Equalizer is the standard middleware to create parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
Equalizer is written in standard C++. It is running on Windows XP, GNU/Linux and Mac OS X systems. Equalizer is written in a portable way, and has been tested on 32 bit and 64 bit little endian and big endian systems.
An Equalizer application can be configured at runtime to be used in a wide range of parallel rendering scenarios, for example:
Equalizer is licensed under the Lesser GNU Public License (LGPL), which allows distribution with commercial and open-source applications. Commercial support and development services are available from Eyescale Software GmbH.
Top image copyright Realtime Technology AG, 2008.
Bottom image courtesy University of Siegen, 2008.
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