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      Import from Bethesda.net

      • Endorsements
      • Unique DLs
        --
      • Total DLs
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      • Total views
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      • Version
        1.1.11
      0 of 0

      File information

      Last updated

      Original upload

      Created by

      Pickysaurus

      Uploaded by

      Pickysaurus

      Virus scan

      Safe to use

      Tags for this mod

      Current section

      About this mod

      Import mods installed via Bethesda.net into Vortex.

      Requirements

      Nexus requirements

      Mod nameNotes
      Vortex
      Permissions and credits

      Credits and distribution permission

      • Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
      • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
      • Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
      • Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
      • Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
      • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
      • Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets

      Author notes

      This author has not provided any additional notes regarding file permissions

      File credits

      This author has not credited anyone else in this file

      Donation Points system

      Pleaselog in to find out whether this mod is receiving Donation Points

      Mirrors
      Changelogs
      • Version 1.1.11

        • Imported mods now have the source of "Website" with a URL pointing back to Bethesda.net
        • Attempted to fix a possible issue with mods having unsafe characters in the names.
      • Version 1.1.10

        • Prevent moving to the next step while the import is processing.
        • Added a message below the import progress bar to explain why it's so slow (Bethesda API).
      • Version 1.1.9

        • Store mod version as a string rather than a number to prevent the Vortex startup error after importing.
      • Version 1.1.8

        • Accounted for mod authors who think it's sensible to include an apostrophe in their ESP name.
      • Version 1.1.7

        • Added a safety net for errors failing to render properly. https://github.com/Nexus-Mods/Vortex/issues/6730
      • Version 1.1.6

        • Fixed a bug where users might put folders inside their Bethesda.net directories (for no good reason), this was crashing Vortex.
      • Version 1.1.5

        • If the user has no mods installed when using the importer it should no longer throw an error.
      • Version 1.1.4

        • Imported mods are now identified by their version and mod id. (Suggested by Gopher)
        • If the mod you are trying to import already exists inside Vortex, it will fail to import.
        • If you import two separate versions of the same mod, Vortex will now group them.
      • Version 1.1.3

        • Added a number of safety checks to try and prevent some of the reported errors that I can't reproduce.
      • Version 1.1.2

        • Added vertical scrolling for users with very low resolution monitors.
      • Version 1.1.0

        • Added compatibility with USFVS deployment.
        • Imported mods will now show a short description in the details pane.
        • The import table will now only render once all mod data has been calculated. CC Mods will not "pop in" anymore.
        • If the "Mods" directory doesn't exist but the "Creations" one does, import will still be allowed.
        • You can no longer pass the first screen if there are no mods or CC content that can be imported based on your preferences.
      • Version 1.0.0

        • Initial Release!
      Are there some mods on Bethesda.net you wish you could manage using Vortex? Well now you can!

      Features
      • Install any mod downloaded from Bethesda.net into Vortex.
      • Get mod metadata from the Bethesda.net mod database (internet connection required).
      • Automatically unsubscribe from Bethesda.net when you import the mod. 
      • Create an archive backup of the mod so you can reinstall it without going back into the game. 
      • Optionally, import Creation Club content as a mod.

      Note: After importing your mods they will no longer be managed by Bethesda.net and cannot be updated.

      Vortex Install

      • Navigate to the Extensions tab.
      • Drop the 7z archive into the "drop zone" at the bottom of the page.
      • Click the prompt to restart Vortex.


      Manual Install

      Extract the 7z archive to %appdata%\Vortex\plugins\bethesda-import

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