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Wii

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Wii
The Wii.
The original model of the Wii
GenerationSeventh generation
Release dateWii:
USA November 19, 2006[1]
Japan December 2, 2006[2]
Australia December 7, 2006[3]
Turkey December 8, 2006[4]
Europe December 8, 2006[5]
South Africa September 28, 2007[6]
Argentina March 26, 2008[7]
South Korea April 26, 2008[?]
ROC July 12, 2008[?]
HK July 23, 2011[8]
Wii Family Edition:
USA October 23, 2011[?]
Europe November 4, 2011[?]
Australia November 11, 2011[?]
Wii mini:
Canada December 7, 2012[9][10]
Europe March 22, 2013[11][12]
USA November 17, 2013[13][14]
DiscontinuedWii (Overall):
Japan October 20, 2013[15]
Wii (Original):
USA October 23, 2011[?]
Europe November 4, 2011[?]
Australia November 11, 2011[?]
Wii Family Edition:
Europe October 21, 2013[16]
Australia October 21, 2013[?]
USA October 21, 2013[?]
Wii mini:
2017
PredecessorNintendo GameCube
SuccessorWii U
“Wii would like to play”
Advertisement slogan for the Wii
Wii logo

TheWii is a home video game console created byNintendo as the successor to theNintendo GameCube. It was released inNorth America on November 19, 2006, for $249.99. It was then released inJapan on December 2, 2006; Oceania on December 7, 2006; and Turkey and Europe on December 8, 2006. Nintendo planned to release the system in China under theiQue name, but this ultimately did not happen. This is one of three Nintendo game consoles sold in North America before Japan, the others being the originalNintendo DS and theWii U. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."

Like the Nintendo GameCube, the Wii uses proprietary optical discs based on the DVD format. Unlike with its predecessor, however, Wii game discs are a standard 12 cm (approx. 4.72 in.) in diameter rather than 8 cm (approx. 3.15 in.), which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, featuring four GameCube controller ports and two GameCube memory card slots on the top of the unit, making it the first Nintendo home console to be backwards compatible with its predecessor. The Wii lacks the GameCube's support for digital audio & video output, but it retainsprogressive scan support over component cables with compatible games (including all games related to theSuper Mario franchise other thanNBA Street V3 andWarioWare, Inc.: Mega Party Game$!). Under this configuration, the prompt to enable progressive scan automatically appears on startup (unlike with the GameCube, which required the player to holdB Button during boot-up).

The system had integratedNintendo Wi-Fi Connection functionality, enabling players to interact with other players around the world while playing certain games, such asMario Kart Wii.

Although the Nintendo GameCube was the first Nintendo home console since theFamily Computer not to have a game from theSuper Mario series at launch, the Wii is the first home console not to have a game from theSuper Mario franchise as a launch title (except in Japan). The Wii's firstSuper Mario game isWarioWare: Smooth Moves, which came out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. The firstSuper Mario game for the Wii starringMario isSuper Paper Mario, except in PAL regions, whereMario Strikers Charged was the game instead.

In 2012, the Wii was succeeded by the Wii U, which can still play Wii games and utilizes controllers with backwards compatibility.

Since May 20, 2014, the Nintendo Wi-Fi Connection service has shut down, discontinuing online play for games that used it.[17]

Contents

Revisions[edit]

Wii Family Edition[edit]

New revision of the Wii called Wii Family Edition.
Wii Family Edition
Wii Family Edition
The box cover for Wii Family Edition

The Wii Family Edition (RVL-101) was announced on August 17, 2011. This model is designed to only sit horizontally (with the buttons changed accordingly) and is incompatible with the Nintendo GameCube's software and its accessories. This model was released in North America on October 23, 2011 and in Europe on November 4, 2011 in order to replace the older model and stop its production. The Wii Family Edition includes a black console, the gameNew Super Mario Bros. Wii, and theSuper Mario Galaxy Original Soundtrack. The Wii Family Edition's release in North America was not originally intended to replace the older version of the Wii.[18]

Wii mini[edit]

Wii Mini Console
Wii mini

The Wii mini (RVL-201)[19] was announced on November 27, 2012. As its name suggests, the Wii mini is the smallest model of the Wii. Like the Wii Family Edition, it is missing some features such as the compatibility with Nintendo GameCube and its accessories. It also does not have online features and several built-in channels, such as the Photo Channel and the Weather Channel, similar to the Wii Mode on the Wii U. It also can only sit horizontally. The main feature is its notable redesign. Unlike the original Wii or the Wii Family Edition which are mostly white, the Wii mini is black with a red framing. All the buttons are located on the top of the console, there are no SD card slots, and it lacks online support for Wii games. Additionally, the Wii mini has a manually operated top-loading disc drive (similar to the GameCube) instead of the slots that former models have. The console launched in Canada on December 7, 2012 for $99.99.[9][10] It was then released in Europe on March 22, 2013 at a cost of at least £79.99.[11][12] It was launched in North America on November 17, 2013 bundled with a redWii Remote Plus and a redNunchuk for $99.99.[13][14] The Wii mini is the third home Nintendo console since the SNES and NES to receive a redesign right after its respective successors launched though the NES 101 model launched 2 years after the SNES launched. The N64 received no redesigns of any kind, and the GameCube had a small revision that lacked the unused Serial Port 2 (though the cover still remains) and the unpopular Digital AV Out port.

Peripherals[edit]

Wii Remote[edit]

NintendoWiki article:Wii Remote
The controller for the Nintendo Wii.
The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.

TheWii Remote (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind (B Button)) and a directional pad (+Control Pad) as well. The Wii Remote also has a power button (Power Button), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. When held horizontally, its button layout is similar to that of an NES controller, with theOne Button,Two Button,Plus Button andMinus Button buttons taking the functions ofB Button,A Button,Start Button andSelect Button, respectively; an example of this isNew Super Mario Bros. Wii, mimicking the control scheme of the NESSuper Mario platformers with the Wii Remote held sideways. The Wii Remote can be used for NESVirtual Console games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate an SNES or N64 controller properly.

Buttons[edit]

  • A Button
  • B Button
  • HOME Button
  • Plus Button
  • Minus Button
  • One Button
  • Two Button
  • +Control Pad
  • Power Button

Wii Remote Plus[edit]

Four different Wii Remote Plus controllers.Wii Motion Plus.png
Four different colors of the Wii Remote Plus, along with the Wii MotionPlus accessory

TheWii Remote Plus is an upgraded version of the Wii Remote, which includes theWii MotionPlus attachment's system incorporated in the controller. The Wii Remote Plus was shown in the Nintendo's conference of September 2010, and is available in white, black, pink, cyan, and red colors. It was released in Europe on November 5, 2010, in North America on November 7, 2010, and in Japan on November 11, 2010.[citation needed]

Mario & Sonic at the Sochi 2014 Olympic Winter Games for theWii U was the only game of theSuper Mario franchise to ever use the Wii MotionPlus.

Nunchuk[edit]

NintendoWiki article:Nunchuk
A Black Nunchuk

TheNunchuk is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuk are included. It consists of two buttons (Nunchuk C Button andNunchuk Z Button) along with an analog stick (Nunchuk Control Stick). Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance tonunchaku when being used together with the Wii Remote.

Names in other languages
LanguageNameMeaningNotes
Japaneseヌンチャク[?]
nunchaku
Nunchuk
Chinese (simplified)拿趣酷[20]
Náqùkù
Transliteration of Nunchuk, also means "To hold Fun and Cool"
Chinese (traditional)雙截棍控制器[21]
Shuāngjiégùn Kòngzhìqì
Nunchuk Controller

Buttons and Stick[edit]

  • C (Nunchuk C Button)
  • Z (Nunchuk Z Button)
  • Control Stick (Nunchuk Control Stick)

Classic Controller[edit]

NintendoWiki article:Classic Controller
The classic controller for the Nintendo Wii.
The Classic Controller, used for playing classicNintendo games on the Wii

TheClassic Controller is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of theSuper Nintendo Entertainment System's controller. The Classic Controller must be used to play SNES and N64 Virtual Console games such asSuper Mario World andSuper Mario 64. Some Wii games, such asSuper Smash Bros. Brawl andMario Kart Wii are compatible as well.

Just as theNintendo GameCube was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamedShell.[22]

Classic Controller Pro[edit]

NintendoWiki article:Classic Controller Pro
Classic Controller Wii PRO.jpg
Black Controller Pro.jpg
The Classic Controller Pro

TheClassic Controller Pro is an enhanced version of the Classic Controller, listed on Nintendo's Japanese website on February 26, 2009. This revision features theClassic Controller ZL Button andClassic Controller ZR Button buttons as full-fledged shoulder buttons, like theL Button andR Button buttons on the Nintendo GameCube controller, as well as added controller grips. However, theClassic Controller L Button andClassic Controller R Button buttons are no longer pressure-sensitive, unlike with the original Classic Controller. The controller is also slightly bigger than its old revision. The Classic Controller Pro was released in Japan on August 1, 2009 in both black and white colors. It was subsequently released in Europe and North America in November 2009[23] and April 2010[24] respectively (though only in black in Europe).

Buttons and Sticks[edit]

  • a (Classic Controller a Button)
  • b (Classic Controller b Button)
  • y (Classic Controller y Button)
  • x (Classic Controller x Button)
  • +Control Pad (+Control Pad)
  • Left Control Stick (Classic Controller Left Stick)
  • Right Control Stick (Classic Controller Right Stick)
  • L (Classic Controller L Button)
  • R (Classic Controller R Button)
  • ZL (Classic Controller ZL Button)
  • ZR (Classic Controller ZR Button)
  • + (Plus Button)
  • - (Minus Button)
  • Home (HOME Button)

Wii Balance Board[edit]

NintendoWiki article:Wii Balance Board
This section is about the peripheral. For the character from theWii Fit series, seeCrossovers with Wii § Wii Balance Board.
The Wii Balance Board peripheral for the Wii
The Wii Balance Board
The black Wii Balance Board
A Black Wii Balance Board

TheWii Balance Board is a controller for the Wii that is used for various games, most prominently inWii Fit. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The onlySuper Mario game that ever used the Wii Balance Board wasMario & Sonic at the Olympic Winter Games. Acostume of a Wii Balance Board appears inSuper Mario Maker.

Wii Wheel[edit]

A Wii Wheel.
The Wii Wheel, with theWii Remote in it

TheWii Wheel is an accessory for the Wii that resembles a car steering wheel and is designed forMario Kart Wii. One Wii Wheel is packaged withMario Kart Wii, but more can be bought separately. The Wii Wheel is used to assist in holding the remote and may help players control the game more easily. The Wii Wheel does not connect to the Wii or Remote in any way and is used to only hold the Remote. Because of this, if only the Wii Remote is held sideways (without the Wheel) onMario Kart Wii, it still shows that a wheel is being used.

Prototypes[edit]

The first prototype was made when Nintendo was trying to discover the best position to put the Wii Remote. Since Nintendo could not decide where theB Button button would be used, there was nothing on the back. For the second prototype, Nintendo examined real go-kart wheels, and the company discovered that they are usually more square than round. The third prototype was the basis for the final Wii Wheel. This prototype had a window for using the Wii Menu and a hole for theB Button button. The fourth prototype had aB Button button in the Wii Wheel itself, so a child’s finger could reach. Finally, the fifth prototype had a two-tone color scheme. A pure white color scheme was eventually decided on to match the Wii Zapper and the Wii Balance Board. Kenichiro Ashida made two Wii Wheels to show at the "Iwata Asks" interview onMario Kart Wii.

Gallery[edit]
  • Back of Wii Wheel

    Back of Wii Wheel

  • Wii Wheel being held by a pair of hands

    Wii Wheel being held by a pair of hands

  • First prototype

    First prototype

  • Second prototype

    Second prototype

  • Third prototype

    Third prototype

  • Fourth prototype

    Fourth prototype

  • Fifth prototype

    Fifth prototype

  • Gold

    Gold

  • Gold

    Gold

  • Gold with box

    Gold with box

  • Black

    Black

The Gold Wheel was available only as a redeemable prize fromClub Nintendo in Australia, Europe, Japan, and North America.

Nintendo GameCube Controller[edit]

Main article:Nintendo GameCube § Nintendo GameCube Controller

TheNintendo GameCube Controller can also be used for certain games such asMario Kart Wii and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).

SD cards[edit]

An icon whose design and intention are to demonstrate an SD card.

AnSD card is a standardized memory card format supported by the Wii, which can be used to store WiiWare and Virtual Console games, some games and channels' photos, and to keep backups of certain games' save files. Far from all games allow the internal memory's save files to be moved to SD cards, and ones that do not support it includeMario Kart Wii,Super Smash Bros. Brawl and all GameCube games. AmongSuper Mario games that do support taking backups of save files, the files are typically small and around one block (128 KB), with a handful of Mario games at two blocks (256 KB) such asMario Super Sluggers andDonkey Kong Country Returns.

At launch, the Wii only supported the initial industry standard that had a cap at 2 GB. The Wii System Menu 4.0 update in March 2009 added support for SDHC cards up to 32 GB, but it did not have retroactive effect for games released before then. The 4.0 update also added a designated SD card game menu that could launch WiiWare and Virtual Console games directly from the SD card, including from write-protected SD cards.

By inserting the Wii's SD card into a PC that has an SD card reader, JPEG images can be added to the SD card which can then be inserted back into the Wii to make them able to view in Photo Channel.

The Wii retained the GameCube's use of blocks as a non-standard data measurement unit, but the Wii's blocks are 128 KB, while those on GameCube were merely 8 KB. At full capacity, a 32 GB SC card would be converted internally by the Wii as 262,144 blocks.

Channel and WiiWare game sizes[edit]

Below is a list of the file sizes of Wii channels andWiiWare games that can be copied in their entirety to an SD card normally in the Data Management settings.

Channel/gameBlocksMegabytes (MB)
Mario Kart Channel8611.0
Dr. Mario Online Rx10312.8
WarioWare: D.I.Y. Showcase506.2

Wii Message Board[edit]

This picture is sent to the Wii Message Board once Mario gets all 121 Power Stars and talks to MailtoadThis picture is sent to the Wii Message Board once Luigi gets all 121 Power Stars and talks to Mailtoad
MKWEND.pngA group photo of all characters shown after the credits.
Picture sent to the Wii Message Board when the player beats Bowser at Bowser's Galaxy GeneratorPicture sent to the Wii Message Board when the player collects all 242 stars
Pictures to be sent to the Wii Message Board

The Wii Message Board, powered byWiiConnect24, was a messaging system that users could use to send messages to other Wii users prior to its discontinuation. The user could either register a different Wii Friend Code separate from the games that use Friend Code exchange or send a friend request to someone that uses a third-party e-mail service, such asHotmail orGmail. The service was discontinued on June 27, 2013.[25]Super Mario Galaxy,Super Mario Galaxy 2, andMario Kart Wii use this feature separately from WiiConnect24.

InSuper Mario Galaxy, theMailtoad will send images to the Wii Message Board if bothMario andLuigi talk to him in the missionThe Star Festival.

InMario Kart Wii, a picture of the playable Mario, Peach, and the player'sMii before the player gets all gold on all courses or a picture of all the playable characters with the player's Mii after the player gets all gold is sent to the Wii Message Board upon the player finishing the credits.

InSuper Mario Galaxy 2, a picture is obtained when the player beats Bowser one time and another once the playerbeats the game 100%.

Wii Channels related to theSuper Mario franchise[edit]

NintendoWiki article:Wii Channel
System Menu
The Wii Menu, up to August 2007

The Wii is Nintendo's first home console with a wide variety of built-in software.Wii Channels are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holdingA Button +B Button and dragging them.

Disc Channel[edit]

NintendoWiki article:Disc Channel
Wii Disc Channel.
The Disc Channel in the original Wii model, when no disc is inserted

The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if aNintendo GameCube game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.

Names in other languages
LanguageNameMeaningNotes
DutchDiskkanaal[26]Disc Channel
FrenchChaîne disques[27]Disc Channel
GermanDisc-Kanal[28]Disc Channel
ItalianCanale Disco[29]Disc Channel
PortugueseCanal Disco[30]Disc Channel
SpanishCanal Disco[31]Disc Channel

Mii Channel[edit]

MiiWiki article:Mii Channel
Wii Mii Channel.
The Mii Channel
The Mii Plaza inside the Mii Channel, with variousMiis

Miis are customized characters that can be used in various Wii games, including games such asMario Party 8,Mario Kart Wii and theMario & Sonic games. A maximum of 100 Miis can be created and saved in the Mii Channel in the Mii Plaza. By using WiiConnect24, friends' Miis can be displayed in the Mii Parade; a parade of various Miis saved on friends' Mii Channels. Miis can also be stored inWii Remotes, with a maximum capacity of 10. These Miis can then be transported to a different Wii by using the Wii Remote on a different Wii and then loading the Miis from the controller. The option to transfer Miis to a supportingNintendo 3DS system can be unlocked by pressingA Button,B Button,One Button, andTwo Button in that order.[32]

Names in other languages
LanguageNameMeaningNotes
Japanese似顔絵チャンネル[33]
Nigaoe Channeru
Caricature Channel
DutchMii-personagekanaal[34]Mii Character Channel
FrenchChaîne Mii[35]Mii Channel
GermanMii-Kanal[36]Mii Channel
ItalianCanale Mii[37]Mii Channel
KoreanMii 채널[38]
Mii Chaeneol
Mii Channel
PortugueseCanal Mii[39]Mii Channel
SpanishCanal Mii[40]Mii Channel

Photo Channel[edit]

NintendoWiki article:Photo Channel
The Photo Channel

The Photo Channel allows the user to save, view, and apply various effects to photos and videos from either anSD card or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the gameMario Kart Wii is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such asSuper Mario Galaxy andSuper Mario Galaxy 2.

Names in other languages
LanguageNameMeaningNotes
Japanese写真チャンネル[41]
Shashin Chan'neru
Photo Channel
DutchFotokanaal[42]Photo Channel
FrenchChaîne photos[43]Photos Channel
GermanFotokanal[44]Photo Channel
ItalianCanale Foto[45]Photo Channel
PortugueseCanal Photo[46]Photo Channel
SpanishCanal Fotos[47]Photos Channel

Wii Shop Channel[edit]

NintendoWiki article:Wii Shop Channel

The Wii Shop Channel was a virtual shopping network where users could purchase and downloadWiiWare andVirtual Console games in exchange for the required amount of Wii Points. The Virtual Console allowed players to download games that were originally released on theNES,SNES, andNintendo 64, and play them on their Wii console. They could also buy special games calledWiiWare which can be purchased only on the Wii Shop Channel itself. Rather than using money to directly buy the games, a credit currency calledWii Points is used. Wii Points can be earned by either purchasing them with a credit card or redeeming a Wii Point Card. Other free-of-charge channels, such as the Nintendo Channel and Internet Channel, were also available for download at the Wii Shop Channel.

When downloading a game or channel from the Wii Shop Channel, one would be asked to verify their purchase (if Wii Points are needed), after which they will be presented with the download screen. The download screen consisted of an 8-bitMario character continuously running across the bottom of the screen and collectingcoins as they moved towards him. The progress of the download was indicated by threeBrick Blocks floating above 8-bit Mario's head, which he will jump up and hit as he runs across the screen. Every time the download progresses 33%, a Brick Block would have turned into anEmpty Block. The final Brick Block represents the point at which the download has reached 99%. When 8-bit Mario reaches this block, he would jump and hit it multiple times and continue to do so until the download was complete.

Sometimes,Fire Mario would have appeared instead of regular Mario. When this happens, one could have made Fire Mario shoot fireballs while the download was in progress by pressing theA Button button. Occasionally, 8-bitLuigi appears in place of 8-bit Mario, or both 8-bit Mario and 8-bit Luigi would swim across the screen instead of running across it. There is a total of six different animations one may have experienced while downloading software from the Wii Shop Channel, some of which appear more often than others.

The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.[48]

TheNintendo 3DS,Wii U, andNintendo Switch have a similar online shop called theNintendo eShop. TheNintendo DSi also had an online shop (simply called the Nintendo DSi Shop), but that shop was also discontinued.

  • The Wii Shop Channel preview

    The Wii Shop Channel preview

  • Early Wii Shop Channel menu

    Early Wii Shop Channel menu

  • Most recent Wii Shop Channel menu before the service ended

    Most recent Wii Shop Channel menu before the service ended

  • 8-bit Mario appearing on the Wii Shop Channel download screen

    8-bitMario appearing on the Wii Shop Channel download screen

Names in other languages
LanguageNameMeaningNotes
JapaneseWiiショッピングチャンネル[49]
Wii Shoppingu Chan'neru
Wii Shopping Channel
DutchWii-winkelkanaal[50]Wii Shop Channel
FrenchChaîne boutique Wii[51]Wii Shop Channel
GermanWii-Shop-Kanal[52]Wii Shop Channel
ItalianCanale Wii Shop[53]Wii Shop Channel
PortugueseCanal Wii Shop[54]Wii Shop Channel
SpanishCanal Tienda Wii[55]Wii Shop Channel

Forecast Channel[edit]

NintendoWiki article:Forecast Channel
The Forecast Channel

The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, includingMario & Sonic at the Olympic Winter Games, have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.

Names in other languages
LanguageNameMeaningNotes
Japaneseお天気チャンネル[33]
Otenki Chan'neru
Weather Channel
DutchWeerkanaal[56]Weather Channel
FrenchChaîne météo[57]Weather Channel
GermanWetterkanal[58]Weather Channel
ItalianCanale Meteo[59]Weather Channel
PortugueseCanal Forecast[60]Forecast Channel
SpanishCanal Tiempo[61]Weather Channel

Virtual Console Channels[edit]

Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classicNES,SNES, andNintendo 64 games such asDonkey Kong,Super Mario World, andSuper Mario 64. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either aNintendo GameCube controller or a Classic Controller.

Nintendo Channel[edit]

This section is astub. Please considerexpanding it to include any missing information.Specifics: WhichSuper Mario demos, to be exact?

NintendoWiki article:Nintendo Channel
Wii Nintendo Channel.
The Nintendo Channel

The Nintendo Channel was released in November 2007 in Japan and May 7, 2008 in America. The Nintendo Channel allowed players to view video features and information on upcoming games, including those in theSuper Mario franchise. Demos of Nintendo DS games were also available for download through the DS Download Station section. After downloading, the demos would remain in the DS's memory until the system was switched off. Users could also recommend games that they have played for more than an hour by filling out a brief survey that asked which demographic it was best suited for. Other features included Nintendo DS and Wii demonstration videos, with gameplay videos of newly released Virtual Console and future WiiWare titles. If a game sparked the player's interest, they would be quickly directed to one of several popular purchasing sites via the Internet Channel. The Nintendo Channel was removed along with WiiConnect24.

Names in other languages
LanguageNameMeaningNotes
Japaneseみんなのニンテンドーチャンネル[62]
Min'na no Nintendō Chan'neru
Everyone's Nintendo Channel
DutchNintendo-kanaal[56]Nintendo Channel
FrenchChaîne Nintendo[57]Nintendo Channel
GermanNintendo-Kanal[58]Nintendo Channel
ItalianCanale Nintendo[59]Nintendo Channel
PortugueseCanal Nintendo[60]Nintendo Channel
SpanishCanal Nintendo[61]Nintendo Channel

Mario Kart Channel[edit]

The Mario Kart Channel

The Mario Kart Channel is a channel specifically made to work withMario Kart Wii. The channel requires 86 blocks (11.0 MB) to be installed. Once installed from the game, this channel can be used to register friends, race ghosts, race friends or random users, enter tournaments, and get updates from Nintendo or other players. TheNintendo 3DS gameMario Kart 7 also includes Mario Kart Channel as an in-game mode, though it has different features.

Names in other languages
LanguageNameMeaningNotes
Chinese (traditional)瑪利歐賽車頻道[63]
Mǎlì'ōu Sàichē Píndào
Mario Kart Channel
SpanishCanal Mario Kart[?]Mario Kart Channel

WiiWare channels[edit]

Main article:WiiWare
The WiiWare logo

WiiWare was a feature that was launched for the Wii Shop Channel in 2008, which consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory usingWii Points, which would then appear on the Wii Menu as individual channels. SomeSuper Mario WiiWare titles includedDr. Mario Online Rx andWarioWare: D.I.Y. Showcase. Some WiiWare titles used Nintendo Wi-Fi connection, allowing the player to play with other Wii players over the internet. Others included Mii compatibility, allowing players to play the game as their own Mii created in the Mii Channel. Also, some games allowed the player to transfer and use the data from aNintendo DS game, such asWarioWare D.I.Y. Showcase.

Virtual Console[edit]

Main article:Virtual Console

In addition to being backwards-compatible withNintendo GameCube games, the Wii Shop Channel has a section calledVirtual Console, which allows the players to download emulated versions of games from theNintendo 64 era and before to play on the Wii. Many of them wereSuper Mario games. Each downloaded game costs between 500 and 1000Wii Points. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games.

The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such asSuper Mario RPG: Legend of the Seven Stars andMario Kart 64 are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version.

The Wii Virtual Console is also accessible from theWii U inside Wii mode, independently from the Wii U's own Virtual Console.

Appearances in theSuper Mario franchise[edit]

WarioWare series[edit]

WarioWare: Smooth Moves[edit]

The Wii Remote (known as theForm Baton in the game) appears in several microgames inWarioWare: Smooth Moves, as well as an object in the game's story. The Nunchuk (known as theBalance Stone in the game) appears inOrbulon's microgames and story.

WarioWare: D.I.Y.[edit]

In the intro cutscene ofWarioWare: D.I.Y.,Dr. Crygor is playing a Wii game, as the console is seen near the TV.

WarioWare Gold[edit]

The Wii appears as a collectible Nintendosouvenir inWarioWare Gold.

WarioWare: Get It Together![edit]

The Boss Stage of Nintendo Classics, featuring a Wii Remote sword, Nintendo 64 controller crown, Game Boy shield, and Family Computer controller eyes
The Boss Stage

In9-Volt's Nintendo Classics level inWarioWare: Get It Together!, the boss that appears in the intermission before the boss microgame wields a Wii Remote as a sword.

Super Paper Mario[edit]

When the player entersFrancis's room inFort Francis andflips, they can see a large TV and a Wii with a Wii Remote.Tileoids in general strongly resemble the loading indicators used commonly for Wii software. Also, when the player fightsFracktail, Fracktail starts downloading information about Mario. While he is doing so, his eyes turn into the circle that appears when the Wii Shop Channel is loading from the Wii Menu.

Mario Kart Wii[edit]

In the cutscene before the file selection screen, Mario and Luigi use Wii Wheels to race and drive in invisible karts. Peach joins them with her own Wii Wheel, and their karts become visible shortly afterwards, with their Wii Wheels becoming their karts wheels.

Mario Super Sluggers[edit]

Daisy "demonstrating" usage of the Wii Remote controls, as seen in the opening for Mario Super Sluggers.
Daisy holding a Wii Remote in theMario Super Sluggers opening cinematic

In the opening cinematic ofMario Super Sluggers,Daisy,Luigi, andMario carry Wii Remotes with them as they run towards Mario Stadium. When Daisy brandishes the remote on the mound, it transforms into a baseball bat, and Luigi encounters the same method moments later. When Mario brandishes the remote, it transforms into a baseball.

Yoshi's Woolly World[edit]

Although the console itself does not appear inYoshi's Woolly World, a Yoshi design based off the Wii can be unlocked in World 2-S:Perils of the Perplexing Pyramid.

Super Smash Bros. series[edit]

Starting withSuper Smash Bros. for Nintendo 3DS,Wii Fit Trainer's entrance animation has them balancing on a Wii Balance Board before stepping off of it. In addition, the Wii Balance Board appears as atrophy inSuper Smash Bros. for Wii U. The Wii Balance Board also appears as a masterspirit inSuper Smash Bros. Ultimate, teaching the Lightweight Style to other spirits (said style increases move speed and jump height, but decreases offense, defense, and weight). The Wii Balance Board spirit battle is against Wii Fit Trainer on theWii Fit Studio stage with the music "Wii Fit Plus Medley" (fromWii Fit Plus) playing, with all fighters having increased movement speed and being easier to launch after some time.

Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

InMario & Luigi: Superstar Saga + Bowser's Minions, a Wii Wheel is found hanging on the wall in theMario Bros.' House.

Galleries[edit]

System gallery[edit]

  • The prototype appearance of Wii, codenamed Revolution

    The prototype appearance of Wii, codenamed Revolution

  • The regular Wii and the later released black Wii which resembles the Revolution

    The regular Wii and the later released black Wii which resembles the Revolution

  • The black Wii package along with the regular Wii package

    The black Wii package along with the regular Wii package

  • The black Wii

    The black Wii

  • A blue Wii

    A blue Wii

  • Black Wii bundle also consisting of New Super Mario Bros. Wii and the Super Mario Galaxy Original Soundtrack album

    Black Wii bundle also consisting ofNew Super Mario Bros. Wii and theSuper Mario Galaxy Original Soundtrack album

  • Wii's special red edition commemorating the 25th anniversary of the Super Mario franchise which comes with New Super Mario Bros. Wii

    Wii's special red edition commemorating the 25th anniversary of theSuper Mario franchise which comes withNew Super Mario Bros. Wii

  • 25th Anniversary SUPER MARIO BROS. included in the Super Mario Bros. 25th Anniversary Wii package.

    25th Anniversary SUPER MARIO BROS. included in theSuper Mario Bros. 25th Anniversary Wii package.

  • Wii Family Edition (Black)

    Wii Family Edition (Black)

  • The Wii icon used to promote Super Mario 3D All-Stars

    The Wii icon used to promoteSuper Mario 3D All-Stars

Accessory and controller gallery[edit]

Game gallery[edit]

Miscellaneous[edit]

  • Image macro from the official NintendoAUNZ social media accounts showing a Wii along with several Super Mario titles for this system

    Image macro from the official NintendoAUNZ social media accounts showing a Wii along with severalSuper Mario titles for this system

Media[edit]

For a complete list of media for this subject, seeList of Wii media.
Icon of an audio speaker.Main Menu
File infoMedia:Wii Main Menu.oga
Icon of an audio speaker.Mii Plaza - The music that plays at the plaza in theMii Channel
File infoMedia:Mii Channel Plaza.mp3
Icon of an audio speaker.Wii Shop Channel
File infoMedia:Wii Shop Channel.oga
Icon of an audio speaker.Photo Channel (banner)
File infoMedia:Photo Channel Banner.mp3
Help:MediaHaving trouble playing?

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseウィー[?]
Wii
FrenchWii[?]Wii

Notes[edit]

  • Due to theVirtual Console service andGameCube backwards compatibility, sevenMario Party titles are playable on the Wii, more than any other console to date.
  • Despite the system being released in Taiwan and Hong Kong and games being localized in Traditional Chinese, the Wii system software was never officially localized in Traditional Chinese; models released in those territories use Japanese as the system software language instead.

References[edit]

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Wiigames
Super Mario franchiseSuper Paper Mario (2007) •Mario Strikers Charged (2007) •Mario Party 8 (2007) •Super Mario Galaxy (2007) •Mario & Sonic at the Olympic Games (2007) •Mario Kart Wii (2008) •Mario Super Sluggers (2008) •Mario & Sonic at the Olympic Winter Games (2009) •New Super Mario Bros. Wii (2009) •Super Mario Galaxy 2 (2010) •Super Mario All-Stars Limited Edition (2010) •Mario Sports Mix (2010) •Mario & Sonic at the London 2012 Olympic Games (2011) •Mario Party 9 (2012)
Donkey Kong franchiseDonkey Kong Barrel Blast (2007) •Donkey Kong Country Returns (2010)
Wario franchiseWarioWare: Smooth Moves (2006) •Wario Land: Shake It! (2008)
OtherSuper Smash Bros. Brawl (2008) •Captain Rainbow (2008) •Punch-Out!! (2009) •Rhythm Heaven Fever (2011) •Fortune Street (2011) •Skylanders: SuperChargers Racing (2015)
New Play Control!Donkey Kong Jungle Beat (2008) •Mario Power Tennis (2009)
DownloadableDr. Mario Online Rx (2008) •WarioWare: D.I.Y. Showcase (2009) •Virtual Console games (2006–2010)
Video game systems and add-ons
Nintendo systems and add-onsHome consolesFamily Computer/Nintendo Entertainment System (Family BASIC ·Family Computer Disk System) •Super Famicom/Super Nintendo Entertainment System (Satellaview ·Super Game Boy) •Nintendo 64 (Nintendo 64DD) •Nintendo GameCube (Game Boy Player) •Wii (Virtual Console ·WiiWare) •Wii U (Virtual Console) •ClassicsNintendo Switch (Nintendo Switch Online) •Nintendo Switch 2
HandheldsGame & WatchGame Boy (Game Boy Camera) •Virtual BoyGame Boy ColorGame Boy Advance (e-Reader) •Nintendo DS (Nintendo DSi,DSiWare) •Nintendo 3DS (Virtual Console)
Arcade systemsVS. SystemNintendo PlayChoice-10Nintendo Super SystemTriforce
OtherMS-DOSNelsonic Game WatchSuper Mario Bros. WatchGamewatch BoyNintendo PowerPhilips CD-iLodgeNetMini ClassicsVisteon Dockable Entertainment System
See here for a complete list of arcade titles and games ported to Atari 2600, Commodore, ColecoVision, Intellivision, etc.