Wings

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This article is about the wings given to course elements inSuper Mario Maker. For other uses of the word "Wing", seeWing.

Wings arepower-ups that can be given to other course elements to modify their behavior inSuper Mario Maker,Super Mario Maker for Nintendo 3DS, andSuper Mario Maker 2. InSuper Mario Maker andSuper Mario Maker for Nintendo 3DS, wings are their own individual object that can be attached to most other objects by dragging them onto the object in the same waySuper Mushrooms can be given to enemies to enlarge them. However, they cannot be placed into courses on their own without attaching them to anything; attempting to do this causes the wing to simply fly away. InSuper Mario Maker 2, wings are no longer a separate part and can instead be attached to objects using a mini-menu that appears above them when pressed, alongside the options to enlarge, attach aparachute to, or access alternate forms of an object when applicable.

Wings change an object's movement pattern in a variety of ways depending on the object. If an object that is attached to a set oftracks has wings, it will move much faster along them. If the object is inside aKoopa Clown Car,Junior Clown Car, orFire Koopa Clown Car, it will move faster than usual. In the case ofenemies, it can be combined with the Super Mushroom and/or parachute, though if the enemy carries a parachute, the wings will not take effect until the enemy lands and its parachute is deactivated. It also causes enemies damaged bystomps to take an extra hit before being defeated, as the first hit causes the enemy to lose its wings.

TheWonderful Wingsglider fromMario Kart Tour takes the form of a pair of wings.

Effects[edit]

Super Mario Maker[edit]

  • ? Block - The block floats in a gentle sine wave pattern leftwards, passing through solid structures. Can crushMario and some enemies if it pushes them against a solid surface. When struck, they empty their contents and lose their wings, becoming motionless.
  • 1-Up Mushroom,Big Mushroom,Cape Feather,Fire Flower,Mystery Mushroom,Super Leaf,Super Mushroom,Super Star,Weird Mushroom - Flies in gentle sine wave motion through solid structures to the left of the screen.
  • Blooper,Blooper Nanny,Blooper Baby - Will move in two consecutive jumps instead of one. Overall speed is slightly greater.
  • Bob-omb, Lit Bob-omb - Flies in gentle sine wave motion through solid structures to the left of the screen. Being hit lights the fuse and drops its wings. Lit Bob-ombs will fly as normal until they explode.
  • Boo - Delays its chase of Mario, but increases its speed. Behaves like it did inSuper Mario Bros. 3.
  • Boo Buddies - The Boos of the ring spread outwards then recede inwards in a pulsing manner.
  • Bowser - Jumps have aFlutter Jump motion.
  • Bowser Jr. - Jumps are slightly larger, gains access to theGround Pound without being supersized, and throwshammers instead of spittingfireballs. While in his shell, he can clear much larger gaps, and if he falls into a bottomlesspit, he will reappear above Mario in attempt to drop a Ground Pound on him. Does not lose his wings when jumped on.
  • Brick Block,Rotating Block - Identical to ? Blocks, but if they contain nothing, they do not lose their wings. They are not affected by P Switches.
  • Buzzy Beetle - Becomes aPara-Beetle; flies slowly leftward. Can be used as a platform, briefly sinking when jumped on, then rising upwards until Mario jumps off.
  • Chain Chomp - While idling, its head floats around its post, increasing the range in which Mario can be bitten.
  • Unchained Chomp - Jumps much higher than usual.
  • Cloud Block - Flies back and forth in a sine wave pattern, passing through solid structures.
  • Coin - Flies in gentle sine wave motion through solid structures to the left of the screen. Is not affected by P Switches.
  • Donut Block - Flies back and forth in a sine wave pattern, passing through solid structures. After disappearing, it respawns where it was placed in the editor, wings intact.
  • Dry Bones - Becomes aParabones; it floats up and down in a vertical range.
  • Fish Bone - It swims faster than usual - both idle and attacking - and has a greater field of vision.
  • Flimsy Lift - Falls much more slowly than usual, but still moves quickly on tracks.
  • Goomba,Galoomba - Becomes aParagoomba orParagaloomba; it jumps around in groups of two short jumps followed by a large jump. Unlike regular Goombas, it slowly chases Mario. Underwater, they turn and swim at greater speeds and distances.
  • GreenCheep Cheep,Blurp,Deep Cheep - In non-underwater levels, their third jumps move like Flutter Jumps. In underwater levels, they swim to the left in a tall and wide sine wave motion.
  • GreenKoopa Troopa - Becomes aKoopa Paratroopa; it moves with a constant bouncing.
  • Hammer Bro,Sledge Bro - Jumps much higher than usual.
  • Hard Block,Ice Block - Flies back and forth in a sine wave pattern, passing through solid structures. Can crushMario and some enemies if it pushes them against a solid surface.
  • Hidden Block - Acts like otherBlocks, but does not crush Mario. It can be only be seen by the wings it carries.
  • Lakitu,Lakitu's Cloud - An empty cloud cannot be given wings, but when the object riding it (including Lakitu) is given wings, it follows Mario with a constant up-and-down motion alongside its usual horizontal movement.
  • Lava Bubble - Flies in a diagonal line, ricocheting off solid surfaces and lava. Behaves similarly to some Lava Bubbles fromSuper Mario World.
  • Lift - Moves in a sine-like pattern perpendicular to its set direction; horizontally when set up or down, and vertically when set left or right.
  • Magikoopa - The Magikoopa and its magic attack both possess wings; the Magikoopa requires an extra hit to be defeated, as with other enemies, but when its magic attacks transforms a block, the new enemy or item will be in its winged form. It also allows them to create lit Bob-ombs and Deep Cheeps (or their equivalents), while making them unable to spawn Coins, Buzzy Beetles, or Skipsqueaks.
  • Monty Mole - Chases Mario with fast jumps.
  • Muncher - Occasionally Flutter Jumps. If placed inside apipe, it will launch from it and hover in the air before returning to it.
  • Note Block,Music Block - Flies in gentle sine wave motion through solid structures to the left of the screen. Will not lose its wings when struck or jumped upon.
  • P Switch - Flies in gentle sine wave motion through solid structures to the left of the screen. Can crushMario and some enemies if it pushes them against a solid surface from above or to the side; from below, Mario can activate it as normal.
  • Piranha Plant,Fire Piranha Plant,Jumping Piranha Plant - Occasionally Flutter Jumps. If placed inside apipe, it will launch from it and hover in the air before returning to it. The Jumping Piranha Plant still falls slower than the other kinds.
  • POW Block - Flies in gentle sine wave motion through solid structures to the left of the screen. Can crushMario and some enemies if it pushes them against a solid surface.
  • Red Cheep Cheep - In non-underwater levels, their third jumps move like Flutter Jumps. In underwater levels, they swim back and forth in a tall and wide sine wave motion.
  • Red Koopa Troopa - Another type of Koopa Paratroopa, it floats up and down in a vertical range.
  • Rocky Wrench - Launches out of its burrow and floats in mid-air while throwing its wrench.
  • Shoe Goomba, Stiletto Goomba - Jumps have a Flutter Jump motion. Once the Goomba inside is defeated, the winged shoe allows the riding player to perform a Flutter Jump, similar to while riding aYoshi.
  • Spike Top - Identical to the Para-Beetle, but standing on it damages Mario; essentially aSpiky Parabuzzy. The blue ones move faster than the red.
  • Spiny - Flies like the Para-Beetle, but does not work as a platform. It occasionallycurls up to fire spines in either a '+' or 'x' pattern.
  • Stretch - When it reaches a wall or ledge, it disappears, reappearing on top of the wall or at the bottom of the pit, and continues further. Also moves slightly faster.
  • Thwomp - While dormant, it slowly glides horizontally, ricocheting off solid structures and other Thwomps.
  • Trampoline - Flies in gentle sine wave motion through solid structures to the left of the screen. Loses its wings when grabbed, but not when used.
  • Wiggler, Angry Wiggler - Jumps in thin, high, arcs. Angry Wigglers follow Mario with much greater jumps and a slight speed increase. Does not lose its wings when jumped on.
  • Yoshi's Egg - Flies in gentle sine wave motion through solid structures to the left of the screen. When touched by the player, it falls to the ground, where it hatches into a wingless Yoshi.

Super Mario Maker 2[edit]

Objects that appear in both games without changing their behavior are unlisted here.

  • 10-Coin,30-Coin,50-Coin,Master Sword,Rotten Mushroom,Super Bell,Super Hammer,Superball Flower,SMB2 Mushroom,Frog Suit,Power Balloon,Super Acorn,Boomerang Flower,Cannon Box,Propeller Box,Goomba Mask,Bullet Bill Mask,Red POW Box - Flies in gentle sine wave motion through solid structures to the left of the screen.
  • Ant Trooper,Horned Ant Trooper - Flies slowly leftward. When it reaches a solid surface, it turns around. Does not lose its wings when jumped on.
  • Boom Boom - Behaves like his boss battle inWorld 7-Fortress fromSuper Mario Bros. 3 andGrinding-Stone Tower fromNew Super Mario Bros. U; he waits in the air above Mario, then swoops down to tackle him. In theSuper Mario 3D World style, his spin attack gives him lift, allowing him to fly to his targets. Does not lose his wings when jumped on.
  • Bully - Behaves as normal, but if Mario is higher than the Bully, it will fly to chase him. When pushed off of its platform, it slowly flies back and requires another hit to drop it into the pit.
  • Fire Bro,Heavy Fire Bro - Jumps much higher than usual.
  • Goombrat,Goombud - Moves like a Paragoomba, but walks back-and-forth between a specific horizontal range.
  • Hop-Chops - Hovers in midair after jumping. Does not lose its wings when jumped on.
  • Iggy,Lemmy - Hops across the ground when moving. Do not lose their wings when jumped on. Lemmy's behavior is slightly reminiscent of his boss battle inWorld 3-Castle fromNew Super Mario Bros. Wii, as he jumps while riding his magic ball.
  • Larry,Wendy - Their jump height after attacking is increased. Do not lose their wings when jumped on.
  • Ludwig - Remains in midair for a longer period of time after attacking, during which he fires additional volleys of magic. Does not lose his wings when jumped on.
  • Mechakoopa - Flies back and forth on a horizontal line.
  • Meowser - Will periodically fly into the background where he can attack without being damaged.
  • Morton - Will sometimes "fake out" the player by pausing his descent before landing. Does not lose his wings when jumped on.
  • Peepa - Moves slightly faster than usual.
  • Pokey - Jumps around in groups of two short jumps followed by a large jump. In ground levels at nighttime, they will swim through the air like Angry Wigglers to home in on the player(s).
  • Pom Pom - Jumps into the air when throwing shurikens. Does not lose her wings when jumped on.
  • Porcupuffer - Its jumps have a Flutter Jump motion.
  • Roy - Will sometimes "fake out" the player by ducking back into the ground or ceiling after emerging from it only to reemerge in a different spot. He will also remain in midair if he jumps out of the ground. Does not lose his wings when jumped on.
  • Skipsqueak,Spiny Skipsqueak - Jump much more slowly, taking longer to reach their max height. They may also jump on their own, in which case they will float in place just above their resting position.
  • Spike - Hops into the air to throw itsSpike Ball orsnowball.

Gallery[edit]

Artwork[edit]

Wing sprites[edit]

Course elements with wings[edit]

Super Mario Bros. style[edit]

Super Mario Bros. 3 style[edit]

Super Mario World style[edit]

New Super Mario Bros. U style[edit]

Super Mario Maker /Super Mario Maker for Nintendo 3DS
CharactersMario (Builder Mario) •LuigiPrincess PeachToadBowserYoshiCoursebotMary O.Mr. EraserParakeetSoundfrogUdetate and BanzāiUndodogYamamura
FormsBig Mariod (SMB) •Cape Mario (SMW) •Costume Mariod (SMB) •Fire MarioInvincible MarioPropeller Mario (NSMBU) •Raccoon Mario (SMB3) •Small MarioSuper MarioWeird Mario (SMB)
Game stylesSuper Mario Bros.Super Mario Bros. 3Super Mario WorldNew Super Mario Bros. U
Course stylesGround • Underground • Underwater •Ghost HouseAirshipCastle
Items and objects? Block/Flying ? Block1-Up MushroomArrow Sign/Checkpoint FlagaAxeBig MushroomdBlock/Rotating Block (SMW) •BridgeBumperbBuzzy ShellCape Feather (SMW) •Checkpoint FlagCloud BlockCoin/Pink CoincCoin BlockConveyor BeltDonut BlockFire FlowerGiant Gate (SMW) •Goal (SMB3) •Goal Pole (SMB &NSMBU) •Goomba's Shoe/Stiletto (SMB &SMB3) •GroundHard BlockHidden BlockIce BlockKoopa Clown Car/Junior Clown Car/Fire Koopa Clown Car/Fire Junior Clown CarbLava LiftLakitu's CloudLift/Flimsy LiftMushroom PlatformMystery Mushroomd (SMB) •Note Block/Music BlockOne-Way WallP Switch/KeycPipePOW BlockPropeller Mushroom (NSMBU) •Semisolid Platform/Island/White Block (SMB, Island only,SMB3, White Block only) •Spike TrapSpiny ShellStart BlockSuper Leaf (SMB3) •Super Mushroom/Weird Mushroom (SMB) (separated in3DS) •Super StarTrackVineTrampolineWarp Door/P Warp Doorb/Key DoorcWingsYoshi's Egg (SMW &NSMBU)
EnemiesBill Blaster/Bill Blaster (red)Blooper/Blooper Nanny/Blooper Baby/Mega BlooperBob-omb/Mega Bob-ombBoo/Boo Buddies/Stretch/Big BooBowser/Bowser Jr.Bullet Bill/Bull's-Eye BillBurnerBuzzy Beetle/Big Buzzy Beetle/Buzzy Beetle Tower/Para-BeetleCannonCannonball/Giant cannonballChain Chomp/Big Chain Chomp/Unchained ChompCheep Cheep/Blurp (SMW)/Deep Cheep (NSMBU)/Big Cheep Cheep/Big Deep CheepDry Bones/Fish Bone/Big Dry Bones/ParabonesFire BarGrinderGoomba/Paragoomba/Galoomba/Flying Goomba/Big Goomba/Big Paragoomba/Big Galoomba/Goomba Tower/Shoe Goomba/Stiletto GoombaHammer Bro/Sledge BroJelectroKoopa Troopa/Big Koopa Troopa/Koopa Paratroopa/Big Koopa ParatroopaLakituLava Bubble/Big Lava BubbleMagikoopa/Big MagikoopaMuncherPiranha Plant/Big Piranha Plant/Fire Piranha Plant/Big Venus Fire Trap/Jumping Piranha Plant (SMW) •Rocky Wrench/Mega Rocky Wrench/Monty Mole/Mega Monty MoleSea UrchinSpike Top/Spiky ParabuzzySpiny/Big Spiny/Spiny EggThwomp/Big Thwomp/SkewercUnshelled KoopaWiggler/Big Wiggler
MovesCrouchDashDouble Jump (NSMBU) •Drill Spin (NSMBU) •Flutter Jump (NSMBU) •Ground Pound (NSMBU) •JumpLooking up (SMW) •Spin Jump (SMW &NSMBU) •Tail attack (SMB3) •Triple Jump (NSMBU) •Wall Jump (NSMBU)
Gnat AttackdFlyFly BombdFly ChilddFly ParentdKing Watingad
Music"Flying Battleship Theme" • "Title Theme"
OtherArtbookCourse MakerFan-made courses highlighted by NintendoGallery (artwork ·screenshots ·sprites and models) •GlitchesMultimediaOfficial coursesbdPre-release and unused content (Nintendo 3DS) •Sound effectsStampsStaff (Nintendo 3DS) • Super Mario ChallengeeSuper Mario Maker Software Update!dSuper Mario Maker: Crash Course
a In version 1.20 or later
b In version 1.30 or later
c In version 1.40 or later
d Only in theWii U version
e Only in theNintendo 3DS version
RelatedPlay Nintendo activities
Decorate your desktopRed aheadYou’ve got this down cold
Super Mario Maker 2
CharactersPlayable charactersMarioLuigiToadToadette
FormsBalloon Mariob (SMW) •Big Mario (SMB) •Boomerang Mariob (SM3DW) •Builder Mario (SM3DW) •Cape Mario (SMW) •Cat Mario (SM3DW) •Fire MarioFlying Squirrel Mariob (NSMBU) •Frog Mariob (SMB3) •Invincible MarioLinka (SMB) •Propeller Mario (NSMBU) •Raccoon Mario (SMB3) •Small MarioSMB2 Mariob (SMB) •Super MarioSuperball Mario (SMB)
Supporting charactersCoursebotWorldbotbMr. EraserNinaPrincess PeachUndodogYamamuraPartrickSoundfrogToadsWeird MarioYoshi/Red Yoshi
Course elementsGame stylesSuper Mario Bros.Super Mario Bros. 3Super Mario WorldNew Super Mario Bros. USuper Mario 3D World
ThemesGround • Underground • Underwater •Ghost HouseAirshipCastle • Desert • Snow • Forest • Sky
Terrain? BlockBrick Block/Rotating BlockBridgeClear PipeCloud BlockCrystal BlockDonut BlockFrozen CoinaGroundHard BlockHidden BlockIceIce BlockIsland (SMB) •Mushroom PlatformNote Block/Music BlockP BlockaWarp PipeRock BlockSemisolid PlatformSlopeSpike BlockSpike TrapWhite Block (SMB3)
Items1-Up Mushroom/Rotten Mushroom10-Coin/30-Coin/50-CoinBig MushroomBoomerang FlowerbBullet Bill MaskbCannon BoxbCoinCape FeatherFire FlowerFrog SuitbGoomba MaskbGoomba's Shoe/StilettoMaster SwordaPink CoinPower BalloonbPropeller BoxbPropeller MushroomRed POW BoxbSMB2 MushroombSuper AcornbSuper BellSuper HammerSuper LeafSuper MushroomSuper StarSuperball FlowerYoshi's Egg/Red Yoshi's Egg
EnemiesAngry Sun/MoonAnt Trooper/Big Ant TrooperBlooper/Big Blooper/Blooper Nanny/Blooper BabyBob-omb/Mega Bob-omb/ParabombBoo/Big Boo/Boo Buddies/StretchBoom BoomBowser/MeowserBowser Jr.Bully/Big BullyBuzzy Beetle/Big Buzzy Beetle/Para-Beetle/Buzzy ShellChain Chomp/Big Chain ChompCharvaarghCheep Cheep/Big Cheep Cheep/Blurp (SMW)/Deep Cheep/Big Deep CheepDry Bones/Mega Dry Bones/Parabones/Dry Bones ShellFire Bro/Heavy Fire BroFire Piranha Plant/Big Fire PiranhaFish BoneGoomba/Mega Goomba/Paragoomba/Big Paragoomba/Galoomba (SMW)/Big Galoomba (SMW)/Flying Goomba (SMW)/Para-Goomba (SMW)/Goombrat/Hefty Goombrat/Goombud (SMW)/Goomba Tower/Shoe Goomba/Stiletto GoombaHammer Bro/Sledge BroHop-ChopsHorned Ant TrooperJelectroJumping Piranha PlantKoopa Clown Car/Junior Clown Car/Fire Koopa Clown Car/Fire Junior Clown CarKoopa Troopa/Big Koopa Troopa/Koopa Paratroopa/Big Koopa ParatroopaKoopa Troopa CarKoopalingsb (Larry ·Morton ·Wendy ·Iggy ·Roy ·Lemmy ·Ludwig) •LakituLava Bubble/Big Lava BubbleMagikoopa/Big MagikoopaMechakoopab/Blasta Mechakoopab/Zappa Mechakoopab/Mega MechakoopabMonty Mole/Mega Monty MoleMuncherPeepaPiranha CreeperPiranha Plant/Big Piranha PlantPokeya/Snow PokeyaPom PomPorcupufferRocky Wrench/Mega Rocky WrenchSkipsqueakSpikea/Mega SpikeaSpike Balla/Giant Spiked Balla/SnowballaSpike Top/Spiky ParabuzzySpiny/Big Spiny/Spiny ShellSpiny EggSpiny SkipsqueakStingby/Mega StingbyThwomp/Big ThwompUnshelled KoopaWiggler/Big Wiggler
Gizmos! BlockArrow SignBanzai BillBill Blaster/Bull's-Eye BlasterBlinking BlockBumperBull's-Eye Banzai/Cat Banzai BillBull's-Eye Bill/Cat Bullet BillBullet BillBurnerCannonCannonball/Giant cannonballConveyor BeltCheckpoint FlagCrateDash BlockaFire BarGrinderIcicleMushroom Trampoline/ON/OFF TrampolinebKey/Cursed KeybLava LiftLift/Flimsy Lift/Cloud LiftON/OFF Switch/Dotted-Line BlockOne-Way WallP SwitchPOW BlockRed POW BlockSeesawSkewerSnake BlockSwinging ClawTrackTrack BlockTrampolineTreeTwisterVineWarp Box/Warp Box (With Key)Warp Door/P Warp Door/Key Door
MiscellaneousStart BlockStone (Story Mode) •Toad (Story Mode) •Wings
Mario's movesCharge jumpb (SMB) •Crawl (SM3DW) •CrouchCrouch Jump (SM3DW) •DashDive (SM3DW) •Double Jump (NSMBU) •Drill Spin (NSMBU &SM3DWb) •Ground Pound (NSMBU &SM3DW) •JumpLong Jump (SM3DW) •Looking up (SMW) •Midair Spin (NSMBU) •Roll (SM3DW) •Slide (all exceptSMB) •Spin Jump (SMW,NSMBU, &SM3DW) •SwimTail attack (SMB3) •Triple Jump (NSMBU) •Wall Jump (NSMBU &SM3DW)
MiscellaneousAssist partsCourse MakerFan-made courses highlighted by NintendoGalleryGlitchesMultimediaMii outfits • Minigamesb (Catch & Win!Match & Win!Pop & Win!) •Ninji GhostaPeach's CastlePhantobQuotesSound effectsStaffSuper Mario Maker 2 Challenges! (Ep 1 ·Ep 2 ·Ep 3 ·Ep 4) •Yamamura's Dojo
a In version 2.0 or later
b In version 3.0 or later