Sid Meier's Civilization II
- Released
- March 1996 on Windows 16-bit
- Credits
- 70 people
- Releases by Date(by platform)
- Publishers
- MicroProse Software, Inc.
- Acer TWP Corp
- MacSoft
- Human Entertainment, Inc.
- Hasbro Interactive, Inc.
- Activision, Inc.
- Sold Out Sales & Marketing Ltd.
- Developers
- Moby Score
- 8.0#2,313 of26.6K
- Critics
- 88%(50)
- Players
- (265)
- Review Ranking
- #1 onWindows 16-bit
- #49 onMacintosh
- #532 onPlayStation
- Collected By
- 135 players
- Genre
- Strategy / tactics
- Perspective
- Diagonal-down
- Visual
- Free camera
Isometric - Pacing
- Turn-based
- Gameplay
- 4X
Managerial / business simulation
Turn-based strategy (TBS) - Interface
- Multiple units/characters control
Point and select
- ESRB Rating
- Kids to Adults
- Business Model
- Commercial
- Media Type
- CD-ROM
- Input Devices Supported/Optional
- Keyboard
- Number of Offline Players
- 1 Player [view all 24 specs ]
- Official Site
- Visit
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Descriptionofficial descriptions
Starting out with just a single unit and knowledge of a small local area, your challenge is to guide your civilization into becoming the dominant force, either by conquering every other civilization or by sending a spaceship to Alpha Centauri.
As you'd imagine, a lot of challenges come into such a task. You must locate cities so as to make use of food, construction and trade resources, which can be later improved by constructing irrigation, roads, mines, railroads, and farmland. Each city can construct one item at a time - civilian and military units, buildings or Wonders of the World (there are 28 of these across the different eras of the game, and each can be possessed by only one city). The buildings and wonders have different effects - most buildings and some wonders improve defenses, scientific research, trade or food output, but most wonders offer unique advantages that can be used to great strategic effect.
There are over 100 scientific advancements in the game, and most require prerequisites before they can be researched. How quickly this happens depends on your scientific output, which must be traded off against financial and military concerns.
Combat can occur in cities or in the open terrain - things like forests and mountains give the defense an advantage. Unlike in the original Civilization, fights aren't always won outright - most times the winning unit will be damaged, reducing its movement speed and attacking prowess until it's repaired, but the losing unit always disappears from game. If multiple units are in a square that comes under attack, the strongest unit fights - unless it is a city or Fortress, all units will be lost if the fight is lost. Once a city has no defensive units left, it can be captured. Certain units have the ability to cover all squares as fast as if they were roads, only a few can see submarines, and air units require re-fueling in a friendly city.
There are up to 6 other Civilizations in the game, and keeping good diplomatic relations with these is crucial. At times you may want to trade knowledge or pool military resources with a neighbor - at others they may want to destroy you. If you make deals and go back on them your reputation is affected.
Spellings
- II ציביליזציה -Hebrew spelling
- 文明II -Simplified Chinese spelling
- 文明帝國 II -Traditional Chinese spelling
Groups+
- Best of Infogrames / Atari releases
- Console Generation Exclusives: PlayStation
- Covermount: Fullgames
- Famous person: Joan of Arc
- Gameplay feature: Fog of war
- Games that include map/level editor
- Games with classical music
- Games with randomly generated environments
- Games with the creator's name
- Protagonist: Female (option)
- Setting: Totality of history
- Sid Meier's Civilization series
- Sid Meier's licensees
- Theme: Famous politician
Screenshots
Promos
Videos
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Credits (Windows 16-bit version)
70 People (65 developers, 5 thanks) ·View all
Game Design | |
Original Civilization Design | |
Producer | |
Programming | |
SMEDS System Design | |
Art Director | |
Art | |
[full credits ] |
Reviews
Critics
Average score: 88%(based on 50 ratings)
Players
Average score: 3.9 out of 5(based on 265 ratings with 14 reviews)
Expansion and improvement of the original.
The Good
This game is VERY flexible! Whatever you don't like can be changed by editing Rules.txt, and other text files. The created worlds I don't like can be gotten around by creating my own stock of pre-made worlds using map editor and then selecting them at random. Scenarios can also be created and saved for re-use. the cheat mode is also useful for experimenting, instruction, and creating scenarios. Combat, movement, and cost properties of units can be changed if you wish. Reseach pattern can be changed, units can be made avalable with any advance you want, any wonder can be made non expiring or avalable sooner! New unit can be created, and given unique charactoristics. Can be run w/o the CD-ROM. Likes Win 3.1, 95 and 98 and probably all other Windows versions.
The Bad
The worlds it creates are too random, not enough variation, and have too many small islands and not enough water, even in the small land mass variation. High council advice sometimes is inapropriate.
The Bottom Line
The ultimate strategy game, with endless variations: you can make it what you want!
Windows 16-bit · byJohn Schall (3) ·2003
Beyond any doubt or question the best video game ever created, for any platform.
The Good
"Civilization" and "Civilization II" (they are essentially the same game) are, without question, the best video games ever made. No other PC game even approaches them for replayability, fun, depth and sheer addictiveness.
The game is perfectly paced and balanced, offering the player a test of planning on several different levels, challenging without confusing. Every aspect of the game combines perfectly with everything else and with the game's overall direction. It's never boring, never repetitive, and works perfectly in every way. Eleven years after the original was first published, every other global conquest game just pales in comparison. This is truly the standard to which all strategy games must be compared.
No serious gamer can be without "Civilization II" on the hard drive.
The Bad
There is nothing not to like about the game. It has no weaknesses. It's old, of course, and yet the graphics are entirely functional.
Players new to the game should avoid buying the "Test of Time" version, however, which has radically changed (and atrocious) graphics.
The Bottom Line
Civilization II is the absolute pinnacle of computer gaming. Anyone who enjoys computer games must get Civilization II.
Windows 16-bit · byRick Jones (96) ·2001
Caution: May Be Habit-Forming!!!
The Good
Hmmm, just about everything. Great (and very addictive!!) gameplay, no-frills graphics, and more customizability than you can handle. And even though I get tired of this game sometimes and quit playing it for months, I always seem to come back to it eventually.
The Bad
The music gets kind of boring (though you can turn it off), and the original version was NOT multiplayer (though multiplayer was added later -- I eventually got Civ2 Multiplayer Gold). Otherwise, I can't think of much else.
The Bottom Line
Don't play it if you have to get up early, because you may be up all night. Start playing at 9 or 10 PM, and next thing you know, it may be 4 AM. An all-time classic!
Windows 16-bit · byAaron of Minneapolis (2) ·2002
Trivia
1001 Video Games
The PC version ofSid Meier's Civilization II appears in the book1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Development
Brian Reynolds and his co-workers were initially reluctant to make many changes to the original game's design, as they didn't want to be known as "the guys who screwed upCivilization."
Elvis
An Elvis Presley impersonator acts as the player's attitude advisor through all ages (sunglasses and all). Additionally, the entertainer specialist type in the city screen is also represented by a mugshot of Elvis.
German version
The translation for the German version ofCivilization II is almost legendary -- it's a total disaster. It was done by an US-American employee of Microprose, whose sole qualification had been that he "spent a couple of years in Germany". The outcome were ridiculous messages as "Russen einfangen Große Mauer" ("Russians catching Great Wall").
Sales
In 1998, the Windows 3.x version ofCivilization II won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.
Awards
- Computer Gaming World
- May 1997 (Issue #154) – Strategy Game of the Year
- GameSpy
- 2001 – #22 Top Game of All Time
- PC Gamer
- April 2000 - #5 in the "All-Time Top 50 Games" poll
- October 2001 - #2 in the "Top 50 Best Games of All Time" list
- April2005 - #3 in the" 50 Best Games of All Time" list
- PC Player (Germany)
- Issue 01/1997 - Best Game in 1996
- Verband der Unterhaltungssoftware Deutschland
- 1998 - Gold Award (more information in "Sales" section)
Information also contributed byEntorphane,PCGamer77 andXoleras
Analytics
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Related Sites+
- Apolyton
Apolyton is the premiere fan site for all Civilization games, covering Civilization I and II, as well as Sid Meier's Alpha Centauri. Daily news, a huge archive of files and strategies, highly populated forums, and quite possibly everything else a civer could wish for! - Brock Wood's Civilization 2 Site
Includes mods and more - Civilization II Fan Wiki (German)
Fan Wiki containing lots of information about Civilization II. Has an overview of Civ2 versions (Civ2 main + addons, Multiplayer Gold, Ultimate Classic, and Test Of Time) and gives leads how to play them on modern PC systems. - Civilization II Historic Scenarios
Has mod packs (scenarios with city flags, custom units and new rules), maps, and tips forCivilization II. Scenarios include alt_ww1 and alt_ww79 plus alt_rules.txt and europe_s.mp . - MatFis deutsche Civ2 Seite (German)
Fan site that contains game info, help, downloads etc.
Identifiers+
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added byBrian Hirt.
Windows 16-bit added byMartin Smith. PlayStation added byAdam Baratz. Macintosh added byScaryfun.
Additional contributors:PCGamer77,-Chris,Rebound Boy,William Shawn McDonie,Unicorn Lynx,Jeanne,Martin Smith,David Ledgard,Crawly,Paulus18950,Patrick Bregger,Plok,FatherJack,aquapendulum,WONDERなパン.
Game added March 1, 1999. Last modified February 26, 2025.