands Dirty on Clean Architecture
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Software Architecture for Busy Developers
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Get Your Hands Dirty on Clean Architecture
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Software Architecture for Web Developers
Software Architecture for Web Developers
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Working with Legacy Systems
Working with Legacy Systems
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Jun 2019152 pages
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Beginner's Corner

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Software Architecture for Busy Developers
Software Architecture for Busy Developers
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Mastering GitLab 12
Mastering GitLab 12
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Software Architecture with C# 9 and .NET 5
Software Architecture with C# 9 and .NET 5
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Software Architecture for Busy Developers
Software Architecture for Busy Developers
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Express Tutorials

Learn core programming skills and be productive within two hours.

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Listen & Learn

Engaging programming audiobooks for learning on the go.
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Software Architecture for Busy Developers
Software Architecture for Busy Developers
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Software Architecture with C++
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Software Architecture for Web Developers
Software Architecture for Web Developers
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Popular Authors (10)

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Author Profile IconHarrison Ferrone
Harrison Ferrone
LinkedInGithub
Harrison Ferrone was born in Chicago, IL. Most days, you can find him creating instructional content for LinkedIn Learning or trying to learn something new. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago, and despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi
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Most popular book of Harrison Ferrone
Learning Design Patterns with UnityLearning Design Patterns with Unity
See 4 other products by Harrison Ferrone
Author Profile Icon Karlsson
Karlsson
LinkedInGithub
Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin, but has in the past worked a lot with ASP.NET MVC, Visual Basic.NET (not proud), and C# in general. Also, he's created a whole bunch of databases in SQL Server over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros.
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Most popular book of Karlsson
.NET MAUI Projects.NET MAUI Projects
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Author Profile IconScott H. Cameron
Scott H. Cameron
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Scott Cameron is an award-winning digital content creator and designer with over 25 years of experience in information technology, software development, and design while he specializes in Indie game development. He is a Unity certified expert programmer and currently works as a Senior Unity engineer at io house ltd. Additionally, he also provides quality assurance and student course support & mentorship for Unity, Phaser, and C++ game development curriculum at Zenva.
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Most popular book of Scott H. Cameron
Unity 2022 by Example Unity 2022 by Example
See 1 other products by Scott H. Cameron
Author Profile IconSergey Kosarevsky
Sergey Kosarevsky
LinkedInGithub
Sergey Kosarevsky is a former rendering lead at Ubisoft RedLynx. He currently leads Vulkan development at Meta. He worked in the mobile industry at SPB Software, Yandex, Layar and Blippar, TWNKLS, and DAQRI, where he designed and implemented real-time rendering technology. He has more than 20 years of software development experience and more than 12 years of mobile and embedded 3D graphics experience. In his Ph.D. thesis, Sergey employed computer vision to solve mechanical engineering problems. He is also a co-author of several books on 3D graphics and mobile software development in C++, including “3D Graphics Rendering Cookbook”.
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Most popular book of Sergey Kosarevsky
3D Graphics Rendering Cookbook3D Graphics Rendering Cookbook
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Author Profile Icon Tuomanen
Tuomanen
LinkedInGithub
Dr. Brian Tuomanen has been working with CUDA and General-Purpose GPU Programming since 2014. He received his Bachelor of Science in Electrical Engineering from the University of Washington in Seattle, and briefly worked as a Software Engineer before switching to Mathematics for Graduate School. He completed his Ph.D. in Mathematics at the University of Missouri in Columbia, where he first encountered GPU programming as a means for studying scientific problems. Dr. Tuomanen has spoken at the US Army Research Lab about General Purpose GPU programming, and has recently lead GPU integration and development at a Maryland based start-up company. He currently lives and works in the Seattle area.
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Most popular book of Tuomanen
Hands-On GPU Programming with Python and CUDAHands-On GPU Programming with Python and CUDA
See 1 other products by Tuomanen
Author Profile IconJohn P. Doran
John P. Doran
LinkedInGithub
John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Songdo, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design and a Master of Science in Computer Science from Bradley University.nFor over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently an Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
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Most popular book of John P. Doran
Unity 2022 Mobile Game DevelopmentUnity 2022 Mobile Game Development
See 5 other products by John P. Doran
Author Profile IconKumsal Obuz
Kumsal Obuz
LinkedInGithub
Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.
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Most popular book of Kumsal Obuz
Game Development with Blender and GodotGame Development with Blender and Godot
See 1 other products by Kumsal Obuz
Author Profile IconFrahaan Hussain
Frahaan Hussain
LinkedInGithub
Frahaan Hussain is a 3 time published author with over 500,000 students enrolled on his courses online and more than 40,000 loyal YouTube followers. Before he started teaching programming online, Frahaan graduated top of his class with honours in Computer Games Programming from De Montfort University. After just 2 years, he was invited back to become module leader at his Alma Mater. While consulting with huge clients such as Google and Chukong, Frahaan continues to further the education of others and himself.
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Most popular book of Frahaan Hussain
Learn OpenGLLearn OpenGL
See 4 other products by Frahaan Hussain
Author Profile IconOscar Baechler
Oscar Baechler
LinkedInGithub
Oscar Baechler is a CG generalist, professor, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He's published a number of mobile games with a Blender pipeline and created animation for clients both big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC, and others.
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Most popular book of Oscar Baechler
Blender 3D By ExampleBlender 3D By Example
See 1 other products by Oscar Baechler
Author Profile IconGonçalo Marques
Gonçalo Marques
LinkedInGithub
Gonçalo Marques has been an active gamer since the age of 6. He has been using Unreal Engine since 2016 and has done freelance and consulting work using the engine. Gonçalo also released a free and open source plugin called UI Navigation, which has garnered an extremely positive reception with over 100,000 downloads and is still receiving frequent updates and fixes. Thanks to the development of this plugin, he became an Epic MegaGrant recipient. He is now working at Funcom ZPX, a game studio in Lisbon that has contributed to games such as Conan Exiles, Mutant Year Zero, and Moons of Madness. Gonçalo is currently working on a new Funcom game in the Dune universe.
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Most popular book of Gonçalo Marques
Elevating Game Experiences with Unreal Engine 5Elevating Game Experiences with Unreal Engine 5
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