Adds random stats to weapons. Similar to Borderlands. Stats effected: Damage, Value and Weight. For guns Fire rate and Range is also effected.
Requirements
DLC requirements
DLC name
Automatron
Far Harbor
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
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This mod adds some randomness to all the weapon pickups in Fallout 4.
This effects 5 stats which are the ones shown on the Pipboy:
Damage Value Weight Fire rate (gun only) Range (gun only)
This works by using the existing mod system to create hidden mods on the weapons. Fallout 4 has a system so it randomly picks one of the mods so no script is used atall. You can even associate level to the stats but I've only done that on the damage stat.
You need all the DLC's and all the weapons are covered except the Syringer and Acid Soaker.
Problems It will possibly conflict with things that change the vanilla weapons. This edits all the templates so if you have things also doing that it will probably have issues. It will make your inventory much bigger. No way round that. It will still group things together but you have a lot more variation in your inventory so will split them out a lot more than normal.
Editing The hard work for this is done and it wasn't all that hard. If you want to adjust anything. Opening in the Creation Kit. Go to object mods and find the random modcol. You can then set level or remove bits. You can quite easily add to it too.
Details Damage Level < 5 = Damage between -5 to 0 vanilla Level < 30 = -5 to +4 Level < 35 = -5 to +5 Level < 40 = -5 to +6 Level < 45 = -5 to + 7 Level < 50 = -5 to +8 Level < 80 = -5 to +15 Level 80+ = -5 to + 20
Weight Anything with a weight < 6 vanilla between 0 to +15 vanilla Everything else -5 to + 10
Value / Fire rate / Range -25% to +25% vanilla
If someone has already done this sorry. It's a simple idea so thought someone probably has but couldn't find it on my searching.