Half-Life 2
- Released
- November 16, 2004 on Windows
- Credits
- 252 people
- Releases by Date(by platform)
- Publishers
- Developers
- Genre
- Action
- Perspective
- 1st-person
- Gameplay
- Puzzle elements
Shooter - Interface
- Direct control
- Setting
- Post-apocalyptic
Sci-fi / futuristic - Misc
- Regional differences
- ESRB Rating
- Mature
- Business Model
- Commercial
- Media Type
- CD-ROM,Download,DVD-ROM
- Input Devices Supported/Optional
- Keyboard,Mouse
- Multiplayer Options
- Internet,LAN
- Number of Offline Players
- 1 Player
- Number of Online Players
- 100+ Players [view all 41 specs ]
- Official Site
- Visit
Half-Life 2: Lost Coast(2005)
Half-Life 2: Complete(2008)
Half-Life 2: Game of the Year Edition(2005)
Half-Life 2: Holiday 2006 Collection(2006)
Half-Life: Complete(2008)
The Orange Box(2007)
Valve Complete Pack(2008)
- Half-Life 2 (Bronze Edition)(2004)
Half-Life 2 (Collector's Edition)(2004)
Half-Life 2 (Gold Edition)(2004)
- Half-Life 2 (Silver Edition)(2004)
Descriptionofficial descriptions
Following the period of instability caused by the events described inHalf-Life, an interdimensional organization known as the Combine invades the Earth, defeating the human forces in the Seven Hour War. A Combine Citadel is erected in City 17, a town in Eastern Europe reminiscent of World War II ghettos. Dr. Wallace Breen, a human scientist, rules the city on behalf of his new masters. An energy field prevents humans from procreating, and no new children are born. Earth is turning into a grim, oppressive police state.
Meanwhile, Gordon Freeman, the man who was at the center of the events that took place shortly before the rise of the Combine, awakens from his stasis and is inserted into a train to City 17 by the mysterious G-man. Gordon is soon brought into a resistance group and makes a seemingly futile attempt to bring down the Combine and liberate the Earth.
Half-Life 2 is a linear first-person shooter with light puzzle-solving elements and many setpieces, similar to its predecessor in concept. The player guides Gordon Freeman through City 17 and the wilderness that surrounds it. On his way, he'll encounter a few friendly characters, but also fight dangerous foes. The game features a realistic physics system: Gordon can pick up objects and toss them freely, and many of the puzzles are physics-based - for example, at one point the player has to weigh down a seesaw with bricks at one end to turn it into a ramp.
Gordon's enemies, apart from alien wildlife which found their way to Earth, are mainly Combine forces, which utilize a variety of firearms, gadgets, and vehicles. Policemen and foot soldiers work along with helicopters, gunships, and gigantic walking machines to hunt him down. To defend himself, Gordon has a range of weapons available: from the iconic crowbar for close-quarter fighting, through pistols and rifles, up to grenades and a rocket launcher. One of the most notable weapons is the gravity gun, with which Gordon can pick up objects, hold them in the gun's anti-gravity field, then hurl them at the enemy with great force.
Setpieces in the game include coordinated assaults on enemy bases, fighting gigantic boss enemies, bringing down aircraft with the rocket launcher, and others. A few levels require the player to navigate buggy-type vehicles. Some of the more exotic stages involve the player summoning an army of antlions to unleash on unsuspecting foes.
Included with the game isCounter-Strike: Source, a version ofCounter-Strike made with the new Source engine which powersHalf-Life 2, andHalf-Life 2: Deathmatch, an online multiplayer game featuring the same physics and weapons as the single player game.
Spellings
- 半条命2 -Simplified Chinese spelling
- 戰慄時空2 -Traditional Chinese spelling
- 하프라이프 2 -Korean spelling
Groups+
- 3D Engine: Source
- Console Generation Exclusives: Xbox
- Distribution Method: Episodic
- Gameplay feature: Drowning
- Gameplay feature: Recordable replays
- Games with officially released source code
- Half-Life universe
- Middleware: Bink Video
- Middleware: SDL
- Physics Engine: Havok
- Retail releases with faction/character-specific cover variants
- Setting: 2020s
- Sound Engine: AIL / Miles Sound System
- Technology: amBX
Screenshots
Promos
Media
Half-Life 2
Credits (Windows version)
252 People (226 developers, 26 thanks) ·View all
VP Studio Operations | |
Senior Administrative Assistant | |
Senior QA Manager, Fuctionality | |
Senior QA Manager, Resources | |
Senior QA Manager, TRG/CRG/VUPC | |
QA Manager | |
QA Lead | |
QA Testers | |
[full credits ] |
Reviews
Critics
Average score: 93%(based on 123 ratings)
Players
Average score: 4.2 out of 5(based on 568 ratings with 24 reviews)
The Good
- Gameplay and environment shifts from chapter to chapter while remaining true to overall direction.- Lots of interesting gameplay situations with physics, AI, vehicles and environmental puzzles.- Fast and good looking engine with great modding capabilities.- Good characters writing, elevated by the voice acting.- Unique audio and art direction.
The Bad
- Story is pretty bare bones and most of the exposition chapters (1,2,5) feels dragged and not very interesting.- Same could be said about AI and the gunplay, so most of the chapters where you fight human enemies exclusively (9-11) at times are annoyingly dragged and not very interesting.
The Bottom Line
With all the flaws, it's still one of the best video games so far.
Windows · bySanfordMorgan ·2023
Great Graphics, Great levels, but Dated Play
The Good
This review is going to be simple and straight forward.
I downloaded it off Steam, fully patched and updated. No bugs at all. Even the annoying audio stutter was resolved.
It stays true to the original, for good and bad. You have the clever puzzles and hidden paths of escape. The sound effects are improved but not replaced. The voice acting is top notch and including a lot well known actors like Robert Culp and Robert Guillaume.
The graphics are remarkable, considering that they'll run on most machines made within the last 8 years. Unlike Doom3, You don't need an ATI or Nvidia card to play the game. You have several options for customizing the video to match the requirements of your PC.
The story is not going to win any Hugo awards, but it serves the gameplay suitably. The story is actually enhanced by the dialog performed by the helpful and not-so-helpful NPCs.
The gravity gun is awesome but not used enough in game play. Part of the fun is finding out what weapons work best against the varied baddies you face. The barnacles and headcrabs make a great return as the annoying aliens.
The Bad
This game is very linear. The only challenge stems from survival to the next level. For a game with such potential, the play options are surprisingly limited.
The bullsquids and One-eyed Howlers are missing.
The Bottom Line
A decent challenge the first time you play it.
If you're into run and gun gaming, this is a good game for you. If you're more into any role playing, you might find this a bit dry. There's little reason to play it more than once.
Windows · byScott Monster (975) ·2009
Methodical FPS with a decent story.
The Good
Half Life, in all of its forms is one of the most beloved IP's to ever grace computers and home consoles. It's obvious to see why, the games are thoroughly enjoyable experiences. They're solidly developed, well produced and competently paced games. The mythological status that the series has developed over the course of years may be a little exaggerated but it can't be denied the core elements of the franchise like the seamless world and well developed story are what defined the series upon release and why it is so popular and so well loved.
So, based on the core fanbase developed by its predecessor Half Life 2 had something to live up to. A change in the dynamics of the gameplay would have totally up ended the solid foundation that had been established and would have ruined everything.Then, it is logical to assume Half Life 2 is very similar to its predecessor. Similar to the point that the two games play almost identically. Judged side by the side the two games are almost identical, very little has changed and it's a double edged sword. If you're familiar with Half Life, if you love Half Life then you'd love Half Life 2. The games virtually identical control system, seamless world broken up by sporadic loads and exposition through interaction with NPC's will be comfortably familiar.
If you're not entirely familiar with Half Life you control a theoretical physicist named Gordon Freeman who in the events of the first game was forced to confront an alien horde invading a hidden government contracted research facility called Black Mesa when an experiment goes wrong. If it sounds strange that a theoretical physicist would be able to fight off an alien horde then there is more explaining to be done, shortly before entering the test chamber to begin the experiment Freeman donned an HEV (or Hazardous Environment) suit to protect himself. The HEV suit provides Freeman with protection and augments his physical strength and speed considerably.
Gordon Freeman is seemingly put into cryogensis at the end of the game and wakes up some time in the future when the world has been dominated by an alien race called the Combine.The story is serviceable and provides a few satisfying twists and turns and memorable characters like the beautiful Alyx Vance and and ex security guard from Black Mesa. The concepts surrounding the story are occasionally more satisfying than the actual reveals, what few of them there are. The hulking, synthetic monstrosities and suggested glimpses at transformation processes give hints at the malevolent machinations of the Combine, while little is actually elaborated on. This suggestion seems to work better than simply laying out a foundation of exposition as every cold war era building crumbling around you and every lonely swingset seems to tell a little story of its own. A story of desolation and neglect, indicative of the grey, depressed resignation of the human race in their subservience.
In every aesthetic respect it's a beautiful game. The Source engine is employed to give the impression of a drab, frightening and claustrophobic world of crumbling buildings and forgotten people. Long lost relics of humanities past lie in the countryside, reminders of how safe a house used to be, now only to be used a base of operation for Combine forces.The town of Ravenholm is a blood spattered mess, filled with corpses, hideous and disfigured monsters lurking in the shadows of the wind swept and long forgotten city. Suggestions of traps being laid, barricades and makeshift hospitals litter the halls of buildings and on the streets.The cityscapes are poetic and do more for the story than the actual story does for itself. What is suggested is powerful and frightening.
The Bad
While Half Life 2 is a beautiful game it lacks any significant gameplay edge. The constant moving from load to load feels like a slog through a drab, depressing neverending world of constant hardship. There are moments of quiet however these quickly end and you're forced back into constant firefights and small, cramped tunnels.It's suffers from the problems that its predecessor suffered from, the rigid insistence not to deviate from the "you are Freeman" concept limits the amount of exposition you could possibly hope to have. It also limits game play possibilities and forces you to adjust to simply going from checkpoint to checkpoint, firefight to firefight and vague narrative point to vague narrative point.
There are sequences where you are able to drive a buggy or a jet boat however these are either too long or too convoluted. There is no pay off for completing them other than going from point A to point B.
The story itself is nothing special either. There was wriggle room to concoct an impressive science fiction story however the narrative elements in this game are either poorly explained or not explained at all. Almost everything has to be picked up from paltry pieces of dialogue or things taped to notice boards and it just isn't enough.The environments tell a story, but they can only tell so much.
The Bottom Line
Half Life 2 is a game that does a lot of things really solidly but ends up coming across as vacuous and Valve as somewhat arrogant. They're convinced that the narrative elements in the game can purposefully remain vague so long as the engine is solid and the game play is too.
The game play is very solid, the firefights are challenging and satisfying and the little deviations like being able to drive a buggy and jetboat are welcome. This doesn't help to alleviate the overwhelming sense of aimlessness. It doesn't help alleviate the feeling that you're simply going through the motions, going from checkpoint to checkpoint.
As much as I enjoyed Half Life 2, I can also appreciate its flaws, which it contains in abundance.
Windows · byAkibaTechno (238) ·2010
Trivia
1001 Video Games
Half-Life 2 appears in the book1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Characters
Almost all the characters inHalf-Life 2 are modelled after a real person's appearance:
- Barney's face in the game was provided by Valve's CEOScott Lynch.
- Alyx Vance is modelled after American actress and television hostJamil Giovanni Mullen.
- Eli Vance's is based onLarry "The Count" Heard, a local man holding a sign indicating that he was looking for work. Valve found him on the corner of Highway 520 and 148th Avenue in Redmond and hired him as a model.
- The G-Man'sHalf-Life 2 model is based onFrank Sheldon, an Alexander Technique practitioner. He was originally slated to be the model for Dr. Breen.
City 17
City 17, the main location ofHalf-Life 2, strongly resembles Eastern European and Soviet cities of the communist era; the architecture style of suburb districts is nearly identical to what can be see (even until now) in East Berlin, Prague, Moscow, etc. However, there is also more direct evidence to the "Soviet" nature of City 17; several times some Russian words can be spotted. For example, during the mud skipper chase there are large gates with the wordsПОРТ written above; "порт" is Russian for "port" (pronounced roughly the same way as the English word).
Closed captions
Valve designedHalf-Life 2 with closed captioning for the deaf. Sounds are bracketed. Each character has a color assigned to their dialogue.
Cut levels
According to the bookHalf-Life 2: Raising the Bar, the original storyline spanned four in-game days instead of just three. Among the parts cut are an antlion cave, a train ride through a dried out sea bed, a ship called the "Borealis", the underwater "Kraken Base", a Combine weather control station, a chapter set in arctic regions and a skyscraper. Many of these places show up in pre-release screenshots and press material.
Some parts were recycled for existingHalf-Life 2 chapters, many others are making a comeback in theHalf-Life 2 episodes.
Distribution
The PC version ofHalf-Life 2 was the last game thatSierra distributed for Valve at retail.Electronic Arts was quick to scoop up the retail deal, but their Steam digital distribution service remains independent.
As a result of a settlement in a lawsuit betweenValve andVivendi Universal Games (as Sierra's owner), VU Games ceased distribution of retail packaged versions of Valve's games (includingHalf-Life 2), effective 31 August 2005.
Engine
Despite the complex graphics, including ragdoll physics and pixel shaders, the Source engine was designed to support cards that offer only DirectX 6 hardware support. The original Source engine code would run by using the software emulation encoded in the DirectX 9 library. That means that the game can be run even with an Intel 846g card or a Nvidia TNT chipset. To give some perspective, The TNT chipset was introduced in 1997.
According toJohn Carmack himself, "there are still bits of earlyQuake code inHalf Life 2".
German version
There are changes in some German versions:
- Blood from humans (including Gordon Freeman) and blood which is part of the level design was coloured grey
- Almost all enemies disappear instantly after being killed. This is not true for a level near the end where the corpses are necessary to proceed.
- The cries of burning zombies were toned down
- In the original version enemies get dragged with the buggy for a short time after driving over them. In the German version the buggy just drives through them.
A detailed list of changes can be found onschnittberichte.com (German).
G-Man
G-Man can been spotted in a few places throughout the game, as he is watching over Gordon or walking around.
Hydra
An enemy that was shown in early previews known as the hydra, which was a blue tentacle, was cut out of the final game. The developers said that it was good to watch, but when it came to kill you, you would just see a blue blur and you would be dead. They didn't think it would be fun to fight against.
Macintosh version
In September 2007, Valve's CEOGabe Newell wasinterviewed by gaming website Kikizo's Adam Doree about the then shortly to be releasedOrange Box, asking, among other things, about the potential for a Macintosh release. Newell responded by saying that though they had been in conversations with Apple regarding the possibility "they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms." Thus, there wouldn't be a Macintosh version ofHalf-Life 2.
A month later, in October,Tuncer Deniz, a Macintosh developer and owner of the news site Inside Mac Games,posted on his blog that while Newell's complaints likely weren't without justification, the actual reason for the lack of a Macintosh port was due to "Valve's insistence that anyone who wanted to port Half-Life 2 to the Mac had to advance $1 million to Valve. That's right, that's $1,000,000. That might be peanuts to someone like Valve, but no Mac publisher in their right mind would have given Valve that kind of money just for the rights to publish Half-Life 2 for the Mac."
A Macintosh version was finally released in 2010 when Steam, Valve's digital distribution platform, was introduced for Macintosh.
Menu
The background of the main menu changes based on the chapter of the last saved game.
Multiplayer
Counter-Strike: Source was the only Source engine multiplayer game available at the release. Two weeks later, on 30 November 2004, Valve released the regular multiplayer mode (Deathmatch) through Steam, their online content distribution system.
Piñata
Several news sources first reportedHalf-Life 2 entering gold status, quoting an unnamed source within the development team. The source revealed the existence of a piñata doll (a traditional South American custom of a doll stuffed with sweets and toys for children to break) which was broken to celebrateHL2's official completion.
It was later revealed that this "piñata" was in fact a full-scaled Scanner model (the flying machines that take pictures of suspects in-game) and it was broken using a crowbar.
Rating
Even though the initial release ofHalf-Life 2 as part ofThe Orange Box compilation received a PEGI rating of 16+, the stand-alone release received an initial rating of 18+.
References
Dr. Kleiner's pet headcrab Lamarr is actually named after Hedy Lamarr (November 9, 1913 – January 19, 2000, born Hedwig Eva Maria Kiesler), an Austrian-Jewish naturalized American actress and communications technology innovator.
References to the game
Half-Life 2 was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 05/2006.
Source code theft
Sometime in September 2003 Valve's network - including Gabe Newell's own computer - was compromised by a hacker and the worst case scenario soon unfolded. The entire Half-Life 2 source code was released on 4 October, and only 3 days later a playable version of the game surfaced. FBI was brought into the case, and Gabe Newell also posted a message on a Half-Life 2 forum, asking the community to help them find the hacker.
Months went by without any substantial progress, when finally on 15 February 2004 the hacker sent an e-mail to Gabe Newell, expressing both his compliments on Valve's work so far and his somewhat dodgy statement that he never had any intention to hurt Valve. Gabe Newell and the hacker, known as "Da Guy" from Germany corresponded over the next period of time, and came to the agreement that since Da Guy had been smart enough to compromise Valve's security, he deserved a job. Soon, a job interview was setup. This was, of course, a trick. FBI agents would be waiting for him when he arrived. However, when the German government heard about the scheme, they denied such activities, and instead they arrested him themselves.
Da Guy, aka Axel G now faces charges for compromising Valve as well as several other computer related crimes.
Special Editions
3 differentHalf-Life 2 packages were available:
- Half-Life 2 (Bronze Edition) includes the game andCounter-Strike: Source.
- Half-Life 2 (Silver Edition) includes the game,Counter-Strike: Source,Day of Defeat: Source and Valve's back catalog available on Steam at the time.
- Half-Life 2 (Gold Edition) includes the game,Counter-Strike: Source,Day of Defeat: Source, Valve's back catalog available on Steam at the time, 3HL2 posters,HL2 hat,HL2 soundtrack,HL2 sticker, City 17 postcard, Prima'sHL2 strategy guide, special collector's box and a chance to win a trip to Valve.
Vortigaunts
The Vortigaunts are voiced byLouis Gossett, Jr. It is mentioned inRaising the Bar that Gossett was chosen partially due to his role as the alien in the filmEnemy Mine.
Awards
- 4Players
- 2004 – PC Game of the Year
- 2004 – Best PC Action Game of the Year
- 2004 – Best PC Direction of the Year
- 2004 – Best PC Graphics of the Year
- 2004 – Best PC Successor of the Year
- Computer Games Magazine
- March 2005 - #4 Game of the Year 2004
- Computer Gaming World
- March 2005 (Issue #249) – Best Music of the Year
- March 2005 (Issue #249) – NPC of the Year (for Dog)
- GameSpy
- 2004 – #2 Game of the Year
- 2004 – PC Game of the Year
- 2004 – PC Action Game of the Year
- 2004 – PC Game of the Year (Readers' Vote)
- 2004 – PC Action Game of the Year (Readers' Vote)
- 2004 - Best Graphics of the Year (PC)
- 2004 - Best Character of the Year (PC) (for Dog)
- 2005 – #7 Game of the Year
- 2005 – Xbox Game of the Year
- 2005 – Xbox Game of the Year (Readers' Vote)
- 2005 – Xbox Shooter of the Year
- 2005 – PC Mod of the Year (for Garry's Mod)
- 2005 - The "It Shoulda Been on Xbox 360 Award" (Xbox)
- 2011 – #10 Top PC Game of the 2000s
- GameStar (Germany)
- February 2005 - Best PC Game in 2004
- February 2005 - Best PC Game in 2004
- Issue 03/2005 - Most Annoying Copy Protection in 2004
- Golden Joystick Awards
- 2004 - Runner-up for "Most Wanted Game For Xmas"
- 2005 - PC Game of the Year
- PC Gamer
- April 2005 - #4 in the "50 Best Games of All Time" list
- It was the first game to tie PC Gamer's 98% rating ofSid Meier's Alpha Centauri, previously their highest rated game ever
- PC Powerplay (Germany)
- Issue 02/2006 - Best Game in 2005
- Issue 02/2006 - #1 Action Game in 2005
Information also contributed byAgent 5,Apogee IV,B14ck W01f,Indra was here,James Isaac,LepricahnsGold,Lumpi,Mark Ennis,Mark Papadakis,PCGamer77,piltdown man,Scott Monster,Silverblade,Unicorn Lynx,VVP andZack Green.
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Related Sites+
- Half-Life 2 Hints
This question and answer type solution guides you through the steps gradually, giving only as much information as you need before the final answers are provided. - The Boy Who Stole Half-Life 2
article about the game's source code theft, on Eurogamer.net (21st February 2011) - The Final Hours of Half-Life 2
Gamespot's extensive article about the production process of Half-Life 2.
Identifiers+
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Contributors to this Entry
Game added byZack Green.
Android added byGTramp. Linux added bySciere. Xbox added byDarkDante. Macintosh added byZeppin.
Additional contributors:Unicorn Lynx,Jeanne,Apogee IV,Sciere,n][rvana,Paulus18950,lee jun ho,VVP,Patrick Bregger,Plok,FatherJack.
Game added November 25, 2004. Last modified July 10, 2025.
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