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      Configurable Increased Inventory Capacity 2019 update

      • Endorsements
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      • Version
        2.0
      0 of 0
      • In Game
      • Configurable version in Mod Manager
      • Custom capacity set
      • Configured number

      File information

      Last updated

      Original upload

      Created by

      electricghoti

      Uploaded by

      electricghoti

      Virus scan

      Safe to use
      Current section

      About this mod

      Configurable and static inventory capacity increases. Also includes inventory perk amount increases. Frosty versions available.

      Requirements

      Nexus requirements

      Mod nameNotes
      DAITools Suite Loader
      Permissions and credits

      Author's instructions

      Would prefer crediting the original mod maker, Ehamloptiran, since he originally found the values that modify inventory capacity and wrote the configurable script.

      File credits

      Ehamloptiran

      Donation Points system

      Pleaselog in to find out whether this mod is receiving Donation Points

      Tired of running back to a shop every 15 minutes while exploring the Hinterlands?  (More like 5)

      Wish you could headcanon the use of The Iron Bull as a personal pack mule?  (Shale is one true pack mule)

      Want to pretend like your Mark is actually a Bag of Holding embedded in your hand?  (Maybe spirits mimic your stuff?)






      There are several non-configurable files here which increase your starting inventory capacity. You have options!
      A reasonable bump to, the default of the original inventory capacity mod, a freeing, and finally a ridiculous.


      A remade configurable mod file is available again. This means YOU get to choose how much space you want, rather than being limited by the Man.

      An additional version is now available for anyone who has already taken 1 of the inventory perk upgrades. The optional file now changes the amount of additional space you get when you select a *perk* instead of trying to change the base capacity.

      Additionally, there are versions available of each type of mod.


      -----------------------------------------

      Added Frosty versions of base inventory mod. Added daimod and Frosty version of perk upgrade capacity.



      New 2.26.16
      Configurable version now available! Trespasser compatible (or, at least doesn't crash upon entry. Need to get confirmation values still change).
      The main file has a configurable input and accepts values from 60 to about 32767, with a default amount of 400 if nothing is changed.
      -----------------------------------------

      *Requirements*

      Mod Manager v5.9 Get it using the official loaderHERE on the Nexus, orHERE  on the DAI modding forum

      -----------------------------------------

      *Known Issues*

      Loading a save where the character has already acquired at least 1 inventory perk does not cause the base capacity to change. Must use the version that increases perk amount OR use the save editing workaround below.

      For additional help please see the DAI modding Discord here
      -----------------------------------------


      The previously only known workaround for characters with an inventory perk is manual save editing with THIS editor.

      1) Open existing save. Not separated by character, so save with the character to change, then look for the most recent timestamp for the correct one.
      2) Search for "C3947CF6CB44EA4EB42BEAB3F2830359" in the Plot Integer Flags. The default value next to it should be "60" 
      3) Select it and change value to whatever you wish, then hit Update.
      4) Hit Save.

      4.5) Trying to overwrite the original file with the same name results in a peculiar crash, so save over a different file or add something like "_new" to the name. Afterward, you manually erase "_new" or whatever extra text was added so it will properly load next time the game is booted up.





      *Credits*

      Ehamloptiran foremost, for he is the original author of the increased inventory mod from several patch versions ago. He did the work of finding the right numbers to change, I just used his knowledge to get a working version for the newer patches.
      esCanor for the very helpful hex editing tutorial for EBX files.

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