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Anupgrade, or aPower Item in the originalMetroid, is any advancement in technology or ability ofSamus. Upgrades are present in everyMetroid game thus far. They are necessary to complete every game (with minor exceptions). Although most upgrades are weapons, such as theIce Beam, there are several other upgrades that enhance Samus' abilities. Most upgrades notably build on theChozo-built Power Suit, since the Power Suit's versatility allows for easy upgrades. Upgrades allow Samus to progress, increase offensive or defensive capabilities, or both.

Contents

Suit Upgrades[edit |edit source]

Power Suit[edit |edit source]

Samus's Power Suit
Samus's Power Suit
Main article:Power Suit

Featured in every singleMetroid game to date. It is Samus's standard suit and an advanced piece of Chozo technology, allowing it to be augmented and function much more effectively than its basic form. It offers protection from the infinite vacuum of space and can protect Samus from falls of any height. It has basic armor covering all of Samus' vital areas and offers some protection against enemy damage.

Varia Suit[edit |edit source]

Samus's fully-armored Varia Suit
Samus's fully-armored Varia Suit
Main article:Varia Suit

Also featured in everyMetroid game, the Varia is the gold standard for armor in theMetroid universe. This suit provides additional protection that the Power Suit does not, including heat resistance. In some games, it reduces damage taken from enemies and hazards by a certain percentage. Notable features include large shoulder spheres, more pronounced knee spikes, and an armored chest plate, all of which make this suit easily recognizable amongMetroid zealots.

Gravity Suit[edit |edit source]

The frictionless Gravity Suit
The frictionless Gravity Suit
Main article:Gravity Suit

Featured inMetroid: Zero Mission,Metroid Prime,Super Metroid,Metroid Fusion,Metroid Dread, andMetroid: Other M, the Gravity Suit adds added protection that varies by game and negates the effects of hindered movement in liquid environments. It also clears the fog on theCombat Visor that's present inPrime, and it protects Samus while on the outskirts of theFrigate Orpheon aboveTallon IV. InZero Mission andSuper Metroid, the Gravity Suit also protects Samus against damage caused by lava or magma present inNorfair, reducing damage taken by 50% and 25%, respectively. InOther M, it's referred to as the Gravity Feature and eliminates the effect of gravitational fields caused byNightmare and present in Sector 2 as well as reducing damage taken by a whopping 75%. It also resists the vacuum of space, to which Samus is exposed during her encounter withPhantoon. The suit is visually identical to the Varia Suit, though it is colored either purple or blue. InOther M, however, it appears as a purplish aura around Samus, only present when exposed to the aforementioned hazards.

Legendary Power Suit[edit |edit source]

Main article:Legendary Power Suit

This suit is an three-in-one upgrade appearing inZero Mission after Samus completes theRuins Test inChozodia. After losing her Power Suit and its abilities, Samus regains them with the addition of previously unusable Chozo upgrades: thePlasma Beam, Gravity Suit, andSpace Jump. Samus's Legendary Power Suit requires immense concentration to use.

Phazon Suit[edit |edit source]

Samus's mysterious Phazon Suit
Samus's mysterious Phazon Suit
Main article:Phazon Suit

Exclusive toMetroid Prime, the Phazon Suit is the only suit acquired in thePrime subseries, without thePED Suit, that isn't in item form. Samus gains this upgrade after theOmega Pirate collapses on her following its defeat in thePhazon Mines, infusing her Gravity Suit with the "unique Phazon" present in the Omega Pirate. The suit is physically the same as the Varia and Gravity suits but features a jet-black and red color scheme. In the Upgrades section of thePrime pause menu, it also shows Samus having a light-bending field around her. Along with 50% damage reduction, the suit protects Samus against damage caused by Phazon and allows her to fire thePhazon Beam in the battle againstMetroid Prime.

Dark Suit[edit |edit source]

Samus's Ing-battling Dark Suit
Samus's Ing-battling Dark Suit
Main article:Dark Suit

Present inMetroid Prime 2: Echoes, the Dark Suit is a suit of armor previously worn byA-Kul, the "Champion of Aether, during theLuminoth's war with theIng. It reduces the caustic effects ofDark Aether's atmospheric damage by 80%. It doesn't resist the effects of dark energy-based weaponry used against Samus, however. After A-Kul's death at the hands of the Ing in theSky Temple Gateway, the Ing steal her armor and place it in the protection ofAmorbis, guardian of theDark Agon Temple. After being defeated by Samus, Amorbis relinquishes the suit. Physically, the suit looks much more mechanical than the Varia Suit. The suit has what appear to be circuit board-like lines throughout. It also has a space for theGravity Boost andGrapple Beam, both of which are acquired later on in the game. It is Samus' primary suit throughout the entire game, as she uses it against all future boss battles, save for theEmperor Ing and the final battle withDark Samus in the Sky Temple Gateway.

Light Suit[edit |edit source]

The Luminoth's Light Suit
The Luminoth's Light Suit
Main article:Light Suit

Counterpart to the Dark Suit, this suit is acquired after Samus restores theLight of Aether to theAgon,Torvus, andSanctuary Temples in Aether's light dimension. The Light Suit is the perfect marriage of the Chozo's and Luminoth's advanced technologies. Is is a much more streamlined suit, with more spherical shoulder spheres and humongous semi-circular knee spikes, and the suit itself sports an almost entirely white color scheme. It has tiny holes all over it that allow for light to be emitted from it. The suit also can utilize theLight-Based Teleportation System that allows Samus to travel instantly between theGreat Temple and the three subtemples on Aether. There are teleportation systems in variety of places onAether and Dark Aether. The Light Suit fully resists the corrosive atmosphere of Dark Aether by 100%, but dark energy based attacks can still hurt her. It also fully resists the effects of theIngstorm.

Fusion Suit[edit |edit source]

Samus's Fusion Suit, infused with Metroid DNA
Samus's Fusion Suit, infused with Metroid DNA
Main article:Fusion Suit

The Fusion Suit, available inMetroid Fusion,Metroid Dread, andMetroid Prime by connectingMetroid Fusion, is a result of the removal of parts of Samus' Power Suit that are infected with theX-Parasite andVaccine "Metroid". It is the primary suit used inFusion and has all original functionality of the Power Suit. Because it is less bulky due to the removal of infected parts, Samus can climb onto ledges without thePower Grip. Due toMetroid DNA being in the suit, it inherits the Metroid's natural weakness to cold, which doesn't allow the suit to use theIce Beam. Also, theCharge Beam also fires differently.

PED Suit[edit |edit source]

The PED Suit, enhanced with Phazon-harnessing technology
The PED Suit, enhanced with Phazon-harnessing technology
Main article:PED Suit

The PED Suit was given to Samus inMetroid Prime 3: Corruption by the doctors and scientists onNorion after theSpace Pirates, led by Dark Samus, attacked theGalactic Federation base stationed there. After Samus,Rundas,Ghor, andGandrayda were knocked out by Dark Samus and corrupted, Samus awakes one month later in a Galactic Federation infirmary; she is outfitted with the suit by the Galactic Federation scientists while they are repairing her damaged Varia Suit. The PED Suit takes advantage of the Hunters' ability to self-generatePhazon and gives them immense offensive capabilities. The Suit injects one of Samus'Energy Tanks and activates Hypermode. After 15 seconds of being in Hypermode, Samus will going into corrupted mode, in which Hypermode cannot be cancelled, and she must exhaust all the Phazon of the current energy tank to avoid total corruption, although it does have a safety feature that disables the mode after 25 seconds to help alleviate the risk of total corruption. When Samus walks in a pool of Phazon, it replenishes her energy. The PED Suit appears like the Varia Suit, but with many pieces missing and replaced with Galactic Federation technology. TheArm Cannon also gains the ability to fire theHyper Beam whilst in Hypermode.

Hazard Shield[edit |edit source]

Main article:Hazard Shield

The Hazard Shield is a piece ofSpace Pirate technology that protects the wearer from the environmental hazards. Samus gains this unit later on in the game and can be used to walk through theAcid Rain on thePirate Homeworld, as well as theFuel Gel onBryyo. It adds hexagonal-shaped shields on Samus' shoulders and chest. When Samus is in a hazard that shield protects her from, the Shield glows orange and shimmers. In Morph Ball mode, this is also apparent.

Zero Suit[edit |edit source]

Zero Suit Samus's skintight clothes
Zero Suit Samus's skintight clothes
Main article:Zero Suit

The Zero Suit is a skin-tight singlet that Samus wear underneath her Power Suit. It is connected to her central nervous system, allowing her to activate and deactivate part, or whole, suit she has over it. The suit is affected by her mental state, when in distress, she loses her ability to control whether or not the suit is active, this apparent in her encounter withRidley inMetroid: Other M. The Suit is blue-hued and has high heels that still allow Samus to be as nimble as in the Power Suit.

Dread Suit[edit |edit source]

The Dread Suit is the suit Samus has duringMetroid Dread. After the encounter withRaven Beak Samus loses most of the suit's abilities, the suit is made so Samus hasPower Grip and Slide at the beginning of the game. It's unknown who made this suit. The suit is white with blue stripes.

Arm Cannon Upgrades[edit |edit source]

Beams[edit |edit source]

Power Beam[edit |edit source]

Samus's Power Beam setting Arm Cannon
Samus's Power Beam setting Arm Cannon
Main article:Power Beam

Samus' standard beam, the Power Beam, has a very high rate of fire and low damage. It has inexhaustible ammunition due to the nanotechnology built into theArm Cannon by theChozo.

Charge Beam[edit |edit source]

Samus's Charge Beam upgrade
Samus's Charge Beam upgrade
Main article:Charge Beam

Allows Samus to charge up her currently active beam to up to ten times the damage of one shot. It is accompanied by a visual cue that lets the player know it's fully charged. It can be used with all beams, minus thePhazon Beam, including theParalyzer. In thePrimes, a sustained fully charged shot can act like a tractor beam, attracting pickups into Samus.

Wave Beam[edit |edit source]

The Metroid Prime Wave Beam
The Metroid Prime Wave Beam
Main article:Wave Beam
Main article:Wave Beam (Metroid Prime)

The Wave Beam travels through walls, transparent, and translucent objects. It is much more powerful than the Power Beam and, inMetroid Prime, it shoots electrical energy and can be used to openPurple Doors onTallon IV, as well as energizePower Conduits, homes in on enemies, overloads electrical enemies, and defeatsWave Troopers. InMetroid Fusion, it allows theArm Cannon to fire two separate beams to fire simultaneously.

Ice Beam[edit |edit source]

Samus's Ice Beam upgrade in Return of Samus
Samus's Ice Beam upgrade in Return of Samus
Main article:Ice Beam

The Ice Beam is a very integral weapon in the entireMetroid series. It makes killingMetroids possible by freezing them and shooting a coupleMissile. It fires a blast of ice and can freeze most enemies when charged or will slow them down.

Plasma Beam[edit |edit source]

The high-temperature Plasma Beam
The high-temperature Plasma Beam
Main article:Plasma Beam
Main article:Plasma Beam (Metroid Prime)

The Plasma Beam fires very powerful waves of energy that can travel through anything, walls, glass, and even enemies, allowing to hit multiple targets. It is Samus' most powerful conventional weapon in every appearance. In the Prime series, it fires molten energy that can set most enemies on fire, and even disintegrate some enemies. In Corruption, it can also be used more intricately to weld broken circuits to restore power to devices.

Grapple Beam[edit |edit source]

The Echoes Grapple Beam attachment
The Echoes Grapple Beam attachment
Main article:Grapple Beam

Not necessarily an offensive weapon, although it can be used as such inSuper Metroid, the Grapple Beam fires a rope-like beam of energy that Samus can use to swing and propel herself to ledges too far or high to jump. Only certain points are viable attachment points for the Grapple Beam. InPrime, Samus lost the beam in an explosion onFrigate Orpheon that caused many of her suit's functions to malfunction. She again lost the Grapple Beam inEchoes when it was stolen by theIng when Samus followedDark Samus through aPortal intoDark Aether and given to aDark Grenchler that resides in theCrypt. Upon defeat, it drops the Grapple Beam and can be retaken into Samus' arsenal.

Diffusion Beam[edit |edit source]

Main article:Diffusion Beam

Appears inMetroid: Other M, andMetroid Dread it makes chargedArm Cannon shots diffuse upon hitting a target to hit multiple enemies inMetroid: Other M. While inMetroid Dread it can shoot throught walls to a certain degree. It is compatible with all other beamsSamus acquires in the games.

Long Beam[edit |edit source]

The Long Beam upgrade in Metroid
The Long Beam upgrade in Metroid
Main article:Long Beam

The Long Beam makes Samus' beam shots stretch all the way across the screen in the 2D games. It doesn't add any power or any other effect, it just extends the distance the shots go.

Wide Beam[edit |edit source]

Main article:Wide Beam

Appearing inMetroid Fusion, andMetroid Dread the Wide Beam adds no power to each individual shot, but it does fire multiple shots that make it easier to hit enemies. There is no other useful make of this beam.

Spazer Beam[edit |edit source]

Spazer Beam's Return of Samus upgrade, held by a crab
Spazer Beam's Return of Samus upgrade, held by a crab
Main article:Spazer Beam

This beam also widens Samus' beam shots and doesn't add any firepower. Although, inOther M, the Diffusion Beam functions similarly to the Spazer Beam.

Dark Beam[edit |edit source]

The Dark Beam
The Dark Beam
Main article:Dark Beam

The Dark Beam is one of many items originally wielded byA-Kul during the Luminoth-Ing War. After failing to become useful to the Luminoth, they abandoned the Dark Beam expansion to focus on other ventures. It fires a rather large, spiral-shaped ball of dark energy. It is very useful against light enemies. The charged version is called theEntangler and can freeze enemies solid, similar to theIce Beam. It can also nullifyLight Beacons andLight Crystals. It can also activatePortals toDark Aether, activateLift Crystals, and overload light-based shield such as those on theIngsmashers.

Light Beam[edit |edit source]

The Light Beam
The Light Beam
Main article:Light Beam

The Light Beam was also wielded byA-Kul and was proven to be very effective against the Ing. Samus find this in the hands ofIng. It fires a stream of white-hot light energy and can set enemies on fire. The charged version is theLightblast and fires like a shotgun, as one big blast. However, if locked on, all the shots will home in on the enemy. It can energizeLift Crystals,Light Beacons, andLight Crystals temporarily. It can also overload dark-based shields on enemies and activate Portals to Aether.

Annihilator Beam[edit |edit source]

The sound-based Annihilator Beam
The sound-based Annihilator Beam
Main article:Annihilator Beam

The most powerful weapon wielded byA-Kul, it fires light and dark energy at the same time. It has a rate of fire comparable to the Power Beam and can home into enemies without even locking on them.Quadraxis guards this item, as it is incredibly prized by theIng, and it uses it against Samus in their battle in theHive Temple. It can supercharge Crystals and Beacons that allure Ing to come into it's destructive field and kill them instantly. The charged shot is theDisruptor. When paired with theEcho Visor, it can also overrideEcho Key Beam Systems. It can also energize Light and Dark Portals. Lastly, it can also overload shiels of light or dark polarity.

Nova Beam[edit |edit source]

Main article:Nova Beam

Space Pirate technology, the Nova Beam fires high-frequency shots that can pierce BluePhazite Armor as well asMetroid membranes and strike their nuclei, resulting in instant death. It's slightly more powerful than the Plasma Beam.

Phazon Beam[edit |edit source]

Main article:Phazon Beam

The Phazon Beam is a beam inMetroid Prime that allows Samus to draw on the power of Phazon and fire it. Although she obtains the Phazon Beam after fightingOmega Pirate, she doesn't use it until thefinal boss fight when standing in a pool of liquidPhazon. TheArm Cannon becomes covered in Phazon veins and shoots out what appears to be electrical rays of energy to damage enemies. The Phazon Beam, when activated, is called the Hyper Beam. It is vastly more powerful than any other weapon Samus possesses and can kill any enemy much faster and more efficiently.

Hyper Beam[edit |edit source]

Main article:Hyper Beam

InSuper Metroid, when theBaby dies above Samus, it collapses on her and gives her the Hyper Beam that allows Samus to killMother Brain. It fires a rainbow-hued stream of energy that is immensely powerful. It is the only weapon capable of killing Mother Brain. Samus's Phazon Beam, when used to its full capacity againstMetroid Prime, is called the Hyper Beam. InMetroid Prime 3: Corruption, when Samus enter Hyper Mode, she fires a very powerful beam that can kill any enemy faster and overload enemies with Phazon energy to damage them. It also can be charged inCorruption to fires and continuous stream of Phazon bullets for a few seconds until the charge wears off. In the ending ofMetroid Dread, Samus fully awakens her metroid genes during the fight against Raven Beak. The beam is a huge laser that destroys anything and kills enemies in one shot.

Affinity Weapons[edit |edit source]

Battlehammer[edit |edit source]

Main article:Battlehammer

The weapon of choice byWeavel, it fires green shots of energy that arc downward and causes a small explosion upon impact. It's fueled by theUniversal Ammo.

Imperialist[edit |edit source]

Main article:Imperialist

The weapon of choice byTrace, it is a sniper rifle the fires a highly accurate shot from a long distance. It is the onlyAffinity Weapon that cannot be charged. The firing rate is slow, but the damage is incredibly high. It's fueled by theUniversal Ammo.

Judicator[edit |edit source]

Main article:Judicator

The weapon of choice byNoxus, it fires purple shots of sub-zero plasma that freeze anything in its path. It's fueled by theUniversal Ammo.

Magmaul[edit |edit source]

Main article:Magmaul

The weapon of choice bySpire, it fires a grenade of magma that can bounce off walls and floors and explodes a few seconds later with explosive force. It's fueled by theUniversal Ammo.

Shock Coil[edit |edit source]

Main article:Shock Coil

The weapon of choice bySylux, it fires blue shots of energy effective at close range. If locked on for a few seconds before firing, the damage increases. Only Sylux can use it to its full potential, using it to restore his own health. It's fueled by theUniversal Ammo.

Volt Driver[edit |edit source]

Main article:Volt Driver

The weapon of choice byKanden, it fires yellow spheres of energy straight ahead. It's slow, but deal more damage when compared to similar weapons. It's fueled by theUniversal Ammo.

Omega Cannon[edit |edit source]

Main article:Omega Cannon

An extremely powerful weapon Samus used againstGorea inMetroid Prime Hunters. It is located in theOubliette. It was apparently developed by theAlimbics before they were wiped out byGorea before Samus' arrived.

Other[edit |edit source]

Paralyzer[edit |edit source]

Samus's Paralyzer
Samus's Paralyzer
Main article:Paralyzer

Samus' pistol she uses for offense when in the Zero suit. It doesn't have an real power. Even when fully charged, the shot only stuns enemies, allowing Samus to escape and/or hide.

Missile Systems[edit |edit source]

Missile[edit |edit source]

An Echoes Missile
An Echoes Missile
Main article:Missile

Samus' basic ballistic attack, the Missile has been in everyMetroid game to date and are one of her most used items in the series. It can destroy objects made ofBrinstone orRadion. Missiles have a limited homing capability and can't make sharp turns. It is also the precursor to theSeeker Missiles and all theCharge Combos. Samus can carry many missiles and inOther M', she can restore them using theConcentration technique.

Seeker Missile Launcher[edit |edit source]

Seeker Missiles obtained in Echoes
Seeker Missiles obtained in Echoes
Main article:Seeker Missile

A piece ofLuminoth technology that was originally used byA-Kul and her vast array of advanced weaponry. It fires up to 5 regular missiles simultaneously at one to five targets. It can get be used in conjunction with theDark Visor to deactivate inter-dimensional locks. The Seeker Missiles are a natural technique of theRhedogian, which suggests the Luminoth may have encountered one and set out to copy its ability to destroy theIng. It is especially helpful in theChykka fight for destroying its wings andHelios in his disc form.

Ice Missile[edit |edit source]

Main article:Ice Missile

The Ice Missile is a regular missile that has ice capabilities and replaces theIce Beam inMetroid Fusion. It can freezeFuel Gel solid and safe to walk on and can freeze enemies solid. AFriend Voucher can be obtained by freezing aReptilicus and shattering it with its own boomerang.

Diffusion Missile[edit |edit source]

Main article:Diffusion Missile

The Diffusion Missile only appeared inMetroid Fusion and adds a spreading effect to theIce Missile and freezes more enemies and cause more damage.

Ship Missile[edit |edit source]

Main article:Ship Missile

The Ship Missile is only inCorruption. It is the only weapon capable of destroying objects made ofMaldium orJovian Steel. It is used extensively and a fired in a carpet bombing fashion.

Storm Missile[edit |edit source]

Only appearing inMetroid Dread, it allows Samus to target up to five enemies and blocks or put five targets on an enemy if it's allowed. Three missiles are fired on each target in quick succession.

Hyper Missile[edit |edit source]

Main article:Hyper Missile

The Hyper Missile is the Hypermode version of theMissile. Like all Hyper Mode techniques, it can only be used when in Hyper Mode and is extremely powerful. It replaces theSuper Missile inCorruption. It is a regular missile that is packed withPhazon, it fires in a straight line with no homing capability at all, so it requires very steady aim, but causes massive damage to an impressive range from the point of impact. It is as powerful as 10 standard missiles and is extremely effect when fightingOmega Ridley,Dark Samus (if timed properly), andAurora Unit 313.

Charge Combos[edit |edit source]

Super Missile[edit |edit source]

A power-packed Super Missile
A power-packed Super Missile
Main article:Super Missile

The Super Missile has appeared in most all Metroid games, it is an upgraded version of theMissile and is much more powerful. First appearing inSuper Metroid, it is as powerful as five regular missiles and can dislodge small enemies from the ceilings and walls inSuper Metroid. InMetroid Prime, it is powerful enough to destroy objects made out ofCordite. They can also destroy Green blast doors inMetroid Prime 2: Echoes. InZero Mission, they returned to the way they operated in Super Metroid an they are not required to complete the game if the player uses Secret Passages. InMetroid Prime 3: Corruption, the Super Missile is replaced by theHyper Missile.

Wavebuster[edit |edit source]

Main article:Wavebuster

The Wavebuster is the charge combo for theWave Beam. Appearing only inMetroid Prime. It fires a constant stream of electrical energy that automatically locks onto enemies without the effort of the user. It costs 5 missiles per second after firing to damage enemies constantly. It also is especially helpful to defeatWave Troopers,Meta-Ridley, and the exoskeleton ofMetroid Prime when it's in it's purple form that's weak to the Wave Beam. In the non-Trilogy NTSC version of the game, it can also paralyze enemies until they are dead, a feature removed in theTrilogy and never present in the PAL version.

Ice Spreader[edit |edit source]

Main article:Ice Spreader

The Ice Spreader is the charge combo for theIce Beam. It fires a large homing missile made of ice that, when hitting a surface, covers a very large area in a thick sheet of ice that freezes most enemies in the area. It does have limitations, though, it costs 10 missiles, despite only being as powerful as the Super Missile. Also, when fired at an aerial enemy, the ice damage is contained to that one enemy, so it can't be used to take out multipleFlying Pirates or any other airborne enemy. It is also the only conventional weapon inSamus' arsenal that can freezeMetroid Prime's exoskeleton solid when it's in its white form, subject to theIce Beam.

Flamethrower[edit |edit source]

Main article:Flamethrower

The Flamethrower is the charge combo of thePlasma Beam. As the name implies, it fires a continuous stream of fire that can set enemies on first and kill most small enemies in a few seconds or even instantly. It can be used to setMetroid Prime on fire during its red phase.

Darkburst[edit |edit source]

The Darkburst
The Darkburst
Main article:Darkburst

The Dark Burst is the charge combo for theDark Beam. It fires a small, medium-speed, projectile at enemies. Upon contact with an enemy or the ground/wall, it opens a rift into a dark dimension (notDark Aether) and pulls enemies into the rift. It is especially useful for killing a swarm of small enemies such asSandbats,Nightbarbs,Hydlings, and especially help during theChykka battle when it releases itsChykling offspring to replenishLight Ammunition to use againstDark Chykka. It causes extra damage to light enemies. It can't pull in larger enemies, but does severely damage them.

Sunburst[edit |edit source]

The Sunburst
The Sunburst
Main article:Sunburst

The Suburst is the charge combo for theLight Beam. It fires a small, very slow, rainbow-colored projectile at enemies. It carries the property of the Light Beam to incinerate enemies in it's path. Upon contact, it explodes in an extremely bright, rainbow explosion that can kill any enemy in its blast radius. It doesn't kill larger, more powerful, enemies, but it does severely damage them.

Sonic Boom[edit |edit source]

Sonic Boom
Sonic Boom
Main article:Sonic Boom

The Sonic Boom is the charge combo for theAnnihilator Beam. It fires a single wall of force that travels at the speed of sound, 1236 km/h or 768 MPH, and hits its target almost instantaneously. It causes massive damage and can kill most enemies in a single shot. When hit, the force explodes and causes a reality-warping appearance to the affected area and causes a loud crack of sound (similar to the sonic boom caused when a supersonic aircraft break the sound barrier). Is it extremely effective against agile foes, as its speed overtakes them and they cannot escape before it hits.

Morph Ball Systems[edit |edit source]

Morph Ball[edit |edit source]

Samus's Morph Ball
Samus's Morph Ball
Main article:Morph Ball

The Morph Ball is Samus' alternate form, just like the other Hunters have theirs. When activated, Samus rolls into a ball approximately 1 meter in diameter. Samus become a ball of energy inside the ball with an approximate volume of ~0.52 cubic meters, somehow she can condense her entire being consciously and still maintain control. It is a key upgrade and lets Samus explore many many new areas. It can upgraded itself in many different ways.

Morph Ball Bomb[edit |edit source]

A Morph Ball Bomb
A Morph Ball Bomb
Main article:Morph Ball Bomb

This is Samus' primary attack method while in Morph Ball form. It can destroy objects made of glass,Talloric Alloy, and sandstone. It is relatively weak and doesn't do much damage, but is critical for defeating some bosses, such asFlaahgra, thePower Bomb Guardian,Quadraxis, andAmorbis, doing massive damage to all of them. It can also propel the Morph Ball up if laid directly on top of Samus and she doesn't move.

Power Bomb[edit |edit source]

A powerful Power Bomb
A powerful Power Bomb
Main article:Power Bomb

This is Samus' most powerful item in her conventional weapon arsenal. When unleashed, it creates a massive thermonuclear explosion that can destroy any living thing within its radius, even going offscreen. It can destroy most enemies in one hit, including certain bosses. It can incinerate organic matter, meaning it can instantly killMetroids andSpace Pirates instantly. It can also instantly kill theRhedogian inOther M, despite it's intense durability. It is also the only weapon powerful enough to destroy objects made ofBendezium andDenzium andGerons. Lastly, it is the only weapon powerful enough to cause aDesbrachian to awaken on theBottle Ship, but a second one will not kill it. While the Power Bomb's devastation is dialed down quite a bit in the Prime subseries, it is still a very potent weapon and can kill most enemies instantly, including the light and a darkIngsmashers.

Boost Ball[edit |edit source]

The speedy Boost Ball
The speedy Boost Ball
Main article:Boost Ball

The Boost Ball is a movement system designed by theChozo for the Morph Ball. Featured only in the Prime subseries and Hunters, it is a chargeable item that propels the Morph Ball at high speeds. It can damage most enemies and is useful for damaging low targets on several bosses in the games. It can also be used on half-pipe like formations that allow Samus to reach all new areas. It is used to activate the many manySpinner Devices found all over the games and propel the Morph Ball away fromSpider Ball Tracks inEchoes andCorruption.

Ballspark[edit |edit source]

The Ballspark is unique toMetroid: Zero Mission, it combines theSpeed Booster andMorph Ball. When Samus builds up her energy with the Speed Booster, she can go into the Morph Ball and propel herself in one direction, the same as the Shinespark, but in a smaller form.

Spider Ball[edit |edit source]

Spider Ball, able to follow magnetic rails
Spider Ball, able to follow magnetic rails
Main article:Spider Ball

The Spider Ball is an upgrade to the Morph Ball that allows Samus to cling to walls climb them to reach heights that are inaccessible by any other method. First appearing inMetroid II: Return of Samus, it allowed Samus to cling to nearly any surface. In the Prime subseries, it is limited toSpider Ball Tracks. It functions the same in all games. It is key to defeating certain bosses and is one of the items stolen from Samus in the prologue toEchoes.

Spring Ball[edit |edit source]

Main article:Spring Ball

The Spring Ball is an upgrade that lets Samus hop while in Morph Ball form. Originally fromMetroid II: Return of Samus, it was also present inCorruption and theTrilogy Versions of Primes 1 and 2. In games with theHigh Jump Boots, it comes automatically, but it must be collected on its own merit inMetroid II andSuper Metroid.

Hyper Ball[edit |edit source]

Main article:Hyper Ball

The Hyper Ball is the Hyper Mode upgrade of the Morph Ball acquired from defeatingMogenar inMetroid Prime 3: Corruption. It can only be used in Hyper Mode. When activated, it releases what appears to be electricity from the Morph Ball and damages enemies. It is especially helpful to killingMetroids. It does only work at close range and uses a lot of Phazon energy as opposed to other Hypermode attacks.

Visor Systems[edit |edit source]

Combat Visor[edit |edit source]

The battle-ready Combat Visor
The battle-ready Combat Visor
Main article:Combat Visor

The Combat Visor the main visor used in all thePrime games, it shows Samus' environment in front of her, as well has a mini map, energy counter, missile counter, 3-dimensional radar to find enemies, environmental hazard warning meter, current visor selected, and current beam selected. It is Samus' most used Visor.

Scan Visor[edit |edit source]

Scan Visor
Scan Visor
Main article:Scan Visor

Also in all thePrimes, as well asOther M, the Scan Visor allows Samus to scan enemies and objects in her view to gain information on how to defeat enemies, hints on how to solve puzzles, and read Lore left behind by the civilization(s) that once lived on the planet she is on.

Thermal Visor[edit |edit source]

Main article:Thermal Visor

TheSpace Pirates experimented with thermal vision technology and found it extremely useful in the energy production byPhazon. When activated, it shows the heat signatures of anything in Samus' view. Enemies can be easily tracked using it, but it cannot see into other timespaces and some enemies can avoid it. The Thermal Visor is useful in cooler environments, as enemy heat signatures are more contrasted, but can overloaded by hot climates, brightly lit areas, explosions, and extreme radiation.

X-Ray Visor[edit |edit source]

Main article:X-Ray Visor

The X-Ray Visor emits x-rays that allow Samus to see though almost anything in her environments. It allows Samus to track nearly every creature accurately. It can be overloaded in areas of intensePhazon radiation. It also has the ability to look throughPhazite armor, but not the red variety. Also, it can be used to accurately locate aPhazon Metroid's orMetroid Hatcher's nuclei which, when combined witheNova Beam, allows for a one-hit kill, rather than a fierce battle.

X-Ray Scope[edit |edit source]

Main article:X-Ray Scope

An alternate form the X-Ray Visor, the Scope allows Samus to see the composition of objects to see how to destroy them. It also allows Samus to see through objects that are fake.

Dark Visor[edit |edit source]

Dark Visor
Dark Visor
Main article:Dark Visor

Obtained inDark Torvus Bog, the Dark Visor was stolen by theIng after they killedA-Kul duringThe Last Crusade. It lets Samus see inter-dimensional objects. Similar in function to theThermal Visor andX-Ray Visor, it allows Samus to track enemies to a T, even when they warp to other dimensions to escape predators, when Ing are in their amorphous state. It also allowsSamus to see Inter-dimensional Locks onAether. It can be overloaded by immense amounts of dark energy orPhazon radiation.

Echo Visor[edit |edit source]

Echo Visor
Echo Visor
Main article:Echo Visor

The Echo Visor is one ofA-Kul's original tools she carried during her days and was also used by theLuminoth to help their blind population see. It sends out sonic pulses that make the HUD appear in a monochromatic color scheme. Any objects in Samus' vista sends reverberations back to her, allowing her to navigate spaces while wearing it. When Samus shoots an enemy, it sends out orange pulses, letting her know that she did, in fact, make contact with the enemy. When paired with theAnnihilator Beam, it can also be used to overrideEcho Key Beam Systems.

Command Visor[edit |edit source]

Main article:Command Visor

The Command Visor is only present inMetroid Prime 3: Corruption. It allows Samus to remotely control her Gunship remotely, giving it a much more interactive role than before. It can be used to make the ship land, shootmissiles, and pick up massive objects. It is integral in assembling theTheronian Bomb onElysia to destroy theLeviathan's shield.

Secondary Upgrades[edit |edit source]

Speed Booster[edit |edit source]

Speed Booster
Speed Booster
Main article:Speed Booster

The Speed Booster allows Samus to run at incredible speeds. It utilizes the booster on the back of theVaria Suit and causes Samus to cause damage to enemies that she hits while running; however, inSuper Metroid, Samus will take damage by an enemy she runs into. It is also the precursor to theShinespark. InMetroid: Other M, Samus creates a bow shock wave in front of her that kills most enemies or damages them severely. It also allows her to run up steep slopes and cover massive distance in theBottle Ship. InSuper Metroid, it allows Samus to break Speed Blocks that can only be destroyed by fast-moving objects.

Shinespark[edit |edit source]

Main article:Shinespark

The Shinespark is an advanced technique Samus can perform while using theSpeed Booster. When activated, Samus stops dead in her tracks, builds up her kinetic energy from running so fast, and allows her to just incredible distances. Some areas can only be explored or discovered using the Shinespark technique. InSuper Metroid, it also allows Samus to destroy Speed Blocks.

Screw Attack[edit |edit source]

The devastating Screw Attack
The devastating Screw Attack
Main article:Screw Attack

The Screw Attack is oneSamus' most powerful upgrades, it combines with the Space Jump that creates a field of indestructible energy around Samus, which destroys most enemies instantly. It is especially useful for traveling long distances that can't be reached by any other method. In 2D games, it can be used indefinitely once Samus obtains the Space Jump, but in thePrimes, it can only be used 5 times max to cover great distances, and if Samus hits a large enemy or a wall, she bounces off. It also allows Samus to perform the wall jump onapplicable surfaces. It cannot be used underwater inMetroid Prime 2: Echoes, instead theGravity Boost activates.

Space Jump Boots[edit |edit source]

Bouncy Space Jump Boots
Bouncy Space Jump Boots
Main article:Space Jump Boots

The Space Jump Boots are exclusive to thePrime subseries, it allows Samus to perform a second jump while in midair and allows her to cover more distance and/or higher ledges. It also is used before using theScrew Attack. It is one of Samus' most important upgrades in thePrimes and is a key upgrade used for fully exploring all planets and space stations.

Hi-Jump Boots[edit |edit source]

Samus's Hi-Jump upgrade
Samus's Hi-Jump upgrade
Main article:Hi-Jump Boots

The Hi-Jump Boots allow Samus to jump very high and lets her reach much higher ledges and reach new areas. Sometimes, the Hi-Jump gives Samus's Morph Ball the Spring Ball ability.

Space Jump[edit |edit source]

Main article:Space Jump

The Space Jump lets Samus perform an indefinite amount of midair jumps that allow her travel great distances with relatively accurate aim. It is used in conjunction with theScrew Attack and is a key item in most games.

Power Grip[edit |edit source]

Main article:Power Grip

The Power Grip allows Samus to grab onto ledges. She can also lift herself from ledges. This upgrade is exclusive toZero Mission, though it can be used inCorruption with green ledges. Samus's Fusion and Zero Suits appear to already be equipped with such ledge-grabbing functions.

Gravity Boost[edit |edit source]

Main article:Gravity Boost

The Gravity Boost only appeared inMetroid Prime 2: Echoes. It replaces theGravity Suit and letsSamus move through the liquid water onAether unhindered, although, it does not let her go through the dark water onDark Aether, nor does it prevent damage taken from it. After performing an underwater Space Jump, the Gravity Boost will lift Samus and propel her through the water using a booster on her back that lets her move higher and farther than traditional jumping. Interestingly, when theLight Suit is acquired fromU-Mos, it disappears, but still is still fully functional.

Grapple Lasso[edit |edit source]

Main article:Grapple Lasso

The Grapple Lasso is exclusive toMetroid Prime 3: Corruption. It is a completely new type of item that fires theGrapple Beam at an enemy like a lasso that allows Samus to rip off armor, open up doors, and even destroy armor. It is heavily used in the game and is key to defeating certain bosses, such asOmega Ridley andAurora Unit 313. While not technically in Other M, theGrapple Beam is used as a sort of lasso againstVorash to reel it onto land to attack its weak point on its stomach.

Grapple Voltage[edit |edit source]

Main article:Grapple Voltage

Another variant of theGrapple Beam, the Grapple Voltage appears inCorruption only and allows Samus latch her Grapple Beam onto enemies or posts and feed or remove energy from them. It is used to overload or extinguish the energy from shields and can also be used to kill enemies in a creative way. When Samus feeds energy to something, she causes damage to herself, vice versa when she takes energy from a shield, she gains energy back into herPower Suit.

Hyper Grapple[edit |edit source]

Main article:Hyper Grapple

The Hypermode version of theGrapple Voltage. It can only be used when Samus is in Hyper Mode and lots her transferPhazon energy to/from enemies. It is especially helpful on thePhaaze quest but overloading Phazon Crystals to destroy them and advance and feeding Phazon energy into Phaz-Ings, both methods of which lowers Samus' corruption meter, allowing her to survive longer on Phaaze's toxic surface.

Spider Magnet[edit |edit source]

Main article:Spider Magnet

An upgrade introduced inMetroid Dread, theSpider Magnet allows Samus to cling to magnetic surfaces. This enables Samus to climb up magnetic walls and cross gaps by clinging to magnetic ceilings. Additionally, this upgrade can be combined with the Grapple Beam to attach to far away magnetic surfaces.[1]

See Also[edit |edit source]

References[edit source]

  1. "GRAPPLE BEAM
    If Samus fires at amagnetic surface, she will be pulled quickly toward it.
    " —Screen Data (Metroid Dread)


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